Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 20:34:24 Player: Lecithin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1367) 1367 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3280 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- Hammer > --- INVENTORY (15) --- Wheel Wheel Heat Sink Structural Scanner Seismic Detector Light Armor Plating Medium Armor Plating Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Wheel Heat Sink Structural Scanner Seismic Detector Light Armor Plating Medium Armor Plating Field Recycling Unit Particle Cannon Hammer [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 45 | 6 11 6 22 Power 6 | 1 1 . 4 Engine 5 | 1 1 . 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 3 . 9 Treads 4 | . . . 4 Leg . | . . . . Wheel 10 | 2 3 . 5 Hover . | . . . . Flight . | . . . . Utility 13 | 1 5 3 4 Device 8 | 1 2 2 3 Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 12 | 2 2 3 5 Energy Gun 3 | 2 . . 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 5 | . 1 2 2 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 21 | . 2 . 19 Power 4 | . . . 4 Propulsion 5 | . . . 5 Utility 4 | . . . 4 Weapon 8 | . 2 . 6 Highest Loss Streak 15 | . 2 . 15 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 99 99 84 Engine 12 | . 14 11 11 Core 1 | . . . 3 Wheel 21 | . 28 22 14 Device 10 | . 12 11 7 Storage 10 | . 11 11 9 Protection 6 | . 3 11 7 Energy Gun 9 | . 22 . 2 Energy Cannon 5 | . . 10 8 Ballistic Gun 8 | . 2 11 14 Ballistic Cannon 5 | . 2 11 4 Peak Build Rating 24 | 6 8 15 24 Average Rating 11 | 3 7 11 17 On Entrance 7 | . 6 8 15 Naked Turns . | . . . . Heaviest Build 52 | 8 32 43 52 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 7 | . 1 2 7 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 13 | 5 13 15 15 Most Carried 15 | 5 10 15 15 Average Carried 10 | 2 8 10 12 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 5 10 15 8 Class Distribution -------------------- 48% | Mutant 47% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1090 | 260 128 191 511 Remotely . | . . . . Salvage Created 1576 | 83 325 313 855 Parts 89 | 7 23 23 36 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 39 | 1 11 8 19 Melee 1 | . . . 1 Guns 20 | 1 8 1 10 Cannons 17 | . 3 7 7 Classes Destroyed 10 | 3 2 1 4 Worker 1 | 1 . . . Builder 1 | . . . 1 Tunneler 1 | 1 . . . Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 4 | . 1 3 . Swarmer 13 | . 6 3 4 Grunt 21 | 1 5 3 12 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 9 | 3 4 3 9 Combat Bots Only 7 | 1 4 3 7 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 248 | 1 41 10 196 Missed 54 | . 9 3 42 Damage Taken 2738 | 10 342 63 2323 Core 627 | . 50 8 569 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 80 98 . Volleys Fired 95 | 3 29 21 42 Largest 4 | 2 2 3 4 Hottest 184 | 80 80 123 184 Shots Fired 254 | 6 58 63 127 Gun 150 | 6 46 21 77 Cannon 104 | . 12 42 50 Launcher . | . . . . Special . | . . . . Kinetic 155 | . 24 42 89 Thermal 59 | . . 21 38 Explosive . | . . . . Electromagnetic 40 | 6 34 . . Robot Hit Streak 12 | 2 12 10 7 Robot Miss Streak 5 | 1 3 4 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 142 | 3 33 29 77 Core Hits 69 | 3 14 11 41 Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 5 | . 3 . 2 Destroy 1 | . 1 . . Corrupt 2 | . 2 . . Smash 2 | . . . 2 Melee Attacks 8 | . . . 8 Impact 8 | . . . 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2512 | 54 450 457 1551 Guns 1335 | 54 294 64 923 Cannons 1009 | . 118 393 498 Explosions 38 | . 38 . . Melee 130 | . . . 130 Ramming . | . . . . Kinetic 1322 | . 178 213 931 Thermal 772 | . 38 244 490 Explosive . | . . . . Electromagnetic 288 | 54 234 . . Impact 130 | . . . 130 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 69 | . 13 5 51 Projectiles 5 | . . 5 . Explosions 13 | . 13 . . Melee 51 | . . . 51 Knockbacks 8 | . 3 1 4 Impact 1 | . . . 1 Kinetic 6 | . 3 1 2 Secondary 1 | . . . 1 Self-Inflicted Damage 39 | . 39 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 501 | 24 199 278 501 Average Temperature 131 | 13 64 87 202 Received Heat Transfer 1281 | 6 108 6 1161 Effects 16 | . . . 16 Shutdowns 6 | . . . 6 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . 1 . . Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1456 | . 50 444 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 412 | 30 209 370 412 Initial 71 | . 19 62 71 Average 191 | 6 127 225 265 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 49 | 100 69 38 27 Level 1 48 | . 30 61 65 Level 2 2 | . . . 6 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 2 3 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | 1 18 14 24 Peak Tracking Total 9 | 1 5 4 9 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 3 6 . Terminals 9 | . 3 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 5 12 . Successful 8 | . 3 5 . Failed 9 | . 2 7 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 11 | . 4 7 . Terminals 17 | . 5 12 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 3 . Prototype ID Bank 1 | . . 1 . Locate Traps 2 | . 1 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Botnet 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1514 | 77 540 451 446 Spaces Moved 1002 | 76 445 314 167 Core 25 | 21 . . 4 Treads 12 | . . . 12 Legs . | . . . . Wheels 965 | 55 445 314 151 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 110 Average Speed 99 | 71 92 102 127 Slowest Speed 400 | 80 95 110 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 7 72 43 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile . | . . . . AOE 2 | . 2 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1295 | 89 515 399 292 Wait 116 | . 19 50 47 Move 999 | 75 444 313 167 Hop . | . . . . Pick Up 22 | 5 8 6 3 Fast Attach 9 | 6 1 1 1 Attach 14 | . 2 1 11 Detach . | . . . . Swap 22 | . 8 4 10 Drop 10 | . 4 3 3 Fire 95 | 3 29 21 42 Melee 8 | . . . 8 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 78 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 9) 276 | -10/Materials | Discovered new exit (range 3) 330 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 10) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 889 | -9/Materials | Discovered new exit (range 5) 920 | -9/Materials | Build established: Tank 1069 | -9/Materials | Entered another Materials area 1069 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1319 | -8/Materials | Destroyed 7 combat bots 1328 | -8/Materials | Lost 4 parts (2n1u1w) 1436 | -8/Materials | Core integrity fell below 50% 1438 | -8/Materials | Garrison activated, responded to threat 1469 | -8/Materials | Core integrity fell below 20% 1515 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01480_ Lgt. Ion Engine destroyed. 01488_ K-01 Serf cleans the Atomic Centrifuge. 01492_ Critical hit (Burn: +37). 01494_ G-47 Trooper suffers critical hit (Smash). 01494_ Destroyed Particle Gun. 01494_ G-47 Trooper system corrupted by crushing effect. 01494_ G-47 Trooper destroyed. 01499_ G-47 Trooper suffers critical hit (Smash). 01499_ Destroyed Aluminum Leg. 01499_ G-47 Trooper system corrupted by crushing effect. 01499_ G-47 Trooper knocked back. 01500_ G-47 Trooper system terminally corrupted. 01503_ K-01 Serf collects debris. 01503_ Adv. Heat Sink destroyed. 01507_ Critical hit (Burn: +37). 01508_ K-01 Serf collects debris. 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