Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 21:17:54 Player: LumberViking Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1961) 1961 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-149) -149 TOTAL SCORE: 5392 Bonus ------- High Alert Combat Kills 24 Friendly Fire -173 Cogmind --------- Core Integrity 0/850 Matter 158/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Nuclear Core Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Plasma Cannon Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Improved Terrain Scan Processor Layered Light Armor Plating [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 2 | . . . . . 1 1 Parts Attached 72 | 7 12 11 3 8 29 2 Power 13 | 2 1 1 1 2 5 1 Engine 8 | 2 . 1 . 1 4 . Core 5 | . 1 . 1 1 1 1 Reactor . | . . . . . . . Propulsion 20 | 2 3 6 . . 9 . Treads . | . . . . . . . Leg 17 | 2 3 6 . . 6 . Wheel . | . . . . . . . Hover 2 | . . . . . 2 . Flight 1 | . . . . . 1 . Utility 12 | 1 3 1 . 2 5 . Device 3 | . 2 . . 1 . . Storage 4 | 1 1 . . . 2 . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 4 | . . . . 1 3 . Artifact . | . . . . . . . Weapon 27 | 2 5 3 2 4 10 1 Energy Gun 5 | 2 . . . . 2 1 Energy Cannon 6 | . . 2 . . 4 . Ballistic Gun 6 | . 2 . . 2 2 . Ballistic Cannon 2 | . . . . 1 1 . Launcher 8 | . 3 1 2 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 28 | . 1 7 . 2 3 15 Power 5 | . . 1 . 1 . 3 Propulsion 8 | . . 3 . . 1 4 Utility 4 | . . . . . . 4 Weapon 11 | . 1 3 . 1 2 4 Highest Loss Streak 15 | . 1 7 . 1 2 15 Average Slot Usage (%) 93 | . 94 78 100 99 95 63 Engine 7 | . 8 3 4 3 10 4 Core 6 | . 5 4 6 13 4 9 Leg 30 | . 26 32 44 36 26 15 Device 3 | . 12 . . . . . Storage 12 | . 13 11 11 9 13 9 Processor 6 | . . 10 11 9 7 5 Protection 3 | . . . . 8 7 3 Energy Gun 6 | . 18 . . . 2 6 Energy Cannon 4 | . . 4 11 2 6 3 Ballistic Gun 5 | . 5 2 . 1 10 . Launcher 4 | . 3 8 11 8 1 3 Naked Turns 13 | . . . . . . 13 Heaviest Build 68 | 13 27 28 35 43 56 68 Greatest Support 68 | 20 20 68 68 68 68 61 Greatest Overweight (x) 14 | . 7 2 . . 3 14 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 8 Most Carried 10 | 4 9 9 10 10 10 7 Average Carried 7 | 1 5 5 8 8 8 5 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 2 7 5 10 8 6 4 Class Distribution -------------------- 62% | Mutant 26% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1200 | 213 175 145 . 189 478 . Remotely . | . . . . . . . Salvage Created 1688 | . 422 261 18 367 549 71 Parts 119 | . 34 23 5 34 22 1 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 42 | . 9 5 4 10 12 2 Guns 12 | . 7 1 . . 3 1 Cannons 8 | . . 3 . 2 3 . AOE 22 | . 2 1 4 8 6 1 Classes Destroyed 12 | . 4 1 2 2 3 . Worker 5 | . . . . 1 3 1 Builder 5 | . 1 1 . 2 1 . Tunneler 2 | . . . 1 1 . . Hauler 1 | . . . . 1 . . Recycler 1 | . . . . . 1 . Operator 1 | . 1 . . . . . Watcher 6 | . 2 2 . 2 . . Swarmer 8 | . . . 4 4 . . Grunt 25 | . 9 3 . 5 6 2 Brawler 1 | . . . . . 1 . Sentry 6 | . . 2 . 1 3 . Programmer 2 | . . . . . 2 . Thug 1 | . . . . 1 . . Best Kill Streak 9 | . 3 4 5 7 9 3 Combat Bots Only 4 | . 2 4 4 4 4 2 Max Kills in Single Turn 5 | . 2 2 3 5 4 2 Gunslinging . | . . . . . . . Exploded 4 | . 2 1 3 4 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 4627 | . 350 740 63 681 966 1827 Core 1342 | . 25 203 1 125 133 855 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 90 . 49 77 81 . Volleys Fired 124 | . 38 29 3 20 29 5 Largest 4 | . 2 2 2 2 3 4 Hottest 253 | . 90 90 99 90 195 253 Shots Fired 219 | . 76 33 6 30 59 15 Gun 123 | . 72 10 . . 31 10 Cannon 61 | . . 16 3 18 22 2 Launcher 35 | . 4 7 3 12 6 3 Special . | . . . . . . . Kinetic 52 | . 8 10 . 14 20 . Thermal 91 | . 34 16 3 4 27 7 Explosive 35 | . 4 7 3 12 6 3 Electromagnetic 41 | . 30 . . . 6 5 Robot Hit Streak 19 | . 5 19 2 8 16 4 Robot Miss Streak 6 | . 5 3 1 3 4 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 125 | . 40 26 3 12 37 7 Core Hits 141 | . 25 20 6 30 45 15 Critical Hits 1 | . . 1 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5122 | . 704 582 431 1251 1632 522 Guns 1132 | . 541 125 . . 340 126 Cannons 950 | . . 231 48 178 469 24 Explosions 2996 | . 146 216 366 1073 823 372 Melee . | . . . . . . . Ramming 44 | . 17 10 17 . . . Kinetic 565 | . 66 125 . 107 267 . Thermal 1435 | . 161 231 48 368 540 87 Explosive 2676 | . 146 193 366 776 823 372 Electromagnetic 402 | . 314 23 . . 2 63 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Effects 11 | . . . . . 11 . Message Errors 5 | . . . . . 5 . Matter Fused 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 142 | . . 11 71 52 8 . Projectiles . | . . . . . . . Explosions 142 | . . 11 71 52 8 . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 347 | . 8 29 41 195 74 . Shots 7 | . . 1 1 3 2 . Rammed 5 | . 2 3 . . . . Targets Rammed 11 | . 2 8 1 . . . Kicked 6 | . . 5 1 . . . Crushed . | . . . . . . . Highest Temperature 616 | . 108 294 87 78 566 616 Average Temperature 147 | . 33 111 47 30 205 345 Received Heat Transfer 1356 | . 195 333 . 108 303 417 Effects 45 | . . 2 . . 24 19 Shutdowns 12 | . . . . . 8 4 Energy Bleed 2 | . . . . . 1 1 Interference 6 | . . 2 . . 1 3 Matter Decay 1 | . . . . . . 1 Short Circuit 5 | . . . . . 2 3 Damage (minor) 3 | . . . . . 1 2 Damage (major) 14 | . . . . . 11 3 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 . . 2 . Heat Transferred 2582 | . 481 481 74 361 985 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 490 | . 152 197 95 490 256 211 Average Influence 117 | . 68 90 10 288 164 133 Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 80 | 100 100 100 100 39 59 92 Level 1 14 | . . . . 12 40 7 Level 2 5 | . . . . 48 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 . . 1 3 3 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 7 | . 2 . . 1 2 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 4 | . 1 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 24 9 4 18 12 6 Peak Tracking Total 5 | . 4 5 4 4 4 5 Tactical Retreats 3 | . 2 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 6 | . 3 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 17 | . 1 3 . 5 6 2 Max in Single Turn 3 | . 1 2 . 3 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . 1 . . . Successful 1 | . . . 1 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3653 | 83 995 452 474 404 1121 124 Spaces Moved 2251 | 67 573 250 325 258 700 78 Core 70 | 18 10 . . . . 42 Treads . | . . . . . . . Legs 2121 | 49 563 250 325 258 640 36 Wheels . | . . . . . . . Hover 60 | . . . . . 60 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 130 126 50 Average Speed 135 | 101 146 133 130 130 136 125 Slowest Speed 750 | 120 400 180 130 130 260 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 30 | 4 65 14 79 34 16 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 257 | . 19 46 60 122 5 5 Melee . | . . . . . . . Projectile 4 | . . . 1 2 1 . AOE 253 | . 19 46 59 120 4 5 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2637 | 81 654 330 368 297 815 92 Wait 61 | . . 24 32 . . 5 Move 2245 | 66 572 249 324 257 699 78 Hop . | . . . . . . . Pick Up 80 | 8 22 8 5 7 28 2 Fast Attach . | . . . . . . . Attach 40 | 6 8 10 . 4 10 2 Detach . | . . . . . . . Swap 32 | 1 4 1 3 4 19 . Drop 39 | . 8 1 . 5 25 . Fire 124 | . 38 29 3 20 29 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick 11 | . 2 8 1 . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Discovered new exit (range 11) 985 | -10/Materials | Discovered new exit (range 15) 1079 | -10/Materials | Entered another Materials area 1079 | -9/Materials | Evolved 2 slots: Propulsion x2 1209 | -9/Materials | Build established: Scavenger-Mutant 1278 | -9/Materials | Core integrity fell below 50% 1281 | -9/Materials | Lost 7 parts (1p3n3w) 1515 | -9/Materials | Discovered new exit (range 10) 1521 | -9/Materials | Build established: Mutant 1531 | -9/Materials | Entered Mines 1635 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1720 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1839 | -9/Mines | Learned 2 Materials zone layouts 1978 | -9/Mines | Discovered new exit (range 5) 1992 | -9/Mines | Discovered new exit (range 5) 2005 | -9/Mines | Entered Materials 2005 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2006 | -8/Materials | Identified exit to Storage 2213 | -8/Materials | Crushed by falling debris 2338 | -8/Materials | Discovered new exit (range 8) 2409 | -8/Materials | Entered Factory 2409 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2565 | -7/Factory | Discovered new exit (range 10) 2794 | -7/Factory | Build established: Gunner 3519 | -7/Factory | Discovered new exit (range 6) 3530 | -7/Factory | Entered another Factory area 3530 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3583 | -6/Factory | Garrison activated, responded to threat 3623 | -6/Factory | Core integrity fell below 50% 3652 | -6/Factory | Core integrity fell below 20% 3654 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03611_ Slug penetrates Subcomponent Replicator. 03618_ Broken Hvy. Deuterium Engine destroyed. 03620_ U-05 Engineer builds a Wall. 03621_ Broken Enh. Nuclear Core destroyed. 03622_ Nuclear Core destroyed. 03624_ U-05 Engineer lays Concrete. 03626_ Slug penetrates Wall. 03626_ Slug penetrates Subcomponent Replicator. 03626_ U-05 Engineer lays Concrete. 03629_ Penetrated by Slug. 03629_ Broken Titanium Leg destroyed. 03629_ U-05 Engineer lays Concrete. 03629_ Com. Matter Pod destroyed. 03629_ Lrg. Storage Unit destroyed. 03630_ U-05 Engineer lays Concrete. 03637_ Slug penetrates Wall. 03639_ R-10 Processor collects Lgt. Deuterium Engine. 03641_ Imp. Targeting Computer destroyed. 03646_ R-10 Processor collects Lyr. Light Armor Plating. 03651_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######?????????????????????????? | | ?????????????????##;;;;######????????????????????? | | ????????????????##; ! #????????????????????? | | ###+#+####?????## ; #????????????????????? | | ??# ;Y ""#????????????????????? | | #?## ; Y ""#????????????????????? | | #?# ; T"#????????????????????? | | #?# ; h @""#????????????????????? | | #?# ; ""#????????????????????? | | #?## ; #?? #??????????????? | | #####;;;;;;;#### #??????????????? | | # R #??????????????? | | # = #??????????????? | | # #??????????????? | | # u """ "" """ !!!#??????????????? | | # """ "" """ !! #??????????????? | | # """ "" """ !! #??????????????? | | "" "" " #??????????????? | | !/ "" " """ #??????????????? | | % % G" #??????????????? | | ! """ #??????????????? | | ###### * #??????????????? | | ?????# ! #??????????????? | | ?????####+############# ## #??????????????? | | ??????????????????????? # #??????????????? | | ??????????????????????? #? #??????????????? | | ??????????????????????? """ #? + ?????????????? | | ????????????????????????""" #?? # "????????????? | | ????????????????????????""" #??? #? ???????????? | | ???????????????????????? ???+??? #??#???????????? | | ?????????????????????????????????##??????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 39 Energy Capacity 650 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Unlikely Earthworm Challenges ------------ None Game ------ Seed HypercooledSignalLauncher Manual? 0 Play Time 00:49:07 Cumulative 5.2 hours Start 2020.08.22 @ 19:36:54 End 2020.08.22 @ 21:17:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdf589eb-ac40-47cf-ae6f-5b95deab0449