Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 12:41:57 Player: Steed Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1248) 1248 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (866) 866 TOTAL SCORE: 6649 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 865 Friendly Fire -12 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Thermal Generator Molecular Deconstructor Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Neutron Cannon Heavy Battle Rifle Heavy Flak Cannon > --- INVENTORY -------- Ion Engine Improved Thermal Converter Advanced Thermal Generator Improved Heavy Armor Plating Improved Heavy Armor Plating Molecular Deconstructor [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 4 | . . 1 . . . 1 . . 2 Weapon 3 | . . . . . . 3 . . . Parts Attached 80 | 7 6 17 1 2 6 16 8 13 4 Power 12 | 1 . 4 1 . . 3 1 2 . Engine 10 | 1 . 4 1 . . 3 . 1 . Core 2 | . . . . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 24 | 2 5 8 . . 3 4 2 . . Treads 2 | . . . . . . . 2 . . Leg 12 | 2 . 3 . . 3 4 . . . Wheel . | . . . . . . . . . . Hover 2 | . 2 . . . . . . . . Flight 8 | . 3 5 . . . . . . . Utility 18 | 2 1 3 . . . 3 3 2 4 Device 6 | 1 . 1 . . . 1 2 . 1 Storage 4 | . 1 . . . . 1 1 . 1 Processor 4 | 1 . 1 . . . 1 . 1 . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . . . . . 1 2 Artifact . | . . . . . . . . . . Weapon 26 | 2 . 2 . 2 3 6 2 9 . Energy Gun 2 | . . . . 1 . . . 1 . Energy Cannon 3 | . . . . . . . 1 2 . Ballistic Gun 15 | 2 . 2 . 1 3 6 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 5 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 39 | . 1 7 1 . 7 10 . 2 11 Power 7 | . . 2 1 . . 2 . 1 1 Propulsion 11 | . 1 2 . . 4 2 . 1 1 Utility 7 | . . 1 . . 1 1 . . 4 Weapon 14 | . . 2 . . 2 5 . . 5 Highest Loss Streak 9 | . 1 4 1 . 7 9 . 2 5 Average Slot Usage (%) 77 | . 96 78 97 100 86 72 49 70 36 Engine 7 | . 14 10 8 11 11 8 . 1 1 Core 1 | . . . . . . . 5 7 . Treads 2 | . . . . . . . 7 11 2 Leg 15 | . 9 4 33 33 24 17 5 . . Flight 2 | . 11 25 . . . . . . . Device 6 | . 12 . 11 11 11 7 6 . . Storage 9 | . 1 11 11 11 11 6 8 13 10 Processor 2 | . 12 4 . . . 5 6 1 . Protection 4 | . . . 11 11 6 . . 5 4 Energy Gun 2 | . . . . 4 6 . . 4 . Energy Cannon 1 | . . . . . . . 5 8 . Ballistic Gun 14 | . 28 22 22 17 15 23 1 4 . Impact Weapon 2 | . . . . . . . . 9 16 Naked Turns 10 | . . . . . . . . . 10 Heaviest Build 90 | 8 11 15 17 21 21 53 43 81 90 Greatest Support 140 | 20 20 30 30 30 30 64 140 140 70 Greatest Overweight (x) 23 | . 1 1 . . 5 6 1 . 23 Average Overweight (x) . | . . . . . . . . . 2 Largest Inventory Capacity 16 | 4 6 6 6 6 6 10 10 10 16 Average Capacity 7 | 4 4 6 6 6 6 6 8 10 14 Most Carried 10 | 3 4 5 4 6 6 7 8 10 10 Average Carried 5 | 1 3 2 3 5 5 5 6 8 5 Final Capacity 10 | 4 6 6 6 6 6 8 10 10 4 Final Carried 10 | 2 4 3 4 6 5 7 5 10 4 Class Distribution -------------------- 75% | Mutant 10% | Skirmisher 4% | Scavenger-Tank 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Matter Collected 1612 | 310 120 311 102 55 117 98 319 79 101 Remotely . | . . . . . . . . . . Salvage Created 1623 | 127 288 398 102 74 171 221 . 214 28 Parts 99 | 16 19 33 4 1 3 10 . 12 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . 1 27 . . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 29 | 1 6 9 2 . 3 4 . 3 1 Melee 1 | . . . . . . . . 1 . Guns 24 | 1 6 9 2 . 3 3 . . . Cannons 2 | . . . . . . . . 2 . AOE 1 | . . . . . . 1 . . . Classes Destroyed 8 | 3 3 1 . . . 1 . . . Worker 6 | 1 . 4 . . . . . 1 . Tunneler 4 | 4 . . . . . . . . . Recycler 1 | . 1 . . . . . . . . Watcher 3 | . 1 1 . . . . . 1 . Swarmer 8 | . 2 4 . . . . . 1 1 Grunt 14 | 1 4 3 2 . 3 1 . . . Sentry 5 | . . 2 . . . 1 . 2 . Hunter 2 | . . . . . . 2 . . . Best Kill Streak 10 | 5 3 10 2 . 2 2 . 1 1 Combat Bots Only 6 | 1 2 6 2 . 2 2 . 1 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Damage Taken 8773 | 55 227 555 131 . 864 2413 . 1142 3386 Core 1851 | 11 62 178 . . 153 339 . 99 1009 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 57 | 95 70 . . . 17 . . 48 . Volleys Fired 138 | 10 30 36 7 2 35 12 . 6 . Largest 5 | 2 2 2 2 2 2 5 . 5 . Hottest 326 | 40 40 40 40 40 93 150 . 326 . Shots Fired 297 | 20 60 72 14 4 54 46 . 27 . Gun 282 | 20 60 72 14 4 54 46 . 12 . Cannon 15 | . . . . . . . . 15 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 274 | 20 60 72 14 4 47 46 . 11 . Thermal 10 | . . . . . . . . 10 . Explosive . | . . . . . . . . . . Electromagnetic 13 | . . . . . 7 . . 6 . Robot Hit Streak 8 | 5 8 7 5 6 4 6 . 6 . Robot Miss Streak 8 | 1 8 3 1 1 6 3 . 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 2 1 . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . Shots Hit Robots 190 | 14 30 36 5 3 17 26 . 28 31 Core Hits 78 | 6 10 19 4 2 8 13 . 9 7 Critical Hits 2 | . . . . . . 2 . . . Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks 54 | . . . . . . . . 17 37 Impact 54 | . . . . . . . . 17 37 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 25 | . . . . . . . . 7 18 Damage Inflicted 3884 | 166 322 453 60 52 316 948 . 654 913 Guns 2127 | 166 322 453 60 52 316 637 . 121 . Cannons 200 | . . . . . . . . 200 . Explosions 311 | . . . . . . 311 . . . Melee 1226 | . . . . . . . . 333 893 Ramming 20 | . . . . . . . . . 20 Kinetic 2056 | 166 322 453 60 52 257 637 . 109 . Thermal 149 | . . . . . . . . 149 . Explosive 311 | . . . . . . 311 . . . Electromagnetic 122 | . . . . . 59 . . 63 . Impact 1226 | . . . . . . . . 333 893 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 2 Average Corruption 2 | . . . . . . 2 3 3 2 Corruption Purged . | . . . . . . . . . . Effects 14 | . . . . . . 1 4 9 . Message Errors 1 | . . . . . . . . 1 . Matter Fused 8 | . . . . . . 1 2 5 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 65 | . . . . . . 50 . . 15 Projectiles . | . . . . . . . . . . Explosions 50 | . . . . . . 50 . . . Melee 15 | . . . . . . . . . 15 Knockbacks 2 | . . . . . . . . 1 1 Impact 2 | . . . . . . . . 1 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . 3 Shots . | . . . . . . . . . . Rammed 23 | . . . . . . . . . 23 Targets Rammed 23 | . . . . . . . . . 23 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 382 | . 1 . 3 . 225 224 . 382 . Average Temperature 121 | . 1 . 3 . 109 78 . 152 . Received Heat Transfer 1464 | 30 90 126 81 . 405 429 . 123 180 Effects 4 | . . . . . 2 . . 2 . Interference 2 | . . . . . 2 . . . . Damage (minor) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 125 | . . . . . . . . 125 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Peak Influence 560 | 45 216 325 103 . . 347 108 560 194 Initial 184 | . 29 91 48 . . . 49 75 184 Average 155 | 12 101 192 94 . . 120 83 267 148 Maximum Alert Level 2 | . 1 1 . . . 1 . 2 . Low Security (%) 71 | 100 96 61 100 . . 65 100 38 100 Level 1 23 | . 3 38 . . . 34 . 40 . Level 2 4 | . . . . . . . . 20 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 2 . . . 5 . 2 . Investigation 5 | . 2 1 . . . 1 . 1 . Extermination 3 | . . . . . . 2 . 1 . Reinforcement 3 | . . 1 . . . 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Distress Signals 6 | . . . . . . 1 . 5 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | 1 8 11 2 . 13 22 4 20 5 Peak Tracking Total 10 | 1 2 5 2 . 5 10 3 6 5 Tactical Retreats 8 | . . . . . 3 5 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 4 | . 1 . . . . 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 11 | . . . . . 1 6 . 4 . Max in Single Turn 4 | . . . . . 1 4 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 8 | . 3 1 . . . 3 . 1 . Terminals 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 1 . . . 2 . 1 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 11 5 . . . 6 . 4 . Successful 17 | . 7 5 . . . 3 . 2 . Failed 9 | . 4 . . . . 3 . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 2 . . . 1 2 . . . Terminals 5 | . 5 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 14 | . . 5 . . . 5 . 4 . Recycling Units 6 | . 6 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . 5 . . . 2 . 2 . Scan Component 6 | . . 3 . . . 2 . 1 . Repair 3 | . . 2 . . . . . 1 . Recycling Unit Hacks 5 | . 5 . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 1 . . . 3 . 1 . Full Trace Events 4 | . 1 1 . . . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 2 . . . . . 1 . Time 80 | . . 52 . . . . . 28 . Parts Recycled 2 | . 2 . . . . . . . . Recycled Matter 97 | . 97 . . . . . . . . Retrieved Matter 97 | . 97 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Total Allies 26 | . . . . 6 . . 20 . . Largest Group 20 | . . . . 6 6 . 20 15 . Highest-Rated Group 727 | . . . . 157 157 . 727 602 . Highest-Rated Ally 50 | . . . . 42 42 . 50 50 . Total Orders . | . . . . . . . . . . Ally Attacks 211 | . . . . . 54 . 84 73 . Total Damage 7458 | . . . . . 1007 . 4031 2420 . Kills 34 | . . . . . 9 . 11 14 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Turns Passed 4857 | 138 305 409 87 793 929 857 250 681 408 Spaces Moved 3149 | 91 215 369 49 640 608 589 136 363 89 Core 43 | 19 . . . . 4 2 . . 18 Treads 509 | . . . . . . . 75 363 71 Legs 2112 | 72 63 36 49 640 604 587 61 . . Wheels . | . . . . . . . . . . Hover 54 | . 54 . . . . . . . . Flight 431 | . 98 333 . . . . . . . Fastest Speed 34 | 50 37 34 120 120 120 120 120 160 50 Average Speed 122 | 105 80 46 120 120 130 131 150 160 256 Slowest Speed 1200 | 120 120 120 120 120 300 350 160 160 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 7 39 22 10 76 74 21 81 15 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . . . 3 3 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 41 | . . . . . 2 37 . 2 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . 2 . . 2 . AOE 37 | . . . . . . 37 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Total 3742 | 110 288 528 63 661 694 645 182 432 139 Wait 252 | . 24 98 5 12 39 14 31 29 . Move 3139 | 90 214 366 48 639 607 589 135 362 89 Hop 1 | . . 1 . . . . . . . Pick Up 33 | 3 8 6 2 2 3 4 . 4 1 Fast Attach 52 | 6 2 8 . 2 2 13 7 12 . Attach 19 | 1 1 5 1 . 4 3 1 . 3 Detach 12 | . 1 1 . . 1 3 3 3 . Swap 9 | . 3 4 . . . . . 1 1 Drop 34 | . 5 3 . 2 3 7 5 6 3 Fire 138 | 10 30 36 7 2 35 12 . 6 . Melee 28 | . . . . . . . . 9 19 Ram 23 | . . . . . . . . . 23 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 139 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 6) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 561 | -9/Materials | Repaired Flight Unit 592 | -9/Materials | Repaired Flight Unit 705 | -9/Materials | Lost 4 parts (1p1n1u1w) 840 | -9/Materials | Discovered new exit (range 11) 853 | -9/Materials | Entered Mines 934 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 940 | -9/Mines | Entered Zion 1050 | -7/Zion | Gained Derelict followers 1086 | -7/Zion | Learned location of Armory (-4) 1107 | -7/Zion | Gained Derelict followers 1138 | -7/Zion | Identified exit to Deep Caves 1179 | -7/Zion | Learned location of Warlord (-4) 1184 | -7/Zion | Learned Factory emergency access door positions 1693 | -7/Zion | Discovered new exit (range 16) 1733 | -7/Zion | Entered Proximity Caves 1733 | -6/Proximity Caves | Accompanied by 6 allies 1735 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1933 | -6/Proximity Caves | Learned Factory emergency access door positions 1948 | -6/Proximity Caves | Learned Factory security intel 2019 | -6/Proximity Caves | Learned Factory trap positions 2287 | -6/Proximity Caves | Core integrity fell below 50% 2342 | -6/Proximity Caves | Core integrity fell below 20% 2370 | -6/Proximity Caves | Lost 7 parts (4n1u2w) 2418 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2505 | -6/Proximity Caves | Found Prototype Special Weapon 2641 | -6/Proximity Caves | Discovered new exit (range 15) 2662 | -6/Proximity Caves | Entered Factory 2662 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 2663 | -6/Factory | Loaded intel: 93 trap records 2897 | -6/Factory | Identified Molecular Deconstructor 3181 | -6/Factory | Build established: Skirmisher 3519 | -6/Factory | Sucked down chute 3519 | -6/Factory | Entered Waste 3520 | -6/Waste | Met a frightened Derelict 3536 | -6/Waste | Lost 9 parts (1p2n1u5w) 3558 | -6/Waste | Warlord forces began an assault 3582 | -6/Waste | Spotted C-40 Crusher 3586 | -6/Waste | Allies destroyed C-40 Crusher 3588 | -6/Waste | Spotted C-40 Crusher 3589 | -6/Waste | Spotted C-40 Crusher 3593 | -6/Waste | Allies destroyed C-40 Crusher 3593 | -6/Waste | Allies destroyed C-40 Crusher 3645 | -6/Waste | Spotted C-40 Crusher 3655 | -6/Waste | Allies destroyed C-40 Crusher 3683 | -6/Waste | Spotted C-40 Crusher 3689 | -6/Waste | Allies destroyed C-40 Crusher 3736 | -6/Waste | Discovered new exit (range 10) 3749 | -6/Waste | Identified exit to Factory 3769 | -6/Waste | Entered Factory 3769 | -6/Factory | Accompanied by 15 allies 3772 | -6/Factory | Build established: Mutant 3998 | -6/Factory | Repaired Neutron Cannon 4101 | -6/Factory | Spotted B-75 Beast 4109 | -6/Factory | Allies destroyed B-75 Beast 4352 | -6/Factory | Core integrity fell below 50% 4426 | -6/Factory | Discovered new exit (range 15) 4450 | -6/Factory | Entered another Factory area 4450 | -5/Factory | Evolved 2 slots: Utility x2 4577 | -5/Factory | Spotted B-75 Beast 4659 | -5/Factory | Lost 5 parts (1p1n2u1w) 4719 | -5/Factory | Lost 3 parts (3w) 4737 | -5/Factory | Core integrity fell below 50% 4820 | -5/Factory | Core integrity fell below 20% 4858 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04628_ Fabricator disabled. 04628_ Powered Hammer destroyed. 04628_ Imp. Heavy Armor Plating destroyed. 04631_ B-75 Beast destroyed. 04674_ Powered Hammer destroyed. 04680_ Acquired 28 matter. 04683_ Powered Hammer destroyed. 04685_ U-05 Engineer builds a Wall. 04688_ Powered Hammer destroyed. 04689_ U-05 Engineer builds a Wall. 04696_ Slammed into S-27 Virus. 04736_ Powered Hammer destroyed. 04741_ Slammed into S-27 Virus. 04748_ Destabilizing: System corrupted (+2). 04755_ Slammed into S-27 Virus. 04834_ Med. Storage Unit destroyed. 04848_ Hcp. Storage Unit destroyed. 04850_ Slammed into S-27 Virus. 04858_ Destabilizing: Core damaged (-30). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????####+####???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# !! #???????????? | | ????????????????????????????# #???????????? | | ??????????????????########### #???????????? | | ??????????????????# # #############?? | | ??????????????????# "T" # # ! # | | ??????????????????# """ # # # | | ??????????????????# """ # + # | | ??????????????????# """ # # !# | | ??????????????????# %%%# # ! ! # | | ??????????????????# %s%%# #?! ! # | | ??????????????????# %@%s# #?############? | | ????????????"" ""########/### ########??????? | | ?????????? #??????? | | ?????????? #??????? | | ?????????? ^ =!! """ #??????? | | ?????????? =!!!""" #??????? | | ??????????? !!^^ F"[ #??????? | | ??????????? " %*######### #??????? | | ??????????? ^ [ # # #??????? | | ?????????????""""""" ^ % # # #??????? | | ??????????? = + # ######## | | ?????????????""""""" # !! # # # | | ?????????????? #? !! # # # | | ???????????? #? !! # # = # | | ???????????? ### #? !# # # | | ????????????? ??# #? # # # | | ????????????? ??####?? # # # | | ?????????????########????????? # # ! /! # | | ?????????????????????????????? # + # | | ??????????????????????????????####?# # # | | ???????????????????????????????????# # # | | ???????????????????????????????????####### # | | ?????????????????????????????????????????# * # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 1200 Thermal Conversion 60 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Oops Part-time Mechanic Safety First Serviceable Loadout Storm Trooper True Hacker We Are Legion Challenges ------------ None Game ------ Seed VortexWeightAnalyzer Manual? 0 Play Time 01:24:51 Cumulative 4.1 hours Start 2021.03.01 @ 11:16:11 End 2021.03.01 @ 12:41:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9858f0b6-6e63-41be-94ee-c85573779d53