Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 19:22:51 Player: Calanor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (190) 950 Value Destroyed (6136) 6136 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (895) 895 TOTAL SCORE: 11081 Bonus ------- High Alert Combat Kills 940 Friendly Fire -45 Cogmind --------- Core Integrity 0/700 Matter 2/300 Energy 335/340 System Corruption 29% Temperature Cool (17) Movement Treading (185) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Medium Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (12) --- Improved Deuterium Engine Improved Heat Sink Coolant Injector Lightning Gun Heavy Laser Cooled Pulse Rifle Improved EM Pulse Cannon Heavy Particle Cannon Cooled Particle Cannon Heavy Assault Rifle Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Layered Light Armor Plating Shield Generator > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Coolant Injector Lightning Gun Heavy Laser Cooled Pulse Rifle Improved EM Pulse Cannon Heavy Particle Cannon Cooled Particle Cannon Heavy Assault Rifle Rocket Launcher Remote Datajack [Rating: 49] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 214 | 4 18 48 62 34 . 48 Power 25 | 1 2 7 3 5 . 7 Engine 16 | 1 2 7 . 2 . 4 Core 9 | . . . 3 3 . 3 Reactor . | . . . . . . . Propulsion 37 | 2 4 13 10 2 . 6 Treads 32 | 2 4 10 10 2 . 4 Leg . | . . . . . . . Wheel 5 | . . 3 . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 56 | 1 4 13 13 7 . 18 Device 20 | . 1 5 5 4 . 5 Storage 13 | 1 3 2 1 . . 6 Processor 3 | . . 1 . 1 . 1 Hackware . | . . . . . . . Protection 20 | . . 5 7 2 . 6 Artifact . | . . . . . . . Weapon 96 | . 8 15 36 20 . 17 Energy Gun 24 | . 2 5 4 8 . 5 Energy Cannon 17 | . . . 12 4 . 1 Ballistic Gun 33 | . . 5 15 4 . 9 Ballistic Cannon 7 | . 6 1 . . . . Launcher 9 | . . 2 3 2 . 2 Special Weapon . | . . . . . . . Impact Weapon 3 | . . 2 . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 2 1 . . Unidentified Prototypes 3 | . . 1 . . . 2 Parts Lost 40 | . . 7 3 26 . 4 Power 6 | . . . . 4 . 2 Propulsion 8 | . . 2 1 4 . 1 Utility 11 | . . 1 2 7 . 1 Weapon 15 | . . 4 . 11 . . Highest Loss Streak 13 | . . 2 1 13 . 2 Average Slot Usage (%) 93 | . 98 98 98 78 55 89 Engine 7 | . 13 10 1 2 10 8 Core 4 | . . . 7 10 . 5 Treads 22 | . 27 26 26 14 5 17 Wheel 2 | . . 6 . . . 3 Device 13 | . 13 9 14 12 16 15 Storage 10 | . 14 11 9 5 . 10 Processor 2 | . . 8 . 5 . . Protection 6 | . . 3 11 6 5 6 Energy Gun 4 | . . 8 1 4 10 7 Energy Cannon 4 | . . . 12 8 . . Ballistic Gun 8 | . . 9 12 3 . 11 Ballistic Cannon 4 | . 26 2 . . . . Naked Turns 63 | . . . . 6 57 . Heaviest Build 75 | 9 44 54 75 75 41 54 Greatest Support 70 | 40 40 60 62 62 20 70 Greatest Overweight (x) 19 | 2 2 14 1 19 2 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 20 | 6 12 20 12 12 4 16 Average Capacity 10 | 5 10 12 12 10 4 8 Most Carried 13 | 6 12 12 12 12 4 13 Average Carried 10 | 4 10 11 11 8 3 8 Final Capacity 12 | 6 12 12 12 4 4 12 Final Carried 12 | 6 12 12 12 3 4 12 Class Distribution -------------------- 45% | Mutant 43% | Tank 7% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 4688 | 240 315 1058 1481 546 . 1048 Remotely 274 | . . . . . . 274 Salvage Created 7636 | . 408 1885 2648 1379 . 1316 Parts 395 | . 34 107 135 57 . 62 Haulers Intercepted 7 | . 2 1 3 . . 1 Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 140 | . 10 41 47 23 . 19 Melee 3 | . . 1 . 2 . . Guns 96 | . . 33 38 8 . 17 Cannons 23 | . 10 2 7 4 . . AOE 13 | . . 3 2 6 . 2 Classes Destroyed 14 | . 7 3 1 2 . 1 Worker 11 | . 3 2 4 1 . 1 Builder 3 | . 1 . 1 1 . . Hauler 7 | . 2 1 3 . . 1 Recycler 11 | . 2 2 1 3 . 3 Mechanic 1 | . . . 1 . . . Operator 1 | . . . . . . 1 Watcher 16 | . 2 5 5 2 . 2 Swarmer 30 | . 9 10 7 4 . . Grunt 64 | . 1 18 26 9 . 10 Brawler 6 | . . 2 . 4 . . Duelist 5 | . . 1 3 1 . . Sentry 25 | . . 10 11 1 . 3 Hunter 4 | . . . . 3 . 1 Programmer 6 | . . . . 1 . 5 Best Kill Streak 13 | . 6 5 13 10 . 4 Combat Bots Only 9 | . 4 5 9 6 . 3 Max Kills in Single Turn 3 | . 2 3 2 3 . 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 1 2 . 2 Melee 1 | . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 8991 | . 276 1987 1889 3209 50 1580 Core 1049 | . 34 206 109 519 50 131 Absorbed by Shields 539 | . . . . 62 . 477 Core Remaining (%) 78 | 100 86 48 80 . . . Volleys Fired 442 | . 43 123 114 69 5 88 Largest 3 | . 2 2 3 3 2 3 Hottest 213 | . 70 112 213 195 115 117 Shots Fired 998 | . 86 211 330 147 10 214 Gun 766 | . . 194 247 106 10 209 Cannon 213 | . 86 14 77 36 . . Launcher 19 | . . 3 6 5 . 5 Special . | . . . . . . . Kinetic 642 | . 86 124 240 62 . 130 Thermal 203 | . . 66 25 28 5 79 Explosive 19 | . . 3 6 5 . 5 Electromagnetic 134 | . . 18 59 52 5 . Robot Hit Streak 28 | . 5 22 28 27 4 24 Robot Miss Streak 6 | . 4 3 4 6 3 3 Penetration Max 1 | . . . 1 1 . . Secondary Targets 11 | . . 4 4 1 . 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 706 | . 45 184 214 103 5 155 Core Hits 320 | . 21 72 103 66 1 57 Critical Hits 9 | . 2 2 4 1 . . Critical Kills 8 | . 2 2 3 1 . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 31 | . . 26 2 3 . . Impact 27 | . . 26 . 1 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 1 2 1 . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15075 | . 767 3020 4881 3348 43 3016 Guns 10065 | . . 2260 3597 1311 43 2854 Cannons 2523 | . 767 143 971 642 . . Explosions 1980 | . . 216 313 1289 . 162 Melee 492 | . . 401 . 91 . . Ramming 15 | . . . . 15 . . Kinetic 8146 | . 767 1379 3519 734 . 1747 Thermal 3499 | . . 832 411 1108 41 1107 Explosive 1025 | . . 173 170 520 . 162 Electromagnetic 1898 | . . 235 781 880 2 . Impact 492 | . . 401 . 91 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 29 | . . 4 . 9 26 29 Average Corruption 22 | . . 4 . 8 15 28 Corruption Purged 3 | . . . . . 3 . Effects 294 | . . 12 . 13 12 257 Message Errors 42 | . . 2 . 5 3 32 Matter Fused 51 | . . 5 . 2 4 40 Heat Flow Errors 16 | . . 1 . 1 1 13 Energy Discharges 21 | . . . . 1 1 19 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 24 | . . 1 . 2 . 21 Data Loss (major) 5 | . . . . . . 5 Misfires 8 | . . . . . . 8 Alerts 2 | . . . . . . 2 Misdirections 36 | . . . . . 2 34 Targeting Errors 73 | . . 3 . 1 1 68 Weapon Failures 14 | . . . . 1 . 13 Overload Shots 2 | . . . . . . 2 Overflow Damage 182 | . 11 28 7 136 . . Projectiles 38 | . 11 . 7 20 . . Explosions 55 | . . . . 55 . . Melee 89 | . . 28 . 61 . . Knockbacks 14 | . 10 2 . 2 . . Impact 3 | . . 2 . 1 . . Kinetic 10 | . 10 . . . . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 630 | . . 108 144 378 . . Shots 10 | . . 3 2 5 . . Rammed 6 | . . . . 6 . . Targets Rammed 6 | . . . . 6 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 505 | . 99 147 387 505 206 285 Average Temperature 76 | . 28 21 61 148 59 71 Received Heat Transfer 2298 | . 27 621 774 309 . 567 Effects 4 | . . . 1 3 . . Shutdowns 2 | . . . . 2 . . Interference 1 | . . . . 1 . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Fried 11 | . . 6 4 1 . . Impact Corruptions 6 | . . 3 . 3 . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 17 | . . 7 1 . . 9 Heat Transferred 6056 | . . 2098 557 1316 111 1974 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 1 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 1084 | . 123 645 1084 738 218 264 Initial 480 | . . 9 272 480 203 138 Average 336 | . 31 309 660 559 201 103 Maximum Alert Level 3 | . . 2 3 3 1 1 Low Security (%) 43 | 100 100 31 . . 43 88 Level 1 14 | . . 39 8 . 56 11 Level 2 28 | . . 28 44 99 . . Level 3 12 | . . . 47 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 32 | . . 5 9 10 . 8 Investigation 8 | . . 3 2 3 . . Extermination 7 | . . . . 2 . 5 Reinforcement 9 | . . 2 2 2 . 3 Assault 4 | . . . 1 3 . . Garrison 4 | . . . 4 . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 15 | . 3 6 2 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 222 | . 21 62 67 37 6 29 Peak Tracking Total 6 | . 3 6 5 5 6 3 Tactical Retreats 18 | . 3 4 4 4 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 11 | . 5 1 1 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed 6 | . . 6 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 1 . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 15 | . . 1 8 5 . 1 Max in Single Turn 3 | . . 1 2 3 . 1 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 42 | . 10 9 14 3 . 6 Terminals 25 | . 7 6 9 1 . 2 Fabricators 3 | . . . . 1 . 2 Repair Stations 7 | . 1 1 2 1 . 2 Recycling Units 4 | . 2 1 1 . . . Scanalyzers 3 | . . 1 2 . . . Garrison Access . | . . . . . . . Total Hacks 163 | . 36 36 70 7 . 14 Successful 109 | . 24 32 41 3 . 9 Failed 54 | . 12 4 29 4 . 5 Catastrophic 3 | . . . 1 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 93 | . 25 22 39 1 . 6 Fabricators 6 | . . . . 3 . 3 Repair Stations 22 | . 4 2 8 3 . 5 Recycling Units 14 | . 7 2 5 . . . Scanalyzers 28 | . . 10 18 . . . Garrison Access . | . . . . . . . Terminal Hacks 58 | . 18 18 18 1 . 3 Record 5 | . 4 1 . . . . Robot Analysis 3 | . 2 1 . . . . Prototype ID Bank 9 | . 4 1 2 1 . 1 Branch Access Points 2 | . . 1 1 . . . Emergency Access Points 5 | . . 2 3 . . . Alert Level 7 | . 1 3 2 . . 1 Unreport Threat 3 | . . . 2 . . 1 Locate Traps 6 | . 2 2 2 . . . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 3 | . 1 . 2 . . . Security Status 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Investigation Status 1 | . . . 1 . . . Registered Components 2 | . 1 1 . . . . Zone Layout 7 | . 2 3 2 . . . Fabricator Hacks 3 | . . . . 1 . 2 Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 12 | . 2 2 3 1 . 4 Scan Component 8 | . 1 1 2 1 . 3 Repair 4 | . 1 1 1 . . 1 Recycling Unit Hacks 9 | . 4 2 3 . . . Process 2 | . 1 . 1 . . . Report Inventory 3 | . 1 1 1 . . . Retrieve Matter 3 | . 2 . 1 . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 27 | . . 10 17 . . . Insert Component 13 | . . 5 8 . . . Analyze 14 | . . 5 9 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 34 | . 8 5 12 3 . 6 Full Trace Events 8 | . . 2 4 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . 5 7 . . . Parts Built 1 | . . . . . . 1 Matter 124 | . . . . . . 124 Time 31 | . . . . . . 31 Total Part Build Rating 2 | . . . . . . 2 Parts Repaired 4 | . 1 1 1 . . 1 Time 184 | . 26 32 38 . . 88 Parts Recycled . | . . . . . . . Recycled Matter 302 | . 146 . 156 . . . Retrieved Matter 358 | . 156 . 202 . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 12 | . . 5 7 . . . Part Schematics Acquired 12 | . . 5 7 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . 1 2 . . Non-combat 1 | . . . 1 . . . Combat 2 | . . . . 2 . . Robot Hacks Applied 3 | . . . 1 2 . . parse_system 3 | . . . 1 2 . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . 1 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 2 | . . . 1 . 1 . Largest Group 1 | . . . 1 . 1 . Highest-Rated Group 31 | . . . 15 . 31 . Highest-Rated Ally 31 | . . . 15 . 31 . Total Orders . | . . . . . . . Ally Attacks 7 | . . . 2 . 5 . Total Damage 171 | . . . 61 . 110 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 12121 | 81 1806 2723 3225 1288 217 2781 Spaces Moved 5938 | 53 867 1374 1507 481 186 1470 Core 150 | 16 . 1 . 14 114 5 Treads 5306 | 37 867 995 1507 467 72 1361 Legs . | . . . . . . . Wheels 482 | . . 378 . . . 104 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 155 50 50 90 Average Speed 160 | 132 175 149 168 192 108 150 Slowest Speed 1000 | 160 200 750 178 1000 200 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 5 98 89 98 10 84 34 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . . . 17 . . . Terrain Destroyed 268 | . . 33 131 76 . 28 Melee . | . . . . . . . Projectile 24 | . . . 20 3 . 1 AOE 244 | . . 33 111 73 . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 7619 | 62 1061 1799 1936 698 191 1872 Wait 761 | . 118 165 191 95 . 192 Move 5933 | 52 866 1373 1506 481 185 1470 Hop . | . . . . . . . Pick Up 114 | 6 11 24 24 9 1 39 Fast Attach 54 | 4 10 10 5 9 . 16 Attach 43 | . 3 9 3 17 . 11 Detach 10 | . . 6 1 . . 3 Swap 117 | . 5 29 54 8 . 21 Drop 108 | . 5 34 36 1 . 32 Fire 442 | . 43 123 114 69 5 88 Melee 31 | . . 26 2 3 . . Ram 6 | . . . . 6 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 790 | -10/Materials | Discovered new exit (range 16) 910 | -10/Materials | Repaired Lgt. Treads 933 | -10/Materials | Discovered new exit (range 8) 1255 | -10/Materials | Discovered new exit (range 8) 1659 | -10/Materials | Discovered new exit (range 15) 1816 | -10/Materials | Discovered new exit (range 15) 1888 | -10/Materials | Entered another Materials area 1888 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2551 | -9/Materials | Discovered new exit (range 6) 3252 | -9/Materials | Discovered new exit (range 11) 3580 | -9/Materials | Discovered new exit (range 13) 3949 | -9/Materials | Discovered new exit (range 4) 4036 | -9/Materials | Core integrity fell below 50% 4242 | -9/Materials | Repaired Imp. Ion Engine 4252 | -9/Materials | Identified exit to Mines 4252 | -9/Materials | Identified exit to Storage 4383 | -9/Materials | Discovered new exit (range 16) 4611 | -9/Materials | Entered another Materials area 4611 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4736 | -8/Materials | Garrison activated, responded to threat 5132 | -8/Materials | Build established: Tank 5264 | -8/Materials | Garrison activated, responded to threat 6354 | -8/Materials | Destroyed 9 combat bots 6397 | -8/Materials | Discovered new exit (range 4) 7022 | -8/Materials | Repaired Adv. Treads 7204 | -8/Materials | Discovered new exit (range 9) 7669 | -8/Materials | Discovered new exit (range 15) 7836 | -8/Materials | Entered Factory 7836 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8128 | -7/Factory | Build established: Skirmisher 8236 | -7/Factory | First assault squad dispatched 8446 | -7/Factory | Lost 4 parts (2n2w) 8652 | -7/Factory | Lost 5 parts (2p1n1u1w) 8712 | -7/Factory | Lost 3 parts (1n1u1w) 8820 | -7/Factory | Core integrity fell below 50% 8861 | -7/Factory | Lost 13 parts (2p5u6w) 9124 | -7/Factory | Sucked down chute 9124 | -7/Factory | Entered Waste 9125 | -7/Waste | Met a frightened Derelict 9128 | -7/Waste | Build established: Scavenger-Mutant 9134 | -7/Waste | Found Imp. Powered Armor 9139 | -7/Waste | EMP discharged 9139 | -7/Waste | System corruption reached 10% 9231 | -7/Waste | Spotted C-40 Crusher 9239 | -7/Waste | EMP discharged 9249 | -7/Waste | Spotted C-40 Crusher 9254 | -7/Waste | Spotted C-40 Crusher 9284 | -7/Waste | Released all parts (10) 9303 | -7/Waste | Spotted C-40 Crusher 9303 | -7/Waste | Spotted C-40 Crusher 9321 | -7/Waste | Core integrity fell below 20% 9329 | -7/Waste | Spotted C-40 Crusher 9336 | -7/Waste | Discovered new exit (range 11) 9339 | -7/Waste | EMP discharged 9341 | -7/Waste | Entered Factory 9597 | -7/Factory | Build established: Mutant 10131 | -7/Factory | Fabricated Rocket Launcher (x1) 10153 | -7/Factory | Build established: Tank 10722 | -7/Factory | Repaired Broken Cld. Pulse Rifle 11982 | -7/Factory | Discovered new exit (range 15) 12122 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12049_ G-47 Trooper destroyed. 12049_ System corrupted: Prc. Assault Rifle targeting data glitched. 12050_ System corrupted: FCS attempts to trigger Prc. Assault Rifle. 12050_ System corrupted: Prc. Assault Rifle misfires. 12062_ Acquired 44 matter. 12072_ System corrupted: Component data lost. 12076_ System corrupted: Prc. Assault Rifle targeting data glitched. [Achievement: Oops] 12087_ System corrupted: Energy discharge (-129). 12096_ Shield Generator destroyed. 12098_ Adv. Treads destroyed. 12103_ System corrupted: FCS attempts to trigger Prc. Assault Rifle. 12103_ System corrupted: Prc. Assault Rifle targeting data glitched. 12103_ System corrupted: Prc. Assault Rifle misfires. 12103_ R-06 Scavenger destroyed. 12107_ System corrupted: Prc. Assault Rifle targeting data glitched. 12119_ NQ2S EMNVXGH&U8=XEP9G GQQ7B%HSNRH K22F 12122_ Triggered Stasis Trap. 12122_ A bubble of rippling energy engulfs the area. 12122_ Field strength at 70. Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????##############???######??????????? | | ????????????????# #???# #??????????? | | ????????????????# #???# #??????????? | | ????????????????# #???# #??????????? | | ????????????????# #?### #??????????? | | ????????????????# """ """ #?# + #??????????? | | ????????????????# """ """ [#?# # #??????????? | | ????????????????# """ """ #?# # #??????????? | | ????????????????# #?# # #??????????? | | ????????????????# """ """ #?# # #??????????? | | ????????????????# """ """ #?# ######??????????? | | ????????????????# """ """ #?# #???????????????? | | ????????????????# #?# #???????????????? | | ????????????????#+#####+######## #???????????????? | | ????????????????# =#???????????????? | | ????????????????# g#####+#############+### | | ??????########### g #! # | | ??????# # # # | | ??????# # # """""" #= | | ??????# ! # # """"""[+% " | | ??????# + # """""" #* "%" | | ??????# #### ^ ^@ # """""" # ####### | | ??????# #??# # # #?????? | | ??????# #??# !# / * ! # #?????? | | ??????# #??# [=########### #?????? | | ??????###########??# =]%#?????????# #?????? | | ?#################?# !!#?????????# #?????? | | ?# + #?# =######????# #?????? | | ?# """" # #?# #????# #?????? | | ?#! """"[#! #?# #????# ####### | | ?# "" !+ #?# #????# | | ?# """"=#= #?# ! #????# | | ?#! # #?# #????# | | ?# # #?# """ #????# | | ?# ] # #?# """ #????# | | ?########### #?# """ #????# ######### | | ???????????# #?# ###### #???????? | | ???????????# #?# #???????? | | ???????????# #?# ###############???????? | | ???????????# #?# #?????????????????????? | | ??????????## ### #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# ###################???? | | ??????????# + ##### | | ??????????# ######### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed Oops Challenges ------------ None Game ------ Seed ShadeTeslaAutocannon Manual? 0 Play Time 02:55:16 Cumulative 34.5 hours Start 2020.09.28 @ 19:29:56 End 2020.09.29 @ 19:22:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c0ea12a-2ec9-4ad9-883e-b389826ce0d0