Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.23 @ 05:38:55 Player: Apothem Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (129) 645 Value Destroyed (4616) 4616 Prototype IDs (19) 380 Alien Tech Used (4) 800 Bonus (4880) 4880 TOTAL SCORE: 17821 Bonus ------- High Alert Combat Kills 470 Follower Combat Kills 731 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -121 Cogmind --------- Core Integrity 541/1300 Matter 203/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- Gamma Bomb Array > --- INVENTORY (6) ---- Sigix Corpse Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Improved Flight Unit Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Improved Light Armor Plating Advanced Integration Mediator > --- WEAPON ----------- Fusion Bomb Launcher Axe > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Small Storage Unit Transdimensional Reconstructor Gamma Bomb Array [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved Flight Unit Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Micro-nuke Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . 2 . . . . 2 2 . Power 3 | . . 1 . . . . . 1 . . . . . 1 . Propulsion 4 | . . 1 1 1 . . . . . . . . . 1 . Utility 6 | . . . 1 1 2 . . 1 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 221 | 4 7 17 69 17 5 3 19 23 5 3 9 4 1 3 32 Power 42 | 1 1 4 18 2 . . 5 4 . 2 1 . . . 4 Engine 24 | 1 1 4 14 2 . . . 1 . 1 . . . . . Core 13 | . . . 4 . . . 5 3 . 1 . . . . . Reactor 5 | . . . . . . . . . . . 1 . . . 4 Propulsion 58 | 2 2 7 18 5 2 2 5 5 . . 3 . . 1 6 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 5 | 2 . . 3 . . . . . . . . . . . . Hover 10 | . 2 4 4 . . . . . . . . . . . . Flight 43 | . . 3 11 5 2 2 5 5 . . 3 . . 1 6 Utility 42 | 1 1 . 10 6 3 . 4 5 . . 3 . 1 . 8 Device 23 | . 1 . 7 2 2 . 3 4 . . 2 . 1 . 1 Storage 12 | 1 . . 3 4 . . . . . . 1 . . . 3 Processor 4 | . . . . . 1 . 1 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 79 | . 3 6 23 4 . 1 5 9 5 1 2 4 . 2 14 Energy Gun 30 | . 1 3 8 1 . . 3 7 . 1 1 2 . . 3 Energy Cannon 8 | . . . 1 1 . . 1 . 1 . . . . 1 3 Ballistic Gun 23 | . 2 1 12 2 . 1 1 2 . . . 1 . 1 . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . Launcher 12 | . . . . . . . . . 3 . 1 1 . . 7 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 2 2 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 1 . . . . . . 4 . . . 2 Parts Lost 87 | . 2 13 24 2 . . 6 9 . 1 . 2 . 2 26 Power 20 | . . 3 8 . . . 1 2 . 1 . . . . 5 Propulsion 28 | . 1 6 7 1 . . 3 2 . . . . . . 8 Utility 13 | . . . 1 . . . 2 2 . . . . . 1 7 Weapon 26 | . 1 4 8 1 . . . 3 . . . 2 . 1 6 Highest Loss Streak 18 | . 1 12 9 2 . . 3 9 . 1 . 1 . 2 18 Average Slot Usage (%) 87 | . 81 80 73 97 93 93 97 95 100 97 99 99 89 92 77 Engine 7 | . 14 9 6 15 13 13 6 6 . . 5 5 5 4 1 Core 5 | . . . 8 . . . 5 8 17 14 7 5 5 4 2 Wheel 1 | . 6 . 4 . . . . . . . . . . . . Hover 1 | . 9 1 3 . . . . . . . . . . . . Flight 24 | . . 27 10 37 33 33 32 28 29 29 29 29 26 28 24 Device 16 | . 13 11 13 14 20 20 17 16 23 23 22 23 21 23 13 Storage 10 | . 14 11 11 15 13 13 13 8 5 5 5 5 5 4 3 Processor 5 | . . . . . 6 6 7 11 11 11 11 11 10 9 13 Energy Gun 5 | . 9 7 1 4 6 6 6 5 2 3 9 9 10 9 3 Ballistic Gun 5 | . 14 9 11 7 . . 4 1 . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 70 | 9 14 13 47 43 36 36 41 48 45 45 40 47 53 58 70 Greatest Support 69 | 10 12 18 32 38 38 38 43 52 48 48 57 48 57 63 69 Greatest Overweight (x) 14 | 2 4 2 14 1 . . 1 1 . . 1 1 . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 12 14 10 10 10 10 8 8 8 8 8 8 8 Average Capacity 8 | 5 6 6 8 10 10 10 10 9 8 8 8 8 8 7 4 Most Carried 11 | 6 6 6 10 11 10 10 10 10 8 8 8 8 8 7 6 Average Carried 7 | 3 4 5 7 9 9 9 9 9 8 8 7 7 6 6 4 Final Capacity 10 | 6 6 6 10 10 10 10 10 8 8 8 8 8 8 4 6 Final Carried 10 | 5 6 5 10 10 10 10 9 8 8 8 8 6 8 4 1 Class Distribution -------------------- 23% | Sprinter 22% | Scavenger-Mutant 21% | Generator-Scout 17% | Scavenger-Sprinter 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Generator-Scout | -5/Upper Caves Scout | -5/Upper Caves Generator-Scout | -5/Zhirov Generator-Scout | -4/Proximity Caves Generator-Scout | -4/Factory Generator-Scout | -3/Research Generator-Scout | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Matter Collected 3551 | 153 222 109 1061 303 . 82 302 229 238 71 . 16 . 107 658 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5305 | . 326 359 1662 453 . . 813 288 227 28 . 15 . 107 1027 Parts 240 | . 19 16 93 18 . . 19 14 14 4 . . . 4 39 Haulers Intercepted 10 | . . . 3 3 . . 3 . . . . . . . 1 Recyclers Shooed 4 | . . . 1 . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 11 3 . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Combat Hostiles Destroyed 91 | . 8 6 25 5 . . 6 4 15 4 . 1 . 1 16 Melee 2 | . . 1 . . . . . . . . . . . . 1 Guns 51 | . 8 5 22 4 . . 5 3 . . . . . 1 3 Cannons 8 | . . . 2 1 . . . . 4 1 . . . . . AOE 29 | . . . . . . . 1 1 11 3 . 1 . . 12 Classes Destroyed 15 | . 4 3 2 2 . . 1 . . . . . . 1 2 Worker 5 | . . . . . . . . . . . . . . 1 4 Builder 4 | . 1 . . . . . . . . . . . . . 3 Hauler 10 | . . . 3 3 . . 3 . . . . . . . 1 Recycler 7 | . . 1 4 . . . . . . . . . . . 2 Operator 3 | . . 1 . 1 . . . . . . . . . . 1 Watcher 4 | . 1 . 1 . . . 1 1 . . . . . . . Swarmer 29 | . 3 . 4 . . . . . 14 4 . 1 . . 3 Grunt 37 | . 5 5 11 2 . . 6 3 . . . . . . 5 Brawler 1 | . . . . 1 . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . 4 Sentry 14 | . . 1 9 1 . . . 1 1 . . . . 1 . Specialist 3 | . . . . . . . . . . . . . . . 3 Hunter 6 | . . . 1 . . . . . . . . . . . 5 Programmer 1 | . . . . 1 . . . . . . . . . . . Martyr 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | . 7 6 5 4 . . 2 2 10 4 . 1 . 2 17 Combat Bots Only 10 | . 5 4 5 4 . . 2 2 10 4 . 1 . 1 9 Max Kills in Single Turn 4 | . 2 1 2 1 . . 1 1 4 3 . 1 . 1 3 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 1 4 3 . 1 . . 3 Melee 1 | . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Damage Taken 7859 | . 306 1032 1942 256 . 18 766 494 274 74 . 254 15 162 2266 Core 1905 | . 83 343 508 16 . 6 108 85 85 23 . 37 . 10 601 Absorbed by Shields 512 | . . . . . . . . . . . . . 16 104 392 Core Remaining (%) 68 | 100 66 14 7 97 . . 86 . . . . 77 100 . . Volleys Fired 391 | . 25 27 117 37 . 12 59 14 15 8 1 3 4 12 57 Largest 3 | . 2 2 2 2 . 1 2 2 2 2 1 2 2 3 3 Hottest 221 | . 60 83 114 88 . 55 144 124 130 93 49 136 136 211 221 Shots Fired 650 | . 44 44 185 61 . 12 116 24 24 9 1 6 8 30 86 Gun 552 | . 44 44 175 59 . 12 111 24 8 . . 5 8 27 35 Cannon 65 | . . . 10 2 . . 5 . 10 8 . . . 3 27 Launcher 33 | . . . . . . . . . 6 1 1 1 . . 24 Special . | . . . . . . . . . . . . . . . . Kinetic 299 | . 25 32 132 38 . . 41 6 8 8 . . . 9 . Thermal 213 | . . 12 29 23 . 12 51 10 10 . . 5 8 21 32 Explosive 31 | . . . . . . . . . 6 1 1 1 . . 22 Electromagnetic 107 | . 19 . 24 . . . 24 8 . . . . . . 32 Robot Hit Streak 32 | . 8 12 30 32 . 17 22 12 15 2 . 2 6 8 14 Robot Miss Streak 3 | . 2 2 3 1 . . 1 1 3 2 . 2 3 2 2 Penetration Max 1 | . . . 1 . . . . . . . . . . 1 . Secondary Targets 12 | . 3 1 5 . . . 2 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . 1 . Shots Hit Robots 529 | . 31 43 161 55 . 12 93 21 15 4 . 3 5 24 62 Core Hits 278 | . 15 15 76 18 . 2 33 11 20 6 . 5 1 6 70 Critical Hits 5 | . . . 2 1 . . 1 1 . . . . . . . Critical Kills 3 | . . . 2 . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . . . . . . . Melee Attacks 24 | . . 11 5 . . . . . . . . . . . 8 Impact 16 | . . 11 5 . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . 3 . . . . . . . . . . . . . Damage Inflicted 15543 | . 439 597 2517 911 . 218 1837 357 1562 299 . 335 86 591 5794 Guns 7448 | . 426 374 2268 865 . 218 1514 357 132 . . 42 86 516 650 Cannons 1004 | . . . 140 46 . . 93 . 178 97 . . . 75 375 Explosions 6418 | . . . . . . . 230 . 1252 202 . 293 . . 4441 Melee 645 | . . 223 94 . . . . . . . . . . . 328 Ramming 28 | . 13 . 15 . . . . . . . . . . . . Kinetic 3677 | . 207 228 1579 550 . . 505 112 153 97 . . . 246 . Thermal 3461 | . . 146 414 361 . 218 1126 143 157 . . 42 86 345 423 Explosive 6085 | . . . . . . . . . 1252 202 . 293 . . 4338 Electromagnetic 1647 | . 219 . 415 . . . 206 102 . . . . . . 705 Impact 317 | . . 223 94 . . . . . . . . . . . . Slashing 328 | . . . . . . . . . . . . . . . 328 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 2 2 . . 1 . . . . . . . 1 Average Corruption 1 | . . . 1 2 . . 1 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 10 | . . . 5 4 . . 1 . . . . . . . . Message Errors 2 | . . . 2 . . . . . . . . . . . . Heat Flow Errors 2 | . . . 1 1 . . . . . . . . . . . Energy Discharges 3 | . . . 2 1 . . . . . . . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . . . . . . . Targeting Errors 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 613 | . . 5 18 . . . 25 . 155 2 . 36 . . 372 Projectiles 27 | . . . . . . . 24 . 1 2 . . . . . Explosions 524 | . . . . . . . 1 . 154 . . 36 . . 333 Melee 62 | . . 5 18 . . . . . . . . . . . 39 Knockbacks 3 | . . 1 1 . . . . . 1 . . . . . . Impact 2 | . . 1 1 . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 104 | . 6 . 7 . . . . . . . . . . . 91 Shots 4 | . . . . . . . . . . . . . . . 4 Rammed 6 | . 1 . 5 . . . . . . . . . . . . Targets Rammed 6 | . 1 . 5 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 471 | . 171 318 376 335 60 185 471 193 199 194 193 199 198 195 120 Average Temperature 122 | . 97 185 131 109 24 78 153 94 151 125 86 151 118 101 43 Received Heat Transfer 2567 | . 171 600 1053 132 . . 291 117 36 . . 24 . 26 117 Effects 13 | . . 1 4 1 . . 7 . . . . . . . . Shutdowns 6 | . . . 1 1 . . 4 . . . . . . . . Energy Bleed 3 | . . 1 1 . . . 1 . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . Matter Decay 2 | . . . 1 . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 2 . . . . . . . . . . . 7 Impact Corruptions 2 | . . 1 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . 1 1 . . . 3 1 . . . . . . . Heat Transferred 6379 | . . 333 962 814 . 444 1828 259 296 . . 74 148 592 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Peak Influence 1197 | . 137 142 231 243 38 46 613 343 . . . . 55 61 1197 Initial 206 | . . 21 37 59 38 10 27 206 . . . . 40 24 27 Average 172 | . 55 68 95 100 38 25 401 228 . . . . 42 31 440 Maximum Alert Level 4 | . . . 1 1 . . 2 1 . . . . . . 4 Low Security (%) 70 | 100 100 100 93 95 100 100 12 27 . . . . 100 100 28 Level 1 14 | . . . 6 4 . . 14 72 . . . . . . 33 Level 2 12 | . . . . . . . 72 . . . . . . . 13 Level 3 1 | . . . . . . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 1 4 1 . . 7 1 . . . 1 1 1 6 Investigation 5 | . 1 . . . . . 1 1 . . . 1 . . 1 Extermination 3 | . . . . . . . 2 . . . . . 1 . . Reinforcement 10 | . . 1 . 1 . . 4 . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . . Garrison 6 | . . . 4 . . . . . . . . . . 1 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 3 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Distress Signals 8 | . 2 1 1 . . . 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 211 | . 10 15 42 8 . 4 34 10 10 4 . 8 2 5 59 Peak Tracking Total 16 | . 4 8 6 3 . 2 6 3 5 4 . 4 2 5 16 Tactical Retreats 22 | . . 2 3 . . . 5 2 1 . . 3 . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Traps Triggered 4 | . 1 . 1 . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Disabled 9 | . . . . . . . 2 . . . . . . . 7 Max in Single Turn 3 | . . . . . . . 1 . . . . . . . 3 Garrison Access 1 | . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Accessed 44 | . 2 1 6 3 . . 7 7 1 . 9 1 . . 7 Terminals 21 | . 2 1 4 2 . . 2 2 1 . . 1 . . 6 Fabricators 4 | . . . . . . . 1 3 . . . . . . . Repair Stations 5 | . . . . 1 . . 3 1 . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 Total Hacks 139 | . 10 3 16 6 . . 23 16 1 . 48 3 . . 13 Successful 104 | . 6 1 11 4 . . 12 10 1 . 48 3 . . 8 Failed 35 | . 4 2 5 2 . . 11 6 . . . . . . 5 Catastrophic 5 | . . . . 1 . . 2 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 53 | . 10 3 9 4 . . 7 5 1 . . 3 . . 11 Fabricators 11 | . . . . . . . 3 8 . . . . . . . Repair Stations 13 | . . . . 2 . . 9 2 . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 7 | . . . 7 . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 4 . . . . . . . 2 Terminal Hacks 80 | . 6 1 4 2 . . 3 4 1 . 48 3 . . 8 Record 44 | . . . . . . . . . 1 . 36 3 . . 4 Part Schematic 5 | . . . . . . . 1 . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . Prototype ID Bank 5 | . . . . . . . 1 . . . 4 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . 1 . 1 . . . . . . . . . . . 2 Locate Traps 5 | . 1 . . . . . . 2 . . . . . . 2 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 1 . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 1 5 . . . . . . . Load Schematic 3 | . . . . . . . 1 2 . . . . . . . Build 3 | . . . . . . . . 3 . . . . . . . Repair Station Hacks 9 | . . . . 2 . . 7 . . . . . . . . Scan Component 5 | . . . . 1 . . 4 . . . . . . . . Repair 4 | . . . . 1 . . 3 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 7 | . . . 7 . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . 1 Hacking Detections 29 | . 2 1 4 2 . . 6 6 . . . 1 . . 7 Full Trace Events 4 | . . . . . . . 1 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 3 . . . 1 . . . 4 . . . . Parts Built 3 | . . . . . . . . 3 . . . . . . . Matter 558 | . . . . . . . . 558 . . . . . . . Time 297 | . . . . . . . . 297 . . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . . Parts Repaired 4 | . . . . 1 . . 3 . . . . . . . . Time 133 | . . . . 25 . . 108 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Total Allies 20 | . . . . . . 20 . . . . . . . . . Largest Group 20 | . . . . . . 20 13 . . . . . . . . Highest-Rated Group 745 | . . . . . . 745 557 . . . . . . . . Highest-Rated Ally 50 | . . . . . . 50 50 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 206 | . . . . . . 97 109 . . . . . . . . Total Damage 7834 | . . . . . . 4555 3279 . . . . . . . . Kills 28 | . . . . . . 11 17 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 6 | . . . . . . . . . 3 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Turns Passed 6063 | 58 227 469 1494 723 76 186 885 548 157 111 108 161 331 101 428 Spaces Moved 7083 | 49 158 214 802 1013 155 312 1198 601 479 344 209 568 220 99 662 Core 91 | 31 2 23 30 . . . . . . . . . . . 5 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 371 | 18 79 . 274 . . . . . . . . . . . . Hover 286 | . 77 12 197 . . . . . . . . . . . . Flight 6335 | . . 179 301 1013 155 312 1198 601 479 344 209 568 220 99 657 Fastest Speed 20 | 50 56 34 27 25 25 25 25 23 23 23 23 23 23 20 20 Average Speed 36 | 93 85 51 89 35 25 25 25 24 23 23 28 23 23 22 24 Slowest Speed 750 | 150 250 200 750 99 25 25 103 93 23 23 93 93 23 23 350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 37 | . . 2 2 16 . . 9 1 . . . . . 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 38 | 5 32 23 50 24 5 81 34 13 62 68 62 88 6 4 53 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . . 1 . 3 . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . 2 3 . 3 . . . Spaces Dug 26 | . . . . . . . . . . . 26 . . . . Terrain Destroyed 541 | . . . . . . . . 1 161 25 26 19 . . 309 Melee . | . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . 1 1 2 . . . . . AOE 537 | . . . . . . . . . 160 23 26 19 . . 309 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Qua Total 9870 | 61 206 521 1380 1301 191 407 1649 978 498 365 256 590 492 152 823 Wait 1975 | . 5 244 319 230 29 76 375 321 . 10 24 16 265 41 20 Move 6998 | 48 157 210 797 982 155 311 1179 598 478 343 208 567 219 94 652 Hop 34 | . . 1 2 14 . . 9 1 . . . . . 2 5 Pick Up 101 | 8 9 8 33 7 1 2 4 10 . . 3 . 3 . 13 Fast Attach 61 | . . 2 21 5 . . 7 6 . 2 6 . . . 12 Attach 98 | 4 6 13 33 4 2 1 6 8 . . . 2 1 2 16 Detach 26 | 1 . 5 13 2 1 1 1 . . . . . . . 2 Swap 66 | . 1 2 15 8 3 2 6 9 5 1 4 2 . 1 7 Drop 70 | . 2 1 20 12 . 2 3 11 . 1 10 . . . 8 Fire 391 | . 25 27 117 37 . 12 59 14 15 8 1 3 4 12 57 Melee 21 | . . 8 5 . . . . . . . . . . . 8 Ram 6 | . 1 . 5 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . 23 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / Upp x2 / Arm) -3/Research -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 7) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 313 | -9/Materials | Build established: Mutant 714 | -9/Materials | Core integrity fell below 50% 719 | -9/Materials | Discovered new exit (range 7) 741 | -9/Materials | Lost 12 parts (2p6n4w) 753 | -9/Materials | Core integrity fell below 20% 755 | -9/Materials | Entered another Materials area 755 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 876 | -8/Materials | Lost 7 parts (2p3n2w) 1060 | -8/Materials | Garrison activated, responded to threat 1175 | -8/Materials | Core integrity fell below 50% 1197 | -8/Materials | Lost 9 parts (2p1n1u5w) 1442 | -8/Materials | Build established: Scavenger-Mutant 1810 | -8/Materials | Core integrity fell below 20% 2014 | -8/Materials | Lost 3 parts (2p1w) 2232 | -8/Materials | Discovered new exit (range 7) 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2446 | -7/Factory | Repaired Imp. Flight Unit 2912 | -7/Factory | Build established: Sprinter 2969 | -7/Factory | Discovered new exit (range 12) 2972 | -7/Factory | Entered another Factory area 2972 | -6/Factory | Evolved 2 slots: Utility x2 3048 | -6/Factory | Sucked down chute 3048 | -6/Factory | Entered Waste 3049 | -6/Waste | Met a frightened Derelict 3050 | -6/Waste | Spotted C-40 Crusher 3054 | -6/Waste | Warlord forces began an assault 3101 | -6/Waste | Spotted C-40 Crusher 3102 | -6/Waste | Allies destroyed C-40 Crusher 3112 | -6/Waste | Spotted C-40 Crusher 3118 | -6/Waste | Allies destroyed C-40 Crusher 3121 | -6/Waste | Spotted C-40 Crusher 3129 | -6/Waste | Allies destroyed C-40 Crusher 3135 | -6/Waste | Allies destroyed C-40 Crusher 3161 | -6/Waste | Spotted C-40 Crusher 3163 | -6/Waste | Allies destroyed C-40 Crusher 3167 | -6/Waste | Discovered new exit (range 13) 3169 | -6/Waste | Spotted C-40 Crusher 3178 | -6/Waste | Allies destroyed C-40 Crusher 3211 | -6/Waste | Identified exit to Factory 3234 | -6/Waste | Entered Factory 3234 | -6/Factory | Accompanied by 13 allies 3594 | -6/Factory | Repaired Imp. Flight Unit 3627 | -6/Factory | Repaired Weight Redist. System 3639 | -6/Factory | Spotted B-75 Beast 3713 | -6/Factory | Lost 3 parts (2n1u) 4076 | -6/Factory | Discovered new exit (range 12) 4104 | -6/Factory | Repaired Imp. Flight Unit 4119 | -6/Factory | Identified exit to Factory 4119 | -6/Factory | Entered another Factory area 4119 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4240 | -5/Factory | Fabricated Imp. Flight Unit (x1) 4342 | -5/Factory | Fabricated Imp. Flight Unit? 4411 | -5/Factory | Build established: Scavenger-Sprinter 4496 | -5/Factory | Lost 9 parts (2p2n2u3w) 4620 | -5/Factory | Fabricated Imp. Flight Unit? 4655 | -5/Factory | Discovered new exit (range 9) 4656 | -5/Factory | Identified exit to Upper Caves 4667 | -5/Factory | Entered Upper Caves 4692 | -5/Upper Caves | Learned 8 Factory zone layouts 4711 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4782 | -5/Upper Caves | Destroyed 10 combat bots 4786 | -5/Upper Caves | Learned location of 1 exit from Factory 4821 | -5/Upper Caves | Discovered new exit (range 12) 4824 | -5/Upper Caves | Identified exit to Upper Caves 4824 | -5/Upper Caves | Entered another Upper Caves area 4872 | -5/Upper Caves | Learned Factory machine intel 4895 | -5/Upper Caves | Encountered a Warlord checkpoint 4933 | -5/Upper Caves | Discovered new exit (range 14) 4935 | -5/Upper Caves | Identified exit to Zhirov 4935 | -5/Upper Caves | Entered Zhirov 4935 | -5/Zhirov | Discovered new exit (range 5) 4957 | -5/Zhirov | Met Zhirov 4961 | -5/Zhirov | Learned location of Quarantine (-3) 4961 | -5/Zhirov | Learned location of Testing (-2) 4961 | -5/Zhirov | Learned location of Command (-1) 4967 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4972 | -5/Zhirov | Found Alien Artifact 5020 | -5/Zhirov | Found Alien Artifact 5020 | -5/Zhirov | Identified Integrated Reactor 5020 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5043 | -5/Zhirov | Identified exit to Proximity Caves 5043 | -5/Zhirov | Entered Proximity Caves 5056 | -4/Proximity Caves | Learned Research emergency access door positions 5092 | -4/Proximity Caves | Learned 4 Research zone layouts 5141 | -4/Proximity Caves | Learned Extension terminal intel 5166 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5203 | -4/Proximity Caves | Discovered new exit (range 5) 5204 | -4/Proximity Caves | Identified exit to Factory 5204 | -4/Proximity Caves | Entered Factory 5204 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5205 | -4/Factory | Identified exit to Upper Caves 5206 | -4/Factory | Identified exit to Armory 5207 | -4/Factory | Identified exit to Research 5208 | -4/Factory | Build established: Generator-Scout 5208 | -4/Factory | Loaded intel: 249 machine locations 5529 | -4/Factory | Discovered exit to Research (range 3) 5535 | -4/Factory | Entered Research 5535 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5595 | -3/Research | Discovered new exit (range 19) 5628 | -3/Research | Garrison activated, responded to threat 5636 | -3/Research | Identified exit to Quarantine 5636 | -3/Research | Entered Quarantine 5639 | -3/Quarantine | Found Alien Artifact 5639 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 5639 | -3/Quarantine | Warped through subspace 5647 | -3/Quarantine | Found Gamma Bomb Array 5705 | -3/Quarantine | Found Alien Artifact 5705 | -3/Quarantine | Identified Core Reset Matrix 5705 | -3/Quarantine | Identified Transdimensional Reconstructor 5705 | -3/Quarantine | Used Core Reset Matrix 5709 | -3/Quarantine | Detected hypermatrix surge 5709 | -3/Quarantine | Sensed 13 artifacts in vicinity 5718 | -3/Quarantine | Found Unknown Launcher 5718 | -3/Quarantine | Identified Fusion Bomb Launcher 5847 | -3/Quarantine | Scanned by Researcher 5900 | -3/Quarantine | Lost 6 parts (1p2u3w) 5921 | -3/Quarantine | Garrison activated, responded to threat 6026 | -3/Quarantine | Destroyed 9 combat bots 6034 | -3/Quarantine | Found Sigix Corpse 6044 | -3/Quarantine | Warped through subspace 6045 | -3/Quarantine | Core integrity fell below 50% 6064 | -3/Quarantine | Self-destructed Last Messages --------------- 06040_ Slug penetrates Wall. 06041_ U-05 Engineer lays Concrete. 06041_ K-01 Serf collects debris. 06042_ Adv. Weight Redist. System destroyed. 06042_ Cld. Nuclear Pulse Thruster destroyed. 06042_ U-05 Engineer lays Concrete. 06042_ Slug penetrates Wall. 06042_ P-80 Master resets X-82 Rainmaker, system corruption cleaned. 06042_ Impulse Thruster Array destroyed. 06043_ Imp. Flight Unit destroyed. 06043_ Slug penetrates Wall. 06043_ Penetrated by Slug. 06043_ Slug penetrates G-67 Veteran. 06043_ Xenon Bombardment Thruster destroyed. 06044_ U-05 Engineer lays Concrete. 06044_ Imp. Flight Unit destroyed. 06044_ Axe destroyed. 06044_ Warped through subspace. 06061_ Sml. Storage Unit destroyed. 06064_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????# #?????#" ! " | | ?????????# # #?????#" == " | | ?????????# ! ##?????# "!%=" " " | | ?????????# = %" # !###??????## *= | | ?????????# = %!"" # #???????## ! | | ?????????# ][ G # #????#### | | ?????????#!! "" / ! #????? | | ?????????#!! " ## ######## ## # | | ?????????# = #?# ## # | | ?????????# ! #?# ## "" # ## | | ?????????###########?#= ## """ # | | ?????????????????????####### "/" = + " | | ???????????????????????????# """ # " | | ???????????????????????????# "" # " | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????###### # # ### | | ????????????????????????????????# ##? | | ???????????????????????????####### #? | | ???????????????????????????# ?? | | ???????????????????????????# # = ## | | ???????????????????????????# # | | ???????????????????????????## | | ??????????????????########### ### | | ??????????????????" w hY | | ??????????????????" @ YY ##### | | ??????????????????" # #? | | ??????????????????# #### +# ######### #? | | ??????????????????# # #?# # # ##? | | ??????????????????# # ## """## #######?? | | ??????????????????# ### """###????????? | | ??????????????????# ##?# """#??????????? | | ??????????????????#######??# #??????????? | | ?????????????????????##????# ! #??????????? | | ???????????????????????????########??????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 67 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 18 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 71 Armor Integrity Analysis 66 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -5/Factory Imp. Flight Unit | x1 | -5/Factory Imp. Flight Unit | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor High-powered Transdimensional Reconstructor Core Reset Matrix Transdimensional Reconstructor Achievements -------------- Alien Roots Challenges ------------ None Game ------ Seed HeartWardroneStick Manual? 0 Play Time 01:55:46 Cumulative 104.2 hours Start 2021.09.23 @ 02:50:12 End 2021.09.23 @ 05:38:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 0 Adventurer 72 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5bb2a5b-cc0e-464e-92fe-eb5b6d824405