Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 19:57:01 Player: goobie Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (2714) 2714 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8184 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 152/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Micro Fission Core Improved Force Field System Restoration Module Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Medium Armor Plating Improved Shield Generator Improved Force Field > --- WEAPON ----------- Gatling Laser Cooled Phase Gun Autogun Minigun Precision Assault Rifle > --- INVENTORY -------- Fusion Compressor Micro Fission Core Titanium Leg VSS Leg Weapon Cycler Core Shielding Hardened Medium Armor Plating System Restoration Module Field Laser Gatling Laser Gauss Rifle Hypervelocity Gauss Rifle Enhanced Gauss Cannon Improved Datajack [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Scythe Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . 4 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . . . 1 Utility 6 | . . . . 1 2 1 1 . . 1 Weapon 3 | . . . . 2 . 1 . . . . Parts Attached 96 | 6 6 . 3 38 11 17 4 2 . 9 Power 13 | 1 . . 1 4 1 4 1 . . 1 Engine 7 | 1 . . 1 3 1 1 . . . . Core 5 | . . . . 1 . 3 1 . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 22 | 2 2 . . 10 2 3 1 1 . 1 Treads . | . . . . . . . . . . . Leg 22 | 2 2 . . 10 2 3 1 1 . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 1 . . 5 6 5 2 1 . 2 Device 10 | . . . . 1 2 3 2 . . 2 Storage 4 | 1 . . . 1 2 . . . . . Processor 6 | . 1 . . 3 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 3 . 2 19 2 5 . . . 5 Energy Gun 12 | . . . . 8 . 2 . . . 2 Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 14 | 2 3 . 2 2 1 2 . . . 2 Ballistic Cannon 4 | . . . . 3 . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . 4 . . . . . . Piercing Weapon 2 | . . . . . 1 1 . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 7 | . . . . 5 1 . . . . 1 Parts Lost 38 | . . . 1 2 1 5 . 1 . 28 Power 6 | . . . 1 1 . 1 . . . 3 Propulsion 8 | . . . . . 1 2 . . . 5 Utility 11 | . . . . . . 1 . 1 . 9 Weapon 13 | . . . . 1 . 1 . . . 11 Highest Loss Streak 24 | . . . 1 1 1 5 . 1 . 24 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | 1 6 7 8 7 9 12 14 14 14 12 Power 1 | . 1 . . . . 1 2 2 2 1 Propulsion 2 | . 3 4 4 1 1 1 3 3 3 1 Utility 2 | . . 1 2 2 1 5 4 4 4 3 Weapon 3 | . 2 2 2 2 5 4 3 4 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . 2 2 . 9 . . 2 . . 3 Power 2 | . . 1 . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 4 | . . . . 2 . . 1 . . 1 Weapon 9 | . 2 1 . 6 . . . . . . Tool/Special 3 | . . . . 1 . . 1 . . 1 Average Slot Usage (%) 96 | . 89 100 95 98 99 98 92 91 94 95 Engine 7 | . 14 14 10 8 7 4 5 5 5 4 Leg 23 | . 28 28 28 26 22 19 17 17 17 20 Device 8 | . . . . . 12 13 15 17 17 22 Storage 8 | . 14 14 14 9 7 6 5 5 5 4 Processor 13 | . 4 14 14 17 15 17 11 6 5 4 Protection 2 | . . . . . 2 1 5 6 11 7 Energy Gun 4 | . . . . 8 . 2 5 5 5 9 Energy Cannon 1 | . . . . 4 . . . . . . Ballistic Gun 14 | . 28 28 28 12 . 6 23 23 23 14 Ballistic Cannon 1 | . . . . 4 . . . . . . Slashing Weapon 7 | . . . . 4 29 14 . . . . Piercing Weapon 1 | . . . . . . 9 . . . . Peak Build Rating 84 | 6 13 13 14 33 45 55 65 62 62 84 Average Rating 38 | 3 10 13 13 27 40 52 57 59 62 76 On Entrance 32 | . 6 13 13 12 31 45 53 59 62 62 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 78 | 14 16 16 17 33 40 52 54 61 61 78 Greatest Support 76 | 20 26 26 26 51 59 59 54 59 59 76 Greatest Overweight (x) 1 | . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 8 8 8 25 15 15 15 15 15 15 Average Capacity 10 | 6 8 8 8 8 10 15 15 15 15 14 Most Carried 15 | 3 8 8 8 9 14 15 15 15 14 15 Average Carried 10 | 1 6 7 8 7 9 12 14 14 14 12 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 2 8 8 8 8 14 14 15 14 14 5 Class Distribution -------------------- 29% | Mutant 23% | Gunner 19% | Gladiator 13% | Scavenger-Tank 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Matter Collected 2296 | 222 95 29 162 820 290 301 . 252 . 125 Remotely . | . . . . . . . . . . . Salvage Created 3068 | . 117 . 252 1319 400 625 . 122 . 233 Parts 156 | . 10 . 10 78 17 22 . 6 . 13 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . 2 . . . . 6 1 . Prevented 4 | . . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 55 | . 2 . 6 25 7 10 . 2 . 3 Melee 13 | . . . . . 7 6 . . . . Guns 38 | . 2 . 6 21 . 4 . 2 . 3 Cannons 4 | . . . . 4 . . . . . . Classes Destroyed 14 | . 2 . 1 6 1 2 . 1 . 1 Worker 3 | . . . . 2 . . . . . 1 Hauler 1 | . . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . Operator 2 | . . . . 2 . . . . . . Watcher 4 | . 1 . . 3 . . . . . . Swarmer 6 | . . . . 6 . . . . . . Grunt 27 | . 2 . 2 13 3 6 . . . 1 Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 12 | . . . . 6 3 1 . 1 . 1 Specialist 1 | . . . . . . . . . . 1 Hunter 1 | . . . . . . . . 1 . . Programmer 2 | . . . . . 1 1 . . . . Subdweller 4 | . . . 4 . . . . . . . Best Kill Streak 6 | . 2 . 2 5 4 6 . 1 . 2 Combat Bots Only 6 | . 2 . 2 3 4 6 . 1 . 1 Max Kills in Single Turn 2 | . 1 . 1 2 1 1 . 1 . 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 912 | . 7 . 38 117 133 84 . 30 31 472 Missed 352 | . 1 . 10 32 47 25 . 8 12 217 Hits 560 | . 6 . 28 85 86 59 . 22 19 255 Projectile 560 | . 6 . 28 85 86 59 . 22 19 255 Critical Strikes 12 | . 1 . 1 5 . . . . . 5 Damage Taken 7479 | . 79 . 561 1213 722 736 . 418 341 3409 Core 1957 | . 56 . 116 241 133 158 . 74 26 1153 Absorbed by Shields 145 | . . . . . . . . . . 145 Redirected to Shielding 50 | . . . . . . 11 . 16 6 17 Core Remaining (%) 73 | 100 . . 31 56 81 81 . . 90 . Volleys Fired 125 | . 5 . 23 66 . 10 2 7 . 12 Largest 5 | . 2 . 2 4 . 5 5 5 . 5 Hottest 232 | . 46 . 55 195 . 219 189 189 . 232 Shots Fired 442 | . 10 . 46 232 . 50 10 35 . 59 Gun 392 | . 10 . 46 183 . 50 10 35 . 58 Cannon 50 | . . . . 49 . . . . . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 305 | . 10 . 46 144 . 35 8 28 . 34 Thermal 122 | . . . . 73 . 15 2 7 . 25 Explosive . | . . . . . . . . . . . Electromagnetic 15 | . . . . 15 . . . . . . Robot Hit Streak 15 | . 4 . 15 12 . 12 5 9 . 9 Robot Miss Streak 8 | . 2 . 2 6 . 2 6 3 . 8 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . 1 . . 5 . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . 1 Shots Hit Robots 312 | . 8 . 37 115 34 55 6 21 . 36 Core Hits 147 | . 5 . 11 63 10 25 2 10 . 21 Critical Kills 2 | . . . 1 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 1 1 . . . Critical Strikes 21 | . 1 . 1 2 8 8 1 . . . Burn 2 | . . . . 1 . 1 . . . . Destroy 5 | . 1 . 1 1 . 1 1 . . . Sever 10 | . . . . . 8 2 . . . . Impale 4 | . . . . . . 4 . . . . Melee Attacks 71 | . . . . 2 42 27 . . . . Impact . | . . . . . . . . . . . Slashing 55 | . . . . 2 42 11 . . . . Piercing 16 | . . . . . . 16 . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 24 | . . . . 1 15 8 . . . . Damage Inflicted 6326 | . 135 . 558 2264 1064 1120 78 322 . 785 Guns 4126 | . 128 . 558 1780 . 579 78 322 . 681 Cannons 485 | . . . . 447 . . . . . 38 Explosions 66 | . . . . . . . . . . 66 Melee 1605 | . . . . . 1064 541 . . . . Ramming 44 | . 7 . . 37 . . . . . . Kinetic 3015 | . 128 . 558 1368 . 334 55 190 . 382 Thermal 1405 | . . . . 668 . 245 23 132 . 337 Explosive . | . . . . . . . . . . . Electromagnetic 257 | . . . . 191 . . . . . 66 Impact . | . . . . . . . . . . . Slashing 1320 | . . . . . 1064 256 . . . . Piercing 285 | . . . . . . 285 . . . . Highest Corruption 3 | . . . . . 3 1 . . . 3 Average Corruption 1 | . . . . . 2 1 . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . 10 1 . . . 3 Message Errors 2 | . . . . . 1 . . . . 1 Matter Fused 4 | . . . . . 4 . . . . . Heat Flow Errors 3 | . . . . . 3 . . . . . Energy Discharges 1 | . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (major) 3 | . . . . . 1 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 39 | . . . . . 39 . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 39 | . . . . . 39 . . . . . Knockbacks 2 | . . . . 1 . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . 1 . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 8 | . 2 1 . 5 . . . . . . Kicked 8 | . 2 1 . 5 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 431 | . 27 . . 431 188 298 . . . 101 Average Temperature 161 | . 11 . . 173 87 136 . . . 37 Received Heat Transfer 1572 | . 63 . 156 657 192 282 . 27 9 186 Effects 10 | . . . . 10 . . . . . . Shutdowns 3 | . . . . 3 . . . . . . Energy Bleed 3 | . . . . 3 . . . . . . Interference 4 | . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . 1 . 2 . . . 1 Heat Transferred 3111 | . . . . 1441 . 622 50 300 . 698 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 93 | 100 100 100 . 82 100 100 100 . . 100 Level 1 6 | . . . . 17 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 290 | . 60 23 . 290 116 106 46 . . 67 Initial 109 | . . 23 . . 109 . 46 . . . Average 59 | . 9 5 . 122 34 34 6 . . 9 Influence Increases 1732 | . 87 . 50 861 197 295 . 65 . 177 Destroy 0b10 Robot/C 1020 | . 40 . 40 500 140 200 . 40 . 60 Destroy 0b10 Robot/NC 55 | . 5 . . 45 . . . . . 5 Destroy Leader 280 | . 12 . 10 128 50 50 . 10 . 20 Successful Hack 88 | . 30 . . 22 7 29 . . . . Disable Machine 120 | . . . . 75 . . . . . 45 Destroy Structure 19 | . . . . 16 . 1 . . . 2 Lose Combat Pursuer 150 | . . . . 75 . 15 . 15 . 45 Influence Decreases 1732 | . 27 60 48 622 438 199 96 65 . 177 Entered New Map 221 | . . 37 . 2 132 . 50 . . . Time Decay 1182 | . 27 23 48 450 306 149 46 65 . 68 Lost Part 172 | . . . . 20 . 50 . . . 102 Purge Threat 157 | . . . . 150 . . . . . 7 Squads Dispatched 17 | . . . . 2 3 4 2 . . 6 Investigation 5 | . . . . 1 . 1 1 . . 2 Extermination 3 | . . . . . 2 1 . . . . Reinforcement 7 | . . . . 1 1 . 1 . . 4 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Distress Signals 6 | . . . . 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 3 . 6 39 13 11 1 3 11 19 Peak Tracking Total 13 | . 2 . 2 4 4 6 1 1 13 11 Tactical Retreats 8 | . . . . 3 . 1 . 1 . 3 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Traps Triggered 2 | . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Machines Disabled 8 | . . . . 5 . . . . . 3 Max in Single Turn 1 | . . . . 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Machines Accessed 23 | . 1 . 1 6 4 3 2 1 . 5 Terminals 20 | . 1 . . 6 3 3 2 1 . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 66 | . 2 . 3 21 7 12 6 2 . 13 Successful 33 | . 2 . 3 13 4 5 2 2 . 2 Failed 33 | . . . . 8 3 7 4 . . 11 Catastrophic 3 | . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 59 | . 2 . . 21 6 12 6 2 . 10 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 3 Terminal Hacks 32 | . 2 . 3 13 3 5 2 2 . 2 Record 10 | . . . 3 2 1 2 . 2 . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 4 | . . . . 3 . . 1 . . . Unreport Threat 2 | . . . . 1 . . . . . 1 Locate Traps 3 | . . . . 2 . 1 . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . Maintenance Status 1 | . . . . . . . 1 . . . Security Status 1 | . . . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 19 | . 1 . . 5 3 3 2 . . 5 Full Trace Events 4 | . . . . . . 1 1 . . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Active Infowar (turns) 5398 | . 63 141 635 1596 876 734 386 498 21 448 Optics 5398 | . 63 141 635 1596 876 734 386 498 21 448 Sensors 3 | . . . . 3 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 2 . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Turns Passed 5657 | 60 197 141 635 1651 876 734 386 498 21 458 Spaces Moved 3531 | 45 131 113 443 948 564 378 272 337 12 288 Core 33 | 10 . . . . . . . . . 23 Treads . | . . . . . . . . . . . Legs 3498 | 35 131 113 443 948 564 378 272 337 12 265 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 120 120 190 50 Average Speed 123 | 104 120 120 120 122 120 122 120 135 190 123 Slowest Speed 195 | 120 120 120 120 130 123 123 120 190 190 195 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 27 32 30 79 18 14 7 62 6 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 12 | . . . . 11 . . . 1 . . Melee . | . . . . . . . . . . . Projectile 12 | . . . . 11 . . . 1 . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Total 4519 | 58 160 119 502 1295 721 603 329 360 11 361 Wait 531 | . 2 . 31 159 102 153 40 12 . 32 Move 3521 | 44 130 112 442 947 563 377 271 336 11 288 Hop . | . . . . . . . . . . . Pick Up 87 | 8 10 3 . 30 11 15 3 1 . 6 Fast Attach 18 | . 2 . 1 12 1 . 2 . . . Attach 50 | 6 . . . 8 3 15 3 1 . 14 Detach 7 | . . . . . . 3 4 . . . Swap 57 | . 4 . 2 27 8 6 1 1 . 8 Drop 72 | . 5 3 3 40 7 8 3 2 . 1 Fire 125 | . 5 . 23 66 . 10 2 7 . 12 Melee 43 | . . . . 1 26 16 . . . . Ram . | . . . . . . . . . . . Kick 8 | . 2 1 . 5 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 13) 258 | -10/Materials | Entered Mines 267 | -10/Mines | Learned Materials terminal intel 317 | -10/Mines | Build established: Mutant 326 | -10/Mines | Assembled infested the area 376 | -10/Mines | Discovered new exit (range 16) 399 | -10/Mines | Entered Subcaves 547 | -10/Subcaves | Learned location of 2 exits from Materials 651 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 652 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 709 | -10/Subcaves | Learned Materials emergency access door positions 753 | -10/Subcaves | Core integrity fell below 50% 779 | -10/Subcaves | Visited Clippyterm 783 | -10/Subcaves | Learned Research security intel 975 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1023 | -10/Subcaves | Discovered new exit (range 10) 1034 | -10/Subcaves | Entered Materials 1034 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1035 | -8/Materials | Identified exit to Factory 1037 | -8/Materials | Loaded intel: 12 terminal locations 1903 | -8/Materials | Build established: Gunner 2685 | -8/Materials | Entered Factory 2685 | -7/Factory | Evolved 2 slots: Utility x2 2763 | -7/Factory | Build established: Mutant 2804 | -7/Factory | Discovered new exit (range 5) 2809 | -7/Factory | Identified exit to Lower Caves 3319 | -7/Factory | Build established: Gladiator 3555 | -7/Factory | Discovered new exit (range 5) 3561 | -7/Factory | Entered another Factory area 3561 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3797 | -6/Factory | Discovered new exit (range 18) 4038 | -6/Factory | Lost 5 parts (1p2n1u1w) 4074 | -6/Factory | Discovered new exit (range 8) 4174 | -6/Factory | Garrison activated, responded to threat 4295 | -6/Factory | Entered another Factory area 4295 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4523 | -5/Factory | Build established: Scavenger-Gunner 4672 | -5/Factory | Discovered new exit (range 5) 4681 | -5/Factory | Entered Upper Caves 4872 | -5/Upper Caves | Spotted B-75 Beast 4949 | -5/Upper Caves | Learned 4 Factory zone layouts 5006 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5104 | -5/Upper Caves | Build established: Scavenger-Tank 5152 | -5/Upper Caves | Discovered new exit (range 15) 5179 | -5/Upper Caves | Entered another Upper Caves area 5179 | -5/Upper Caves | Discovered new exit (range 9) 5187 | -5/Upper Caves | Attracted the attention of an 0b10 base 5200 | -5/Upper Caves | Entered Factory 5200 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5647 | -4/Factory | Core integrity fell below 50% 5653 | -4/Factory | Core integrity fell below 20% 5658 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05648_ Penetrated by Slug. 05648_ Slug penetrates G-67 Veteran. 05648_ Penetrated by Slug. 05648_ Adv. Visual Processing Unit destroyed. 05649_ Penetrated by Slug. 05649_ Slug penetrates Wall. 05652_ Penetrated by Slug. 05653_ Slug penetrates G-67 Veteran. 05654_ System corrupted: Substantial component data lost. 05654_ Slug penetrates Wall. 05655_ Weapon Cycler destroyed. 05656_ Slug penetrates TF Node. 05656_ TF Node disabled. 05656_ Adv. Sensor Array tumbles out of TF Node. 05656_ Adv. Signal Interpreter tumbles out of TF Node. 05656_ Penetrated by Slug. 05657_ Slug penetrates Wall. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | %#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | "##??????????????????????????????????????????????? | | !=#####################??????####????????????????? | | ##### #????????????????? | | !%* g A @ #????????????????? | | = g ! h k u ?????????? | | w g h ! ######???????????? | | g ##### #????????????????? | | ################ #????######????????????????? | | ##############??# k #??????????????????????????? | | #??# #??????????????????????????? | | #??# +??????????????????????????? | | "" #??# #??????????????????????????? | | """"" ""T"" #### #??????????????????????????? | | """"" """"" + #??????????????????????????? | | # ###??????????????????????????? | | ########/##+## #????????????????????????????? | | ###????# *% #????????????????????????????? | | # ????# #????????????????????????????? | | # ????# #????????????????????????????? | | # ????# !#???#?#####??????????????????? | | # ????# #?? ???????????????????? | | # ????# ""^ =!#?? = ?????????????????????? | | # ????# """ !!#? ??????????????????????? | | ##+????# "F #? ???????????????????????? | | ### """ !! # ?????????????????????????? | | "" !! # ??????????????????????????? | | ! + ???????????????????????????? | | / #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Core Shielding 20 Weapon Cycling 15 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Fancy Inventory Challenges ------------ None Game ------ Seed CouplerMinesnifferTendrils Manual? 0 Play Time 01:21:30 Cumulative 32.5 hours Start 2026.06.29 @ 18:15:52 End 2026.06.29 @ 19:57:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 22 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fc5d824-8aae-4938-af7d-e86bc754d420