Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.19 @ 19:00:49 Player: Kersh Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (2981) 2981 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 7807 Bonus ------- High Alert Combat Kills 218 Follower Combat Kills 134 Met Data Miner 300 Friendly Fire -91 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 288/290 System Corruption 3% Temperature Warm (197) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (10) --- Improved Deuterium Engine Improved Heat Sink Small Storage Unit Improved Terrain Scanner Improved Shield Generator Beamcaster Barrage Gun Gauss Rifle Shock Bomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Small Storage Unit Improved Terrain Scanner Improved Shield Generator Beamcaster Barrage Gun Gauss Rifle Shock Bomb Launcher Remote Datajack [Rating: 41] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 126 | 7 2 6 25 25 29 17 9 5 . 1 Power 10 | 1 . 1 2 . 2 2 2 . . . Engine 7 | 1 . 1 2 . 1 1 1 . . . Core 3 | . . . . . 1 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 . . 11 8 10 4 1 3 . 1 Treads 4 | . . . . . . 3 1 . . . Leg 27 | 2 . . 11 7 3 . . 3 . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . . . . 1 7 1 . . . . Utility 22 | 1 . 1 2 1 8 8 1 . . . Device 11 | . . 1 1 . 4 5 . . . . Storage 3 | 1 . . 1 . 1 . . . . . Processor 3 | . . . . 1 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . . . 2 2 1 . . . Artifact . | . . . . . . . . . . . Weapon 54 | 3 2 4 10 16 9 3 5 2 . . Energy Gun 13 | 2 1 1 4 1 . 1 1 2 . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 20 | 1 . 1 2 9 6 1 . . . . Ballistic Cannon 3 | . . . . . . 1 2 . . . Launcher 15 | . 1 2 3 6 1 . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 1 . . . . 1 Parts Lost 23 | . . . 1 . 4 8 8 1 . 1 Power 4 | . . . . . 2 . 2 . . . Propulsion 8 | . . . 1 . 1 4 2 . . . Utility 7 | . . . . . 1 3 2 1 . . Weapon 4 | . . . . . . 1 2 . . 1 Highest Loss Streak 8 | . . . 1 . 2 4 8 1 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 85 99 99 100 95 90 54 69 69 69 Engine 7 | . 14 14 11 11 5 5 6 7 7 7 Treads 2 | . . . . . . 13 2 . . . Leg 17 | . 28 28 43 44 21 . . 16 23 23 Flight 2 | . . . . . 12 9 . . . . Device 8 | . . 13 11 3 10 13 9 5 . . Storage 8 | . 14 14 11 11 9 7 7 7 7 7 Processor 10 | . . . . 7 9 15 15 15 15 15 Protection 1 | . . . . . 6 5 2 . . . Energy Gun 8 | . 28 14 8 . . 5 2 14 15 14 Ballistic Gun 4 | . . 2 4 18 16 4 . . . . Ballistic Cannon 1 | . . . . . . 3 6 . . . Launcher 1 | . . 11 2 3 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 46 | 11 13 17 22 22 29 44 46 37 33 33 Greatest Support 63 | 20 20 20 43 54 63 62 50 53 38 38 Greatest Overweight (x) 12 | . . . . . 2 1 10 12 . . Average Overweight (x) . | . . . . . . . 5 . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 Most Carried 10 | 3 8 8 10 10 10 10 10 10 10 10 Average Carried 8 | 1 5 7 7 9 9 9 8 7 10 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 3 8 8 10 10 10 10 8 10 10 10 Class Distribution -------------------- 68% | Mutant 25% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Matter Collected 2903 | 96 131 127 433 502 525 501 181 395 . 12 Remotely . | . . . . . . . . . . . Salvage Created 2934 | . . 104 650 511 642 646 75 306 . . Parts 171 | . . 11 46 34 27 42 5 6 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 5 2 . 7 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 71 | . . 5 21 11 12 14 6 2 . . Guns 39 | . . 2 6 6 11 11 1 2 . . Cannons 5 | . . . 2 . . 2 1 . . . AOE 25 | . . 3 12 5 1 . 4 . . . Classes Destroyed 17 | . . 2 7 4 1 1 1 1 . . Worker 4 | . . . 1 1 1 1 . . . . Builder 4 | . . . 1 . 1 2 . . . . Tunneler 1 | . . . 1 . . . . . . . Recycler 3 | . . . . 1 2 . . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 2 | . . . 1 . . 1 . . . . Watcher 3 | . . . . 1 . 2 . . . . Swarmer 14 | . . 3 . . 3 4 4 . . . Grunt 34 | . . 2 16 7 5 4 . . . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 12 | . . . 3 3 3 3 . . . . Hunter 4 | . . . . . 1 1 1 1 . . Programmer 2 | . . . . . . 2 . . . . Behemoth 1 | . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . 1 . . Packrat 3 | . . . . . . . . 3 . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 10 | . . 3 10 8 8 5 4 1 . . Combat Bots Only 6 | . . 3 6 6 4 3 4 1 . . Max Kills in Single Turn 6 | . . 3 6 3 2 1 4 1 . . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 3 2 3 1 . 4 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Damage Taken 5175 | . . 307 595 427 1013 1235 1210 216 . 172 Core 1058 | . . 77 74 77 124 221 334 116 . 35 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 . 69 . 62 77 . . . . . Volleys Fired 256 | . 6 11 52 32 51 51 29 22 . 2 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 149 | . 90 90 106 60 48 128 117 149 . 149 Shots Fired 451 | . 10 21 83 53 98 100 47 35 1 3 Gun 339 | . 9 19 46 44 94 80 9 34 1 3 Cannon 67 | . . . 25 . . 20 21 1 . . Launcher 45 | . 1 2 12 9 4 . 17 . . . Special . | . . . . . . . . . . . Kinetic 253 | . . 3 22 44 94 68 21 1 . . Thermal 128 | . 9 16 24 . . 32 9 34 1 3 Explosive 38 | . 1 2 12 9 4 . 10 . . . Electromagnetic 32 | . . . 25 . . . 7 . . . Robot Hit Streak 17 | . 5 5 9 13 15 11 17 9 . 3 Robot Miss Streak 5 | . 5 2 4 2 4 4 1 3 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 321 | . 5 12 51 35 73 79 41 22 . 3 Core Hits 179 | . 1 9 40 36 30 40 10 13 . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 6 | . . . 1 . 2 1 2 . . . Burn 1 | . . . 1 . . . . . . . Destroy 2 | . . . . . 2 . . . . . Blast 3 | . . . . . . 1 2 . . . Melee Attacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8861 | . 117 309 2132 1334 1397 1690 1383 439 . 60 Guns 3997 | . 48 134 400 494 1049 1223 151 438 . 60 Cannons 1237 | . . . 360 . . 425 452 . . . Explosions 3529 | . 69 175 1372 840 293 . 780 . . . Melee 55 | . . . . . 55 . . . . . Ramming 43 | . . . . . . 42 . 1 . . Kinetic 3226 | . . 15 249 494 1049 967 452 . . . Thermal 1758 | . 48 119 261 . . 681 151 438 . 60 Explosive 3327 | . 69 175 1262 840 293 . 688 . . . Electromagnetic 452 | . . . 360 . . . 92 . . . Impact 55 | . . . . . 55 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . 2 . 2 3 3 3 3 Average Corruption 2 | . . . . 2 . 1 3 3 3 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . . . . 2 . 7 22 25 3 2 Message Errors 14 | . . . . 1 . 3 4 5 1 . Matter Fused 20 | . . . . . . 2 8 10 . . Heat Flow Errors 6 | . . . . . . . 2 1 1 2 Energy Discharges 3 | . . . . . . . 2 1 . . Data Loss (minor) 9 | . . . . . . 1 5 3 . . Data Loss (major) 4 | . . . . 1 . . . 3 . . Misfires 2 | . . . . . . 1 . . 1 . Alerts 2 | . . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 62 | . . . 16 13 33 . . . . . Projectiles . | . . . . . . . . . . . Explosions 37 | . . . 16 13 8 . . . . . Melee 25 | . . . . . 25 . . . . . Knockbacks 8 | . . . . . 1 2 5 . . . Impact 2 | . . . . . 1 1 . . . . Kinetic 6 | . . . . . . 1 5 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 166 | . . 40 . 15 111 . . . . . Shots 5 | . . 1 . 1 3 . . . . . Rammed 6 | . . . . . . 6 . . . . Targets Rammed 7 | . . . . . . 6 . 1 . . Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 413 | . 70 319 72 1 30 88 162 413 136 182 Average Temperature 61 | . 31 193 16 1 6 19 61 141 54 85 Received Heat Transfer 1359 | . . 147 261 168 324 327 132 . . . Effects 3 | . . 1 . . . . . 2 . . Energy Bleed 2 | . . 1 . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 6 | . . 1 3 1 . . . 1 . . Heat Transferred 3927 | . 124 322 718 . . 1450 296 893 . 124 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Peak Influence 663 | . 36 187 652 663 429 369 . . . . Initial 279 | . . 13 . 196 279 127 . . . . Average 243 | . 19 111 324 423 247 230 . . . . Maximum Alert Level 2 | . . . 2 2 2 1 . . . . Low Security (%) 46 | 100 100 100 29 7 37 40 . . . . Level 1 33 | . . . 17 39 47 59 . . . . Level 2 19 | . . . 53 52 14 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 . 3 3 2 6 . . . . Investigation 4 | . . . 2 . . 2 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 5 | . 1 . 1 1 2 . . . . . Assault 2 | . . . . 2 . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Distress Signals 3 | . . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 4 5 26 19 24 26 6 2 . 1 Peak Tracking Total 7 | . 3 3 6 7 7 4 4 1 . 1 Tactical Retreats 7 | . . . 2 1 2 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Disabled 9 | . . . 3 4 1 . . 1 . . Max in Single Turn 2 | . . . 2 1 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Accessed 23 | . 2 . 5 2 4 5 . 1 4 . Terminals 16 | . 2 . 4 2 4 3 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 70 | . 4 . 11 4 9 11 . 1 30 . Successful 48 | . . . 6 2 4 5 . 1 30 . Failed 22 | . 4 . 5 2 5 6 . . . . Catastrophic 8 | . 1 . 2 . 2 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 4 . 7 3 2 5 . . . . Terminals 35 | . 4 . 10 4 9 7 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 43 | . . . 5 2 4 1 . 1 30 . Record 12 | . . . . . . . . 1 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 2 | . . . 1 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . . Alert Level 2 | . . . 1 . 1 . . . . . Unreport Threat 5 | . . . 3 . 2 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 14 | . 2 . 4 1 4 3 . . . . Full Trace Events 3 | . . . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 1 . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total Allies 6 | . . . . 2 . . . 3 . 1 Largest Group 3 | . . . . 2 . . . 3 . 1 Highest-Rated Group 96 | . . . . 62 . . . 60 . 96 Highest-Rated Ally 96 | . . . . 31 . . . 20 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . 17 . . . . . 6 Total Damage 458 | . . . . 274 . . . . . 184 Kills 4 | . . . . 3 . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . . . 1 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Turns Passed 6470 | 64 246 498 578 565 627 1021 1192 1455 112 112 Spaces Moved 3698 | 46 186 362 318 347 500 650 293 824 94 78 Core 172 | 5 . . . . . . 149 18 . . Treads 561 | . . . . . . 417 144 . . . Legs 2385 | 41 186 362 318 347 153 . . 806 94 78 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 580 | . . . . . 347 233 . . . . Fastest Speed 29 | 50 120 120 120 120 31 29 152 120 120 120 Average Speed 140 | 112 120 120 120 120 61 115 376 159 120 120 Slowest Speed 650 | 120 120 120 120 120 177 240 550 650 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . 3 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 24 77 21 53 49 18 52 86 73 17 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . . . . . 2 . 1 Spaces Dug 8 | . . 8 . . . . . . . . Terrain Destroyed 302 | . 6 22 115 69 42 3 44 1 . . Melee . | . . . . . . . . . . . Projectile 10 | . . . . . . 3 6 1 . . AOE 292 | . 6 22 115 69 42 . 38 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total 4533 | 55 198 406 432 443 725 828 333 926 93 94 Wait 279 | . . 20 19 15 120 85 3 6 . 11 Move 3680 | 45 185 361 317 346 493 647 292 823 93 78 Hop 4 | . . . . . 3 1 . . . . Pick Up 51 | 3 5 3 5 9 12 10 . 3 . 1 Fast Attach 26 | 6 . 1 2 . 5 6 2 3 . 1 Attach 21 | . . 1 3 1 8 5 2 1 . . Detach 5 | . . . 1 1 3 . . . . . Swap 79 | 1 2 4 20 24 16 6 5 1 . . Drop 58 | . . 5 13 15 13 11 . . . 1 Fire 256 | . 6 11 52 32 51 51 29 22 . 2 Melee 1 | . . . . . 1 . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . Crush 6 | . . . . . . 6 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 66 | . . . . . . . . 66 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 493 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 535 | -10/Mines | Learned 2 Materials zone layouts 793 | -10/Mines | Discovered new exit (range 14) 809 | -10/Mines | Entered Materials 809 | -9/Materials | Evolved 2 slots: Propulsion x2 1117 | -9/Materials | Build established: Scavenger-Mutant 1165 | -9/Materials | Discovered new exit (range 13) 1387 | -9/Materials | Entered Storage 1746 | -9/Storage | Met a pair of Derelict thieves 1849 | -9/Storage | Build established: Mutant 1925 | -9/Storage | Discovered new exit (range 16) 1952 | -9/Storage | Entered Materials 1952 | -8/Materials | Evolved 2 slots: Utility x2 2540 | -8/Materials | Discovered new exit (range 13) 2579 | -8/Materials | Entered Factory 2579 | -7/Factory | Evolved 2 slots: Utility x2 2798 | -7/Factory | Lost 4 parts (2n2u) 3101 | -7/Factory | Build established: Scavenger-Mutant 3416 | -7/Factory | Garrison activated, responded to threat 3488 | -7/Factory | Identified exit to Garrison 3551 | -7/Factory | Discovered new exit (range 9) 3574 | -7/Factory | Garrison activated, responded to threat 3600 | -7/Factory | Entered Lower Caves 3792 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3848 | -7/Lower Caves | Identified exit to Lower Caves 3939 | -7/Lower Caves | Spotted B-75 Beast 3977 | -7/Lower Caves | Core integrity fell below 50% 3997 | -7/Lower Caves | Destroyed B-75 Beast 4013 | -7/Lower Caves | Lost 8 parts (2p2n2u2w) 4045 | -7/Lower Caves | Encountered a Warlord checkpoint 4237 | -7/Lower Caves | Build established: Mutant 4792 | -7/Lower Caves | Entered another Lower Caves area 4794 | -7/Lower Caves | Core integrity fell below 20% 5066 | -7/Lower Caves | Discovered new exit (range 6) 5317 | -7/Lower Caves | Learned Factory stockpile data 5437 | -7/Lower Caves | Learned location of 1 exit from Factory 5750 | -7/Lower Caves | Encountered a Warlord checkpoint 5816 | -7/Lower Caves | Discovered new exit (range 7) 6020 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6247 | -7/Lower Caves | Entered Data Miner 6247 | -7/Data Miner | Discovered new exit (range 6) 6265 | -7/Data Miner | Met Data Miner 6297 | -7/Data Miner | Learned location of Section 7 (-2) 6297 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6334 | -7/Data Miner | Received God Mode back door access code from Data Miner 6359 | -7/Data Miner | Entered Proximity Caves 6360 | -6/Proximity Caves | Identified exit to Factory 6415 | -6/Proximity Caves | Escorted by Enhanced Grunt 6471 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06436_ Found Lgt. Deuterium Engine. 06436_ Found Beamcaster. 06436_ Found 22 Matter. 06437_ Acquired 12 matter. 06437_ Dropped Gauss Cannon. 06439_ Acquired Beamcaster. 06450_ System corrupted: Heat flow error (+206). 06452_ Slug penetrates Enhanced Grunt. 06461_ Enhanced Grunt destroyed. 06465_ Penetrated by Slug. 06466_ Acquired Prototype Leg. 06466_ Identified Enh. Flexi-carbon Leg. 06467_ Lgt. Fission Core fries itself beyond repair. 06468_ Gauss Rifle fries itself beyond repair. 06468_ Targeting Computer fries itself beyond repair. 06468_ Penetrated by Slug. 06468_ Gatling Laser destroyed. 06469_ Targeting Computer fries itself beyond repair. 06471_ System corrupted: Heat flow error (+112). 06471_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? #????#?#?##??????????????????? | | ?????????????????? #??? ? #??????????????????? | | ??????????????????? ??# ? " #????##????????????? | | ??????????????????? #?# " " #??? ##???????????? | | ???????????????????# ## " #??# ????????????? | | ??????????????????## # "" ### ????????????? | | ???????????????#### # ?????????????? | | ???????????????# ??????????????? | | ????????????????# ???????????????? | | ????????????????# ????????????????? | | ?????????????????# #???#????????????? | | ????####??????????# ### ##???????????? | | ????? ??????????# ????????????? | | ?????## ?????????# ??????????????? | | ?????# ?????????# ????????????????? | | ????# ?? #???????# ??????????????????? | | ##### ????# ##????# ????????????????????? | | ???## #???# #?????????????????????? | | ???# ##?## #?????????????????????? | | "? ##### ##### ##?????????####???????? | | """" ]% ] ##???????? ##??????? | | ?"" * !%@ ##??????? #??????# | | " #### #### ######! #####??? #????? | | ? ###?????######## ## #??? #???? | | ??? #??????## #### #?? | | ##??# ???##### ## ## | | #??# ????# h% | | ##?# #?????# | | ### ####?## ### ### | | ## ### ##?## ##?????? | | #### ##??## ##?????????? | | ##?# ## ##??### ##;###??????????? | | #?# ### ### ##???###?##????????????? | | ######?# ##?## #?????????????????????? | | ##??????#####???## #?????????????????????? | | ##????????????????#### ##?????????????????????? | | ##????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Remote Datajack | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Nanoactuators | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Dynamic Key Power Corrupts Remodeling The Oracle Challenges ------------ None Game ------ Seed BlastBoreCannon Manual? 0 Play Time 01:17:01 Cumulative 12.9 hours Start 2023.01.19 @ 17:40:32 End 2023.01.19 @ 19:00:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51943265-7a73-4798-96df-b25359d376b9