Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.10 @ 12:53:11 Player: cccfinch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1256) 1256 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3111 Bonus ------- None Cogmind --------- Core Integrity 169/550 Matter 254/300 Energy 325/325 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit Targeting Computer > --- WEAPON (3) ------- Heavy EM Pulse Gun Light Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg EM Shotgun Pulse Rifle Pulse Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Power Shielding > --- WEAPON ----------- Pulse Rifle Pulse Rifle Autogun > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Heat Sink Large Storage Unit Seismic Detector Weapon Shielding Heavy EM Pulse Gun Heavy EM Pulse Gun EM Shotgun Pulse Rifle Pulse Rifle [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 67 | 6 14 18 29 Power 11 | 1 2 2 6 Engine 8 | 1 2 2 3 Core 3 | . . . 3 Reactor . | . . . . Propulsion 23 | 2 2 7 12 Treads . | . . . . Leg 20 | 2 2 4 12 Wheel . | . . . . Hover . | . . . . Flight 3 | . . 3 . Utility 10 | 1 3 2 4 Device 2 | . 1 . 1 Storage 3 | 1 1 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 23 | 2 7 7 7 Energy Gun 9 | 1 2 3 3 Energy Cannon 3 | . 2 1 . Ballistic Gun 9 | 1 2 2 4 Ballistic Cannon 1 | . . 1 . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 2 | . . . 2 System Corruption 7 | . . . 7 Parts Lost 6 | . . . 6 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Backups 14 | 2 14 14 14 Power 1 | . 1 1 1 Propulsion 4 | 1 3 4 5 Utility 3 | . 4 3 3 Weapon 5 | . 5 5 4 Tool/Special . | . . . . Unused Backups 21 | . 9 6 6 Power 1 | . 1 . . Propulsion 10 | . 4 3 3 Utility 3 | . 2 . 1 Weapon 7 | . 2 3 2 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 95 99 98 Engine 11 | . 13 11 11 Core 3 | . . . 6 Leg 28 | . 26 31 27 Device 4 | . 2 . 7 Storage 11 | . 14 11 9 Processor 5 | . . 10 5 Protection 7 | . 9 11 4 Energy Gun 8 | . 2 1 15 Energy Cannon 2 | . 3 5 . Ballistic Gun 10 | . 11 9 10 Ballistic Cannon 1 | . . 5 . Launcher 2 | . 9 . . Peak Build Rating 27 | 6 8 21 27 Average Rating 17 | 5 7 19 23 On Entrance 8 | . 6 8 20 Avg Prop Armor Cover (%) 6 | . . . 6 Naked Turns . | . . . . Heaviest Build 44 | 11 32 33 44 Greatest Support 46 | 20 20 45 46 Greatest Overweight (x) 8 | . 8 2 2 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 6 15 15 15 Average Carried 14 | 3 14 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 15 12 Class Distribution -------------------- 56% | Mutant 15% | Tank 7% | Skirmisher 7% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1571 | 260 345 277 689 Remotely . | . . . . Salvage Created 1664 | . 368 325 971 Parts 89 | . 28 20 41 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 9 6 19 Guns 24 | . 4 3 17 Cannons 3 | . 1 2 . AOE 5 | . 3 . 2 Classes Destroyed 9 | . 4 2 3 Worker 2 | . . . 2 Hauler 2 | . 2 . . Recycler 4 | . 1 . 3 Watcher 1 | . . 1 . Swarmer 10 | . 6 . 4 Grunt 17 | . 3 2 12 Brawler 1 | . . . 1 Sentry 4 | . . 4 . Specialist 2 | . . . 2 Best Kill Streak 6 | . 3 1 6 Combat Bots Only 6 | . 3 1 6 Max Kills in Single Turn 3 | . 3 1 3 Gunslinging . | . . . . Exploded 3 | . 3 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 173 | . 41 32 100 Missed 40 | . 10 11 19 Hits 133 | . 31 21 81 Projectile 133 | . 31 21 81 Critical Strikes 5 | . . 2 3 Damage Taken 2157 | . 354 305 1498 Core 501 | . 89 31 381 Absorbed by Shields . | . . . . Redirected to Shielding 81 | . 18 7 56 Core Remaining (%) 85 | 100 64 92 . Volleys Fired 119 | . 27 25 67 Largest 3 | . 2 2 3 Hottest 189 | . 120 79 189 Shots Fired 246 | . 44 50 152 Gun 198 | . 21 25 152 Cannon 42 | . 17 25 . Launcher 6 | . 6 . . Special . | . . . . Kinetic 103 | . 17 36 50 Thermal 103 | . 21 . 82 Explosive 6 | . 6 . . Electromagnetic 34 | . . 14 20 Robot Hit Streak 24 | . 8 23 24 Robot Miss Streak 4 | . 4 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 177 | . 23 40 114 Core Hits 73 | . 14 10 49 Critical Kills 2 | . 2 . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 . 5 Burn 4 | . . . 4 Meltdown 1 | . 1 . . Destroy 1 | . 1 . . Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3155 | . 519 731 1905 Guns 2147 | . 153 323 1671 Cannons 530 | . 156 374 . Explosions 455 | . 210 34 211 Melee . | . . . . Ramming 23 | . . . 23 Kinetic 842 | . 141 428 273 Thermal 1562 | . 168 34 1360 Explosive 210 | . 210 . . Electromagnetic 518 | . . 269 249 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 1 | . . . 1 Matter Fused 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 17 | . 8 . 9 Projectiles 5 | . 5 . . Explosions 12 | . 3 . 9 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 156 | . 53 . 103 Shots 6 | . 4 . 2 Rammed . | . . . . Targets Rammed 6 | . . . 6 Kicked 6 | . . . 6 Crushed . | . . . . Highest Temperature 768 | . 258 109 768 Average Temperature 213 | . 98 32 273 Received Heat Transfer 792 | . 90 117 585 Effects 64 | . . . 64 Shutdowns 16 | . . . 16 Energy Bleed 2 | . . . 2 Interference 18 | . . . 18 Matter Decay 7 | . . . 7 Short Circuit 4 | . . . 4 Damage (minor) 4 | . . . 4 Damage (major) 11 | . . . 11 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 7 | . 2 . 5 Heat Transferred 3395 | . 370 50 2975 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 182 | . 100 78 182 Initial 21 | . . 21 18 Average 47 | . 29 23 75 Influence Increases 965 | . 304 177 484 Destroy 0b10 Robot/C 680 | . 180 120 380 Destroy 0b10 Robot/NC 45 | . 15 5 25 Destroy Leader 136 | . 34 42 60 Successful Hack 2 | . . . 2 Disable Machine 30 | . 30 . . Destroy Structure 57 | . 30 10 17 Lose Combat Pursuer 15 | . 15 . . Influence Decreases 878 | . 253 182 443 Entered New Map 58 | . . 30 28 Time Decay 708 | . 201 152 355 Lost Part 60 | . . . 60 Purge Threat 52 | . 52 . . Squads Dispatched 4 | . . . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 15 10 30 Peak Tracking Total 10 | . 4 4 10 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 2 2 Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 18 | . 7 5 6 Successful 9 | . 4 1 4 Failed 9 | . 3 4 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 12 | . 6 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 5 | . . . 5 Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Record 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Unreport Threat 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 4 | . . . 4 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1368 | . . 551 817 Optics 1098 | . . 551 547 Seismic 270 | . . . 270 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2417 | 69 718 575 1055 Spaces Moved 1070 | 48 291 298 433 Core 5 | 4 1 . . Treads . | . . . . Legs 1058 | 44 290 291 433 Wheels . | . . . . Hover . | . . . . Flight 7 | . . 7 . Fastest Speed 50 | 50 120 120 110 Average Speed 148 | 114 192 122 141 Slowest Speed 450 | 120 450 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 51 25 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 45 | . 28 9 8 Melee . | . . . . Projectile . | . . . . AOE 45 | . 28 9 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1696 | 59 407 472 758 Wait 276 | . 24 67 185 Move 1067 | 47 290 297 433 Hop . | . . . . Pick Up 58 | 6 20 24 8 Fast Attach 31 | 6 15 5 5 Attach 12 | . . 5 7 Detach 3 | . 1 1 1 Swap 49 | . 9 15 25 Drop 75 | . 21 33 21 Fire 119 | . 27 25 67 Melee . | . . . . Ram . | . . . . Kick 6 | . . . 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 742 | -10/Materials | Discovered new exit (range 5) 770 | -10/Materials | Derelicts attacked the area 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1289 | -9/Materials | Discovered new exit (range 5) 1363 | -9/Materials | Entered another Materials area 1363 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1653 | -8/Materials | Build established: Tank 1984 | -8/Materials | Core integrity fell below 50% 2338 | -8/Materials | Lost 5 parts (1p2u2w) 2418 | -8/Materials | Self-destructed Last Messages --------------- 02255_ System corrupted: Matter fused (-8). 02257_ G-47 Trooper destroyed. 02260_ Integrated Corrupted Lgt. Nuclear Core (+3). 02260_ Dropped Lgt. Nuclear Core. 02262_ W-25 Informer sends out distress signal. 02270_ System corrupted: Matter fused (-7). 02272_ Acquired 77 matter. 02274_ Acquired Aluminum Leg. 02279_ Lgt. Nuclear Core destroyed. 02281_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 02293_ System corrupted: Energy discharge (-57). 02307_ Weapon Shielding destroyed. 02307_ Hvy. EM Pulse Gun destroyed. 02351_ System corrupted: Heat flow error (+122). 02376_ E9#F3ZP&#S CXEKLEWBHU3P7Z 02376_ Acquired Prototype Ballistic Gun. 02376_ Identified Imp. Assault Rifle. 02387_ Connecting with Terminal... 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