Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 23:24:18 // Halloween2020/ForbiddenLore

Player: Luigi Panache

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (105)     525
Value Destroyed (3197)     3197
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (390)                390
              TOTAL SCORE: 8512

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      40
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     280/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
           Launcher Guidance Computer
>          --- WEAPON (4) -------
           Chainsword
>          --- INVENTORY (4) ----
           Carbon-fiber Leg
           Carbon-fiber Leg
           Xenon Bombardment Thruster
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
           Carbon-fiber Leg
    Cooled Airjet
>          --- UTILITY ----------
  Advanced Signal Interpreter
           Launcher Guidance Computer
           Weapon Cycler
           Hacking Suite
  Improved Integration Mediator
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
           Force Rifle
>          --- INVENTORY --------
           Carbon-fiber Leg
           EM Shield
           Remote Datajack
[Rating: 51]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Rocket Array
  Energy Gun               Precision Shock Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   1   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             157  | 7   18  11  39  24  15  .   7   .   11  25  
  Power                    13   | 1   1   .   3   1   2   .   1   .   1   3   
    Engine                 10   | 1   1   .   3   1   2   .   .   .   1   1   
    Core                   3    | .   .   .   .   .   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               69   | 2   8   8   21  11  3   .   1   .   2   13  
    Treads                 28   | .   .   .   13  10  1   .   1   .   .   3   
    Leg                    8    | .   3   .   .   1   .   .   .   .   2   2   
    Wheel                  8    | 2   1   .   .   .   2   .   .   .   .   3   
    Hover                  7    | .   2   2   2   .   .   .   .   .   .   1   
    Flight                 18   | .   2   6   6   .   .   .   .   .   .   4   
  Utility                  25   | 2   4   2   6   3   2   .   1   .   3   2   
    Device                 9    | 1   .   1   1   1   1   .   1   .   1   2   
    Storage                7    | 1   3   1   2   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   1   1   .   .   .   2   .   
    Hackware               2    | .   .   .   2   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   5   1   9   9   8   .   4   .   5   7   
    Energy Gun             14   | 2   1   .   .   5   1   .   1   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | .   2   1   7   3   5   .   1   .   .   2   
    Ballistic Cannon       4    | .   2   .   2   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   1   2   .   2   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   2   .   .   .   .   1   
Parts Lost                 71   | .   5   1   10  16  1   3   8   .   6   21  
  Power                    9    | .   1   1   .   1   .   .   1   .   1   4   
  Propulsion               25   | .   .   .   4   7   1   2   2   .   1   8   
  Utility                  12   | .   1   .   4   1   .   1   2   .   .   3   
  Weapon                   25   | .   3   .   2   7   .   .   3   .   4   6   
  Highest Loss Streak      12   | .   3   1   3   8   1   3   8   .   3   12  
Average Slot Usage (%)     77   | .   94  88  87  88  84  90  77  46  49  63  
  Engine                   6    | .   13  10  8   7   7   7   6   .   3   1   
  Treads                   10   | .   .   .   27  30  6   7   6   7   .   7   
  Leg                      4    | .   18  .   .   4   7   4   .   .   9   4   
  Wheel                    3    | .   7   .   .   .   2   11  6   .   .   .   
  Flight                   1    | .   .   30  4   .   .   .   .   .   .   2   
  Device                   6    | .   1   2   4   .   4   7   12  .   5   11  
  Storage                  5    | .   14  11  11  9   7   4   .   .   .   .   
  Processor                8    | .   10  11  3   8   7   7   7   7   12  13  
  Hackware                 5    | .   .   .   3   9   7   7   7   7   7   4   
  Energy Gun               1    | .   4   .   .   3   .   .   .   7   2   4   
  Ballistic Gun            11   | .   11  22  18  11  21  15  13  .   .   2   
  Ballistic Cannon         1    | .   9   .   2   .   .   .   .   .   .   .   
  Launcher                 5    | .   .   .   .   .   8   15  13  7   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 12  19  15  31  31  37  37  39  16  27  20  
  Greatest Support         83   | 20  20  15  63  83  32  20  20  20  35  60  
  Greatest Overweight (x)  8    | 1   3   .   1   5   2   1   1   .   8   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  8   10  8   8   8   4   4   4   4   
  Average Capacity         5    | 4   7   6   6   8   8   6   4   4   4   4   
  Most Carried             8    | 4   8   8   6   8   8   8   4   2   4   4   
  Average Carried          4    | 1   7   5   5   4   6   6   3   2   1   3   
  Final Capacity           8    | 6   8   6   8   8   8   4   4   4   4   4   
  Final Carried            8    | 4   8   6   4   7   8   4   2   2   1   4   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 43% | Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2977 | 270  274  139  936  678  185  78   47   .    208  162  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3880 | 86   575  139  1208 1043 185  127  126  .    157  234  
  Parts                    230  | 6    34   6    86   57   8    .    8    .    11   14   
Haulers Intercepted        8    | .    2    1    2    2    1    .    .    .    .    .    
Recyclers Shooed           3    | 1    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    6    .    4    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  82   | .   12  2   25  20  1   3   5   .   8   6   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   
  Guns                     58   | .   7   2   23  16  1   1   1   .   1   6   
  Cannons                  6    | .   4   .   2   .   .   .   .   .   .   .   
  AOE                      17   | .   .   .   .   4   .   2   4   .   7   .   
Classes Destroyed          14   | 2   4   .   6   1   .   .   .   .   1   .   
  Worker                   3    | .   1   .   .   2   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   1   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   1   2   2   1   .   .   .   .   .   
  Recycler                 5    | 1   2   .   .   1   1   .   .   .   .   .   
  Operator                 3    | .   .   .   2   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  25   | .   6   .   4   3   .   .   4   .   4   4   
  Grunt                    33   | .   6   2   10  11  .   .   .   .   2   2   
  Brawler                  2    | .   .   .   1   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   .   9   4   1   1   1   .   1   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 1   3   2   4   7   1   3   4   .   5   3   
  Combat Bots Only         5    | .   3   2   4   5   1   3   4   .   5   3   
Max Kills in Single Turn   4    | 1   2   1   2   2   1   2   4   .   2   1   
  Gunslinging              1    | .   1   .   1   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   .   2   4   .   2   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               8923 | .    526  200  1661 2295 349  267  525  .    637  2463 
  Core                     2021 | .    208  28   302  296  40   11   145  .    131  860  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         46   | 100  16   .    17   46   .    .    .    .    53   .    
Volleys Fired              307  | 8    38   11   83   90   10   8    11   .    11   37   
  Largest                  4    | 1    2    2    2    2    4    4    2    .    2    3    
  Hottest                  218  | 40   100  46   58   90   91   135  100  .    100  218  
Shots Fired                521  | 8    58   22   156  157  22   18   14   .    15   51   
  Gun                      468  | 8    41   22   138  150  22   16   13   .    7    51   
  Cannon                   35   | .    17   .    18   .    .    .    .    .    .    .    
  Launcher                 18   | .    .    .    .    7    .    2    1    .    8    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  413  | .    38   22   156  125  22   16   11   .    .    23   
  Thermal                  46   | .    7    .    .    11   .    .    .    .    .    28   
  Explosive                18   | .    .    .    .    7    .    2    1    .    8    .    
  Electromagnetic          44   | 8    13   .    .    14   .    .    2    .    7    .    
  Robot Hit Streak         45   | 3    6    7    45   41   7    7    17   .    5    15   
  Robot Miss Streak        6    | 1    2    1    2    6    1    2    2    .    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12   | .    3    1    4    4    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           401  | 6    37   15   121  132  15   13   14   .    12   36   
  Core Hits                208  | 3    31   4    49   55   7    12   10   .    26   11   
  Critical Hits            6    | .    2    .    2    2    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    2    .    2    1    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           7737 | 100  680  248  1752 2390 203  370  466  .    889  639  
  Guns                     5277 | 80   404  248  1559 1776 203  166  215  .    54   572  
  Cannons                  333  | .    141  .    192  .    .    .    .    .    .    .    
  Explosions               2025 | 20   101  .    .    614  .    204  251  .    835  .    
  Melee                    67   | .    .    .    .    .    .    .    .    .    .    67   
  Ramming                  35   | .    34   .    1    .    .    .    .    .    .    .    
  Kinetic                  4535 | .    330  248  1751 1450 203  166  180  .    .    207  
  Thermal                  731  | 20   201  .    .    145  .    .    .    .    .    365  
  Explosive                1904 | .    .    .    .    614  .    204  251  .    835  .    
  Electromagnetic          465  | 80   115  .    .    181  .    .    35   .    54   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 67   | .    .    .    .    .    .    .    .    .    .    67   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    11   .    6    .    .    .    .    .    .    .    
  Average Corruption       5    | .    6    .    4    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54   | .    24   .    30   .    .    .    .    .    .    .    
    Message Errors         16   | .    9    .    7    .    .    .    .    .    .    .    
    Matter Fused           11   | .    4    .    7    .    .    .    .    .    .    .    
    Heat Flow Errors       4    | .    1    .    3    .    .    .    .    .    .    .    
    Energy Discharges      7    | .    3    .    4    .    .    .    .    .    .    .    
    Data Loss (minor)      7    | .    3    .    4    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    1    .    1    .    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    .    
    Targeting Errors       6    | .    2    .    4    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            130  | .    .    .    .    41   .    29   .    .    60   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               130  | .    .    .    .    41   .    29   .    .    60   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    2    .    3    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    2    .    3    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      318  | .    55   .    .    107  .    47   51   .    58   .    
  Shots                    11   | .    1    .    .    4    .    2    2    .    2    .    
  Rammed                   21   | .    20   .    1    .    .    .    .    .    .    .    
Targets Rammed             21   | .    20   .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        281  | .    167  .    281  233  40   38   17   .    35   214  
  Average Temperature      51   | .    50   .    56   43   13   18   10   .    21   85   
  Received Heat Transfer   2013 | .    219  105  471  630  90   78   102  .    45   273  
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | 1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         1284 | .    322  .    .    333  .    .    .    .    .    629  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Peak Influence             518  | 10  300 318 270 518 55  .   .   .   .   158 
  Initial                  130  | .   6   66  130 107 35  .   .   .   .   .   
  Average                  146  | 8   114 155 158 316 34  .   .   .   .   48  
Maximum Alert Level        2    | .   1   1   1   2   .   .   .   .   .   .   
  Low Security (%)         69   | 100 74  65  73  14  100 .   .   .   .   100 
  Level 1                  25   | .   25  34  26  63  .   .   .   .   .   .   
  Level 2                  4    | .   .   .   .   21  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   4   7   2   .   .   .   .   .   1   
  Investigation            6    | .   2   1   1   1   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   3   3   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Distress Signals           11   | .   2   2   3   3   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   21  31  44  43  1   3   5   .   11  19  
  Peak Tracking Total      21   | .   5   21  6   7   1   3   4   .   5   6   
  Tactical Retreats        18   | .   1   2   6   5   .   .   .   .   2   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Traps Triggered            15   | .   6   1   5   1   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Machines Disabled          4    | .   1   1   2   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   1   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Machines Accessed          25   | .   1   .   6   6   4   .   1   3   .   4   
  Terminals                16   | .   1   .   6   5   2   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                83   | .   5   .   13  21  19  .   1   15  .   9   
  Successful               55   | .   3   .   5   15  11  .   1   15  .   5   
  Failed                   28   | .   2   .   8   6   8   .   .   .   .   4   
    Catastrophic           5    | .   1   .   .   2   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   3   .   8   13  4   .   .   .   .   3   
  Terminals                50   | .   5   .   13  19  11  .   .   .   .   2   
  Fabricators              8    | .   .   .   .   .   5   .   .   .   .   3   
  Repair Stations          6    | .   .   .   .   2   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             40   | .   2   .   5   11  6   .   1   15  .   .   
  Record                   8    | .   .   .   .   2   .   .   .   6   .   .   
  Part Schematic           9    | .   1   .   .   .   2   .   .   6   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   1   .   .   3   .   .   
  Open Door                2    | .   .   .   1   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   1   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   2   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   3   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   2   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   4   .   .   .   .   2   
  Load Schematic           3    | .   .   .   .   .   2   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   2   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   2   .   .   .   .   .   2   
  Scan Component           2    | .   .   .   .   1   .   .   .   .   .   1   
  Repair                   2    | .   .   .   .   1   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   2   .   .   .   .   .   1   
  Terminals                4    | .   1   .   .   2   .   .   .   .   .   1   
    Botnet                 3    | .   1   .   .   2   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   5   4   3   .   .   .   .   3   
  Full Trace Events        2    | .   .   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   3   
    Matter                 252  | .   .   .   .   .   .   .   .   .   .   252 
    Time                   67   | .   .   .   .   .   .   .   .   .   .   67  
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   12  
Part Schematics Acquired   9    | .   1   .   .   .   2   .   .   6   .   .   
  Parts Built              3    | .   .   .   .   .   3   .   .   .   .   .   
    Matter                 292  | .   .   .   .   .   292 .   .   .   .   .   
    Time                   72   | .   .   .   .   .   72  .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   9   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   .   .   .   1   
  Time                     48   | .   .   .   .   26  .   .   .   .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Total Allies               4    | .   .   .   .   .   .   .   .   .   1   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   1   3   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   94  60  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   94  20  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   .   10  .   
  Total Damage             296  | .   .   .   .   .   .   .   .   .   296 .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               8931 | 112  843  145  1523 883  650  657  1968 120  1462 568  
Spaces Moved               4087 | 85   507  234  786  336  331  353  381  76   585  413  
  Core                     396  | 2    .    .    3    1    .    .    1    .    312  77   
  Treads                   2087 | .    .    .    598  330  301  353  380  76   20   29   
  Legs                     713  | .    441  .    .    5    .    .    .    .    253  14   
  Wheels                   210  | 83   36   .    .    .    30   .    .    .    .    61   
  Hover                    206  | .    23   .    1    .    .    .    .    .    .    182  
  Flight                   475  | .    7    234  184  .    .    .    .    .    .    50   
  Fastest Speed            31   | 50   80   34   34   150  110  180  100  160  50   31   
  Average Speed            134  | 79   127  34   130  160  173  180  172  160  128  95   
  Slowest Speed            450  | 90   280  34   160  300  180  180  180  160  450  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    .    12   8    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    58   48   75   38   15   48   57   68   75   10   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             16   | .    .    .    .    .    .    12   2    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          204  | 3    4    .    .    29   .    45   32   .    91   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      204  | 3    4    .    .    29   .    45   32   .    91   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      6992 | 117  644  263  1125 525  387  362  1678 75   1276 540  
  Wait                     2339 | 13   43   14   188  70   16   .    1277 .    665  53   
  Move                     4039 | 84   506  209  771  335  330  352  380  75   584  413  
  Hop                      18   | .    .    12   6    .    .    .    .    .    .    .    
  Pick Up                  35   | 5    8    1    8    3    6    1    .    .    1    2    
  Fast Attach              76   | 6    10   .    14   8    5    .    3    .    6    24   
  Attach                   37   | 1    4    3    9    9    4    .    2    .    5    .    
  Detach                   21   | .    2    2    9    3    .    .    1    .    3    1    
  Swap                     44   | .    4    8    16   7    6    .    2    .    .    1    
  Drop                     44   | .    9    3    20   .    2    1    2    .    1    6    
  Fire                     307  | 8    38   11   83   90   10   8    11   .    11   37   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    3    
  Ram                      20   | .    20   .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 15)
  113 | -11/Scrapyard      | Entered Materials
  181 | -10/Materials      | Core integrity fell below 50%
  215 | -10/Materials      | Lost 3 parts (1p1u1w)
  309 | -10/Materials      | Build established: Mutant
  482 | -10/Materials      | Discovered new exit (range 16)
  780 | -10/Materials      | System corruption reached 10%
  841 | -10/Materials      | Core integrity fell below 20%
  956 | -10/Materials      | Entered another Materials area
  956 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1097 | -9/Materials       | Discovered new exit (range 13)
 1101 | -9/Materials       | Entered Storage
 1431 | -9/Storage         | Garrison activated, responded to threat
 1482 | -9/Storage         | Lost 3 parts (3n)
 1755 | -9/Storage         | Core integrity fell below 50%
 2075 | -9/Storage         | Build established: Scavenger-Mutant
 2520 | -9/Storage         | Identified exit to Materials
 2530 | -9/Storage         | Core integrity fell below 20%
 2578 | -9/Storage         | Lost 3 parts (1u2w)
 2624 | -9/Storage         | Entered Materials
 2624 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2685 | -8/Materials       | Identified exit to Factory
 2818 | -8/Materials       | Repaired Lgt. Treads
 3136 | -8/Materials       | Lost 8 parts (4n1u3w)
 3426 | -8/Materials       | Core integrity fell below 50%
 3507 | -8/Materials       | Entered Factory
 3507 | -7/Factory         | Evolved 2 slots: Weapon x2
 3531 | -7/Factory         | Lost 5 parts (3n2w)
 3689 | -7/Factory         | Found Prototype Launcher
 3692 | -7/Factory         | Found Prototype Launcher
 3695 | -7/Factory         | Found Prototype Launcher
 3699 | -7/Factory         | Fabricated Adv. Sensor Array (x1)
 3771 | -7/Factory         | Fabricated Adv. Signal Interpreter (x2)
 3778 | -7/Factory         | Identified Rocket Array (x3)
 4048 | -7/Factory         | Discovered new exit (range 15)
 4155 | -7/Factory         | Identified exit to Lower Caves
 4157 | -7/Factory         | Entered Lower Caves
 4416 | -7/Lower Caves     | Identified exit to Lower Caves
 4536 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4586 | -7/Lower Caves     | Lost 3 parts (2n1u)
 4814 | -7/Lower Caves     | Entered another Lower Caves area
 6464 | -7/Lower Caves     | Learned location of 1 exit from Factory
 6500 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6580 | -7/Lower Caves     | Lost 8 parts (1p2n2u3w)
 6760 | -7/Lower Caves     | Discovered new exit (range 15)
 6781 | -7/Lower Caves     | Identified exit to Data Miner
 6782 | -7/Lower Caves     | Entered Data Miner
 6782 | -7/Data Miner      | Discovered new exit (range 6)
 6813 | -7/Data Miner      | Met Data Miner
 6820 | -7/Data Miner      | Build established: Mutant
 6840 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6864 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6899 | -7/Data Miner      | Identified exit to Proximity Caves
 6902 | -7/Data Miner      | Entered Proximity Caves
 6939 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7011 | -6/Proximity Caves | Learned Factory terminal intel
 7065 | -6/Proximity Caves | Learned location of Zion (-6)
 7074 | -6/Proximity Caves | Escorted by Enhanced Grunt
 7433 | -6/Proximity Caves | Spotted B-75 Beast
 7501 | -6/Proximity Caves | Lost 3 parts (3w)
 8353 | -6/Proximity Caves | Discovered new exit (range 8)
 8363 | -6/Proximity Caves | Identified exit to Factory
 8364 | -6/Proximity Caves | Entered Factory
 8364 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 8365 | -6/Factory         | Identified exit to Lower Caves
 8366 | -6/Factory         | Loaded intel: 19 terminal locations
 8707 | -6/Factory         | Lost 3 parts (3w)
 8759 | -6/Factory         | Repaired Weapon Cycler
 8900 | -6/Factory         | Lost 12 parts (3p5n2u2w)
 8907 | -6/Factory         | Core integrity fell below 50%
 8922 | -6/Factory         | Fabricated B-48 Gladiator?
 8928 | -6/Factory         | Core integrity fell below 20%
 8932 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08863_ Penetrated by Slug.
08866_ Slug penetrates Subcomponent Replicator.
08869_ Com. Wheel destroyed.
08873_ K-01 Serf cleans the Terminal.
08878_ K-01 Serf cleans the Subcomponent Replicator.
08879_ Slug penetrates Wall.
08880_ K-01 Serf cleans the Subcomponent Replicator. <x2>
08912_ Acquired Com. Wheel. <x2>
08917_ Acquired Chainsword.
08918_ Weapon Cycler destroyed.
08920_ Slug penetrates Power Conduit.
08920_ Com. Wheel destroyed.
08920_ Acquired Chainsword.
08922_ >> FABRICATOR: Completed B-48 Gladiator?
08925_ Penetrated by Slug. <x2>
08925_ Com. Wheel destroyed.
08928_ G-50 Soldier Carbon-fiber Leg severed.
08928_ Slug penetrates Power Conduit.
08930_ Chainsword follow-up attack on G-50 Soldier.
08930_ Chainsword destroyed.

 Map 
-----
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| ????????????????#  Y     @g  #     #?????????????? |
| ???????????????##          h R     #?????????????? |
| ???????????????#           g #     #?????????????? |
| ???????????????##      "" "" #??   #?????????????? |
| ????????????????# !    ""S"" #?????#?????????????? |
| ????????????????#      """"  #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         8
Launcher Accuracy          20
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
         Med. Storage Unit | -10/Materials | Hacked
   Adv. Signal Interpreter | -7/Factory    | Hacked
         Adv. Sensor Array | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
   Mni. Smartbomb Launcher | -7/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Factory | Hacked

 Fabricated
------------
       Adv. Sensor Array | x1 | -7/Factory 
 Adv. Signal Interpreter | x2 | -7/Factory 
          B-48 Gladiator | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalSurveybotBlaster
  Manual?         0
Play Time         01:48:08
  Cumulative      115.3 hours
  Start           2020.11.22 @ 20:36:09
  End             2020.11.22 @ 23:24:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          68
  Rogue           10
  Adventurer      21
  Explorer        37
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          69
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46a949bc-bc44-472e-811f-61eb3327091e