Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.21 @ 16:55:36 Player: youngster Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (136) 680 Value Destroyed (4467) 4467 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1380) 1380 TOTAL SCORE: 11347 Bonus ------- High Alert Combat Kills 319 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/850 Matter 157/300 Energy 74/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer > --- WEAPON (4) ------- LU-1G1's Laser Shovel > --- INVENTORY (5) ---- Huge Storage Unit Seismic Detector Hardened Heavy Armor Plating Personal Teleporter v0.10 (0/15) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Light Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Makeshift Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Personal Teleporter v0.10 > --- WEAPON ----------- Heavy Assault Rifle Coil Gun Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Cold Fusion Reactor Light Treads Light Treads Improved Treads High-capacity Matter Pod Advanced Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Seismic Detector Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Heavy Reactive Plating Improved Hardlight Generator Shield Generator Improved EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Proton Missile Launcher Grenade Launcher Datajack LU-1G1's Laser Shovel Power Sword [Rating: 71] Favorites ----------- Power Cold Fusion Reactor Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Light Treads Leg Armored Leg Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Authchip [Armor] Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon LU-1G1's Laser Shovel Impact Weapon Flail Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 4 | . . . 2 . . . 2 . . . . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 130 | 7 9 6 18 25 2 11 35 4 6 . 7 Power 17 | 1 . 1 4 5 . . 5 . . . 1 Engine 12 | 1 . 1 4 4 . . 2 . . . . Core 1 | . . . . . . . 1 . . . . Reactor 4 | . . . . 1 . . 2 . . . 1 Propulsion 24 | 2 1 2 3 7 . 3 5 . . . 1 Treads 19 | 2 . 2 2 6 . 2 5 . . . . Leg 1 | . . . . . . . . . . . 1 Wheel 4 | . 1 . 1 1 . 1 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 47 | 2 3 . 3 7 1 3 17 3 4 . 4 Device 19 | 1 1 . 2 1 . 1 7 2 2 . 2 Storage 4 | 1 2 . . 1 . . . . . . . Processor 6 | . . . . . . 1 2 . 1 . 2 Hackware 1 | . . . . . . . 1 . . . . Protection 17 | . . . 1 5 1 1 7 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 42 | 2 5 3 8 6 1 5 8 1 2 . 1 Energy Gun 2 | . . . . . . . . . 1 . 1 Energy Cannon 3 | . . . . . . 2 1 . . . . Ballistic Gun 28 | 2 2 3 7 6 1 1 5 1 . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . 2 . . . . . 1 . . . . Special Weapon 2 | . . . . . . 1 . . 1 . . Impact Weapon 2 | . 1 . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 . . 1 . . Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 5 | . . . . . . . . . . 5 . Parts Lost 34 | . . . 7 . . . 8 . . 6 13 Power 5 | . . . 2 . . . 1 . . 1 1 Propulsion 8 | . . . 2 . . . 2 . . 1 3 Utility 11 | . . . 2 . . . 2 . . 2 5 Weapon 10 | . . . 1 . . . 3 . . 2 4 Highest Loss Streak 6 | . . . 6 . . . 4 . . 6 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 22 | 2 15 21 22 24 25 24 23 22 22 23 17 Power . | . 1 1 . . 1 1 1 1 1 1 . Propulsion 3 | . 1 4 4 6 6 5 3 2 2 1 . Utility 6 | . 2 3 1 3 4 6 8 11 11 12 10 Weapon 9 | . 9 13 14 12 12 10 7 5 5 6 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 23 | . 1 1 1 6 . 5 5 . 1 . 3 Power 2 | . . . . . . . 2 . . . . Propulsion 3 | . . . . 3 . . . . . . . Utility 7 | . 1 . . 2 . 2 . . . . 2 Weapon 10 | . . 1 1 1 . 2 3 . 1 . 1 Tool/Special 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 97 | . 99 100 94 100 100 99 97 97 98 91 77 Engine 4 | . 14 14 10 7 . . 1 6 6 6 5 Reactor 6 | . . . . 3 11 11 9 6 6 5 . Treads 11 | . 18 14 12 12 11 10 8 13 13 13 8 Wheel 9 | . 9 13 9 9 11 11 10 6 5 5 . Device 16 | . 14 14 25 15 17 11 12 25 23 23 14 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 5 Processor 2 | . . . . . . . 5 6 6 6 7 Protection 10 | . . . 3 17 15 21 12 . 1 1 6 Ballistic Gun 18 | . 23 18 18 21 22 21 20 9 12 2 11 Slashing Weapon 1 | . . . . . . . 2 5 4 5 5 Peak Build Rating 71 | 7 12 15 20 25 23 38 71 68 68 66 69 Average Rating 34 | 5 9 12 16 20 22 24 54 63 63 58 49 On Entrance 29 | . 7 12 12 17 23 22 33 66 63 59 37 Naked Turns . | . . . . . . . . . . . . Heaviest Build 166 | 13 92 94 98 107 109 116 166 134 148 140 130 Greatest Support 65 | 40 40 10 16 16 12 24 65 12 12 62 62 Greatest Overweight (x) 13 | . 9 9 9 8 9 9 13 11 12 11 8 Average Overweight (x) 7 | . 5 9 7 7 8 7 6 10 10 9 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 5 22 25 25 25 25 25 25 25 25 25 22 Average Carried 23 | 3 15 24 23 24 25 24 24 24 24 24 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 21 25 23 25 25 24 25 25 25 23 5 Class Distribution -------------------- 43% | Scavenger-Mutant 19% | Mutant 17% | Scavenger-Assassin 9% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Tank | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Matter Collected 7351 | 171 329 470 862 988 237 233 2357 648 531 . 525 Remotely 452 | . . . 452 . . . . . . . . Salvage Created 6519 | 84 276 296 820 773 62 . 3050 362 393 . 403 Parts 319 | 6 20 27 50 52 4 . 128 6 16 . 10 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . . Recyclers Shooed 10 | . . . 2 5 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 9 16 . 10 Prevented 6 | . . . . . . . . 4 2 . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Combat Hostiles Destroyed 101 | . 10 11 17 15 1 . 33 5 6 . 3 Melee 2 | . . . . . . . 2 . . . . Guns 63 | . 7 5 10 12 1 . 16 3 6 . 3 Cannons 1 | . . . . . . . 1 . . . . AOE 28 | . 3 6 7 3 . . 7 2 . . . Classes Destroyed 16 | 2 4 2 3 . 1 . 3 . 1 . . Worker 6 | . . . 1 . . . 5 . . . . Builder 6 | . . . . . 1 . 5 . . . . Tunneler 3 | 1 . . 1 . . . 1 . . . . Hauler 3 | . 1 . 1 1 . . . . . . . Recycler 9 | 1 . 1 2 1 . . 4 . . . . Minesweeper 1 | . . . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . . . Watcher 6 | . 1 . 3 1 . . 1 . . . . Swarmer 30 | . 6 6 7 3 . . 4 3 1 . . Saboteur 1 | . . . . . . . 1 . . . . Grunt 36 | . 4 2 3 3 . . 15 2 5 . 2 Duelist 3 | . . . 1 . . . 2 . . . . Sentry 23 | . . 2 6 9 1 . 4 . . . 1 Demolisher 1 | . . 1 . . . . . . . . . Programmer 6 | . . . . . . . 6 . . . . Heavy 1 | . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . 2 . . . Packrat 2 | . . . . . . . . 2 . . . Best Kill Streak 11 | 2 5 4 6 3 1 . 11 3 3 . 1 Combat Bots Only 9 | . 4 3 5 3 1 . 9 3 3 . 1 Max Kills in Single Turn 4 | 1 3 3 4 3 1 . 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 3 3 3 . . 2 2 . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Hostile Shots Fired 925 | . 41 27 111 87 14 32 375 13 30 28 167 Missed 285 | . 17 6 26 26 2 9 130 1 6 12 50 Damage Taken 9751 | . 279 454 1174 819 174 69 3382 186 442 736 2036 Core 1296 | . 81 113 141 92 15 . 427 5 . 114 308 Absorbed by Shields 985 | . . . 88 . . 111 765 21 . . . Ignored by Resistances 387 | . . . . . . . 187 . . . 200 Regen/Repaired (Parts) 230 | . 87 . 96 47 . . . . . . . Core Remaining (%) 53 | 100 . 22 . . . 38 . . . . . Volleys Fired 369 | 4 31 25 69 63 16 4 104 5 28 . 20 Largest 4 | 2 2 2 2 2 2 2 4 4 4 . 3 Hottest 163 | 40 46 46 46 46 46 112 132 109 104 . 163 Shots Fired 866 | 8 60 45 127 124 32 6 307 17 81 1 58 Gun 811 | 8 58 42 120 122 32 . 274 16 80 1 58 Cannon 19 | . . . . . . 6 13 . . . . Launcher 34 | . 2 3 7 2 . . 19 1 . . . Special 2 | . . . . . . . 1 . 1 . . Kinetic 786 | 8 58 42 120 122 32 . 274 16 67 1 46 Thermal 24 | . . . . . . . 1 . 14 . 9 Explosive 15 | . 2 3 7 2 . . . 1 . . . Electromagnetic 41 | . . . . . . 6 32 . . . 3 Robot Hit Streak 23 | 3 7 9 14 23 8 2 19 8 8 . 7 Robot Miss Streak 7 | 1 3 2 4 4 1 1 4 1 3 . 7 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 3 | . . . . . . . 2 . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . Shots Hit Robots 578 | 5 38 29 80 94 27 3 207 16 38 2 39 Core Hits 251 | 4 24 21 38 28 4 1 89 12 18 . 12 Critical Kills 11 | . 1 1 . . . . 3 1 5 . . Critical Parts Destroyed 7 | . 1 1 1 1 . . 1 1 1 . . Critical Strikes 20 | . 2 2 1 1 . . 5 2 6 . 1 Destroy 20 | . 2 2 1 1 . . 5 2 6 . 1 Melee Attacks 90 | . 8 . 6 10 . 13 41 6 . 2 4 Impact 24 | . 8 . 6 10 . . . . . . . Slashing 63 | . . . . . . 13 39 6 . 1 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . 8 4 . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13043 | 37 560 736 1917 1524 397 59 5696 647 547 63 860 Guns 7876 | 37 323 438 1143 1406 397 . 2857 169 547 . 559 Cannons 329 | . . . . . . 59 270 . . . . Explosions 3050 | . 236 298 738 115 . . 1536 127 . . . Melee 1732 | . . . 36 . . . 981 351 . 63 301 Ramming 56 | . 1 . . 3 . . 52 . . . . Kinetic 7674 | 37 323 438 1143 1406 397 . 2857 169 547 . 357 Thermal 274 | . . . . . . . 90 . . . 184 Explosive 1618 | . 236 298 738 115 . . 104 127 . . . Electromagnetic 1689 | . . . . . . 59 1612 . . . 18 Impact 36 | . . . 36 . . . . . . . . Slashing 1696 | . . . . . . . 981 351 . 63 301 Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 10 10 10 15 15 Average Corruption 8 | . . . . . . . 4 10 10 10 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 222 | . . . . . . . 35 65 82 10 30 Message Errors 48 | . . . . . . . 12 14 17 2 3 Matter Fused 52 | . . . . . . . 7 16 19 3 7 Heat Flow Errors 25 | . . . . . . . 5 5 12 . 3 Energy Discharges 29 | . . . . . . . 3 13 11 . 2 Parts Rejected 2 | . . . . . . . 1 . . . 1 Parts Fused 4 | . . . . . . . . 1 . 2 1 Data Loss (minor) 25 | . . . . . . . . 7 11 . 7 Data Loss (major) 12 | . . . . . . . 3 4 4 1 . Misfires 12 | . . . . . . . 1 2 6 1 2 Alerts 5 | . . . . . . . 1 2 1 . 1 Misdirections 2 | . . . . . . . . . . 1 1 Weapon Failures 6 | . . . . . . . 2 1 1 . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 537 | . 10 . 42 8 . . 139 120 . . 218 Projectiles . | . . . . . . . . . . . . Explosions 84 | . 10 . 36 8 . . 30 . . . . Melee 453 | . . . 6 . . . 109 120 . . 218 Knockbacks 1 | . . . 1 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 245 | . 30 17 48 . . . 133 17 . . . Shots 11 | . 2 2 2 . . . 4 1 . . . Rammed 2 | . 1 . . 1 . . . . . . . Targets Rammed 3 | . 2 . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 529 | . 18 4 178 137 10 105 529 247 260 . 347 Average Temperature 90 | . 8 3 17 39 5 55 116 96 95 . 147 Received Heat Transfer 2587 | . 96 33 301 282 54 30 886 15 165 . 725 Effects 7 | . . . . . . . 4 . . . 3 Energy Bleed 2 | . . . . . . . 1 . . . 1 Interference 2 | . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . 1 . . . 7 . . . . Combat Hostiles 7 | . . . . . . . 7 . . . . Parts Fried 18 | . . . 2 . . . 16 . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 546 | . . . . . . . 250 . . . 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Maximum Alert Level 3 | . . . 1 . . . 3 . . . . Low Security (%) 86 | 100 100 100 72 100 100 . 62 . . . . Level 1 9 | . . . 27 . . . 22 . . . . Level 2 . | . . . . . . . 3 . . . . Level 3 3 | . . . . . . . 11 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 901 | 10 114 85 234 145 20 . 901 . . . . Initial 74 | . . 26 27 74 1 . . . . . . Average 100 | 1 32 15 129 73 . . 238 . . . . Influence Increases 3774 | 10 391 304 658 520 33 . 1443 210 135 . 70 Destroy 0b10 Robot/C 2020 | . 200 220 340 300 20 . 660 100 120 . 60 Destroy 0b10 Robot/NC 185 | 10 10 5 45 15 5 . 80 . 5 . 10 Destroy Leader 518 | . 44 40 108 124 . . 172 20 10 . . Successful Hack 131 | . 47 . 27 23 8 . 26 . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . Disable Machine 420 | . 30 . 60 15 . . 315 . . . . Destroy Structure 215 | . 15 24 48 28 . . 100 . . . . Lose Combat Pursuer 255 | . 15 15 30 15 . . 90 90 . . . Influence Decreases 3144 | 10 323 260 509 589 34 . 558 595 196 . 70 Time Decay 2875 | 10 323 260 439 480 34 . 478 595 196 . 60 Lost Part 160 | . . . 70 . . . 80 . . . 10 Lost Ally 10 | . . . . 10 . . . . . . . Purge Threat 99 | . . . . 99 . . . . . . . Squads Dispatched 15 | . 1 . 1 1 . . 10 . 1 . 1 Investigation 4 | . 1 . 1 . . . 1 . 1 . . Extermination 6 | . . . . . . . 6 . . . . Reinforcement 2 | . . . . 1 . . 1 . . . . Assault 3 | . . . . . . . 2 . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Distress Signals 7 | . 1 . 2 3 . . 1 . . . . Communications Jammed 17 | . . . . . . . 17 . . . . Distress Signals 6 | . . . . . . . 6 . . . . Times Spotted 176 | . 22 10 27 21 1 13 50 10 7 4 11 Peak Tracking Total 11 | . 6 3 6 3 1 3 9 4 2 4 11 Tactical Retreats 13 | . 1 1 1 1 . 1 3 5 . . . ID Masks Used 1 | . . . . . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Traps Triggered 4 | . . . 2 . . . 2 . . . . Indirectly 2 | . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 8 | . . . 3 . . . . . 5 . . Triggered . | . . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Machines Disabled 37 | . 2 . 4 1 . 6 21 . 2 1 . Max in Single Turn 4 | . 1 . 2 1 . 1 4 . 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Machines Accessed 56 | . 9 1 8 10 5 4 11 1 3 4 . Terminals 37 | . 7 . 7 9 5 . 8 . 1 . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 3 | . 1 . 1 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 189 | . 26 1 27 30 10 19 36 6 6 28 . Successful 134 | . 20 1 15 19 4 19 16 6 6 28 . Failed 53 | . 6 . 11 11 6 . 19 . . . . Catastrophic 6 | . . . . 2 1 . 3 . . . . Database Lockouts 2 | . . . 1 . . . 1 . . . . Manual 94 | . 16 . 22 18 10 . 28 . . . . Terminals 116 | . 20 . 25 28 10 . 29 . 4 . . Fabricators 7 | . . . . . . . 7 . . . . Repair Stations 9 | . 5 . 2 2 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 85 | . 6 1 6 9 . 19 4 6 6 28 . Record 32 | . . . . . . 10 . 6 5 11 . Part Schematic 14 | . . . 2 1 . . 1 . . 10 . Robot Schematic 5 | . 1 . . . . . . . . 4 . Robot Analysis 10 | . 1 . 1 . . 8 . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . . 3 . Open Door 4 | . . 1 . 2 . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . Terminal Index 3 | . 1 . . 1 . . 1 . . . . Fabricator Index 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . Network Status 1 | . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . 2 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 8 | . 4 . 2 2 . . . . . . . Scan Component 4 | . 2 . 1 1 . . . . . . . Repair 4 | . 2 . 1 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 37 | . 10 . 7 8 4 . 8 . . . . Terminals 35 | . 9 . 7 8 4 . 7 . . . . Assimilate 3 | . 1 . 1 . . . 1 . . . . Botnet 3 | . 1 . . 2 . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . Skim 26 | . 6 . 5 5 4 . 6 . . . . Fabricators 1 | . . . . . . . 1 . . . . Recompile 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 36 | . 6 . 8 8 3 . 10 . 1 . . Full Trace Events 2 | . . . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . 1 . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 2 1 . . 1 . . 10 . Parts Built 1 | . . . . . . . 1 . . . . Authchips 1 | . . . . . . . 1 . . . . Time 47 | . . . . . . . 47 . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . Parts Repaired 4 | . 2 . 1 1 . . . . . . . Time 104 | . 52 . 26 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . 1 . Non-combat 1 | . . . . . . . 1 . . . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . 1 . . 1 . parse_system 1 | . . . . . . . . . . 1 . find_chute 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Total Allies 2 | . 1 . 1 . . . . . . . . Largest Group 1 | . 1 1 1 1 . . . . . . . Highest-Rated Group 10 | . 10 10 10 10 . . . . . . . Highest-Rated Ally 10 | . 10 10 10 10 . . . . . . . Total Orders 1 | . . . . 1 . . . . . . . STAY 1 | . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 2 | . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Active Infowar (turns) 17091 | 24 1352 1458 978 1350 1032 3865 2261 1894 2146 227 504 Sensors 4794 | . . . . . . . 943 1873 1753 225 . Terrain 7935 | . 78 294 689 1245 654 1104 . 1844 1848 179 . Seismic 13022 | 24 1274 1164 840 510 1032 2741 1032 1872 1894 178 461 Cloaking 1 | . . . . . . . . . 1 . . Jamming 6301 | . . . . . . . 1530 1894 2146 227 504 ID Mask 20 | . . . . . . 20 . . . . . Robot Analysis Total 10 | . 1 . 1 . . 8 . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Turns Passed 19389 | 85 1352 1458 1337 1350 1057 5438 2398 1894 2146 227 647 Spaces Moved 7131 | 42 588 629 369 473 473 1976 923 744 647 84 183 Core 75 | 6 . . . . . . . . . . 69 Treads 442 | 36 204 . . . . 111 14 . . 6 71 Legs 41 | . . . . . . . . . . . 41 Wheels 6569 | . 384 629 369 473 473 1865 908 744 647 77 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 215 175 190 210 150 165 240 240 238 50 Average Speed 219 | 144 195 215 204 202 210 227 187 246 244 242 276 Slowest Speed 730 | 160 215 215 215 210 225 560 730 255 270 318 680 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Teleports 4 | . . . . . . . 1 . . 1 2 Exploration Rate (%) 66 | 4 94 99 47 71 78 93 33 88 74 77 43 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 12 | . 2 . 3 3 . . 2 . 1 1 . Known Exits Taken 9 | . 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . . . . Scrap Searched 13 | . . 1 . . . 4 . 2 3 . 3 Spaces Dug 176 | . 13 9 24 16 . 8 62 9 28 . 7 Terrain Destroyed 294 | . 13 24 43 26 . 7 132 18 24 . 7 Melee 42 | . 6 . 5 8 . 6 16 1 . . . Projectile 2 | . . . . . . . . 1 1 . . AOE 168 | . 7 24 38 18 . . 73 8 . . . Terrain Rammed 1 | . . . . . . . 1 . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . 1 . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Total 10053 | 57 721 685 822 745 504 2894 1298 783 1156 107 281 Wait 1820 | . 58 3 295 95 9 852 50 3 425 . 30 Move 7120 | 41 587 628 368 472 472 1975 922 743 646 83 183 Hop . | . . . . . . . . . . . . Pick Up 107 | 5 17 6 12 15 1 13 24 2 4 2 6 Fast Attach 49 | 7 1 . 8 1 . 4 8 1 10 2 7 Attach 57 | . . . 8 . . 3 17 4 6 5 14 Detach 30 | . . . 3 . . 1 4 3 8 4 7 Swap 266 | . 14 19 29 56 4 12 97 12 12 6 5 Drop 127 | . 3 4 15 32 2 17 30 4 12 3 5 Fire 369 | 4 31 25 69 63 16 4 104 5 28 . 20 Melee 90 | . 8 . 6 10 . 13 41 6 . 2 4 Ram 1 | . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . Crush 3 | . 2 . . 1 . . . . . . . Escape Stasis 6 | . . . 6 . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 8 | . . . 3 . . . . . 5 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 494 | -10/Materials | Discovered new exit (range 3) 698 | -10/Materials | Discovered new exit (range 11) 913 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Repaired Lgt. Treads 991 | -10/Materials | Repaired Lgt. Treads 1200 | -10/Materials | Discovered new exit (range 8) 1212 | -10/Materials | Learned location of 1 exit from Storage 1264 | -10/Materials | Identified exit to Subcaves 1282 | -10/Materials | Identified exit to Mines 1282 | -10/Materials | Identified exit to Materials 1283 | -10/Materials | Learned location of 2 exits from Materials 1287 | -10/Materials | Learned location of 2 exits from Mines 1299 | -10/Materials | Learned Recycling recycling unit intel 1323 | -10/Materials | Learned 4 Subcaves zone layouts 1438 | -10/Materials | Entered Mines 1438 | -10/Mines | Accompanied by 1 ally 1439 | -10/Mines | Identified exit to Exiles 1493 | -10/Mines | Found a hidden stash of uninstalled traps 1557 | -10/Mines | Discovered exit to Subcaves (range 6) 1622 | -10/Mines | Assembled infested the area 1627 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1824 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2498 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2610 | -10/Mines | Core integrity fell below 50% 2896 | -10/Mines | Entered Materials 2896 | -9/Materials | Evolved 2 slots: Utility x2 2897 | -9/Materials | Identified exit to Storage 2897 | -9/Materials | Identified exit to Materials 3224 | -9/Materials | Build established: Scavenger-Mutant 3320 | -9/Materials | Discovered exit to Storage (range 6) 3432 | -9/Materials | Repaired Lgt. Treads 3735 | -9/Materials | Lost 6 parts (1p2n2u1w) 3802 | -9/Materials | Discovered exit to Materials (range 13) 3991 | -9/Materials | Central database locked down 4068 | -9/Materials | Learned location of Storage (-9) 4153 | -9/Materials | Loaded intel: 18 trap records 4162 | -9/Materials | Identified exit to Mines 4173 | -9/Materials | Learned 4 Recycling zone layouts 4233 | -9/Materials | Entered Storage 4233 | -9/Storage | Accompanied by 1 ally 4234 | -9/Storage | Identified exit to Recycling 5068 | -9/Storage | Repaired Lgt. Treads 5222 | -9/Storage | Core integrity fell below 50% 5328 | -9/Storage | Loaded intel: 5 trap records 5353 | -9/Storage | Learned Materials security intel 5366 | -9/Storage | Learned Materials emergency access door positions 5371 | -9/Storage | Learned location of Zion (-7) 5372 | -9/Storage | Learned Materials emergency access door positions 5385 | -9/Storage | Learned 4 Recycling zone layouts 5576 | -9/Storage | Used back door to open Recycling access 5583 | -9/Storage | Entered Recycling 5584 | -9/Recycling | Identified exit to Scraptown 5585 | -9/Recycling | Loaded intel: 4 recycling unit locations 6591 | -9/Recycling | Scanned before Scraplab entrance 6621 | -9/Recycling | Entered Scraplab 6640 | -9/Recycling | Entered Scraptown 7126 | -9/Scraptown | Discovered new exit (range 5) 7300 | -9/Scraptown | Visited Symbiants 7344 | -9/Scraptown | Visited TADAMA 7359 | -9/Scraptown | Visited The Evicted 7879 | -9/Scraptown | Visited Comm Corps 8187 | -9/Scraptown | Visited Artisan Demo Area 8325 | -9/Scraptown | Visited SPCMW 8369 | -9/Scraptown | Visited Cave Peace 8455 | -9/Scraptown | Visited UFD Registry 8455 | -9/Scraptown | Registered with UFD as "Nanoglider" 8510 | -9/Scraptown | Visited Science Guys 8577 | -9/Scraptown | Visited Chapter 10 8619 | -9/Scraptown | Visited Curators Association 8894 | -9/Scraptown | Visited Junk Repository 8988 | -9/Scraptown | Visited Research Penetration Think Tank 11101 | -9/Scraptown | Visited LU-1G1's Boring Crew 11230 | -9/Scraptown | Discovered new exit (range 5) 11441 | -9/Scraptown | Visited Analyses Database 11497 | -9/Scraptown | Visited Modified Component R&D 11761 | -9/Scraptown | Met Optimus 11761 | -9/Scraptown | Accepted into 0bPrime 11861 | -9/Scraptown | Civil war broke out across Scraptown 11873 | -9/Scraptown | Found Personal Teleporter v0.10 11954 | -9/Scraptown | Lost 5 allies 11991 | -9/Scraptown | Found ID Mask 11991 | -9/Scraptown | ID Mask engaged 12011 | -9/Scraptown | ID Mask no longer valid 12030 | -9/Scraptown | Build established: Mutant 12055 | -9/Scraptown | Found Prototype Special Weapon 12062 | -9/Scraptown | Identified LU-1G1's Laser Shovel 12078 | -9/Scraptown | Entered Factory 12078 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 12083 | -6/Factory | Lost 3 allies 12342 | -6/Factory | Identified exit to Lower Caves 12373 | -6/Factory | Build established: Tank 12765 | -6/Factory | Central database locked down 13583 | -6/Factory | Fabricated Hvy. Reactive Plating (x1) 13836 | -6/Factory | Learned location of 1 exit from Lower Caves 13978 | -6/Factory | Learned Hub_04(d) trap positions 14035 | -6/Factory | Learned Factory emergency access door positions 14113 | -6/Factory | Learned location of Upper Caves (-4) 14135 | -6/Factory | Discovered new exit (range 14) 14137 | -6/Factory | Loaded intel: 85 trap records 14172 | -6/Factory | Learned location of Extension (-4) 14178 | -6/Factory | First assault squad dispatched 14217 | -6/Factory | Learned Hub_04(d) trap positions 14271 | -6/Factory | Learned Factory emergency access door positions 14318 | -6/Factory | Destroyed 9 combat bots 14326 | -6/Factory | Lost 4 parts (1p1n2w) 14350 | -6/Factory | Identified exit to Factory 14473 | -6/Factory | System corruption reached 10% 14476 | -6/Factory | Core integrity fell below 50% 14476 | -6/Factory | Entered Lower Caves 14477 | -6/Lower Caves | Identified exit to Lower Caves 14875 | -6/Lower Caves | Build established: Scavenger-Assassin 15062 | -6/Lower Caves | Learned Extension garrison access intel 15062 | -6/Lower Caves | Learned Research security intel 15062 | -6/Lower Caves | Learned Extension emergency access door positions 15062 | -6/Lower Caves | Learned location of 1 exit from Research 16370 | -6/Lower Caves | Entered another Lower Caves area 16459 | -6/Lower Caves | Discovered exit to Factory (range 16) 16506 | -6/Lower Caves | Found Prototype Special Weapon 16506 | -6/Lower Caves | Identified Mak. Laser Shovel 16597 | -6/Lower Caves | Learned location of 1 exit from Factory 16608 | -6/Lower Caves | Entered a destroyed Warlord outpost 17178 | -6/Lower Caves | Encountered a Warlord checkpoint 17194 | -6/Lower Caves | Learned Factory interactive machine intel 18214 | -6/Lower Caves | Learned Armory emergency access door positions 18214 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 18214 | -6/Lower Caves | Learned location of Armory (-4) 18292 | -6/Lower Caves | Build established: Scavenger-Tank 18465 | -6/Lower Caves | Discovered new exit (range 4) 18513 | -6/Lower Caves | Identified exit to Data Miner 18516 | -6/Lower Caves | Entered Data Miner 18521 | -6/Data Miner | Discovered new exit (range 6) 18531 | -6/Data Miner | Identified exit to Proximity Caves 18568 | -6/Data Miner | Met Data Miner 18639 | -6/Data Miner | Learned location of Section 7 (-3) 18639 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18677 | -6/Data Miner | Received God Mode back door access code from Data Miner 18710 | -6/Data Miner | Data Conduit disabled 18743 | -6/Data Miner | Entered Proximity Caves 18773 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 18906 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19239 | -5/Proximity Caves | Spotted B-75 Beast 19265 | -5/Proximity Caves | Core integrity fell below 20% 19308 | -5/Proximity Caves | Lost 6 parts (1n2u3w) 19359 | -5/Proximity Caves | Lost 4 parts (1p3u) 19369 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19390 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 19368_ Searching scrap... 19368_ Found Imp. Remote Datajack. 19368_ Found Reflective Plating. 19368_ Found Datajack. 19368_ Found Unknown Device. 19368_ Found 53 Matter. 19368_ B-60 Warrior springs to life. 19368_ G-50 Soldier springs to life. 19368_ S-27 Virus springs to life. 19369_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 19373_ Y-72 Warden: "REQUESTING BACKUP." 19373_ LU-1G1's Laser Shovel disintegrates Wall. 19374_ LU-1G1's Laser Shovel disintegrates Earth. 19374_ LU-1G1's Laser Shovel disintegrates Wall. 19375_ System corrupted: Component data lost. 19390_ System corrupted: LU-1G1's Laser Shovel rejected. 19390_ Acquired LU-1G1's Laser Shovel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????####????????????????????????????????? | | ##????###### ####????????? ?#?????????????????? | | ##??## #?? ????????? #?????????????????? | | #### ???? ????????? ##????????????????? | | # ## # #?????# ???????? ##???????????????? | | ##????# #???????? #???????????????? | | # ##???# #???????? ##??????????????? | | # ##??# #??????## ##?????????????? | | # #??# #????## #?????????????? | | # # # #### ###### ???????????????? | | # # # # ## #??????????????????? | | # ### s #???????????????????? | | ##?## # ########s #???????????????????? | | ????# # ?????## #???????????????????? | | ????# # ?????## #???????????????????? | | ???# ?????##@ #???????????????????? | | #??# # # #?????## ##???????????????????? | | ???### ## #???????###????????????????????? | | ?????##? ## ??????????????????????????????? | | ???????# #?# ?????????????????????????????? | | ??????? # #??##????????????????????????????? | | ?????? # #????????????????????????????????? | | ?????###### ?###????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 900 Resistance: KI 40 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Salvage Targeting 4 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Seismic Detector | -9/Materials | Hacked Med. Armor Plating | -9/Storage | Hacked Hvy. Reactive Plating | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Lrn. Tractor Beam | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free Fabricated ------------ Hvy. Reactive Plating | x1 | -6/Factory | Authchip Repaired ---------- Lgt. Treads | 66% | -10/Materials Lgt. Treads | 71% | -10/Materials Lgt. Treads | 31% | -9/Materials Lgt. Treads | 66% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoScrapoidStreamer Manual? 0 Play Time 02:42:06 Cumulative 525.6 hours Start 2025.03.20 @ 07:49:35 End 2025.03.21 @ 16:55:36 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 242 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/1/1/0/0/0/1/0/0 Lore% 79 Gallery% 83 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b46f036f-f9f4-4216-99c2-875daf7bebb0