Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 01:10:36

Player: FlyingLemon

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (434)      434
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1814

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
           Visual Processing Unit
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Hover Unit
  Improved Flight Unit
           ECM Suite
           ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Flight Unit
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           ECM Suite
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Wheel
           Wheel
           ECM Suite
           ECM Suite
           EM Pulse Gun
           Particle Gun
[Rating: 16]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             27   | 6   4   1   12  4   
  Power                    5    | 1   2   .   1   1   
    Engine                 4    | 1   1   .   1   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   1   .   7   2   
    Treads                 5    | 2   1   .   2   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  4    | .   .   .   2   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  6    | 1   1   1   2   1   
    Device                 2    | .   1   .   1   .   
    Storage                2    | 1   .   1   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   .   .   2   .   
    Energy Gun             2    | .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 16   | .   .   .   10  6   
  Power                    3    | .   .   .   2   1   
  Propulsion               7    | .   .   .   3   4   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   .   .   4   .   
  Highest Loss Streak      10   | .   .   .   10  4   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     84   | .   88  100 86  65  
  Engine                   6    | .   10  .   .   10  
  Core                     5    | .   4   14  9   .   
  Treads                   20   | .   28  28  19  3   
  Leg                      1    | .   .   .   7   .   
  Wheel                    5    | .   .   .   .   22  
  Device                   8    | .   3   14  17  4   
  Storage                  12   | .   14  14  11  11  
  Processor                3    | .   .   .   1   13  
  Energy Gun               1    | .   .   .   5   .   
  Ballistic Gun            18   | .   28  28  12  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 10  13  18  22  17  
  Greatest Support         40   | 40  40  40  40  30  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         8    | 7   8   9   10  10  
  Most Carried             10   | 6   8   8   10  5   
  Average Carried          6    | 4   7   8   8   4   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            8    | 6   8   8   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           524  | 260 94  22  95  53  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            508  | .   282 .   205 21  
  Parts                    32   | .   18  .   11  3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  10   | .   6   .   4   .   
  Guns                     10   | .   6   .   4   .   
Classes Destroyed          4    | .   1   .   2   1   
  Builder                  1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   
  Grunt                    9    | .   6   .   3   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           4    | .   4   .   3   1   
  Combat Bots Only         4    | .   4   .   3   .   
Max Kills in Single Turn   1    | .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        183  | .   32  .   78  73  
  Missed                   45   | .   4   .   21  20  
Damage Taken               1743 | .   375 .   859 509 
  Core                     426  | .   26  .   163 237 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         94   | 100 .   89  .   .   
Volleys Fired              62   | .   33  .   29  .   
  Largest                  2    | .   2   .   2   .   
  Hottest                  105  | .   40  .   105 .   
Shots Fired                113  | .   66  .   47  .   
  Gun                      113  | .   66  .   47  .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  86   | .   66  .   20  .   
  Thermal                  21   | .   .   .   21  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          6    | .   .   .   6   .   
  Robot Hit Streak         12   | .   12  .   8   .   
  Robot Miss Streak        7    | .   7   .   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   
Shots Hit Robots           77   | .   45  .   32  .   
  Core Hits                33   | .   21  .   11  1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   
    Burn                   1    | .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           802  | .   353 .   433 16  
  Guns                     786  | .   353 .   433 .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  16   | .   .   .   .   16  
  Kinetic                  452  | .   353 .   99  .   
  Thermal                  285  | .   .   .   285 .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          49   | .   .   .   49  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         14   | .   .   .   14  14  
  Average Corruption       13   | .   .   .   13  14  
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  11   | .   .   .   2   9   
    Message Errors         1    | .   .   .   .   1   
    Matter Fused           5    | .   .   .   .   5   
    Heat Flow Errors       2    | .   .   .   1   1   
    Energy Discharges      1    | .   .   .   1   .   
    Parts Rejected         1    | .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      7    | .   .   .   .   7   
  Shots                    .    | .   .   .   .   .   
  Rammed                   5    | .   .   .   .   5   
Targets Rammed             5    | .   .   .   .   5   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        235  | .   46  .   235 127 
  Average Temperature      49   | .   18  .   72  69  
  Received Heat Transfer   753  | .   252 .   351 150 
  Effects                  1    | .   .   .   1   .   
    Energy Bleed           1    | .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   .   2   .   
  Heat Transferred         740  | .   .   .   740 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             165  | .   165 5   98  61  
  Initial                  31   | .   .   5   1   31  
  Average                  44   | .   80  5   26  33  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   13  .   19  15  
  Peak Tracking Total      10   | .   4   .   10  9   
  Tactical Retreats        8    | .   .   .   5   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          4    | .   4   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   5   .   .   .   
  Successful               1    | .   1   .   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1224 | 96  485 145 246 252 
Spaces Moved               778  | 56  242 91  95  294 
  Core                     7    | 7   .   .   .   .   
  Treads                   471  | 49  242 91  89  .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   300  | .   .   .   6   294 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 80  80  
  Average Speed            128  | 146 160 160 160 80  
  Slowest Speed            240  | 160 160 160 240 95  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 4   40  31  12  59  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      897  | 67  289 92  143 306 
  Wait                     7    | .   6   .   1   .   
  Move                     774  | 55  241 90  94  294 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 6   2   .   5   3   
  Fast Attach              9    | 6   1   .   1   1   
  Attach                   11   | .   .   .   8   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   3   1   3   .   
  Drop                     6    | .   3   1   2   .   
  Fire                     62   | .   33  .   29  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 13)
   97 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 13)
  330 | -10/Materials | Build established: Mutant
  582 | -10/Materials | Entered Mines
  702 | -10/Mines     | Discovered new exit (range 13)
  727 | -10/Mines     | Entered Materials
  727 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  938 | -9/Materials  | System corruption reached 10%
  955 | -9/Materials  | Discovered new exit (range 13)
  973 | -9/Materials  | Entered Mines
  992 | -9/Mines      | Lost 10 parts (2p3n1u4w)
 1117 | -9/Mines      | Learned Materials emergency access door positions
 1165 | -9/Mines      | Core integrity fell below 50%
 1220 | -9/Mines      | Core integrity fell below 20%
 1225 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Acquired Terrain Scan Processor.
Acquired 6 matter.
Acquired Wheel.
K-01 Serf collects debris.
Acquired Wheel.
K-01 Serf collects debris. <x2>
System corrupted: Matter fused (-5).
K-01 Serf collects debris. <x4>
System corrupted: Wheel rejected.
Wheel destroyed. <x2>
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x3>
G-34 Mercenary destroyed.
Ion Engine destroyed.
Slammed into S-10 Pest.
Wheel destroyed.
Slammed into S-10 Pest.
Destabilizing: System interference.
Visual Processing Unit temporarily disabled. <x2>
Slammed into S-10 Pest. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|                   =         ## #?????????????????? |
|                      $         #?????????????????? |
|         ####### ########### ####?????????????????? |
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|       ##??????# #????#        #??????????????????? |
|  ######???????# #????#"""     #??????????????????? |
| ##??????####??  #????#""" !   #??????????????????? |
| #??????#   ##   #????#"""=%[  #??????????????????? |
| #######         #????#    *   #??????????????????? |
|  ##            ##????#    g   #??????????????????? |
|               #??????#  s     #??????????????????? |
| #        ##??????????### s#####??????????????????? |
| ##      ##?????????????# l#??????????????????????? |
| ##     ##??????????????#ss#??????????????????????? |
| #     ##???????????????#ss#######????????????????? |
| #     #####????????????#s@      #????????????????? |
| #         #????????????######## #????????????????? |
|      ####     #??????????????????????????????????? |
|    ###??????      ???????????????????????????????? |
| # ##????????  ?     ?????????????????????????????? |
| # #????????#      ???????????????????????????????? |
| # #????####       #??????????????????????????????? |
|   ####           ????????????????????????????????? |
|        #?#      ?????????????????????????????????? |
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|    #??##    #?????#      #???????????????????????? |
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|    #?##      ###???##   #????????????????????????? |
| #  ###         ##???#   #????????????????????????? |
| #  ##           #####   #????????????????????????? |
| #                      ##????????????????????????? |
|            ###         #?????????????????????????? |
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|        ##???????###### #?????????????????????????? |
|        #????????#      #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       85
ECM Strength               1
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightDisruptionRifle
  Manual?         0
Play Time         00:13:07
  Cumulative      15.7 hours
  Start           2024.04.19 @ 00:59:54
  End             2024.04.19 @ 01:10:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8881b2f4-abd2-415e-a59f-ec8c30520f25