Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.21 @ 21:56:50 // Winter2019/RPGLIKE Player: Arcade Dan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (845) 845 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2525 Bonus ------- None Cogmind --------- Core Integrity 633/1150 Matter 246/300 Energy 485/485 System Corruption 0% Temperature Cool (0) Movement Treading (190) Ox1 Location -8/Mines Parts ------- > --- POWER (4) -------- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Seismic Analyzer Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (3) ---- Ion Engine Light Fission Core Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Visual Processing Unit Sensor Array Seismic Analyzer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Seismic Analyzer Device Sensor Array Processor Seismic Analyzer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Slots Evolved 7 | 4 . 3 . . . Power 3 | 1 . 2 . . . Propulsion 1 | 1 . . . . . Utility 2 | 1 . 1 . . . Weapon 1 | 1 . . . . . Parts Attached 25 | 2 6 15 2 . . Power 9 | . 2 6 1 . . Engine 5 | . 2 3 . . . Core 4 | . . 3 1 . . Reactor . | . . . . . . Propulsion 5 | 1 . 4 . . . Treads 2 | . . 2 . . . Leg 3 | 1 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | . 2 1 1 . . Device 1 | . . 1 . . . Storage . | . . . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 7 | 1 2 4 . . . Energy Gun 2 | . 1 1 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . 1 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 90 | . 93 94 85 90 . Engine 25 | . 22 25 27 27 . Core 7 | . . 8 9 9 . Treads 8 | . . . 18 18 . Leg 10 | . 25 17 . . . Device 1 | . . 4 . . . Processor 14 | . 20 18 9 9 . Protection 3 | . . . 4 9 . Energy Gun 3 | . 12 4 . . . Energy Cannon 12 | . . 10 18 18 . Ballistic Cannon 3 | . 9 4 . . . Naked Turns . | . . . . . . Heaviest Build 29 | 8 15 27 29 29 . Greatest Support 40 | 20 20 40 40 40 . Greatest Overweight (x) 8 | . . 8 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 . Average Capacity 2 | 1 3 3 3 3 . Most Carried 3 | 2 3 3 3 3 . Average Carried 2 | . 1 2 1 3 . Final Capacity 3 | 3 3 3 3 3 3 Final Carried 3 | . 3 1 3 3 3 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Min Exi Min Matter Collected 711 | 200 172 294 45 . . Remotely . | . . . . . . Salvage Created 1150 | . 356 574 220 . . Parts 76 | . 29 38 9 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Combat Hostiles Destroyed 21 | . 5 12 4 . . Guns 2 | . 2 . . . . Cannons 19 | . 3 12 4 . . Classes Destroyed 10 | . 6 3 1 . . Worker 4 | . 2 1 1 . . Builder 2 | . 1 1 . . . Tunneler 1 | . . 1 . . . Recycler 2 | . 2 . . . . Watcher 2 | . 1 1 . . . Swarmer 3 | . 3 . . . . Grunt 12 | . 2 7 3 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Best Kill Streak 6 | . 4 6 2 . . Combat Bots Only 5 | . 2 5 2 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Damage Taken 654 | . 142 426 86 . . Core 517 | . 108 340 69 . . Absorbed by Shields . | . . . . . . Redirected to Core 404 | . 97 267 40 . . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 77 | . 23 48 6 . . Largest 2 | . 2 2 2 . . Hottest 136 | . 75 136 136 . . Shots Fired 127 | . 41 74 12 . . Gun 24 | . 18 6 . . . Cannon 103 | . 23 68 12 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 50 | . 23 27 . . . Thermal 53 | . . 41 12 . . Explosive . | . . . . . . Electromagnetic 24 | . 18 6 . . . Robot Hit Streak 13 | . 11 13 6 . . Robot Miss Streak 2 | . 2 2 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | . 26 55 9 . . Core Hits 36 | . 12 19 5 . . Critical Hits 7 | . . 4 3 . . Critical Kills 3 | . . 2 1 . . Critical Parts Destroyed 4 | . . 2 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1526 | . 399 974 153 . . Guns 203 | . 145 58 . . . Cannons 1277 | . 222 912 143 . . Explosions 32 | . 32 . . . . Melee . | . . . . . . Ramming 14 | . . 4 10 . . Kinetic 622 | . 222 400 . . . Thermal 687 | . 32 512 143 . . Explosive . | . . . . . . Electromagnetic 203 | . 145 58 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . 13 . . . Projectiles 13 | . . 13 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . 1 1 . . . Impact . | . . . . . . Kinetic 2 | . 1 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . 2 . . . Shots . | . . . . . . Rammed 2 | . . 1 1 . . Targets Rammed 2 | . . 1 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 693 | . 180 693 359 334 . Average Temperature 207 | . 69 209 253 206 . Received Heat Transfer 288 | . 18 216 54 . . Effects 62 | . . 34 14 14 . Shutdowns 24 | . . 16 4 4 . Energy Bleed 8 | . . 3 2 3 . Interference 10 | . . 2 5 3 . Matter Decay 2 | . . 1 . 1 . Short Circuit 7 | . . 6 . 1 . Damage (minor) 6 | . . 1 3 2 . Damage (major) 5 | . . 5 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 4 1 . . Heat Transferred 1184 | . . 925 259 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Peak Influence 265 | . 181 265 80 . . Initial 64 | . . 64 21 . . Average 99 | . 79 153 45 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 90 | 100 100 78 100 . . Level 1 9 | . . 21 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 7 17 4 . . Peak Tracking Total 5 | . 3 5 2 . . Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Traps Triggered 3 | . . 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Min Exi Min Machines Disabled 4 | . 1 1 2 . . Max in Single Turn 1 | . 1 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Machines Accessed 2 | . . 1 . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . . 2 . 23 . Successful 25 | . . 2 . 23 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . . . . 23 . Record 23 | . . . . 23 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Min Exi Min Turns Passed 2243 | 21 353 813 650 406 . Spaces Moved 1286 | 15 230 440 367 234 . Core 4 | . . 4 . . . Treads 615 | . . 14 367 234 . Legs 667 | 15 230 422 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 170 170 . Average Speed 154 | 120 120 150 170 173 . Slowest Speed 450 | 120 120 450 170 190 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 40 26 56 55 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . 3 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Total 1414 | 18 264 517 380 235 . Wait 2 | . . . 2 . . Move 1281 | 14 229 439 366 233 . Hop . | . . . . . . Pick Up 18 | 2 6 6 3 1 . Fast Attach 8 | . . 8 . . . Attach 11 | 2 3 5 1 . . Detach . | . . . . . . Swap 6 | . 3 2 1 . . Drop 9 | . . 8 . 1 . Fire 77 | . 23 48 6 . . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 11 | -11/Scrapyard | Upgraded with Power slot (x1) 11 | -11/Scrapyard | Upgraded with Utility slot (x1) 11 | -11/Scrapyard | Upgraded with Weapon slot (x1) 22 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 18) 375 | -10/Materials | Entered another Materials area 377 | -9/Materials | Reached level 2 377 | -9/Materials | Reached level 3 380 | -9/Materials | Upgraded with Power slot (x1) 411 | -9/Materials | Reached level 4 535 | -9/Materials | Repaired Lgt. Nuclear Core 544 | -9/Materials | Upgraded with Power slot (x1) 544 | -9/Materials | Upgraded with Utility slot (x1) 682 | -9/Materials | Core integrity fell below 50% 1032 | -9/Materials | Discovered new exit (range 18) 1188 | -9/Materials | Entered Mines 1190 | -9/Mines | Reached level 5 1447 | -9/Mines | Learned 2 Materials zone layouts 1808 | -9/Mines | Assembled infested the area 1828 | -9/Mines | Discovered new exit (range 5) 1838 | -9/Mines | Entered Exiles 1916 | -9/Exiles | Met 8R-AWN 1952 | -9/Exiles | Met EX-HEX 2076 | -9/Exiles | Met EX-DEC 2120 | -9/Exiles | Learned location of Zion (-6) 2210 | -9/Exiles | Discovered new exit (range 12) 2244 | -9/Exiles | Entered Mines 2244 | -8/Mines | Self-destructed Last Messages --------------- the last shipment. Did someone not pay them in full, or are we getting on their bad side for some reason? We don't want to be on their bad side. >>Record "MSG004964-01" Who left my Assembled plushie in the Analyzer again?! I'm not erasing this message until I get an answer. --BIN >>Record "MSG004795-02" I just repaired it not long ago, I think someone on the outside is tampering with our system. --AM-PHS 02148_ Overheating: Matter decay (-54). 02158_ Power failure, Ion Engine shutdown. 02169_ Arm. Treads permanently disabled. 02169_ Overheating: Short circuit. 02176_ Power failure, Lgt. Ion Engine shutdown. 02179_ Overheating: Lgt. Nuclear Core damaged (-36). 02208_ Power failure, Ion Engine shutdown. 02210_ EXIT=FOUND 02227_ Overheating: Energy bleed (-92). LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???????????????????????? ???? | | ??????????????????????# ???? | | ?????????????????????## ###? | | ?????????????????????# #? | | ???????????????????### #? | | ???????????????????? """ #? | | ?????????????????????#k""" #? | | ?????????????????????# """ #? | | ?????????????????????# #? | | ?????????????????????# k@ #? | | ?????????????????????# #? | | ?????????????????????#######? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 29 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Levels Raised 4 | . . 3 1 . . XP Earned 10988 | 4000 630 5068 1090 200 . XP Spent 9350 | 3500 . 4900 950 . . Upgrades 27 | 7 . 7 13 . . Power Slot 3 | 1 . 2 . . . Propulsion Slot 1 | 1 . . . . . Utility Slot 2 | 1 . 1 . . . Weapon Slot 1 | 1 . . . . . Core Integrity 11 | . . . 11 . . Inventory Capacity 3 | 3 . . . . . Sensor Range 2 | . . . 2 . . Ranged Accuracy 4 | . . 4 . . . Protomatter Created 199 | . 43 101 55 . . Protomatter Decayed 160 | . 43 44 73 . . Game ------ Seed CloakSegregatorHammer Manual? 0 Play Time 00:16:16 Cumulative 19.4 hours Start 2021.11.15 @ 14:17:28 End 2021.11.21 @ 21:56:50 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 46 Rogue 29 Adventurer 17 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4beab2b0-1369-429d-a83e-4debb9867bfc