Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 23:24:18 // Halloween2020/ForbiddenLore Player: Luigi Panache Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3197) 3197 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 8512 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 40 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 80/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Launcher Guidance Computer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (4) ---- Carbon-fiber Leg Carbon-fiber Leg Xenon Bombardment Thruster Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Cooled Airjet > --- UTILITY ---------- Advanced Signal Interpreter Launcher Guidance Computer Weapon Cycler Hacking Suite Improved Integration Mediator > --- WEAPON ----------- Heavy Laser Heavy Laser Force Rifle > --- INVENTORY -------- Carbon-fiber Leg EM Shield Remote Datajack [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Rocket Array Energy Gun Precision Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . . Utility 3 | . . 1 . 1 . . . . . 1 Weapon 2 | . . . . . 2 . . . . . Parts Attached 157 | 7 18 11 39 24 15 . 7 . 11 25 Power 13 | 1 1 . 3 1 2 . 1 . 1 3 Engine 10 | 1 1 . 3 1 2 . . . 1 1 Core 3 | . . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 69 | 2 8 8 21 11 3 . 1 . 2 13 Treads 28 | . . . 13 10 1 . 1 . . 3 Leg 8 | . 3 . . 1 . . . . 2 2 Wheel 8 | 2 1 . . . 2 . . . . 3 Hover 7 | . 2 2 2 . . . . . . 1 Flight 18 | . 2 6 6 . . . . . . 4 Utility 25 | 2 4 2 6 3 2 . 1 . 3 2 Device 9 | 1 . 1 1 1 1 . 1 . 1 2 Storage 7 | 1 3 1 2 . . . . . . . Processor 5 | . 1 . . 1 1 . . . 2 . Hackware 2 | . . . 2 . . . . . . . Protection 2 | . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 50 | 2 5 1 9 9 8 . 4 . 5 7 Energy Gun 14 | 2 1 . . 5 1 . 1 . 1 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 21 | . 2 1 7 3 5 . 1 . . 2 Ballistic Cannon 4 | . 2 . 2 . . . . . . . Launcher 9 | . . . . 1 2 . 2 . 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 2 . . . . 1 Parts Lost 71 | . 5 1 10 16 1 3 8 . 6 21 Power 9 | . 1 1 . 1 . . 1 . 1 4 Propulsion 25 | . . . 4 7 1 2 2 . 1 8 Utility 12 | . 1 . 4 1 . 1 2 . . 3 Weapon 25 | . 3 . 2 7 . . 3 . 4 6 Highest Loss Streak 12 | . 3 1 3 8 1 3 8 . 3 12 Average Slot Usage (%) 77 | . 94 88 87 88 84 90 77 46 49 63 Engine 6 | . 13 10 8 7 7 7 6 . 3 1 Treads 10 | . . . 27 30 6 7 6 7 . 7 Leg 4 | . 18 . . 4 7 4 . . 9 4 Wheel 3 | . 7 . . . 2 11 6 . . . Flight 1 | . . 30 4 . . . . . . 2 Device 6 | . 1 2 4 . 4 7 12 . 5 11 Storage 5 | . 14 11 11 9 7 4 . . . . Processor 8 | . 10 11 3 8 7 7 7 7 12 13 Hackware 5 | . . . 3 9 7 7 7 7 7 4 Energy Gun 1 | . 4 . . 3 . . . 7 2 4 Ballistic Gun 11 | . 11 22 18 11 21 15 13 . . 2 Ballistic Cannon 1 | . 9 . 2 . . . . . . . Launcher 5 | . . . . . 8 15 13 7 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 12 19 15 31 31 37 37 39 16 27 20 Greatest Support 83 | 20 20 15 63 83 32 20 20 20 35 60 Greatest Overweight (x) 8 | 1 3 . 1 5 2 1 1 . 8 2 Average Overweight (x) . | . . . . . 1 1 . . . . Largest Inventory Capacity 12 | 6 12 8 10 8 8 8 4 4 4 4 Average Capacity 5 | 4 7 6 6 8 8 6 4 4 4 4 Most Carried 8 | 4 8 8 6 8 8 8 4 2 4 4 Average Carried 4 | 1 7 5 5 4 6 6 3 2 1 3 Final Capacity 8 | 6 8 6 8 8 8 4 4 4 4 4 Final Carried 8 | 4 8 6 4 7 8 4 2 2 1 4 Class Distribution -------------------- 51% | Scavenger-Mutant 43% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Matter Collected 2977 | 270 274 139 936 678 185 78 47 . 208 162 Remotely . | . . . . . . . . . . . Salvage Created 3880 | 86 575 139 1208 1043 185 127 126 . 157 234 Parts 230 | 6 34 6 86 57 8 . 8 . 11 14 Haulers Intercepted 8 | . 2 1 2 2 1 . . . . . Recyclers Shooed 3 | 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 6 . 4 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 82 | . 12 2 25 20 1 3 5 . 8 6 Melee 1 | . 1 . . . . . . . . . Guns 58 | . 7 2 23 16 1 1 1 . 1 6 Cannons 6 | . 4 . 2 . . . . . . . AOE 17 | . . . . 4 . 2 4 . 7 . Classes Destroyed 14 | 2 4 . 6 1 . . . . 1 . Worker 3 | . 1 . . 2 . . . . . . Builder 2 | . . . 1 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 8 | . 2 1 2 2 1 . . . . . Recycler 5 | 1 2 . . 1 1 . . . . . Operator 3 | . . . 2 1 . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 25 | . 6 . 4 3 . . 4 . 4 4 Grunt 33 | . 6 2 10 11 . . . . 2 2 Brawler 2 | . . . 1 . . 1 . . . . Duelist 2 | . . . 1 . . 1 . . . . Sentry 17 | . . . 9 4 1 1 1 . 1 . Hunter 2 | . . . . 2 . . . . . . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 7 | 1 3 2 4 7 1 3 4 . 5 3 Combat Bots Only 5 | . 3 2 4 5 1 3 4 . 5 3 Max Kills in Single Turn 4 | 1 2 1 2 2 1 2 4 . 2 1 Gunslinging 1 | . 1 . 1 1 . . . . . . Exploded 4 | . . . . 1 . 2 4 . 2 . Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Damage Taken 8923 | . 526 200 1661 2295 349 267 525 . 637 2463 Core 2021 | . 208 28 302 296 40 11 145 . 131 860 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 46 | 100 16 . 17 46 . . . . 53 . Volleys Fired 307 | 8 38 11 83 90 10 8 11 . 11 37 Largest 4 | 1 2 2 2 2 4 4 2 . 2 3 Hottest 218 | 40 100 46 58 90 91 135 100 . 100 218 Shots Fired 521 | 8 58 22 156 157 22 18 14 . 15 51 Gun 468 | 8 41 22 138 150 22 16 13 . 7 51 Cannon 35 | . 17 . 18 . . . . . . . Launcher 18 | . . . . 7 . 2 1 . 8 . Special . | . . . . . . . . . . . Kinetic 413 | . 38 22 156 125 22 16 11 . . 23 Thermal 46 | . 7 . . 11 . . . . . 28 Explosive 18 | . . . . 7 . 2 1 . 8 . Electromagnetic 44 | 8 13 . . 14 . . 2 . 7 . Robot Hit Streak 45 | 3 6 7 45 41 7 7 17 . 5 15 Robot Miss Streak 6 | 1 2 1 2 6 1 2 2 . 4 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . 3 1 4 4 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . Shots Hit Robots 401 | 6 37 15 121 132 15 13 14 . 12 36 Core Hits 208 | 3 31 4 49 55 7 12 10 . 26 11 Critical Hits 6 | . 2 . 2 2 . . . . . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 5 | . 2 . 2 1 . . . . . . Melee Attacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 7737 | 100 680 248 1752 2390 203 370 466 . 889 639 Guns 5277 | 80 404 248 1559 1776 203 166 215 . 54 572 Cannons 333 | . 141 . 192 . . . . . . . Explosions 2025 | 20 101 . . 614 . 204 251 . 835 . Melee 67 | . . . . . . . . . . 67 Ramming 35 | . 34 . 1 . . . . . . . Kinetic 4535 | . 330 248 1751 1450 203 166 180 . . 207 Thermal 731 | 20 201 . . 145 . . . . . 365 Explosive 1904 | . . . . 614 . 204 251 . 835 . Electromagnetic 465 | 80 115 . . 181 . . 35 . 54 . Impact . | . . . . . . . . . . . Slashing 67 | . . . . . . . . . . 67 Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 11 . 6 . . . . . . . Average Corruption 5 | . 6 . 4 . . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 54 | . 24 . 30 . . . . . . . Message Errors 16 | . 9 . 7 . . . . . . . Matter Fused 11 | . 4 . 7 . . . . . . . Heat Flow Errors 4 | . 1 . 3 . . . . . . . Energy Discharges 7 | . 3 . 4 . . . . . . . Data Loss (minor) 7 | . 3 . 4 . . . . . . . Data Loss (major) 2 | . 1 . 1 . . . . . . . Misfires 1 | . 1 . . . . . . . . . Targeting Errors 6 | . 2 . 4 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 130 | . . . . 41 . 29 . . 60 . Projectiles . | . . . . . . . . . . . Explosions 130 | . . . . 41 . 29 . . 60 . Melee . | . . . . . . . . . . . Knockbacks 5 | . 2 . 3 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . 2 . 3 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 318 | . 55 . . 107 . 47 51 . 58 . Shots 11 | . 1 . . 4 . 2 2 . 2 . Rammed 21 | . 20 . 1 . . . . . . . Targets Rammed 21 | . 20 . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 281 | . 167 . 281 233 40 38 17 . 35 214 Average Temperature 51 | . 50 . 56 43 13 18 10 . 21 85 Received Heat Transfer 2013 | . 219 105 471 630 90 78 102 . 45 273 Effects 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 1284 | . 322 . . 333 . . . . . 629 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Peak Influence 518 | 10 300 318 270 518 55 . . . . 158 Initial 130 | . 6 66 130 107 35 . . . . . Average 146 | 8 114 155 158 316 34 . . . . 48 Maximum Alert Level 2 | . 1 1 1 2 . . . . . . Low Security (%) 69 | 100 74 65 73 14 100 . . . . 100 Level 1 25 | . 25 34 26 63 . . . . . . Level 2 4 | . . . . 21 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 3 4 7 2 . . . . . 1 Investigation 6 | . 2 1 1 1 . . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 8 | . 1 3 3 1 . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Distress Signals 11 | . 2 2 3 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 178 | . 21 31 44 43 1 3 5 . 11 19 Peak Tracking Total 21 | . 5 21 6 7 1 3 4 . 5 6 Tactical Retreats 18 | . 1 2 6 5 . . . . 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Traps Triggered 15 | . 6 1 5 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Machines Disabled 4 | . 1 1 2 . . . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged 1 | . . . . . . . . . . 1 Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Machines Accessed 25 | . 1 . 6 6 4 . 1 3 . 4 Terminals 16 | . 1 . 6 5 2 . . . . 2 Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 2 | . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 83 | . 5 . 13 21 19 . 1 15 . 9 Successful 55 | . 3 . 5 15 11 . 1 15 . 5 Failed 28 | . 2 . 8 6 8 . . . . 4 Catastrophic 5 | . 1 . . 2 . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 31 | . 3 . 8 13 4 . . . . 3 Terminals 50 | . 5 . 13 19 11 . . . . 2 Fabricators 8 | . . . . . 5 . . . . 3 Repair Stations 6 | . . . . 2 . . . . . 4 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 40 | . 2 . 5 11 6 . 1 15 . . Record 8 | . . . . 2 . . . 6 . . Part Schematic 9 | . 1 . . . 2 . . 6 . . Robot Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 5 | . . . 1 . 1 . . 3 . . Open Door 2 | . . . 1 . . . 1 . . . Level Access Points 2 | . . . 1 1 . . . . . . Branch Access Points 2 | . . . . 2 . . . . . . Alert Level 4 | . . . . 3 1 . . . . . Unreport Threat 4 | . . . 2 2 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Patrol Status 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . 4 . . . . 2 Load Schematic 3 | . . . . . 2 . . . . 1 Build 3 | . . . . . 2 . . . . 1 Repair Station Hacks 4 | . . . . 2 . . . . . 2 Scan Component 2 | . . . . 1 . . . . . 1 Repair 2 | . . . . 1 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 4 | . 1 . . 2 . . . . . 1 Terminals 4 | . 1 . . 2 . . . . . 1 Botnet 3 | . 1 . . 2 . . . . . . Sabotage 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . 5 4 3 . . . . 3 Full Trace Events 2 | . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built 3 | . . . . . . . . . . 3 Matter 252 | . . . . . . . . . . 252 Time 67 | . . . . . . . . . . 67 Total Robot Build Rating 12 | . . . . . . . . . . 12 Part Schematics Acquired 9 | . 1 . . . 2 . . 6 . . Parts Built 3 | . . . . . 3 . . . . . Matter 292 | . . . . . 292 . . . . . Time 72 | . . . . . 72 . . . . . Total Part Build Rating 9 | . . . . . 9 . . . . . Parts Repaired 2 | . . . . 1 . . . . . 1 Time 48 | . . . . 26 . . . . . 22 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . . . . . 1 3 Largest Group 3 | . . . . . . . . . 1 3 Highest-Rated Group 94 | . . . . . . . . . 94 60 Highest-Rated Ally 94 | . . . . . . . . . 94 20 Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 . Total Damage 296 | . . . . . . . . . 296 . Kills 2 | . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Turns Passed 8931 | 112 843 145 1523 883 650 657 1968 120 1462 568 Spaces Moved 4087 | 85 507 234 786 336 331 353 381 76 585 413 Core 396 | 2 . . 3 1 . . 1 . 312 77 Treads 2087 | . . . 598 330 301 353 380 76 20 29 Legs 713 | . 441 . . 5 . . . . 253 14 Wheels 210 | 83 36 . . . 30 . . . . 61 Hover 206 | . 23 . 1 . . . . . . 182 Flight 475 | . 7 234 184 . . . . . . 50 Fastest Speed 31 | 50 80 34 34 150 110 180 100 160 50 31 Average Speed 134 | 79 127 34 130 160 173 180 172 160 128 95 Slowest Speed 450 | 90 280 34 160 300 180 180 180 160 450 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 20 | . . 12 8 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 5 58 48 75 38 15 48 57 68 75 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 16 | . . . . . . 12 2 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 204 | 3 4 . . 29 . 45 32 . 91 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 204 | 3 4 . . 29 . 45 32 . 91 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Total 6992 | 117 644 263 1125 525 387 362 1678 75 1276 540 Wait 2339 | 13 43 14 188 70 16 . 1277 . 665 53 Move 4039 | 84 506 209 771 335 330 352 380 75 584 413 Hop 18 | . . 12 6 . . . . . . . Pick Up 35 | 5 8 1 8 3 6 1 . . 1 2 Fast Attach 76 | 6 10 . 14 8 5 . 3 . 6 24 Attach 37 | 1 4 3 9 9 4 . 2 . 5 . Detach 21 | . 2 2 9 3 . . 1 . 3 1 Swap 44 | . 4 8 16 7 6 . 2 . . 1 Drop 44 | . 9 3 20 . 2 1 2 . 1 6 Fire 307 | 8 38 11 83 90 10 8 11 . 11 37 Melee 3 | . . . . . . . . . . 3 Ram 20 | . 20 . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Core integrity fell below 50% 215 | -10/Materials | Lost 3 parts (1p1u1w) 309 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 16) 780 | -10/Materials | System corruption reached 10% 841 | -10/Materials | Core integrity fell below 20% 956 | -10/Materials | Entered another Materials area 956 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -9/Materials | Discovered new exit (range 13) 1101 | -9/Materials | Entered Storage 1431 | -9/Storage | Garrison activated, responded to threat 1482 | -9/Storage | Lost 3 parts (3n) 1755 | -9/Storage | Core integrity fell below 50% 2075 | -9/Storage | Build established: Scavenger-Mutant 2520 | -9/Storage | Identified exit to Materials 2530 | -9/Storage | Core integrity fell below 20% 2578 | -9/Storage | Lost 3 parts (1u2w) 2624 | -9/Storage | Entered Materials 2624 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2685 | -8/Materials | Identified exit to Factory 2818 | -8/Materials | Repaired Lgt. Treads 3136 | -8/Materials | Lost 8 parts (4n1u3w) 3426 | -8/Materials | Core integrity fell below 50% 3507 | -8/Materials | Entered Factory 3507 | -7/Factory | Evolved 2 slots: Weapon x2 3531 | -7/Factory | Lost 5 parts (3n2w) 3689 | -7/Factory | Found Prototype Launcher 3692 | -7/Factory | Found Prototype Launcher 3695 | -7/Factory | Found Prototype Launcher 3699 | -7/Factory | Fabricated Adv. Sensor Array (x1) 3771 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 3778 | -7/Factory | Identified Rocket Array (x3) 4048 | -7/Factory | Discovered new exit (range 15) 4155 | -7/Factory | Identified exit to Lower Caves 4157 | -7/Factory | Entered Lower Caves 4416 | -7/Lower Caves | Identified exit to Lower Caves 4536 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4586 | -7/Lower Caves | Lost 3 parts (2n1u) 4814 | -7/Lower Caves | Entered another Lower Caves area 6464 | -7/Lower Caves | Learned location of 1 exit from Factory 6500 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6580 | -7/Lower Caves | Lost 8 parts (1p2n2u3w) 6760 | -7/Lower Caves | Discovered new exit (range 15) 6781 | -7/Lower Caves | Identified exit to Data Miner 6782 | -7/Lower Caves | Entered Data Miner 6782 | -7/Data Miner | Discovered new exit (range 6) 6813 | -7/Data Miner | Met Data Miner 6820 | -7/Data Miner | Build established: Mutant 6840 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6864 | -7/Data Miner | Received God Mode back door access code from Data Miner 6899 | -7/Data Miner | Identified exit to Proximity Caves 6902 | -7/Data Miner | Entered Proximity Caves 6939 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7011 | -6/Proximity Caves | Learned Factory terminal intel 7065 | -6/Proximity Caves | Learned location of Zion (-6) 7074 | -6/Proximity Caves | Escorted by Enhanced Grunt 7433 | -6/Proximity Caves | Spotted B-75 Beast 7501 | -6/Proximity Caves | Lost 3 parts (3w) 8353 | -6/Proximity Caves | Discovered new exit (range 8) 8363 | -6/Proximity Caves | Identified exit to Factory 8364 | -6/Proximity Caves | Entered Factory 8364 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8365 | -6/Factory | Identified exit to Lower Caves 8366 | -6/Factory | Loaded intel: 19 terminal locations 8707 | -6/Factory | Lost 3 parts (3w) 8759 | -6/Factory | Repaired Weapon Cycler 8900 | -6/Factory | Lost 12 parts (3p5n2u2w) 8907 | -6/Factory | Core integrity fell below 50% 8922 | -6/Factory | Fabricated B-48 Gladiator? 8928 | -6/Factory | Core integrity fell below 20% 8932 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08863_ Penetrated by Slug. 08866_ Slug penetrates Subcomponent Replicator. 08869_ Com. Wheel destroyed. 08873_ K-01 Serf cleans the Terminal. 08878_ K-01 Serf cleans the Subcomponent Replicator. 08879_ Slug penetrates Wall. 08880_ K-01 Serf cleans the Subcomponent Replicator. 08912_ Acquired Com. Wheel. 08917_ Acquired Chainsword. 08918_ Weapon Cycler destroyed. 08920_ Slug penetrates Power Conduit. 08920_ Com. Wheel destroyed. 08920_ Acquired Chainsword. 08922_ >> FABRICATOR: Completed B-48 Gladiator? 08925_ Penetrated by Slug. 08925_ Com. Wheel destroyed. 08928_ G-50 Soldier Carbon-fiber Leg severed. 08928_ Slug penetrates Power Conduit. 08930_ Chainsword follow-up attack on G-50 Soldier. 08930_ Chainsword destroyed. 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""S"" #?????#?????????????? | | ????????????????# """" #???????????????????? | | ????????????????##############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory B-48 Gladiator | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalSurveybotBlaster Manual? 0 Play Time 01:48:08 Cumulative 115.3 hours Start 2020.11.22 @ 20:36:09 End 2020.11.22 @ 23:24:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 68 Rogue 10 Adventurer 21 Explorer 37 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46a949bc-bc44-472e-811f-61eb3327091e