Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 06:07:01

Player: Dawn

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (18)      90
Value Destroyed (533)      533
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (-315)               -315
              TOTAL SCORE: 7708

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -929

 Cogmind 
---------
Core Integrity             0/1150
Matter                     218/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Core Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Neutrino Core
  Improved Actuator Array
           Quantum Rifle
  Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Cesium-ion Thruster
     Makeshift Flight Unit
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
>              --- UTILITY ----------
      Enhanced Optical Array
      Advanced Melee Analysis Suite
  Experimental Target Analyzer
      Advanced Core Analyzer
     Makeshift Hacking Suite
     Makeshift Hacking Suite
     Makeshift System Shield
>              --- WEAPON -----------
               Lance
>              --- INVENTORY --------
     Makeshift Flight Unit
               Nuclear Pulse Thruster
      Advanced Weight Redist. System
      Improved Transmission Jammer
[Rating: 72]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   .   .   .   .   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   1   2   .   .   .   .   .   2   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             96   | 6   4   .   2   3   6   12  10  2   3   15  1   5   7   6   .   10  .   .   4   
  Power                    8    | 1   .   .   .   .   1   1   1   .   .   1   .   .   1   .   .   1   .   .   1   
    Engine                 3    | 1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   2   .   .   1   2   5   3   1   .   1   .   2   1   .   .   3   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  8    | 2   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Flight                 13   | .   .   .   .   .   .   5   3   1   .   1   .   2   1   .   .   .   .   .   .   
  Utility                  44   | 1   1   .   2   .   2   3   5   1   1   13  1   3   3   3   .   4   .   .   1   
    Device                 8    | .   .   .   .   .   .   1   1   1   .   3   1   .   .   1   .   .   .   .   .   
    Storage                3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              16   | .   .   .   .   .   1   1   4   .   .   4   .   1   .   2   .   2   .   .   1   
    Hackware               9    | .   .   .   .   .   .   .   .   .   1   6   .   .   1   .   .   1   .   .   .   
    Protection             8    | .   1   .   .   .   1   1   .   .   .   .   .   2   2   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   .   .   2   1   3   1   .   2   .   .   .   2   3   .   2   .   .   1   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   1   .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   1   .   .   1   4   .   .   1   .   .   .   .   .   .   
Parts Lost                 41   | .   .   .   .   .   6   .   .   1   .   3   5   8   3   5   .   8   1   .   1   
  Power                    4    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Propulsion               12   | .   .   .   .   .   2   .   .   1   .   .   2   3   .   .   .   2   1   .   1   
  Utility                  17   | .   .   .   .   .   1   .   .   .   .   3   1   4   2   3   .   3   .   .   .   
  Weapon                   8    | .   .   .   .   .   2   .   .   .   .   .   .   1   1   2   .   2   .   .   .   
  Highest Loss Streak      8    | .   .   .   .   .   6   .   .   1   .   3   3   8   2   4   .   8   1   .   1   
Average Slot Usage (%)     74   | .   95  100 100 98  98  72  73  92  93  92  63  53  25  21  11  35  14  10  18  
  Engine                   4    | .   14  14  14  14  1   .   2   6   6   6   3   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   7   5   6   6   6   6   1   .   .   .   .   .   .   .   1   
  Wheel                    14   | .   28  28  28  26  35  13  .   .   .   .   .   .   .   .   .   2   2   .   .   
  Flight                   8    | .   .   .   .   .   .   14  26  25  26  26  17  11  2   .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   2   6   6   1   6   4   .   .   .   .   .   .   .   
  Storage                  8    | .   14  14  14  28  18  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   .   .   9   11  29  40  34  29  6   12  6   7   5   9   12  10  13  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   4   13  21  14  5   9   5   5   .   .   .   
  Protection               4    | .   11  14  13  .   8   5   .   .   .   .   .   4   3   .   .   3   .   .   .   
  Energy Cannon            3    | .   9   14  14  .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  14  14  14  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   13  .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   3   6   6   6   6   4   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 13  20  20  59  63  63  75  18  18  18  20  21  8   8   22  .   30  .   .   20  
  Greatest Support         46   | 20  24  24  24  24  46  24  28  28  28  32  32  16  15  12  3   33  3   3   25  
  Greatest Overweight (x)  5    | .   .   .   2   5   2   3   .   .   .   .   .   2   2   3   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   6   6   18  18  18  18  4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         9    | 5   6   6   7   18  18  12  4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             18   | 6   6   6   12  18  18  18  4   4   4   4   3   3   2   3   2   3   4   4   4   
  Average Carried          8    | 3   5   6   6   17  17  11  3   3   4   3   3   2   1   1   2   2   3   4   3   
  Final Capacity           18   | 6   6   6   18  18  18  4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            18   | 5   6   6   12  18  18  4   4   4   4   4   3   1   1   2   2   3   4   4   4   

 Class Distribution 
--------------------
 63% | Mutant
  9% | Scout
  9% | Hacker-Mutant
  5% | Hacker-Sprinter
  5% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
        Sprinter | -6/Factory
           Scout | -6/Lower Caves
           Scout | -6/Lower Caves
 Hacker-Sprinter | -6/Zion
   Hacker-Mutant | -6/Deep Caves
   Hacker-Mutant | -5/Proximity Caves
          Mutant | -5/Factory
   Hacker-Mutant | -5/Upper Caves
          Mutant | -5/Upper Caves
          Mutant | -4/Factory
          Mutant | -4/Waste
          Mutant | -4/Factory
          Mutant | -4/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Matter Collected           1193 | 269 .   39  51  86  75  180 100 20  35  90  .   21  .   45  14  159 .   .   9   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            686  | 64  .   20  .   75  244 .   94  54  .   37  .   .   .   .   .   98  .   .   .   
  Parts                    53   | 2   .   3   .   4   23  .   3   3   .   8   .   .   .   .   .   7   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Combat Hostiles Destroyed  16   | .   .   1   .   5   7   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     7    | .   .   1   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          8    | 1   .   1   .   1   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   .   1   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 1   .   1   .   2   5   .   1   1   .   .   .   .   .   .   .   2   .   .   .   
  Combat Bots Only         4    | .   .   1   .   2   4   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
Max Kills in Single Turn   5    | 1   .   1   .   1   5   .   1   1   .   1   .   .   .   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Imprinter (-6/Zion)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  
Damage Taken               6285 | .    45   9    .    280  861  .    48   135  .    311  217  1084 443  631  47   1487 55   88   544  
  Core                     2763 | .    11   .    .    14   174  .    28   38   .    125  24   476  318  347  47   553  55   86   467  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    90   68   100  .    .    .    .    .    18   .    .    28   .    .    .    .    
Volleys Fired              40   | 3    .    2    .    15   10   .    .    .    1    .    .    .    8    1    .    .    .    .    .    
  Largest                  2    | 2    .    2    .    2    2    .    .    .    1    .    .    .    1    1    .    .    .    .    .    
  Hottest                  88   | 70   .    76   .    40   76   .    .    .    .    .    .    .    40   88   .    .    .    .    .    
Shots Fired                56   | 6    .    4    .    16   20   .    .    .    1    .    .    .    8    1    .    .    .    .    .    
  Gun                      30   | 6    .    2    .    11   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   12   | .    .    2    .    .    9    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  14   | .    .    .    .    5    .    .    .    .    1    .    .    .    8    .    .    .    .    .    .    
  Kinetic                  27   | 3    .    2    .    11   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    2    .    .    9    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         15   | 3    .    1    .    6    9    .    .    .    .    .    .    .    14   15   .    .    .    .    .    
  Robot Miss Streak        2    | 2    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           56   | 3    .    2    .    13   15   .    5    6    .    1    .    .    5    1    .    5    .    .    .    
  Core Hits                37   | 2    .    1    .    7    15   .    2    2    .    1    .    .    .    3    .    3    .    1    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              33   | .    .    .    .    .    .    .    7    11   3    6    .    1    .    .    .    5    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Piercing                 28   | .    .    .    .    .    .    .    7    11   3    6    .    1    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1560 | 48   .    15   .    109  473  .    266  220  .    143  .    .    .    52   .    229  .    5    .    
  Guns                     234  | 48   .    15   .    109  62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  237  | .    .    .    .    .    207  .    .    .    .    .    .    .    .    30   .    .    .    .    .    
  Explosions               204  | .    .    .    .    .    204  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    855  | .    .    .    .    .    .    .    266  220  .    143  .    .    .    .    .    226  .    .    .    
  Ramming                  30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    3    .    5    .    
  Kinetic                  197  | 11   .    15   .    109  62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  71   | 37   .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          407  | .    .    .    .    .    377  .    .    .    .    .    .    .    .    30   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 226  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    226  .    .    .    
  Piercing                 629  | .    .    .    .    .    .    .    266  220  .    143  .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    .    .    4    4    4    4    7    7    8    14   14   14   
  Average Corruption       6    | .    .    .    .    .    .    .    .    .    .    3    4    4    2    4    7    3    13   14   14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    .    .    .    .    .    3    3    2    5    .    4    8    2    10   
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    1    
    Matter Fused           9    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    2    1    .    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    1    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    5    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    .    .    .    .    .    68   21   .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    89   | .    .    .    .    .    .    .    68   21   .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      41   | .    .    .    .    .    28   .    .    .    .    .    .    .    .    10   .    1    .    2    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    1    .    
Targets Rammed             8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        344  | 18   .    60   .    .    258  344  6    .    .    21   21   92   8    111  .    276  .    69   65   
  Average Temperature      44   | 9    .    33   .    .    134  146  3    .    .    3    8    51   5    46   .    158  .    47   43   
  Received Heat Transfer   961  | .    24   .    .    .    117  .    18   63   .    158  65   54   9    174  9    204  .    18   48   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         161  | 111  .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Peak Influence             254  | 5   3   35  .   55  254 115 45  .   .   .   .   .   164 .   .   229 97  79  .   
  Initial                  115  | .   3   .   .   .   11  115 7   .   .   .   .   .   69  .   .   49  67  57  .   
  Average                  45   | 1   3   34  .   36  27  31  12  .   .   .   .   .   106 .   .   124 75  62  .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 100 .   100 98  100 100 .   .   .   .   .   100 .   .   80  100 100 .   
  Level 1                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   19  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   .   2   2   2   .   .   .   .   .   4   .   .   4   .   .   .   
  Investigation            10   | .   1   .   .   .   1   2   2   .   .   .   .   .   2   .   .   2   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   1   3   .   14  15  7   3   1   8   15  12  19  10  7   3   17  6   2   11  
  Peak Tracking Total      18   | .   2   3   .   4   10  4   2   1   6   16  6   10  5   4   3   18  6   2   5   
  Tactical Retreats        20   | .   .   .   .   1   1   .   .   .   4   .   4   3   .   2   .   2   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Traps Triggered            6    | .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Machines Disabled          8    | .   .   .   .   .   4   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   4   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Machines Accessed          28   | .   1   .   2   .   5   6   4   .   1   .   .   .   2   2   .   3   .   1   1   
  Terminals                17   | .   1   .   .   .   5   5   2   .   .   .   .   .   2   1   .   .   .   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                85   | .   2   .   10  .   20  27  10  .   1   .   .   .   4   2   .   3   .   5   1   
  Successful               41   | .   .   .   10  .   4   11  4   .   1   .   .   .   2   2   .   3   .   3   1   
  Failed                   44   | .   2   .   .   .   16  16  6   .   .   .   .   .   2   .   .   .   .   2   .   
    Catastrophic           12   | .   1   .   .   .   4   5   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   2   .   1   .   10  14  1   .   1   1   .   .   4   .   .   4   .   .   .   
  Terminals                63   | .   2   .   .   .   20  24  7   .   .   .   .   .   4   1   .   .   .   5   .   
  Fabricators              5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   .   .   10  .   3   7   3   .   1   .   .   .   .   2   .   .   .   3   1   
  Record                   12   | .   .   .   9   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   1   3   .   .   .   .   .   .   2   .   .   3   .   .   .   
  Terminals                5    | .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Overload               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   .   .   .   5   6   4   .   .   .   .   .   .   .   .   1   .   1   .   
  Full Trace Events        8    | .   1   .   .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Total Allies               10   | .   .   .   .   5   .   1   2   .   .   .   .   .   1   .   .   .   1   .   .   
  Largest Group            3    | .   .   .   .   3   1   1   2   .   .   .   .   .   1   .   .   .   1   .   .   
  Highest-Rated Group      62   | .   .   .   .   23  9   10  62  .   .   .   .   .   29  .   .   .   46  .   .   
  Highest-Rated Ally       46   | .   .   .   .   9   9   10  31  .   .   .   .   .   29  .   .   .   46  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   41  .   .   3   .   .   .   .   .   1   .   .   .   9   .   .   
  Total Damage             599  | .   .   .   .   240 .   .   74  .   .   .   .   .   18  .   .   .   267 .   .   
  Kills                    5    | .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Fac Was Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   1   .   .   .   2   2   3   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Items                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  
Turns Passed               5614 | 56   58   101  460  486  1167 453  385  236  293  350  176  173  377  266  15   278  95   34   155  
Spaces Moved               7688 | 38   52   82   488  369  269  422  861  650  696  1052 533  391  571  354  30   344  178  67   241  
  Core                     1118 | 2    .    .    .    .    .    .    .    .    .    .    .    17   223  354  30   44   178  67   203  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Wheels                   1685 | 36   52   82   488  369  269  352  .    .    .    .    .    .    .    .    .    37   .    .    .    
  Hover                    263  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    263  .    .    .    
  Flight                   4584 | .    .    .    .    .    .    70   861  650  696  1052 533  374  348  .    .    .    .    .    .    
  Fastest Speed            29   | 50   80   90   90   110  97   31   31   29   29   29   29   35   37   50   50   50   50   50   50   
  Average Speed            52   | 78   86   90   92   112  98   95   31   29   29   29   32   37   58   65   50   64   50   50   61   
  Slowest Speed            200  | 80   90   90   110  140  110  120  31   34   29   29   35   150  150  200  50   125  50   50   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            23   | .    .    .    .    .    .    .    6    1    .    4    .    4    8    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    17   25   89   56   28   18   18   63   92   87   76   70   26   51   11   14   79   3    43   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    .    .    1    1    1    1    1    .    .    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    .    .    .    1    1    .    .    1    1    .    .    .    .    
Scrap Searched             16   | .    .    .    .    3    .    .    .    3    3    2    .    2    .    3    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    .    .    4    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
  Melee                    4    | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Fac  Was  Fac  Upp  
Total                      9115 | 55   66   105  498  421  1154 476  962  672  780  1083 534  409  601  383  29   388  183  67   249  
  Wait                     1174 | .    1    22   .    21   862  17   80   10   73   .    1    17   21   15   .    27   5    .    2    
  Move                     7626 | 37   51   81   487  368  268  421  848  647  695  1043 532  383  554  353  29   344  177  67   241  
  Hop                      22   | .    .    .    .    .    .    .    6    1    .    4    .    3    8    .    .    .    .    .    .    
  Pick Up                  52   | 7    4    .    7    11   5    8    4    1    1    1    .    .    .    1    .    1    1    .    .    
  Fast Attach              63   | 6    3    .    .    .    1    3    7    .    3    13   .    3    7    5    .    10   .    .    2    
  Attach                   23   | .    .    .    .    2    4    8    1    1    .    1    1    2    .    1    .    .    .    .    2    
  Detach                   15   | .    .    .    .    .    .    1    .    .    1    8    .    .    2    1    .    .    .    .    2    
  Swap                     10   | .    1    .    2    1    1    1    2    1    .    1    .    .    .    .    .    .    .    .    .    
  Drop                     47   | 2    6    .    2    3    3    14   7    .    3    6    .    .    1    .    .    .    .    .    .    
  Fire                     40   | 3    .    2    .    15   10   .    .    .    1    .    .    .    8    1    .    .    .    .    .    
  Melee                    33   | .    .    .    .    .    .    .    7    11   3    6    .    1    .    .    .    5    .    .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Upp x2 / Ext)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 16)
   57 | -11/Scrapyard      | Entered Materials
  101 | -10/Materials      | Discovered new exit (range 15)
  112 | -10/Materials      | Met 8R-AWN
  115 | -10/Materials      | Entered Mines
  116 | -10/Mines          | Followed 8R-AWN into the Mines
  118 | -10/Mines          | Met a Derelict bent on vengeance
  212 | -10/Mines          | Discovered new exit (range 5)
  216 | -10/Mines          | Entered Exiles
  230 | -10/Exiles         | Discovered new exit (range 14)
  248 | -10/Exiles         | Welcomed by 8R-AWN
  261 | -10/Exiles         | Met EX-HEX
  286 | -10/Exiles         | Met EX-BIN
  312 | -10/Exiles         | Build established: Mutant
  337 | -10/Exiles         | Aligned with FarCom system
  338 | -10/Exiles         | Given EX-Vault access code
  359 | -10/Exiles         | Opened EX-Vault
  364 | -10/Exiles         | Found Field Lobotomy Kit
  383 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  407 | -10/Exiles         | Met EX-DEC
  453 | -10/Exiles         | Visited The Gauntlet
  662 | -10/Exiles         | Discovered new exit (range 14)
  676 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
  676 | -10/Exiles         | Entered Mines
  678 | -9/Mines           | Assimilated S-10 Pest with FLK Orb
  681 | -9/Mines           | Assimilated S-10 Pest with FLK Orb
  831 | -9/Mines           | Assimilated T-07 Excavator with FLK Orb
  837 | -9/Mines           | Assembled infested the area
  941 | -9/Mines           | Found a hidden stash of uninstalled traps
 1018 | -9/Mines           | Assimilated as-38244 with FLK Orb
 1128 | -9/Mines           | Discovered new exit (range 11)
 1131 | -9/Mines           | Assimilated S-10 Pest with FLK Orb
 1162 | -9/Mines           | Entered Materials
 1162 | -8/Materials       | Accompanied by 1 ally
 1162 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1163 | -8/Materials       | Identified exit to Factory
 2329 | -8/Materials       | Entered Factory
 2329 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2331 | -7/Factory         | Lost 6 parts (1p2n1u2w)
 2756 | -7/Factory         | Discovered new exit (range 12)
 2781 | -7/Factory         | Identified exit to Factory
 2782 | -7/Factory         | Entered another Factory area
 2782 | -6/Factory         | Evolved 2 slots: Utility x2
 2917 | -6/Factory         | Fabricated Lance?
 3088 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 3157 | -6/Factory         | Discovered new exit (range 4)
 3158 | -6/Factory         | Identified exit to Lower Caves
 3167 | -6/Factory         | Entered Lower Caves
 3183 | -6/Lower Caves     | Build established: Sprinter
 3184 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3380 | -6/Lower Caves     | Discovered new exit (range 16)
 3381 | -6/Lower Caves     | Learned Factory emergency access door positions
 3384 | -6/Lower Caves     | Identified exit to Lower Caves
 3387 | -6/Lower Caves     | Learned location of 1 exit from Factory
 3403 | -6/Lower Caves     | Entered another Lower Caves area
 3404 | -6/Lower Caves     | Discovered new exit (range 14)
 3407 | -6/Lower Caves     | Identified exit to Factory
 3431 | -6/Lower Caves     | Learned Factory stockpile data
 3436 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3508 | -6/Lower Caves     | Build established: Scout
 3513 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 3514 | -6/Lower Caves     | Found Prototype Special Weapon
 3514 | -6/Lower Caves     | Identified Molecular Deconstructor
 3686 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 3695 | -6/Lower Caves     | Discovered new exit (range 5)
 3696 | -6/Lower Caves     | Identified exit to Zion
 3696 | -6/Lower Caves     | Entered Zion
 3707 | -6/Zion            | Visited the Megawrench Repair Shop
 3724 | -6/Zion            | Received a visual enhancement algorithm
 3763 | -6/Zion            | Found Prototype Device
 3763 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 3806 | -6/Zion            | Found Prototype Processor
 3806 | -6/Zion            | Identified Exp. Target Analyzer
 3808 | -6/Zion            | Found Prototype Processor
 3808 | -6/Zion            | Identified Exp. Core Analyzer
 3839 | -6/Zion            | Learned location of Warlord (-4)
 3844 | -6/Zion            | Given the Hacking Drone Bay
 3876 | -6/Zion            | Discovered new exit (range 18)
 3890 | -6/Zion            | Learned Factory stockpile data
 3901 | -6/Zion            | Megawrench repaired 3 parts
 3971 | -6/Zion            | Discovered new exit (range 3)
 3971 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 4001 | -6/Zion            | Rebuked by Imprinter
 4002 | -6/Zion            | Destroyed Imprinter
 4003 | -6/Zion            | Attacked by Zionites
 4005 | -6/Zion            | Extracted access codes from Imprinter's data core
 4046 | -6/Zion            | Entered Deep Caves
 4056 | -6/Deep Caves      | Lost 3 parts (3u)
 4105 | -6/Deep Caves      | Build established: Hacker-Sprinter
 4111 | -6/Deep Caves      | Lost 3 parts (1p1n1u)
 4220 | -6/Deep Caves      | Discovered new exit (range 6)
 4222 | -6/Deep Caves      | Entered Proximity Caves
 4227 | -5/Proximity Caves | Learned Factory stockpile data
 4348 | -5/Proximity Caves | Core integrity fell below 50%
 4376 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4386 | -5/Proximity Caves | Core integrity fell below 20%
 4390 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 4395 | -5/Proximity Caves | Entered Factory
 4395 | -5/Factory         | Evolved 2 slots: Utility x2
 4396 | -5/Factory         | Identified exit to Extension
 4397 | -5/Factory         | Identified exit to Upper Caves
 4400 | -5/Factory         | Loaded intel: 197 non-interactive machine locations
 4406 | -5/Factory         | Lost 8 parts (3n4u1w)
 4771 | -5/Factory         | Discovered exit to Upper Caves (range 3)
 4772 | -5/Factory         | Entered Upper Caves
 4856 | -5/Upper Caves     | Learned location of 1 exit from Factory
 4958 | -5/Upper Caves     | Core integrity fell below 50%
 4986 | -5/Upper Caves     | Lost 4 parts (2u2w)
 5033 | -5/Upper Caves     | Discovered new exit (range 9)
 5038 | -5/Upper Caves     | Entered another Upper Caves area
 5048 | -5/Upper Caves     | Discovered new exit (range 12)
 5053 | -5/Upper Caves     | Entered Factory
 5053 | -4/Factory         | Evolved 2 slots: Utility x2
 5054 | -4/Factory         | Identified exit to Upper Caves
 5331 | -4/Factory         | Sucked down chute
 5331 | -4/Factory         | Entered Waste
 5332 | -4/Waste           | Met a frightened Derelict
 5346 | -4/Waste           | EMP discharged
 5346 | -4/Waste           | Lost 8 parts (1p2n3u2w)
 5346 | -4/Waste           | System corruption reached 10%
 5348 | -4/Waste           | Spotted C-40 Crusher
 5351 | -4/Waste           | Spotted C-40 Crusher
 5369 | -4/Waste           | Spotted C-40 Crusher
 5372 | -4/Waste           | Spotted C-40 Crusher
 5377 | -4/Waste           | Spotted C-40 Crusher
 5379 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5380 | -4/Waste           | Core integrity fell below 50%
 5385 | -4/Waste           | Spotted C-40 Crusher
 5386 | -4/Waste           | Discovered new exit (range 16)
 5426 | -4/Waste           | Entered Factory
 5456 | -4/Factory         | Discovered exit to Upper Caves (range 9)
 5460 | -4/Factory         | Entered Upper Caves
 5479 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5550 | -4/Upper Caves     | Build established: Mutant
 5597 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5602 | -4/Upper Caves     | Core integrity fell below 20%
 5615 | -4/Upper Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  let us know."
05504_ Connecting with WAR.Sys...
>>Open Door
Sealed Heavy Doors opened.
05505_ Acquired Adv. Core Analyzer.
05510_ System corrupted: Matter fused (-10).
05510_ Acquired Quantum Rifle.
05525_ 41-1F1(k) breaks down the debris.
05550_ C-30 ARC bursts open, deploying its payload.
05550_ G-73 Enforcer unfolds itself.
05550_ G-67 Veteran unfolds itself. <x2>
05556_ Myomer Leg destroyed.
05565_ System corrupted: Heat flow error (+108).
05569_ Acquired 5 matter.
05570_ Acquired 3 matter.
05571_ Acquired 1 matter.
05583_ System corrupted: Energy discharge (-30).
05597_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
05598_ &ZNE4<%X%YLVO<NJ18GL:84
05602_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????#  #?##########???#####?#      ## |
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| ????????????????????#   ##  ##??##  #????????#???? |
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| ?????????????????## ####       #"#            %    |
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| ?????????????????##     s                      #?? |
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| ???????????????????##   s@#?##                ##?? |
| ????????????????????###   #??#                #??? |
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| ?????????????????????##  ##??###               ??? |
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| ???????????????????????????????#########      ???? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          28
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             2
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             13
Target Analysis            12
Core Analysis              10
Offensive Hacking          33
Defensive Hacking          22

 Item Schematics 
-----------------
   VTOL Module | -7/Factory | Hacked
 Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lance | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorBiocellDiverter
  Manual?         0
Play Time         01:34:35
  Cumulative      61.9 hours
  Start           2021.10.26 @ 04:32:01
  End             2021.10.26 @ 06:07:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           5
  Adventurer      7
  Explorer        5
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          46
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1a2e0da-3822-44ab-925c-a82734d50bb4