Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 04:05:51 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (772) 772 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3867 Bonus ------- None Cogmind --------- Core Integrity 574/850 Matter 48/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -6/Factory Parts ------- Power (1) Propulsion (4) Utility (7) Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Weapon (3) Inventory (10) Improved Heat Shielding Large Storage Unit Matter Filter Long-range Tractor Beam Flak Gun Gauss Cannon Gauss Cannon Gauss Cannon Remote Datajack Peak State ------------ Power (None) Propulsion Light Treads Light Treads Medium Treads Medium Treads Utility Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Matter Filter Improved Medium Armor Plating Weapon Gauss Cannon Gauss Cannon Gauss Cannon Inventory Improved Heat Shielding Large Storage Unit Long-range Tractor Beam Flak Gun Gauss Cannon Remote Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Signal Interpreter Device Matter Filter Storage Small Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 1 2 1 Weapon 1 | . . . . . 1 Parts Attached 29 | 4 4 7 2 11 1 Power 2 | . 1 . 1 . . Engine 1 | . 1 . . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 2 4 . 4 . Treads 4 | . . . . 4 . Leg 6 | 2 . 4 . . . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 10 | . 1 3 1 5 . Device 2 | . . . . 2 . Storage 3 | . 1 1 . 1 . Processor 3 | . . 2 . 1 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 5 | 2 . . . 2 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 3 | . . . . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 1 . 3 1 6 Power 1 | . . . 1 . . Propulsion 5 | . 1 . . . 4 Utility 2 | . . . . 1 1 Weapon 3 | . . . 2 . 1 Highest Loss Streak 5 | . 1 . 1 1 5 Average Slot Usage (%) 76 | . 65 78 84 80 62 Engine 2 | . 4 11 . . . Core 1 | . . . 7 . . Treads 15 | . . . . 26 18 Leg 11 | . 15 29 27 3 . Hover 1 | . 13 1 . . . Device 4 | . . . . 7 4 Storage 7 | . 4 9 9 7 6 Processor 12 | . . 4 18 15 13 Protection 4 | . . . 7 7 3 Ballistic Gun 7 | . 28 22 15 . . Ballistic Cannon 7 | . . . . 11 14 Naked Turns . | . . . . . . Heaviest Build 47 | 3 12 12 20 41 47 Greatest Support 56 | 20 20 33 33 56 56 Greatest Overweight (x) 5 | . 1 1 . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 4 6 6 6 12 10 Average Capacity 7 | 4 4 5 6 8 10 Most Carried 9 | 4 4 4 6 8 9 Average Carried 4 | 1 2 1 4 6 6 Final Capacity 10 | 4 6 6 6 10 10 Final Carried 9 | 2 2 4 6 6 9 Class Distribution -------------------- 71% | Mutant 18% | Scavenger-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 601 | 180 12 90 50 269 . Remotely . | . . . . . . Salvage Created 578 | . 12 161 92 313 . Parts 37 | . 2 14 5 16 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 15 | . . 3 2 10 . Guns 5 | . . 3 2 . . Cannons 8 | . . . . 8 . AOE 2 | . . . . 2 . Classes Destroyed 7 | . 1 1 1 4 . Worker 1 | . . . . 1 . Hauler 1 | . . . . 1 . Watcher 2 | . 1 1 . . . Swarmer 2 | . . . . 2 . Grunt 9 | . . 3 1 5 . Sentry 3 | . . . 1 2 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 1 2 1 5 . Combat Bots Only 5 | . . 2 1 5 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2607 | . 154 173 562 934 784 Core 545 | . 10 41 106 112 276 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 96 89 80 84 . Volleys Fired 63 | . 5 16 15 26 1 Largest 3 | . 2 2 1 2 3 Hottest 144 | . 40 40 20 96 144 Shots Fired 112 | . 10 32 15 52 3 Gun 57 | . 10 32 15 . . Cannon 55 | . . . . 52 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 112 | . 10 32 15 52 3 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 3 8 15 6 7 Robot Miss Streak 5 | . 1 4 1 5 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 74 | . 6 24 13 29 2 Core Hits 38 | . 4 10 5 18 1 Critical Hits 3 | . . . . 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1867 | . 67 222 164 1380 34 Guns 440 | . 63 222 155 . . Cannons 835 | . . . . 809 26 Explosions 571 | . . . . 571 . Melee . | . . . . . . Ramming 21 | . 4 . 9 . 8 Kinetic 1275 | . 63 222 155 809 26 Thermal 245 | . . . . 245 . Explosive 326 | . . . . 326 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 129 | . . . . 129 . Projectiles 4 | . . . . 4 . Explosions 125 | . . . . 125 . Melee . | . . . . . . Knockbacks 11 | . . . . 10 1 Impact 1 | . . . . . 1 Kinetic 9 | . . . . 9 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 238 | . 2 . 4 232 . Shots 3 | . . . . 3 . Rammed 5 | . 2 . 1 . 2 Targets Rammed 5 | . 2 . 1 . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 39 | . 16 9 18 12 39 Average Temperature 9 | . 5 4 11 10 20 Received Heat Transfer 912 | . 30 99 243 243 297 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . . . 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 247 | . 37 118 149 247 92 Average Influence 92 | . 14 65 72 132 71 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 87 | . . . . . . Level 1 12 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 2 2 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 8 6 12 13 9 Peak Tracking Total 9 | . 7 3 9 7 7 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 7 | . . . . 7 . Max in Single Turn 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 1885 | 52 144 313 247 856 273 Spaces Moved 1185 | 50 130 207 163 475 160 Core 27 | 24 . . . . 3 Treads 611 | . . . . 454 157 Legs 451 | 26 58 183 163 21 . Wheels . | . . . . . . Hover 96 | . 72 24 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 120 120 120 160 Average Speed 136 | 86 86 120 120 158 164 Slowest Speed 300 | 120 120 120 120 160 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 37 26 21 16 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . . . 39 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 36 | . . . . 36 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1347 | 58 152 243 198 528 168 Wait 31 | . 9 4 15 3 . Move 1180 | 49 129 206 162 474 160 Hop . | . . . . . . Pick Up 21 | 5 1 6 2 6 1 Fast Attach 14 | 1 2 2 2 7 . Attach 14 | 3 2 4 . 4 1 Detach 6 | . 1 2 . . 3 Swap 1 | . . 1 . . . Drop 12 | . 1 2 1 8 . Fire 63 | . 5 16 15 26 1 Melee . | . . . . . . Ram 2 | . 2 . . . . Kick 1 | . . . 1 . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 348 | -9/Materials | Discovered new exit (range 11) 486 | -9/Materials | Discovered new exit (range 12) 508 | -9/Materials | Identified exit to Materials 510 | -9/Materials | Entered another Materials area 510 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 743 | -8/Materials | Discovered new exit (range 11) 755 | -8/Materials | Identified exit to Factory 757 | -8/Materials | Entered Factory 757 | -7/Factory | Evolved 2 slots: Utility x2 1332 | -7/Factory | Build established: Scavenger-Mutant 1578 | -7/Factory | Discovered new exit (range 15) 1611 | -7/Factory | Identified exit to Factory 1613 | -7/Factory | Entered another Factory area 1613 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1838 | -6/Factory | Lost 5 parts (3n1u1w) 1886 | -6/Factory | Self-destructed Last Messages --------------- 01592_ Neutrino Reactor explodes. 01602_ U-05 Engineer lays Concrete. 01607_ U-05 Engineer builds a Door. 01611_ Acquired 30 matter. 01611_ EXIT=IDENTIFIED: FACTORY 01612_ U-05 Engineer lays Concrete. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=FACTORY GOAL=ESCAPE 01738_ Acquired Lrn. Tractor Beam. 01751_ Slug penetrates Wall. 01774_ Imp. Medium Armor Plating destroyed. 01776_ Slammed into G-50 Soldier. 01776_ G-50 Soldier knocked back. 01777_ Med. Treads destroyed. 01777_ Slammed into G-50 Soldier. 01797_ Lgt. Treads destroyed. 01805_ G-50 Soldier destroyed. 01807_ Gauss Cannon destroyed. 01877_ Med. Treads destroyed. 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