Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 21:21:52

Player: Gold Spoon

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (114)     570
Value Destroyed (5167)     5167
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (555)                555
              TOTAL SCORE: 11432

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             0/850
Matter                     245/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
     Large Storage Unit
           Force Field
           Hacking Suite
           Plasma Cannon

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
      Light Treads
      Heavy Treads
>           --- UTILITY ----------
   Improved Signal Interpreter
   Improved Targeting Computer
   Advanced Targeting Computer
   Improved Heavy Armor Plating
            Hacking Suite
   Advanced Hacking Suite
  Makeshift System Shield
>           --- WEAPON -----------
      Heavy Machine Gun
            Magnetic Acceleration Cannon
            Magnetic Acceleration Cannon
>           --- INVENTORY --------
      Light Nuclear Core
      Heavy Treads
   Advanced Heat Sink
            Magnetic Acceleration Cannon
[Rating: 65]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Makeshift Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Guided Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   3   2   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             105  | 6   1   .   .   1   25  18  6   5   4   9   28  2   
  Power                    9    | 1   .   .   .   .   2   2   .   1   .   1   2   .   
    Engine                 5    | 1   .   .   .   .   2   .   .   1   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   2   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   .   .   6   6   1   .   .   3   5   .   
    Treads                 9    | .   .   .   .   .   .   3   1   .   .   2   3   .   
    Leg                    6    | .   .   .   .   .   3   3   .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   .   .   3   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   1   2   .   
  Utility                  37   | 1   .   .   .   .   10  7   1   2   1   2   13  .   
    Device                 10   | .   .   .   .   .   2   3   1   1   .   .   3   .   
    Storage                5    | 1   .   .   .   .   3   .   .   .   .   .   1   .   
    Processor              9    | .   .   .   .   .   2   2   .   .   1   .   4   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
    Protection             10   | .   .   .   .   .   3   2   .   1   .   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   .   .   1   7   3   4   2   3   3   8   2   
    Energy Gun             4    | 1   .   .   .   .   .   .   1   .   .   1   1   .   
    Energy Cannon          4    | .   .   .   .   1   2   .   .   .   .   .   .   1   
    Ballistic Gun          6    | 1   .   .   .   .   1   .   1   1   .   .   2   .   
    Ballistic Cannon       13   | .   .   .   .   .   2   2   2   .   2   .   5   .   
    Launcher               7    | .   1   .   .   .   .   1   .   1   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   .   1   .   1   .   
Parts Lost                 58   | .   1   .   .   1   7   7   5   2   .   17  10  8   
  Power                    4    | .   .   .   .   .   1   .   .   1   .   1   .   1   
  Propulsion               16   | .   .   .   .   1   4   2   1   .   .   5   2   1   
  Utility                  19   | .   .   .   .   .   .   4   1   1   .   6   4   3   
  Weapon                   19   | .   1   .   .   .   2   1   3   .   .   5   4   3   
  Highest Loss Streak      8    | .   1   .   .   1   5   3   3   2   .   8   3   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     81   | .   79  71  71  57  79  98  99  97  84  64  74  55  
  Engine                   3    | .   14  14  14  14  8   1   .   6   7   1   3   1   
  Core                     2    | .   .   .   .   .   .   5   7   .   .   .   2   .   
  Treads                   11   | .   .   .   .   .   .   9   22  23  23  5   7   4   
  Leg                      2    | .   .   .   .   .   10  11  .   .   .   .   .   .   
  Wheel                    1    | .   28  28  28  14  9   .   .   .   .   .   .   .   
  Device                   6    | .   .   .   .   .   6   13  6   12  7   6   2   2   
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   6   .   4   
  Processor                21   | .   .   .   .   .   5   23  30  30  30  23  18  20  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   18  16  
  Protection               5    | .   .   .   .   .   11  7   7   .   7   6   3   .   
  Ballistic Gun            2    | .   14  14  14  14  7   .   .   6   .   .   2   .   
  Ballistic Cannon         7    | .   .   .   .   .   5   14  9   7   .   2   12  4   
  Launcher                 1    | .   2   .   .   .   .   .   .   .   .   5   .   .   
Naked Turns                49   | .   .   .   .   .   .   .   .   .   .   49  .   .   
Heaviest Build             51   | 13  15  12  12  12  47  46  42  42  45  45  51  51  
  Greatest Support         90   | 20  20  20  20  10  30  84  84  84  84  84  90  70  
  Greatest Overweight (x)  13   | .   .   .   .   1   13  2   .   .   .   12  .   6   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   2   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  15  15  15  15  15  15  15  
  Average Capacity         12   | 7   8   8   8   8   12  15  15  15  15  14  6   12  
  Most Carried             15   | 1   8   8   8   8   15  15  15  12  15  13  5   5   
  Average Carried          9    | .   3   8   7   7   8   13  11  10  14  9   4   3   
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  5   15  5   
  Final Carried            15   | 1   8   8   8   8   15  15  11  11  13  5   3   5   

 Class Distribution 
--------------------
 67% | Mutant
 11% | Hacker-Gunner
 10% | Scavenger-Mutant
  9% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/Lower Caves
        Mutant | -7/Lower Caves
        Mutant | -7/Zion
        Mutant | -6/Proximity Caves
 Hacker-Gunner | -6/Factory
 Hacker-Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Matter Collected           3997 | 232 145 12  .   5   607 502 674 193 20  409 975 223 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3405 | .   101 13  .   138 962 445 272 216 .   276 948 34  
  Parts                    191  | .   5   2   .   10  53  31  14  8   .   17  51  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      35   | .   .   .   .   .   .   .   14  6   .   15  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Combat Hostiles Destroyed  102  | .   4   1   .   3   18  15  11  8   .   12  28  2   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   3   1   
  Guns                     12   | .   1   1   .   .   2   .   .   .   .   .   8   .   
  Cannons                  70   | .   .   .   .   3   15  14  11  5   .   5   17  .   
  AOE                      15   | .   3   .   .   .   .   1   .   3   .   7   .   1   
Classes Destroyed          11   | .   1   1   .   .   4   3   1   1   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   .   .   3   1   .   .   .   .   3   .   
  Swarmer                  17   | .   .   1   .   .   .   3   3   3   .   2   5   .   
  Grunt                    52   | .   4   .   .   3   10  4   6   4   .   7   12  2   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   7   3   .   .   .   .   3   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   .   1   2   .   
  Programmer               13   | .   .   .   .   .   .   5   .   .   .   2   6   .   
Best Kill Streak           6    | .   4   1   .   3   3   3   4   4   .   6   3   2   
  Combat Bots Only         6    | .   4   1   .   3   3   3   4   4   .   6   3   2   
Max Kills in Single Turn   2    | .   1   1   .   1   1   2   1   2   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   1   .   2   .   2   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  
Hostile Shots Fired        865   | .    21   5    .    6    71   129  84   22   .    154  278  95   
  Missed                   253   | .    6    1    .    1    17   34   26   5    .    47   92   24   
Damage Taken               11090 | .    249  28   .    55   1257 1584 871  255  .    2473 2911 1407 
  Core                     1763  | .    76   6    .    11   179  142  66   28   .    392  513  350  
  Absorbed by Shields      193   | .    .    .    .    .    .    .    .    .    .    .    161  32   
  Regen/Repaired (Parts)   216   | .    .    .    .    .    216  .    .    .    .    .    .    .    
Core Remaining (%)         59    | 100  .    .    .    62   67   .    .    .    .    10   .    .    
Volleys Fired              318   | .    14   4    .    3    64   55   32   14   .    43   85   4    
  Largest                  3     | .    2    1    .    1    2    2    2    2    .    2    3    1    
  Hottest                  159   | .    60   20   .    120  120  88   99   99   .    92   159  43   
Shots Fired                565   | .    25   4    .    3    97   101  67   25   .    54   185  4    
  Gun                      135   | .    18   4    .    .    42   .    2    9    .    4    56   .    
  Cannon                   395   | .    .    .    .    3    55   101  65   14   .    28   129  .    
  Launcher                 35    | .    7    .    .    .    .    .    .    2    .    22   .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  488   | .    14   4    .    .    75   101  65   20   .    28   181  .    
  Thermal                  33    | .    4    .    .    3    22   .    .    .    .    .    4    .    
  Explosive                35    | .    7    .    .    .    .    .    .    2    .    22   .    4    
  Electromagnetic          9     | .    .    .    .    .    .    .    2    3    .    4    .    .    
  Robot Hit Streak         52    | .    7    1    .    3    28   14   52   19   .    23   26   6    
  Robot Miss Streak        4     | .    2    2    .    .    4    2    1    1    .    3    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           404   | .    13   1    .    3    74   70   55   19   .    43   122  4    
  Core Hits                200   | .    10   1    .    3    31   31   20   15   .    34   50   5    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    .    .    .    .    2    2    4    1    .    2    8    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Blast                  17    | .    .    .    .    .    1    2    4    1    .    2    7    .    
    Smash                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              34    | .    .    .    .    .    34   .    .    .    .    .    .    .    
  Impact                   34    | .    .    .    .    .    34   .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12423 | .    381  26   .    107  1861 2207 1210 702  .    2053 3462 414  
  Guns                     1623  | .    114  26   .    .    382  .    15   82   .    55   949  .    
  Cannons                  7607  | .    .    .    .    107  1425 1816 1195 243  .    536  2285 .    
  Explosions               2945  | .    267  .    .    .    .    350  .    377  .    1462 121  368  
  Melee                    54    | .    .    .    .    .    54   .    .    .    .    .    .    .    
  Ramming                  194   | .    .    .    .    .    .    41   .    .    .    .    107  46   
  Kinetic                  8168  | .    103  26   .    .    1021 1816 1195 300  .    536  3171 .    
  Thermal                  1088  | .    11   .    .    107  786  .    .    .    .    .    184  .    
  Explosive                2824  | .    267  .    .    .    .    350  .    377  .    1462 .    368  
  Electromagnetic          95    | .    .    .    .    .    .    .    15   25   .    55   .    .    
  Impact                   54    | .    .    .    .    .    54   .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    9    3    3    3    3    1    1    1    
  Average Corruption       2     | .    .    .    .    .    6    2    3    3    3    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  211   | .    .    .    .    .    48   38   45   38   5    19   13   5    
    Message Errors         57    | .    .    .    .    .    12   8    14   9    5    6    3    .    
    Matter Fused           53    | .    .    .    .    .    15   12   10   6    .    5    2    3    
    Heat Flow Errors       19    | .    .    .    .    .    5    4    2    4    .    .    4    .    
    Energy Discharges      26    | .    .    .    .    .    4    5    9    4    .    3    1    .    
    Parts Fused            3     | .    .    .    .    .    1    .    .    1    .    1    .    .    
    Data Loss (minor)      25    | .    .    .    .    .    4    3    3    8    .    2    3    2    
    Data Loss (major)      13    | .    .    .    .    .    5    1    3    3    .    1    .    .    
    Misfires               7     | .    .    .    .    .    1    .    3    3    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    1    4    1    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            333   | .    .    .    .    .    41   130  18   .    .    57   75   12   
  Projectiles              99    | .    .    .    .    .    4    32   18   .    .    15   30   .    
  Explosions               196   | .    .    .    .    .    .    98   .    .    .    42   45   11   
  Melee                    38    | .    .    .    .    .    37   .    .    .    .    .    .    1    
Knockbacks                 52    | .    .    .    .    .    3    12   10   1    .    9    15   2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  49    | .    .    .    .    .    3    11   10   1    .    9    15   .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      1217  | .    53   .    .    .    .    339  .    .    .    189  459  177  
  Shots                    19    | .    2    .    .    .    .    4    .    .    .    4    5    4    
  Rammed                   53    | .    .    .    .    .    .    3    .    .    .    .    28   22   
Targets Rammed             60    | .    .    .    .    .    .    5    .    .    .    .    32   23   
  Kicked                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Crushed                  5     | .    .    .    .    .    .    .    .    .    .    .    4    1    
Highest Temperature        450   | .    57   .    .    270  412  450  257  236  .    340  311  2    
  Average Temperature      112   | .    19   .    .    141  140  163  96   105  .    175  92   2    
  Received Heat Transfer   3162  | .    111  .    .    30   396  381  291  90   .    745  609  509  
  Effects                  4     | .    .    .    .    .    2    2    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    2    .    .    .    .    .    .    1    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    5    .    .    .    .    .    .    .    
  Heat Transferred         2236  | .    25   .    .    240  1760 .    .    .    .    .    211  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Peak Influence             317  | .   146 86  .   75  309 280 .   .   .   .   317 .   
  Initial                  132  | .   .   56  .   .   29  132 .   .   .   .   9   .   
  Average                  141  | .   74  66  .   74  129 146 .   .   .   .   159 .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   1   .   
  Low Security (%)         69   | 100 100 100 .   100 74  80  .   .   .   .   54  .   
  Level 1                  30   | .   .   .   .   .   25  19  .   .   .   .   45  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   3   .   .   .   2   5   .   .   .   1   16  .   
  Investigation            10   | .   2   .   .   .   1   2   .   .   .   1   4   .   
  Extermination            7    | .   .   .   .   .   .   3   .   .   .   .   4   .   
  Reinforcement            7    | .   1   .   .   .   1   .   .   .   .   .   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Distress Signals           7    | .   1   .   .   .   3   1   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   6   3   .   3   35  18  13  8   .   14  42  7   
  Peak Tracking Total      7    | .   4   3   .   3   7   6   4   4   .   5   4   3   
  Tactical Retreats        11   | .   .   .   .   .   3   1   2   .   .   1   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Traps Triggered            5    | .   .   .   .   .   1   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Machines Disabled          27   | .   .   .   .   .   2   9   .   .   .   2   14  .   
  Max in Single Turn       5    | .   .   .   .   .   1   5   .   .   .   1   5   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Machines Accessed          30   | .   2   .   1   .   5   6   .   .   .   1   15  .   
  Terminals                19   | .   2   .   .   .   4   5   .   .   .   1   7   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   3   .   
Total Hacks                69   | .   5   .   1   .   10  14  .   .   .   4   35  .   
  Successful               35   | .   1   .   1   .   4   4   .   .   .   4   21  .   
  Failed                   34   | .   4   .   .   .   6   10  .   .   .   .   14  .   
    Catastrophic           12   | .   .   .   .   .   3   4   .   .   .   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   2   .   1   .   .   1   .   .   .   .   5   .   
  Terminals                47   | .   5   .   .   .   8   10  .   .   .   4   20  .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   4   .   .   .   .   4   .   
Terminal Hacks             23   | .   1   .   1   .   2   4   .   .   .   4   11  .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   4   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        6    | .   1   .   .   .   1   2   .   .   .   .   2   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   .   1   1   .   .   .   .   2   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   .   .   .   5   5   .   .   .   1   12  .   
  Full Trace Events        9    | .   1   .   .   .   1   2   .   .   .   1   4   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   14  .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   148  | .   .   .   .   .   .   .   .   .   .   .   148 .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   44  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   1   3   2   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  
Turns Passed               19589 | 34   134  135  181  371  2202 2203 2682 1957 1735 3379 3648 928  
Spaces Moved               10591 | 31   105  144  217  379  913  1033 1592 1165 1077 1136 1975 824  
  Core                     841   | 1    .    .    .    .    10   .    .    .    .    189  185  456  
  Treads                   6710  | .    .    .    .    .    .    382  1592 1165 1077 617  1509 368  
  Legs                     990   | .    .    .    .    .    339  651  .    .    .    .    .    .    
  Wheels                   1439  | 30   105  144  217  379  564  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   611   | .    .    .    .    .    .    .    .    .    .    330  281  .    
  Fastest Speed            32    | 50   80   80   80   95   80   126  160  160  160  50   32   50   
  Average Speed            156   | 79   80   80   80   95   148  157  160  160  160  287  131  101  
  Slowest Speed            700   | 80   80   80   80   95   700  270  160  160  160  650  160  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    19   48   41   69   62   24   97   99   87   98   42   71   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    2    3    2    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    .    .    .    .    .    3    6    3    4    .    4    
Spaces Dug                 20    | .    .    .    .    .    18   .    .    .    .    .    2    .    
Terrain Destroyed          404   | .    54   .    .    .    21   56   2    21   .    98   120  32   
  Melee                    18    | .    .    .    .    .    18   .    .    .    .    .    .    .    
  Projectile               40    | .    .    .    .    .    3    4    2    .    .    4    27   .    
  AOE                      346   | .    54   .    .    .    .    52   .    21   .    94   93   32   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  
Total                      12986 | 37   130  159  224  388  1600 1512 1662 1236 1091 1199 2852 896  
  Wait                     1759  | .    2    12   6    3    534  376  30   48   .    7    701  40   
  Move                     10577 | 30   104  143  216  378  912  1032 1591 1164 1076 1135 1972 824  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Pick Up                  68    | 1    8    .    1    1    22   15   .    2    4    2    11   1    
  Fast Attach              40    | 6    .    .    .    .    6    4    2    2    1    2    16   1    
  Attach                   52    | .    .    .    .    1    15   9    4    3    2    7    10   1    
  Detach                   9     | .    .    .    .    1    1    .    .    1    3    .    1    2    
  Swap                     13    | .    1    .    .    .    4    5    .    .    1    .    2    .    
  Drop                     39    | .    1    .    1    1    8    11   1    2    4    3    7    .    
  Fire                     318   | .    14   4    .    3    64   55   32   14   .    43   85   4    
  Melee                    34    | .    .    .    .    .    34   .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Crush                    58    | .    .    .    .    .    .    3    .    .    .    .    32   23   
  Escape Stasis            14    | .    .    .    .    .    .    .    .    .    .    .    14   .    
  Rewire                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    35 | -11/Scrapyard      | Entered Materials
    40 | -10/Materials      | Discovered new exit (range 15)
   137 | -10/Materials      | Met 8R-AWN
   169 | -10/Materials      | Entered Mines
   170 | -10/Mines          | Followed 8R-AWN into the Mines
   178 | -10/Mines          | Learned Materials stockpile data
   198 | -10/Mines          | Discovered new exit (range 10)
   283 | -10/Mines          | Discovered new exit (range 8)
   297 | -10/Mines          | Discovered new exit (range 5)
   304 | -10/Mines          | Entered Exiles
   316 | -10/Exiles         | Build established: Mutant
   331 | -10/Exiles         | Welcomed by 8R-AWN
   350 | -10/Exiles         | Met EX-HEX
   372 | -10/Exiles         | Met EX-BIN
   381 | -10/Exiles         | Aligned with FarCom system
   382 | -10/Exiles         | Given EX-Vault access code
   400 | -10/Exiles         | Opened EX-Vault
   406 | -10/Exiles         | Found Gui. Plasma Cannon
   424 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   458 | -10/Exiles         | Learned about 8R-AWN's background
   475 | -10/Exiles         | Discovered new exit (range 14)
   485 | -10/Exiles         | Left Exiles lab with Gui. Plasma Cannon
   485 | -10/Exiles         | Entered Mines
   504 | -9/Mines           | Learned Materials security intel
   847 | -9/Mines           | Discovered new exit (range 5)
   856 | -9/Mines           | Entered Materials
   856 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  1522 | -8/Materials       | Crushed by falling debris
  1553 | -8/Materials       | Lost 5 parts (1p3n1w)
  2267 | -8/Materials       | Build established: Scavenger-Mutant
  2795 | -8/Materials       | Repaired Lyr. Light Armor Plating
  2988 | -8/Materials       | Discovered new exit (range 16)
  3057 | -8/Materials       | Identified exit to Factory
  3058 | -8/Materials       | Entered Factory
  3058 | -7/Factory         | Evolved 2 slots: Utility x2
  4268 | -7/Factory         | Build established: Mutant
  4328 | -7/Factory         | Found Prototype Launcher
  4329 | -7/Factory         | Identified Rocket Array
  4981 | -7/Factory         | Discovered new exit (range 6)
  4989 | -7/Factory         | Identified exit to Lower Caves
  5079 | -7/Factory         | Lost 3 parts (3u)
  5261 | -7/Factory         | Entered Lower Caves
  5550 | -7/Lower Caves     | Lost 3 parts (1u2w)
  6059 | -7/Lower Caves     | Spotted B-75 Beast
  6405 | -7/Lower Caves     | Discovered new exit (range 15)
  6435 | -7/Lower Caves     | Identified exit to Lower Caves
  7943 | -7/Lower Caves     | Entered another Lower Caves area
  7970 | -7/Lower Caves     | Identified exit to Zion
  9391 | -7/Lower Caves     | Discovered new exit (range 7)
  9400 | -7/Lower Caves     | Identified exit to Factory
  9900 | -7/Lower Caves     | Entered Zion
 10107 | -7/Zion            | System corruption cleaned by Quarantine Array
 10280 | -7/Zion            | Learned Factory emergency access door positions
 10470 | -7/Zion            | Learned location of Quarantine (-2)
 10601 | -7/Zion            | Learned 4 Factory zone layouts
 11242 | -7/Zion            | Rebuked by Imprinter
 11428 | -7/Zion            | Found Prototype Launcher
 11428 | -7/Zion            | Identified Gui. Missile Launcher
 11610 | -7/Zion            | Discovered new exit (range 12)
 11633 | -7/Zion            | Identified exit to Proximity Caves
 11635 | -7/Zion            | Entered Proximity Caves
 11807 | -6/Proximity Caves | Spotted B-75 Beast
 12133 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 12158 | -6/Proximity Caves | Core integrity fell below 50%
 12185 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w)
 12204 | -6/Proximity Caves | Learned Extension trap positions
 13760 | -6/Proximity Caves | Discovered exit to Factory (range 12)
 14964 | -6/Proximity Caves | Core integrity fell below 20%
 14965 | -6/Proximity Caves | Released all parts (4)
 14983 | -6/Proximity Caves | Lost 8 parts (1n5u2w)
 15014 | -6/Proximity Caves | Entered Factory
 15014 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 15015 | -6/Factory         | Identified exit to Lower Caves
 15326 | -6/Factory         | Fabricated Hvy. Treads (x2)
 15621 | -6/Factory         | Build established: Hacker-Mutant
 16004 | -6/Factory         | Build established: Hacker-Gunner
 16010 | -6/Factory         | Identified exit to Factory
 16692 | -6/Factory         | Garrison activated, responded to threat
 18198 | -6/Factory         | Core integrity fell below 50%
 18228 | -6/Factory         | Lost 3 parts (1u2w)
 18490 | -6/Factory         | Build established: Hacker-Mutant
 18662 | -6/Factory         | Entered Lower Caves
 18680 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 19038 | -6/Lower Caves     | Lost 5 parts (1p1u3w)
 19302 | -6/Lower Caves     | Spotted B-75 Beast
 19305 | -6/Lower Caves     | Core integrity fell below 20%
 19590 | -6/Lower Caves     | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
Hacking Suite destroyed.
System corrupted: Matter fused (-7).
Searching scrap...
Found Angular Momentum Engine.
Found Wheel.
Found Stasis Canceller.
Found Unknown Device.
Found 40 Matter.
System corrupted: Matter fused (-7).
Searching scrap...
Found Unknown Device.
Found 20 Matter.
Acquired 20 matter.
Searching scrap...
Found Force Field.
Found Arm. Huge Wheel.
Found 14 Matter.
Acquired Force Field.
System corrupted: Component data lost.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????##??????######################????????????? |
| ???????# ###???#                    #????????????? |
| ??????##   ##??#                    #????????????? |
| ??????#     ####  #######++#######  #????????????? |
| ??????#       ##  #??????????????#  #????????????? |
| ??????##    ####  #??????????????#  #????????????? |
| ???????#   ##??#  #??????????????#  #????????????? |
| ???????#  ##???#  #??????????????#  #????????????? |
| ???????#  #????#  #??????????????#  #????????????? |
| ###????#  #????#  +??????????????#  #????????????? |
| #  #???#  #???##  +??????????????#  #????????????? |
|     ##?#  #####   + ?????????????#  #????????????? |
|      #?#=         +  ????????????#  #????????????? |
|      #?# %        #"s ???????????#  #????????????? |
| #    #########    #""  ??????????#  #????????????? |
| ?#    #####?##    #"s  ######????#  #????????????? |
| ??#       ###     #??       #????#! #????????????? |
| #?#        ##     #????    Y#????#  #????????????? |
| ###          #    #######@/#######  #????????????? |
|              ###                    #????????????? |
|        ####  ###                    #????????????? |
|       ##??#  ##   ###########    ####????????????? |
|      ##??##        #????????#    #???????????????? |
|   ####???#         #????????###  #???????????????? |
| ###??????#         ##?####????#  #???????????????? |
| ?????????##  ###    ###  ##???#  #???????????????? |
| ?????###??######          #####  #???????????????? |
| #####  ##????##           ##     #???????????????? |
| #       ##???#                   #???????????????? |
| #        ##??#    ##             #???????????????? |
| ?#        #??#   ####           ##???????????????? |
| ###! #    ##### ##??##         ##????????????????? |
|  !%* ##       ##?????##       ##?????????????????? |
| ###= ##        #??????##      #??????????????????? |
| ###  ##       #???????##      #??????????????????? |
| ##            #??????##        ##????????????????? |
|               #####?##          #????????????????? |
|      ##           ###           ##??#?????????#### |
|      ##                          ##  ????????##    |
|     ###                             ????????##     |
| #   #?#                            ?????????#      |
| #   #?#  ###                     ###?###???##      |
|     #?#  #??#                   ##??## #####       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                63
Targeting Accuracy         24
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          24
Defensive Hacking          11

 Item Schematics 
-----------------
                     Coil Gun | -7/Zion    | Archive
                Weapon Cycler | -7/Zion    | Archive
              Remote Datajack | -7/Zion    | Archive
 Lgt. Angular Momentum Engine | -7/Zion    | Archive
          Transmission Jammer | -7/Zion    | Archive
                  Bore Cannon | -7/Zion    | Archive
            Enh. Gauss Cannon | -7/Zion    | Archive
                  Hvy. Treads | -7/Zion    | Archive
                   Mak. Sword | -7/Zion    | Archive
       Imp. Thermal Generator | -7/Zion    | Archive
           Mak. System Shield | -7/Zion    | Archive
             Hvy. Flak Cannon | -7/Zion    | Archive
                Proton Cannon | -7/Zion    | Archive
    System Restoration Module | -7/Zion    | Archive
             Hyp. Gauss Rifle | -6/Factory | Hacked

 Robot Schematics 
------------------
 M-28 Smith | -7/Zion | Archive
  K-01 Serf | -7/Zion | Archive
 I-36 Angel | -7/Zion | Archive

 Fabricated
------------
 Hvy. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ContainmentArmoredStick
  Manual?         0
Play Time         01:37:56
  Cumulative      34.0 hours
  Start           2024.05.03 @ 19:45:23
  End             2024.05.03 @ 21:21:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           51
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3064389-5265-4088-a250-fbea49c1bdc7