Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 02:03:32

Player: pGoos

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (551)      551
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1541

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     119/125
System Corruption          1%
Temperature                Cool (6)
Movement                   Hovering (60)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
           Hover Unit
>          --- UTILITY (2) ------
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Small Storage Unit
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           Particle Cannon
           Maul
>          --- INVENTORY --------
     Light Ion Engine
           Signal Interpreter
           Hacking Suite
           Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Maul
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             39   | 6   6   27  
  Power                    7    | 1   2   4   
    Engine                 7    | 1   2   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   2   11  
    Treads                 .    | .   .   .   
    Leg                    12   | 2   2   8   
    Wheel                  .    | .   .   .   
    Hover                  3    | .   .   3   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               1    | .   .   1   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   1   10  
    Energy Gun             4    | 1   1   2   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          4    | .   .   4   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 25   | .   .   25  
  Power                    4    | .   .   4   
  Propulsion               11   | .   .   11  
  Utility                  1    | .   .   1   
  Weapon                   9    | .   .   9   
  Highest Loss Streak      10   | .   .   10  
Average Slot Usage (%)     78   | .   88  75  
  Engine                   8    | .   14  7   
  Leg                      26   | .   28  26  
  Hover                    3    | .   .   4   
  Device                   1    | .   3   1   
  Storage                  11   | .   14  10  
  Processor                4    | .   .   6   
  Energy Gun               5    | .   14  3   
  Ballistic Gun            4    | .   14  2   
  Impact Weapon            8    | .   .   11  
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 10  13  15  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  4    | 2   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   5   
  Most Carried             6    | 4   6   5   
  Average Carried          2    | 2   4   2   
  Final Capacity           6    | 6   6   4   
  Final Carried            6    | 2   6   2   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           596  | 245 101 250 
  Remotely                 .    | .   .   .   
Salvage Created            657  | 16  167 474 
  Parts                    40   | 3   9   28  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | .   1   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  13   | .   4   9   
  Melee                    4    | .   .   4   
  Guns                     6    | .   4   2   
Classes Destroyed          6    | 1   1   4   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Grunt                    11   | .   4   7   
  Sentry                   2    | .   .   2   
Best Kill Streak           2    | 1   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2172 | .    369  1803 
  Core                     488  | .    82   406  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         83   | 100  67   .    
Volleys Fired              63   | 2    13   48   
  Largest                  2    | 2    2    2    
  Hottest                  68   | 60   60   68   
Shots Fired                80   | 4    24   52   
  Gun                      71   | 4    24   43   
  Cannon                   9    | .    .    9    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  37   | 2    13   22   
  Thermal                  43   | 2    11   30   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 3    11   10   
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           96   | 3    18   75   
  Core Hits                28   | 1    9    18   
  Critical Hits            3    | .    2    1    
  Critical Kills           2    | .    1    1    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              54   | .    .    54   
  Impact                   54   | .    .    54   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1841 | 37   240  1564 
  Guns                     584  | 37   240  307  
  Cannons                  143  | .    .    143  
  Explosions               .    | .    .    .    
  Melee                    1092 | .    .    1092 
  Ramming                  22   | .    .    22   
  Kinetic                  299  | 14   131  154  
  Thermal                  428  | 23   109  296  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   1092 | .    .    1092 
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            91   | .    .    91   
  Projectiles              19   | .    .    19   
  Explosions               .    | .    .    .    
  Melee                    72   | .    .    72   
Knockbacks                 3    | .    .    3    
  Impact                   2    | .    .    2    
  Kinetic                  .    | .    .    .    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      10   | .    .    10   
  Shots                    .    | .    .    .    
  Rammed                   7    | .    .    7    
Targets Rammed             7    | .    .    7    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        104  | .    24   104  
  Average Temperature      22   | .    12   25   
  Received Heat Transfer   987  | .    99   888  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              4    | .    .    4    
  Impact Corruptions       6    | .    .    6    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         909  | 50   250  609  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             124  | 5   103 124 
  Average Influence        62   | .   54  72  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   .   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   8   22  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               831  | 72  166 593 
Spaces Moved               377  | 55  98  224 
  Core                     21   | 19  .   2   
  Treads                   .    | .   .   .   
  Legs                     293  | 36  98  159 
  Wheels                   .    | .   .   .   
  Hover                    63   | .   .   63  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 52  
  Average Speed            108  | 100 120 105 
  Slowest Speed            250  | 150 120 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 5   17  30  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      602  | 66  124 412 
  Wait                     45   | .   .   45  
  Move                     375  | 54  97  224 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 4   4   7   
  Fast Attach              15   | 4   1   10  
  Attach                   14   | 2   .   12  
  Detach                   .    | .   .   .   
  Swap                     10   | .   5   5   
  Drop                     4    | .   4   .   
  Fire                     63   | 2   13  48  
  Melee                    54   | .   .   54  
  Ram                      7    | .   .   7   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 13)
  239 | -10/Materials | Entered another Materials area
  239 | -9/Materials  | Evolved 2 slots: Propulsion x2
  409 | -9/Materials  | Lost 10 parts (1p5n1u3w)
  598 | -9/Materials  | Core integrity fell below 50%
  632 | -9/Materials  | Lost 4 parts (1p2n1w)
  705 | -9/Materials  | Core integrity fell below 20%
  832 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Maul destroyed.
Hover Unit destroyed.
Datajack destroyed.
W-16 Scout suffers critical hit.
W-16 Scout destroyed.
Slammed into L-31 Rogue. <x2>
Slammed into G-34 Mercenary.
Lgt. Ion Engine destroyed.
Hover Unit destroyed.
Particle Cannon destroyed.
Slammed into L-31 Rogue.
Acquired Lgt. Ion Engine.
Acquired 10 matter.
K-01 Serf collects debris.
Slammed into G-34 Mercenary.
Imp. Targeting Computer permanently disabled.
Destabilizing: Short circuit.
Slammed into G-34 Mercenary.
Destabilizing: System corrupted (+1).
Slammed into G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                52
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryCouplerNanoactuators
  Manual?         0
Play Time         00:14:32
  Cumulative      10.2 hours
  Start           2020.05.27 @ 01:50:28
  End             2020.05.27 @ 02:03:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24bbb6ec-d760-4236-8a61-37b509324846