Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 16:18:00

Player: IEP

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (631)      631
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1676

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (85)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
         Nuclear Core
  Medium Storage Unit
   Light Armor Plating

 Peak State 
------------
>        --- POWER ------------
         Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Cryofiber Web
  Medium Storage Unit
>        --- WEAPON -----------
         Pulse Rifle
   Light EM Pulse Cannon
>        --- INVENTORY --------
         Nuclear Core
         Nuclear Core
         Nuclear Core
   Light Treads
   Light Treads
   Small Storage Unit
   Light Armor Plating
         Pulse Rifle
         Pulse Rifle
   Light EM Pulse Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 6   7   20  
  Power                    6    | 1   2   3   
    Engine                 3    | 1   2   .   
    Core                   3    | .   .   3   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   .   8   
    Treads                 2    | .   .   2   
    Leg                    4    | 2   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   .   4   
  Utility                  6    | 1   3   2   
    Device                 1    | .   .   1   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   2   7   
    Energy Gun             5    | 1   .   4   
    Energy Cannon          4    | .   2   2   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   1   1   
Parts Lost                 22   | .   2   20  
  Power                    3    | .   .   3   
  Propulsion               10   | .   .   10  
  Utility                  2    | .   1   1   
  Weapon                   7    | .   1   6   
  Highest Loss Streak      11   | .   1   11  
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     88   | .   97  80  
  Engine                   6    | .   14  .   
  Core                     5    | .   .   10  
  Treads                   2    | .   .   5   
  Leg                      24   | .   28  21  
  Device                   5    | .   .   9   
  Storage                  12   | .   14  11  
  Protection               5    | .   12  .   
  Energy Gun               6    | .   3   9   
  Energy Cannon            8    | .   10  7   
  Ballistic Gun            7    | .   14  2   
Peak Build Rating          18   | 6   11  18  
  Average Rating           12   | 4   10  15  
  On Entrance              5    | .   6   11  
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 12  27  27  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  7    | 3   1   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 4   10  10  
  Average Carried          7    | 2   7   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 2   9   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           519  | 220 179 120 
  Remotely                 .    | .   .   .   
Salvage Created            730  | .   419 311 
  Parts                    42   | .   22  20  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  20   | .   10  10  
  Guns                     10   | .   3   7   
  Cannons                  9    | .   7   2   
Classes Destroyed          4    | .   2   2   
  Worker                   1    | .   .   1   
  Swarmer                  5    | .   1   4   
  Grunt                    11   | .   9   2   
  Sentry                   4    | .   .   4   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        320  | .    55   265  
  Missed                   92   | .    13   79   
Damage Taken               2511 | .    445  2066 
  Core                     439  | .    37   402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         92   | 100  85   .    
Volleys Fired              62   | .    24   38   
  Largest                  2    | .    2    2    
  Hottest                  126  | .    76   126  
Shots Fired                105  | .    46   59   
  Gun                      75   | .    24   51   
  Cannon                   30   | .    22   8    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  25   | .    24   1    
  Thermal                  50   | .    .    50   
  Explosive                .    | .    .    .    
  Electromagnetic          30   | .    22   8    
  Robot Hit Streak         17   | .    17   11   
  Robot Miss Streak        2    | .    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           82   | .    34   48   
  Core Hits                28   | .    15   13   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1523 | .    633  890  
  Guns                     939  | .    181  758  
  Cannons                  580  | .    448  132  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  4    | .    4    .    
  Kinetic                  199  | .    181  18   
  Thermal                  740  | .    .    740  
  Explosive                .    | .    .    .    
  Electromagnetic          580  | .    448  132  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        561  | .    258  561  
  Average Temperature      156  | .    95   205  
  Received Heat Transfer   681  | .    207  474  
  Effects                  6    | .    .    6    
    Energy Bleed           2    | .    .    2    
    Interference           1    | .    .    1    
    Short Circuit          3    | .    .    3    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              4    | .    4    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1665 | .    .    1665 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             209  | .   166 209 
  Initial                  53   | .   .   53  
  Average                  69   | .   55  90  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         99   | 100 100 99  
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   15  20  
  Peak Tracking Total      11   | .   9   11  
  Tactical Retreats        5    | .   1   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               2    | .   2   .   
  Failed                   7    | .   7   .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               908  | 72  371 465 
Spaces Moved               406  | 45  154 207 
  Core                     38   | 23  .   15  
  Treads                   61   | .   .   61  
  Legs                     305  | 22  154 129 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   2    | .   .   2   
  Fastest Speed            50   | 50  120 114 
  Average Speed            156  | 130 171 151 
  Slowest Speed            400  | 200 190 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 3   37  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      577  | 58  216 303 
  Wait                     27   | .   11  16  
  Move                     404  | 44  153 207 
  Hop                      .    | .   .   .   
  Pick Up                  37   | 8   15  14  
  Fast Attach              .    | .   .   .   
  Attach                   24   | 6   4   14  
  Detach                   .    | .   .   .   
  Swap                     9    | .   3   6   
  Drop                     13   | .   5   8   
  Fire                     62   | .   24  38  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Discovered new exit (range 4)
  444 | -10/Materials | Entered another Materials area
  444 | -9/Materials  | Evolved 2 slots: Propulsion x2
  809 | -9/Materials  | Lost 7 parts (1p4n2w)
  861 | -9/Materials  | Core integrity fell below 50%
  898 | -9/Materials  | Core integrity fell below 20%
  909 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00868_ Flight Unit destroyed. <x2>
00871_ S-10 Pest destroyed.
00871_ K-01 Serf collects debris.
00873_ K-01 Serf suffers critical hit (Burn).
00873_ K-01 Serf destroyed.
00877_ Flight Unit melted.
00877_ S-10 Pest destroyed.
00882_ Flight Unit destroyed.
00885_ Cryofiber Web destroyed.
00888_ Flight Unit destroyed.
00888_ Critical hit (Burn: +37).
00891_ Y-45 Defender destroyed.
00892_ M-13 Machinist repairs Y-45 Defender.
00893_ Overheating: Energy bleed (-4).
00894_ Lgt. EM Pulse Cannon destroyed.
00898_ Pulse Rifle destroyed.
00898_ Acquired 30 matter.
00903_ Y-45 Defender misfires.
00906_ M-13 Machinist destroyed.
00909_ Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
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Seed              SpacefoldParticleMallet
  Manual?         0
Play Time         00:13:06
  Cumulative      27.0 hours
  Start           2025.04.14 @ 16:05:14
  End             2025.04.14 @ 16:18:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96b6fed0-e60d-42ea-ab55-bdb32b87ddeb