Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 12:33:21 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1484) 1484 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 5083 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 689/850 Matter 38/300 Energy 310/310 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Cooling System Signal Interpreter Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- Linear Accelerator Linear Accelerator > --- INVENTORY (5) ---- Heavy Machine Gun Heavy Machine Gun Heavy Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Hardened Heavy Armor Plating Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Cooled Particle Cannon Compact Ion Cannon > --- INVENTORY -------- Improved Cooling System Flak Gun Flak Gun Proton Missile Launcher Great Axe [Rating: 60] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 6 | . . . 2 2 . 2 Weapon . | . . . . . . . Parts Attached 61 | 6 1 . 11 6 23 14 Power 6 | 1 . . 1 . 1 3 Engine 3 | 1 . . 1 . . 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 16 | 2 . . 4 . 6 4 Treads 3 | . . . . . . 3 Leg 8 | 2 . . 4 . 2 . Wheel 5 | . . . . . 4 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 1 . 3 5 7 4 Device 8 | . . . 1 4 2 1 Storage 1 | 1 . . . . . . Processor 3 | . 1 . . 1 1 . Hackware 1 | . . . . . 1 . Protection 8 | . . . 2 . 3 3 Artifact . | . . . . . . . Weapon 18 | 2 . . 3 1 9 3 Energy Gun 3 | 2 . . 1 . . . Energy Cannon 7 | . . . . . 6 1 Ballistic Gun 3 | . . . 2 1 . . Ballistic Cannon 3 | . . . . . 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 14 | . . . 4 8 . 2 Power 3 | . . . 1 1 . 1 Propulsion 1 | . . . . 1 . . Utility 6 | . . . 1 4 . 1 Weapon 4 | . . . 2 2 . . Highest Loss Streak 6 | . . . 2 6 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 85 100 97 86 76 68 Engine 4 | . 14 14 11 7 . 2 Core 3 | . . . . . 6 2 Treads 2 | . . . . . . 8 Leg 10 | . 28 28 22 17 9 . Wheel 5 | . . . . . 9 7 Device 5 | . . . 3 17 3 3 Storage 3 | . 14 14 11 8 . . Processor 16 | . . 14 11 12 19 19 Hackware 3 | . . . . . 5 6 Protection 7 | . . . 16 6 5 5 Energy Gun 3 | . 28 28 14 . . . Energy Cannon 3 | . . . . . 6 2 Ballistic Gun 3 | . . . 6 16 . . Ballistic Cannon 2 | . . . . . . 6 Impact Weapon 1 | . . . . . 3 . Slashing Weapon 1 | . . . . . 1 1 Naked Turns . | . . . . . . . Heaviest Build 56 | 12 12 12 21 19 26 56 Greatest Support 90 | 20 20 20 30 30 56 90 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 5 | 6 8 8 8 7 5 5 Most Carried 8 | 4 4 5 8 8 5 5 Average Carried 4 | 2 4 4 5 6 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 6 | 4 4 5 6 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1212 | 171 . 99 142 155 185 460 Remotely . | . . . . . . . Salvage Created 1598 | . . 76 396 219 185 722 Parts 75 | . . 8 21 6 4 36 Haulers Intercepted 2 | . . . . . 1 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 32 | . . 3 11 4 2 12 Melee 1 | . . . . . . 1 Guns 16 | . . 3 9 4 . . Cannons 10 | . . . . . . 10 AOE 3 | . . . 2 . . 1 Classes Destroyed 11 | . . 1 3 . 1 6 Worker 4 | . . . . . . 4 Builder 4 | . . . . . . 4 Hauler 2 | . . . . . 1 1 Recycler 1 | . . . . . . 1 Mechanic 1 | . . . . . . 1 Watcher 2 | . . . 1 . . 1 Swarmer 10 | . . 3 4 . . 3 Grunt 10 | . . . 4 2 . 4 Sentry 9 | . . . 3 2 2 2 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 10 | . . 3 6 2 1 10 Combat Bots Only 6 | . . 3 6 2 1 3 Max Kills in Single Turn 8 | . . 1 2 1 1 8 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 3839 | . . 83 502 939 660 1655 Core 583 | . . 6 72 280 64 161 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . 37 13 . . Regen/Repaired (Parts) 204 | . . . . . 204 . Core Remaining (%) 83 | 100 . 97 82 49 90 . Volleys Fired 119 | . . 5 29 17 23 45 Largest 2 | . . 2 2 2 1 2 Hottest 132 | . . 80 90 48 90 132 Shots Fired 196 | . . 10 58 34 23 71 Gun 102 | . . 10 58 34 . . Cannon 94 | . . . . . 23 71 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 115 | . . . 17 34 . 64 Thermal 53 | . . . 29 . 17 7 Explosive . | . . . . . . . Electromagnetic 28 | . . 10 12 . 6 . Robot Hit Streak 9 | . . 3 6 5 5 9 Robot Miss Streak 4 | . . 2 3 2 1 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 126 | . . 6 36 23 16 45 Core Hits 67 | . . 4 18 10 2 33 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . 1 3 . 1 6 Burn 3 | . . . 3 . . . Meltdown 1 | . . . . . 1 . Blast 5 | . . . . . . 5 Corrupt 1 | . . 1 . . . . Sever 1 | . . . . . . 1 Melee Attacks 9 | . . . . . 3 6 Impact 3 | . . . . . 3 . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4215 | . . 81 565 385 543 2641 Guns 939 | . . 81 473 385 . . Cannons 2020 | . . . . . 488 1532 Explosions 1026 | . . . 92 . 55 879 Melee 230 | . . . . . . 230 Ramming . | . . . . . . . Kinetic 1941 | . . . 196 385 . 1360 Thermal 1731 | . . . 294 . 455 982 Explosive . | . . . . . . . Electromagnetic 313 | . . 81 75 . 88 69 Impact . | . . . . . . . Slashing 230 | . . . . . . 230 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . 11 6 Message Errors 3 | . . . . . 3 . Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 4 | . . . . . 3 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Overload Shots 4 | . . . . . 4 . Overflow Damage 158 | . . . . . . 158 Projectiles 46 | . . . . . . 46 Explosions 112 | . . . . . . 112 Melee . | . . . . . . . Knockbacks 14 | . . . . . . 14 Impact . | . . . . . . . Kinetic 11 | . . . . . . 11 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 267 | . . . . . . 267 Shots 5 | . . . . . . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 451 | . . 72 261 . 451 449 Average Temperature 115 | . . 33 81 . 113 156 Received Heat Transfer 1143 | . . . 144 369 264 366 Effects 7 | . . . . . 2 5 Shutdowns 2 | . . . . . 1 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . . . 5 . 1 1 Heat Transferred 2282 | . . . 964 . 533 785 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 736 | . . 90 379 326 316 736 Initial 136 | . . . 35 83 136 47 Average 192 | . . 78 234 177 149 253 Maximum Alert Level 3 | . . . 1 1 1 3 Low Security (%) 57 | 100 100 100 41 58 70 43 Level 1 38 | . . . 58 41 29 43 Level 2 3 | . . . . . . 11 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 1 2 2 3 Investigation 2 | . . . . . 1 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . . . 1 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . . 3 15 24 14 20 Peak Tracking Total 12 | . . 3 6 12 4 6 Tactical Retreats 5 | . . . 1 3 1 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 14 | . . . . . . 14 Max in Single Turn 9 | . . . . . . 9 Garrison Access 4 | . . . . . 2 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 25 | . . . . 4 12 9 Terminals 12 | . . . . 3 6 3 Fabricators 2 | . . . . . 1 1 Repair Stations 3 | . . . . . 1 2 Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . 1 2 1 Garrison Access 4 | . . . . . 2 2 Total Hacks 82 | . . . . 15 48 19 Successful 48 | . . . . 11 24 13 Failed 34 | . . . . 4 24 6 Catastrophic 10 | . . . . 1 7 2 Database Lockouts . | . . . . . . . Manual 22 | . . . . 10 9 3 Terminals 33 | . . . . 12 16 5 Fabricators 5 | . . . . . 2 3 Repair Stations 8 | . . . . . 5 3 Recycling Units . | . . . . . . . Scanalyzers 28 | . . . . 3 19 6 Garrison Access 8 | . . . . . 6 2 Terminal Hacks 13 | . . . . 6 4 3 Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Alert Level 2 | . . . . 1 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . . . . 1 . 1 Recall Reinforcements 1 | . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 2 | . . . . 1 . 1 Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 22 | . . . . 3 13 6 Insert Component 11 | . . . . 2 6 3 Analyze 11 | . . . . 1 7 3 Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 6 | . . . . 2 3 1 Terminals 4 | . . . . 2 2 . Botnet 4 | . . . . 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Jam 2 | . . . . . 1 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . . . . 4 11 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . . 1 5 3 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 128 | . . . . . . 128 Total Part Build Rating 16 | . . . . . . 16 Parts Repaired 1 | . . . . . 1 . Time 22 | . . . . . 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 9 | . . . . 1 5 3 Part Schematics Acquired 9 | . . . . 1 5 3 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3146 | 72 72 63 497 380 1009 1053 Spaces Moved 2217 | 53 59 38 272 253 853 689 Core 37 | 5 . . . 14 18 . Treads 176 | . . . . . . 176 Legs 656 | 48 59 38 272 239 . . Wheels 1348 | . . . . . 835 513 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 100 Average Speed 110 | 113 120 120 124 116 98 115 Slowest Speed 240 | 120 120 120 190 120 100 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 5 17 7 23 26 30 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 2 1 Terrain Destroyed 118 | . . . 4 . 10 104 Melee 2 | . . . . . 2 . Projectile 24 | . . . . . 1 23 AOE 92 | . . . 4 . 7 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2718 | 62 59 45 374 310 996 872 Wait 237 | . . . 54 24 67 92 Move 2211 | 52 58 37 271 252 852 689 Hop . | . . . . . . . Pick Up 28 | 4 . 1 4 2 10 7 Fast Attach 36 | 6 1 . 3 4 13 9 Attach 16 | . . . 3 2 7 4 Detach 10 | . . . . 3 3 4 Swap 9 | . . . 5 . 3 1 Drop 41 | . . . 5 6 15 15 Fire 119 | . . 5 29 17 23 45 Melee 9 | . . . . . 3 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . 2 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 6) 143 | -10/Materials | Identified exit to Mines 145 | -10/Materials | Entered Mines 181 | -10/Mines | Discovered new exit (range 6) 189 | -10/Mines | Identified exit to Materials 208 | -10/Mines | Entered Materials 208 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 636 | -9/Materials | Discovered new exit (range 6) 641 | -9/Materials | Identified exit to Materials 705 | -9/Materials | Entered another Materials area 705 | -8/Materials | Evolved 2 slots: Utility x2 764 | -8/Materials | Identified exit to Factory 1085 | -8/Materials | Core integrity fell below 50% 1085 | -8/Materials | Entered Factory 1085 | -7/Factory | Evolved 2 slots: Propulsion x2 1106 | -7/Factory | Lost 6 parts (1p1n2u2w) 1249 | -7/Factory | Discovered new exit (range 15) 1866 | -7/Factory | Discovered new exit (range 14) 1941 | -7/Factory | Identified exit to Factory 2019 | -7/Factory | Repaired Arm. Huge Wheel 2094 | -7/Factory | Entered another Factory area 2094 | -6/Factory | Evolved 2 slots: Utility x2 2099 | -6/Factory | Identified exit to DSF 2513 | -6/Factory | Fabricated Linear Accelerator (x2) 3147 | -6/Factory | Self-destructed Last Messages --------------- 03125_ VTOL Module fried. 03125_ S-27 Virus destroyed. 03125_ Door malfunctions. 03128_ U-05 Engineer lays Concrete. 03128_ S-27 Virus destroyed. 03130_ U-05 Engineer builds a Door. 03130_ R-10 Processor collects VTOL Module. 03131_ Neutrino Reactor explodes. 03133_ R-10 Processor collects Corrupted Autogun. 03134_ U-05 Engineer lays Concrete. 03137_ System corrupted: Substantial component data lost. 03137_ U-05 Engineer lays Concrete. 03137_ R-10 Processor collects Corrupted VTOL Module. 03138_ U-05 Engineer lays Concrete. 03140_ U-05 Engineer builds a Wall. 03141_ S-27 Virus knocked back. 03145_ U-05 Engineer lays Concrete. 03145_ Penetrated by Slug. 03145_ Slug penetrates Wall. 03146_ U-05 Engineer lays Concrete. 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""#?# """ """ | | ????????????????????? ## ]]! ""#?# """ """ | | ????????????????????? ## ]! ""#?# | | ?????????????????????#### T#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 285 Armor Coverage 1200 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Proton Missile Launcher | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Scanalyzed EM Pulse Cannon | -7/Factory | Scanalyzed Imp. Terrain Scanner | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Linear Accelerator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessDrainedBoregun Manual? 0 Play Time 00:46:07 Cumulative 120.7 hours Start 2022.03.24 @ 16:25:04 End 2022.03.25 @ 12:33:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1ef8dbe-6ae4-49e6-a3d0-2e62b8621475