Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 22:35:37 // Winter2019/RPGLIKE Player: hurik Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1249) 1249 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (720) 720 TOTAL SCORE: 5479 Bonus ------- Follower Combat Kills 240 Met Imprinter 300 Was Imprinted 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/1100 Matter 162/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (4) ------ Advanced Heat Sink Long-range Sensor Array Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- High-powered Shock Rifle Proton Cannon Antimatter Cannon > --- INVENTORY (4) ---- Magnetic Acceleration Cannon Heavy Flak Cannon Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Long-range Sensor Array Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Proton Cannon Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Barrage Gun Magnetic Acceleration Cannon Grenade Launcher Precision Grenade Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Heat Sink Processor Targeting Computer Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 6 | 3 . 1 1 . 1 . Power . | . . . . . . . Propulsion 1 | 1 . . . . . . Utility 3 | 1 . 1 . . 1 . Weapon 2 | 1 . . 1 . . . Parts Attached 30 | 5 2 5 . 7 4 7 Power 3 | 1 . 1 . . 1 . Engine 2 | 1 . . . . 1 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . . 1 1 . Treads 4 | 2 . . . 1 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 1 3 . . 1 1 Device 4 | . 1 1 . . 1 1 Storage . | . . . . . . . Processor 2 | . . 2 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 1 1 . 6 1 6 Energy Gun 2 | . . 1 . . . 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 5 | 2 1 . . 1 1 . Ballistic Cannon 2 | . . . . . . 2 Launcher 6 | . . . . 5 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 3 . 1 Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 94 | . 74 94 88 95 100 99 Engine 4 | . 14 9 . . 7 10 Core 7 | . . 2 11 11 3 . Treads 22 | . 28 25 22 22 22 20 Device 11 | . 3 12 11 11 11 19 Processor 19 | . . 19 22 22 22 20 Energy Gun 9 | . . 6 11 11 11 4 Ballistic Gun 13 | . 27 17 11 10 17 7 Ballistic Cannon 1 | . . . . . . 13 Launcher 4 | . . . . 6 4 . Naked Turns . | . . . . . . . Heaviest Build 36 | 9 11 12 12 19 19 36 Greatest Support 56 | 40 40 40 40 48 56 56 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 3 3 3 3 3 3 4 Average Capacity 3 | 2 3 3 3 3 3 4 Most Carried 4 | 2 3 3 3 3 3 4 Average Carried 2 | . 2 3 2 2 2 3 Final Capacity 4 | 3 3 3 3 3 4 4 Final Carried 4 | 2 3 3 3 3 3 4 Class Distribution -------------------- 59% | Mutant 26% | Messiah-Mutant 14% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1275 | 250 265 197 48 55 123 337 Remotely . | . . . . . . . Salvage Created 1340 | . 394 401 57 . 96 392 Parts 81 | . 36 20 1 . 9 15 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 27 | . 8 6 . . 3 10 Guns 18 | . 8 6 . . 3 1 Cannons 7 | . . . . . . 7 AOE 1 | . . . . . . 1 Classes Destroyed 11 | . 6 2 . . . 3 Worker 3 | . 1 2 . . . . Builder 5 | . 3 . 1 . . 1 Tunneler 1 | . 1 . . . . . Hauler 1 | . . 1 . . . . Recycler 1 | . 1 . . . . . Watcher 3 | . . 2 . . . 1 Swarmer 3 | . 1 . . . 1 1 Grunt 20 | . 7 6 . . 2 5 Sentry 2 | . . . . . . 2 Hunter 2 | . . . . . . 2 Mutant 1 | . . . . . . 1 Best Kill Streak 9 | . 5 9 1 . 2 7 Combat Bots Only 5 | . 2 3 . . 2 5 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 2644 | . 245 212 27 . 370 1790 Core 2151 | . 196 167 20 . 309 1459 Absorbed by Shields . | . . . . . . . Redirected to Core 1666 | . 159 150 20 . 214 1123 Core Remaining (%) 97 | 100 92 . . . 100 . Volleys Fired 128 | . 40 28 12 . 15 33 Largest 3 | . 2 2 2 . 3 3 Hottest 175 | . 43 79 79 . 107 175 Shots Fired 276 | . 80 56 24 . 32 84 Gun 211 | . 80 56 24 . 32 19 Cannon 64 | . . . . . . 64 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 202 | . 80 28 12 . 17 65 Thermal 64 | . . 28 12 . 15 9 Explosive 1 | . . . . . . 1 Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 41 | . 17 15 8 . 16 41 Robot Miss Streak 4 | . 3 1 2 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 210 | . 56 44 15 . 25 70 Core Hits 102 | . 20 14 9 . 12 47 Critical Hits 2 | . . . . . . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3898 | . 691 684 263 . 342 1918 Guns 2275 | . 691 684 263 . 342 295 Cannons 1453 | . . . . . . 1453 Explosions 170 | . . . . . . 170 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2649 | . 691 316 74 . 137 1431 Thermal 914 | . . 368 189 . 205 152 Explosive 170 | . . . . . . 170 Electromagnetic 165 | . . . . . . 165 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 19 | . . . . . . 19 Projectiles . | . . . . . . . Explosions 19 | . . . . . . 19 Melee . | . . . . . . . Knockbacks 12 | . . . . . . 12 Impact . | . . . . . . . Kinetic 11 | . . . . . . 11 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 397 | . 10 42 28 268 32 397 Average Temperature 49 | . 3 17 11 139 12 109 Received Heat Transfer 525 | . 108 75 . . 78 264 Effects 6 | . . . . 3 . 3 Interference 6 | . . . . 3 . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1998 | . . 814 407 . 444 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 292 | . 225 239 22 . . 292 Average Influence 81 | . 102 90 19 . . 101 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 86 | 100 77 81 100 . . 89 Level 1 13 | . 22 18 . . . 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 3 . . . 2 Investigation 3 | . 2 1 . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 2 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 20 20 2 . 9 21 Peak Tracking Total 9 | . 4 7 9 . 4 6 Tactical Retreats 6 | . 2 1 . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 2 1 . . . . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 2 . . . . Successful 2 | . 1 1 . . . . Failed 2 | . 1 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 2 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Dispatch Records 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 2 Highest-Rated Group 149 | . . . . 149 149 76 Highest-Rated Ally 39 | . . . . 39 39 39 Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . 20 18 Total Damage 827 | . . . . . 496 331 Kills 7 | . . . . . 5 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5362 | 76 450 448 301 2813 710 564 Spaces Moved 2979 | 45 183 197 159 1737 394 264 Core 4 | 4 . . . . . . Treads 2975 | 41 183 197 159 1737 394 264 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 150 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 32 25 27 92 48 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 11 | . . . . . . 11 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 3 | . . . . . . 3 Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3344 | 51 270 280 187 1774 447 335 Wait 99 | . 29 41 . 15 7 7 Move 2973 | 44 182 196 158 1736 393 264 Hop . | . . . . . . . Pick Up 21 | 2 5 1 3 5 2 3 Fast Attach 19 | 5 2 4 . 3 2 3 Attach 2 | . . . . 2 . . Detach 2 | . . . . 2 . . Swap 9 | . . 1 . 2 2 4 Drop 29 | . 5 4 3 8 5 4 Fire 128 | . 40 28 12 . 15 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 12 | . . . 6 . 6 . Trap . | . . . . . . . Miscellaneous 50 | . 7 5 5 1 15 17 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 14 | -11/Scrapyard | Upgraded with Utility slot (x1) 14 | -11/Scrapyard | Upgraded with Weapon slot (x1) 51 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 527 | -10/Materials | Entered another Materials area 529 | -9/Materials | Reached level 2 529 | -9/Materials | Upgraded with Utility slot (x1) 830 | -9/Materials | Reached level 3 920 | -9/Materials | Discovered new exit (range 13) 975 | -9/Materials | Entered Mines 975 | -9/Mines | Upgraded with Weapon slot (x1) 1017 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1102 | -9/Mines | Identified exit to Materials 1102 | -9/Mines | Discovered exit to Materials (range 18) 1115 | -9/Mines | Assembled infested the area 1276 | -9/Mines | Entered Zion 1552 | -7/Zion | Discovered new exit (range 8) 1670 | -7/Zion | Learned Factory stockpile data 2719 | -7/Zion | Found Prototype Launcher 2719 | -7/Zion | Identified Gui. Missile Launcher 2724 | -7/Zion | Found Prototype Launcher 2724 | -7/Zion | Identified Rocket Array 3110 | -7/Zion | Reached level 4 3187 | -7/Zion | Imprinted 3189 | -7/Zion | Declared Zion's savior 3487 | -7/Zion | Build established: Messiah-Mutant 4089 | -7/Zion | Entered Proximity Caves 4089 | -6/Proximity Caves | Accompanied by 4 allies 4288 | -6/Proximity Caves | Reached level 5 4696 | -6/Proximity Caves | Build established: Messiah-Gunner 4704 | -6/Proximity Caves | Discovered new exit (range 4) 4799 | -6/Proximity Caves | Upgraded with Utility slot (x1) 4799 | -6/Proximity Caves | Entered Factory 4799 | -6/Factory | Accompanied by 2 allies 4801 | -6/Factory | Reached level 6 5046 | -6/Factory | Reached level 7 5218 | -6/Factory | Discovered new exit (range 18) 5340 | -6/Factory | Core integrity fell below 50% 5354 | -6/Factory | Core integrity fell below 20% 5363 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05343_ U-05 Engineer lays Concrete. 05344_ Penetrated by Slug. 05345_ H-66 Slayer destroyed. 05345_ U-05 Engineer lays Concrete. 05349_ C-30 ARC bursts open, deploying its payload. 05349_ H-66 Slayer unfolds itself. 05349_ Penetrated by Slug. 05349_ U-05 Engineer lays Concrete. 05353_ Penetrated by Slug. 05353_ S-27 Virus destroyed. 05353_ Penetrated by Slug. 05353_ Acquired 19 matter. 05353_ U-05 Engineer lays Concrete. 05354_ Acquired 64 matter. 05354_ U-05 Engineer lays Concrete. 05355_ U-05 Engineer builds a Door. 05356_ U-05 Engineer lays Concrete. 05359_ Penetrated by Slug. 05359_ Acquired 76 matter. 05362_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????##+##?????# ???????????? | | ?????????????????????# #???# ??????????? | | ?????????????????????# #???# ###???????? | | ?????????????????????# #???# ??????? | | ?????????????????????# #???# ??????? | | ?????????????????????# #???# !! ?????? | | ?????????????????????# #????# !! ###### | | ?????????????????????# #????# | | ?????????????????????# #??### | | ???????????########### k | | ?????????? #????????# ? % | | ?????????? #???########### | | ?????????? #???# # # | | ????????? #???# """"" # # | | ????????? #???# ""Y"" # # | | ????????? #???# # %# | | ?????????????? #???# """ # # | | ?????????????????????# @ #???#[ """"" # # | | ????????????????????## ###?# """"" # # | | ????????????????????# ! % # ##! " | | ????????????????????# s##########+### # | | ????????????????????# [%= * ? % # | | ????????????????????#%hg s !%! =% + | | ????????????????"" ; < * = ? # | | ????????????????"" # ! ? # | | ????????????????"" # u # | | ??????????????? ?# ##########+#### ## | | ??????????????? ??# #??????? ? #?# #? | | ?????????????? ???###########????? ????#?# #? | | ????????????? ????????????????? ????????# #? | | ?????????????###????????????????? ??????????# #? | | ???????????????????????????????????????????? ? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ? | | ??????????????????????????????????????????####/##? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ???????????????????????????????????????????????!?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Levels Raised 6 | . . 2 . 1 1 2 XP Earned 13218 | 3000 1000 2430 500 800 2310 3178 XP Spent 9000 | 3000 . 1500 1500 . 3000 . Upgrades 25 | 6 . 8 4 . 7 . Propulsion Slot 1 | 1 . . . . . . Utility Slot 3 | 1 . 1 . . 1 . Weapon Slot 2 | 1 . . 1 . . . Core Integrity 10 | . . 6 . . 4 . Energy Generation 1 | . . . 1 . . . Inventory Capacity 4 | 3 . . . . 1 . Sight Range 2 | . . . 2 . . . Ranged Accuracy 2 | . . 1 . . 1 . Protomatter Created 492 | . 153 41 30 . 104 164 Integrity Restored 1046 | . 150 106 107 20 309 354 Core 1046 | . 150 106 107 20 309 354 Protomatter Decayed 309 | . 46 . 77 6 77 103 Game ------ Seed ModifiedPortableApparatus Manual? 0 Play Time 00:42:03 Cumulative 47.7 hours Start 2019.12.19 @ 21:47:47 End 2019.12.19 @ 22:35:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdbb47b9-906f-4682-900d-e60d3e8ea179