Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 10:10:12

Player: Shimmyarah

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (445)      445
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1135

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     8/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (250) Ox1
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
             Angular Momentum Engine
>            --- PROPULSION (2) ---
       Light Treads
      Spiked Treads
>            --- UTILITY (2) ------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON (2) -------
             Grenade Launcher
  Subdweller Shrapnel Launcher
>            --- INVENTORY (15) ---
   Makeshift Leg
  Subdweller Monowheel
             Scrap Shield
             EM Disruption Field
  Subdweller Laser
  Subdweller Laser
             Battle Rifle
             Battle Rifle
  Subdweller Machine Gun
  Subdweller Machine Gun
             Flak Gun
             Battle Cannon
             Mining Laser
             Flamer

 Peak State 
------------
>            --- POWER ------------
             Angular Momentum Engine
>            --- PROPULSION -------
       Light Treads
      Spiked Treads
>            --- UTILITY ----------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON -----------
             Battle Cannon
  Subdweller Shrapnel Launcher
>            --- INVENTORY --------
   Makeshift Leg
  Subdweller Monowheel
             Scrap Shield
             EM Disruption Field
  Subdweller Laser
  Subdweller Laser
             Battle Rifle
             Battle Rifle
  Subdweller Machine Gun
  Subdweller Machine Gun
             Flak Gun
             Grenade Launcher
             Mining Laser
             Flamer
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Salvage Targeting Computer
Weapon                     Battle Cannon
  Energy Gun               Subdweller Laser
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 1   2   27  6   
  Power                    5    | .   .   4   1   
    Engine                 5    | .   .   4   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   .   6   .   
    Treads                 3    | .   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   .   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   2   6   2   
    Device                 9    | 1   1   6   1   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | .   .   11  3   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   .   4   .   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               4    | .   .   2   2   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   13  .   
  Power                    3    | .   .   3   .   
  Propulsion               4    | .   .   4   .   
  Utility                  2    | .   .   2   .   
  Weapon                   4    | .   .   4   .   
  Highest Loss Streak      3    | .   .   3   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   100 91  83  
  Engine                   8    | .   14  8   3   
  Treads                   12   | .   .   12  28  
  Leg                      8    | .   28  6   .   
  Wheel                    6    | .   .   9   .   
  Device                   12   | .   14  12  9   
  Storage                  14   | .   14  14  14  
  Energy Gun               3    | .   .   4   .   
  Ballistic Gun            11   | .   28  10  .   
  Ballistic Cannon         7    | .   .   8   13  
  Launcher                 2    | .   .   2   7   
  Special Weapon           1    | .   .   .   7   
Peak Build Rating          17   | 8   9   16  17  
  Average Rating           11   | 6   8   11  12  
  On Entrance              8    | 6   8   9   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 12  27  38  45  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  3    | .   1   3   1   
  Average Overweight (x)   1    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 8   8   15  15  
  Most Carried             15   | 8   8   15  15  
  Average Carried          12   | 7   8   13  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   8   13  15  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           843  | 246 .   597 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            525  | 195 .   271 59  
  Parts                    33   | 15  .   16  2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   10  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  10   | .   .   10  .   
  Guns                     6    | .   .   6   .   
  Cannons                  3    | .   .   3   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          6    | 2   .   4   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 2    | 1   .   .   1   
  Turret                   2    | .   .   2   .   
  Swarmer                  2    | .   .   2   .   
  Sentry                   1    | .   .   1   .   
  Subdweller               7    | .   .   7   .   
Best Kill Streak           4    | 3   .   4   1   
  Combat Bots Only         2    | .   .   2   .   
Max Kills in Single Turn   2    | 1   .   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        134  | .    37   58   39   
  Missed                   44   | .    16   13   15   
Damage Taken               1749 | .    304  1262 183  
  Core                     253  | .    62   164  27   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              93   | 11   1    79   2    
  Largest                  2    | 2    2    2    1    
  Hottest                  100  | 40   40   100  40   
Shots Fired                169  | 22   2    143  2    
  Gun                      103  | 22   2    79   .    
  Cannon                   47   | .    .    47   .    
  Launcher                 9    | .    .    7    2    
  Special                  10   | .    .    10   .    
  Kinetic                  137  | 22   2    112  1    
  Thermal                  30   | .    .    30   .    
  Explosive                1    | .    .    .    1    
  Electromagnetic          1    | .    .    1    .    
  Robot Hit Streak         16   | 4    .    16   3    
  Robot Miss Streak        3    | 2    2    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           59   | 14   .    44   1    
  Core Hits                30   | 6    .    19   5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1322 | 148  .    1078 96   
  Guns                     594  | 148  .    446  .    
  Cannons                  471  | .    .    471  .    
  Explosions               257  | .    .    161  96   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1218 | 148  .    990  80   
  Thermal                  64   | .    .    64   .    
  Explosive                16   | .    .    .    16   
  Electromagnetic          24   | .    .    24   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            5    | .    .    5    .    
  Projectiles              .    | .    .    .    .    
  Explosions               5    | .    .    5    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      34   | .    .    34   .    
  Shots                    3    | .    .    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        15   | .    .    15   12   
  Average Temperature      6    | .    .    5    7    
  Received Heat Transfer   309  | .    54   195  60   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         75   | .    .    75   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             50   | 25  31  .   50  
  Initial                  16   | .   16  .   .   
  Average                  14   | 13  14  .   14  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   10  12  1   
  Peak Tracking Total      7    | .   7   4   1   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            4    | .   .   4   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          5    | .   .   5   .   
  Max in Single Turn       3    | .   .   3   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          7    | .   2   1   4   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   1   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   9   3   12  
  Successful               18   | .   6   3   9   
  Failed                   6    | .   3   .   3   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   6   .   3   
  Terminals                7    | .   3   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          14   | .   6   .   8   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   .   3   2   
  Record                   5    | .   .   3   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       7    | .   3   .   4   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          1    | .   .   .   1   
  Retrieve Components      4    | .   1   .   3   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   3   .   3   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   3   .   3   
    Monitor                2    | .   1   .   1   
    Reject                 1    | .   1   .   .   
    Recyclers              2    | .   1   .   1   
    Mask                   1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     8    | .   3   .   5   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               3578 | 89   554  2513 422  
Spaces Moved               1963 | 46   171  1499 247  
  Core                     .    | .    .    .    .    
  Treads                   411  | .    .    164  247  
  Legs                     456  | 46   171  239  .    
  Wheels                   1096 | .    .    1096 .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            110  | 120  120  110  160  
  Average Speed            139  | 120  130  136  164  
  Slowest Speed            260  | 120  190  260  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 3    19   70   33   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             8    | .    .    8    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          107  | .    .    93   14   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      107  | .    .    93   14   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2616 | 60   501  1795 260  
  Wait                     473  | .    324  149  .    
  Move                     1960 | 45   170  1498 247  
  Hop                      .    | .    .    .    .    
  Pick Up                  37   | 3    1    28   5    
  Fast Attach              .    | .    .    .    .    
  Attach                   18   | 1    .    15   2    
  Detach                   1    | .    .    1    .    
  Swap                     18   | .    2    12   4    
  Drop                     15   | .    2    13   .    
  Fire                     93   | 11   1    79   2    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    1    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 3)
   90 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 10)
  644 | -10/Materials | Entered Subcaves
  737 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1104 | -10/Subcaves  | Learned location of 1 exit from Materials
 1246 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1248 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Leg
 1344 | -10/Subcaves  | Discovered new exit (range 7)
 1575 | -10/Subcaves  | Core integrity fell below 50%
 1845 | -10/Subcaves  | Disturbed a concealed Subdweller
 1898 | -10/Subcaves  | Discovered new exit (range 14)
 1918 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1956 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2107 | -10/Subcaves  | Learned Factory trap positions
 2591 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2659 | -10/Subcaves  | Core integrity fell below 20%
 2922 | -10/Subcaves  | Lost 3 parts (1u2w)
 3157 | -10/Subcaves  | Entered Recycling
 3158 | -7/Recycling  | Met a Zionite searching for Scraptown
 3579 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
    Greatsword
    Flak Gun
    Imp. Salvage Targeting Computer
03282_ Acquired Flak Gun.
03286_ Acquired Imp. Salvage Targeting Computer.
03306_ Acquired Seismic Detector.
03307_ Discarded Imp. Salvage Targeting
  Computer.
03475_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 2 components...
    EM Disruption Field
    Angular Momentum Engine
03476_ Acquired Angular Momentum Engine.
03480_ Acquired EM Disruption Field.
03546_ R-06 Scavenger destroyed.
03551_ U-05 Engineer lays Concrete. <x4>
03556_ U-05 Engineer builds a Wall.
03571_ U-05 Engineer lays Concrete.
03573_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????#""   #??????????#      """   #?????? |
| ?????????????###   #??????????#""    """   #?????? |
| ?????????????###   #??????????#""          #?????? |
| ?????????????#""   #??????????#"T    """   #?????? |
| ?????????????#"Y   #??????????#""    """   #?????? |
| ?????????????#""   #??#####???#""    """   #?????? |
| ?????????????###   #??#!!!#???#            #?????? |
| ???????????????#   ####!! ###########+###########? |
| ???????????????#                       #!!   !! #? |
| ?????????????##"                       +       !#? |
| ??????????   +%%!          r           #   ! !  #? |
| ????????     # *      #####/########   #        #? |
| ???????? ????#                   #?#   +        #? |
| ??????????r??+      #            #?#   #        #? |
| ?????????????##     #            #?#   #   ! !  #? |
| ??????????????      #            #?#   #?  !! !!#? |
| ??????????????#     #            #?#   #?       #? |
| ??????????????#    ##            #?#   #??#######? |
| ??????????????#    ##            #?#####?????????? |
| ??????????????#    ##            #???????????????? |
| ??????????????#    ##            #???????????????? |
| ??????????????#    ##            ################? |
| ###############    ##            ##             #? |
|               #    ##            ##             #? |
|               #    #####+#####+####             #? |
|  """"" """""  +    Y     @        +             #? |
|  """"" """""  ##" "################              # |
|  """"" """""  ##"Y"#??????????????#             ## |
| ################"""#??????????????########## ####? |
| ???????????????#####?????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferBattleReplica
  Manual?         0
Play Time         00:22:39
  Cumulative      86.3 hours
  Start           2024.12.01 @ 09:47:14
  End             2024.12.01 @ 10:10:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           127
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32889432-c6c9-4b23-b37c-a9cedfa9cbaa