Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.02 @ 21:08:48 Player: Crud Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (4657) 4657 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (556) 556 TOTAL SCORE: 10858 Bonus ------- High Alert Combat Kills 905 Friendly Fire -349 Cogmind --------- Core Integrity 0/1150 Matter 5/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Improved Target Analyzer Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Energy Well Triangulator Improved Target Analyzer Improved Target Analyzer Advanced Focal Shield System Shield Improved Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Tesla Rifle Fusion Bomb Launcher > --- INVENTORY -------- Myomer Leg Myomer Leg Improved Heat Sink Improved Heat Sink Energy Well Improved Target Analyzer Improved Target Analyzer Recoil Nullifier Propulsion Shielding High-powered Shock Rifle Fusion Bomb Launcher Improved Remote Datajack [Rating: 115] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Heavy Rocket Launcher Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Segregator Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . . . Utility 6 | . . 1 . 2 1 1 . . 1 . Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 199 | 6 10 16 20 25 43 10 16 2 13 38 Power 27 | 1 1 1 2 5 6 2 2 . 1 6 Engine 16 | 1 1 1 1 5 6 1 . . . . Core 10 | . . . 1 . . 1 1 . 1 6 Reactor 1 | . . . . . . . 1 . . . Propulsion 58 | 2 2 8 7 5 15 1 4 . 5 9 Treads 1 | . . . 1 . . . . . . . Leg 40 | 2 . . 2 2 15 1 4 . 5 9 Wheel 2 | . . . . 2 . . . . . . Hover . | . . . . . . . . . . . Flight 15 | . 2 8 4 1 . . . . . . Utility 47 | 1 1 1 5 6 13 2 4 1 5 8 Device 24 | . . . 2 1 10 1 3 . 3 4 Storage 6 | 1 . . 1 1 1 1 . . 1 . Processor 6 | . 1 1 1 . . . . 1 1 1 Hackware 2 | . . . . . . . 1 . . 1 Protection 9 | . . . 1 4 2 . . . . 2 Artifact . | . . . . . . . . . . . Weapon 67 | 2 6 6 6 9 9 5 6 1 2 15 Energy Gun 21 | 1 . 1 1 2 5 1 2 . . 8 Energy Cannon 8 | . . . . . 2 1 2 1 1 1 Ballistic Gun 9 | 1 3 1 . . 1 2 1 . . . Ballistic Cannon 9 | . 1 2 2 1 1 1 1 . . . Launcher 14 | . 2 2 3 4 . . . . . 3 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . Parts Lost 109 | . . 8 13 6 22 2 17 3 6 32 Power 18 | . . 1 3 3 3 1 1 . 2 4 Propulsion 29 | . . 5 6 1 3 . 6 . . 8 Utility 30 | . . . 1 1 9 . 6 2 1 10 Weapon 32 | . . 2 3 1 7 1 4 1 3 10 Highest Loss Streak 22 | . . 6 4 3 7 1 9 3 5 22 Average Slot Usage (%) 76 | . 97 88 52 68 83 96 76 65 92 68 Engine 7 | . 14 11 7 12 11 9 2 . . . Core 2 | . . . 1 . . . 8 5 6 6 Leg 13 | . 6 . . 4 22 29 19 17 22 16 Flight 3 | . 21 29 7 . . . . . . . Device 11 | . . . 4 . 18 29 20 11 18 9 Storage 6 | . 14 11 8 5 6 4 5 5 9 8 Processor 7 | . 12 19 10 15 4 . . . 9 6 Protection 4 | . . . . 14 3 5 . . . 1 Energy Gun 4 | . 13 5 2 4 3 7 3 5 4 7 Energy Cannon 1 | . . . . . 2 3 2 4 5 . Ballistic Gun 2 | . 7 4 . . 2 1 7 . . . Ballistic Cannon 2 | . 2 5 4 1 . 1 3 5 5 . Launcher 2 | . 4 1 . 5 5 . . . . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 99 | 12 15 16 21 50 58 97 96 86 99 96 Greatest Support 125 | 20 20 12 26 28 80 80 88 56 125 125 Greatest Overweight (x) 19 | . 4 3 5 9 1 1 3 1 1 19 Average Overweight (x) 1 | . . . . 3 . . . 1 . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 12 12 12 12 12 Average Capacity 7 | 5 6 6 5 5 5 11 12 12 12 10 Most Carried 12 | 4 6 6 6 6 6 12 12 5 12 12 Average Carried 5 | 1 5 5 5 4 3 7 6 4 10 8 Final Capacity 12 | 6 6 6 4 6 4 12 12 12 12 4 Final Carried 12 | 2 6 6 3 5 4 12 5 5 11 4 Class Distribution -------------------- 56% | Mutant 20% | Scavenger-Gunner 9% | Scavenger-Tank 5% | Gunner 3% | Scavenger-Mutant 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Matter Collected 2855 | 208 39 132 407 318 796 116 497 48 21 273 Remotely 20 | . . . . . . . 20 . . . Salvage Created 4233 | . 98 144 411 424 1557 556 699 61 42 241 Parts 235 | . 15 20 28 29 77 29 16 . 1 20 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 . Parts Field Recycled 33 | . . . . 7 26 . . . . . Retrieved Matter 316 | . . . . 86 230 . . . . . Parts Self-Destructed 13 | . . . . . . . 13 . . . Prevented 5 | . . . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 94 | . 5 9 16 8 25 10 13 1 2 5 Melee 1 | . . . . . . . . . . 1 Guns 37 | . 2 4 5 3 8 4 9 . . 2 Cannons 26 | . 1 . 4 4 6 5 2 1 2 1 AOE 28 | . 2 5 7 1 11 . 1 . . 1 Classes Destroyed 16 | . 3 2 . 5 3 1 1 . . 1 Worker 7 | . . . . 1 6 . . . . . Builder 3 | . . . . . 3 . . . . . Tunneler 2 | . . . . 1 1 . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 3 | . . . . 1 2 . . . . . Mechanic 3 | . . . . . 2 . . . . 1 Operator 1 | . . . . . . 1 . . . . Watcher 5 | . 1 1 . 1 1 1 . . . . Swarmer 30 | . 3 7 7 2 5 3 1 . 2 . Saboteur 2 | . . . . . . . . . . 2 Grunt 27 | . 2 1 5 1 10 . 8 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 3 | . . . . . 1 . 2 . . . Sentry 13 | . . 1 4 1 1 4 1 1 . . Hunter 5 | . . . . 1 3 . . . . 1 Programmer 12 | . . . . 3 4 3 . . . 2 Thug 3 | . . . . . 3 . . . . . Best Kill Streak 12 | . 4 5 12 3 9 3 8 1 2 1 Combat Bots Only 12 | . 3 4 12 2 5 3 8 1 2 1 Max Kills in Single Turn 4 | . 2 4 4 1 4 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 3 4 1 2 . 1 . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Damage Taken 13273 | . 136 590 881 995 3058 825 2292 226 787 3483 Core 2480 | . 36 140 265 148 361 106 264 . 80 1080 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 71 | 100 85 65 51 78 57 . . 63 . . Volleys Fired 311 | . 10 30 35 37 81 30 39 5 7 37 Largest 4 | . 2 2 2 2 3 3 3 3 4 3 Hottest 242 | . 79 104 96 100 193 242 149 191 226 190 Shots Fired 633 | . 20 48 42 61 173 76 101 14 26 72 Gun 364 | . 10 26 18 43 99 39 62 7 7 53 Cannon 223 | . 8 16 17 17 52 37 39 7 14 16 Launcher 41 | . 2 6 7 1 22 . . . . 3 Special 5 | . . . . . . . . . 5 . Kinetic 239 | . 8 28 17 17 60 11 72 7 7 12 Thermal 222 | . . 14 18 . 91 65 10 5 19 . Explosive 41 | . 2 6 7 1 22 . . . . 3 Electromagnetic 131 | . 10 . . 43 . . 19 2 . 57 Robot Hit Streak 18 | . 2 10 8 18 15 12 14 4 4 7 Robot Miss Streak 7 | . 3 4 3 6 7 5 5 4 7 6 Penetration Max 1 | . . . . . 1 . 1 . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 401 | . 8 29 29 37 121 45 60 11 15 46 Core Hits 249 | . 8 13 23 17 109 20 24 7 9 19 Critical Hits 20 | . . . . . 14 . 4 . 1 1 Critical Kills 7 | . . . . . 4 . 2 . . 1 Critical Parts Destroyed 13 | . . . . . 10 . 2 . 1 . Melee Attacks 11 | . . . . . . . . . . 11 Thermal 11 | . . . . . . . . . . 11 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 4 Damage Inflicted 11809 | . 168 658 937 821 4611 1281 1883 263 239 948 Guns 3612 | . 44 180 240 386 1004 590 838 65 51 214 Cannons 3653 | . 40 102 223 403 841 691 856 198 188 111 Explosions 4530 | . 84 376 460 32 2766 . 189 . . 623 Melee . | . . . . . . . . . . . Ramming 14 | . . . 14 . . . . . . . Kinetic 2960 | . 40 173 223 403 386 228 1174 145 89 99 Thermal 3895 | . . 109 240 . 1764 1053 349 65 150 165 Explosive 3483 | . 84 376 460 32 2073 . . . . 458 Electromagnetic 1457 | . 44 . . 386 388 . 360 53 . 226 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . . 2 23 3 5 . . 24 Average Corruption 9 | . . . . 1 18 2 3 . . 10 Corruption Purged 6 | . . . . . . . 6 . . . Effects 135 | . . . . 4 85 6 10 . . 30 Message Errors 14 | . . . . 1 9 . 1 . . 3 Matter Fused 14 | . . . . . 6 . 2 . . 6 Heat Flow Errors 12 | . . . . 2 8 . 1 . . 1 Energy Discharges 8 | . . . . . 4 1 1 . . 2 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 12 | . . . . 1 3 3 2 . . 3 Data Loss (major) 4 | . . . . . 1 . 1 . . 2 Misfires 4 | . . . . . 3 . . . . 1 Alerts 2 | . . . . . 2 . . . . . Misdirections 17 | . . . . . 14 . . . . 3 Targeting Errors 38 | . . . . . 26 2 2 . . 8 Weapon Failures 9 | . . . . . 8 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 304 | . . 25 4 20 172 51 . . . 32 Projectiles 85 | . . . . 13 21 51 . . . . Explosions 219 | . . 25 4 7 151 . . . . 32 Melee . | . . . . . . . . . . . Knockbacks 24 | . . 1 . 2 2 1 5 . 6 7 Impact . | . . . . . . . . . . . Kinetic 23 | . . 1 . 2 2 1 5 . 5 7 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 580 | . 24 . 7 176 212 . . . . 161 Shots 14 | . 1 . . 2 8 . . . . 3 Rammed 3 | . . . 3 . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 508 | . 144 467 123 420 287 279 508 499 468 506 Average Temperature 137 | . 63 154 38 120 71 62 150 227 203 275 Received Heat Transfer 1881 | . 18 99 306 66 393 90 714 36 141 18 Effects 59 | . . 5 . 7 . . 14 1 6 26 Shutdowns 17 | . . . . 3 . . 2 1 2 9 Energy Bleed 11 | . . 3 . 2 . . 2 . 2 2 Interference 12 | . . . . . . . 4 . . 8 Matter Decay 8 | . . . . 2 . . 2 . 1 3 Short Circuit 2 | . . 1 . . . . . . . 1 Damage (minor) 2 | . . 1 . . . . . . 1 . Damage (major) 7 | . . . . . . . 4 . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 5 | . . . . 1 . . 2 1 . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 20 | . . . 2 . 6 9 . . 3 . Heat Transferred 6319 | . . 259 518 . 2943 1666 424 148 261 100 Parts Sabotaged 12 | . . . . . . . . . . 12 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Peak Influence 992 | . 161 316 522 303 978 992 . . 265 180 Initial 459 | . . 67 133 144 121 459 . . 153 105 Average 285 | . 76 222 247 123 557 707 . . 181 84 Maximum Alert Level 3 | . . 1 2 1 3 3 . . 1 . Low Security (%) 58 | 100 100 37 55 72 32 . . . 78 100 Level 1 18 | . . 62 40 27 9 . . . 21 . Level 2 4 | . . . 4 . 3 37 . . . . Level 3 17 | . . . . . 54 62 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 1 1 3 3 8 1 . . 2 2 Investigation . | . . . . . . . . . . . Extermination 8 | . . . . 2 4 1 . . . 1 Reinforcement 12 | . 1 1 3 1 3 . . . 2 1 Assault 1 | . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Distress Signals 2 | . . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 158 | . 7 15 22 13 32 17 20 1 13 18 Peak Tracking Total 10 | . 3 10 7 3 5 6 9 1 8 5 Tactical Retreats 14 | . . 1 . 1 4 1 3 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Traps Triggered 1 | . . . . . 1 . . . . . Indirectly 1 | . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Machines Disabled 45 | . . . 2 4 30 7 1 . 1 . Max in Single Turn 8 | . . . 1 1 8 6 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Machines Accessed 12 | . 2 3 1 2 . 1 . . 1 2 Terminals 9 | . 2 2 1 1 . 1 . . 1 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . 7 7 1 2 . 1 . . 2 6 Successful 20 | . 6 6 1 2 . 1 . . 1 3 Failed 6 | . 1 1 . . . . . . 1 3 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . Terminals 21 | . 7 6 1 1 . 1 . . 2 3 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . . . 3 Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 6 5 1 1 . 1 . . 1 1 Record 6 | . 3 2 . . . . . . . 1 Alert Level 2 | . 1 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Zone Layout 5 | . 1 1 . 1 . 1 . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 2 1 1 . 1 . . 1 2 Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 28 | . . . . . . . . . . 28 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Total Allies 3 | . . . . . 3 . . . . . Largest Group 3 | . . . . . 3 . . . . . Highest-Rated Group 93 | . . . . . 93 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . . Total Damage 22 | . . . . . 22 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Turns Passed 6523 | 80 339 284 573 1500 1164 517 917 236 256 657 Spaces Moved 3335 | 59 152 295 311 514 629 258 504 145 146 322 Core 379 | 8 1 . 64 205 . . . . . 101 Treads 120 | . . . 120 . . . . . . . Legs 2282 | 51 41 . 22 265 629 258 504 145 146 221 Wheels 37 | . . . . 37 . . . . . . Hover . | . . . . . . . . . . . Flight 517 | . 110 295 105 7 . . . . . . Fastest Speed 34 | 50 37 34 34 90 120 120 120 150 120 50 Average Speed 145 | 110 104 39 141 263 129 143 147 150 129 119 Slowest Speed 1000 | 120 280 280 360 500 150 150 210 150 150 1000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . . . . Exploration Rate (%) 21 | 5 28 33 24 17 16 8 65 17 5 17 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 . . . . 1 1 1 1 . . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug 2 | . . . . 1 . . 1 . . . Terrain Destroyed 441 | . 17 53 34 32 136 72 26 2 3 66 Melee . | . . . . . . . . . . . Projectile 37 | . 1 2 . 4 . 14 11 2 3 . AOE 404 | . 16 51 34 28 136 58 15 . . 66 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Total 4424 | 74 309 415 402 597 832 340 604 153 190 508 Wait 378 | 2 126 60 15 . 32 23 40 . 4 76 Move 3325 | 58 151 294 310 513 628 257 503 144 145 322 Hop . | . . . . . . . . . . . Pick Up 143 | 8 7 11 9 15 33 13 6 2 16 23 Fast Attach 37 | . 2 1 4 7 4 4 . . 3 12 Attach 115 | 6 1 10 11 14 30 3 13 2 5 20 Detach 8 | . . 1 4 2 1 . . . . . Swap 47 | . 7 5 5 4 9 3 3 . 5 6 Drop 48 | . 5 3 6 5 14 5 . . 5 5 Fire 311 | . 10 30 35 37 81 30 39 5 7 37 Melee 7 | . . . . . . . . . . 7 Ram 3 | . . . 3 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 8) 420 | -10/Materials | Identified exit to Materials 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -9/Materials | Lost 6 parts (1p3n2w) 694 | -9/Materials | Discovered new exit (range 15) 703 | -9/Materials | Identified exit to Materials 704 | -9/Materials | Entered another Materials area 704 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 774 | -8/Materials | Lost 3 parts (2n1w) 1092 | -8/Materials | Lost 3 parts (2n1u) 1113 | -8/Materials | Destroyed 12 combat bots 1256 | -8/Materials | Lost 4 parts (1p1n2w) 1270 | -8/Materials | Discovered new exit (range 13) 1276 | -8/Materials | Identified exit to Factory 1277 | -8/Materials | Entered Factory 1277 | -7/Factory | Evolved 2 slots: Utility x2 2437 | -7/Factory | Lost 3 parts (1p1u1w) 2746 | -7/Factory | Discovered new exit (range 7) 2757 | -7/Factory | Identified exit to Factory 2777 | -7/Factory | Entered another Factory area 2777 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3137 | -6/Factory | Crushed by falling debris 3137 | -6/Factory | Crushed by falling debris 3137 | -6/Factory | System corruption reached 10% 3168 | -6/Factory | Lost 6 parts (1p4u1w) 3243 | -6/Factory | Allied Derelicts emerged from ambush trap array 3299 | -6/Factory | P-60 Hacker assimilated allied Q2-3AA(g) 3387 | -6/Factory | Lost 7 parts (1p3n1u2w) 3477 | -6/Factory | First assault squad dispatched 3813 | -6/Factory | Lost 7 parts (1p3u3w) 3924 | -6/Factory | Discovered new exit (range 5) 3941 | -6/Factory | Entered another Factory area 3941 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4107 | -5/Factory | Build established: Scavenger-Tank 4401 | -5/Factory | Discovered new exit (range 16) 4458 | -5/Factory | Entered Upper Caves 4491 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4556 | -5/Upper Caves | Lost 5 parts (1n3u1w) 4597 | -5/Upper Caves | Destroyed 8 combat bots 4602 | -5/Upper Caves | Lost 3 parts (1n1u1w) 4898 | -5/Upper Caves | Lost 9 parts (1p4n2u2w) 5031 | -5/Upper Caves | Spotted B-75 Beast 5186 | -5/Upper Caves | Learned location of 1 exit from Factory 5188 | -5/Upper Caves | Build established: Scavenger-Gunner 5352 | -5/Upper Caves | Discovered new exit (range 9) 5375 | -5/Upper Caves | Entered another Upper Caves area 5377 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5416 | -5/Upper Caves | Lost 3 parts (2u1w) 5562 | -5/Upper Caves | Discovered new exit (range 5) 5611 | -5/Upper Caves | Entered Factory 5611 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5612 | -4/Factory | Identified exit to Armory 5867 | -4/Factory | Entered Armory 5897 | -4/Armory | Lost 5 parts (1p1u3w) 5913 | -4/Armory | Repaired Rnf. Fission Core 6010 | -4/Armory | Lost 7 parts (1p1n3u2w) 6076 | -4/Armory | Found Fusion Bomb Launcher 6079 | -4/Armory | Found Fusion Bomb Launcher 6274 | -4/Armory | System corruption reached 10% 6381 | -4/Armory | Core integrity fell below 50% 6414 | -4/Armory | Lost 22 parts (3p7n6u6w) 6490 | -4/Armory | Core integrity fell below 20% 6509 | -4/Armory | Found Gamma Bomb Array 6511 | -4/Armory | Found Gamma Bomb Array 6524 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06472_ Segregator follow-up attack on P-70 Sage. 06474_ P-70 Sage misfires. 06476_ System corrupted: Segregator targeting data glitched. 06476_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06483_ Energy Well destroyed. 06491_ System corrupted: Matter fused (-5). 06492_ ALERT: Rogue bot located, Programmers report to Armory Zone 8S. 06493_ Segregator destroyed. 06497_ Penetrated by Slug. 06497_ Dropped Segregator. 06498_ Acquired Antimatter Reactor. 06501_ Slug penetrates P-70 Sage. 06506_ System corrupted: Matter fused (-6). 06506_ Segregator destroyed. 06506_ Slug penetrates Wall. 06508_ Dropped Imp. Heat Sink. 06509_ Acquired Gamma Bomb Array. 06510_ Dropped Recoil Nullifier. 06511_ Acquired Gamma Bomb Array. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ## """"""" # " ?# #???" " | | # """"""" #? ??# """ #???" " | | ### """"""" #? ??# """ #???" " | | ##?# #?? ???# """ #???? 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Power Corrupts Respectable Loadout Challenges ------------ None Game ------ Seed LinearFlakDoomcannon Manual? 0 Play Time 01:58:02 Cumulative 11.4 hours Start 2021.12.18 @ 14:02:54 End 2022.01.02 @ 21:08:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 957b1262-176f-444c-9cf7-6289fa6d6f10