Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.21 @ 16:55:36

Player: youngster

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (136)     680
Value Destroyed (4467)     4467
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1380)               1380
              TOTAL SCORE: 11347

 Bonus
-------
High Alert Combat Kills    319
Registered with UFD        300
Met Optimus in HQ          500
Met Data Miner             300
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/850
Matter                     157/300
Energy                     74/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
    Armored Leg
>           --- UTILITY (6) ------
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
  Makeshift Salvage Targeting Computer
>           --- WEAPON (4) -------
            LU-1G1's Laser Shovel
>           --- INVENTORY (5) ----
            Huge Storage Unit
            Seismic Detector
   Hardened Heavy Armor Plating
            Personal Teleporter v0.10 (0/15)

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
                Cold Fusion Reactor
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
        Armored Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Signal Interpreter
      Makeshift Transmission Jammer
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Personal Teleporter v0.10
>               --- WEAPON -----------
          Heavy Assault Rifle
                Coil Gun
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
>               --- INVENTORY --------
                Cold Fusion Reactor
          Light Treads
          Light Treads
       Improved Treads
  High-capacity Matter Pod
       Advanced Sensor Array
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
                Seismic Detector
                Seismic Detector
        Layered Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
          Heavy Reactive Plating
       Improved Hardlight Generator
                Shield Generator
       Improved EM Pulse Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Proton Missile Launcher
                Grenade Launcher
                Datajack
                LU-1G1's Laser Shovel
                Power Sword
[Rating: 71]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Authchip [Armor]
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Variable Charge Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           LU-1G1's Laser Shovel
  Impact Weapon            Flail
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             130  | 7   9   6   18  25  2   11  35  4   6   .   7   
  Power                    17   | 1   .   1   4   5   .   .   5   .   .   .   1   
    Engine                 12   | 1   .   1   4   4   .   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                4    | .   .   .   .   1   .   .   2   .   .   .   1   
  Propulsion               24   | 2   1   2   3   7   .   3   5   .   .   .   1   
    Treads                 19   | 2   .   2   2   6   .   2   5   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  4    | .   1   .   1   1   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 2   3   .   3   7   1   3   17  3   4   .   4   
    Device                 19   | 1   1   .   2   1   .   1   7   2   2   .   2   
    Storage                4    | 1   2   .   .   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   1   2   .   1   .   2   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             17   | .   .   .   1   5   1   1   7   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   5   3   8   6   1   5   8   1   2   .   1   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   2   1   .   .   .   .   
    Ballistic Gun          28   | 2   2   3   7   6   1   1   5   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   2   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   1   .   .   
    Impact Weapon          2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   .   1   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   5   .   
Parts Lost                 34   | .   .   .   7   .   .   .   8   .   .   6   13  
  Power                    5    | .   .   .   2   .   .   .   1   .   .   1   1   
  Propulsion               8    | .   .   .   2   .   .   .   2   .   .   1   3   
  Utility                  11   | .   .   .   2   .   .   .   2   .   .   2   5   
  Weapon                   10   | .   .   .   1   .   .   .   3   .   .   2   4   
  Highest Loss Streak      6    | .   .   .   6   .   .   .   4   .   .   6   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            22   | 2   15  21  22  24  25  24  23  22  22  23  17  
  Power                    .    | .   1   1   .   .   1   1   1   1   1   1   .   
  Propulsion               3    | .   1   4   4   6   6   5   3   2   2   1   .   
  Utility                  6    | .   2   3   1   3   4   6   8   11  11  12  10  
  Weapon                   9    | .   9   13  14  12  12  10  7   5   5   6   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             23   | .   1   1   1   6   .   5   5   .   1   .   3   
  Power                    2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Propulsion               3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Utility                  7    | .   1   .   .   2   .   2   .   .   .   .   2   
  Weapon                   10   | .   .   1   1   1   .   2   3   .   1   .   1   
  Tool/Special             1    | .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 94  100 100 99  97  97  98  91  77  
  Engine                   4    | .   14  14  10  7   .   .   1   6   6   6   5   
  Reactor                  6    | .   .   .   .   3   11  11  9   6   6   5   .   
  Treads                   11   | .   18  14  12  12  11  10  8   13  13  13  8   
  Wheel                    9    | .   9   13  9   9   11  11  10  6   5   5   .   
  Device                   16   | .   14  14  25  15  17  11  12  25  23  23  14  
  Storage                  9    | .   14  14  11  11  11  11  6   6   6   6   5   
  Processor                2    | .   .   .   .   .   .   .   5   6   6   6   7   
  Protection               10   | .   .   .   3   17  15  21  12  .   1   1   6   
  Ballistic Gun            18   | .   23  18  18  21  22  21  20  9   12  2   11  
  Slashing Weapon          1    | .   .   .   .   .   .   .   2   5   4   5   5   
Peak Build Rating          71   | 7   12  15  20  25  23  38  71  68  68  66  69  
  Average Rating           34   | 5   9   12  16  20  22  24  54  63  63  58  49  
  On Entrance              29   | .   7   12  12  17  23  22  33  66  63  59  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 13  92  94  98  107 109 116 166 134 148 140 130 
  Greatest Support         65   | 40  40  10  16  16  12  24  65  12  12  62  62  
  Greatest Overweight (x)  13   | .   9   9   9   8   9   9   13  11  12  11  8   
  Average Overweight (x)   7    | .   5   9   7   7   8   7   6   10  10  9   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   20  25  25  25  25  25  25  25  25  25  23  
  Most Carried             25   | 5   22  25  25  25  25  25  25  25  25  25  22  
  Average Carried          23   | 3   15  24  23  24  25  24  24  24  24  24  17  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   21  25  23  25  25  24  25  25  25  23  5   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 19% | Mutant
 17% | Scavenger-Assassin
  9% | Tank
  6% | Scavenger-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Storage
   Scavenger-Mutant | -9/Recycling
   Scavenger-Mutant | -9/Scraptown
               Tank | -6/Factory
 Scavenger-Assassin | -6/Lower Caves
 Scavenger-Assassin | -6/Lower Caves
 Scavenger-Assassin | -6/Data Miner
     Scavenger-Tank | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Matter Collected           7351 | 171  329  470  862  988  237  233  2357 648  531  .    525  
  Remotely                 452  | .    .    .    452  .    .    .    .    .    .    .    .    
Salvage Created            6519 | 84   276  296  820  773  62   .    3050 362  393  .    403  
  Parts                    319  | 6    20   27   50   52   4    .    128  6    16   .    10   
Haulers Intercepted        3    | .    1    .    1    1    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    2    5    2    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    .    .    9    16   .    10   
  Prevented                6    | .    .    .    .    .    .    .    .    4    2    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Combat Hostiles Destroyed  101  | .   10  11  17  15  1   .   33  5   6   .   3   
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Guns                     63   | .   7   5   10  12  1   .   16  3   6   .   3   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  AOE                      28   | .   3   6   7   3   .   .   7   2   .   .   .   
Classes Destroyed          16   | 2   4   2   3   .   1   .   3   .   1   .   .   
  Worker                   6    | .   .   .   1   .   .   .   5   .   .   .   .   
  Builder                  6    | .   .   .   .   .   1   .   5   .   .   .   .   
  Tunneler                 3    | 1   .   .   1   .   .   .   1   .   .   .   .   
  Hauler                   3    | .   1   .   1   1   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   1   2   1   .   .   4   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   3   1   .   .   1   .   .   .   .   
  Swarmer                  30   | .   6   6   7   3   .   .   4   3   1   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    36   | .   4   2   3   3   .   .   15  2   5   .   2   
  Duelist                  3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Sentry                   23   | .   .   2   6   9   1   .   4   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           11   | 2   5   4   6   3   1   .   11  3   3   .   1   
  Combat Bots Only         9    | .   4   3   5   3   1   .   9   3   3   .   1   
Max Kills in Single Turn   4    | 1   3   3   4   3   1   .   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   3   3   .   .   2   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        925   | .    41   27   111  87   14   32   375  13   30   28   167  
  Missed                   285   | .    17   6    26   26   2    9    130  1    6    12   50   
Damage Taken               9751  | .    279  454  1174 819  174  69   3382 186  442  736  2036 
  Core                     1296  | .    81   113  141  92   15   .    427  5    .    114  308  
  Absorbed by Shields      985   | .    .    .    88   .    .    111  765  21   .    .    .    
  Ignored by Resistances   387   | .    .    .    .    .    .    .    187  .    .    .    200  
  Regen/Repaired (Parts)   230   | .    87   .    96   47   .    .    .    .    .    .    .    
Core Remaining (%)         53    | 100  .    22   .    .    .    38   .    .    .    .    .    
Volleys Fired              369   | 4    31   25   69   63   16   4    104  5    28   .    20   
  Largest                  4     | 2    2    2    2    2    2    2    4    4    4    .    3    
  Hottest                  163   | 40   46   46   46   46   46   112  132  109  104  .    163  
Shots Fired                866   | 8    60   45   127  124  32   6    307  17   81   1    58   
  Gun                      811   | 8    58   42   120  122  32   .    274  16   80   1    58   
  Cannon                   19    | .    .    .    .    .    .    6    13   .    .    .    .    
  Launcher                 34    | .    2    3    7    2    .    .    19   1    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    1    .    1    .    .    
  Kinetic                  786   | 8    58   42   120  122  32   .    274  16   67   1    46   
  Thermal                  24    | .    .    .    .    .    .    .    1    .    14   .    9    
  Explosive                15    | .    2    3    7    2    .    .    .    1    .    .    .    
  Electromagnetic          41    | .    .    .    .    .    .    6    32   .    .    .    3    
  Robot Hit Streak         23    | 3    7    9    14   23   8    2    19   8    8    .    7    
  Robot Miss Streak        7     | 1    3    2    4    4    1    1    4    1    3    .    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    1    
  Secondary Targets        3     | .    .    .    .    .    .    .    2    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    1    .    .    
Shots Hit Robots           578   | 5    38   29   80   94   27   3    207  16   38   2    39   
  Core Hits                251   | 4    24   21   38   28   4    1    89   12   18   .    12   
  Critical Kills           11    | .    1    1    .    .    .    .    3    1    5    .    .    
  Critical Parts Destroyed 7     | .    1    1    1    1    .    .    1    1    1    .    .    
  Critical Strikes         20    | .    2    2    1    1    .    .    5    2    6    .    1    
    Destroy                20    | .    2    2    1    1    .    .    5    2    6    .    1    
Melee Attacks              90    | .    8    .    6    10   .    13   41   6    .    2    4    
  Impact                   24    | .    8    .    6    10   .    .    .    .    .    .    .    
  Slashing                 63    | .    .    .    .    .    .    13   39   6    .    1    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    8    4    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13043 | 37   560  736  1917 1524 397  59   5696 647  547  63   860  
  Guns                     7876  | 37   323  438  1143 1406 397  .    2857 169  547  .    559  
  Cannons                  329   | .    .    .    .    .    .    59   270  .    .    .    .    
  Explosions               3050  | .    236  298  738  115  .    .    1536 127  .    .    .    
  Melee                    1732  | .    .    .    36   .    .    .    981  351  .    63   301  
  Ramming                  56    | .    1    .    .    3    .    .    52   .    .    .    .    
  Kinetic                  7674  | 37   323  438  1143 1406 397  .    2857 169  547  .    357  
  Thermal                  274   | .    .    .    .    .    .    .    90   .    .    .    184  
  Explosive                1618  | .    236  298  738  115  .    .    104  127  .    .    .    
  Electromagnetic          1689  | .    .    .    .    .    .    59   1612 .    .    .    18   
  Impact                   36    | .    .    .    36   .    .    .    .    .    .    .    .    
  Slashing                 1696  | .    .    .    .    .    .    .    981  351  .    63   301  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    10   10   10   15   15   
  Average Corruption       8     | .    .    .    .    .    .    .    4    10   10   10   15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  222   | .    .    .    .    .    .    .    35   65   82   10   30   
    Message Errors         48    | .    .    .    .    .    .    .    12   14   17   2    3    
    Matter Fused           52    | .    .    .    .    .    .    .    7    16   19   3    7    
    Heat Flow Errors       25    | .    .    .    .    .    .    .    5    5    12   .    3    
    Energy Discharges      29    | .    .    .    .    .    .    .    3    13   11   .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    .    .    .    1    .    2    1    
    Data Loss (minor)      25    | .    .    .    .    .    .    .    .    7    11   .    7    
    Data Loss (major)      12    | .    .    .    .    .    .    .    3    4    4    1    .    
    Misfires               12    | .    .    .    .    .    .    .    1    2    6    1    2    
    Alerts                 5     | .    .    .    .    .    .    .    1    2    1    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        6     | .    .    .    .    .    .    .    2    1    1    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            537   | .    10   .    42   8    .    .    139  120  .    .    218  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               84    | .    10   .    36   8    .    .    30   .    .    .    .    
  Melee                    453   | .    .    .    6    .    .    .    109  120  .    .    218  
Knockbacks                 1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      245   | .    30   17   48   .    .    .    133  17   .    .    .    
  Shots                    11    | .    2    2    2    .    .    .    4    1    .    .    .    
  Rammed                   2     | .    1    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             3     | .    2    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        529   | .    18   4    178  137  10   105  529  247  260  .    347  
  Average Temperature      90    | .    8    3    17   39   5    55   116  96   95   .    147  
  Received Heat Transfer   2587  | .    96   33   301  282  54   30   886  15   165  .    725  
  Effects                  7     | .    .    .    .    .    .    .    4    .    .    .    3    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    .    1    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    1    .    .    .    7    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    7    .    .    .    .    
  Parts Fried              18    | .    .    .    2    .    .    .    16   .    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         546   | .    .    .    .    .    .    .    250  .    .    .    296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    4    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Maximum Alert Level        3    | .    .    .    1    .    .    .    3    .    .    .    .    
  Low Security (%)         86   | 100  100  100  72   100  100  .    62   .    .    .    .    
  Level 1                  9    | .    .    .    27   .    .    .    22   .    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    3    .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    11   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             901  | 10   114  85   234  145  20   .    901  .    .    .    .    
  Initial                  74   | .    .    26   27   74   1    .    .    .    .    .    .    
  Average                  100  | 1    32   15   129  73   .    .    238  .    .    .    .    
Influence Increases        3774 | 10   391  304  658  520  33   .    1443 210  135  .    70   
  Destroy 0b10 Robot/C     2020 | .    200  220  340  300  20   .    660  100  120  .    60   
  Destroy 0b10 Robot/NC    185  | 10   10   5    45   15   5    .    80   .    5    .    10   
  Destroy Leader           518  | .    44   40   108  124  .    .    172  20   10   .    .    
  Successful Hack          131  | .    47   .    27   23   8    .    26   .    .    .    .    
  Select Force Hacks       30   | .    30   .    .    .    .    .    .    .    .    .    .    
  Disable Machine          420  | .    30   .    60   15   .    .    315  .    .    .    .    
  Destroy Structure        215  | .    15   24   48   28   .    .    100  .    .    .    .    
  Lose Combat Pursuer      255  | .    15   15   30   15   .    .    90   90   .    .    .    
Influence Decreases        3144 | 10   323  260  509  589  34   .    558  595  196  .    70   
  Time Decay               2875 | 10   323  260  439  480  34   .    478  595  196  .    60   
  Lost Part                160  | .    .    .    70   .    .    .    80   .    .    .    10   
  Lost Ally                10   | .    .    .    .    10   .    .    .    .    .    .    .    
  Purge Threat             99   | .    .    .    .    99   .    .    .    .    .    .    .    
Squads Dispatched          15   | .    1    .    1    1    .    .    10   .    1    .    1    
  Investigation            4    | .    1    .    1    .    .    .    1    .    1    .    .    
  Extermination            6    | .    .    .    .    .    .    .    6    .    .    .    .    
  Reinforcement            2    | .    .    .    .    1    .    .    1    .    .    .    .    
  Assault                  3    | .    .    .    .    .    .    .    2    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Distress Signals           7    | .   1   .   2   3   .   .   1   .   .   .   .   
Communications Jammed      17   | .   .   .   .   .   .   .   17  .   .   .   .   
  Distress Signals         6    | .   .   .   .   .   .   .   6   .   .   .   .   
Times Spotted              176  | .   22  10  27  21  1   13  50  10  7   4   11  
  Peak Tracking Total      11   | .   6   3   6   3   1   3   9   4   2   4   11  
  Tactical Retreats        13   | .   1   1   1   1   .   1   3   5   .   .   .   
ID Masks Used              1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Traps Triggered            4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   3   .   .   .   .   .   5   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Machines Disabled          37   | .   2   .   4   1   .   6   21  .   2   1   .   
  Max in Single Turn       4    | .   1   .   2   1   .   1   4   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Machines Accessed          56   | .   9   1   8   10  5   4   11  1   3   4   .   
  Terminals                37   | .   7   .   7   9   5   .   8   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                189  | .   26  1   27  30  10  19  36  6   6   28  .   
  Successful               134  | .   20  1   15  19  4   19  16  6   6   28  .   
  Failed                   53   | .   6   .   11  11  6   .   19  .   .   .   .   
    Catastrophic           6    | .   .   .   .   2   1   .   3   .   .   .   .   
  Database Lockouts        2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Manual                   94   | .   16  .   22  18  10  .   28  .   .   .   .   
  Terminals                116  | .   20  .   25  28  10  .   29  .   4   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   7   .   .   .   .   
  Repair Stations          9    | .   5   .   2   2   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             85   | .   6   1   6   9   .   19  4   6   6   28  .   
  Record                   32   | .   .   .   .   .   .   10  .   6   5   11  .   
  Part Schematic           14   | .   .   .   2   1   .   .   1   .   .   10  .   
  Robot Schematic          5    | .   1   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           10   | .   1   .   1   .   .   8   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   1   .   .   .   .   .   .   3   .   
  Open Door                4    | .   .   1   .   2   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   1   .   .   1   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   2   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       8    | .   4   .   2   2   .   .   .   .   .   .   .   
  Scan Component           4    | .   2   .   1   1   .   .   .   .   .   .   .   
  Repair                   4    | .   2   .   1   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         37   | .   10  .   7   8   4   .   8   .   .   .   .   
  Terminals                35   | .   9   .   7   8   4   .   7   .   .   .   .   
    Assimilate             3    | .   1   .   1   .   .   .   1   .   .   .   .   
    Botnet                 3    | .   1   .   .   2   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   1   .   .   .   .   .   .   .   
    Skim                   26   | .   6   .   5   5   4   .   6   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   6   .   8   8   3   .   10  .   1   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   1   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   2   1   .   .   1   .   .   10  .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   47  .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   5   .   .   .   .   
Parts Repaired             4    | .   2   .   1   1   .   .   .   .   .   .   .   
  Time                     104  | .   52  .   26  26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   1   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Total Allies               2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   1   1   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  10  10  10  .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  10  10  10  .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   2   .   .   .   .   .   

 Intel                           | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   
-------                    Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Active Infowar (turns)     17091 | 24   1352 1458 978  1350 1032 3865 2261 1894 2146 227  504  
  Sensors                  4794  | .    .    .    .    .    .    .    943  1873 1753 225  .    
  Terrain                  7935  | .    78   294  689  1245 654  1104 .    1844 1848 179  .    
  Seismic                  13022 | 24   1274 1164 840  510  1032 2741 1032 1872 1894 178  461  
  Cloaking                 1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Jamming                  6301  | .    .    .    .    .    .    .    1530 1894 2146 227  504  
  ID Mask                  20    | .    .    .    .    .    .    20   .    .    .    .    .    
Robot Analysis Total       10    | .    1    .    1    .    .    8    .    .    .    .    .    
Derelict Logs Recovered    4     | .    .    1    .    .    .    .    .    1    2    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Turns Passed               19389 | 85   1352 1458 1337 1350 1057 5438 2398 1894 2146 227  647  
Spaces Moved               7131  | 42   588  629  369  473  473  1976 923  744  647  84   183  
  Core                     75    | 6    .    .    .    .    .    .    .    .    .    .    69   
  Treads                   442   | 36   204  .    .    .    .    111  14   .    .    6    71   
  Legs                     41    | .    .    .    .    .    .    .    .    .    .    .    41   
  Wheels                   6569  | .    384  629  369  473  473  1865 908  744  647  77   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  215  175  190  210  150  165  240  240  238  50   
  Average Speed            219   | 144  195  215  204  202  210  227  187  246  244  242  276  
  Slowest Speed            730   | 160  215  215  215  210  225  560  730  255  270  318  680  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    1    .    .    1    2    
Exploration Rate (%)       66    | 4    94   99   47   71   78   93   33   88   74   77   43   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     12    | .    2    .    3    3    .    .    2    .    1    1    .    
  Known Exits Taken        9     | .    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    .    .    4    .    2    3    .    3    
Spaces Dug                 176   | .    13   9    24   16   .    8    62   9    28   .    7    
Terrain Destroyed          294   | .    13   24   43   26   .    7    132  18   24   .    7    
  Melee                    42    | .    6    .    5    8    .    6    16   1    .    .    .    
  Projectile               2     | .    .    .    .    .    .    .    .    1    1    .    .    
  AOE                      168   | .    7    24   38   18   .    .    73   8    .    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    1    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Total                      10053 | 57   721  685  822  745  504  2894 1298 783  1156 107  281  
  Wait                     1820  | .    58   3    295  95   9    852  50   3    425  .    30   
  Move                     7120  | 41   587  628  368  472  472  1975 922  743  646  83   183  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107   | 5    17   6    12   15   1    13   24   2    4    2    6    
  Fast Attach              49    | 7    1    .    8    1    .    4    8    1    10   2    7    
  Attach                   57    | .    .    .    8    .    .    3    17   4    6    5    14   
  Detach                   30    | .    .    .    3    .    .    1    4    3    8    4    7    
  Swap                     266   | .    14   19   29   56   4    12   97   12   12   6    5    
  Drop                     127   | .    3    4    15   32   2    17   30   4    12   3    5    
  Fire                     369   | 4    31   25   69   63   16   4    104  5    28   .    20   
  Melee                    90    | .    8    .    6    10   .    13   41   6    .    2    4    
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    2    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    6    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     8     | .    .    .    3    .    .    .    .    .    5    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 14)
    86 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   359 | -10/Materials      | Discovered new exit (range 16)
   494 | -10/Materials      | Discovered new exit (range 3)
   698 | -10/Materials      | Discovered new exit (range 11)
   913 | -10/Materials      | Discovered new exit (range 16)
   963 | -10/Materials      | Repaired Lgt. Treads
   991 | -10/Materials      | Repaired Lgt. Treads
  1200 | -10/Materials      | Discovered new exit (range 8)
  1212 | -10/Materials      | Learned location of 1 exit from Storage
  1264 | -10/Materials      | Identified exit to Subcaves
  1282 | -10/Materials      | Identified exit to Mines
  1282 | -10/Materials      | Identified exit to Materials
  1283 | -10/Materials      | Learned location of 2 exits from Materials
  1287 | -10/Materials      | Learned location of 2 exits from Mines
  1299 | -10/Materials      | Learned Recycling recycling unit intel
  1323 | -10/Materials      | Learned 4 Subcaves zone layouts
  1438 | -10/Materials      | Entered Mines
  1438 | -10/Mines          | Accompanied by 1 ally
  1439 | -10/Mines          | Identified exit to Exiles
  1493 | -10/Mines          | Found a hidden stash of uninstalled traps
  1557 | -10/Mines          | Discovered exit to Subcaves (range 6)
  1622 | -10/Mines          | Assembled infested the area
  1627 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1824 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2498 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2610 | -10/Mines          | Core integrity fell below 50%
  2896 | -10/Mines          | Entered Materials
  2896 | -9/Materials       | Evolved 2 slots: Utility x2
  2897 | -9/Materials       | Identified exit to Storage
  2897 | -9/Materials       | Identified exit to Materials
  3224 | -9/Materials       | Build established: Scavenger-Mutant
  3320 | -9/Materials       | Discovered exit to Storage (range 6)
  3432 | -9/Materials       | Repaired Lgt. Treads
  3735 | -9/Materials       | Lost 6 parts (1p2n2u1w)
  3802 | -9/Materials       | Discovered exit to Materials (range 13)
  3991 | -9/Materials       | Central database locked down
  4068 | -9/Materials       | Learned location of Storage (-9)
  4153 | -9/Materials       | Loaded intel: 18 trap records
  4162 | -9/Materials       | Identified exit to Mines
  4173 | -9/Materials       | Learned 4 Recycling zone layouts
  4233 | -9/Materials       | Entered Storage
  4233 | -9/Storage         | Accompanied by 1 ally
  4234 | -9/Storage         | Identified exit to Recycling
  5068 | -9/Storage         | Repaired Lgt. Treads
  5222 | -9/Storage         | Core integrity fell below 50%
  5328 | -9/Storage         | Loaded intel: 5 trap records
  5353 | -9/Storage         | Learned Materials security intel
  5366 | -9/Storage         | Learned Materials emergency access door positions
  5371 | -9/Storage         | Learned location of Zion (-7)
  5372 | -9/Storage         | Learned Materials emergency access door positions
  5385 | -9/Storage         | Learned 4 Recycling zone layouts
  5576 | -9/Storage         | Used back door to open Recycling access
  5583 | -9/Storage         | Entered Recycling
  5584 | -9/Recycling       | Identified exit to Scraptown
  5585 | -9/Recycling       | Loaded intel: 4 recycling unit locations
  6591 | -9/Recycling       | Scanned before Scraplab entrance
  6621 | -9/Recycling       | Entered Scraplab
  6640 | -9/Recycling       | Entered Scraptown
  7126 | -9/Scraptown       | Discovered new exit (range 5)
  7300 | -9/Scraptown       | Visited Symbiants
  7344 | -9/Scraptown       | Visited TADAMA
  7359 | -9/Scraptown       | Visited The Evicted
  7879 | -9/Scraptown       | Visited Comm Corps
  8187 | -9/Scraptown       | Visited Artisan Demo Area
  8325 | -9/Scraptown       | Visited SPCMW
  8369 | -9/Scraptown       | Visited Cave Peace
  8455 | -9/Scraptown       | Visited UFD Registry
  8455 | -9/Scraptown       | Registered with UFD as "Nanoglider"
  8510 | -9/Scraptown       | Visited Science Guys
  8577 | -9/Scraptown       | Visited Chapter 10
  8619 | -9/Scraptown       | Visited Curators Association
  8894 | -9/Scraptown       | Visited Junk Repository
  8988 | -9/Scraptown       | Visited Research Penetration Think Tank
 11101 | -9/Scraptown       | Visited LU-1G1's Boring Crew
 11230 | -9/Scraptown       | Discovered new exit (range 5)
 11441 | -9/Scraptown       | Visited Analyses Database
 11497 | -9/Scraptown       | Visited Modified Component R&D
 11761 | -9/Scraptown       | Met Optimus
 11761 | -9/Scraptown       | Accepted into 0bPrime
 11861 | -9/Scraptown       | Civil war broke out across Scraptown
 11873 | -9/Scraptown       | Found Personal Teleporter v0.10
 11954 | -9/Scraptown       | Lost 5 allies
 11991 | -9/Scraptown       | Found ID Mask
 11991 | -9/Scraptown       | ID Mask engaged
 12011 | -9/Scraptown       | ID Mask no longer valid
 12030 | -9/Scraptown       | Build established: Mutant
 12055 | -9/Scraptown       | Found Prototype Special Weapon
 12062 | -9/Scraptown       | Identified LU-1G1's Laser Shovel
 12078 | -9/Scraptown       | Entered Factory
 12078 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 12083 | -6/Factory         | Lost 3 allies
 12342 | -6/Factory         | Identified exit to Lower Caves
 12373 | -6/Factory         | Build established: Tank
 12765 | -6/Factory         | Central database locked down
 13583 | -6/Factory         | Fabricated Hvy. Reactive Plating (x1)
 13836 | -6/Factory         | Learned location of 1 exit from Lower Caves
 13978 | -6/Factory         | Learned Hub_04(d) trap positions
 14035 | -6/Factory         | Learned Factory emergency access door positions
 14113 | -6/Factory         | Learned location of Upper Caves (-4)
 14135 | -6/Factory         | Discovered new exit (range 14)
 14137 | -6/Factory         | Loaded intel: 85 trap records
 14172 | -6/Factory         | Learned location of Extension (-4)
 14178 | -6/Factory         | First assault squad dispatched
 14217 | -6/Factory         | Learned Hub_04(d) trap positions
 14271 | -6/Factory         | Learned Factory emergency access door positions
 14318 | -6/Factory         | Destroyed 9 combat bots
 14326 | -6/Factory         | Lost 4 parts (1p1n2w)
 14350 | -6/Factory         | Identified exit to Factory
 14473 | -6/Factory         | System corruption reached 10%
 14476 | -6/Factory         | Core integrity fell below 50%
 14476 | -6/Factory         | Entered Lower Caves
 14477 | -6/Lower Caves     | Identified exit to Lower Caves
 14875 | -6/Lower Caves     | Build established: Scavenger-Assassin
 15062 | -6/Lower Caves     | Learned Extension garrison access intel
 15062 | -6/Lower Caves     | Learned Research security intel
 15062 | -6/Lower Caves     | Learned Extension emergency access door positions
 15062 | -6/Lower Caves     | Learned location of 1 exit from Research
 16370 | -6/Lower Caves     | Entered another Lower Caves area
 16459 | -6/Lower Caves     | Discovered exit to Factory (range 16)
 16506 | -6/Lower Caves     | Found Prototype Special Weapon
 16506 | -6/Lower Caves     | Identified Mak. Laser Shovel
 16597 | -6/Lower Caves     | Learned location of 1 exit from Factory
 16608 | -6/Lower Caves     | Entered a destroyed Warlord outpost
 17178 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17194 | -6/Lower Caves     | Learned Factory interactive machine intel
 18214 | -6/Lower Caves     | Learned Armory emergency access door positions
 18214 | -6/Lower Caves     | Learned location of 2 exits from Upper Caves
 18214 | -6/Lower Caves     | Learned location of Armory (-4)
 18292 | -6/Lower Caves     | Build established: Scavenger-Tank
 18465 | -6/Lower Caves     | Discovered new exit (range 4)
 18513 | -6/Lower Caves     | Identified exit to Data Miner
 18516 | -6/Lower Caves     | Entered Data Miner
 18521 | -6/Data Miner      | Discovered new exit (range 6)
 18531 | -6/Data Miner      | Identified exit to Proximity Caves
 18568 | -6/Data Miner      | Met Data Miner
 18639 | -6/Data Miner      | Learned location of Section 7 (-3)
 18639 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 18677 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 18710 | -6/Data Miner      | Data Conduit disabled
 18743 | -6/Data Miner      | Entered Proximity Caves
 18773 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w)
 18906 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19239 | -5/Proximity Caves | Spotted B-75 Beast
 19265 | -5/Proximity Caves | Core integrity fell below 20%
 19308 | -5/Proximity Caves | Lost 6 parts (1n2u3w)
 19359 | -5/Proximity Caves | Lost 4 parts (1p3u)
 19369 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 19390 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
19368_ Searching scrap...
19368_ Found Imp. Remote Datajack.
19368_ Found Reflective Plating.
19368_ Found Datajack.
19368_ Found Unknown Device.
19368_ Found 53 Matter.
19368_ B-60 Warrior springs to life.
19368_ G-50 Soldier springs to life.
19368_ S-27 Virus springs to life.
19369_ Y-72 Warden: "DETECTED UNIDENTIFIED
  DERELICT."
19373_ Y-72 Warden: "REQUESTING BACKUP."
19373_ LU-1G1's Laser Shovel disintegrates Wall.
19374_ LU-1G1's Laser Shovel disintegrates
  Earth.
19374_ LU-1G1's Laser Shovel disintegrates Wall.
19375_ System corrupted: Component data lost.
19390_ System corrupted: LU-1G1's Laser Shovel
  rejected.
19390_ Acquired LU-1G1's Laser Shovel.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ##???????????####????????????????????????????????? |
|  ##????######   ####????????? ?#?????????????????? |
|   ##??##      #??   ?????????  #?????????????????? |
|    ####      ????   ?????????  ##????????????????? |
|  #  ##   # #?????#  ????????    ##???????????????? |
|            ##????# #????????     #???????????????? |
|           # ##???# #????????     ##??????????????? |
|       #      ##??# #??????##      ##?????????????? |
|        #      #??# #????##         #?????????????? |
|        # # #  #### ######         ???????????????? |
|     # #   #  #         ##     #??????????????????? |
| # ###                s       #???????????????????? |
|  ##?## #      ########s      #???????????????????? |
|  ????#     #    ?????##      #???????????????????? |
|  ????#   #       ?????##     #???????????????????? |
|  ???#             ?????##@   #???????????????????? |
| #??# # #          #?????##  ##???????????????????? |
| ???### ##         #???????###????????????????????? |
| ?????##?        ## ??????????????????????????????? |
| ???????#        #?# ?????????????????????????????? |
| ???????      #  #??##????????????????????????????? |
| ??????   #      #????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          30
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             900
Resistance: KI             40
Weapon Cycling             15
Evasion (%)                50
Recoil Reduction           3
Salvage Targeting          4
Authchip Count             1

 Item Schematics 
-----------------
         Huge Storage Unit | -9/Materials  | Hacked
          Seismic Detector | -9/Materials  | Hacked
        Med. Armor Plating | -9/Storage    | Hacked
     Hvy. Reactive Plating | -6/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
        Adv. Medium Treads | -6/Data Miner | Free
 Imp. Point Defense System | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
         Lrn. Tractor Beam | -6/Data Miner | Free
        Linear Accelerator | -6/Data Miner | Free

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
   B-60 Warrior | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
    P-60 Hacker | -6/Data Miner | Free

 Fabricated
------------
 Hvy. Reactive Plating | x1 | -6/Factory | Authchip

 Repaired
----------
 Lgt. Treads | 66% | -10/Materials 
 Lgt. Treads | 71% | -10/Materials 
 Lgt. Treads | 31% | -9/Materials  
 Lgt. Treads | 66% | -9/Storage    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CargoScrapoidStreamer
  Manual?         0
Play Time         02:42:06
  Cumulative      525.6 hours
  Start           2025.03.20 @ 07:49:35
  End             2025.03.21 @ 16:55:36
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          242
  Rogue           242
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           9/0/1/1/0/0/0/1/0/0
Lore%             79
Gallery%          83
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b46f036f-f9f4-4216-99c2-875daf7bebb0