Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 00:30:05 Player: Zaros426 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (150) 750 Value Destroyed (4641) 4641 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (2843) 2843 TOTAL SCORE: 12754 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 107 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (6) ------ Experimental Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Improved Armor Integrity Analyzer Zionite Weapon Casing > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (5) ---- Experimental Heat Sink Coolant Injector Coolant Injector Hacking Suite System Restoration Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Experimental Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Improved Armor Integrity Analyzer > --- WEAPON ----------- YOLO Cannon Makeshift Sword > --- INVENTORY -------- Armored Treads Wheel Compact Wheel Coolant Injector Coolant Injector Compact Battery Structural Scanner Particle Charger Microactuators Hardened Light Armor Plating Hacking Suite System Restoration Module Advanced Assault Cannon Heavy Flail [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift System Shield Protection Heavy Armor Plating Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Battle Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . . . 4 . . . . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 167 | 6 7 2 1 6 63 22 15 20 10 15 . Power 18 | 1 1 . . . 6 5 3 2 . . . Engine 10 | 1 1 . . . 3 5 . . . . . Core 8 | . . . . . 3 . 3 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 1 . . 1 2 1 1 4 1 7 . Treads 11 | 2 1 . . 1 . . . 4 1 2 . Leg . | . . . . . . . . . . . . Wheel 9 | . . . . . 2 1 1 . . 5 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 65 | 2 4 . 1 3 25 6 5 6 8 5 . Device 30 | 1 . . . 2 11 5 4 4 2 1 . Storage 7 | 1 2 . . . 1 . 1 . . 2 . Processor 12 | . 1 . . . 4 1 . 1 5 . . Hackware 2 | . . . . . . . . 1 1 . . Protection 14 | . 1 . 1 1 9 . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 64 | 1 1 2 . 2 30 10 6 8 1 3 . Energy Gun 9 | 1 . . . . 7 . . . . 1 . Energy Cannon 21 | . 1 2 . 1 10 4 1 1 1 . . Ballistic Gun 2 | . . . . . 1 . . 1 . . . Ballistic Cannon 6 | . . . . . . 3 1 1 . 1 . Launcher 7 | . . . . . 2 3 2 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 17 | . . . . 1 10 . 2 4 . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 5 . . . 5 3 . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 5 | . . . . . 5 . . . . . . Parts Lost 36 | . . . . . 9 1 9 7 . 10 . Power 7 | . . . . . 2 . 2 2 . 1 . Propulsion 7 | . . . . . . . 1 1 . 5 . Utility 11 | . . . . . 5 1 3 1 . 1 . Weapon 11 | . . . . . 2 . 3 3 . 3 . Highest Loss Streak 7 | . . . . . 4 1 3 7 . 5 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 100 100 80 88 83 93 91 78 61 Engine 6 | . 14 14 14 14 4 14 1 . . . . Core 3 | . . . . . 1 . 6 10 7 2 . Treads 12 | . 28 28 28 28 . . . 12 15 10 . Wheel 3 | . . . . . 8 7 7 1 . 2 7 Device 12 | . 2 . . 9 20 17 22 14 14 4 . Storage 10 | . 14 14 14 14 9 7 7 14 7 10 2 Processor 11 | . 8 14 5 . 8 12 14 7 16 30 30 Hackware 2 | . . . . . . . . 6 6 . . Protection 2 | . 3 . 8 4 9 3 . . . . 7 Energy Gun 1 | . 14 . . . 3 . . . . 2 . Energy Cannon 9 | . 13 27 28 23 6 14 7 . . 4 . Ballistic Cannon 1 | . . . . . . 1 4 3 . 2 4 Launcher 1 | . . . . . . 1 2 3 . . . Impact Weapon 6 | . . . . 4 8 3 6 13 14 2 . Slashing Weapon 1 | . . . . . . . . . 6 4 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 11 30 33 36 36 60 75 69 54 47 47 29 Greatest Support 56 | 40 40 40 40 40 40 28 28 56 48 48 16 Greatest Overweight (x) 2 | . . . . . 2 2 2 1 . 1 1 Average Overweight (x) . | . . . . . . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 8 Most Carried 15 | 3 15 15 15 15 15 15 15 15 15 15 10 Average Carried 13 | 2 8 14 14 14 14 14 14 13 13 13 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 15 15 15 15 15 15 15 13 14 10 5 Class Distribution -------------------- 43% | Mutant 14% | Skirmisher 14% | Derelict-Gladiator 12% | Assassin 7% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gladiator | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 2618 | 260 70 20 . 60 809 296 545 397 . 161 . Remotely . | . . . . . . . . . . . . Salvage Created 5025 | 119 728 134 . 65 1793 592 590 541 . 463 . Parts 232 | 14 49 7 . 2 79 39 15 14 . 13 . Haulers Intercepted 4 | . 1 . . . 3 . . . . . . Recyclers Shooed 5 | . 1 . . . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 10 10 2 . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 101 | . 13 . . . 29 14 20 19 . 6 . Melee 8 | . . . . . 6 . 1 1 . . . Guns 5 | . 3 . . . 1 . . 1 . . . Cannons 34 | . 9 . . . 2 10 11 . . 2 . AOE 40 | . . . . . 11 4 8 13 . 4 . Classes Destroyed 17 | 2 6 . . . 4 2 1 1 . 1 . Worker 12 | 1 . 2 . . 7 2 . . . . . Builder 9 | . 2 . . . 5 2 . . . . . Tunneler 8 | 4 . 1 . . 2 1 . . . . . Hauler 4 | . 1 . . . 3 . . . . . . Recycler 7 | . 2 1 . 1 3 . . . . . . Operator 3 | . . . . . 2 1 . . . . . Watcher 6 | . 3 . . . 1 2 . . . . . Swarmer 22 | . 3 . . . 6 3 5 5 . . . Grunt 45 | . 10 . . . 17 4 9 5 . . . Brawler 5 | . . . . . . 2 1 2 . . . Duelist 7 | . . . . . . . 3 4 . . . Sentry 7 | . . . . . 3 1 2 1 . . . Specialist 2 | . . . . . 2 . . . . . . Hunter 2 | . . . . . 1 . . 1 . . . Programmer 4 | . . . . . . 4 . . . . . Behemoth 1 | . . . . . . . . 1 . . . Z-Light 5 | . . . . . . . . . . 5 . Best Kill Streak 12 | 4 3 2 . 1 7 5 7 12 . 3 . Combat Bots Only 12 | . 3 . . . 6 3 7 12 . 3 . Max Kills in Single Turn 4 | 1 1 1 . 1 4 2 2 3 . 3 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 4 1 2 3 . 3 . Melee 1 | . . . . . 1 . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 535 | . 40 3 . . 150 72 139 52 . 70 9 Missed 175 | . 6 1 . . 48 28 44 17 . 27 4 Damage Taken 6428 | . 400 35 . . 1629 617 1599 892 . 1162 94 Core 905 | . 29 7 . . 158 92 293 96 . 193 37 Absorbed by Shields 84 | . . . . . . 80 4 . . . . Redirected to Shielding 66 | . . . . . . . . . . 27 39 Core Remaining (%) 85 | 100 . . . 85 71 . . . . . . Volleys Fired 296 | 14 66 7 . 2 78 42 41 28 . 18 . Largest 3 | 1 2 2 . 2 2 3 3 1 . 1 . Hottest 174 | 50 110 112 . 112 116 174 174 100 . 100 . Shots Fired 458 | 14 130 14 . 4 98 92 60 28 . 18 . Gun 107 | 14 64 . . . 22 . . 7 . . . Cannon 301 | . 66 14 . 4 67 81 47 4 . 18 . Launcher 50 | . . . . . 9 11 13 17 . . . Special . | . . . . . . . . . . . . Kinetic 61 | . . . . . . 17 28 8 . 8 . Thermal 291 | 14 130 . . . 51 64 19 3 . 10 . Explosive 50 | . . . . . 9 11 13 17 . . . Electromagnetic 56 | . . 14 . 4 38 . . . . . . Robot Hit Streak 12 | 3 9 4 . 1 7 12 12 3 . 3 . Robot Miss Streak 7 | 3 6 1 . 1 3 7 7 3 . 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 305 | 7 68 7 . 2 99 47 47 13 . 15 . Core Hits 255 | 5 26 3 . 1 46 50 79 31 . 14 . Critical Kills 3 | . 2 . . . . . . 1 . . . Critical Parts Destroyed 5 | . . . . . 5 . . . . . . Critical Strikes 19 | 1 9 . . . 6 . . 2 . 1 . Burn 8 | 1 7 . . . . . . . . . . Meltdown 3 | . 2 . . . . . . 1 . . . Corrupt 1 | . . . . . 1 . . . . . . Smash 6 | . . . . . 5 . . 1 . . . Sever 1 | . . . . . . . . . . 1 . Melee Attacks 204 | . . . . 2 88 8 25 51 17 13 . Impact 190 | . . . . 2 88 8 25 51 16 . . Slashing 14 | . . . . . . . . . 1 13 . Piercing . | . . . . . . . . . . . . Sneak Attacks 17 | . . . . 1 13 . . 3 . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks 8 | . . . . . 5 . 2 1 . . . Damage Inflicted 13889 | 100 1114 169 . 71 4673 2074 2071 1960 . 1657 . Guns 911 | 100 418 . . . 356 . . 37 . . . Cannons 4555 | . 690 169 . 22 847 1170 989 234 . 434 . Explosions 4968 | . . . . . 1195 904 974 1239 . 656 . Melee 3449 | . . . . 49 2275 . 108 450 . 567 . Ramming 6 | . 6 . . . . . . . . . . Kinetic 1033 | . . . . . . 254 663 37 . 79 . Thermal 4645 | 100 1108 . . . 872 916 326 312 . 1011 . Explosive 3914 | . . . . . 875 904 974 1161 . . . Electromagnetic 842 | . . 169 . 22 651 . . . . . . Impact 2882 | . . . . 49 2275 . 108 450 . . . Slashing 567 | . . . . . . . . . . 567 . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . 11 5 . . . . . Average Corruption 5 | . . . . . 6 2 . . . . . Corruption Purged 5 | . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 76 | . . . . . 57 19 . . . . . Message Errors 17 | . . . . . 9 8 . . . . . Matter Fused 20 | . . . . . 17 3 . . . . . Heat Flow Errors 7 | . . . . . 6 1 . . . . . Energy Discharges 12 | . . . . . 9 3 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . 6 . . . . . . Data Loss (major) 3 | . . . . . 1 2 . . . . . Misfires 6 | . . . . . 4 2 . . . . . Alerts 2 | . . . . . 2 . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1382 | . . 5 . 9 928 80 36 176 . 148 . Projectiles 157 | . . 5 . . 49 44 . . . 59 . Explosions 157 | . . . . . 15 36 30 64 . 12 . Melee 1068 | . . . . 9 864 . 6 112 . 77 . Knockbacks 40 | . 1 . . . 6 11 21 1 . . . Impact 7 | . 1 . . . 5 . . 1 . . . Kinetic 32 | . . . . . . 11 21 . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 503 | . . . . . 228 . 106 169 . . . Shots 16 | . . . . . 6 . 4 6 . . . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 443 | 60 443 102 . 60 247 197 191 84 . 123 . Average Temperature 79 | 21 110 37 . 31 52 87 65 30 . 55 . Received Heat Transfer 1707 | . 192 9 . . 648 68 307 99 . 339 45 Effects 1 | . 1 . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . 1 . . 3 . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . Parts Fried 30 | . . 2 . . 24 . . 4 . . . Impact Corruptions 39 | . . . . 1 32 . 1 5 . . . Robots Melted 3 | . 2 . . . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . . . 1 . . . Parts Melted 13 | . 9 . . . 3 . . . . 1 . Heat Transferred 7308 | 370 3182 . . . 1188 1184 444 240 . 700 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 816 | 25 285 163 . 5 816 393 . . . . . Initial 350 | . 16 80 . . . 350 . . . . . Average 213 | 7 134 58 . . 444 187 . . . . . Maximum Alert Level 3 | . 1 . . . 3 1 . . . . . Low Security (%) 62 | 100 74 100 . 100 20 63 . . . . . Level 1 22 | . 25 . . . 30 36 . . . . . Level 2 6 | . . . . . 20 . . . . . . Level 3 8 | . . . . . 28 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 5 1 . . 10 7 . 1 . . . Investigation 8 | . 4 1 . . 2 1 . . . . . Extermination 4 | . . . . . . 4 . . . . . Reinforcement 8 | . 1 . . . 5 2 . . . . . Assault 4 | . . . . . 3 . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 3 | . . . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 157 | . 26 5 . . 55 19 22 15 . 12 3 Peak Tracking Total 16 | . 3 2 . . 7 3 7 16 . 6 3 Tactical Retreats 15 | . . 1 . . 10 1 1 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 7 | . 1 . . . 4 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Most Traps Carried 1 | . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 15 | . . . . . 8 1 1 1 3 1 . Max in Single Turn 1 | . . . . . 1 1 1 1 1 1 . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 37 | . 9 1 2 . 12 13 . . . . . Terminals 24 | . 7 . . . 8 9 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . Total Hacks 101 | . 25 1 24 . 25 26 . . . . . Successful 57 | . 13 1 24 . 9 10 . . . . . Failed 44 | . 12 . . . 16 16 . . . . . Catastrophic 15 | . 4 . . . 6 5 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 37 | . 15 . 1 . 9 8 . . 4 . . Terminals 59 | . 23 . . . 16 20 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . . . . Scanalyzers 7 | . . . . . 4 3 . . . . . Garrison Access 4 | . . . . . 2 2 . . . . . Terminal Hacks 48 | . 11 1 24 . 5 7 . . . . . Record 23 | . . . 23 . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 4 | . 3 . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . Alert Level 3 | . 1 . . . 1 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 2 . . . . . Insert Component 3 | . . . . . 1 2 . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 4 | . 2 . . . 2 . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . Tunnel 4 | . 2 . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 7 . . . 8 12 . . . . . Full Trace Events 3 | . 2 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 4 | . . 4 . . . . . . . . . Largest Group 4 | . . 4 2 2 2 . . . . . . Highest-Rated Group 71 | . . 71 32 32 32 . . . . . . Highest-Rated Ally 31 | . . 31 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 33 | . . 27 . . 6 . . . . . . Total Damage 325 | . . 263 . . 62 . . . . . . Kills 5 | . . 4 . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 4 | . 3 . . . 1 . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 17491 | 118 1486 1099 1230 922 2416 1757 2340 2782 2503 806 32 Spaces Moved 10472 | 52 697 661 766 562 1315 1152 1654 1689 1441 450 33 Core 14 | 4 . . . . . . . . . . 10 Treads 5809 | 48 697 661 766 562 13 . . 1313 1441 308 . Legs . | . . . . . . . . . . . . Wheels 4649 | . . . . . 1302 1152 1654 376 . 142 23 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 115 115 115 165 115 50 Average Speed 143 | 151 160 160 160 160 115 129 117 152 169 151 88 Slowest Speed 250 | 160 160 160 160 160 160 130 130 170 170 250 115 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 69 | 4 88 100 92 86 75 31 95 99 87 68 12 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 12 | . 2 1 1 . 2 . 1 1 4 . . Known Exits Taken 6 | . 1 1 1 . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 . . . 1 1 . 1 1 . . . Scrap Searched 16 | . . 2 . 2 . . 4 4 4 . . Spaces Dug 127 | . . . . 1 25 10 38 51 . 2 . Terrain Destroyed 491 | . . . . 1 118 36 110 155 . 71 . Melee 81 | . . . . 1 24 8 12 34 . 2 . Projectile 24 | . . . . . 8 10 3 1 . 2 . AOE 386 | . . . . . 86 18 95 120 . 67 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 12137 | 74 940 690 773 575 1968 1318 1966 1793 1480 523 37 Wait 860 | . 139 10 . . 387 81 226 1 . 16 . Move 10461 | 51 696 660 765 561 1314 1151 1653 1688 1440 449 33 Hop . | . . . . . . . . . . . . Pick Up 81 | 3 20 5 3 1 19 6 6 5 5 7 1 Fast Attach 59 | 6 1 . . 2 21 10 6 5 6 2 . Attach 45 | . . . 1 . 16 3 5 9 3 8 . Detach 6 | . . . . . 2 . . 3 . 1 . Swap 63 | . 6 2 . 4 26 9 4 6 1 5 . Drop 87 | . 11 5 4 3 29 8 4 6 10 4 3 Fire 296 | 14 66 7 . 2 78 42 41 28 . 18 . Melee 177 | . . . . 2 76 8 21 42 15 13 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 6) 733 | -10/Materials | Discovered new exit (range 5) 759 | -10/Materials | Identified exit to Materials 996 | -10/Materials | Discovered new exit (range 7) 1004 | -10/Materials | Identified exit to Mines 1192 | -10/Materials | Discovered exit to Materials (range 9) 1605 | -10/Materials | Entered Mines 1614 | -10/Mines | Met a Derelict shopkeep closing up shop 1624 | -10/Mines | Met a Derelict bent on vengeance 1717 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1811 | -10/Mines | Received a Mining Laser from a helpful Derelict 1818 | -10/Mines | Discovered exit to Materials (range 3) 2005 | -10/Mines | Learned location of Storage (-7) 2053 | -10/Mines | Found a hidden stash of uninstalled traps 2092 | -10/Mines | Discovered exit to Materials (range 8) 2486 | -10/Mines | Discovered new exit (range 6) 2498 | -10/Mines | Identified exit to Subcaves 2698 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2698 | -10/Mines | Discovered new exit (range 5) 2702 | -10/Mines | Identified exit to Exiles 2704 | -10/Mines | Entered Exiles 2704 | -10/Exiles | Accompanied by 2 allies 2733 | -10/Exiles | Discovered new exit (range 14) 2752 | -10/Exiles | Identified exit to Mines 2788 | -10/Exiles | Met 8R-AWN 2810 | -10/Exiles | Met EX-HEX 2874 | -10/Exiles | Met EX-BIN 2892 | -10/Exiles | Aligned with FarCom system 2893 | -10/Exiles | Given EX-Vault access code 2932 | -10/Exiles | Opened EX-Vault 2967 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3153 | -10/Exiles | Found YOLO Cannon 3231 | -10/Exiles | Met EX-DEC 3244 | -10/Exiles | Learned location of Zion (-7) 3331 | -10/Exiles | Visited The Gauntlet 3906 | -10/Exiles | Discovered exit to Mines (range 14) 3934 | -10/Exiles | Left Exiles lab with YOLO Cannon 3934 | -10/Exiles | Entered Mines 3934 | -9/Mines | Accompanied by 2 allies 4210 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4213 | -9/Mines | Found Prototype Device 4213 | -9/Mines | Identified Exp. Sensor Array 4260 | -9/Mines | Discovered new exit (range 7) 4274 | -9/Mines | Learned Materials non-interactive machine intel 4279 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4555 | -9/Mines | Discovered new exit (range 5) 4856 | -9/Mines | Entered Materials 4856 | -8/Materials | Accompanied by 2 allies 4856 | -8/Materials | Evolved 4 slots: Utility x4 4857 | -8/Materials | Loaded intel: 41 non-interactive machine locations 5393 | -8/Materials | Build established: Skirmisher 6081 | -8/Materials | Lost 4 parts (1p1u2w) 6339 | -8/Materials | Discovered new exit (range 16) 6389 | -8/Materials | System corruption reached 10% 6608 | -8/Materials | Build established: Assassin 6993 | -8/Materials | Discovered new exit (range 10) 7256 | -8/Materials | First assault squad dispatched 7272 | -8/Materials | Entered Factory 7272 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7273 | -7/Factory | Identified exit to Storage 7418 | -7/Factory | Identified exit to DSF 7961 | -7/Factory | Discovered new exit (range 12) 8104 | -7/Factory | Identified exit to Lower Caves 8516 | -7/Factory | Build established: Skirmisher 9029 | -7/Factory | Entered Lower Caves 9277 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9330 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9377 | -7/Lower Caves | Lost 3 parts (2p1u) 9388 | -7/Lower Caves | Destroyed 7 combat bots 10420 | -7/Lower Caves | Lost 3 parts (1n2w) 10422 | -7/Lower Caves | Core integrity fell below 50% 10683 | -7/Lower Caves | Build established: Scavenger-Mutant 10837 | -7/Lower Caves | Learned location of Extension (-4) 10847 | -7/Lower Caves | Discovered new exit (range 5) 10863 | -7/Lower Caves | Spotted B-75 Beast 11369 | -7/Lower Caves | Entered another Lower Caves area 11387 | -7/Lower Caves | Learned Factory emergency access door positions 11394 | -7/Lower Caves | Discovered new exit (range 11) 11404 | -7/Lower Caves | Build established: Mutant 11661 | -7/Lower Caves | Spotted B-75 Beast 11839 | -7/Lower Caves | Destroyed B-75 Beast 12710 | -7/Lower Caves | Discovered new exit (range 13) 12718 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12774 | -7/Lower Caves | Destroyed 12 combat bots 12779 | -7/Lower Caves | Lost 7 parts (2p1n1u3w) 13196 | -7/Lower Caves | Build established: Derelict-Mutant 14151 | -7/Lower Caves | Entered Zion 14208 | -7/Zion | Build established: Derelict-Gladiator 14397 | -7/Zion | Discovered new exit (range 12) 14469 | -7/Zion | Learned location of Data Miner (-6) 14788 | -7/Zion | Received a visual enhancement algorithm 15006 | -7/Zion | Learned location of Armory (-3) 15162 | -7/Zion | Learned location of Warlord (-4) 15169 | -7/Zion | Learned Factory terminal intel 15580 | -7/Zion | Rebuked by Imprinter 16436 | -7/Zion | Found Prototype Processor 16436 | -7/Zion | Identified Exp. Core Analyzer 16441 | -7/Zion | Found Prototype Hackware 16441 | -7/Zion | Identified Exp. Hacking Suite 16445 | -7/Zion | Found Prototype Processor 16445 | -7/Zion | Identified Exp. Terrain Scan Processor 16448 | -7/Zion | Found Prototype Processor 16448 | -7/Zion | Identified Exp. Signal Interpreter 16649 | -7/Zion | Discovered new exit (range 3) 16649 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16652 | -7/Zion | Identified exit to Deep Caves 16654 | -7/Zion | Entered Deep Caves 16725 | -7/Deep Caves | Build established: Mutant 16885 | -7/Deep Caves | Attacked by Z-Imprinter 16909 | -7/Deep Caves | Core integrity fell below 20% 16914 | -7/Deep Caves | Destroyed Z-Imprinter 16941 | -7/Deep Caves | Lost 3 parts (1p1n1w) 17135 | -7/Deep Caves | Z-Facility disabled 17173 | -7/Deep Caves | Found Prototype Protection 17174 | -7/Deep Caves | Identified Zio. Weapon Casing 17329 | -7/Deep Caves | Discovered new exit (range 7) 17385 | -7/Deep Caves | Spotted AG-06598 17394 | -7/Deep Caves | Exposed GOLEM chamber 17395 | -7/Deep Caves | Triggered Deep Caves wall 17459 | -7/Deep Caves | Identified exit to Proximity Caves 17460 | -7/Deep Caves | Entered Proximity Caves 17481 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 17492 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 17167_ Acquired 21 matter. 17170_ Acquired 25 matter. 17173_ Acquired Prototype Protection. 17174_ Identified Zio. Weapon Casing. 17329_ EXIT=FOUND 17403_ A GOLEM Unit tumbles out of the Wall Chamber. 17404_ GOLEM Unit springs to life. 17405_ AG-15619 GOLEM Unit beginning Prototype Leg integration. 17443_ Com. Battery destroyed. 17443_ Lgt. Treads destroyed. 17447_ Zio. Laser-S destroyed. 17448_ Arm. Treads destroyed. 17450_ Wheel destroyed. 17459_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 17471_ Dropped Lrg. Storage Unit. 17471_ Dropped Hrd. Light Armor Plating. 17473_ Acquired Exp. Heat Sink. 17487_ Dropped Adv. Assault Cannon. Map ----- +----------------------------------------------------+ | ????????????????? ??? ??# #?????? | | ??????????????????? ???? #?## #?????? | | ????????????????????# ###?? #?# #?????? | | ?????????????????????# ??# ### #####?? | | ?????????????????????# ### ## #?? | | ??????????????????????# #??? | | ??????????????????????# #???? | | ??????????????????????# #???? | | ?????????????????????## #### | | ?????????????????????# | | ?????????????????????### ## | | ???????????????????????### ## ##### | | ?????????????????????????## ## #????? | | ??????????????????????????## !/!## #???? | | ???????????????????????????## !!#### ####???? | | ???????????????????????????## !#??## #??????? | | ???????????????????????????# #???# #?????? | | ???????????????????????????# #???# #?????? | | ???????????????????????????# #???# ###?????? | | ?????????????????#????????## #???# #???????? | | ?????????????????? ?????## g#???# ##???????? | | ??????????????????? ??### g #???## ##????????? | | ????????????????????# ?# #?????##?????????? | | ????????????????????# # ###??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# @ #??????????????? | | ?????????????????????# ### l ##?????????????? | | ?????????????????????# ?# ]#?????????????? | | ?????????????????????#??# #?????????????? | | ????????????????????????## ## ####?????????????? | | ?????????????????????????########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 825 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 16 Defensive Hacking 11 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearBottomlessShotgun Manual? 0 Play Time 02:23:53 Cumulative 74.8 hours Start 2024.04.27 @ 21:57:08 End 2024.04.28 @ 00:30:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8ad7022f-216f-4c8e-9e0a-f1c1a3053bcf