Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.23 @ 13:52:10

Player: Terminus

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (539)      539
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1089

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (175) Ox5
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (25) ---
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Wheel
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Backup Plating I
                Backup Plating I
                EM Pulse Gun
          Small Laser
          Small Laser
          Small Laser
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                EMP Trap
                EMP Trap
                EMP Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
                Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
          Small Laser
          Small Laser
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Wheel
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Backup Plating I
                Backup Plating I
                EM Pulse Gun
          Small Laser
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   16  .   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | 1   1   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 1   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   11  .   
    Energy Gun             6    | 2   4   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   4   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   2   3   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   89  99  
  Engine                   13   | .   14  13  
  Treads                   13   | .   13  14  
  Wheel                    13   | .   13  14  
  Device                   6    | .   4   13  
  Storage                  14   | .   14  14  
  Energy Gun               18   | .   22  .   
  Ballistic Gun            9    | .   4   28  
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 14  90  90  
  Greatest Support         16   | 16  16  16  
  Greatest Overweight (x)  5    | 1   5   5   
  Average Overweight (x)   4    | .   4   5   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         24   | 6   24  25  
  Most Carried             23   | 3   19  23  
  Average Carried          10   | 1   8   22  
  Final Capacity           25   | 8   25  25  
  Final Carried            23   | 3   19  23  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           571  | 256 315 .   
  Remotely                 .    | .   .   .   
Salvage Created            577  | .   577 .   
  Parts                    41   | .   41  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  11   | .   11  .   
  Guns                     4    | .   4   .   
  AOE                      7    | .   7   .   
Classes Destroyed          7    | .   7   .   
  Builder                  1    | .   1   .   
  Tunneler                 2    | .   2   .   
  Hauler                   2    | .   2   .   
  Mechanic                 1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Grunt                    11   | .   11  .   
Best Kill Streak           6    | .   6   .   
  Combat Bots Only         6    | .   6   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        60   | .    50   10   
  Missed                   13   | .    13   .    
Damage Taken               981  | .    496  485  
  Core                     261  | .    66   195  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   74   | .    74   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              62   | .    59   3    
  Largest                  2    | .    2    2    
  Hottest                  80   | .    80   40   
Shots Fired                110  | .    104  6    
  Gun                      96   | .    90   6    
  Cannon                   .    | .    .    .    
  Launcher                 14   | .    14   .    
  Special                  .    | .    .    .    
  Kinetic                  27   | .    21   6    
  Thermal                  36   | .    36   .    
  Explosive                14   | .    14   .    
  Electromagnetic          33   | .    33   .    
  Robot Hit Streak         17   | .    17   2    
  Robot Miss Streak        3    | .    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           76   | .    73   3    
  Core Hits                44   | .    44   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1802 | .    1762 40   
  Guns                     788  | .    748  40   
  Cannons                  .    | .    .    .    
  Explosions               1014 | .    1014 .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  177  | .    137  40   
  Thermal                  376  | .    376  .    
  Explosive                898  | .    898  .    
  Electromagnetic          351  | .    351  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            8    | .    8    .    
  Projectiles              .    | .    .    .    
  Explosions               8    | .    8    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      45   | .    45   .    
  Shots                    2    | .    2    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        138  | .    138  .    
  Average Temperature      36   | .    36   .    
  Received Heat Transfer   267  | .    267  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    3    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         725  | .    725  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    3    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             267  | .   267 55  
  Initial                  55   | .   .   55  
  Average                  92   | .   105 51  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         80   | 100 75  100 
  Level 1                  19   | .   24  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   21  11  
  Peak Tracking Total      11   | .   4   11  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         3    | .   .   3   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                31   | .   31  .   
  Successful               14   | .   14  .   
  Failed                   16   | .   16  .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        1    | .   1   .   
  Manual                   18   | .   18  .   
  Terminals                25   | .   25  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      46   | .   .   46  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               2    | .   .   2   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1664 | 60   1308 296  
Spaces Moved               743  | 52   530  161  
  Core                     14   | 14   .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   729  | 38   530  161  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  175  
  Average Speed            167  | 93   172  175  
  Slowest Speed            175  | 100  175  175  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 4    98   37   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          82   | .    82   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      82   | .    82   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1050 | 60  821 169 
  Wait                     195  | .   194 1   
  Move                     741  | 51  529 161 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 3   19  4   
  Fast Attach              10   | 6   4   .   
  Attach                   2    | .   2   .   
  Detach                   .    | .   .   .   
  Swap                     10   | .   10  .   
  Drop                     4    | .   4   .   
  Fire                     62   | .   59  3   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Central database locked down
  331 | -10/Materials | Discovered new exit (range 15)
  726 | -10/Materials | Discovered new exit (range 9)
  804 | -10/Materials | Discovered new exit (range 15)
  871 | -10/Materials | Repaired Lgt. Treads
 1175 | -10/Materials | Discovered new exit (range 15)
 1369 | -10/Materials | Entered Mines
 1397 | -10/Mines     | Identified exit to Materials
 1419 | -10/Mines     | Found a hidden stash of uninstalled traps
 1432 | -10/Mines     | Discovered exit to Materials (range 9)
 1628 | -10/Mines     | Assembled infested the area
 1660 | -10/Mines     | Core integrity fell below 50%
 1664 | -10/Mines     | Core integrity fell below 20%
 1665 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01647_ U-05 Engineer destroyed.
01649_ C-30 ARC bursts open, deploying its payload.
01649_ D-53 Grenadier unfolds itself. <x2>
01650_ as-81604 destroyed.
01651_ as-33916 destroyed.
01652_ as-59655 destroyed.
01652_ as-34374 destroyed.
01653_ as-64946 destroyed.
01653_ as-74448 destroyed.
01654_ as-10991 destroyed.
01656_ The unstable cave ceiling collapses.
01656_ as-59738 destroyed.
01657_ The unstable cave ceiling collapses.
01658_ Ion Engine destroyed.
01659_ The unstable cave ceiling collapses.
01659_ Heat Sink destroyed.
01660_ The unstable cave ceiling collapses. <x2>
01661_ Lgt. Treads destroyed.
01661_ D-53 Grenadier destroyed.
01664_ The unstable cave ceiling collapses. <x2>

 Map 
-----
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| ???????????????????#  ##?#  #??#### #????????????? |
| ???????????????????#   #?#  ####    #????????????? |
| ???????????????????### #?#          #????????????? |
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| ??????????????####???# ###????#     #????????????? |
| ?????????????##  ##?##   ##??#      #????????????? |
| ??????????####    ###     #?#        #???????????? |
| ???########               #?#        #???????????? |
| ?#        # ###          ##?##       #???????????? |
| ?#        # #?##     <  ##???##     ##???????????? |
| ?#   """  # #?##       ##?????#     #????????????? |
| ?#   """  # #?#        ##?????#     #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeCannonScythe
  Manual?         0
Play Time         00:08:46
  Cumulative      1852.2 hours
  Start           2023.12.23 @ 13:44:40
  End             2023.12.23 @ 13:52:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          650
  Rogue           650
  Adventurer      0
  Explorer        0
Win Type          -
  Total           144
  Types           29/13/64/7/1/2/26/1/1
Lore%             95
Gallery%          96
Achievement%      88
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 408fe5f8-ee57-4d0f-b93c-c54e0ca36d49