Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.12 @ 18:09:24 Player: DUMBBITCHINDYSTOPIA Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (175) 875 Value Destroyed (4535) 4535 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8650 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 40/100 System Corruption 1% Temperature Cool (18) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Microactuators Medium Reactive Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Improved Heavy Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Visual Processing Unit Improved Light Armor Plating Medium Reactive Plating Improved EM Pulse Cannon Katana Makeshift Axe [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Axe Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Rocket Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 . 2 . 1 . Weapon . | . . . . . . . . Parts Attached 195 | 8 11 44 13 49 31 23 16 Power 11 | 1 . 3 . 4 1 1 1 Engine 9 | 1 . 3 . 3 1 1 . Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 36 | 2 1 10 3 11 5 1 3 Treads 2 | . . 2 . . . . . Leg 28 | 2 1 5 3 8 5 1 3 Wheel . | . . . . . . . . Hover 6 | . . 3 . 3 . . . Flight . | . . . . . . . . Utility 52 | 3 3 9 2 11 10 9 5 Device 23 | 1 . 2 . 6 6 6 2 Storage 6 | 1 2 3 . . . . . Processor 5 | 1 1 1 1 . . . 1 Hackware 1 | . . . . . . 1 . Protection 17 | . . 3 1 5 4 2 2 Artifact . | . . . . . . . . Weapon 96 | 2 7 22 8 23 15 12 7 Energy Gun 25 | 2 1 7 . 5 4 4 2 Energy Cannon 25 | . 1 9 3 6 . 2 4 Ballistic Gun 7 | . 2 4 . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 33 | . . 2 5 12 7 6 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . 3 . . . . . . Unidentified Prototypes 11 | . . 4 . 3 3 1 . Parts Lost 30 | . . 4 2 2 2 1 19 Power 3 | . . . . . . . 3 Propulsion 11 | . . 2 2 1 . . 6 Utility 9 | . . 1 . . 1 1 6 Weapon 7 | . . 1 . 1 1 . 4 Highest Loss Streak 19 | . . 2 2 1 1 1 19 Average Slot Usage (%) 97 | . 100 95 97 97 98 98 92 Engine 11 | . 14 11 11 8 8 15 14 Leg 24 | . 28 22 30 21 26 23 22 Hover 2 | . . 7 . 3 . . . Device 9 | . 3 4 . 17 12 13 14 Storage 9 | . 10 10 11 9 9 7 7 Processor 9 | . 14 11 11 9 9 7 7 Hackware 1 | . . . . . . 6 6 Protection 7 | . . 5 11 9 13 8 7 Energy Gun 3 | . 9 6 . . . . 2 Energy Cannon 2 | . 7 5 . . . . 2 Ballistic Gun 2 | . 8 4 . . . . . Slashing Weapon 10 | . . 5 21 16 17 12 4 Naked Turns . | . . . . . . . . Heaviest Build 80 | 12 25 36 39 42 41 80 73 Greatest Support 50 | 20 20 30 33 45 47 50 50 Greatest Overweight (x) 7 | 1 1 6 3 3 1 1 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 8 10 10 10 10 10 Most Carried 10 | 1 7 8 10 10 10 10 10 Average Carried 8 | . 3 6 9 9 9 9 9 Final Capacity 10 | 4 10 10 10 10 10 10 10 Final Carried 10 | 1 7 8 10 10 10 10 . Class Distribution -------------------- 55% | Mutant 21% | Scavenger-Mutant 13% | Hacker-Mutant 9% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Gladiator | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Matter Collected 2501 | 198 201 674 196 483 441 205 103 Remotely . | . . . . . . . . Salvage Created 6506 | 131 248 1544 301 1514 1545 853 370 Parts 391 | 6 21 101 13 99 75 56 20 Haulers Intercepted 17 | . 2 6 . 3 5 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 20 Prevented 3 | . . . . . . . 3 Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 118 | . 9 25 7 29 24 14 10 Melee 82 | . . 7 6 27 23 12 7 Guns 19 | . 7 8 . 1 1 2 . Cannons 14 | . 2 9 1 1 . . 1 Classes Destroyed 14 | 2 3 5 1 1 . 1 1 Worker 6 | . . 4 . 1 1 . . Builder 1 | . . 1 . . . . . Tunneler 3 | 2 . . 1 . . . . Hauler 17 | . 2 6 . 3 5 1 . Recycler 9 | 1 . 3 . 2 1 2 . Operator 5 | . . 2 . 1 1 1 . Watcher 16 | . 2 5 . 4 2 3 . Swarmer 49 | . 9 13 . 10 3 7 7 Grunt 38 | . . 2 6 11 14 3 2 Duelist 2 | . . . 1 1 . . . Sentry 23 | . . 10 . 6 6 1 . Hunter 4 | . . . . 1 1 2 . Programmer 1 | . . . . . . 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | 3 5 6 3 7 4 4 3 Combat Bots Only 6 | . 4 4 3 6 4 4 3 Max Kills in Single Turn 3 | 1 2 2 1 1 3 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Damage Taken 6236 | . 190 1028 283 823 714 671 2527 Core 1147 | . 35 154 54 121 79 97 607 Absorbed by Shields 345 | . . 118 . . . 92 135 Core Remaining (%) 74 | 100 86 . 48 . 63 . . Volleys Fired 173 | 4 37 75 12 13 14 12 6 Largest 2 | 2 2 2 2 2 1 2 2 Hottest 138 | 90 90 136 120 121 61 134 138 Shots Fired 293 | 8 61 140 17 22 14 20 11 Gun 186 | 8 48 102 . 7 3 14 4 Cannon 96 | . 13 38 17 15 . 6 7 Launcher 11 | . . . . . 11 . . Special . | . . . . . . . . Kinetic 49 | . 9 40 . . . . . Thermal 220 | 8 52 100 17 22 3 14 4 Explosive 11 | . . . . . 11 . . Electromagnetic 13 | . . . . . . 6 7 Robot Hit Streak 16 | 4 13 15 16 12 2 6 12 Robot Miss Streak 4 | 1 3 4 . 4 1 3 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 1 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 457 | 5 43 135 36 86 74 46 32 Core Hits 194 | 4 15 49 10 41 41 21 13 Critical Hits 14 | . . 3 1 3 5 2 . Critical Kills 8 | . . 1 1 2 3 1 . Critical Parts Destroyed 6 | . . 2 . 1 2 1 . Melee Attacks 297 | . 3 33 22 87 91 38 23 Impact . | . . . . . . . . Slashing 294 | . . 33 22 87 91 38 23 Piercing . | . . . . . . . . Sneak Attacks 22 | . 1 . 4 6 8 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 27 | . . 3 2 8 11 3 . Damage Inflicted 14747 | 82 547 2944 1282 3241 3481 1819 1351 Guns 2195 | 82 319 1293 . 140 40 212 109 Cannons 1660 | . 228 590 365 146 . 158 173 Explosions 295 | . . . . . 295 . . Melee 10575 | . . 1057 917 2955 3146 1449 1051 Ramming 22 | . . 4 . . . . 18 Kinetic 481 | . 40 441 . . . . . Thermal 3043 | 82 507 1442 365 286 40 212 109 Explosive 295 | . . . . . 295 . . Electromagnetic 331 | . . . . . . 158 173 Impact . | . . . . . . . . Slashing 10575 | . . 1057 917 2955 3146 1449 1051 Piercing . | . . . . . . . . Highest Corruption 6 | . . 6 6 . . 1 1 Average Corruption 3 | . . 5 6 . . 1 1 Corruption Purged . | . . . . . . . . Effects 100 | . . 64 25 . . 2 9 Message Errors 28 | . . 14 7 . . 2 5 Matter Fused 22 | . . 13 9 . . . . Heat Flow Errors 7 | . . 4 3 . . . . Energy Discharges 11 | . . 8 1 . . . 2 Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 11 | . . 7 2 . . . 2 Data Loss (major) 6 | . . 5 1 . . . . Misfires 6 | . . 6 . . . . . Targeting Errors 6 | . . 4 2 . . . . Weapon Failures 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 940 | . . 63 336 212 82 62 185 Projectiles 86 | . . . 45 . . 26 15 Explosions . | . . . . . . . . Melee 854 | . . 63 291 212 82 36 170 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 80 | . . 2 . . 73 . 5 Shots 3 | . . . . . 3 . . Rammed 6 | . . 1 . . . . 5 Targets Rammed 9 | . . 1 . . . . 8 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 592 | 60 252 592 263 246 37 306 225 Average Temperature 102 | 24 67 129 90 95 16 112 69 Received Heat Transfer 2134 | . . 216 141 288 369 40 1080 Effects 21 | . . 20 1 . . . . Shutdowns 3 | . . 3 . . . . . Energy Bleed 3 | . . 2 1 . . . . Interference 6 | . . 6 . . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 3 | . . 3 . . . . . Damage (minor) 1 | . . 1 . . . . . Damage (major) 4 | . . 4 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . . . . 4 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 10 | . 2 6 1 1 . . . Heat Transferred 6011 | 223 1237 2886 592 481 74 370 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Peak Influence 408 | 15 196 269 148 344 408 267 . Initial 37 | . 8 2 33 6 37 . . Average 98 | 5 39 90 67 182 127 76 . Maximum Alert Level 2 | . . 1 . 1 2 1 . Low Security (%) 86 | 100 100 90 100 62 75 93 . Level 1 13 | . . 9 . 37 23 6 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . 3 3 4 . Investigation 2 | . . . . 1 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 6 | . . . . 2 2 2 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Distress Signals 10 | . . 2 . 6 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 179 | . 15 34 11 47 32 19 21 Peak Tracking Total 11 | . 4 4 3 5 4 4 11 Tactical Retreats 12 | . . 1 2 3 4 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Traps Triggered 6 | . . 4 . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 11 | . . 11 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Machines Disabled 5 | . . . . . 4 1 . Max in Single Turn 1 | . . . . . 1 1 . Garrison Access 3 | . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Machines Accessed 47 | . 5 12 . 7 14 9 . Terminals 36 | . 5 11 . 5 11 4 . Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . . 1 . . 2 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 148 | . 17 40 . 21 43 27 . Successful 102 | . 12 29 . 19 28 14 . Failed 46 | . 5 11 . 2 15 13 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 37 | . 9 12 . 5 3 8 . Terminals 113 | . 17 36 . 12 32 16 . Fabricators 4 | . . . . . . 4 . Repair Stations 16 | . . 4 . . 10 2 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 8 | . . . . 8 . . . Garrison Access 5 | . . . . 1 1 3 . Terminal Hacks 51 | . 8 18 . 6 15 4 . Record 1 | . . 1 . . . . . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 4 | . 2 1 . . 1 . . Open Door 5 | . . . . . 5 . . Branch Access Points 2 | . . 1 . . . 1 . Emergency Access Points 2 | . . . . 2 . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 8 | . . 3 . 2 3 . . Locate Traps 7 | . 2 1 . 1 3 . . Disarm Traps 3 | . . 3 . . . . . Dispatch Records 1 | . . 1 . . . . . Security Status 1 | . . . . . 1 . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Reinforcement Status 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 7 | . 2 3 . . 2 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 16 | . . 4 . . 10 2 . Scan Component 8 | . . 2 . . 5 1 . Repair 8 | . . 2 . . 5 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . . 7 . . . Insert Component 4 | . . . . 4 . . . Analyze 3 | . . . . 3 . . . Garrison Access Hacks 5 | . . . . 1 1 3 . Unlock Access 1 | . . . . . . 1 . Seal Access 3 | . . . . 1 1 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 21 | . 4 7 . 5 2 3 . Terminals 20 | . 4 7 . 4 2 3 . Track 5 | . 2 1 . 1 . 1 . Botnet 15 | . 2 6 . 3 2 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Extract 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 43 | . 6 12 . 5 12 8 . Full Trace Events 3 | . 2 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built 1 | . . . . . . 1 . Matter 153 | . . . . . . 153 . Time 40 | . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . 1 . Part Schematics Acquired 6 | . . . . 6 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . . 2 . . 5 1 . Time 270 | . . 52 . . 196 22 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat 1 | . 1 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . no_distress 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 9 | . . . . . . 9 . Highest-Rated Ally 9 | . . . . . . 9 . Total Orders 6 | . . . . . 1 5 . TUNNEL 1 | . . . . . . 1 . EXPLORE 3 | . . . . . 1 2 . RETURN 2 | . . . . . . 2 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 4 | . . . 2 . . . 2 Drone Launches 8 | . . . . . 4 4 . Drone Recoveries 4 | . . . . . . 4 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Turns Passed 9963 | 82 1052 2540 966 1291 1613 1498 921 Spaces Moved 5870 | 48 697 1622 644 700 833 807 519 Core 9 | 4 . 4 . . . . 1 Treads 48 | . . 48 . . . . . Legs 5175 | 44 697 1087 644 545 833 807 518 Wheels . | . . . . . . . . Hover 638 | . . 483 . 155 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 52 120 102 120 123 120 Average Speed 130 | 117 129 122 124 131 121 147 153 Slowest Speed 400 | 150 150 350 210 230 150 153 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 4 82 90 99 51 77 19 77 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . Scrap Searched 3 | . . . 1 . . . 2 Spaces Dug 44 | . . . . . 44 . . Terrain Destroyed 112 | . . . 1 6 105 . . Melee 1 | . . . . . 1 . . Projectile 7 | . . . 1 6 . . . AOE 104 | . . . . . 104 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Total 7635 | 62 785 1993 761 998 1377 1065 594 Wait 928 | . 23 149 53 124 392 175 12 Move 5863 | 47 696 1621 643 699 832 806 519 Hop . | . . . . . . . . Pick Up 98 | 2 8 36 11 16 16 6 3 Fast Attach 47 | 7 3 12 2 10 6 5 2 Attach 39 | 1 . 9 3 6 6 2 12 Detach 3 | . . . . 1 . . 2 Swap 110 | . 8 23 8 34 19 16 2 Drop 111 | 1 7 38 11 24 16 9 5 Fire 173 | 4 37 75 12 13 14 12 6 Melee 254 | . 3 29 18 71 76 34 23 Ram 3 | . . 1 . . . . 2 Kick 6 | . . . . . . . 6 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 15) 525 | -10/Materials | Discovered new exit (range 14) 916 | -10/Materials | Discovered new exit (range 8) 970 | -10/Materials | Discovered new exit (range 3) 1135 | -10/Materials | Entered another Materials area 1135 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1451 | -9/Materials | Identified exit to Mines 1491 | -9/Materials | Discovered new exit (range 8) 1650 | -9/Materials | Build established: Scavenger-Mutant 2279 | -9/Materials | Build established: Mutant 2562 | -9/Materials | Discovered new exit (range 15) 3441 | -9/Materials | Repaired Aluminum Leg 3468 | -9/Materials | Repaired Med. Storage Unit 3518 | -9/Materials | Discovered new exit (range 3) 3675 | -9/Materials | Entered Mines 3786 | -9/Mines | Discovered new exit (range 10) 3832 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3965 | -9/Mines | Discovered new exit (range 5) 3966 | -9/Mines | Learned Materials garrison access intel 4095 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4194 | -9/Mines | Build established: Scavenger-Mutant 4306 | -9/Mines | Learned location of Storage (-8) 4528 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4529 | -9/Mines | Core integrity fell below 50% 4641 | -9/Mines | Entered Materials 4641 | -8/Materials | Evolved 2 slots: Utility x2 4642 | -8/Materials | Identified exit to Storage 4643 | -8/Materials | Loaded intel: 1 garrison access location 5737 | -8/Materials | Build established: Mutant 5790 | -8/Materials | Discovered new exit (range 7) 5805 | -8/Materials | Discovered exit to Storage (range 15) 5932 | -8/Materials | Entered Storage 6971 | -8/Storage | Repaired Deuterium Engine 7011 | -8/Storage | Repaired Imp. Light Armor Plating 7050 | -8/Storage | Repaired Carbon-fiber Leg 7112 | -8/Storage | Repaired Microactuators 7151 | -8/Storage | Repaired Carbon-fiber Leg 7447 | -8/Storage | Discovered new exit (range 13) 7545 | -8/Storage | Entered Factory 7545 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7949 | -7/Factory | Build established: Hacker-Mutant 8065 | -7/Factory | Fabricated T-07 Excavator (x1) 8363 | -7/Factory | Identified exit to Lower Caves 8524 | -7/Factory | Garrison activated, responded to threat 8540 | -7/Factory | Identified exit to Garrison 8595 | -7/Factory | Repaired Microactuators 9021 | -7/Factory | Build established: Hacker-Gladiator 9043 | -7/Factory | Entered Lower Caves 9086 | -7/Lower Caves | Identified exit to Lower Caves 9517 | -7/Lower Caves | Spotted B-75 Beast 9775 | -7/Lower Caves | Destroyed B-75 Beast 9822 | -7/Lower Caves | Learned Factory terminal intel 9917 | -7/Lower Caves | Attracted the attention of an 0b10 base 9943 | -7/Lower Caves | Core integrity fell below 50% 9959 | -7/Lower Caves | Core integrity fell below 20% 9964 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09941_ Lgt. Nuclear Core fries itself beyond repair. 09941_ Autogun fries itself beyond repair. 09943_ Destroyed VTOL Module. 09945_ Kicked S-27 Virus out of the way. 09946_ Slammed into S-27 Virus. 09946_ Destabilizing: Core damaged (-7). 09947_ Kicked S-27 Virus out of the way. 09948_ Lgt. Nuclear Core self-destruct mechanism malfunctions. 09949_ Kicked S-27 Virus out of the way. 09950_ Acquired 23 matter. 09950_ Carbon-fiber Leg destroyed. 09951_ Slammed into S-27 Virus. 09953_ Carbon-fiber Leg destroyed. 09955_ Imp. Heavy Laser destroyed. 09958_ Slammed into G-47 Trooper. 09959_ Slug penetrates Wall. 09959_ Imp. Cooling System destroyed. 09960_ Imp. Heat Sink destroyed. 09961_ Slammed into G-47 Trooper. 09962_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#!% | | ?????????????????????????????????????????????### = | | ????????????????????????????????###??????????# # | | ???????????????????????????????? ?????????###" | | ???????????????????????????????? #????????# | | ?????????????????????##++#???#### #????##### | | ??????????????????"??# ?? # #???## ## | | ?????????????????#" ?# ?? # #??## | | ?????????????????#" ?# ?? # #??# | | ?????????????????#" # ## ## #??# | | ????????????###??#" # # #### | | ???????????? ?#" # + | | ?????????????% # + #### | | ??????????????? + " " # ### ##??# | | ???????????????? + """"" # #?#####??# ## | | ?????????????????# # #????????## #? | | ?????????????????#T ?# #?????????# ## | | ?????????????????#" "??# #?????????# | | ?????????????????#"" "??# #?????????# | | ??????????? ?????""""" % "??# #????????? | | ??????????# ########/g###### #????????? | | ?????????????# Y g* % ##??????? | | ?????????????## sgsss ! ##????? | | ??????????????###### g @ #????? | | ???????????????????## % #### #????? ## # | | ????????????????????## ### ##???##?????#??#### | | ?????????????????????#####?#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 50 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Melee Speed Boost 40 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Extracted Imp. Sensor Array | -8/Materials | Extracted Utility Shielding | -8/Materials | Extracted Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked Fabricated ------------ T-07 Excavator | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed ChargeSmallInverter Manual? 0 Play Time 01:43:37 Cumulative 15.1 hours Start 2021.02.12 @ 16:28:34 End 2021.02.12 @ 18:09:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 3 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: da7ff430-78ff-4917-88a5-b22f0ff426f8