Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 23:06:16 Player: Bowster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (129) 645 Value Destroyed (5096) 5096 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2143) 2143 TOTAL SCORE: 12204 Bonus ------- High Alert Combat Kills 763 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Targeting Computer Armor Integrity Analyzer Improved Field Recycling Unit (fused) > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Surge Thruster Surge Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Heavy Laser Disruptor Cannon > --- INVENTORY -------- Light Ion Engine VTOL Module VTOL Module Advanced Heat Sink Microactuators Reaction Control System Hacking Suite Improved Field Recycling Unit Remote Datajack Blade Saw [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Relay Coupler [Grunt] Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . 2 Power 2 | . . . . . 1 . . . 1 Propulsion 3 | . . 2 . . . . . . 1 Utility 4 | . . . . 2 1 . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 138 | 4 5 13 6 14 7 28 14 26 21 Power 25 | 1 1 1 1 1 2 7 2 4 5 Engine 10 | 1 1 1 . 1 2 1 1 1 1 Core 15 | . . . 1 . . 6 1 3 4 Reactor . | . . . . . . . . . . Propulsion 48 | 2 . 7 3 4 1 11 5 9 6 Treads 8 | . . . . 1 . 3 2 . 2 Leg 23 | 2 . 3 . 2 1 8 3 3 1 Wheel 8 | . . 4 3 1 . . . . . Hover 2 | . . . . . . . . . 2 Flight 7 | . . . . . . . . 6 1 Utility 34 | 1 1 3 . 4 1 5 5 8 6 Device 15 | . . 2 . 2 . 1 1 5 4 Storage 4 | 1 . 1 . . . . 1 . 1 Processor 6 | . 1 . . 1 1 . . 2 1 Hackware 4 | . . . . . . 2 1 1 . Protection 5 | . . . . 1 . 2 2 . . Artifact . | . . . . . . . . . . Weapon 31 | . 3 2 2 5 3 5 2 5 4 Energy Gun 11 | . 1 2 . 2 . . 2 2 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 9 | . 1 . . . 2 3 . 3 . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 5 | . 1 . 2 1 . 1 . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 91 | . 2 5 1 5 . 20 15 15 28 Power 21 | . 1 1 . 1 . 4 3 4 7 Propulsion 32 | . . 4 1 4 . 7 4 3 9 Utility 20 | . . . . . . 5 5 4 6 Weapon 18 | . 1 . . . . 4 3 4 6 Highest Loss Streak 25 | . 1 2 1 3 . 7 8 9 25 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 2 5 12 14 14 14 14 14 11 8 Power 1 | . . 2 2 1 . 1 1 . . Propulsion 1 | . 3 1 . . . . 2 2 2 Utility 6 | . . 4 4 6 7 8 8 6 4 Weapon 3 | 1 . 4 6 6 5 3 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 13 | . . . 2 3 1 3 1 1 2 Power 2 | . . . . 1 . 1 . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 7 | . . . 2 1 1 1 . 1 1 Weapon 1 | . . . . 1 . . . . . Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 87 | . 83 86 99 90 99 89 83 72 74 Engine 6 | . 13 11 1 3 15 4 . 5 3 Core 5 | . . . 9 5 . 9 7 3 8 Treads 4 | . . . . 2 7 6 2 5 5 Leg 14 | . 28 28 . 7 22 16 19 2 . Wheel 5 | . . 2 43 18 . . . . . Flight 2 | . . . . . . . . 10 12 Device 8 | . . 8 11 14 10 7 . 8 9 Storage 7 | . 14 11 11 9 7 7 6 6 5 Processor 10 | . . 2 . 8 13 15 11 10 16 Hackware 1 | . . . . . . 1 16 3 . Protection 2 | . . . . 2 4 4 . . . Energy Gun 6 | . 4 20 13 14 2 . 7 4 7 Ballistic Gun 3 | . 12 . . . 2 8 3 3 . Launcher 1 | . 9 . 8 1 . 1 . . . Slashing Weapon 2 | . . . . . 9 3 2 2 . Peak Build Rating 70 | 4 8 20 24 33 42 42 50 50 70 Average Rating 33 | 2 5 17 21 29 41 37 42 37 49 On Entrance 23 | . 4 8 19 19 33 41 37 41 30 Avg Prop Armor Cover (%) 10 | . . . . 20 10 9 7 6 8 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 8 13 32 33 43 52 56 46 68 61 Greatest Support 97 | 20 20 52 64 58 40 60 56 56 97 Greatest Overweight (x) 16 | . . 9 . 2 2 2 1 11 16 Average Overweight (x) . | . . . . . 1 . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 15 10 Most Carried 15 | 5 8 15 15 15 15 15 15 15 13 Average Carried 12 | 2 5 12 14 14 14 14 14 11 8 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 10 Final Carried 15 | 5 7 12 15 15 15 15 15 14 1 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Mutant 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Matter Collected 3170 | 116 248 253 50 241 212 1010 355 504 181 Remotely . | . . . . . . . . . . Salvage Created 4592 | . 298 877 240 454 212 1228 524 495 264 Parts 241 | . 18 39 12 22 12 71 25 24 18 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 4 | . 1 2 . . 1 . . . . Parts Field Recycled 7 | . . . . . . . . 7 . Retrieved Matter 75 | . . . . . . . . 75 . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 108 | . 6 17 2 12 4 40 9 13 5 Melee 17 | . . . . . 2 8 4 2 1 Guns 66 | . 1 17 2 11 2 14 4 11 4 AOE 23 | . 5 . . . . 18 . . . Classes Destroyed 12 | . 4 2 . 1 1 1 2 1 . Worker 10 | . 3 1 . 4 1 . . . 1 Builder 2 | . 1 . . 1 . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 7 | . 2 3 2 . . . . . . Watcher 1 | . . . . . . . 1 . . Swarmer 39 | . . 7 . 9 . 16 3 4 . Cutter 4 | . . . . . . . . 4 . Grunt 38 | . 6 7 2 . 2 16 . 4 1 Duelist 1 | . . . . . . 1 . . . Sentry 14 | . . 3 . 3 . 4 3 1 . Hunter 3 | . . . . . . . 3 . . Programmer 9 | . . . . . 2 3 . . 4 Best Kill Streak 7 | . 6 4 2 5 1 7 2 6 3 Combat Bots Only 7 | . 3 4 2 4 1 7 2 6 2 Max Kills in Single Turn 3 | . 2 2 1 1 1 3 1 1 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . 1 . . . . 3 . . . Melee 1 | . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Hostile Shots Fired 1470 | . 25 88 8 92 21 401 332 305 198 Missed 479 | . 12 24 2 24 4 121 125 119 48 Hits 991 | . 13 64 6 68 17 280 207 186 150 Melee 26 | . . . . . . . . 26 . Projectile 965 | . 13 64 6 68 17 280 207 160 150 AOE 2 | . . . . . . . . 2 . Critical Strikes 35 | . . 1 1 2 . 8 . 11 12 Damage Taken 11790 | . 321 672 109 634 264 2714 2036 1769 3271 Core 2461 | . 117 134 27 172 . 284 360 366 1001 Absorbed by Shields 1492 | . . . . . . 918 42 532 . Ignored by Resistances 32 | . . . . . . 32 . . . Regen/Repaired (Parts) 46 | . . . . 46 . . . . . Core Remaining (%) 58 | 100 53 . 59 68 . 59 . 14 . Volleys Fired 322 | . 26 50 9 53 8 78 31 42 25 Largest 3 | . 2 2 2 2 2 2 3 3 2 Hottest 150 | . 70 122 122 122 97 64 128 138 150 Shots Fired 605 | . 46 100 18 105 16 132 59 92 37 Gun 532 | . 29 100 12 99 15 106 58 88 25 Cannon 14 | . . . . 3 . . . . 11 Launcher 52 | . 17 . 6 3 1 25 . . . Special 7 | . . . . . . 1 1 4 1 Kinetic 240 | . 22 . . 3 14 106 21 74 . Thermal 247 | . . 100 12 99 1 . . 14 21 Explosive 52 | . 17 . 6 3 1 25 . . . Electromagnetic 59 | . 7 . . . . . 37 . 15 Robot Hit Streak 20 | . 7 12 6 12 4 20 8 13 8 Robot Miss Streak 7 | . 3 4 1 5 2 4 3 7 2 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 10 | . . 3 1 1 . 1 . 4 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 . Shots Hit Robots 417 | . 19 58 8 61 21 104 56 58 32 Core Hits 212 | . 20 22 7 20 6 70 17 29 21 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 24 | . . 4 . 9 1 6 2 . 2 Burn 15 | . . 4 . 9 . . . . 2 Destroy 4 | . . . . . . 4 . . . Sever 5 | . . . . . 1 2 2 . . Melee Attacks 102 | . . . . 1 27 23 24 13 14 Impact . | . . . . . . . . . . Slashing 102 | . . . . 1 27 23 24 13 14 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . Damage Inflicted 11324 | . 852 1220 165 1213 855 3836 1284 1019 880 Guns 6562 | . 148 1220 160 1200 211 1615 690 875 443 Cannons 50 | . . . . 13 . . . . 37 Explosions 2689 | . 704 . 5 . . 1782 . . 198 Melee 1936 | . . . . . 644 439 594 144 115 Ramming 87 | . . . . . . . . . 87 Kinetic 3009 | . 108 . . 13 211 1615 340 722 . Thermal 3069 | . . 1220 160 1200 . . . 153 336 Explosive 2689 | . 704 . 5 . . 1782 . . 198 Electromagnetic 534 | . 40 . . . . . 350 . 144 Impact . | . . . . . . . . . . Slashing 1936 | . . . . . 644 439 594 144 115 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 3 . . 9 Average Corruption 5 | . . . . . . 2 . . 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . . . 9 . . 11 Message Errors 6 | . . . . . . 1 . . 5 Matter Fused 3 | . . . . . . 3 . . . Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 3 | . . . . . . 3 . . . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 426 | . 67 . . . 244 70 3 30 12 Projectiles . | . . . . . . . . . . Explosions 149 | . 67 . . . . 70 . . 12 Melee 277 | . . . . . 244 . 3 30 . Knockbacks 1 | . . . . 1 . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 559 | . 175 . 24 . 5 198 . . 157 Shots 15 | . 3 . 1 . 1 8 . . 2 Rammed 9 | . . . . . . . . . 9 Targets Rammed 47 | . . 1 . . . . . . 46 Kicked 38 | . . 1 . . . . . . 37 Crushed . | . . . . . . . . . . Highest Temperature 559 | . 54 327 120 144 24 62 193 198 559 Average Temperature 65 | . 15 70 56 38 7 12 77 51 172 Received Heat Transfer 2752 | . 81 234 69 81 45 676 264 222 1080 Effects 12 | . . . . . . . . . 12 Shutdowns 5 | . . . . . . . . . 5 Interference 5 | . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . 1 Total Turns 1 | . . . . . . . . . 1 Longest Duration 1 | . . . . . . . . . 1 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 11 | . . 5 . 4 . . . . 2 Heat Transferred 6734 | . . 2553 296 2886 . . . 296 703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Maximum Alert Level 4 | . . . . . . 4 3 2 1 Low Security (%) 60 | 100 100 100 100 100 100 16 . . 65 Level 1 6 | . . . . . . 10 . . 34 Level 2 20 | . . . . . . 23 90 100 . Level 3 8 | . . . . . . 32 9 . . Level 4 4 | . . . . . . 17 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1352 | . 189 156 70 170 64 1352 709 581 304 Initial 709 | . . 72 42 20 21 9 709 436 304 Average 301 | . 69 66 12 104 7 709 668 515 147 Influence Increases 4058 | . 339 486 160 458 193 1543 302 335 242 Destroy 0b10 Robot/C 2160 | . 120 340 40 240 80 800 180 260 100 Destroy 0b10 Robot/NC 105 | . 30 20 10 30 5 . 5 . 5 Destroy Leader 314 | . 20 80 10 62 30 30 42 20 20 Successful Hack 91 | . . . . 37 19 35 . . . Disable Machine 270 | . 75 30 60 30 30 15 . . 30 Anti-Garrison Action 500 | . . . . . . 500 . . . Destroy Structure 363 | . 94 1 25 14 14 133 . 10 72 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 240 | . . 15 15 45 15 30 75 45 . Influence Decreases 4058 | . 168 547 216 464 227 205 1031 377 823 Entered New Map 1340 | . . 99 68 34 27 5 643 187 277 Time Decay 1853 | . 148 398 143 380 200 . 238 . 346 Lost Part 825 | . 20 50 5 50 . 200 150 150 200 Lost Ally 40 | . . . . . . . . 40 . Squads Dispatched 15 | . 1 2 1 . 5 . 3 . 3 Investigation 3 | . . . 1 . 1 . . . 1 Extermination 5 | . . . . . 3 . . . 2 Reinforcement 4 | . 1 2 . . 1 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Distress Signals 2 | . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 145 | . 10 20 3 19 9 39 15 20 10 Peak Tracking Total 7 | . 4 5 2 6 2 5 4 7 6 Tactical Retreats 11 | . . 1 1 2 1 1 3 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Traps Triggered 6 | . . . . . . 6 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Machines Disabled 23 | . 5 3 4 2 2 5 . . 2 Max in Single Turn 4 | . 2 1 4 1 1 1 . . 2 Garrison Relay 4 | . . . . . . 4 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Machines Accessed 17 | . . 2 1 3 4 3 1 . 3 Terminals 10 | . . 2 . 2 2 3 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 38 | . . 6 1 10 8 5 2 . 6 Successful 24 | . . 2 1 9 3 3 2 . 4 Failed 14 | . . 4 . 1 5 2 . . 2 Catastrophic 3 | . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 2 . . . . Terminals 21 | . . 6 . 5 4 5 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . 5 3 . . . . Recycling Units 5 | . . . . . . . . . 5 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . Terminal Hacks 13 | . . 2 1 5 1 3 . . 1 Record 1 | . . . . 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Open Door 2 | . . . 1 . . 1 . . . Open DSF 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 2 | . . 1 . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . Garrison Registry 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . 4 1 . . . . Scan Component 3 | . . . . 2 1 . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 Report Inventory 2 | . . . . . . . . . 2 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . Unlock Access 2 | . . . . . 1 . 1 . . Coupler Status 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . 2 . 2 3 3 1 . 1 Full Trace Events 3 | . . . . 1 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 76 | . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . 1 . 1 . Signal Jammer 1 | . . . . . . . . 1 . Robots Hacked 4 | . . . . . . . . 3 1 Non-combat . | . . . . . . . . . . Combat 4 | . . . . . . . . 3 1 Robot Hacks Applied 4 | . . . . . . . . 3 1 parse_system 1 | . . . . . . . . . 1 disable_weapons 1 | . . . . . . . . 1 . overwrite_iff 2 | . . . . . . . . 2 . Relay Couplers Released 19 | . . . . . . 19 . . . Machine Destruction 19 | . . . . . . 19 . . . Attached 2 | . . . . . . 1 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Total Allies 2 | . . . . . . . . 2 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 12 | . . . . . . . . 12 . Highest-Rated Ally 12 | . . . . . . . . 12 . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 . Total Damage 49 | . . . . . . . . 49 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Active Infowar (turns) 4267 | . . . . 576 1501 1250 . 257 683 Sensors 656 | . . . . . . . . . 656 Terrain 4264 | . . . . 576 1501 1250 . 257 680 Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Turns Passed 8960 | 93 415 942 599 884 1502 2187 512 902 924 Spaces Moved 4437 | 74 273 444 561 471 576 1064 242 386 346 Core 42 | 9 . 4 . . . . . 3 26 Treads 667 | . . . . . . 254 38 196 179 Legs 2327 | 65 273 381 . 22 566 810 204 5 1 Wheels 1079 | . . 59 561 449 10 . . . . Hover 7 | . . . . . . . . . 7 Flight 315 | . . . . . . . . 182 133 Fastest Speed 50 | 50 120 90 90 90 123 120 120 96 56 Average Speed 149 | 111 120 155 94 115 191 164 127 172 185 Slowest Speed 735 | 120 120 500 100 260 260 320 190 600 735 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 34 36 92 39 9 86 5 38 4 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . 3 . . . . . . Spaces Dug 50 | . 8 . . 23 14 . . 5 . Terrain Destroyed 426 | . 124 . 29 35 14 163 . 5 56 Melee 12 | . . . . . 7 . . 5 . Projectile 1 | . . . . . . 1 . . . AOE 413 | . 124 . 29 35 7 162 . . 56 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Total 6002 | 83 318 594 615 699 923 1336 355 530 549 Wait 696 | . 8 67 23 135 289 63 22 31 58 Move 4426 | 73 272 443 560 470 575 1062 241 384 346 Hop . | . . . . . . . . . . Pick Up 105 | 6 6 11 8 11 6 21 12 12 12 Fast Attach 59 | 3 1 4 1 5 4 10 3 13 15 Attach 76 | 1 4 7 1 5 3 14 9 16 16 Detach 16 | . . 4 . . 1 3 . 6 2 Swap 55 | . 1 3 5 12 6 13 7 7 1 Drop 72 | . . 4 8 7 9 18 6 6 14 Fire 322 | . 26 50 9 53 8 78 31 42 25 Melee 97 | . . . . 1 22 23 24 13 14 Ram 7 | . . . . . . . . . 7 Kick 38 | . . 1 . . . . . . 37 Crush 2 | . . . . . . . . . 2 Escape Stasis 25 | . . . . . . 25 . . . Rewire 6 | . . . . . . 6 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 12) 264 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x2 698 | -9/Materials | Discovered new exit (range 13) 904 | -9/Materials | Discovered new exit (range 16) 1451 | -9/Materials | Entered Mines 1529 | -9/Mines | Met a Derelict shopkeep closing up shop 1593 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1699 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1701 | -9/Mines | Found Prototype Device 1849 | -9/Mines | Discovered new exit (range 8) 1857 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1899 | -9/Mines | Discovered new exit (range 13) 2050 | -9/Mines | Entered Materials 2050 | -8/Materials | Evolved 2 slots: Utility x2 2390 | -8/Materials | Lost 3 parts (3n) 2781 | -8/Materials | Repaired Imp. Heat Sink 2820 | -8/Materials | Repaired Imp. Terrain Scanner 2921 | -8/Materials | Discovered new exit (range 10) 2934 | -8/Materials | Entered Factory 2934 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4434 | -7/Factory | Identified exit to Garrison 4436 | -7/Factory | Entered Garrison 4473 | -7/Garrison | Garrison Relay disabled 4632 | -7/Garrison | Triggered checkpoint 4821 | -7/Garrison | Destroyed 7 combat bots 4831 | -7/Garrison | Triggered checkpoint 4906 | -7/Garrison | Lost 3 parts (2p1n) 5105 | -7/Garrison | Discovered new exit (range 12) 5150 | -7/Garrison | Triggered checkpoint 5197 | -7/Garrison | Build established: Scavenger-Mutant 5226 | -7/Garrison | Triggered checkpoint 5280 | -7/Garrison | Lost 4 parts (2n1u1w) 5390 | -7/Garrison | Triggered checkpoint 5514 | -7/Garrison | Triggered checkpoint 5585 | -7/Garrison | Garrison Relay disabled 5652 | -7/Garrison | Discovered new exit (range 10) 5956 | -7/Garrison | Triggered checkpoint 6047 | -7/Garrison | Discovered new exit (range 11) 6104 | -7/Garrison | Discovered new exit (range 42) 6104 | -7/Garrison | Discovered new exit (range 70) 6104 | -7/Garrison | Discovered new exit (range 24) 6120 | -7/Garrison | Triggered checkpoint 6288 | -7/Garrison | Lost 7 parts (2p2n2u1w) 6368 | -7/Garrison | Garrison Relay disabled 6402 | -7/Garrison | Installed Relay Interface Framework 6623 | -7/Garrison | Entered Factory 6623 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6777 | -6/Factory | Discovered new exit (range 6) 6792 | -6/Factory | Garrison activated, responded to threat 6840 | -6/Factory | Identified exit to Garrison 6992 | -6/Factory | Lost 8 parts (2p2n1u3w) 7085 | -6/Factory | Lost 6 parts (2n4u) 7135 | -6/Factory | Entered Garrison 7167 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 7252 | -6/Garrison | Build established: Mutant 7437 | -6/Garrison | Core integrity fell below 50% 7457 | -6/Garrison | Lost 3 parts (1p1n1u) 7652 | -6/Garrison | Core integrity fell below 20% 7667 | -6/Garrison | Lost 9 parts (2p1n2u4w) 7825 | -6/Garrison | Triggered checkpoint 7893 | -6/Garrison | Build established: Scavenger-Mutant 8014 | -6/Garrison | Discovered new exit (range 13) 8037 | -6/Garrison | Entered Factory 8037 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8768 | -5/Factory | Core integrity fell below 50% 8916 | -5/Factory | Lost 25 parts (6p9n5u5w) 8917 | -5/Factory | Core integrity fell below 20% 8961 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08892_ U-05 Engineer builds a Wall. 08892_ U-05 Engineer lays Concrete. 08894_ U-05 Engineer builds a Wall. 08895_ U-05 Engineer lays Concrete. 08898_ U-05 Engineer builds a Wall. 08898_ U-05 Engineer lays Concrete. 08901_ Critical hit (Burn: +37). 08901_ U-05 Engineer lays Concrete. 08902_ U-05 Engineer builds a Wall. 08903_ U-05 Engineer lays Concrete. 08905_ K-01 Serf collects debris. 08905_ U-05 Engineer lays Concrete. 08908_ M-28 Smith repairs M-28 Smith. 08924_ M-28 Smith repairs G-50 Soldier. 08929_ System corrupted: Heat flow error (+180). 08930_ K-01 Serf collects debris. 08948_ System corrupted: Imp. Field Recycling Unit fused. 08948_ K-01 Serf collects debris. 08948_ Reaction Control System destroyed. 08951_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????# #?????#??? ??????? | | ????????????#??#?#???# ########## "???????? | | ???????????#??????#??# # # ## ????? ?? | | ??????????????#??????# # # ""??????? | | ???????????#?????????# #""###"""# ??????? | | ????????????????? ???# # #[ """?????" | | ?????????#??#?"??????# # % # ?????? | | ??????????##???" ?? ?# # %% # ""???""?? | | ???????##?##???? ??? # # !%%%%%%# ????? | | ???????????#???????? + | / %%%% % # ! ?? ? | | ??????????#????????? # % #%%% ###????????? | | ????????????#"???? ??# m #%% " ###??????? | | ??????????##?????????# u#"% # #???????? | | ???????????????????? # u# " ##??????#? | | ????????????#????????# g ##"######" #???#????? | | ?????#????????????#?##k #### # # ###????????? | | ????????#????#???????# T#?# #####??????????? | | ????#????#?????????#?# u #?####?????????????? | | ?#??????????#????##??# ##?#?#?#??#?#???????? | | ???????????########### #????????#??????????? | | ?#?????????# # #??????#?????#?? ???? | | ???????#??## """"" # #???"??? ??????????? | | ???????????# "" F" # # ???"? ????? ?? ?? | | ???#??##???# "" "" + #??"?"??????????????? | | ???#???????# # # ? ??????? ???????? | | ##????###### # @ # ? ?????"""????????? | | ??#?##??#### # #? ?? ???????#??????? | | ?????????#?# # #??????????"????????? | | ?????#????############ #????? ?""?? ???????? | | ??????????#?#???##???# # ???????"????#?????? | | ??#?#???##???##?##??## #? ? ?? ??#??????? | | ?##############?#?#??# # ??? ? ?? ?????#???? | | ?# #???#??# # ? ???? ?????????? | | ## "" ######## ###+#####?????#?????? | | ?# Y" # #??????#?????? | | ?# "" # # ?+???????? | | ?# # #??????##????? | | ?# "" "" + # ???????????? | | ?# "" "" # #?? ????#????? | | ?# """ """ # ###+##### #??? ??#?????? | | ?# """ """ # # #? #????????????? | | ## """ """ ####### #? #????+???????? | | ?# #??#?# ##?? #????????????? | | ?# =! #?#### ! #? #?? ???#?????? | | ?##############??# !! ## ###????#?????? | | ??????#?###?#??### [ # #??????? ????? | | ?#??#?###??#?#???# # ???????? ??? | | #???#??#####??#### [ # #???"???? ???? | | ?#??#?#??##?#???## # # ??"????????? | | #???#??###???##??# ## # ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 40 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: TH 10 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 46 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 22% | -8/Materials Imp. Terrain Scanner | 31% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Immobile And Lovin' It Mindtrick Omniscient Cartographer Universal Adapter You Will Be Upgraded Challenges ------------ None Game ------ Seed CompanionContainmentDiverter Manual? 0 Play Time 01:38:28 Cumulative 23.2 hours Start 2026.01.23 @ 21:21:01 End 2026.01.23 @ 23:06:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09dca2bd-411d-4208-a293-6939ca39a5af