Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.31 @ 21:20:57 Player: ptdel Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2254) 2254 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 5164 Bonus ------- Follower Combat Kills 45 Cogmind --------- Core Integrity 368/700 Matter 300/300 Energy 200/200 System Corruption 5% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ Enhanced Optical Array Advanced Signal Interpreter Improved ECM Suite Hacking Suite > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (4) ---- Micro Nuclear Core Improved Cooling System Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Flight Unit > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Improved ECM Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Katana > --- INVENTORY -------- Micro Nuclear Core Flight Unit Improved Cooling System Advanced Signal Interpreter [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Component Analysis Suite Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . . 2 Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 78 | 6 6 6 30 30 Power 18 | 1 1 1 8 7 Engine 11 | 1 1 1 7 1 Core 7 | . . . 1 6 Reactor . | . . . . . Propulsion 19 | 2 . . 8 9 Treads 12 | 2 . . 8 2 Leg . | . . . . . Wheel . | . . . . . Hover 3 | . . . . 3 Flight 4 | . . . . 4 Utility 20 | 1 3 2 5 9 Device 7 | . . . 2 5 Storage 3 | 1 2 . . . Processor 4 | . . 1 1 2 Hackware 2 | . . . . 2 Protection 4 | . 1 1 2 . Artifact . | . . . . . Weapon 21 | 2 2 3 9 5 Energy Gun 6 | 2 . 1 2 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 3 | . . 1 . 2 Ballistic Cannon 8 | . 2 1 4 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 25 | . 1 3 9 12 Power 6 | . 1 . 4 1 Propulsion 9 | . . . 2 7 Utility 3 | . . 1 1 1 Weapon 7 | . . 2 2 3 Highest Loss Streak 6 | . 1 1 4 6 Average Slot Usage (%) 92 | . 93 87 98 82 Engine 10 | . 10 3 17 2 Core 2 | . . . . 9 Treads 18 | . 28 22 17 4 Flight 2 | . . . . 11 Device 5 | . . . 6 10 Storage 16 | . 23 22 18 . Processor 8 | . . 11 10 13 Hackware 2 | . . . . 12 Protection 4 | . 2 6 8 . Energy Gun 1 | . . 5 2 . Energy Cannon 2 | . . . 6 . Ballistic Gun 1 | . . 2 1 4 Ballistic Cannon 11 | . 27 14 7 1 Slashing Weapon 1 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 92 | 9 75 75 92 89 Greatest Support 44 | 40 40 40 44 44 Greatest Overweight (x) 6 | . 1 1 4 6 Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 20 | 6 20 20 20 20 Average Capacity 15 | 5 16 20 20 4 Most Carried 20 | 4 16 20 20 20 Average Carried 13 | 1 10 15 19 3 Final Capacity 20 | 6 20 20 20 4 Final Carried 20 | 2 16 19 20 3 Class Distribution -------------------- 71% | Hauler-Mutant 11% | Mutant 7% | Hacker-Mutant 4% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2199 | 190 339 452 836 382 Remotely . | . . . . . Salvage Created 2520 | . 273 569 1145 533 Parts 154 | . 37 23 63 31 Haulers Intercepted 5 | . 1 2 1 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 14 9 23 9 Melee 4 | . . . . 4 Guns 12 | . . 1 8 3 Cannons 39 | . 14 8 15 2 Classes Destroyed 12 | . 6 2 3 1 Worker 5 | . 1 1 3 . Builder 1 | . . . 1 . Hauler 5 | . 1 2 1 1 Recycler 4 | . . 2 1 1 Operator 2 | . 1 . 1 . Watcher 5 | . 1 . 4 . Swarmer 13 | . 9 . 4 . Grunt 24 | . 5 7 8 4 Duelist 2 | . . . 2 . Sentry 12 | . . 2 8 2 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 5 | . 4 4 5 3 Combat Bots Only 4 | . 3 2 4 2 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4288 | . 435 540 1854 1459 Core 770 | . 71 105 262 332 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 71 73 52 . Volleys Fired 238 | . 52 37 120 29 Largest 2 | . 2 2 2 1 Hottest 124 | . 70 75 124 69 Shots Fired 427 | . 104 72 222 29 Gun 96 | . . 21 55 20 Cannon 331 | . 104 51 167 9 Launcher . | . . . . . Special . | . . . . . Kinetic 303 | . 104 56 125 18 Thermal 124 | . . 16 97 11 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 7 16 13 8 Robot Miss Streak 6 | . 6 4 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 275 | . 49 47 134 45 Core Hits 114 | . 19 18 54 23 Critical Hits 12 | . 1 1 10 . Critical Kills 4 | . . 1 3 . Critical Parts Destroyed 8 | . 1 . 7 . Melee Attacks 27 | . . . . 27 Impact . | . . . . . Slashing 27 | . . . . 27 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5784 | . 843 715 2848 1378 Guns 1096 | . . 183 617 296 Cannons 3778 | . 827 532 2219 200 Explosions . | . . . . . Melee 882 | . . . . 882 Ramming 28 | . 16 . 12 . Kinetic 3370 | . 827 595 1583 365 Thermal 1504 | . . 120 1253 131 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 882 | . . . . 882 Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Effects 15 | . . . . 15 Message Errors 5 | . . . . 5 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 220 | . 14 . 53 153 Projectiles 67 | . 14 . 53 . Explosions . | . . . . . Melee 153 | . . . . 153 Knockbacks 38 | . 18 1 13 6 Impact 1 | . . . 1 . Kinetic 29 | . 13 1 11 4 Secondary 8 | . 5 . 1 2 Self-Inflicted Damage 226 | . . . . 226 Shots 2 | . . . . 2 Rammed 3 | . 1 . 2 . Targets Rammed 3 | . 1 . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 519 | . 122 42 519 288 Average Temperature 90 | . 29 18 122 88 Received Heat Transfer 1290 | . 108 249 702 231 Effects 12 | . . . 12 . Shutdowns 5 | . . . 5 . Energy Bleed 1 | . . . 1 . Interference 4 | . . . 4 . Short Circuit 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 2902 | . . 275 2368 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 260 | . 205 155 260 157 Initial 74 | . . 46 65 74 Average 102 | . 64 98 138 85 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 93 | 100 97 100 85 100 Level 1 6 | . 2 . 14 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 1 2 5 Investigation 4 | . 2 . 1 1 Extermination 3 | . . . . 3 Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 28 12 46 19 Peak Tracking Total 5 | . 3 2 5 3 Tactical Retreats 13 | . 2 1 5 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 9 | . 3 . 1 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . 3 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . 2 . 2 2 Max in Single Turn 2 | . 1 . 1 2 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 25 | . 7 2 11 5 Terminals 18 | . 6 2 7 3 Fabricators 1 | . . . . 1 Repair Stations 3 | . . . 2 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 74 | . 25 4 35 10 Successful 36 | . 11 3 18 4 Failed 38 | . 14 1 17 6 Catastrophic 7 | . 3 . 2 2 Database Lockouts . | . . . . . Manual 13 | . 5 . 2 6 Terminals 57 | . 22 4 25 6 Fabricators 2 | . . . . 2 Repair Stations 7 | . . . 5 2 Recycling Units 5 | . 3 . 2 . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 26 | . 10 3 12 1 Record 4 | . 3 . 1 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 3 | . 1 . 2 . Branch Access Points 1 | . 1 . . . Emergency Access Points 3 | . 1 1 1 . Terminal Index 1 | . 1 . . . Unreport Threat 3 | . 1 . 2 . Disarm Traps 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Recall Investigation 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 4 | . . 1 3 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 6 | . . . 4 2 Scan Component 3 | . . . 2 1 Repair 3 | . . . 2 1 Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Matter 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 7 2 9 4 Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 2 1 Time 127 | . . . 83 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 11 | . . . . 11 Total Damage 241 | . . . . 241 Kills 2 | . . . . 2 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6050 | 55 1541 683 2524 1247 Spaces Moved 2905 | 32 756 266 1060 791 Core 14 | 8 . . . 6 Treads 2385 | 24 756 266 1060 279 Legs . | . . . . . Wheels . | . . . . . Hover 107 | . . . . 107 Flight 399 | . . . . 399 Fastest Speed 31 | 50 160 180 165 31 Average Speed 162 | 132 174 180 184 117 Slowest Speed 350 | 160 180 180 240 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 98 23 62 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 59 | . . . 18 41 Melee . | . . . . . Projectile 18 | . . . 18 . AOE 41 | . . . . 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3769 | 45 871 399 1410 1044 Wait 373 | . 34 81 132 126 Move 2901 | 31 755 265 1059 791 Hop . | . . . . . Pick Up 96 | 8 19 9 41 19 Fast Attach . | . . . . . Attach 49 | 6 1 5 15 22 Detach 1 | . . . . 1 Swap 29 | . 5 1 15 8 Drop 52 | . 4 1 26 21 Fire 238 | . 52 37 120 29 Melee 27 | . . . . 27 Ram . | . . . . . Kick . | . . . . . Crush 3 | . 1 . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 12) 56 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 12) 819 | -10/Materials | Build established: Hauler-Mutant 932 | -10/Materials | Discovered new exit (range 4) 1311 | -10/Materials | Discovered new exit (range 5) 1597 | -10/Materials | Entered another Materials area 1597 | -9/Materials | Evolved 2 slots: Utility x2 2242 | -9/Materials | Discovered new exit (range 16) 2280 | -9/Materials | Entered another Materials area 2280 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2939 | -8/Materials | Lost 4 parts (1p2n1w) 3174 | -8/Materials | Repaired Imp. Medium Laser 3784 | -8/Materials | Discovered new exit (range 4) 3917 | -8/Materials | Repaired Imp. Sensor Array 4804 | -8/Materials | Entered Factory 4804 | -7/Factory | Evolved 2 slots: Propulsion x2 5151 | -7/Factory | Allied Derelicts emerged from ambush trap array 5229 | -7/Factory | Build established: Hacker-Mutant 5397 | -7/Factory | Garrison activated, responded to threat 5494 | -7/Factory | Lost 6 parts (4n2w) 5733 | -7/Factory | Repaired Mic. Nuclear Core 6051 | -7/Factory | Self-destructed Last Messages --------------- 05994_ <,Z=CMFK<&DNV5QOIS#G WYR6JT& 05998_ K-01 Serf cleans the Neutrino Reactor. 06026_ System corrupted: Energy discharge (-76). 06031_ G-47 Trooper knocked back. 06032_ Neutrino Reactor explodes. 06032_ Door malfunctions. 06032_ Neutrino Reactor explodes. 06032_ G-47 Trooper destroyed. 06033_ G-47 Trooper knocked back. 06034_ Neutrino Reactor explodes. 06035_ G-47 Trooper knocked back. 06039_ G-47 Trooper destroyed. 06042_ Adv. Sensor Array destroyed. 06043_ Neutrino Reactor explodes. 06043_ G-47 Trooper destroyed. 06045_ Acquired 42 matter. 06046_ U-05 Engineer lays Concrete. 06047_ U-05 Engineer repairs door. 06048_ K-01 Serf collects debris. 06049_ Acquired 17 matter. 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