Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 21:27:09

Player: trisiak

Result: Destroyed by V9-DJS(E) with Overtuned Barrage Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (18)      90
Value Destroyed (563)      563
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (275)                275
              TOTAL SCORE: 3608

 Bonus
-------
Registered with UFD        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     130/140
System Corruption          2%
Temperature                Cool (2)
Movement                   Hovering (106) Ox1
Location                   -8/Scraptown

 Parts 
-------
>       --- POWER (1) --------
  Light Deuterium Engine
>       --- PROPULSION (3) ---
        Aerolev Unit
        Aerolev Unit
>       --- UTILITY (4) ------
  Small Storage Unit
        Spectral Analyzer
        Reaction Control System
        Master Drone Bay (0/1)
>       --- WEAPON (3) -------
        Ion Burst Cannon
   Mini Grenade Launcher
        Maul
>       --- INVENTORY (8) ----
        Energy Well (350)
        Scrapoid Pod
  Heavy Particle Cannon

 Peak State 
------------
>       --- POWER ------------
  Light Deuterium Engine
>       --- PROPULSION -------
        Aerolev Unit
        Aerolev Unit
        Aerolev Unit
>       --- UTILITY ----------
  Small Storage Unit
        Spectral Analyzer
  Light Armor Plating
        Master Drone Bay
>       --- WEAPON -----------
        Ion Burst Cannon
   Mini Grenade Launcher
        Maul
>       --- INVENTORY --------
        Energy Well
        Reaction Control System
        Scrapoid Pod
  Heavy Particle Cannon
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Small Storage Unit
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Ion Burst Cannon
  Energy Gun               Small Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Slots Evolved              4    | .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             36   | .   1   5   .   3   18  1   8   
  Power                    4    | .   .   .   .   .   3   .   1   
    Engine                 4    | .   .   .   .   .   3   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   3   .   2   4   1   .   
    Treads                 3    | .   .   2   .   1   .   .   .   
    Leg                    1    | .   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   1   .   .   4   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   1   .   .   6   .   4   
    Device                 4    | .   .   .   .   .   2   .   2   
    Storage                1    | .   .   .   .   .   1   .   .   
    Processor              5    | .   .   1   .   .   2   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   11   | .   1   1   .   1   5   .   3   
    Energy Gun             2    | .   .   .   .   .   2   .   .   
    Energy Cannon          3    | .   .   .   .   .   3   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 11   | .   .   .   .   8   .   .   3   
  Power                    2    | .   .   .   .   1   .   .   1   
  Propulsion               5    | .   .   .   .   4   .   .   1   
  Utility                  2    | .   .   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   2   .   .   .   
  Highest Loss Streak      8    | .   .   .   .   8   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  98  100 72  67  81  95  
  Engine                   10   | .   14  14  14  8   6   9   8   
  Treads                   9    | .   .   23  28  23  .   .   .   
  Leg                      3    | .   28  4   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   24  27  27  
  Storage                  10   | .   14  14  14  9   7   9   9   
  Processor                11   | .   .   12  14  8   1   18  17  
  Protection               4    | .   .   .   .   .   3   9   8   
  Energy Gun               4    | .   24  4   .   .   8   .   .   
  Energy Cannon            4    | .   .   .   .   .   6   9   9   
  Ballistic Gun            5    | .   3   14  14  8   .   .   .   
  Launcher                 6    | .   .   9   14  14  4   .   5   
  Impact Weapon            2    | .   .   .   .   .   .   .   8   
Peak Build Rating          47   | 6   6   12  12  15  32  27  47  
  Average Rating           20   | 6   6   11  12  13  22  27  34  
  On Entrance              12   | 6   6   6   12  12  3   27  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             27   | 10  11  14  14  15  27  19  26  
  Greatest Support         62   | 20  20  42  42  62  24  24  24  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 8   8   8   8   8   7   8   8   
  Most Carried             8    | 6   8   8   8   8   8   8   8   
  Average Carried          7    | 6   7   8   8   6   7   8   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   6   8   8   4   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Gunner | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Recycling
 Mutant | -8/Scraptown

 Resources                      | -11 -10 -10 -10 -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Matter Collected           934  | 200 81  35  12  29  482 30  65  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            552  | 74  182 .   .   76  220 .   .   
  Parts                    33   | 3   14  .   .   7   9   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   15  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Combat Hostiles Destroyed  13   | .   4   .   .   3   6   .   .   
  Guns                     6    | .   4   .   .   1   1   .   .   
  Cannons                  5    | .   .   .   .   .   5   .   .   
  AOE                      2    | .   .   .   .   2   .   .   .   
Classes Destroyed          8    | 1   2   .   .   2   3   .   .   
  Worker                   3    | .   1   .   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   3   .   .   
  Grunt                    6    | .   4   .   .   1   1   .   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   
  Specialist               1    | .   .   .   .   1   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   
Best Kill Streak           3    | 1   3   .   .   3   3   .   .   
  Combat Bots Only         3    | .   2   .   .   1   3   .   .   
Max Kills in Single Turn   2    | 1   1   .   .   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Hostile Shots Fired        170  | .    14   .    .    49   27   .    80   
  Missed                   60   | .    5    .    .    16   10   .    29   
Damage Taken               2257 | .    132  .    .    1194 223  .    708  
  Core                     631  | .    70   .    .    370  37   .    154  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   177  | .    .    .    .    .    .    .    177  
Core Remaining (%)         86   | 100  .    .    72   .    .    .    .    
Volleys Fired              49   | 2    15   .    .    16   14   2    .    
  Largest                  3    | 2    2    .    .    3    3    1    .    
  Hottest                  153  | 80   80   .    .    83   153  100  .    
Shots Fired                95   | 4    29   .    .    37   23   2    .    
  Gun                      52   | 4    29   .    .    10   9    .    .    
  Cannon                   16   | .    .    .    .    .    14   2    .    
  Launcher                 27   | .    .    .    .    27   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    7    .    .    10   .    .    .    
  Thermal                  49   | 4    22   .    .    .    21   2    .    
  Explosive                27   | .    .    .    .    27   .    .    .    
  Electromagnetic          2    | .    .    .    .    .    2    .    .    
  Robot Hit Streak         15   | 3    7    .    .    15   9    6    .    
  Robot Miss Streak        4    | .    3    .    .    1    2    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           65   | 3    18   .    .    26   16   2    .    
  Core Hits                38   | 2    11   .    .    17   8    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1358 | 33   198  7    .    701  377  42   .    
  Guns                     432  | 33   198  .    .    125  76   .    .    
  Cannons                  343  | .    .    .    .    .    301  42   .    
  Explosions               576  | .    .    .    .    576  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  7    | .    .    7    .    .    .    .    .    
  Kinetic                  161  | .    36   .    .    125  .    .    .    
  Thermal                  580  | 33   162  .    .    .    343  42   .    
  Explosive                576  | .    .    .    .    576  .    .    .    
  Electromagnetic          34   | .    .    .    .    .    34   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    .    20   9    .    .    
  Projectiles              9    | .    .    .    .    .    9    .    .    
  Explosions               20   | .    .    .    .    20   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      198  | .    .    .    .    198  .    .    .    
  Shots                    8    | .    .    .    .    8    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        236  | 38   180  .    .    27   236  103  21   
  Average Temperature      66   | 20   78   .    .    10   91   54   12   
  Received Heat Transfer   517  | .    72   .    .    153  63   .    229  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1022 | 75   375  .    .    .    522  50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Peak Influence             362  | 5   123 47  .   142 362 305 .   
  Initial                  129  | .   3   47  .   .   52  129 .   
  Average                  95   | 3   43  34  .   46  189 257 .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   
  Low Security (%)         82   | 100 100 100 .   100 53  32  .   
  Level 1                  17   | .   .   .   .   .   46  67  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   .   2   1   .   .   
  Investigation            1    | .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Distress Signals           5    | .   2   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              57   | .   6   .   .   8   20  .   23  
  Peak Tracking Total      21   | .   2   .   .   5   8   .   21  
  Tactical Retreats        4    | .   .   .   .   .   4   .   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   2   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Machines Disabled          6    | .   .   .   .   3   2   .   1   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Machines Accessed          24   | .   1   1   .   2   4   11  5   
  Terminals                12   | .   .   .   .   2   4   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                58   | .   3   1   .   4   4   24  22  
  Successful               39   | .   2   1   .   1   3   10  22  
  Failed                   19   | .   1   .   .   3   1   14  .   
    Catastrophic           7    | .   .   .   .   2   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   25   | .   1   .   .   4   2   18  .   
  Terminals                27   | .   .   .   .   4   4   19  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   3   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   .   1   .   .   3   4   22  
  Record                   15   | .   .   .   .   .   .   .   15  
  Robot Analysis           6    | .   .   .   .   .   .   .   6   
  Open Door                4    | .   .   1   .   .   3   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   .   1   .   6   .   
  Terminals                2    | .   .   .   .   1   .   1   .   
    Botnet                 2    | .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   5   .   
    Monitor                1    | .   1   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   2   1   5   .   
  Full Trace Events        4    | .   .   .   .   .   .   4   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               7    | .   .   .   .   .   7   .   .   
  EXPLORE                  7    | .   .   .   .   .   7   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr 
Robot Analysis Total       6    | .   .   .   .   .   .   .   6   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   14  .   1   
  Drone Recoveries         6    | .   .   .   .   .   6   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Turns Passed               2943 | 68   296  536  227  357  235  310  914  
Spaces Moved               3416 | 41   206  145  40   154  287  661  1882 
  Core                     44   | .    .    .    .    12   32   .    .    
  Treads                   262  | .    .    80   40   142  .    .    .    
  Legs                     312  | 41   206  65   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    2798 | .    .    .    .    .    255  661  1882 
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 120  120  120  152  100  42   42   42   
  Average Speed            58   | 120  120  137  152  150  47   42   42   
  Slowest Speed            155  | 120  120  152  152  155  102  42   106  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    26   40   4    11   57   98   90   
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     6    | .    .    .    .    .    .    5    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    6    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          90   | .    .    .    .    90   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      90   | .    .    .    .    90   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  
Total                      4264 | 56   225  480  206  248  359  689  2001 
  Wait                     716  | 14   2    328  167  76   13   26   90   
  Move                     3409 | 40   205  144  39   153  286  660  1882 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  16   | .    2    1    .    .    7    .    6    
  Fast Attach              17   | .    .    1    .    1    10   1    4    
  Attach                   9    | .    .    .    .    2    4    .    3    
  Detach                   6    | .    .    .    .    .    3    .    3    
  Swap                     10   | .    1    4    .    .    4    .    1    
  Drop                     19   | .    .    1    .    .    9    .    9    
  Fire                     49   | 2    15   .    .    16   14   2    .    
  Melee                    1    | .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    5    .    .    
  Trap                     2    | .    .    .    .    .    .    .    2    
  Miscellaneous            4    | .    .    .    .    .    4    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   69 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 16)
  365 | -10/Materials | Entered Mines
  428 | -10/Mines     | Met a Derelict shopkeep closing up shop
  509 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  868 | -10/Mines     | Discovered new exit (range 4)
  901 | -10/Mines     | Entered Subcaves
  946 | -10/Subcaves  | Discovered new exit (range 5)
 1128 | -10/Subcaves  | Entered Materials
 1128 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1427 | -8/Materials  | Discovered new exit (range 6)
 1470 | -8/Materials  | Core integrity fell below 50%
 1485 | -8/Materials  | Entered Storage
 1500 | -8/Storage    | Lost 8 parts (1p4n1u2w)
 1718 | -8/Storage    | Used back door to open Recycling access
 1718 | -8/Storage    | Discovered new exit (range 5)
 1720 | -8/Storage    | Entered Recycling
 1858 | -8/Recycling  | Identified exit to Factory
 2016 | -8/Recycling  | Scanned before Scraplab entrance
 2023 | -8/Recycling  | Entered Scraplab
 2030 | -8/Recycling  | Discovered new exit (range 2)
 2030 | -8/Recycling  | Entered Scraptown
 2031 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 2114 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2177 | -8/Scraptown  | Discovered exit to Factory (range 7)
 2218 | -8/Scraptown  | Visited Science Testing Area
 2225 | -8/Scraptown  | Visited Comm Corps
 2261 | -8/Scraptown  | Visited Junk Repository
 2286 | -8/Scraptown  | Visited Fellowship of the Rings
 2384 | -8/Scraptown  | Visited CR-KLE's Repair Center
 2388 | -8/Scraptown  | CR-KLE repaired 5 parts
 2397 | -8/Scraptown  | Visited TADAMA
 2402 | -8/Scraptown  | Visited UFD Registry
 2411 | -8/Scraptown  | Registered with UFD as "Hammershell"
 2426 | -8/Scraptown  | Visited Analyses Database
 2436 | -8/Scraptown  | Visited Scrapoid Pod Storage
 2444 | -8/Scraptown  | Found Scrapoid Pod
 2456 | -8/Scraptown  | Visited Abandonware Association
 2463 | -8/Scraptown  | Learned abandonware demo "TRNCOAT.EXE"
 2483 | -8/Scraptown  | Visited Scrap Suit Storage
 2500 | -8/Scraptown  | Visited Junk Repository
 2527 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 2531 | -8/Scraptown  | Found DCF Scrap (30 items)
 2575 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 2669 | -8/Scraptown  | Visited Science Guys
 2719 | -8/Scraptown  | Visited Chapter 10
 2728 | -8/Scraptown  | Visited Infowarlord's Domain
 2732 | -8/Scraptown  | Found Spectral Analyzer
 2879 | -8/Scraptown  | Attacked by Scraptown defenders
 2883 | -8/Scraptown  | Found Master Drone Bay
 2897 | -8/Scraptown  | Core integrity fell below 20%
 2944 | -8/Scraptown  | Destroyed by V9-DJS(E) with Overtuned Barrage Gun

 Last Messages 
---------------
02908_ Lgt. Ion Engine destroyed.
02909_ QQ-OB1(j) heat spikes uncontrollably.
02909_ Dropped Vortex Trap.
02909_ QQ-OB1(j) overheating.
02910_ Installed Vortex Trap.
02915_ LE-IWX(p): "Did MC send you?"
02915_ Dropped Vortex Trap.
02915_ Installed Vortex Trap.
02918_ Penetrated by Bolt.
02920_ Acquired Lgt. Deuterium Engine.
02924_ Y5-OGM(p) destroyed.
02924_ QQ-OB1(j) destroyed.
02926_ Critical hit (Burn: +50).
02928_ Acquired 25 matter.
02929_ Machine disabled.
02931_ Lgt. Armor Plating destroyed.
02942_ Aerolev Unit destroyed.
02943_ Slug penetrates Machine.
02944_ Master Drone released from Master Drone
  Bay.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????  ??????????????????????? |
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| ???# """""""##  "#X#"  ##  #![#![/#! #???????????? |
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| """""## ########### #####  ## ##?????????????????? |
|         """"""""""" """"" E"" "#############?????? |
|    [ !                  E     "## #"""""#""#?????? |
|    %!%                        "##   ! !!  !#?????? |
|      %      ^                 "##          #?????? |
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|         """"""""""""""""     j"##       ##"#?????? |
|        """"""""""""""""""     "##   ! ! #????????? |
| """""  ################""     "## #"""""#????????? |
|             ##????????#""     "##########????????? |
|            X"#????????#""     "##*=/*=*#?????????? |
|    ""  ""   ##????????#""     "##!=[%==#?????????? |
|   ""    "" X"#??????###""@ n  "##!!|[[*#?????????? |
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|   "      "  ######### #""gr p "##  *%[ #?????????? |
|   ""    "" ""#??????###""     "##  [!! #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            140
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       210
Armor Coverage             150
Evasion (%)                56
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipCobblerMicroactuators
  Manual?         0
Play Time         01:06:41
  Cumulative      164.0 hours
  Start           2024.09.21 @ 20:16:37
  End             2024.09.21 @ 21:27:09
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           34
  Adventurer      6
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          62
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b480b23e-06aa-4957-bc0a-6ac15c7678f6