Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.21 @ 13:56:49 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2881) 2881 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1181) 1181 TOTAL SCORE: 7887 Bonus ------- High Alert Combat Kills 434 Follower Combat Kills 247 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 104/550 Matter 283/300 Energy 160/160 System Corruption 5% Temperature Danger (484) Movement Walking (100) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg VSS Leg VSS Leg > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Advanced Beam Rifle Light Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Reinforced Deuterium Engine Improved Heat Sink Terrain Scan Processor Modified TNC Recoil Stabilizer Reaction Control System Hardened Light Armor Plating Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Heavy Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg Improved Heat Sink Modified TNC Recoil Stabilizer Reaction Control System Hardened Light Armor Plating Advanced Beam Rifle Missile Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility . | . . . . . . . . . . Weapon 2 | . . . . . . . 2 . . Parts Attached 54 | . 3 1 11 1 . 1 3 22 12 Power 8 | . . . 2 . . . 1 3 2 Engine 4 | . . . 2 . . . . 2 . Core 4 | . . . . . . . 1 1 2 Reactor . | . . . . . . . . . . Propulsion 22 | . . . 6 . . 1 . 11 4 Treads . | . . . . . . . . . . Leg 22 | . . . 6 . . 1 . 11 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 4 | . 2 . 1 . . . . . 1 Device . | . . . . . . . . . . Storage 2 | . 1 . 1 . . . . . . Processor 2 | . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | . 1 1 2 1 . . 2 8 5 Energy Gun 5 | . 1 . . . . . 2 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | . . 1 2 . . . . 6 4 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Parts Lost 18 | . . . . . . . . 10 8 Power 3 | . . . . . . . . 2 1 Propulsion 8 | . . . . . . . . 4 4 Utility . | . . . . . . . . . . Weapon 7 | . . . . . . . . 4 3 Highest Loss Streak 5 | . . . . . . . . 5 3 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | . 6 10 8 9 10 11 12 13 14 Power 2 | . 1 1 1 2 2 3 3 2 2 Propulsion 2 | . 1 4 2 2 2 2 2 2 2 Utility 3 | . 1 2 2 2 2 3 4 5 5 Weapon 2 | . 2 2 2 3 3 3 2 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 10 1 3 . . . 1 4 9 Power 4 | . 1 . 1 . . . . . 2 Propulsion 8 | . 6 . . . . . . 2 . Utility 9 | . 1 . 1 . . . . 1 6 Weapon 7 | . 2 1 1 . . . 1 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 98 100 100 100 96 99 95 Engine 8 | . 14 14 10 11 11 11 5 3 7 Core 2 | . . . . . . . 3 5 1 Leg 36 | . 28 28 43 44 44 44 36 36 35 Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 10 | . 12 14 11 11 11 11 9 9 9 Energy Gun 8 | . 14 14 9 . . . 7 9 9 Ballistic Gun 20 | . 14 14 12 18 11 22 25 26 23 Peak Build Rating 38 | . 8 8 15 15 16 19 24 38 37 Average Rating 20 | . 7 7 11 15 15 18 21 26 33 On Entrance 15 | 6 6 8 8 15 15 16 19 24 36 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 14 19 19 34 34 32 34 36 40 41 Greatest Support 67 | 20 20 20 43 43 43 48 48 67 65 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | . 10 10 15 15 15 15 15 15 15 Average Capacity 13 | . 9 10 14 15 15 15 15 15 15 Most Carried 15 | . 10 10 10 9 11 13 14 15 15 Average Carried 11 | . 5 9 8 9 10 11 12 13 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Final Carried 14 | 6 10 10 9 9 11 13 13 14 10 Class Distribution -------------------- 50% | Scavenger-Skirmisher 33% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 1992 | 198 83 53 133 11 . 56 82 709 667 Remotely . | . . . . . . . . . . Salvage Created 2903 | . 263 121 98 . . 44 134 1255 988 Parts 175 | . 17 13 9 . . 5 8 71 52 Haulers Intercepted 3 | . 1 . . . . . 2 . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 65 | . 4 6 4 . . 1 1 29 20 Guns 65 | . 4 6 4 . . 1 1 29 20 Classes Destroyed 14 | . 4 2 1 . . . . 4 3 Builder 3 | . 1 . . . . . . . 2 Tunneler 1 | . . 1 . . . . . . . Hauler 3 | . 1 . . . . . 2 . . Recycler 1 | . . . . . . . . . 1 Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 Watcher 2 | . 1 . . . . . . . 1 Swarmer 19 | . . 6 3 . . . . 6 4 Grunt 24 | . 4 . . . . 1 1 8 10 Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . . . . . . . 2 Sentry 13 | . . . 1 . . . . 8 4 Hunter 3 | . . . . . . . . 3 . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 6 | . 2 3 3 . . 1 1 6 6 Combat Bots Only 6 | . 2 3 3 . . 1 1 6 4 Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 2 1 Gunslinging 1 | . . . 1 . . . . 1 . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 338 | . 13 28 28 . . 10 2 129 128 Missed 103 | . 3 9 11 . . 2 1 38 39 Hits 235 | . 10 19 17 . . 8 1 91 89 Melee 12 | . . . . . . . . . 12 Projectile 223 | . 10 19 17 . . 8 1 91 77 Critical Strikes 15 | . . . 2 . . . . 7 6 Damage Taken 3604 | . 106 155 239 . . 126 17 1369 1592 Core 534 | . . 42 46 . . . . 110 336 Absorbed by Shields 5 | . . . . . . . . 5 . Regen/Repaired (Parts) 35 | . . . 35 . . . . . . Core Remaining (%) 90 | 100 . 83 . . . 88 . . . Volleys Fired 206 | . 21 14 12 . . 5 8 83 63 Largest 4 | . 2 2 2 . . 2 4 4 4 Hottest 170 | . 70 70 73 . . 46 127 170 141 Shots Fired 580 | . 42 26 19 . . 10 32 251 200 Gun 579 | . 42 26 19 . . 10 32 250 200 Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special . | . . . . . . . . . . Kinetic 397 | . 21 14 12 . . 10 24 165 151 Thermal 182 | . 21 12 7 . . . 8 85 49 Explosive 1 | . . . . . . . . 1 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 9 12 5 . . 3 10 18 11 Robot Miss Streak 6 | . 3 3 2 . . 1 1 6 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 14 | . . . 1 . . . . 8 5 Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 Shots Hit Robots 342 | . 30 14 13 . . 7 21 136 121 Core Hits 144 | . 14 7 5 . . 3 7 58 50 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 . Critical Strikes 19 | . 1 3 . . . . . 13 2 Burn 16 | . 1 3 . . . . . 10 2 Destroy 3 | . . . . . . . . 3 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5852 | . 406 194 192 . . 100 288 2368 2304 Guns 5804 | . 394 189 192 . . 89 268 2368 2304 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 48 | . 12 5 . . . 11 20 . . Kinetic 3715 | . 181 115 141 . . 89 180 1426 1583 Thermal 2089 | . 213 74 51 . . . 88 942 721 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 3 5 Average Corruption 3 | . . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . . . . . . 22 20 Message Errors 9 | . . . . . . . . 5 4 Matter Fused 5 | . . . . . . . . 3 2 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 7 | . . . . . . . . 4 3 Data Loss (minor) 9 | . . . . . . . . 5 4 Data Loss (major) 3 | . . . . . . . . 2 1 Misfires 3 | . . . . . . . . 1 2 Alerts 2 | . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . Impact 1 | . 1 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 9 | . 3 2 . . . 2 2 . . Kicked 9 | . 3 2 . . . 2 2 . . Crushed . | . . . . . . . . . . Highest Temperature 527 | . 69 45 24 . . 2 84 415 527 Average Temperature 107 | . 29 17 6 . . 2 30 107 159 Received Heat Transfer 1050 | . 60 . 90 . . 27 9 378 486 Effects 27 | . . . . . . . . 9 18 Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 5 | . . . . . . . . 3 2 Interference 9 | . . . . . . . . 3 6 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . 1 2 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 2 1 . . . . . 3 2 Heat Transferred 5110 | . 666 444 148 . . . 187 2198 1467 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Maximum Alert Level 3 | . . . . . . . . 3 2 Low Security (%) 58 | . 100 100 100 100 . 100 100 12 . Level 1 8 | . . . . . . . . 28 . Level 2 23 | . . . . . . . . 28 99 Level 3 9 | . . . . . . . . 30 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 915 | . 40 81 71 . . 50 25 915 590 Initial 445 | . . 5 10 . . . 9 . 445 Average 235 | . 5 32 28 . . 5 3 502 503 Influence Increases 2307 | . 134 171 170 . . 84 82 1075 591 Destroy 0b10 Robot/C 1440 | . 80 120 100 . . 40 20 680 400 Destroy 0b10 Robot/NC 60 | . 15 5 . . . . 10 5 25 Destroy Leader 220 | . 24 20 30 . . 10 4 30 102 Allied During Kill 53 | . . 11 19 . . 4 . 19 . Successful Hack 90 | . 15 . 21 . . . 33 21 . Disable Machine 45 | . . . . . . . . 15 30 Anti-Garrison Action 200 | . . . . . . . . 200 . Destroy Structure 79 | . . . . . . . . 75 4 Lose Combat Pursuer 120 | . . 15 . . . 30 15 30 30 Influence Decreases 1725 | . 120 158 197 . . 58 108 160 924 Entered New Map 513 | . . 9 17 . . . 17 . 470 Time Decay 920 | . 120 149 168 . . 58 91 . 334 Lost Part 180 | . . . . . . . . 100 80 Lost Ally 112 | . . . 12 . . . . 60 40 Squads Dispatched 10 | . 2 . 1 . . . 1 . 6 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . 1 . . . 1 . 1 Assault 3 | . . . . . . . . . 3 Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 5 | . 1 . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 10 7 9 . . 5 9 35 45 Peak Tracking Total 8 | . 3 3 3 . . 3 4 6 8 Tactical Retreats 6 | . . 1 . . . 1 1 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 2 | . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 5 | . . . . . . . . 3 2 Max in Single Turn 1 | . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 24 | . 6 1 4 1 1 . 7 3 1 Terminals 18 | . 5 . 3 1 . . 6 3 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 56 | . 13 1 11 1 1 . 22 4 3 Successful 32 | . 8 1 7 . 1 . 13 2 . Failed 22 | . 5 . 3 1 . . 8 2 3 Catastrophic 1 | . . . . . . . . 1 . Database Lockouts 2 | . . . 1 . . . 1 . . Manual 40 | . 10 . 9 . 1 . 19 1 . Terminals 45 | . 10 . 9 1 . . 21 4 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 3 . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 3 Terminal Hacks 18 | . 4 1 3 . 1 . 7 2 . Robot Analysis 5 | . 1 . 1 . . . 3 . . Prototype ID Bank 4 | . 1 . 2 . . . 1 . . Open Door 2 | . . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . Transport Status 1 | . . . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . . 1 . . Zone Layout 2 | . 1 . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 11 | . 4 . 2 . . . 5 . . Terminals 11 | . 4 . 2 . . . 5 . . Botnet 11 | . 4 . 2 . . . 5 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 6 . 3 1 . . 6 2 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 6 2 Machine Destruction 8 | . . . . . . . . 6 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 9 | . . 3 . . . . . 6 . Largest Group 3 | . . 3 3 2 2 2 . 3 2 Highest-Rated Group 72 | . . 40 40 32 32 32 . 72 40 Highest-Rated Ally 24 | . . 16 16 16 16 16 . 24 20 Initial Warlord ECA Mod 6 | . . . . . . . . . 6 Total Orders . | . . . . . . . . . . Ally Attacks 70 | . . 6 17 . . 18 . 29 . Total Damage 1070 | . . . 153 . . 176 . 741 . Kills 8 | . . . 1 . . 1 . 6 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 5 | . 1 . 1 . . . 3 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 5464 | . 692 448 400 147 308 633 491 1602 743 Spaces Moved 3439 | 1 488 332 261 122 256 374 367 963 275 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 3439 | 1 488 332 261 122 256 374 367 963 275 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 120 120 120 120 120 120 120 112 100 Average Speed 119 | 120 120 120 120 120 120 120 120 118 119 Slowest Speed 120 | 120 120 120 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 2 66 76 34 33 62 74 36 96 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 10 | . . . . . . . . 10 . Terrain Destroyed 13 | . . . . . . . . 12 1 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . 2 1 AOE 10 | . . . . . . . . 10 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total 4376 | . 554 356 329 122 257 547 398 1262 551 Wait 535 | . 24 5 32 . . 162 11 118 183 Move 3431 | . 487 331 260 121 255 373 367 962 275 Hop . | . . . . . . . . . . Pick Up 36 | . 9 1 4 . 2 2 4 11 3 Fast Attach 8 | . 1 . 2 . . . . 1 4 Attach 21 | . 1 . 2 . . . 2 10 6 Detach 5 | . 1 . 1 . . . . 1 2 Swap 38 | . 1 1 7 1 . 2 2 17 7 Drop 40 | . 6 2 9 . . 1 2 12 8 Fire 206 | . 21 14 12 . . 5 8 83 63 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 9 | . 3 2 . . . 2 2 . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . . . . . . 7 . Rewire 40 | . . . . . . . . 40 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 10) 183 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 693 | -10/Materials | Entered Mines 714 | -10/Mines | Met a Derelict bent on vengeance 744 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 927 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1127 | -10/Mines | Discovered new exit (range 8) 1141 | -10/Mines | Entered Materials 1141 | -9/Materials | Accompanied by 3 allies 1141 | -9/Materials | Evolved 2 slots: Propulsion x2 1306 | -9/Materials | Repaired Ion Engine 1352 | -9/Materials | Central database locked down 1365 | -9/Materials | Discovered new exit (range 7) 1520 | -9/Materials | Discovered new exit (range 16) 1541 | -9/Materials | Entered Mines 1541 | -9/Mines | Accompanied by 2 allies 1561 | -9/Mines | Learned location of Zion (-6) 1575 | -9/Mines | Learned location of Storage (-9) 1634 | -9/Mines | Assembled infested the area 1683 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1683 | -9/Mines | Discovered new exit (range 5) 1688 | -9/Mines | Entered Exiles 1688 | -9/Exiles | Accompanied by 2 allies 1722 | -9/Exiles | Met 8R-AWN 1740 | -9/Exiles | Met EX-HEX 1776 | -9/Exiles | Met EX-BIN 1790 | -9/Exiles | Aligned with FarCom system 1791 | -9/Exiles | Given EX-Vault access code 1819 | -9/Exiles | Opened EX-Vault 1827 | -9/Exiles | Found Modified TNC 1854 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1894 | -9/Exiles | Met EX-DEC 1938 | -9/Exiles | Discovered new exit (range 10) 1996 | -9/Exiles | Left Exiles lab with Modified TNC 1996 | -9/Exiles | Entered Mines 1996 | -8/Mines | Accompanied by 2 allies 2278 | -8/Mines | Build established: Scavenger-Mutant 2627 | -8/Mines | Discovered new exit (range 2) 2629 | -8/Mines | Entered Materials 2629 | -8/Materials | Evolved 2 slots: Weapon x2 2922 | -8/Materials | Central database locked down 2986 | -8/Materials | Discovered new exit (range 8) 3005 | -8/Materials | Build established: Scavenger-Skirmisher 3120 | -8/Materials | Identified exit to Garrison 3120 | -8/Materials | Entered Garrison 3152 | -8/Garrison | Triggered checkpoint 3227 | -8/Garrison | Garrison Relay disabled 3264 | -8/Garrison | Triggered checkpoint 3401 | -8/Garrison | Discovered new exit (range 12) 3515 | -8/Garrison | Triggered checkpoint 3668 | -8/Garrison | Triggered checkpoint 3832 | -8/Garrison | Lost 5 parts (1p2n2w) 3928 | -8/Garrison | Triggered checkpoint 3956 | -8/Garrison | Discovered new exit (range 14) 4030 | -8/Garrison | Triggered checkpoint 4093 | -8/Garrison | Discovered new exit (range 5) 4194 | -8/Garrison | Triggered checkpoint 4229 | -8/Garrison | Triggered checkpoint 4280 | -8/Garrison | Discovered new exit (range 8) 4438 | -8/Garrison | Lost 3 parts (1p2w) 4516 | -8/Garrison | Triggered checkpoint 4651 | -8/Garrison | Rescued a captive Derelict 4653 | -8/Garrison | Rescued a captive Derelict 4722 | -8/Garrison | Entered Materials 4722 | -8/Materials | Accompanied by 2 allies 4891 | -8/Materials | Garrison activated, responded to threat 5122 | -8/Materials | First assault squad dispatched 5389 | -8/Materials | Garrison activated, responded to threat 5434 | -8/Materials | Core integrity fell below 50% 5437 | -8/Materials | Lost 3 parts (1p1n1w) 5462 | -8/Materials | Core integrity fell below 20% 5465 | -8/Materials | Self-destructed Last Messages --------------- 05446_ R-06 Scavenger collects Flight Unit. 05449_ G-50 Soldier destroyed. 05449_ Switching to secondary target: G-47 Trooper. 05449_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 05455_ Overheating: System interference. 05455_ Imp. Targeting Computer temporarily disabled. 05455_ Gauss Rifle temporarily disabled. 05456_ Acquired 59 matter. 05457_ Acquired 64 matter. 05459_ Overheating: Energy bleed (-40). 05460_ System corrupted: Heat flow error (+233). 05461_ Overheating: Core damaged (-99). 05464_ Overheating: System interference. 05464_ Lgt. Assault Rifle temporarily disabled. 05464_ C-45 Heavy ARC bursts open, deploying its payload. 05464_ G-50 Soldier unfolds itself. 05464_ B-36 Bruiser unfolds itself. 05464_ G-47 Trooper unfolds itself. 05464_ M-28 Smith unfolds itself. 05465_ Overheating: Lgt. Assault Rifle damaged (-16). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ???????######## #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# " #????????????????????????????? | | ???????# #????????????????????????????? | | ???????######## #????????????????????????????? | | ????????????#### ##????????????????????????????? | | ???????????##! #?????????????????????????????? | | ???????????#! #?????????????????????????????? | | ???????????#! #?????????????????????????????? | | ???????????#! #????###########??????????????? | | ???????????#! #????# g! #??????????????? | | ???????????##! % #????#* "" #??????????????? | | ????????????####% #????# "G" #??????????????? | | ?????########### #????#@" " #??????????????? | | ?????# #% #????# % """ #??????????????? | | ?????# %+ #????# w """ #??????????????? | | ?????# "Y" !=# % #????# b """ #??????????????? | | ?????# """ #^ ^#????# g% %%#??????????????? | | ????############ ^ ##???#####g#####??????????###?? | | ????# # ####### g% %########## ##? | | ????# # i | | ???????"" """%+ w | | ???????"" """ # % | | ???????"" """ # ####### ########## ##? | | ????? """ ## ##############???????????? ##?? | | ?????? """ ## # ?#???????????????????? | | ?????? ## # """"""" #???????????????????? | | ???????######### + """"""" #???????????????????? | | ???????????????# # """"""" #???????????????????? | | ???????????????# # """"""" #???????????????????? | | ???????????????# # "%""""" #???????????????????? | | ????????######## # #???????????????????? | | ????????# ! =# # ! #???????????????????? | | ????????#/ ! #% ###########???????????????????? | | ????????# " = +% #?????????????????????????????? | | ????????# [#! #?????????????????????????????? | | ????????# "%# #?????????????????????????????? | | ????????# # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 41% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponBiomechanicalMindspike Manual? 0 Play Time 00:53:43 Cumulative 34.1 hours Start 2026.03.21 @ 12:51:13 End 2026.03.21 @ 13:56:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 104ae93c-74b0-4735-be74-2f1cd2b9c35f