Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 10:11:41 Player: Beosis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1392) 1392 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 5566 Bonus ------- Follower Combat Kills 244 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 92/100 System Corruption 5% Temperature Cool (15) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Insulated Plating > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (5) ---- Scrap Suit Improved Heat Sink Core Analyzer Powered Armor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Rifle > --- INVENTORY -------- Scrap Suit Improved Heat Sink Advanced Sensor Array Improved Terrain Scanner Transport Network Coupler Core Analyzer Propulsion Shielding Light Armor Plating Powered Armor [Rating: 34] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . 2 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 44 | 6 2 4 5 13 5 1 . 8 Power 6 | 1 . 1 . 2 1 . . 1 Engine 5 | 1 . 1 . 2 1 . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 3 5 1 . . 2 Treads 5 | . . . . 4 1 . . . Leg 8 | 2 . . 3 1 . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 1 1 1 3 2 . . 3 Device 2 | . . . . 1 . . . 1 Storage 2 | 1 . . 1 . . . . . Processor 4 | . . . . 2 1 . . 1 Hackware . | . . . . . . . . . Protection 4 | . 1 1 . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 13 | 2 1 2 1 3 1 1 . 2 Energy Gun 7 | 2 . . . 3 1 . . 1 Energy Cannon 2 | . 1 1 . . . . . . Ballistic Gun 1 | . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 33 | . 2 . . 9 7 . . 15 Power 3 | . . . . 1 1 . . 1 Propulsion 11 | . . . . 4 3 . . 4 Utility 9 | . 1 . . 1 1 . . 6 Weapon 10 | . 1 . . 3 2 . . 4 Highest Loss Streak 9 | . 1 . . 5 4 . . 9 To Critical Strikes . | . . . . . . . . . Average Backups 6 | . 4 7 7 6 7 9 9 7 Power . | . . . . . . . . . Propulsion . | . 1 2 . . . . . . Utility 5 | . . 3 5 4 7 9 9 7 Weapon . | . 2 1 1 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 21 | . 5 6 1 . . . . 9 Power 1 | . . 1 . . . . . . Propulsion 3 | . 3 . . . . . . . Utility 13 | . . 3 1 . . . . 9 Weapon 4 | . 2 2 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 99 97 98 87 75 80 84 61 Engine 8 | . 14 13 11 8 6 7 7 4 Treads 8 | . . . . 8 17 15 15 9 Leg 14 | . 28 28 43 18 . . . 3 Device 2 | . . . . 9 1 . . . Storage 8 | . 14 14 11 9 7 7 7 4 Processor 14 | . . . . 17 23 23 23 19 Protection 6 | . 13 12 10 . 4 7 7 4 Energy Gun 11 | . 26 2 . 10 10 15 15 6 Energy Cannon 2 | . . 14 11 3 . . . . Ballistic Gun 1 | . . . . . . 3 7 4 Slashing Weapon 2 | . . 11 10 2 1 . . . Peak Build Rating 34 | 6 7 17 19 25 30 31 31 34 Average Rating 20 | 4 6 14 18 21 24 29 31 24 On Entrance 18 | . 6 6 17 19 25 27 31 31 Naked Turns . | . . . . . . . . . Heaviest Build 35 | 13 17 25 30 31 31 35 35 35 Greatest Support 80 | 20 20 20 40 80 80 40 40 40 Greatest Overweight (x) 4 | . . 1 1 4 1 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 8 Most Carried 10 | 5 8 8 9 10 10 10 10 10 Average Carried 7 | . 4 7 8 7 8 10 10 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | . 8 8 9 9 10 10 10 5 Class Distribution -------------------- 50% | Mutant 28% | Scavenger-Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Matter Collected 754 | 253 11 45 133 184 30 60 . 38 Remotely . | . . . . . . . . . Salvage Created 1689 | . 382 43 363 626 72 84 . 119 Parts 100 | . 26 1 22 33 2 8 . 8 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 8 . 18 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 39 | . 9 1 7 12 1 4 . 5 Melee 2 | . . . . 1 . . . 1 Guns 24 | . 8 . . 7 1 4 . 4 Cannons 7 | . 1 1 4 1 . . . . AOE 6 | . . . 3 3 . . . . Classes Destroyed 7 | . 3 . 3 1 . . . . Worker 1 | . 1 . . . . . . . Hauler 2 | . . . 2 . . . . . Recycler 4 | . . . 1 3 . . . . Swarmer 15 | . 2 . 1 3 . 4 . 5 Grunt 18 | . 7 1 5 5 . . . . Duelist 1 | . . . 1 . . . . . Sentry 5 | . . . . 4 1 . . . Best Kill Streak 5 | . 4 1 4 5 1 4 . 4 Combat Bots Only 4 | . 4 1 4 4 1 4 . 4 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . 1 2 . . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Hostile Shots Fired 439 | . 50 7 4 101 117 24 . 136 Missed 141 | . 11 4 . 27 41 5 . 53 Hits 298 | . 39 3 4 74 76 19 . 83 Melee 3 | . . . . . . . . 3 Projectile 295 | . 39 3 4 74 76 19 . 80 Critical Strikes 4 | . . 1 . 2 . . . 1 Damage Taken 4063 | . 464 47 44 1283 570 275 . 1380 Core 1091 | . 89 17 . 280 90 28 . 587 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . 57 100 49 . . . . Volleys Fired 118 | . 29 8 19 30 13 10 . 9 Largest 3 | . 2 1 2 2 2 3 . 3 Hottest 166 | . 100 60 93 138 138 166 . 166 Shots Fired 184 | . 55 8 22 44 16 22 . 17 Gun 142 | . 51 . . 36 16 22 . 17 Cannon 35 | . 4 8 19 4 . . . . Launcher 7 | . . . 3 4 . . . . Special . | . . . . . . . . . Kinetic 18 | . . . . . . 10 . 8 Thermal 135 | . 31 8 19 40 16 12 . 9 Explosive 7 | . . . 3 4 . . . . Electromagnetic 24 | . 24 . . . . . . . Robot Hit Streak 9 | . 3 3 6 5 9 2 . 6 Robot Miss Streak 4 | . 4 1 1 2 2 4 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . . 2 . 2 Max Gunslinging Chain 1 | . . . . . . 1 . 1 Shots Hit Robots 121 | . 29 5 19 34 15 8 . 11 Core Hits 70 | . 17 2 12 23 3 5 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . 1 1 2 1 . . Burn 2 | . . . . . 1 1 . . Sever 3 | . . . 1 1 1 . . . Melee Attacks 19 | . . . 6 9 4 . . . Impact . | . . . . . . . . . Slashing 19 | . . . 6 9 4 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2768 | . 388 114 592 998 239 202 . 235 Guns 1344 | . 337 . . 405 191 202 . 209 Cannons 520 | . 35 114 277 94 . . . . Explosions 609 | . . . 228 381 . . . . Melee 250 | . . . 87 115 48 . . . Ramming 45 | . 16 . . 3 . . . 26 Kinetic 182 | . . . . . . 88 . 94 Thermal 1607 | . 222 114 277 574 191 114 . 115 Explosive 534 | . . . 228 306 . . . . Electromagnetic 150 | . 150 . . . . . . . Impact . | . . . . . . . . . Slashing 250 | . . . 87 115 48 . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 133 | . . . . 133 . . . . Projectiles . | . . . . . . . . . Explosions 133 | . . . . 133 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 197 | . . . . 190 . . . 7 Shots 4 | . . . . 4 . . . . Rammed 7 | . . . . . . . . 7 Targets Rammed 19 | . 4 . . 2 . . . 13 Kicked 12 | . 4 . . 2 . . . 6 Crushed . | . . . . . . . . . Highest Temperature 411 | . 254 253 111 270 260 411 . 266 Average Temperature 96 | . 86 135 33 84 124 182 . 137 Received Heat Transfer 1293 | . 219 45 24 513 162 . . 330 Effects 5 | . . 1 . . . 4 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . 1 . . . . . . Damage (major) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 3102 | . 499 185 444 1012 444 296 . 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 165 | . 99 39 124 165 34 . . . Initial 48 | . . 20 5 48 34 . . . Average 24 | . 24 5 44 33 4 . . . Influence Increases 1432 | . 240 47 221 427 35 90 . 372 Destroy 0b10 Robot/C 920 | . 180 20 140 240 20 80 . 240 Destroy 0b10 Robot/NC 35 | . 5 . 15 15 . . . . Destroy Leader 174 | . 40 10 24 60 10 10 . 20 Allied During Kill 37 | . . . . . . . . 37 Successful Hack 5 | . . . . . 5 . . . Disable Machine 90 | . 15 . 30 45 . . . . Destroy Structure 66 | . . 2 12 52 . . . . Lose Combat Pursuer 105 | . . 15 . 15 . . . 75 Influence Decreases 1312 | . 187 85 122 465 111 90 . 252 Entered New Map 151 | . . 33 10 66 42 . . . Time Decay 994 | . 167 52 112 336 65 90 . 172 Lost Part 147 | . 20 . . 63 4 . . 60 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 6 | . 2 1 1 1 . . . 1 Investigation 2 | . 1 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 1 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Distress Signals 4 | . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 19 1 13 15 2 4 . 25 Peak Tracking Total 10 | . 8 2 3 4 1 4 . 10 Tactical Retreats 5 | . . 1 . 1 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Traps Triggered 3 | . 1 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Machines Disabled 6 | . 1 . 2 3 . . . . Max in Single Turn 2 | . 1 . 1 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Machines Accessed 14 | . 4 1 1 3 1 . 4 . Terminals 8 | . 4 . 1 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 9 1 2 6 1 . 33 . Successful 42 | . 5 1 1 1 1 . 33 . Failed 10 | . 4 . 1 5 . . . . Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 9 . 2 4 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 41 | . 5 1 1 . 1 . 33 . Record 11 | . . . . . . . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 7 | . . . . . . . 7 . Prototype ID Bank 6 | . 2 . . . 1 . 3 . Open Door 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 . 1 2 . . . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . . . . . 28 Total Damage 1051 | . . . . . . . . 1051 Kills 7 | . . . . . . . . 7 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Active Infowar (turns) 2328 | . . . . 1317 61 . . 950 Optics 950 | . . . . . . . . 950 Sensors 1378 | . . . . 1317 61 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Turns Passed 5410 | 58 728 491 329 1317 460 776 172 1079 Spaces Moved 3132 | 49 505 239 204 538 243 451 108 795 Core 266 | 17 . . . 8 . . . 241 Treads 1390 | . . . . 183 243 451 108 405 Legs 1476 | 32 505 239 204 347 . . . 149 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 160 160 50 Average Speed 139 | 95 120 177 120 145 161 160 160 121 Slowest Speed 260 | 120 120 190 190 260 240 160 160 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 74 54 20 33 4 64 68 83 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . 1 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 5 | . . 2 . . . 1 . 2 Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 74 | . . 2 23 49 . . . . Melee . | . . . . . . . . . Projectile 4 | . . 2 2 . . . . . AOE 70 | . . . 21 49 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Total 3960 | 59 573 300 251 1008 286 488 107 888 Wait 553 | . 14 36 3 398 14 27 . 61 Move 3124 | 48 504 238 203 537 242 450 107 795 Hop . | . . . . . . . . . Pick Up 53 | 5 15 5 7 13 7 . . 1 Fast Attach 19 | 1 . 4 6 . . 1 . 7 Attach 28 | 5 2 . 2 12 6 . . 1 Detach . | . . . . . . . . . Swap 7 | . . . 2 5 . . . . Drop 20 | . 5 9 3 2 . . . 1 Fire 118 | . 29 8 19 30 13 10 . 9 Melee 19 | . . . 6 9 4 . . . Ram 6 | . . . . . . . . 6 Kick 12 | . 4 . . 2 . . . 6 Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 13) 59 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Discovered new exit (range 11) 787 | -10/Materials | Entered Mines 808 | -10/Mines | Met a Derelict bent on vengeance 813 | -10/Mines | Learned location of Storage (-9) 829 | -10/Mines | Met a Derelict shopkeep closing up shop 909 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 918 | -10/Mines | Found Scrap Suit 1006 | -10/Mines | Learned 2 Materials zone layouts 1023 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1247 | -10/Mines | Discovered new exit (range 9) 1264 | -10/Mines | Assembled infested the area 1278 | -10/Mines | Entered Materials 1278 | -9/Materials | Evolved 2 slots: Propulsion x2 1279 | -9/Materials | Identified exit to Materials 1607 | -9/Materials | Entered another Materials area 1607 | -8/Materials | Evolved 2 slots: Utility x2 1733 | -8/Materials | Lost 3 parts (1n1u1w) 2379 | -8/Materials | Lost 5 parts (1p3n1w) 2468 | -8/Materials | Core integrity fell below 50% 2842 | -8/Materials | Discovered new exit (range 13) 2850 | -8/Materials | Build established: Scavenger-Mutant 2897 | -8/Materials | Identified exit to Factory 2924 | -8/Materials | Entered Factory 2924 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3024 | -7/Factory | Lost 3 parts (1n1u1w) 3071 | -7/Factory | Lost 4 parts (1p2n1w) 3274 | -7/Factory | Found Powered Armor 3275 | -7/Factory | Discovered new exit (range 16) 3382 | -7/Factory | Identified exit to Lower Caves 3384 | -7/Factory | Entered Lower Caves 3688 | -7/Lower Caves | Encountered a Warlord checkpoint 3778 | -7/Lower Caves | Learned location of Zion (-6) 4056 | -7/Lower Caves | Build established: Scavenger-Gunner 4131 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4144 | -7/Lower Caves | Discovered new exit (range 6) 4149 | -7/Lower Caves | Identified exit to Data Miner 4154 | -7/Lower Caves | Identified exit to Lower Caves 4160 | -7/Lower Caves | Entered Data Miner 4160 | -7/Data Miner | Discovered new exit (range 6) 4204 | -7/Data Miner | Identified exit to Proximity Caves 4228 | -7/Data Miner | Met Data Miner 4268 | -7/Data Miner | Learned location of Section 7 (-2) 4268 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4296 | -7/Data Miner | Received God Mode back door access code from Data Miner 4332 | -7/Data Miner | Entered Proximity Caves 5005 | -6/Proximity Caves | Spotted B-75 Beast 5058 | -6/Proximity Caves | Lost 9 parts (1p2n3u3w) 5078 | -6/Proximity Caves | Core integrity fell below 50% 5106 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5112 | -6/Proximity Caves | Escorted by Enhanced Grunt 5323 | -6/Proximity Caves | Build established: Mutant 5341 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5362 | -6/Proximity Caves | Core integrity fell below 20% 5380 | -6/Proximity Caves | Learned 4 Factory zone layouts 5411 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destabilizing: Short circuit. Slammed into S-27 Virus. S-27 Virus destroyed. Searching scrap... Found Insulated Plating. Found System Restoration Module. Found Pulse Rifle. Found Fusion Compressor. Found 44 Matter. Acquired Pulse Rifle. Acquired Fusion Compressor. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). Acquired System Restoration Module. System Restoration Module destroyed. Acquired Insulated Plating. G-50 Soldier suffers critical hit (Burn). M-28 Smith repairs L-41 Fighter. Broken Adv. Visual Processing Unit destroyed. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####?????#####?????????????????????? | | ??####??????## #???## #####?????????????????? | | ?? #??##### ##?# ##????????????????? | | ?# ???? #?# #????????????????? | | # ?????? #?# #????????????????? | | ?????????# ### @ #????????????????? | | ??????????# ## ## #????????????????? | | ?????????????# #??? #????????????????? | | ?????????????## g #????? #???????????????? | | #????????#######ggg## ##??????? #??????????????? | | ########## l l ####????????????????????????? | | Y m ####????????????????????????? | | = #### ###?????? ??????????????? | | *%#############??# ## ????????????? | | =%####?????????### % ????????????? | | %%%%%#?????????# ## ????????????? | | #### #?????????# ###??## ????????????? | | ""?# ##????????# ####???????## ??????????????? | | # ##???????###???????????????#???????????????? | | # #??####???????????????????????????????????? | | /% #?## ##??????????????????????????????????? | | # #?# #??????????????????????????????????? | | " # ### #??????????????????????????????????? | | #### ## #??????????????????????????????????? | | #??????????????????????????????????? | | ##??????????????????????????????????? | | ## ##???????????????????????????????????? | | #######????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Nanoactuators | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed LargeBackupPit Manual? 0 Play Time 00:53:42 Cumulative 14.3 hours Start 2025.05.31 @ 00:45:12 End 2025.06.01 @ 10:11:41 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 9 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 35ee813c-e1ed-4a32-8fbd-2f9141d64d45