Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 16:51:54 Player: Bulbasornado Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2840) 2840 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1016) 1016 TOTAL SCORE: 6496 Bonus ------- High Alert Combat Kills 1016 Cogmind --------- Core Integrity 84/550 Matter 232/300 Energy 160/160 System Corruption 4% Temperature Hot (247) Movement Flying (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flightbrick > --- UTILITY (4+1) ---- Improved Heat Sink (+) High-capacity Storage Unit Targeting Computer Particle Charger Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Hacking Suite Hacking Suite Hacking Suite Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Targeting Computer Targeting Computer Light Armor Plating Reactive Plating > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved VTOL Module Improved VTOL Module Improved Heat Sink Small Storage Unit Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Rocket Launcher [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flightbrick Utility Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 83 | 7 12 11 11 42 Power 15 | 1 2 2 1 9 Engine 7 | 1 2 2 1 1 Core 8 | . . . . 8 Reactor . | . . . . . Propulsion 16 | 2 1 2 1 10 Treads 14 | 2 1 2 1 8 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 27 | 2 8 2 3 12 Device 5 | 1 . . . 4 Storage 5 | 1 3 . . 1 Processor 4 | . 1 . 1 2 Hackware . | . . . . . Protection 13 | . 4 2 2 5 Artifact . | . . . . . Weapon 25 | 2 1 5 6 11 Energy Gun 8 | . 1 . 2 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 12 | 2 . 4 1 5 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 27 | . 3 5 2 17 Power 5 | . . 2 . 3 Propulsion 10 | . 1 2 1 6 Utility 9 | . 2 1 1 5 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . 2 2 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 97 99 87 Engine 10 | . 14 12 14 2 Core 1 | . . . . 5 Treads 26 | . 28 28 27 23 Storage 12 | . 14 14 14 8 Processor 3 | . . . . 16 Protection 12 | . 13 13 13 8 Energy Gun 5 | . 7 . 12 2 Energy Cannon 1 | . . . . 6 Ballistic Gun 16 | . 20 23 13 6 Launcher 1 | . . 4 2 . Naked Turns . | . . . . . Heaviest Build 66 | 11 50 52 60 66 Greatest Support 80 | 40 40 40 40 80 Greatest Overweight (x) 3 | 3 1 1 1 2 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 19 Most Carried 20 | 8 20 20 20 20 Average Carried 16 | 4 14 19 19 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 8 19 20 17 16 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1646 | 320 250 185 64 827 Remotely 10 | . . . . 10 Salvage Created 4115 | 210 716 307 94 2788 Parts 205 | 15 47 20 12 111 Haulers Intercepted 7 | . 2 . . 5 Recyclers Shooed 4 | . . 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . . 4 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 73 | . 14 8 6 45 Guns 46 | . 14 7 2 23 Cannons 20 | . . . . 20 AOE 5 | . . 1 4 . Classes Destroyed 15 | 2 5 1 2 5 Worker 7 | . 3 1 . 3 Builder 1 | . . . . 1 Tunneler 6 | 5 . 1 . . Hauler 7 | . 2 . . 5 Recycler 7 | 1 2 . . 4 Mechanic 1 | . . . . 1 Operator 1 | . 1 . . . Turret 2 | . . . 2 . Watcher 1 | . . . . 1 Swarmer 17 | . 4 3 4 6 Grunt 40 | . 10 3 . 27 Duelist 4 | . . . . 4 Sentry 9 | . . 2 . 7 Hunter 1 | . . . . 1 Subdweller 2 | . . . 2 . Best Kill Streak 11 | 3 4 2 4 11 Combat Bots Only 10 | . 4 2 4 10 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 541 | . 87 69 61 324 Missed 144 | . 32 17 24 71 Damage Taken 5836 | . 712 655 415 4054 Core 712 | . 35 135 76 466 Absorbed by Shields . | . . . . . Core Remaining (%) 50 | 100 . . 1 . Volleys Fired 335 | 25 73 37 30 170 Largest 2 | 2 2 2 2 2 Hottest 129 | 40 76 76 90 129 Shots Fired 631 | 50 144 75 50 312 Gun 502 | 50 144 73 39 196 Cannon 116 | . . . . 116 Launcher 13 | . . 2 11 . Special . | . . . . . Kinetic 384 | 50 123 72 29 110 Thermal 238 | . 21 1 14 202 Explosive 9 | . . 2 7 . Electromagnetic . | . . . . . Robot Hit Streak 24 | 8 12 19 4 24 Robot Miss Streak 4 | 2 4 3 4 4 Penetration Max . | . . . . . Secondary Targets 7 | . 4 1 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 419 | 29 93 53 13 231 Core Hits 188 | 13 41 26 12 96 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 3 | . 1 . . 2 Critical Strikes 13 | . 5 . . 8 Burn 7 | . 4 . . 3 Meltdown 3 | . . . . 3 Destroy 3 | . 1 . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7236 | 259 913 583 750 4731 Guns 4697 | 259 879 439 299 2821 Cannons 1875 | . . . . 1875 Explosions 566 | . . 115 451 . Melee . | . . . . . Ramming 98 | . 34 29 . 35 Kinetic 3024 | 259 643 424 339 1359 Thermal 3735 | . 236 15 147 3337 Explosive 379 | . . 115 264 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 1 1 4 Average Corruption 1 | . 1 1 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 42 | . 12 9 4 17 Message Errors 6 | . 2 2 . 2 Matter Fused 14 | . 5 2 2 5 Heat Flow Errors 3 | . 1 1 1 . Energy Discharges 3 | . 1 1 . 1 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 7 | . 1 2 . 4 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . 1 . 1 Weapon Failures 3 | . 2 . . 1 Overload Shots . | . . . . . Overflow Damage 64 | . . . 25 39 Projectiles 28 | . . . . 28 Explosions 25 | . . . 25 . Melee 11 | . . . . 11 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . . 24 . Shots 1 | . . . 1 . Rammed 21 | . 9 7 . 5 Targets Rammed 24 | . 12 7 . 5 Kicked . | . . . . . Crushed 3 | . 3 . . . Highest Temperature 288 | . 234 198 247 288 Average Temperature 85 | . 54 33 137 101 Received Heat Transfer 2433 | . 240 213 27 1953 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted 4 | . 1 . . 3 Combat Hostiles 2 | . . . . 2 Parts Melted 17 | . 2 . . 15 Heat Transferred 7317 | . 888 37 175 6217 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 1299 | 30 236 110 . 1299 Initial 657 | . 19 . . 657 Average 270 | 13 107 26 . 830 Maximum Alert Level 4 | . 1 . . 4 Low Security (%) 64 | 100 74 100 . . Level 1 8 | . 25 . . . Level 2 8 | . . . . 30 Level 3 14 | . . . . 55 Level 4 3 | . . . . 14 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 4 . . 14 Investigation 7 | . 3 . . 4 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault 3 | . . . . 3 Garrison 5 | . . . . 5 Intercept . | . . . . . Searches Triggered 1 | . . . . 1 Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 34 9 7 62 Peak Tracking Total 7 | . 6 2 6 7 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 10 | . . . 4 6 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 16 | . 11 . 1 4 Terminals 9 | . 8 . . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 4 | . 2 . . 2 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 54 | . 38 . 1 15 Successful 26 | . 16 . 1 9 Failed 27 | . 21 . . 6 Catastrophic 3 | . 3 . . . Database Lockouts 1 | . 1 . . . Manual 23 | . 19 . . 4 Terminals 35 | . 32 . . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 14 | . 5 . . 9 Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 9 | . 8 . 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Locate Traps 3 | . 3 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 7 | . 3 . . 4 Report Inventory 4 | . 2 . . 2 Retrieve Components 3 | . 1 . . 2 Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 4 . . 2 Terminals 4 | . 3 . . 1 Botnet 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Tunnel 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 9 . . 3 Full Trace Events 8 | . 5 . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 26 | . 7 . . 19 Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 5948 | 271 1643 1628 1090 1316 Spaces Moved 2240 | 121 660 615 408 436 Core 19 | 19 . . . . Treads 2133 | 102 660 615 408 348 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 88 | . . . . 88 Fastest Speed 50 | 50 160 240 240 120 Average Speed 209 | 154 207 240 240 157 Slowest Speed 240 | 200 240 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 6 99 100 33 31 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 1 2 . Spaces Dug 9 | . . 9 . . Terrain Destroyed 98 | . . 16 78 4 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 94 | . . 16 78 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2892 | 162 808 701 470 751 Wait 58 | . 15 11 8 24 Move 2236 | 120 659 614 407 436 Hop . | . . . . . Pick Up 89 | 9 20 11 4 45 Fast Attach 26 | 7 2 2 2 13 Attach 23 | . 4 4 2 13 Detach 6 | . 3 1 . 2 Swap 34 | . 6 5 7 16 Drop 61 | 1 14 9 10 27 Fire 335 | 25 73 37 30 170 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 24 | . 12 7 . 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 272 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 12) 603 | -10/Materials | Central database locked down 631 | -10/Materials | Discovered new exit (range 6) 728 | -10/Materials | Discovered new exit (range 16) 934 | -10/Materials | Discovered new exit (range 14) 1325 | -10/Materials | Discovered new exit (range 3) 1779 | -10/Materials | Discovered new exit (range 9) 1915 | -10/Materials | Entered Mines 1967 | -10/Mines | Met a Derelict bent on vengeance 2202 | -10/Mines | Core integrity fell below 50% 2341 | -10/Mines | Learned 4 Materials zone layouts 2348 | -10/Mines | Discovered new exit (range 4) 2386 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2408 | -10/Mines | Build established: Scavenger-Mutant 2624 | -10/Mines | Discovered new exit (range 5) 3058 | -10/Mines | Build established: Mutant 3529 | -10/Mines | Discovered new exit (range 7) 3543 | -10/Mines | Entered Subcaves 3723 | -10/Subcaves | Visited 4L-MR0's lab 3755 | -10/Subcaves | Found Flightbrick 4130 | -10/Subcaves | Core integrity fell below 20% 4303 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4307 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4573 | -10/Subcaves | Discovered new exit (range 15) 4581 | -10/Subcaves | Discovered new exit (range 14) 4617 | -10/Subcaves | Identified exit to Recycling 4633 | -10/Subcaves | Entered Materials 4633 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4634 | -8/Materials | Identified exit to Factory 5033 | -8/Materials | Search patrols dispatched 5103 | -8/Materials | Build established: Scavenger-Mutant 5383 | -8/Materials | Garrison activated, responded to threat 5433 | -8/Materials | First assault squad dispatched 5501 | -8/Materials | Lost 3 parts (1p1u1w) 5515 | -8/Materials | Destroyed 10 combat bots 5541 | -8/Materials | Core integrity fell below 50% 5581 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 5605 | -8/Materials | Lost 6 parts (4n1u1w) 5685 | -8/Materials | Garrison activated, responded to threat 5860 | -8/Materials | Garrison activated, responded to threat 5941 | -8/Materials | Core integrity fell below 20% 5949 | -8/Materials | Self-destructed Last Messages --------------- 05925_ K-01 Serf collects debris. 05926_ M-13 Machinist repairs Lgt. Angular Momentum Engine. 05927_ G-50 Soldier destroyed. 05927_ Switching to secondary target: Y-45 Defender. 05928_ K-01 Serf collects debris. 05930_ Targeting Computer destroyed. 05933_ K-01 Serf collects debris. 05933_ M-28 Smith repairs M-28 Smith. 05936_ K-01 Serf collects debris. 05937_ M-13 Machinist destroyed. 05937_ Destroyed Lgt. Angular Momentum Engine. 05940_ Critical hit (Burn: +37). 05940_ G-50 Soldier destroyed. 05942_ K-01 Serf collects debris. 05943_ Y-45 Defender suffers critical hit (Destroy). 05943_ Destroyed Lgt. Treads. 05945_ System corrupted: Matter fused (-5). 05945_ K-01 Serf collects debris. 05946_ Heat Sink melted. 05946_ Y-45 Defender destroyed. 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""" # ???????? | | ?????????????##########?????"" """ #?#???????? | | ????????????????????????????"T """ #?????????? | | ????????????????????????????"" #?????????? | | ?????????????????????????????" #?????????? | | ?????????????????????????????# """ #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Quantum Hacking Challenges ------------ None Game ------ Seed BoreShrapnelTorch Manual? 0 Play Time 01:55:27 Cumulative 61.4 hours Start 2024.04.10 @ 18:13:03 End 2024.04.11 @ 16:51:54 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 25 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52e6b26a-b4f7-4315-b3a0-f5772343e61f