Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 21:35:50 Player: MirenBlacksword Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (90) 450 Value Destroyed (3094) 3094 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1177) 1177 TOTAL SCORE: 11441 Bonus ------- Follower Combat Kills 577 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 268/300 Energy 100/100 System Corruption 24% Temperature Cool (1) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Field Propulsion Array Faulty Diametric Drive > --- UTILITY (7) ------ Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Quantum Rifle Railgun Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Particle Reactor Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Centrium Leg Zionite Supercomposite Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Weapon Cycler Zionite Shade Carapace > --- WEAPON ----------- Gamma Rifle Gamma Rifle Railgun Railgun > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Array Impulse Thruster Array Advanced Cryofiber Web Advanced Heat Sink Advanced Target Analyzer Advanced Weapon Cycler High-powered Tractor Beam Trap Extractor Heavy Machine Gun KE Penetrator KE Penetrator Improved Plasma Cutter Great Axe Lance [Rating: 165] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg II Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . . . 6 . 2 2 . . 2 2 Power 2 | . . . . . . 1 . . 1 . . . . Propulsion 7 | . . 2 . . . 1 . . 1 . . 1 2 Utility 5 | . . . . . . 2 . 2 . . . 1 . Weapon 2 | . . . . . . 2 . . . . . . . Parts Attached 170 | 3 10 8 5 1 16 16 5 15 11 . . 16 64 Power 25 | . 1 2 1 . 1 2 1 2 2 . . 3 10 Engine 10 | . 1 2 1 . 1 1 1 1 . . . 1 1 Core 4 | . . . . . . 1 . 1 1 . . . 1 Reactor 11 | . . . . . . . . . 1 . . 2 8 Propulsion 63 | 2 1 4 1 1 8 7 1 3 . . . 7 28 Treads 18 | 2 1 4 1 1 5 1 . . . . . 2 1 Leg 15 | . . . . . . . . . . . . 3 12 Wheel 3 | . . . . . . . . . . . . . 3 Hover 6 | . . . . . . . . . . . . 2 4 Flight 21 | . . . . . 3 6 1 3 . . . . 8 Utility 38 | 1 1 . . . 4 5 1 5 7 . . 2 12 Device 22 | 1 . . . . 2 1 1 5 5 . . 1 6 Storage 2 | . 1 . . . . . . . . . . . 1 Processor 7 | . . . . . . 2 . . 1 . . 1 3 Hackware 1 | . . . . . . 1 . . . . . . . Protection 6 | . . . . . 2 1 . . 1 . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 44 | . 7 2 3 . 3 2 2 5 2 . . 4 14 Energy Gun 18 | . 4 1 1 . 3 2 1 . . . . 2 4 Energy Cannon 1 | . . . . . . . 1 . . . . . . Ballistic Gun 9 | . . 1 . . . . . . . . . . 8 Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher 5 | . . . 2 . . . . . 1 . . 1 1 Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . . . . 4 . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . Special Melee Weapon 3 | . 1 . . . . . . 1 . . . 1 . Unidentified Prototypes 6 | . . . . . . . . . . . . . 6 Corrupted Parts 2 | . . . . . . . . . . . . . 2 System Corruption 18 | . . . . . . . . . . . . . 18 Parts Lost 102 | . . 2 3 . 19 . 2 8 . 1 3 17 47 Power 17 | . . . . . 1 . 1 1 . . . 5 9 Propulsion 47 | . . . 2 . 10 . . 4 . 1 3 6 21 Utility 17 | . . . . . 3 . 1 2 . . . 2 9 Weapon 21 | . . 2 1 . 5 . . 1 . . . 4 8 Highest Loss Streak 24 | . . 1 1 . 13 . 2 6 . 1 3 13 24 To Critical Strikes 2 | . . . . . 1 . . . . . . . 1 Average Backups 15 | 7 10 24 24 25 14 4 5 4 4 4 5 4 8 Power . | 1 . . 1 1 . . . . . . . . . Propulsion 5 | 4 2 10 9 8 3 2 3 2 1 . . . 1 Utility 6 | . 4 9 9 10 6 1 1 . 1 4 4 1 3 Weapon 2 | 1 2 2 3 4 3 . 1 1 . . . 1 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 54 | 7 9 3 . . 13 5 . 1 6 . . 1 9 Power 4 | 1 1 . . . . . . . . . . . 2 Propulsion 19 | 3 2 2 . . 4 1 . . 5 . . . 2 Utility 26 | 1 5 1 . . 8 4 . 1 1 . . 1 4 Weapon 4 | 2 1 . . . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 100 99 99 100 62 68 84 70 90 88 76 79 62 Engine 8 | . 14 11 11 11 9 3 5 . 2 . . 1 . Core 1 | . . . . . . 2 6 4 7 10 8 6 . Treads 26 | . 28 43 43 44 22 . . . . . . 7 . Leg 2 | . . . . . . . . . . . . 5 17 Flight 5 | . . . . . 8 27 33 26 25 25 16 2 2 Device 11 | . 14 11 11 11 5 6 11 12 20 21 19 17 8 Storage 7 | . 14 11 11 11 5 . . . . . . . 2 Processor 2 | . . . . . . 7 7 5 6 5 5 9 9 Protection 1 | . . . . . 2 4 5 . 2 5 5 3 1 Energy Gun 8 | . 16 10 6 11 4 10 8 1 . . . 2 1 Ballistic Gun 6 | . 1 9 11 11 3 . . . . . . . 6 Ballistic Cannon 1 | . 8 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 16 15 15 15 5 1 Peak Build Rating 165 | 8 8 15 15 18 25 46 58 67 92 93 85 124 165 Average Rating 35 | 6 7 13 14 14 13 38 51 55 85 89 72 100 101 On Entrance 34 | 6 8 8 15 14 18 4 45 50 67 90 85 52 24 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 124 | 12 91 94 95 92 95 20 30 31 59 34 34 66 124 Greatest Support 219 | 40 40 80 80 88 96 30 30 40 46 46 40 69 219 Greatest Overweight (x) 3 | . 2 1 1 1 3 1 . . 1 . 1 1 3 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 20 Average Capacity 17 | 8 16 25 25 25 15 5 5 5 5 5 5 5 15 Most Carried 25 | 8 18 25 25 25 25 5 5 5 5 5 5 5 20 Average Carried 15 | 7 10 24 24 24 14 4 5 4 4 4 4 4 9 Final Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 5 5 20 Final Carried 25 | 8 18 25 25 25 5 5 5 4 5 5 5 5 18 Class Distribution -------------------- 50% | Scavenger-Mutant 25% | Mutant 9% | Sprinter 5% | Gladiator 5% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Extension Sprinter | -5/Factory Sprinter | -4/Factory Gladiator | -4/Upper Caves Gladiator | -4/Upper Caves Gladiator | -3/Research Messiah-Gunner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Matter Collected 3930 | 262 240 373 312 20 169 11 229 19 124 528 . 275 1368 Remotely . | . . . . . . . . . . . . . . Salvage Created 4518 | 97 325 344 595 . 384 11 28 76 124 563 . 275 1696 Parts 215 | 11 14 22 37 . 9 3 1 9 8 3 . 13 85 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . 2 . . . . . . . . . . . 3 Parts Field Recycled 1 | . . . . . . . . . . 1 . . . Retrieved Matter 15 | . . . . . . . . . . 15 . . . Parts Self-Destructed 23 | . . . . 5 15 . . . . 3 . . . Prevented 5 | . . . . . 5 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 62 | . 9 10 17 . 9 . . 1 1 . . 3 12 Melee 6 | . . . . . . . . 1 1 . . 3 1 Guns 35 | . 5 9 7 . 4 . . . . . . . 10 Cannons 3 | . 3 . . . . . . . . . . . . AOE 16 | . . 1 10 . 5 . . . . . . . . Classes Destroyed 12 | 1 4 1 3 . . . . 2 1 . . . . Worker 3 | . 1 . . . . 1 . . . . . . 1 Builder 4 | . . . 1 . . . . . . . . . 3 Tunneler 4 | 4 . . . . . . . . . . . . . Recycler 7 | . . . 2 . . . . . . . . . 5 Operator 2 | . . . . . . . . 1 . . . 1 . Watcher 8 | . 3 1 . . . . 1 . 1 . . . 2 Swarmer 18 | . 3 4 7 . 4 . . . . . . . . Grunt 29 | . 6 5 7 . 5 . . . . . . 3 3 Brawler 1 | . . . 1 . . . . . . . . . . Sentry 6 | . . 1 2 . . . . . . . . . 3 Hunter 2 | . . . . . . . . . 1 . . . 1 Programmer 6 | . . . . . . . . 1 . . . . 5 Decomposer 2 | . . . . . . . . . . 2 . . . Packrat 4 | . . . . . . . . . . 4 . . . Best Kill Streak 6 | 1 2 4 5 . 4 1 1 1 1 . . 2 6 Combat Bots Only 5 | . 2 4 5 . 4 . . 1 1 . . 2 4 Max Kills in Single Turn 4 | 1 1 2 3 . 4 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 1 3 . 4 . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Hostile Shots Fired 1243 | . 52 64 52 . 208 8 83 48 18 12 19 165 514 Missed 477 | . 18 15 14 . 74 7 37 22 8 5 7 68 202 Hits 766 | . 34 49 38 . 134 1 46 26 10 7 12 97 312 Projectile 766 | . 34 49 38 . 134 1 46 26 10 7 12 97 312 AOE 3 | . . . . . . . . 3 . . . . . Critical Strikes 40 | . . 2 1 . 7 1 . 2 . 1 2 9 15 Actively Blocked 2 | . . . . . . . . . . . 2 . . Part Disruptions 3 | . . . . . . . . . . . 1 1 1 Actively Blocked 1 | . . . . . . . . . . . 1 . . Damage Taken 15858 | . 394 620 399 . 2546 18 481 783 94 86 243 2393 7801 Core 2877 | . 32 30 44 . 324 . 94 368 32 34 65 384 1470 Absorbed by Shields 92 | . . . . . . . 92 . . . . . . Redirected to Shielding 115 | . . . . . . . . . 7 15 41 52 . Ignored by Resistances 208 | . . . . . . . . . . . . . 208 Core Remaining (%) 70 | 100 87 . . . . . 88 63 . . 88 70 . Volleys Fired 230 | 32 56 29 28 . 21 8 8 1 . . . 6 41 Largest 4 | 2 2 2 2 . 2 2 2 2 . . . 2 4 Hottest 220 | 70 100 80 79 . 116 113 165 165 . . . 150 220 Shots Fired 460 | 33 105 55 54 . 34 9 16 2 . . . 8 144 Gun 380 | 33 69 42 37 . 33 9 12 1 . . . 4 140 Cannon 48 | . 30 13 . . . . 4 1 . . . . . Launcher 26 | . . . 17 . 1 . . . . . . 4 4 Special 6 | . 6 . . . . . . . . . . . . Kinetic 259 | 32 40 27 28 . 12 . . . . . . . 120 Thermal 119 | 1 65 4 3 . 6 8 16 2 . . . 4 10 Explosive 26 | . . . 17 . 1 . . . . . . 4 4 Electromagnetic 56 | . . 24 6 . 15 1 . . . . . . 10 Robot Hit Streak 18 | 9 11 11 18 . 9 4 2 3 . . . 2 8 Robot Miss Streak 7 | 3 7 3 3 . 3 2 3 1 . . . 1 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 3 | . . 1 . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . 1 Shots Hit Robots 341 | 24 59 36 37 . 26 7 5 10 4 11 2 19 101 Core Hits 186 | 9 20 18 27 . 24 2 4 6 3 7 1 10 55 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 15 | . 2 . . . 1 . . 3 . . . 2 7 Burn 3 | . 2 . . . 1 . . . . . . . . Destroy 2 | . . . . . . . . . . . . . 2 Sever 9 | . . . . . . . . 3 . . . 1 5 Impale 1 | . . . . . . . . . . . . 1 . Melee Attacks 117 | . . 1 . . . . . 26 16 15 8 28 23 Impact . | . . . . . . . . . . . . . . Slashing 102 | . . . . . . . . 26 16 14 8 21 17 Piercing 14 | . . . . . . . . . . 1 . 7 6 Sneak Attacks 13 | . . 1 . . . . . 1 . 7 . 1 3 Combat Hostiles 1 | . . 1 . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . . 5 1 1 2 5 2 Damage Inflicted 10835 | 219 844 615 1385 . 949 128 71 482 209 1127 84 955 3767 Guns 5020 | 219 558 403 398 . 404 128 71 32 . . . 70 2737 Cannons 416 | . 272 144 . . . . . . . . . . . Explosions 2080 | . . 56 979 . 545 . . . . . . 183 317 Melee 3230 | . . . . . . . . 450 209 1127 84 683 677 Ramming 89 | . 14 12 8 . . . . . . . . 19 36 Kinetic 3512 | 219 319 206 265 . 112 . . . . . . . 2391 Thermal 1276 | . 511 68 46 . 229 103 71 32 . . . 70 146 Explosive 1868 | . . . 979 . 389 . . . . . . 183 317 Electromagnetic 860 | . . 329 87 . 219 25 . . . . . . 200 Impact . | . . . . . . . . . . . . . . Slashing 2831 | . . . . . . . . 450 209 1127 84 488 473 Piercing 399 | . . . . . . . . . . . . 195 204 Highest Corruption 24 | . . . . . . . . 1 . . 3 9 24 Average Corruption 7 | . . . . . . . . 1 . . 2 5 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 26 | . . . . . . . . 1 . . . 4 21 Message Errors 6 | . . . . . . . . . . . . 1 5 Matter Fused 6 | . . . . . . . . . . . . 1 5 Heat Flow Errors 4 | . . . . . . . . 1 . . . . 3 Energy Discharges 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 463 | . . 5 75 . 10 . . 1 . 313 . 24 35 Projectiles 5 | . . 5 . . . . . . . . . . . Explosions 144 | . . . 75 . 10 . . . . . . 24 35 Melee 314 | . . . . . . . . 1 . 313 . . . Knockbacks 11 | . 5 6 . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . Kinetic 9 | . 5 4 . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . Self-Inflicted Damage 170 | . . 45 25 . 85 . . . . . . 15 . Shots 5 | . . 1 1 . 2 . . . . . . 1 . Rammed 10 | . 2 2 1 . . . . . . . . 5 . Targets Rammed 11 | . 2 2 1 . . . . . . . . 5 1 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 657 | 30 264 170 36 . 340 155 240 216 304 300 . . 657 Average Temperature 95 | 16 65 54 12 . 121 77 107 86 102 73 . . 184 Received Heat Transfer 2354 | . 183 240 117 . 898 27 129 159 9 . 9 268 315 Effects 17 | . . . . . 1 . . . 3 . . . 13 Shutdowns 3 | . . . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . . . 3 Interference 4 | . . . . . . . . . 3 . . . 1 Matter Decay 2 | . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . 1 . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 2 | . 1 . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 3066 | . 1665 87 111 . 409 222 162 75 . . . 150 185 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Maximum Alert Level 1 | . . . 1 . . . 1 . . . . . 1 Low Security (%) 87 | 100 100 100 29 . . 100 61 100 100 . . 100 87 Level 1 12 | . . . 70 . . . 38 . . . . . 12 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 316 | 5 61 157 316 . . 102 253 147 63 . . 45 267 Initial 102 | . . 16 42 . . 102 17 85 51 . . 27 3 Average 65 | . 17 44 191 . . 58 162 87 23 . . 12 80 Influence Increases 4243 | 20 371 373 557 . 618 95 368 280 69 20 60 203 1209 Destroy 0b10 Robot/C 1560 | . 180 200 340 . 240 . 200 20 20 . . 60 300 Destroy 0b10 Robot/NC 160 | 20 20 5 15 . . 5 5 5 5 20 . 5 55 Destroy Leader 296 | . 46 42 50 . 20 . 22 10 2 . . 10 94 Allied During Kill 122 | . . . . . 13 . 75 . . . . . 34 Trap Triggered on 0b10 20 | . 20 . . . . . . . . . . . . Successful Hack 32 | . 8 17 . . . . 7 . . . . . . Select Force Hacks 60 | . . 60 . . . . . . . . . . . Disable Machine 105 | . 30 . . . . . . . 15 . . . 60 Destroy Structure 373 | . 7 4 107 . . . 14 20 12 . . 98 111 Partial Spotted 30 | . . . . . . 15 . . 15 . . . . Lose Combat Pursuer 1485 | . 60 45 45 . 345 75 45 225 . . 60 30 555 Influence Decreases 4011 | 20 330 306 436 229 454 222 230 350 157 37 20 236 984 Entered New Map 571 | . . 25 66 229 . 62 20 90 54 8 . 13 4 Time Decay 2304 | 20 330 251 340 . 272 140 110 170 103 29 10 159 370 Lost Part 816 | . . 10 30 . 162 . 20 80 . . 10 64 440 Lost Ally 320 | . . 20 . . 20 20 80 10 . . . . 170 Squads Dispatched 23 | . 2 4 . . . 1 1 3 1 . . 2 9 Investigation 5 | . 1 3 . . . . 1 . . . . . . Extermination 8 | . . . . . . 1 . 1 1 . . 1 4 Reinforcement 7 | . 1 1 . . . . . 2 . . . 1 2 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Distress Signals 11 | . . 3 1 . . . . 2 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 247 | . 24 17 20 . 34 4 20 24 6 1 9 14 74 Peak Tracking Total 18 | . 3 5 5 . 13 5 7 10 4 1 14 6 18 Tactical Retreats 37 | . 3 2 2 . 6 1 2 4 . . 1 2 14 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Traps Triggered 8 | . 1 . . . . . 4 . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 15 | . 15 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . Reused 2 | . 2 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . 2 . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 2 2 2 2 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Machines Disabled 9 | . 2 . 2 . . . . . 1 . . . 4 Max in Single Turn 2 | . 1 . 2 . . . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Machines Accessed 12 | . 3 5 . . . . 1 . 1 1 . 1 . Terminals 7 | . 2 3 . . . . 1 . . 1 . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 2 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 24 | . 8 12 . . . . 1 . 1 1 . 1 . Successful 13 | . 4 7 . . . . 1 . . 1 . . . Failed 11 | . 4 5 . . . . . . 1 . . 1 . Catastrophic 1 | . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 49 | . 6 10 . . . 9 7 2 6 1 . . 8 Terminals 16 | . 5 9 . . . . 1 . . 1 . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 3 3 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . 1 3 . . . . 1 . . 1 . . . Record 1 | . . . . . . . . . . 1 . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 3 . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 3 2 . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . Tunnel 2 | . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 3 4 . . . . . . 1 1 . 1 . Full Trace Events 3 | . 1 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Total Allies 24 | . . 1 . 4 . 2 5 1 1 . . . 10 Largest Group 6 | . . 1 . 4 4 1 5 1 1 . . . 6 Highest-Rated Group 493 | . . 8 . 155 155 28 380 28 28 . . . 493 Highest-Rated Ally 165 | . . 8 . 39 39 28 85 28 28 . . . 165 Zionite Dispatches 10 | . . . . . . 2 2 1 1 . . . 4 Heavy 1 | . . . . . . . 1 . . . . . . Light 1 | . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . 1 . . . . . Trap Resupply 2 | . . . . . . 1 . . 1 . . . . Offense Resupply 2 | . . . . . . 1 . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 10 | . . . . . . 2 . 1 2 . . . 5 STAY 1 | . . . . . . . . . . . . . 1 ROAM 5 | . . . . . . 2 . . 1 . . . 2 DROP 4 | . . . . . . . . 1 1 . . . 2 Ally Attacks 108 | . . 6 . . 15 . 48 . . . . . 39 Total Damage 3452 | . . 57 . . 970 . 1570 . . . . . 855 Kills 19 | . . . . . 5 . 11 . . . . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Active Infowar (turns) 8604 | 88 1464 1284 855 2875 166 132 223 219 213 378 54 424 229 Sensors 1643 | . . . . . . 132 223 219 213 378 54 424 . Seismic 6961 | 88 1464 1284 855 2875 166 . . . . . . . 229 Robot Analysis Total 2 | . . 2 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 2 2 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . . . Main Access 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Turns Passed 10839 | 235 1464 1284 855 2875 725 299 223 355 254 457 59 541 1213 Spaces Moved 7820 | 92 549 416 306 1193 1061 430 356 553 428 938 94 426 978 Core 126 | . . . . . 83 7 . . . . . 29 7 Treads 2726 | 71 549 416 306 1193 176 15 . . . . . . . Legs 713 | 21 . . . . . . . . . . . 161 531 Wheels 20 | . . . . . . . . . . . . . 20 Hover 178 | . . . . . . . . . . . . 178 . Flight 4057 | . . . . . 802 408 356 553 428 938 94 58 420 Fastest Speed 28 | 120 160 240 240 240 37 28 28 28 28 28 31 40 32 Average Speed 110 | 150 217 240 240 240 59 34 28 30 28 28 36 95 82 Slowest Speed 400 | 160 320 240 240 245 400 160 28 37 108 31 120 190 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . 2 10 4 . . . . 5 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 68 38 75 88 92 10 36 16 8 88 12 11 32 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . 2 . 2 1 . . . . . . . . Known Exits Taken 7 | . . 1 . . . 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . . . . . 1 . Scrap Searched 4 | . . . . 1 . . . . . 3 . . . Spaces Dug 34 | . 6 . . . . . 4 9 6 . . 6 3 Terrain Destroyed 284 | . 6 2 146 . 23 . 4 10 6 . . 54 33 Melee 24 | . . . . . . . . 9 6 . . 6 3 Projectile 13 | . 6 . . . . . 4 1 . . . . 2 AOE 245 | . . 2 146 . 23 . . . . . . 48 26 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp Res Res Total 9456 | 163 704 645 370 1196 1119 566 450 698 542 1116 114 533 1240 Wait 870 | 29 31 165 26 . . 94 59 103 66 164 12 35 86 Move 7767 | 91 548 415 305 1192 1060 425 337 544 427 937 93 425 968 Hop 19 | . . . . . . 2 8 4 . . . . 5 Pick Up 104 | 5 22 13 3 1 9 11 . 2 8 1 . 5 24 Fast Attach 92 | 1 . 2 . . 2 8 3 13 6 1 . 12 44 Attach 51 | . . 2 3 . 12 6 . 5 1 . . 8 14 Detach 23 | . . . . . 1 2 1 3 3 . 1 7 5 Swap 72 | 2 15 7 4 1 5 3 4 1 7 2 . 3 18 Drop 89 | 3 15 9 . 2 9 7 3 5 11 1 2 8 14 Fire 230 | 32 56 29 28 . 21 8 8 1 . . . 6 41 Melee 86 | . . 1 . . . . . 17 13 10 6 19 20 Ram 5 | . . . . . . . . . . . . 5 . Kick 1 | . . . . . . . . . . . . . 1 Crush 5 | . 2 2 1 . . . . . . . . . . Escape Stasis 27 | . . . . . . . 27 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 15 | . 15 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 236 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 817 | -10/Materials | Discovered new exit (range 5) 873 | -10/Materials | Discovered new exit (range 7) 938 | -10/Materials | Discovered new exit (range 16) 1700 | -10/Materials | Entered another Materials area 1700 | -9/Materials | Evolved 2 slots: Propulsion x2 2150 | -9/Materials | Build established: Scavenger-Mutant 2358 | -9/Materials | Identified exit to Mines 2984 | -9/Materials | Entered Mines 3395 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3516 | -9/Mines | Learned 2 Materials zone layouts 3833 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3834 | -9/Mines | Discovered new exit (range 9) 3839 | -9/Mines | Entered Zion 4036 | -7/Zion | Learned Factory stockpile data 4079 | -7/Zion | Learned Factory emergency access door positions 4091 | -7/Zion | Learned location of Quarantine (-3) 4166 | -7/Zion | Learned Factory trap positions 5267 | -7/Zion | Learned location of Warlord (-4) 5627 | -7/Zion | Met Imprinter 5675 | -7/Zion | Imprinted 5677 | -7/Zion | Declared Zion's savior 6268 | -7/Zion | Given the Hacking Drone Bay 6452 | -7/Zion | Given A8's code to call for help 6677 | -7/Zion | Discovered new exit (range 13) 6714 | -7/Zion | Entered Proximity Caves 6714 | -6/Proximity Caves | Accompanied by 4 allies 6774 | -6/Proximity Caves | Learned location of Extension (-6) 7049 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7066 | -6/Proximity Caves | Core integrity fell below 50% 7115 | -6/Proximity Caves | Lost 13 parts (1p8n2u2w) 7132 | -6/Proximity Caves | Learned Factory non-interactive machine intel 7384 | -6/Proximity Caves | Spotted B-75 Beast 7398 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7405 | -6/Proximity Caves | Core integrity fell below 20% 7437 | -6/Proximity Caves | Discovered new exit (range 5) 7439 | -6/Proximity Caves | Entered Factory 7439 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 7440 | -6/Factory | Loaded intel: 81 trap records 7443 | -6/Factory | Loaded intel: 244 non-interactive machine locations 7542 | -6/Factory | Zion Offense Resupply teleported in 7596 | -6/Factory | Discovered new exit (range 13) 7610 | -6/Factory | Zion Trap Resupply teleported in 7734 | -6/Factory | Discovered new exit (range 13) 7737 | -6/Factory | Identified exit to Extension 7738 | -6/Factory | Entered Extension 7753 | -6/Extension | Zion Heavy squad teleported in 7766 | -6/Extension | Zion Light squad teleported in 7811 | -6/Extension | Retrieved Zion intel report: Main Access 7811 | -6/Extension | Identified exit to Factory 7910 | -6/Extension | Lost 3 allies 7954 | -6/Extension | Spotted B-75 Beast 7955 | -6/Extension | Spotted B-75 Beast 7961 | -6/Extension | Entered Factory 7961 | -5/Factory | Evolved 2 slots: Utility x2 7965 | -5/Factory | Build established: Sprinter 8029 | -5/Factory | Zion Melee Resupply teleported in 8211 | -5/Factory | Lost 6 parts (1p3n2u) 8310 | -5/Factory | Discovered new exit (range 5) 8311 | -5/Factory | Identified exit to Factory 8316 | -5/Factory | Entered another Factory area 8316 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8358 | -4/Factory | Zion Trap Resupply teleported in 8568 | -4/Factory | Discovered new exit (range 4) 8568 | -4/Factory | Identified exit to Upper Caves 8570 | -4/Factory | Entered Upper Caves 8957 | -4/Upper Caves | Spotted B-86 Titan 8969 | -4/Upper Caves | Discovered new exit (range 13) 8975 | -4/Upper Caves | Learned Research stockpile data 8979 | -4/Upper Caves | Identified exit to Upper Caves 9027 | -4/Upper Caves | Entered another Upper Caves area 9083 | -4/Upper Caves | Discovered new exit (range 5) 9085 | -4/Upper Caves | Identified exit to Research 9086 | -4/Upper Caves | Entered Research 9086 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9115 | -3/Research | Lost 3 parts (3n) 9595 | -3/Research | Spotted B-86 Titan 9616 | -3/Research | Discovered new exit (range 13) 9627 | -3/Research | Entered another Research area 9627 | -2/Research | Evolved 2 slots: Propulsion x2 9635 | -2/Research | Lost 13 parts (3p6n2u2w) 9636 | -2/Research | Zion Offense Resupply teleported in 9795 | -2/Research | Spotted B-90 Cyclops 10000 | -2/Research | Lost 4 parts (1p2n1u) 10038 | -2/Research | Zion Zionite Resupply teleported in 10041 | -2/Research | Found Prototype Protection 10041 | -2/Research | Identified Zio. Shade Carapace 10271 | -2/Research | Garrison activated, responded to threat 10273 | -2/Research | Build established: Messiah-Gunner 10341 | -2/Research | Lost 5 parts (2p1n1u1w) 10634 | -2/Research | Core integrity fell below 50% 10648 | -2/Research | Zion hero teleported in (ME-RLN) 10648 | -2/Research | ME-RLN assimilated hostile G-73 Enforcer 10662 | -2/Research | Zion Hacker squad teleported in 10664 | -2/Research | Lost 24 parts (3p9n6u6w) 10675 | -2/Research | System corruption reached 10% 10691 | -2/Research | ME-RLN assimilated hostile S-43 Plague 10700 | -2/Research | ME-RLN assimilated hostile S-43 Plague 10779 | -2/Research | Lost 7 allies 10792 | -2/Research | Core integrity fell below 20% 10840 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10781_ System corrupted: Matter fused (-8). 10787_ Xenon Bombardment Thruster destroyed. 10794_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 5Y. 10796_ System corrupted: Heat flow error (+140). 10801_ Acquired Powered Hammer. 10803_ Acquired Field Propulsion Array. 10807_ Acquired Lgt. Quantum Reactor. 10809_ Xenon Bombardment Thruster destroyed. 10811_ System corrupted: Energy discharge (-27). 10813_ Lgt. Quantum Reactor destroyed. 10814_ Xenon Bombardment Thruster destroyed. 10818_ Antigrav Array destroyed. 10827_ Acquired Prototype Flight Unit. 10827_ Identified Diametric Drive. 10827_ Impulse Thruster Array broken. 10827_ Faulty integration triggers power surge. 10828_ System corrupted: Matter fused (-7). 10830_ Broken Impulse Thruster Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????########??? | | ??????????????????????????????????????? #??? | | ??????????????????????????????????????? #??? | | #??????????????????????????????????? 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"""" ## """# #= | | ??????????????????# """" ## """# ! # ! | | ??????????????????# """" ## = # # | | ??????????????????# ???? ##! # # ! | | ??????????????????# ??????# ?# ! # | | ??????????????????####??????######???############# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 63 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 30 Melee Speed Boost 30 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 4 Force Boost 30 Salvage Targeting 1 Offensive Hacking 12 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Friend Of Zion Heroic Deeds It's Just You Rockin' Loadout Universal Adapter Challenges ------------ None Game ------ Seed CouplerFlyingStripper Manual? 0 Play Time 04:10:25 Cumulative 25.6 hours Start 2025.10.12 @ 10:31:54 End 2025.10.13 @ 21:35:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 16 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 21 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95a293a4-804e-4195-8779-f5dd527d47cc