Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 20:15:49 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (161) 805 Value Destroyed (5490) 5490 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1428) 1428 TOTAL SCORE: 14503 Bonus ------- High Alert Combat Kills 773 Follower Combat Kills 425 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -670 Cogmind --------- Core Integrity 975/1000 Matter 280/300 Energy 4/550 System Corruption 7% Temperature Cool (15) Movement Treading (160) Location -5/Waste Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (5) --- Spiked Medium Treads > --- UTILITY (7) ------ Improved Cooling System Energy Well Improved Shield Generator > --- WEAPON (4) ------- Dirty Datajack > --- INVENTORY (5) ---- Storm Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Energy Well Phase Shifter Makeshift Light Armor Plating Improved Focal Shield Improved Shield Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Enhanced Coil Gun > --- INVENTORY -------- Fission Core Storm Laser Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack CR-A16's Pointy Stick [Rating: 80] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Precision Rocket Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Slots Evolved 10 | . . . 2 2 . 2 . . . . 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . Utility 5 | . . . 1 1 . 1 . . . . 1 . . . . . . 1 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . 1 . Parts Attached 185 | . 2 . 44 12 24 21 3 2 . 1 23 4 10 15 6 12 . 3 3 Power 15 | . . . 7 . 2 2 . . . . 1 . . 2 1 . . . . Engine 7 | . . . 6 . . . . . . . . . . 1 . . . . . Core 6 | . . . 1 . 2 2 . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . 1 . . . 1 . . . . Propulsion 43 | . . . 12 5 6 2 1 . . . 3 2 3 3 2 4 . . . Treads 7 | . . . 2 . . . . . . . . . . 3 . 2 . . . Leg 16 | . . . 10 4 . . . . . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . 1 6 2 1 . . . 1 2 . . 1 2 . . . Flight 4 | . . . . . . . . . . . . . 3 . 1 . . . . Utility 45 | . 1 . 4 7 1 5 2 . . 1 7 1 5 4 3 2 . 1 1 Device 17 | . 1 . 1 3 1 2 1 . . 1 1 . . 2 2 1 . 1 . Storage 7 | . . . 1 1 . 1 . . . . . . 1 2 1 . . . . Processor 7 | . . . . 2 . 1 1 . . . 1 1 1 . . . . . . Hackware 4 | . . . . . . . . . . . 3 . 1 . . . . . . Protection 10 | . . . 2 1 . 1 . . . . 2 . 2 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 82 | . 1 . 21 . 15 12 . 2 . . 12 1 2 6 . 6 . 2 2 Energy Gun 56 | . 1 . 17 . 11 9 . 2 . . 6 . 1 5 . 3 . . 1 Energy Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . Ballistic Gun 13 | . . . 2 . . 2 . . . . 6 . 1 1 . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . Launcher 6 | . . . . . 4 1 . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . . . . . . 3 . . 1 Unidentified Prototypes 9 | . . . 3 . 2 1 . . . . . 1 . . . . . 1 1 Corrupted Parts 7 | . . . 2 1 1 . . . . . 1 . 1 1 . . . . . System Corruption 20 | . . . 6 1 2 . . . . . 2 . 6 3 . . . . . Parts Lost 29 | . . . 4 1 1 4 . . . 2 9 1 1 1 2 . . . 3 Power 4 | . . . . . 1 1 . . . . 1 . . . 1 . . . . Propulsion 10 | . . . 2 . . . . . . 2 3 . 1 . 1 . . . 1 Utility 5 | . . . 1 1 . . . . . . 1 . . 1 . . . . 1 Weapon 10 | . . . 1 . . 3 . . . . 4 1 . . . . . . 1 Highest Loss Streak 6 | . . . 1 1 1 1 . . . 2 6 1 1 1 2 . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 86 100 89 99 98 96 100 100 100 87 73 37 32 91 94 94 93 87 82 Engine 3 | . 14 14 10 9 3 . . . . . . . . . . . . . . Core 1 | . . . . . 5 6 7 7 7 7 1 . . 4 . . . . . Reactor 2 | . . . . . . . . . . . 4 . . . 6 6 6 5 5 Treads 7 | . . . 2 . . . . . . . . . . 11 20 19 20 17 17 Leg 6 | . 28 28 18 24 2 . . . . . 7 . . . . . . . . Hover 7 | . . . . 1 24 30 30 30 30 24 2 6 6 5 3 1 . . . Flight 2 | . . . . . . . . . . . . . 5 12 3 6 6 5 5 Device 10 | . 1 14 10 8 9 7 7 7 7 13 1 3 . 5 14 20 20 17 17 Storage 9 | . 14 14 11 9 9 7 7 7 7 7 6 . 4 6 13 13 13 11 11 Processor 5 | . . . . 10 18 15 15 15 15 8 6 . 1 6 6 1 . . . Hackware 2 | . . . . . . . . . . . 15 11 9 9 3 . . . . Protection 5 | . . . 6 8 . 7 7 7 7 7 7 6 1 6 1 4 6 5 4 Energy Gun 18 | . 14 14 25 27 25 17 7 9 23 16 7 1 1 15 20 18 20 17 13 Ballistic Gun 2 | . 14 14 1 . . 1 15 12 . . 8 3 1 2 . . . 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 13 13 31 31 25 31 30 32 32 32 47 47 10 41 46 50 50 59 55 Greatest Support 84 | 20 20 20 40 51 34 33 33 32 32 32 40 20 12 84 84 84 84 84 84 Greatest Overweight (x) 6 | . . . 6 1 3 . . . . 1 5 2 . 1 . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 8 8 8 8 8 9 10 10 10 10 10 5 8 9 10 10 10 10 9 Most Carried 10 | . 7 7 8 8 8 10 10 10 10 10 10 8 5 10 10 10 10 10 10 Average Carried 8 | . 6 7 7 7 7 9 9 9 10 9 8 5 4 8 9 9 10 10 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 5 5 10 10 10 10 10 5 Final Carried 10 | 6 7 7 8 8 8 10 10 10 10 10 8 5 3 10 10 10 10 10 5 Class Distribution -------------------- 34% | Derelict-Tank 23% | Gunner 12% | Mutant 7% | Tank 7% | Skirmisher 6% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Tank | -5/Waste Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Matter Collected 3116 | 178 32 23 610 98 294 307 103 32 . 30 374 176 . 342 326 38 83 24 46 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7514 | . 47 41 1416 989 1437 995 . 100 . 178 543 614 160 240 295 . 190 46 223 Parts 336 | . 5 4 82 50 62 50 . 3 . 10 28 2 9 14 10 . 4 . 3 Haulers Intercepted 7 | . . . 2 . 3 1 . . . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 13 1 . 9 . . . 9 10 . 9 . . Prevented 15 | . . . . . . . 3 2 . . . . . . . . 10 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 122 | . 3 3 23 19 21 14 . 1 . 2 11 3 4 4 8 . 4 1 1 Guns 94 | . 3 3 17 15 16 8 . 1 . 2 11 . . 4 8 . 4 1 1 Cannons 4 | . . . 4 . . . . . . . . . . . . . . . . AOE 21 | . . . 1 4 4 5 . . . . . 3 4 . . . . . . Classes Destroyed 17 | . 1 . 8 2 1 . . . . 1 2 1 . . . . 1 . . Worker 10 | . . . . . 4 4 . . . . . . 2 . . . . . . Builder 7 | . . . 3 . 1 2 . . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . Hauler 7 | . . . 2 . 3 1 . . . . . . 1 . . . . . . Recycler 5 | . . . 1 1 1 2 . . . . . . . . . . . . . Operator 2 | . . . 1 . . 1 . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . Watcher 4 | . . . 3 1 . . . . . . . . . . . . . . . Swarmer 29 | . 3 3 . 6 . 4 . . . . 4 . 4 1 4 . . . . Grunt 58 | . . . 15 7 17 10 . . . . 3 . . . 2 . 3 1 . Brawler 2 | . . . . 1 1 . . . . . . . . . . . . . . Duelist 3 | . . . 2 1 . . . . . . . . . . . . . . . Sentry 15 | . . . 6 3 3 . . . . . 1 . . 1 1 . . . . Hunter 7 | . . . . 1 . 1 . 1 . 2 2 . . . . . . . . Programmer 4 | . . . . . . . . . . . 1 . . 2 1 . . . . Compactor 4 | . . . . . . . . . . . . 3 . . . . . . 1 Samaritan 2 | . . . . . . . . . . 1 . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 3 3 7 5 9 9 . 1 . 2 4 3 7 3 3 . 3 1 1 Combat Bots Only 6 | . 3 3 4 5 6 5 . 1 . 2 4 3 4 3 3 . 3 1 1 Max Kills in Single Turn 4 | . 1 1 2 3 4 4 . 1 . 1 2 2 3 1 2 . 2 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . 1 . 1 . . Exploded 3 | . . . 1 2 1 3 . . . . . 2 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Hostile Shots Fired 576 | . 8 33 94 36 56 61 2 2 . 18 118 1 40 39 59 . 1 4 4 Missed 180 | . 3 14 27 11 19 23 2 1 . 7 28 . 18 11 15 . . 1 . Damage Taken 5780 | . 42 149 1079 463 582 812 . 16 . 193 1309 42 192 282 447 . 13 40 119 Core 1039 | . . 37 137 28 137 179 . 16 . 42 186 42 116 25 69 . . . 25 Absorbed by Shields 142 | . . . . . . . . . . . . . . . 79 . 5 15 43 Redirected to Shielding 236 | . . . 2 84 . 30 . . . 10 45 . . 50 15 . . . . Regen/Repaired (Parts) 875 | . . . 206 . 78 . . . . . . . . . . 591 . . . Core Remaining (%) 72 | 100 . 85 65 . 70 . . . . 66 . . . . . . 48 . . Volleys Fired 298 | . 6 9 72 26 42 41 8 4 . 8 37 6 . 15 10 . 5 4 5 Largest 4 | . 2 2 3 3 3 3 3 3 . 2 3 1 . 3 3 . 3 4 4 Hottest 297 | . 60 60 168 150 168 174 111 111 . 150 165 43 . 200 240 . 240 297 270 Shots Fired 720 | . 12 18 173 78 111 77 24 12 . 16 89 6 . 32 30 . 15 11 16 Gun 688 | . 12 18 157 78 106 74 24 12 . 16 89 . . 32 30 . 15 9 16 Cannon 18 | . . . 16 . . . . . . . . . . . . . . 2 . Launcher 14 | . . . . . 5 3 . . . . . 6 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 147 | . 6 9 19 . . 18 16 8 . . 54 . . 11 . . . 2 4 Thermal 256 | . 6 9 63 . 53 6 . . . 16 26 . . 11 30 . 15 9 12 Explosive 14 | . . . . . 5 3 . . . . . 6 . . . . . . . Electromagnetic 303 | . . . 91 78 53 50 8 4 . . 9 . . 10 . . . . . Robot Hit Streak 23 | . 3 3 15 16 16 18 12 7 . 7 16 16 . 17 23 . 22 6 19 Robot Miss Streak 9 | . 2 4 4 9 3 2 2 1 . 1 5 . . 7 5 . 3 3 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 13 | . . 1 1 4 . 1 . . . 1 1 . . . 2 . 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . 1 1 . . . 1 . 1 . 1 Shots Hit Robots 508 | . 6 11 113 53 74 61 16 10 . 13 61 6 . 25 23 . 12 7 17 Core Hits 359 | . 4 4 56 42 62 44 4 2 . 6 40 7 13 27 22 . 11 6 9 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . . . . . . . Critical Strikes 14 | . . . 2 . 4 2 1 1 . 1 3 . . . . . . . . Burn 8 | . . . 2 . 4 . . . . 1 1 . . . . . . . . Destroy 3 | . . . . . . . . 1 . . 2 . . . . . . . . Corrupt 3 | . . . . . . 2 1 . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14150 | . 54 113 1941 1323 2085 2106 296 180 . 276 1231 1638 718 540 508 . 297 227 617 Guns 9470 | . 54 113 1475 1040 1435 1182 296 180 . 276 1231 . . 540 508 . 297 227 616 Cannons 214 | . . . 214 . . . . . . . . . . . . . . . . Explosions 4399 | . . . 252 259 610 924 . . . . . 1638 716 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Ramming 66 | . . . . 24 40 . . . . . . . 2 . . . . . . Kinetic 1833 | . 33 49 129 . . 323 191 96 . . 740 . . 158 . . . . 114 Thermal 5107 | . 21 64 808 217 964 341 . . . 276 302 . 314 266 508 . 297 227 502 Explosive 2731 | . . . . . 167 657 . . . . . 1638 269 . . . . . . Electromagnetic 4412 | . . . 1004 1082 914 785 105 84 . . 189 . 133 116 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . 1 Highest Corruption 23 | . . . 6 1 4 1 1 1 1 1 2 13 20 23 23 23 . . 7 Average Corruption 9 | . . . 4 1 2 1 1 1 1 1 2 6 16 22 23 23 . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 116 | . . . 18 2 7 1 5 . . 1 5 6 9 37 20 2 . . 3 Message Errors 30 | . . . 6 1 1 . 2 . . . . 4 2 6 7 . . . 1 Matter Fused 24 | . . . 4 . . . 1 . . . 2 2 1 9 5 . . . . Heat Flow Errors 17 | . . . 3 1 1 . 1 . . 1 . . 1 6 2 1 . . . Energy Discharges 18 | . . . 2 . . 1 . . . . 1 . 1 8 3 . . . 2 Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 10 | . . . 1 . 2 . 1 . . . . . 3 1 1 1 . . . Data Loss (major) 6 | . . . 1 . 1 . . . . . . . . 2 2 . . . . Misfires 2 | . . . . . . . . . . . 1 . . 1 . . . . . Alerts 2 | . . . . . . . . . . . . . . 2 . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 5 | . . . 1 . 1 . . . . . 1 . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 116 | . . . . 19 4 36 . . . . . . 57 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 112 | . . . . 19 . 36 . . . . . . 57 . . . . . . Melee 4 | . . . . . 4 . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 532 | . . . 115 99 19 242 . . . . 56 . 1 . . . . . . Shots 11 | . . . 3 2 . 5 . . . . 1 . . . . . . . . Rammed 3 | . . . . . 2 . . . . . . . 1 . . . . . . Targets Rammed 6 | . . . . 3 2 . . . . . . . 1 . . . . . . Kicked 3 | . . . . 3 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | . 40 40 225 252 315 382 283 88 . 150 279 . 221 236 99 199 67 114 55 Average Temperature 71 | . 24 22 59 65 93 78 113 43 . 36 83 . 113 69 37 109 33 67 35 Received Heat Transfer 1365 | . . . 351 135 306 153 . . . . 189 . 66 54 87 . 6 18 . Effects 3 | . . . . 1 1 1 . . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . 1 2 . . . . . . . . . . . . . Combat Hostiles 3 | . . . 1 . 1 1 . . . . . . . . . . . . . Parts Fried 26 | . . . 7 6 2 6 . . . . 4 . . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . 5 . 4 . . . . 2 1 . . . 5 . 1 1 . Heat Transferred 9832 | . 50 150 1707 300 1993 385 . . . 555 592 . 200 575 1125 . 700 525 975 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . 3 3 5 3 . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Peak Influence 1264 | . 85 103 456 669 992 1264 . . . . 222 109 506 . . . . 172 60 Initial 413 | . . 33 39 176 248 413 . . . . 25 40 69 . . . . 146 60 Average 358 | . 46 60 275 464 608 898 . . . . 72 78 291 . . . . 166 43 Maximum Alert Level 4 | . . . 2 2 3 4 . . . . 1 . 2 . . . . . . Low Security (%) 40 | . 100 100 28 9 . . . . . . 92 100 37 . . . . 100 100 Level 1 22 | . . . 44 32 26 . . . . . 7 . 33 . . . . . . Level 2 23 | . . . 27 58 32 27 . . . . . . 29 . . . . . . Level 3 8 | . . . . . 41 33 . . . . . . . . . . . . . Level 4 4 | . . . . . . 39 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . . 3 5 5 10 . . . . 5 . 2 . . . . . . Investigation 18 | . . . 2 1 5 7 . . . . 1 . 2 . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . Reinforcement 4 | . . . 1 1 . 1 . . . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . 3 . 2 . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Distress Signals 8 | . . . 5 1 2 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 175 | . 4 3 33 23 25 27 7 1 . 2 11 6 5 5 7 . 10 1 5 Peak Tracking Total 6 | . 2 3 6 4 6 5 5 . . 2 4 5 5 3 4 . 5 1 4 Tactical Retreats 14 | . . . 1 1 3 3 2 . . . . . 2 . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Traps Triggered 7 | . . . 4 . . . . . . . 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 11 | . . . . . . . . . . . . . 11 . . . . . . Reused 5 | . . . . . . . . . . . . . 5 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . 1 . . . . . . 5 1 . . . . . Objects Rigged 8 | . . . . . . . . . . . . . 8 . . . . . . Exploded 4 | . . . . . . . . . . . . . 4 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Machines Disabled 40 | . . . 3 4 5 18 . . . . 4 . 6 . . . . . . Max in Single Turn 4 | . . . 1 2 1 4 . . . . 2 . 2 . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Machines Accessed 45 | . 1 . 3 3 10 14 . 2 4 . 2 . 4 2 . . . . . Terminals 22 | . . . 1 1 8 9 . 1 . . . . 2 . . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 1 1 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . 1 . 2 . . . . 1 . 1 . . . . . . Total Hacks 141 | . 2 . 17 5 28 39 . 2 29 . 7 . 10 2 . . . . . Successful 83 | . 1 . 12 2 16 8 . 2 29 . 3 . 8 2 . . . . . Failed 57 | . 1 . 5 3 11 31 . . . . 4 . 2 . . . . . . Catastrophic 14 | . . . 2 1 1 8 . . . . 1 . 1 . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . Manual 48 | . . . 4 3 16 14 . . . . 4 . 7 . . . . . . Terminals 63 | . . . 5 1 22 26 . 1 . . . . 8 . . . . . . Fabricators 11 | . . . . . . 6 . . . . 5 . . . . . . . . Repair Stations 16 | . . . 12 . 4 . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . 2 2 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison Access 11 | . . . . 2 . 6 . . . . 2 . 1 . . . . . . Terminal Hacks 49 | . . . 2 . 7 3 . 2 29 . . . 4 2 . . . . . Record 12 | . . . . . . . . 1 11 . . . . . . . . . . Part Schematic 12 | . . . . . 2 . . . 10 . . . . . . . . . . Robot Schematic 6 | . . . . . . 1 . . 5 . . . . . . . . . . Prototype ID Bank 7 | . . . 2 . 1 1 . . 3 . . . . . . . . . . Open Door 6 | . . . . . 3 . . 1 . . . . . 2 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . 2 . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . . . . Repair Station Hacks 12 | . . . 10 . 2 . . . . . . . . . . . . . . Scan Component 5 | . . . 4 . 1 . . . . . . . . . . . . . . Repair 5 | . . . 4 . 1 . . . . . . . . . . . . . . Refit 2 | . . . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . 2 2 1 . . . . . . . . . . . . . Report Inventory 5 | . 1 . . 2 1 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 11 | . . . . . 5 2 . . . . 1 . 3 . . . . . . Terminals 9 | . . . . . 5 2 . . . . . . 2 . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . Botnet 6 | . . . . . 4 1 . . . . . . 1 . . . . . . Detonate 1 | . . . . . . . . . . . . . 1 . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . Extract 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 . 3 3 10 14 . . . . 2 . 2 . . . . . . Full Trace Events 16 | . . . 2 1 5 7 . . . . . . 1 . . . . . . Feedback Events 2 | . . . . . 1 1 . . . . . . . . . . . . . Corruption 2 | . . . . . 1 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 1 . . 5 . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . 8 . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 2 . . . 10 . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . . Parts Repaired 5 | . . . 4 . 1 . . . . . . . . . . . . . . Time 214 | . . . 154 . 60 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Total Allies 12 | . . . . . . 6 . . . . . 1 . . . 4 . . 1 Largest Group 4 | . . . . . . 3 . . . . . 1 . . . 4 4 1 1 Highest-Rated Group 155 | . . . . . . 108 . . . . . 31 . . . 155 155 38 38 Highest-Rated Ally 41 | . . . . . . 37 . . . . . 31 . . . 41 41 38 38 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 83 | . . . . . . 27 . . . . . 20 . . . . 25 . 11 Total Damage 2159 | . . . . . . 777 . . . . . 362 . . . . 853 . 167 Kills 15 | . . . . . . 7 . . . . . 1 . . . . 7 . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 . . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Turns Passed 7456 | . 162 40 1246 521 471 521 275 197 29 148 574 124 143 751 446 1134 323 259 92 Spaces Moved 5649 | 1 118 13 506 271 392 754 540 363 77 216 261 165 233 452 227 686 183 150 41 Core 45 | . . . 2 . . . . . . . 1 42 . . . . . . . Treads 1706 | . . . 58 . . . . . . . . . . 365 227 682 183 150 41 Legs 1087 | 1 118 13 446 271 38 . . . . . 199 1 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 2668 | . . . . . 354 754 540 363 77 216 61 122 177 . . 4 . . . Flight 143 | . . . . . . . . . . . . . 56 87 . . . . . Fastest Speed 34 | 120 120 120 120 130 42 38 38 38 38 38 106 50 34 34 160 141 160 160 160 Average Speed 99 | 120 120 120 151 141 53 39 39 38 38 49 154 59 53 135 160 160 160 160 160 Slowest Speed 350 | 120 120 120 350 195 230 42 40 38 38 106 300 260 60 160 160 260 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 29 12 41 26 47 19 69 61 68 43 8 87 8 65 40 85 39 5 34 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . . . . 1 . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 . . 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . . . . . 1 1 . . Scrap Searched 23 | . . . . . . . 3 9 . 1 . . . 2 6 2 . . . Spaces Dug 10 | . . . . . 10 . . . . . . . . . . . . . . Terrain Destroyed 372 | . . . 35 6 69 112 . . . . 5 71 71 . . . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . 1 . . . . . . 2 1 AOE 368 | . . . 35 6 69 112 . . . . 4 71 71 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Total 6903 | . 126 21 843 353 564 915 582 413 76 241 355 188 248 559 282 723 199 161 54 Wait 561 | . . . 185 32 84 49 28 37 . 13 25 1 3 51 35 6 12 . . Move 5632 | . 117 12 505 270 391 753 539 362 76 215 261 164 232 451 226 685 182 150 41 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 58 | . 1 . 7 1 7 11 2 3 . 1 3 . . 14 2 5 . 1 . Fast Attach 88 | . 1 . 29 6 7 10 . 2 . . 7 2 5 8 2 5 . 3 1 Attach 29 | . . . . 1 2 3 1 . . 1 8 1 4 3 3 . . . 2 Detach 28 | . . . 1 . 1 3 1 . . 2 5 5 2 4 2 1 . . 1 Swap 69 | . 1 . 16 5 15 8 2 . . . 8 1 1 4 1 7 . . . Drop 112 | . . . 28 9 13 16 1 5 . 1 1 8 . 9 1 14 . 3 3 Fire 298 | . 6 9 72 26 42 41 8 4 . 8 37 6 . 15 10 . 5 4 5 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Ram 3 | . . . . . 2 . . . . . . . 1 . . . . . . Kick 3 | . . . . 3 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . 21 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x3) -5/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 12) 163 | -10/Materials | Entered Mines 167 | -10/Mines | Discovered new exit (range 10) 184 | -10/Mines | Met a Derelict bent on vengeance 203 | -10/Mines | Entered Materials 203 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 235 | -9/Materials | Repaired Aluminum Leg 263 | -9/Materials | Repaired Lgt. Assault Rifle 519 | -9/Materials | Discovered new exit (range 6) 568 | -9/Materials | Build established: Gunner 907 | -9/Materials | Repaired Imp. Medium Laser 959 | -9/Materials | Repaired Imp. Medium Laser 1236 | -9/Materials | Discovered new exit (range 16) 1449 | -9/Materials | Entered another Materials area 1449 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -8/Materials | Garrison activated, responded to threat 1877 | -8/Materials | Discovered new exit (range 16) 1970 | -8/Materials | Entered Storage 2394 | -8/Storage | Repaired Aerolev Unit 2415 | -8/Storage | Central database locked down 2415 | -8/Storage | Discovered new exit (range 15) 2441 | -8/Storage | Entered Factory 2441 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2483 | -7/Factory | Identified exit to Lower Caves 2518 | -7/Factory | Fabricated P-60 Hacker (x2) 2853 | -7/Factory | Garrison activated, responded to threat 2906 | -7/Factory | Lost 3 allies 2962 | -7/Factory | Entered Lower Caves 2975 | -7/Lower Caves | Spotted B-75 Beast 3035 | -7/Lower Caves | Encountered a Warlord checkpoint 3236 | -7/Lower Caves | Discovered new exit (range 3) 3236 | -7/Lower Caves | Identified exit to Lower Caves 3237 | -7/Lower Caves | Entered another Lower Caves area 3255 | -7/Lower Caves | Build established: Skirmisher 3402 | -7/Lower Caves | Identified exit to Data Miner 3425 | -7/Lower Caves | Encountered a Warlord checkpoint 3434 | -7/Lower Caves | Entered Data Miner 3434 | -7/Data Miner | Discovered new exit (range 6) 3442 | -7/Data Miner | Met Data Miner 3449 | -7/Data Miner | Learned location of Section 7 (-3) 3449 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3455 | -7/Data Miner | Received God Mode back door access code from Data Miner 3463 | -7/Data Miner | Identified exit to Proximity Caves 3463 | -7/Data Miner | Entered Proximity Caves 3600 | -6/Proximity Caves | Discovered new exit (range 9) 3610 | -6/Proximity Caves | Identified exit to Factory 3611 | -6/Proximity Caves | Entered Factory 3611 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3709 | -6/Factory | Fabricated Cold Fusion Reactor? 3778 | -6/Factory | Lost 6 parts (1p2n3w) 4018 | -6/Factory | Garrison activated, responded to threat 4185 | -6/Factory | Sucked down chute 4185 | -6/Factory | Entered Waste 4186 | -6/Waste | Met a frightened Derelict 4200 | -6/Waste | EMP discharged 4204 | -6/Waste | Found Prototype Processor 4204 | -6/Waste | Identified Spectral Analyzer 4206 | -6/Waste | Spotted C-40 Crusher 4211 | -6/Waste | Spotted C-40 Crusher 4220 | -6/Waste | Spotted C-40 Crusher 4229 | -6/Waste | Spotted C-40 Crusher 4230 | -6/Waste | Spotted C-40 Crusher 4231 | -6/Waste | Spotted C-40 Crusher 4254 | -6/Waste | Destroyed C-40 Crusher 4254 | -6/Waste | Destroyed C-40 Crusher 4273 | -6/Waste | Destroyed C-40 Crusher 4285 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4300 | -6/Waste | EMP discharged 4300 | -6/Waste | System corruption reached 10% 4303 | -6/Waste | Discovered new exit (range 11) 4309 | -6/Waste | Entered Factory 4445 | -6/Factory | Discovered new exit (range 5) 4447 | -6/Factory | Identified exit to Lower Caves 4452 | -6/Factory | Entered Lower Caves 4872 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5067 | -6/Lower Caves | Encountered a Warlord checkpoint 5175 | -6/Lower Caves | Discovered new exit (range 15) 5199 | -6/Lower Caves | Identified exit to Lower Caves 5203 | -6/Lower Caves | Entered another Lower Caves area 5205 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5345 | -6/Lower Caves | Learned 12 Factory zone layouts 5353 | -6/Lower Caves | Build established: Derelict-Tank 5360 | -6/Lower Caves | Encountered a Warlord checkpoint 5486 | -6/Lower Caves | Core integrity fell below 50% 5628 | -6/Lower Caves | Discovered new exit (range 10) 5641 | -6/Lower Caves | Identified exit to Zion 5649 | -6/Lower Caves | Entered Zion 5708 | -6/Zion | System corruption cleaned by Quarantine Array 5972 | -6/Zion | Found CR-A16's Pointy Stick 6104 | -6/Zion | Imprinted 6106 | -6/Zion | Declared Zion's savior 6423 | -6/Zion | Visited the Megawrench Repair Shop 6423 | -6/Zion | Megawrench repaired 12 parts 6660 | -6/Zion | Given the Hacking Drone Bay 6666 | -6/Zion | Discovered new exit (range 10) 6732 | -6/Zion | Found Prototype Energy Gun 6783 | -6/Zion | Entered Proximity Caves 6783 | -5/Proximity Caves | Accompanied by 4 allies 6931 | -5/Proximity Caves | Lost 3 allies 7025 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7079 | -5/Proximity Caves | Discovered new exit (range 15) 7106 | -5/Proximity Caves | Entered Factory 7106 | -5/Factory | Accompanied by 1 ally 7106 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7107 | -5/Factory | Identified exit to Factory 7108 | -5/Factory | Loaded intel: 186 non-interactive machine locations 7365 | -5/Factory | Sucked down chute 7365 | -5/Factory | Entered Waste 7366 | -5/Waste | Met a frightened Derelict 7380 | -5/Waste | EMP discharged 7380 | -5/Waste | Spotted C-40 Crusher 7389 | -5/Waste | Spotted C-40 Crusher 7402 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7403 | -5/Waste | Destroyed C-40 Crusher 7417 | -5/Waste | Spotted C-40 Crusher 7417 | -5/Waste | Spotted C-40 Crusher 7423 | -5/Waste | Spotted C-40 Crusher 7435 | -5/Waste | 1 allies followed down the chute 7445 | -5/Waste | Identified Storm Laser 7448 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7451 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7452 | -5/Waste | Spotted C-40 Crusher 7456 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7457 | -5/Waste | Self-destructed Last Messages --------------- 07407_ Acquired Mak. Light Armor Plating. 07408_ 53 Matter crushed. 07409_ Acquired 46 matter. 07418_ Antimatter Reactor crushed. 07421_ System corrupted: Energy discharge (-73). 07421_ Hvy. Treads crushed. 07444_ Dropped Enh. Coil Gun. 07444_ Dropped Gatling Laser. 07445_ Identified Storm Laser. 07448_ Gatling Laser crushed. 07448_ Mak. Light Armor Plating crushed. 07451_ Spk. Medium Treads crushed. 07451_ Phase Shifter crushed. 07451_ Cld. Cesium-ion Thruster crushed. 07456_ Phase Shifter crushed. 07456_ Enh. Coil Gun crushed. 07456_ Med. Storage Unit crushed. 07456_ Spk. Medium Treads crushed. 07457_ Splicing C-40 Crusher... 07457_ C-40 Crusher system unaffected. Map ----- +----------------------------------------------------+ | ??????????# ?? ????????????????? | | ??????????# ??? ?????????????????? | | ??????????? ????? ??????????????????? | | ???????????? ?????? ???????????????????? | | ????????????# !#??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????#???????? | | #??# #??????# #????????? #???????? | | ##"# ######## ######## #???????? | | !% ??????? | | *! ??????? | | = ??????? | | = ??????? | | #### ######## CC ######## #???????? | | #??# #??????# CC #???????????????????? | | #??# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | ????????????# #????### ###?????????????????? | | ????????????######????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????# CC CC #?????????????????? | | ??????????????????????# =CC CC #?????????????????? | | ??????????????????????# *@= [ #?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Hvy. Particle Cannon | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Hrd. Light Armor Plating | -6/Factory | Extracted Med. Treads | -6/Factory | Extracted Gravmag Array | -6/Factory | Extracted System Shield | -6/Factory | Extracted Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked H-55 Commando | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Preloaded Cold Fusion Reactor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaStructuralMace Manual? 0 Play Time 00:51:25 Cumulative 776.2 hours Start 2024.06.23 @ 19:24:38 End 2024.06.23 @ 20:15:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 878 Rogue 600 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f53e4e3-27ff-4afd-b0dc-082b51eddbd5