Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2023.01.15 @ 18:07:29 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (258) 1290 Value Destroyed (13016) 13016 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (6441) 6441 TOTAL SCORE: 28787 Bonus ------- High Alert Combat Kills 3441 Win 3000 Cogmind --------- Core Integrity 1037/1600 Matter 261/300 Energy 826/830 System Corruption 38% Temperature Cool (0) Movement Rolling (130) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Particle Reactor Reinforced Quantum Reactor > --- PROPULSION (8) --- Medium Treads Medium Treads Medium Treads Armored Medium Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Target Analyzer Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON (6) ------- Enhanced Quantum Rifle Heavy Machine Gun Heavy Machine Gun KE Penetrator > --- INVENTORY (25) --- Light Quantum Reactor Advanced Heat Sink Large Storage Unit Energy Well (350) High-capacity Matter Pod (200) Weapon Cycler Advanced Phase Shifter Heavy Armor Plating Heavy Insulated Plating Improved Thermal Shield EM Disruption Field Dispersion Rifle Dispersion Rifle Quantum Rifle Enhanced Quantum Rifle Gamma Bomb Array Gamma Bomb Array Chainsword Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Target Analyzer Layered Heavy Armor Plating Advanced Thermal Shield Advanced Hacking Suite > --- WEAPON ----------- Enhanced Autogun Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Particle Reactor Particle Reactor Particle Reactor Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Large Storage Unit Energy Well High-capacity Matter Pod Weapon Cycler Improved Thermal Shield EM Disruption Field Dispersion Rifle Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator KE Penetrator Railgun Gamma Bomb Array Gamma Bomb Array Chainsword [Rating: 190] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Advanced Heavy Siege Treads Treads Advanced Heavy Siege Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Cooling System Device Advanced Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Storm Laser Ballistic Gun Enhanced Autogun Launcher Gamma Bomb Array Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . . 2 2 2 . 2 2 Power 2 | . . . . . . . . . . . . . 1 . . 1 . Propulsion 6 | . . 2 . . . . . . . . . 2 . 2 . . . Utility 6 | . . . 2 . . . 2 . . . . . 1 . . 1 . Weapon 4 | . . . . 2 . . . . . . . . . . . . 2 Parts Attached 238 | 6 8 15 21 4 . 5 2 . 8 3 3 15 9 14 21 40 64 Power 22 | 1 1 1 . . . 1 . . . . . . 1 . 2 8 7 Engine 3 | 1 1 1 . . . . . . . . . . . . . . . Core 2 | . . . . . . 1 . . . . . . 1 . . . . Reactor 17 | . . . . . . . . . . . . . . . 2 8 7 Propulsion 57 | 2 2 7 7 . . 1 . . 1 . 2 5 2 4 7 4 13 Treads 39 | . . 4 5 . . 1 . . 1 . 1 5 2 1 6 4 9 Leg 3 | 2 1 . . . . . . . . . . . . . . . . Wheel 15 | . 1 3 2 . . . . . . . 1 . . 3 1 . 4 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 77 | 1 2 2 7 2 . 1 2 . 1 . 1 8 4 6 8 11 21 Device 47 | . 2 . 3 1 . 1 . . 1 . 1 5 1 3 7 7 15 Storage 7 | 1 . 1 . . . . . . . . . . 1 . . 2 2 Processor 5 | . . . 1 . . . 1 . . . . . . 1 . 2 . Hackware 2 | . . . . . . . . . . . . . . . . . 2 Protection 16 | . . 1 3 1 . . 1 . . . . 3 2 2 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 82 | 2 3 5 7 2 . 2 . . 6 3 . 2 2 4 4 17 23 Energy Gun 21 | 2 1 . 2 . . . . . . 2 . 1 1 2 2 4 4 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 42 | . 2 4 4 2 . 1 . . 3 . . . . . . 11 15 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 8 | . . 1 1 . . 1 . . 3 . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . . 1 . 1 1 2 2 1 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . 1 . . . 1 . . 1 . . . 1 Corrupted Parts 5 | . . . . . . . . . . . . . . . . 5 . System Corruption 39 | . . . . . . . . . . . . . . . . 39 . Parts Lost 58 | . 4 2 2 . . . . . 1 . 1 1 1 3 2 15 26 Power 7 | . 1 . . . . . . . . . . . . . . 4 2 Propulsion 15 | . 1 1 1 . . . . . 1 . 1 . . 2 . 4 4 Utility 17 | . . . 1 . . . . . . . . 1 1 1 2 6 5 Weapon 19 | . 2 1 . . . . . . . . . . . . . 1 15 Highest Loss Streak 7 | . 3 1 1 . . . . . 1 . 1 1 1 2 1 7 5 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 88 98 99 100 100 99 93 93 93 75 73 75 77 76 70 69 77 Engine 2 | . 14 11 9 7 7 5 . . . . . . . . . . . Core 2 | . . . . . . 1 6 6 6 6 6 5 10 9 6 . . Reactor 3 | . . . . . . . . . . . . . . . 1 9 10 Treads 16 | . . 21 18 15 15 15 13 13 13 13 13 23 24 29 22 17 13 Leg 1 | . 27 1 . . . . . . . . . . . . . . . Wheel 8 | . . 21 17 15 15 15 13 13 13 13 13 11 6 2 1 . 3 Device 11 | . 5 6 10 9 7 11 13 13 13 13 13 9 15 14 15 15 10 Storage 5 | . 14 11 9 7 7 7 6 6 6 6 6 5 5 4 4 4 4 Processor 5 | . . . 8 7 7 7 6 6 6 6 6 4 . 1 4 7 9 Protection 4 | . . 4 8 5 7 2 6 6 6 6 6 7 9 9 6 . 1 Energy Gun 3 | . 13 . 6 . . . . . . 5 6 5 4 3 3 . 3 Ballistic Gun 13 | . 13 20 11 30 30 30 26 26 25 3 . . . . . 13 17 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 12 13 35 43 47 47 47 63 63 68 71 71 78 131 143 154 160 204 Greatest Support 320 | 20 20 32 32 32 32 32 32 32 32 32 32 83 139 169 320 320 320 Greatest Overweight (x) 10 | 3 . 2 2 1 1 1 1 1 2 2 2 2 3 4 10 1 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 2 1 2 . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 Average Capacity 19 | 7 8 14 15 15 15 15 15 15 15 15 15 15 18 25 25 25 25 Most Carried 25 | 7 8 15 15 15 15 15 14 15 15 15 15 15 18 20 25 25 25 Average Carried 17 | 4 7 13 14 14 15 14 13 14 14 14 14 14 14 16 23 20 22 Final Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 Final Carried 21 | 6 8 15 15 15 15 15 14 15 14 15 15 15 18 15 21 18 20 Class Distribution -------------------- 20% | Scavenger-Gunner 19% | Gunner 19% | Scavenger-Tank 17% | Scavenger-Executioner 10% | Mutant 5% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Tank | -3/Armory Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Matter Collected 7719 | 225 308 248 334 393 . 416 . 40 615 30 30 145 52 152 276 1491 2964 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 14360 | . 391 726 914 509 . 389 . . 382 . 525 784 107 704 1368 2597 4964 Parts 645 | . 21 46 44 21 . 25 . . 14 . 20 16 3 37 32 110 256 Haulers Intercepted 8 | . 2 3 1 1 . 1 . . . . . . . . . . . Recyclers Shooed 4 | . . 1 1 . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 2 5 2 17 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 221 | . 9 14 19 6 . 7 . . 16 . 11 11 2 9 18 38 61 Guns 194 | . 6 12 16 6 . 7 . . 4 . 11 11 1 9 16 35 60 AOE 21 | . 3 2 3 . . . . . 12 . . . . . . . 1 Classes Destroyed 21 | . 5 3 3 . . 1 . . 2 . 1 . . . 1 3 2 Worker 9 | . . . 1 . . . . . . . . . . 1 . 1 6 Builder 5 | . 1 . . . . . . . . . . . . . . 2 2 Tunneler 3 | . . . 2 . . . . . . . . . . . . . 1 Hauler 8 | . 2 3 1 1 . 1 . . . . . . . . . . . Recycler 7 | . . 1 2 1 . 1 . . . . . . . . . 2 . Carrier 1 | . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . 1 . . . . . . . . Watcher 7 | . 1 1 2 . . . . . . . . 1 . . 1 . 1 Swarmer 39 | . 3 4 4 . . 3 . . 2 . 9 . . . . 9 5 Cutter 4 | . . . . . . . . . . . . . . . . 4 . Grunt 67 | . 6 7 11 4 . 2 . . 7 . 1 7 . 3 . 7 12 Brawler 8 | . . 2 . . . . . . 1 . . 2 . 1 . 2 . Duelist 7 | . . . 1 1 . 1 . . . . . . . . 3 1 . Protector 2 | . . . . . . . . . . . . . . . . 1 1 Sentry 25 | . . 1 3 1 . . . . 1 . 1 2 . 2 6 2 6 Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 13 | . . . . . . . . . . . . . . . 1 3 9 Programmer 46 | . . . . . . 1 . . . . . . 2 3 8 8 24 Heavy 3 | . . . . . . . . . . . . . . . . 1 2 Samaritan 1 | . . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . Wasp 3 | . . . . . . . . . 3 . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 5 5 7 6 . 4 . . 12 . 7 4 2 3 9 11 9 Combat Bots Only 11 | . 2 4 5 5 . 4 . . 11 . 7 4 2 3 9 10 8 Max Kills in Single Turn 3 | . 2 2 3 2 . 1 . . 2 . 2 1 1 1 2 3 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . 1 Exploded 3 | . 2 2 3 . . . . . 2 . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Damage Taken 21594 | . 517 486 770 249 . 136 105 . 411 . 418 644 139 753 2268 5162 9536 Core 1392 | . 68 77 80 42 . . 12 . 40 . 41 93 . 69 114 193 563 Absorbed by Shields 699 | . . . . . . . . . . . . . . . 244 415 40 Reduced by Siege Mode 3265 | . . . . . . . . . . . . . . . 500 1338 1427 Redirected to Shielding 107 | . . . . . . . . . . . . . 13 35 59 . . Regen/Repaired (Parts) 73 | . . 73 . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 72 80 85 . . 94 . . . . 89 90 100 . 85 86 64 Volleys Fired 513 | . 25 49 54 21 7 16 . . 22 2 12 18 6 19 32 91 139 Largest 6 | . 2 2 2 4 4 4 . . 4 1 1 1 1 1 1 4 6 Hottest 288 | . 100 40 160 100 100 100 . . 100 250 250 250 250 250 250 250 288 Shots Fired 1461 | . 47 92 105 84 28 60 . . 52 2 12 18 6 19 32 307 597 Gun 1439 | . 47 91 102 84 28 59 . . 40 2 12 18 6 19 32 304 595 Cannon . | . . . . . . . . . . . . . . . . . . Launcher 22 | . . 1 3 . . 1 . . 12 . . . . . . 3 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1183 | . 24 91 44 84 28 59 . . 40 . . . . . . 286 527 Thermal 253 | . 20 . 58 . . . . . . 2 12 18 6 19 32 18 68 Explosive 17 | . . 1 3 . . 1 . . 12 . . . . . . . . Electromagnetic 8 | . 3 . . . . . . . . . . . . . . 3 2 Robot Hit Streak 52 | . 9 13 22 17 11 11 . . 10 . 5 9 7 10 47 52 48 Robot Miss Streak 16 | . 1 2 5 3 1 4 . . 2 . 12 5 16 6 6 5 6 Penetration Max 2 | . . . . . . . . . . . . . . . . . 2 Secondary Targets 27 | . 2 1 2 1 . 2 . . . . . . . . . 8 11 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . 1 1 Shots Hit Robots 1122 | . 37 64 80 55 25 35 . . 32 . 12 18 6 19 31 253 455 Core Hits 676 | . 20 41 65 15 3 16 . . 32 . 22 39 5 39 76 119 184 Critical Kills 31 | . . 1 . 1 . . . . . . . . . . . 5 24 Critical Parts Destroyed 39 | . 1 . . . . . . . . . . . . . . 9 29 Critical Strikes 77 | . 3 1 . 1 1 . . . . . . . . . . 16 55 Burn 2 | . 2 . . . . . . . . . . . . . . . . Destroy 75 | . 1 1 . 1 1 . . . . . . . . . . 16 55 Melee Attacks 16 | . . . . . . . . . . 1 . 1 1 2 2 1 8 Impact . | . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . 1 . 1 1 2 2 1 8 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 34584 | . 515 636 2052 919 437 607 . . 2173 . 789 1816 576 1799 4034 6994 11237 Guns 31473 | . 375 534 1775 919 437 607 . . 457 . 789 1816 576 1799 4034 6587 10768 Cannons . | . . . . . . . . . . . . . . . . . . Explosions 2862 | . 137 89 277 . . . . . 1716 . . . . . . 407 236 Melee 160 | . . . . . . . . . . . . . . . . . 160 Ramming 89 | . 3 13 . . . . . . . . . . . . . . 73 Kinetic 18429 | . 148 534 401 919 437 607 . . 457 . . . . . . 5660 9266 Thermal 13141 | . 324 . 1374 . . . . . . . 789 1816 576 1799 4034 927 1502 Explosive 2082 | . . 89 277 . . . . . 1716 . . . . . . . . Electromagnetic 683 | . 40 . . . . . . . . . . . . . . 407 236 Impact . | . . . . . . . . . . . . . . . . . . Slashing 160 | . . . . . . . . . . . . . . . . . 160 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 54 | . . 5 . . 13 13 . . . . . . . 5 12 54 38 Average Corruption 15 | . . 5 . . 9 13 . . . . . . . 3 7 7 21 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 232 | . . 4 . . 7 18 . . . . . . . 10 21 15 157 Message Errors 53 | . . 2 . . 2 8 . . . . . . . 3 4 4 30 Matter Fused 43 | . . . . . 2 2 . . . . . . . 1 6 3 29 Heat Flow Errors 22 | . . 1 . . 1 . . . . . . . . . 1 2 17 Energy Discharges 24 | . . . . . . 3 . . . . . . . 2 3 . 16 Parts Rejected 7 | . . . . . . . . . . . . . . 1 1 . 5 Data Loss (minor) 26 | . . . . . 2 2 . . . . . . . 2 2 1 17 Data Loss (major) 8 | . . . . . . . . . . . . . . 1 1 . 6 Misfires 10 | . . 1 . . . 1 . . . . . . . . 1 1 6 Alerts 2 | . . . . . . . . . . . . . . . 1 1 . Misdirections 8 | . . . . . . . . . . . . . . . . . 8 Weapon Failures 29 | . . . . . . 2 . . . . . . . . 1 3 23 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 181 | . 97 . . . . . . . 46 . . . . . . . 38 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 143 | . 97 . . . . . . . 46 . . . . . . . . Melee 38 | . . . . . . . . . . . . . . . . . 38 Knockbacks 2 | . . . . . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . 176 6 28 . . . . . . . . . . . . 5 16 Shots 7 | . 3 . 1 . . . . . . . . . . . . 1 2 Rammed 9 | . . 1 . . . . . . . . . . . . . . 8 Targets Rammed 10 | . 1 1 . . . . . . . . . . . . . . 8 Kicked 1 | . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 463 | . 153 260 111 418 68 90 . . 204 111 287 216 . . 148 309 463 Average Temperature 84 | . 54 48 34 124 48 49 . . 57 61 97 77 . . 42 84 104 Received Heat Transfer 2170 | . 192 60 423 108 . 18 . . 171 . 9 225 . 51 89 311 513 Effects 14 | . . . . . . . . . . . . . . . . . 14 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 Interference 11 | . . . . . . . . . . . . . . . . . 11 Siege Activations 40 | . . . . . . . . . . . . . . . 7 10 23 Total Turns 884 | . . . . . . . . . . . . . . . 121 357 406 Longest Duration 89 | . . . . . . . . . . . . . . . 57 89 55 Robots Corrupted 3 | . . . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 . Parts Fried 3 | . . . . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 1 . 2 . . Combat Hostiles 3 | . . . . . . . . . . . . . 1 . 2 . . Parts Melted 61 | . 2 . 7 . . . . . . . 2 7 1 11 30 1 . Heat Transferred 19360 | . 853 . 3100 . . . . . . . 1150 2675 725 2475 5334 1309 1739 Parts Sabotaged 7 | . . . . . . . . . . . . . . . 7 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Peak Influence 1774 | . 496 434 395 202 70 257 27 . . . . 340 268 282 456 930 1774 Initial 557 | . . 126 157 179 70 49 27 . . . . 154 166 140 128 239 557 Average 505 | . 274 309 264 127 70 150 5 . . . . 216 170 172 227 662 954 Maximum Alert Level 5 | . 2 2 1 1 . 1 . . . . . 1 1 1 2 3 5 Low Security (%) 29 | 100 37 3 32 78 100 68 100 . . . . 35 93 74 57 . . Level 1 24 | . 29 83 67 21 . 31 . . . . . 64 6 25 28 12 . Level 2 21 | . 32 12 . . . . . . . . . . . . 14 37 42 Level 3 12 | . . . . . . . . . . . . . . . . 49 21 Level 4 8 | . . . . . . . . . . . . . . . . . 24 Level 5 3 | . . . . . . . . . . . . . . . . . 11 High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . 3 . . . . . . 1 . . 1 2 2 3 7 15 Investigation 4 | . . 1 . . . . . . . . . . . . 1 . 2 Extermination 13 | . . . . . . . . . . . . . 1 1 2 2 7 Reinforcement 9 | . . 2 . . . . . . . . . . . 1 . 2 4 Assault 5 | . . . . . . . . . 1 . . . . . . 2 2 Garrison 3 | . . . . . . . . . . . . 1 1 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Distress Signals 16 | . 2 . 1 . . 2 . . . . . . . 2 1 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 333 | . 16 18 27 6 6 8 3 . 16 . 11 17 5 15 32 60 93 Peak Tracking Total 9 | . 5 6 7 5 6 4 4 . 8 . 4 4 3 4 8 9 8 Tactical Retreats 26 | . 5 . . . 1 . . . . . . . . 2 . 10 8 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Traps Triggered 10 | . . 1 1 1 . . 1 . . . . 2 . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . 1 . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Machines Disabled 8 | . 2 1 . . . . . . . . . . . . 2 . 3 Max in Single Turn 2 | . 2 1 . . . . . . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Machines Accessed 37 | . 2 2 4 1 . 2 3 . . 1 1 4 1 3 2 . 11 Terminals 26 | . 2 1 4 1 . 2 2 . . . 1 2 . 2 1 . 8 Fabricators 2 | . . . . . . . . . . . . 1 1 . . . . Repair Stations 3 | . . 1 . . . . . . . . . . . 1 1 . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . 3 Total Hacks 90 | . 8 4 14 3 . 5 8 . . 4 2 7 3 4 6 . 22 Successful 48 | . 2 3 8 2 . 4 3 . . 4 2 3 2 1 4 . 10 Failed 42 | . 6 1 6 1 . 1 5 . . . . 4 1 3 2 . 12 Catastrophic 11 | . 1 . 1 . . 1 2 . . . . 2 . 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 44 | . 5 2 9 2 . 4 2 . . . . 2 3 1 1 . 13 Terminals 69 | . 8 2 14 3 . 5 6 . . . 2 4 . 3 3 . 19 Fabricators 4 | . . . . . . . . . . . . 1 3 . . . . Repair Stations 6 | . . 2 . . . . . . . . . . . 1 3 . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . . . . . 3 Terminal Hacks 26 | . 2 . 6 1 . 3 1 . . 4 2 1 . 1 2 . 3 Record 2 | . . . . . . . . . . . 2 . . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . 1 . . 1 . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . 1 . . . . . . . . . . 1 Emergency Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . . . . 1 . . . . 1 Unreport Threat 3 | . . . 1 1 . . 1 . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . . . . . 1 . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . . . . . . . . . 1 . . Scan Component 2 | . . 1 . . . . . . . . . . . . 1 . . Repair 1 | . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 Seal Access 2 | . . . . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 16 | . . 1 2 1 . 1 1 . . . . 1 2 . 1 . 6 Terminals 14 | . . 1 2 1 . 1 1 . . . . 1 . . 1 . 6 Track 1 | . . 1 . . . . . . . . . . . . . . . Botnet 13 | . . . 2 1 . 1 1 . . . . 1 . . 1 . 6 Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 1 3 1 . 2 3 . . . . 4 1 3 2 . 10 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . 18 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 1 . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Total Allies 5 | . . . . . . . . . 2 . . . . . . . 3 Largest Group 3 | . . . . . . . . . 2 2 2 . . . . . 3 Highest-Rated Group 138 | . . . . . . . . . 58 58 58 . . . . . 138 Highest-Rated Ally 46 | . . . . . . . . . 29 29 29 . . . . . 46 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . . . 5 . . . . . 30 Total Damage 832 | . . . . . . . . . . . 74 . . . . . 758 Kills 2 | . . . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Turns Passed 11896 | 63 452 613 715 281 168 463 174 247 635 1057 377 723 365 677 681 963 3242 Spaces Moved 6607 | 36 258 323 392 191 122 331 148 214 488 813 243 434 215 336 266 273 1524 Core 10 | 10 . . . . . . . . . . . . . . . . . Treads 1935 | . . . . . . . . . . . . . 66 263 215 273 1118 Legs 291 | 26 258 7 . . . . . . . . . . . . . . . Wheels 4371 | . . 316 392 191 122 331 148 214 488 813 243 434 149 73 51 . 406 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 100 115 115 115 115 115 115 115 125 125 140 135 135 160 130 Average Speed 133 | 134 120 109 115 115 115 115 115 115 115 127 128 125 146 158 153 162 154 Slowest Speed 250 | 200 120 130 130 115 115 115 115 115 130 130 130 125 161 239 240 250 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 44 35 40 7 77 13 7 46 62 84 47 16 8 11 21 7 38 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 . . . . 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 10 | . . . . . . . . 1 3 4 2 . . . . . . Spaces Dug 53 | . . . . . . 11 . . 34 . . 1 1 2 . 1 3 Terrain Destroyed 273 | . 46 3 18 . . 12 . . 138 . . 1 1 2 . 1 51 Melee 8 | . . . . . . . . . . . . 1 1 2 . 1 3 Projectile 7 | . . . . . . 1 . . . . . . . . . . 6 AOE 255 | . 46 3 18 . . 11 . . 138 . . . . . . . 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Res Acc Total 8662 | 48 356 514 560 234 143 398 151 215 541 829 277 559 247 422 443 632 2093 Wait 1045 | . 58 98 56 15 15 40 1 1 . . 16 75 7 45 97 204 317 Move 6590 | 35 257 322 391 191 121 330 147 213 487 812 242 433 214 335 265 272 1523 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 96 | 7 4 16 11 2 . 3 1 1 1 2 2 4 3 1 8 9 21 Fast Attach 86 | 5 5 4 8 . . 1 . . . 2 . 3 3 4 12 15 24 Attach 81 | 1 2 4 3 2 . . 1 . 1 1 1 3 6 9 7 16 24 Detach 40 | . 1 3 6 . . . . . . 3 . 1 4 6 4 8 4 Swap 72 | . 1 7 10 2 . 4 1 . 7 . 2 9 1 1 2 9 16 Drop 85 | . 2 10 21 1 . 4 . . 1 6 2 6 2 . 14 7 9 Fire 513 | . 25 49 54 21 7 16 . . 22 2 12 18 6 19 32 91 139 Melee 16 | . . . . . . . . . . 1 . 1 1 2 2 1 8 Ram 1 | . . 1 . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . . . . . . . 8 Escape Stasis 6 | . . . . . . . . . . . . 6 . . . . . Rewire 22 | . . . . . . . . . 22 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 304 | -10/Materials | Lost 3 parts (1n2w) 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Propulsion x2 963 | -9/Materials | Repaired Lgt. Assault Rifle 1060 | -9/Materials | Discovered new exit (range 12) 1129 | -9/Materials | Entered another Materials area 1129 | -8/Materials | Evolved 2 slots: Utility x2 1439 | -8/Materials | Build established: Scavenger-Mutant 1748 | -8/Materials | Identified exit to Factory 1844 | -8/Materials | Entered Factory 1844 | -7/Factory | Evolved 2 slots: Weapon x2 2125 | -7/Factory | Sucked down chute 2125 | -7/Factory | Entered Waste 2140 | -7/Waste | EMP discharged 2144 | -7/Waste | Spotted C-40 Crusher 2178 | -7/Waste | Spotted C-40 Crusher 2195 | -7/Waste | Spotted C-40 Crusher 2195 | -7/Waste | Spotted C-40 Crusher 2204 | -7/Waste | Spotted C-40 Crusher 2240 | -7/Waste | EMP discharged 2240 | -7/Waste | System corruption reached 10% 2269 | -7/Waste | Spotted C-40 Crusher 2270 | -7/Waste | Build established: Gunner 2270 | -7/Waste | Discovered new exit (range 12) 2293 | -7/Waste | Entered Factory 2436 | -7/Factory | Identified exit to Factory 2436 | -7/Factory | Identified exit to Lower Caves 2756 | -7/Factory | Entered another Factory area 2756 | -6/Factory | Evolved 2 slots: Utility x2 2777 | -6/Factory | Build established: Scavenger-Gunner 2899 | -6/Factory | Discovered new exit (range 11) 2930 | -6/Factory | Entered Lower Caves 3162 | -6/Lower Caves | Discovered new exit (range 5) 3177 | -6/Lower Caves | Entered another Lower Caves area 3198 | -6/Lower Caves | Discovered new exit (range 14) 3489 | -6/Lower Caves | Build established: Gunner 3519 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3590 | -6/Lower Caves | Destroyed 11 combat bots 3726 | -6/Lower Caves | Encountered a Warlord checkpoint 3769 | -6/Lower Caves | Spotted B-75 Beast 3798 | -6/Lower Caves | Discovered new exit (range 9) 3812 | -6/Lower Caves | Entered Zion 3812 | -6/Zion | Accompanied by 2 allies 3881 | -6/Zion | Discovered new exit (range 12) 3946 | -6/Zion | Found Prototype Energy Gun 3946 | -6/Zion | Identified Storm Laser 4869 | -6/Zion | Entered Proximity Caves 4869 | -5/Proximity Caves | Accompanied by 2 allies 4967 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5036 | -5/Proximity Caves | Destroyed 7 combat bots 5208 | -5/Proximity Caves | Discovered new exit (range 13) 5246 | -5/Proximity Caves | Entered Factory 5246 | -5/Factory | Evolved 2 slots: Propulsion x2 5331 | -5/Factory | Build established: Scavenger-Gunner 5937 | -5/Factory | Garrison activated, responded to threat 5958 | -5/Factory | Discovered new exit (range 8) 5969 | -5/Factory | Entered another Factory area 5969 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6193 | -4/Factory | Build established: Scavenger-Tank 6293 | -4/Factory | Discovered new exit (range 6) 6313 | -4/Factory | Garrison activated, responded to threat 6334 | -4/Factory | Entered Research 6334 | -3/Research | Evolved 2 slots: Propulsion x2 6874 | -3/Research | Discovered new exit (range 22) 6990 | -3/Research | Spotted B-86 Titan 7011 | -3/Research | Entered Armory 7178 | -3/Armory | Found Gamma Bomb Array 7181 | -3/Armory | Found Gamma Bomb Array 7376 | -3/Armory | Build established: Tank 7420 | -3/Armory | Identified exit to Research 7538 | -3/Armory | System corruption reached 10% 7624 | -3/Armory | Destroyed 9 combat bots 7692 | -3/Armory | Entered Research 7692 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7824 | -2/Research | Garrison activated, responded to threat 7848 | -2/Research | Destroyed 8 combat bots 7985 | -2/Research | First assault squad dispatched 8204 | -2/Research | Build established: Scavenger-Tank 8334 | -2/Research | Lost 3 parts (2n1u) 8508 | -2/Research | System corruption reached 10% 8535 | -2/Research | Lost 7 parts (2p2n3u) 8555 | -2/Research | Destroyed 10 combat bots 8569 | -2/Research | Discovered new exit (range 14) 8571 | -2/Research | Build established: Scavenger-Gunner 8625 | -2/Research | System corruption reached 30% 8655 | -2/Research | Entered Access 8655 | -1/Access | Evolved 2 slots: Weapon x2 8766 | -1/Access | Identified exit to Command 8950 | -1/Access | Build established: Scavenger-Executioner 9614 | -1/Access | Lost 3 parts (1u2w) 9990 | -1/Access | System corruption reached 10% 10299 | -1/Access | Destroyed 8 combat bots 10344 | -1/Access | Lost 5 parts (1n4w) 10405 | -1/Access | First assault squad dispatched 10492 | -1/Access | Found Hvy. Insulated Plating 10521 | -1/Access | Found Prototype Hackware 10806 | -1/Access | System corruption reached 30% 10937 | -1/Access | Build established: Scavenger-Tank 11078 | -1/Access | Lost 3 parts (1n2w) 11161 | -1/Access | Allied Derelicts emerged from ambush trap array 11330 | -1/Access | Lost 4 parts (2n1u1w) 11352 | -1/Access | Destroyed 7 combat bots 11668 | -1/Access | Identified Exp. Hacking Suite 11832 | -1/Access | Build established: Scavenger-Gunner 11890 | -1/Access | Discovered new exit (range 5) 11897 | *** | Escaped! Last Messages --------------- >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 4 systems. Awaiting botnet instructions. 11810_ System corrupted: Matter fused (-6). 11826_ IFM>PABUPFEXENTH6#LD%WR>Open(Door) Sealed Barrier opened. 11887_ K-01 Serf cleans the Terminal. 11890_ The Access Shell folds into the floor. 11890_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" k #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T"""k #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????######### #????????? | | ????????????????????????????? # #????????? | | ?????????????????????????????? # #????????? | | ????????????????????###??????? "" # #????????? | | ????????????????????# ???????? """ # #??####### | | ????????????????????# #???????? R" # #? " # | | ????????????????????# #?????????""" # #? """ =# | | ????????????????????# #????????? "" # # """ # | | ????????????????????# #?????????? ?# # " # | | ???????????????????## ###???????? ?# + # | | ???????????????????# ##########+### # # | | ???????????????????+ T" # # | | ???????????????????# "" #? # | | ???????????????????# ####### ########? # | | ??????????????##???## ##?????# #?????????####### | | ??????????????# ??# #??????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 65 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 12 Recoil Reduction 8 Offensive Hacking 30 Item Schematics ----------------- Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Lrn. Missile Launcher | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Wave Gun | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumGodShockpuncher Manual? 0 Play Time 01:52:46 Cumulative 303.3 hours Start 2023.01.14 @ 18:52:35 End 2023.01.15 @ 18:07:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type 0 Total 18 Types 15/0/2/1/0/0/0/0/0 Lore% 68 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ab2e97e-8b40-4914-93ed-530fbad68e32