Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 01:26:26

Player: pipai

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1177)     1177
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 2571

 Bonus
-------
High Alert Combat Kills    14

 Cogmind 
---------
Core Integrity             0/400
Matter                     274/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
       Improved Treads
>               --- UTILITY (3) ------
                Heat Sink
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                Autogun
                Autogun
>               --- INVENTORY (15) ---
                Huge Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Signal Interpreter
                Terrain Scanner
       Improved Terrain Scanner
                Tractor Beam
          Heavy EM Pulse Gun
          Light Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
          Light Armor Plating
>               --- WEAPON -----------
                Particle Cannon
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Heat Sink
                Cooling System
                Huge Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
                Signal Interpreter
                Terrain Scanner
                Tractor Beam
                Particle Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 5   14  21  9   
  Power                    10   | 1   1   4   4   
    Engine                 10   | 1   1   4   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   3   7   2   
    Treads                 2    | .   .   .   2   
    Leg                    12   | 2   3   7   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | .   7   5   1   
    Device                 2    | .   .   1   1   
    Storage                5    | .   5   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   1   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   3   5   2   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          8    | 2   1   3   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   7   3   
  Power                    3    | .   .   2   1   
  Propulsion               4    | .   .   3   1   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      6    | .   .   4   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   95  96  85  
  Engine                   11   | .   14  11  10  
  Treads                   2    | .   .   .   19  
  Leg                      25   | .   28  31  1   
  Device                   1    | .   .   .   10  
  Storage                  11   | .   12  11  11  
  Processor                9    | .   7   11  11  
  Protection               6    | .   5   9   .   
  Energy Gun               2    | .   6   1   .   
  Energy Cannon            2    | .   .   5   .   
  Ballistic Gun            16   | .   14  15  21  
  Launcher                 2    | .   6   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 7   29  36  32  
  Greatest Support         43   | 20  20  36  43  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 5   25  15  15  
  Average Capacity         12   | 5   9   15  15  
  Most Carried             14   | 3   13  14  12  
  Average Carried          9    | 1   6   12  10  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            13   | 2   12  13  10  

 Class Distribution 
--------------------
 52% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           1699 | 286 236 978 199 
  Remotely                 .    | .   .   .   .   
Salvage Created            1448 | 48  336 977 87  
  Parts                    83   | 1   13  67  2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  31   | 1   6   22  2   
  Guns                     18   | 1   .   15  2   
  Cannons                  7    | .   .   7   .   
  AOE                      5    | .   5   .   .   
Classes Destroyed          9    | 1   4   4   .   
  Worker                   3    | .   2   1   .   
  Tunneler                 2    | .   .   2   .   
  Recycler                 1    | .   1   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  5    | .   1   4   .   
  Swarmer                  6    | .   .   6   .   
  Grunt                    20   | 1   6   11  2   
  Brawler                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           7    | 1   7   7   2   
  Combat Bots Only         6    | 1   4   6   2   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        276  | 9    26   196  45   
  Missed                   81   | 1    10   59   11   
Damage Taken               2690 | 91   427  1380 792  
  Core                     624  | 22   174  235  193  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         56   | 91   21   .    .    
Volleys Fired              131  | 6    26   88   11   
  Largest                  2    | 2    2    2    2    
  Hottest                  91   | 40   60   91   46   
Shots Fired                261  | 12   51   176  22   
  Gun                      207  | 12   40   133  22   
  Cannon                   43   | .    .    43   .    
  Launcher                 11   | .    11   .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  186  | 12   26   126  22   
  Thermal                  43   | .    .    43   .    
  Explosive                11   | .    11   .    .    
  Electromagnetic          21   | .    14   7    .    
  Robot Hit Streak         12   | 3    5    12   6    
  Robot Miss Streak        12   | 1    2    12   3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    .    4    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           138  | 8    28   86   16   
  Core Hits                60   | 2    17   36   5    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Destroy                1    | .    .    1    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2628 | 106  870  1400 252  
  Guns                     1564 | 106  301  905  252  
  Cannons                  495  | .    .    495  .    
  Explosions               569  | .    569  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1380 | 106  182  840  252  
  Thermal                  538  | .    43   495  .    
  Explosive                484  | .    484  .    .    
  Electromagnetic          226  | .    161  65   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    12   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               12   | .    12   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      247  | .    247  .    .    
  Shots                    10   | .    10   .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        323  | .    36   323  4    
  Average Temperature      97   | .    15   117  3    
  Received Heat Transfer   642  | 48   99   381  114  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         938  | .    50   888  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             493  | 20  400 493 160 
  Initial                  140  | .   13  92  140 
  Average                  230  | 2   179 294 156 
Maximum Alert Level        2    | .   2   2   .   
  Low Security (%)         40   | 100 39  21  100 
  Level 1                  49   | .   50  64  .   
  Level 2                  10   | .   10  13  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   5   .   
  Investigation            6    | .   1   5   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | 1   8   34  5   
  Peak Tracking Total      5    | 1   2   5   3   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             3    | .   .   3   .   
  Reused                   1    | .   .   1   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          6    | .   6   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          10   | .   4   6   .   
  Terminals                6    | .   2   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                45   | .   11  34  .   
  Successful               32   | .   8   24  .   
  Failed                   12   | .   3   9   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        1    | .   .   1   .   
  Manual                   .    | .   .   .   .   
  Terminals                27   | .   6   21  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              12   | .   .   12  .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   4   13  .   
  Record                   11   | .   3   8   .   
  Prototype ID Bank        2    | .   .   2   .   
  Reprogram Traps          1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
  Recall Investigation     1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       3    | .   2   1   .   
  Report Inventory         2    | .   1   1   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 10   | .   .   10  .   
  Insert Component         5    | .   .   5   .   
  Analyze                  5    | .   .   5   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   5   .   
  Full Trace Events        6    | .   2   4   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           4    | .   .   4   .   
  Part Schematics Acquired 4    | .   .   4   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2249 | 91   636  1207 315  
Spaces Moved               1127 | 60   352  547  168  
  Core                     16   | 16   .    .    .    
  Treads                   167  | .    .    .    167  
  Legs                     944  | 44   352  547  1    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  
  Average Speed            151  | 101  139  161  161  
  Slowest Speed            240  | 120  190  190  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 6    47   41   41   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          96   | .    96   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      96   | .    96   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1420 | 78  446 704 192 
  Wait                     26   | 1   22  3   .   
  Move                     1124 | 59  351 546 168 
  Hop                      .    | .   .   .   .   
  Pick Up                  57   | 7   22  25  3   
  Fast Attach              .    | .   .   .   .   
  Attach                   30   | 5   6   14  5   
  Detach                   5    | .   2   3   .   
  Swap                     19   | .   8   7   4   
  Drop                     28   | .   9   18  1   
  Fire                     131  | 6   26  88  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   57 | -11/Scrapyard | Discovered new exit (range 8)
   92 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Core integrity fell below 50%
  495 | -10/Materials | Discovered new exit (range 7)
  505 | -10/Materials | Identified exit to Materials
  728 | -10/Materials | Entered another Materials area
  728 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1379 | -9/Materials  | Central database locked down
 1475 | -9/Materials  | Build established: Scavenger-Mutant
 1528 | -9/Materials  | Discovered new exit (range 10)
 1637 | -9/Materials  | Identified exit to Mines
 1865 | -9/Materials  | Core integrity fell below 50%
 1935 | -9/Materials  | Entered Mines
 1949 | -9/Mines      | Met a Derelict bent on vengeance
 1984 | -9/Mines      | Lost 6 parts (1p3n1u1w)
 2223 | -9/Mines      | Assembled infested the area
 2233 | -9/Mines      | Core integrity fell below 20%
 2250 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
MD-7KJ(g): "I WILL HAVE VENGEANCE!"
MD-7KJ(g): "UNAWARE KILLED MY BEST FRIEND!
  VENGEANCE!"
K-01 Serf collects debris.
MD-7KJ(g): "I WILL HAVE VENGEANCE!"
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
K-01 Serf collects debris. <x2>
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
Ion Engine destroyed.
K-01 Serf collects debris. <x2>
The unstable cave ceiling collapses.
K-01 Serf destroyed. <x2>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????# ???????#   #?## |
| ?????????????????????????????????#  ?????##   #?#  |
| ?????????????????????????????????#  ?????#   ##?#  |
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| ????????????????????????????????#      ##   ##???? |
| ???????????????????????????????##            ####? |
| ??????????????????????????????##                ## |
| ?????????????????????????????##                    |
| ?????????????????????????????#                     |
| ?????????????????????????????#                   # |
| ?????????????????????????????##                    |
| ??????????????????????????????###          ##      |
| ????????????????????????????????##        ####     |
| ?????????????????#??????????????##       ##??##    |
| ?????????????????  #######??#####       ##????#    |
| ???????????????????       ###     r    ##?????##   |
| ????????????????????                   #???????### |
| ?????????????????????#            u    ##????????? |
| ?????????????????????#                  ########?? |
| ????????????????????##    *              ##    ##? |
| ????????????????????#      =                    ## |
| ????????????????????#     =        ##              |
| ????????????????????#              ###             |
| ????????????????????#    @       # #?######        |
| ????????????????????#                ##???####     |
| ?????????????????#                    #??????##    |
| ????????????????#                    ##???????#### |
| ???????????????#            ##  d   ##???????????? |
| ??????????????#       #######?     ##????????????? |
| ??????????????#      #?????????  d #?????????????? |
| ??????????????#  ##  ??????????#     ????????????? |
| ??????????????##??# ???????????# # # #???????????? |
| ??????????????????#????????????# ###? ???????????? |
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| ???????????????????????????????#%#???????????????? |
| ???????????????????????????????$"#???????????????? |
| ???????????????????????????????##????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
   Imp. Ion Engine | -9/Materials | Scanalyzed
 Imp. Aluminum Leg | -9/Materials | Scanalyzed
    Cooling System | -9/Materials | Scanalyzed
         Heat Sink | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
GoHome()
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              FlightColdStripper
  Manual?         0
Play Time         00:50:22
  Cumulative      2.4 hours
  Start           2024.03.31 @ 00:37:53
  End             2024.03.31 @ 01:26:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b0ce8e4-69c6-4165-958e-5c8ced9b4679