Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 15:34:11

Player: weedlord420

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (1812)     1812
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 3906

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             260/550
Matter                     300/300
Energy                     128/265
System Corruption          2%
Temperature                Cool (49)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Utility Shielding
           System Shield

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Targeting Computer
           Particle Charger
  Hardened Medium Armor Plating
           Hardlight Generator
>          --- WEAPON -----------
  Improved Medium Laser
  Advanced Beam Cannon
>          --- INVENTORY --------
  Improved Titanium Leg
           Disposable Heat Sink
           Utility Shielding
  Hardened Medium Armor Plating
           System Shield
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Particle Charger
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             67   | 5   10  32  20  
  Power                    10   | 1   2   5   2   
    Engine                 9    | 1   2   4   2   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   3   13  4   
    Treads                 .    | .   .   .   .   
    Leg                    13   | 2   1   6   4   
    Wheel                  2    | .   .   2   .   
    Hover                  5    | .   .   5   .   
    Flight                 2    | .   2   .   .   
  Utility                  23   | .   4   6   13  
    Device                 7    | .   .   1   6   
    Storage                1    | .   1   .   .   
    Processor              4    | .   2   2   .   
    Hackware               .    | .   .   .   .   
    Protection             11   | .   1   3   7   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   8   1   
    Energy Gun             6    | 1   .   5   .   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 30   | .   2   13  15  
  Power                    4    | .   1   3   .   
  Propulsion               10   | .   1   5   4   
  Utility                  10   | .   .   1   9   
  Weapon                   6    | .   .   4   2   
  Highest Loss Streak      9    | .   1   9   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   82  88  92  
  Engine                   7    | .   13  5   7   
  Core                     1    | .   .   4   .   
  Leg                      18   | .   22  12  23  
  Wheel                    1    | .   .   3   .   
  Hover                    2    | .   .   5   1   
  Flight                   2    | .   5   4   .   
  Device                   8    | .   .   .   21  
  Storage                  1    | .   7   .   .   
  Processor                17   | .   6   26  13  
  Protection               5    | .   .   5   7   
  Energy Gun               7    | .   3   4   13  
  Energy Cannon            6    | .   10  6   3   
  Ballistic Gun            5    | .   11  8   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 7   15  20  33  
  Greatest Support         60   | 20  20  33  60  
  Greatest Overweight (x)  3    | .   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   8   5   5   
  Average Capacity         5    | 5   6   5   5   
  Most Carried             5    | 1   5   5   5   
  Average Carried          3    | .   1   3   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | .   5   5   2   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1017 | 172  193  486  166  
  Remotely                 .    | .    .    .    .    
Salvage Created            2129 | 66   376  1116 571  
  Parts                    114  | 11   19   59   25   
Haulers Intercepted        2    | .    .    2    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  45   | .   11  22  12  
  Melee                    1    | .   .   1   .   
  Guns                     23   | .   2   11  10  
  Cannons                  18   | .   8   9   1   
  AOE                      1    | .   .   1   .   
Classes Destroyed          10   | 1   2   4   3   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   2    | .   .   2   .   
  Mechanic                 1    | .   .   1   .   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    25   | .   8   11  6   
  Duelist                  1    | .   .   .   1   
  Sentry                   12   | .   .   8   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | 4   4   6   4   
  Combat Bots Only         5    | .   4   5   4   
Max Kills in Single Turn   2    | 2   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        452  | .    66   195  191  
  Missed                   137  | .    19   57   61   
Damage Taken               4483 | 24   533  1755 2171 
  Core                     718  | .    90   338  290  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  72   | .    .    .    72   
Core Remaining (%)         59   | 100  64   15   .    
Volleys Fired              174  | 4    38   98   34   
  Largest                  2    | 2    2    2    2    
  Hottest                  112  | 60   80   105  112  
Shots Fired                303  | 8    73   162  60   
  Gun                      213  | 8    35   119  51   
  Cannon                   87   | .    38   40   9    
  Launcher                 3    | .    .    3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  118  | 4    35   79   .    
  Thermal                  178  | .    38   80   60   
  Explosive                3    | .    .    3    .    
  Electromagnetic          4    | 4    .    .    .    
  Robot Hit Streak         23   | 3    16   23   9    
  Robot Miss Streak        4    | 1    4    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           210  | 6    43   118  43   
  Core Hits                96   | 3    15   50   28   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         10   | .    1    1    8    
    Burn                   9    | .    .    1    8    
    Meltdown               1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3697 | 148  670  1837 1042 
  Guns                     2133 | 71   250  1104 708  
  Cannons                  1037 | .    420  492  125  
  Explosions               460  | 77   .    210  173  
  Melee                    .    | .    .    .    .    
  Ramming                  67   | .    .    31   36   
  Kinetic                  962  | 34   250  678  .    
  Thermal                  2421 | 77   420  918  1006 
  Explosive                210  | .    .    210  .    
  Electromagnetic          37   | 37   .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    .    6    
    Message Errors         3    | .    .    .    3    
    Data Loss (minor)      2    | .    .    .    2    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            23   | 21   .    .    2    
  Projectiles              .    | .    .    .    .    
  Explosions               23   | 21   .    .    2    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      268  | 25   .    76   167  
  Shots                    5    | 1    .    2    2    
  Rammed                   6    | .    .    6    .    
Targets Rammed             20   | .    .    7    13   
  Kicked                   14   | .    .    1    13   
  Crushed                  .    | .    .    .    .    
Highest Temperature        381  | 12   195  381  254  
  Average Temperature      100  | 12   65   121  91   
  Received Heat Transfer   1932 | .    252  591  1089 
  Effects                  6    | .    .    3    3    
    Shutdowns              1    | .    .    1    .    
    Energy Bleed           2    | .    .    2    .    
    Interference           3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    1    .    1    
  Combat Hostiles          2    | .    1    .    1    
  Parts Melted             15   | .    1    4    10   
  Heat Transferred         5396 | 100  888  2125 2283 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             498  | 20  333 326 498 
  Initial                  137  | .   13  7   137 
  Average                  181  | 6   94  134 299 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         60   | 100 86  84  16  
  Level 1                  36   | .   13  15  77  
  Level 2                  2    | .   .   .   6   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   2   4   
  Investigation            6    | .   1   2   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   15  32  29  
  Peak Tracking Total      10   | .   7   7   10  
  Tactical Retreats        7    | .   3   4   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 3    | .   3   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   2   .   2   
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          20   | .   3   9   8   
  Terminals                16   | .   3   8   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Total Hacks                56   | .   9   22  25  
  Successful               28   | .   5   10  13  
  Failed                   28   | .   4   12  12  
    Catastrophic           5    | .   .   2   3   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                47   | .   9   19  19  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   3   2   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             23   | .   5   9   9   
  Record                   4    | .   .   1   3   
  Prototype ID Bank        5    | .   1   4   .   
  Branch Access Points     1    | .   .   .   1   
  Terminal Index           1    | .   .   1   .   
  Scanalyzer Index         1    | .   .   .   1   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          2    | .   1   1   .   
  Locate Traps             3    | .   .   1   2   
  Disarm Traps             1    | .   1   .   .   
  Maintenance Status       1    | .   .   .   1   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Scan Component           1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 3    | .   .   1   2   
  Insert Component         2    | .   .   1   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      1    | .   .   .   1   
  Unlock Access            1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         15   | .   1   7   7   
  Full Trace Events        8    | .   1   3   4   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2611 | 85   503  1086 937  
Spaces Moved               1980 | 56   428  960  536  
  Core                     50   | 5    .    43   2    
  Treads                   .    | .    .    .    .    
  Legs                     1041 | 51   224  292  474  
  Wheels                   135  | .    .    135  .    
  Hover                    290  | .    .    230  60   
  Flight                   464  | .    204  260  .    
  Fastest Speed            37   | 50   37   37   42   
  Average Speed            89   | 113  80   74   120  
  Slowest Speed            200  | 120  120  200  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            3    | .    2    1    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 4    68   78   58   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          84   | 5    .    32   47   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      84   | 5    .    32   47   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2520 | 69   511  1177 763  
  Wait                     198  | .    23   37   138  
  Move                     1971 | 55   423  957  536  
  Hop                      3    | .    2    1    .    
  Pick Up                  52   | 5    10   25   12   
  Fast Attach              12   | .    1    9    2    
  Attach                   33   | 5    4    13   11   
  Detach                   2    | .    1    .    1    
  Swap                     22   | .    5    10   7    
  Drop                     33   | .    4    20   9    
  Fire                     174  | 4    38   98   34   
  Melee                    .    | .    .    .    .    
  Ram                      6    | .    .    6    .    
  Kick                     14   | .    .    1    13   
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 9)
  314 | -10/Materials | Build established: Mutant
  535 | -10/Materials | Discovered new exit (range 8)
  589 | -10/Materials | Entered another Materials area
  589 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  760 | -9/Materials  | Discovered new exit (range 7)
  923 | -9/Materials  | Discovered new exit (range 9)
 1038 | -9/Materials  | Discovered new exit (range 5)
 1213 | -9/Materials  | Core integrity fell below 50%
 1281 | -9/Materials  | Lost 9 parts (2p3n1u3w)
 1530 | -9/Materials  | Core integrity fell below 20%
 1653 | -9/Materials  | Discovered new exit (range 16)
 1675 | -9/Materials  | Entered another Materials area
 1675 | -8/Materials  | Evolved 2 slots: Utility x2
 2284 | -8/Materials  | Identified exit to Garrison
 2546 | -8/Materials  | Lost 4 parts (2n1u1w)
 2612 | -8/Materials  | Core integrity fell below 50%
 2612 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Kicked Y-45 Defender out of the way.
Critical hit (Burn: +37).
Heat Sink melted.
Y-45 Defender destroyed.
Imp. Targeting Computer destroyed.
Adv. Beam Cannon destroyed.
Critical hit (Burn: +37).
Hrd. Medium Armor Plating destroyed.
Kicked G-47 Trooper out of the way.
Hrd. Medium Armor Plating destroyed.
Imp. Heat Sink destroyed.
Critical hit (Burn: +37).
G-47 Trooper destroyed.
Imp. Titanium Leg destroyed.
Acquired Imp. Ion Engine.
G-47 Trooper destroyed.
Acquired 3 matter.
Kicked G-47 Trooper.
G-47 Trooper knocked back.
Imp. Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????#                 #????????????????? |
| ??????????????#   ###########   #????????????????? |
| ??????????????#   #     ?????????????????????????? |
| ??????????????#   #    "?????????????????????????? |
| ??????????????#   # =  "Y"?#?????????????????????? |
| ??????????????#   #        #?????????????????????? |
| ??????????????#   #        #?????????????????????? |
| ??????????????#   #   """  #??????????########???? |
| ??????????????#   #   """  #????###???#!      ???? |
| ??????????????#   #   """ ??????#  ####  """"" ??? |
| ??????????????#   #     ?????????    ##  """"" #?? |
| ??????????????#  *###/############# ###  """"" #?? |
| ?????????????##                       #        #?? |
| ???????                               +  """""???? |
| ???                              #### #  """""???? |
| ????                      %      #??# #! """""???? |
| ????                      =      #??# #        #?? |
| ?????                            #?##/#########??? |
| ????###########################  #?#     #???????? |
| ???????????????????#         ##  #?#     #???????? |
| ???????????????????# """l""" ##  #?#     #???????? |
| ???????????????????#%""" """ ##  ###     #???????? |
| ???????????????????#%""" """ #    ##     #???????? |
| ???????????????????#g%* Y  g +    ##     #???????? |
| ???????????????????#%! g     #    ##     #???????? |
| ???????????????????# *%  @ g #    ##     #???????? |
| ???????????????????#  ! g    ##  ###[    #???????? |
| ???????????????????############  #?#     #???????? |
| ??????????????????????????????#  #?#     #???????? |
| ??????????????????????????????#  #?#     #???????? |
| ??????????????????????????????#  #####/###???????? |
| ??????????????????????????????#          #???????? |
| ??????????????????????????????#          #???????? |
| ??????????????????????????????########"######????? |
| ????????????????????????????????#           #????? |
| ????????????????????????????????#  ""       #????? |
| ????????????????????????????????# ""S """   #????? |
| ????????????????????????????????# ""  """   #????? |
| ????????????????????????????????#     """   #????? |
| ????????????????????????????????#           #????? |
| ????????????????????????????????#       =   #????? |
| ????????????????????????????????#############????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Coolant Potential          50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                62
Targeting Accuracy         17
Particle Charging          22

 Item Schematics 
-----------------
 Adv. Beam Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideScatterBank
  Manual?         0
Play Time         00:33:18
  Cumulative      3.7 hours
  Start           2024.03.31 @ 15:02:19
  End             2024.03.31 @ 15:34:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           7
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ea1daa1-1559-4f6f-869c-c5c34f7a939c