Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 11:48:07 Player: tareth Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (140) 700 Value Destroyed (4777) 4777 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 10884 Bonus ------- High Alert Combat Kills 280 Friendly Fire -113 Cogmind --------- Core Integrity 993/1150 Matter 190/300 Energy 170/170 System Corruption 4% Temperature Cool (0) Movement Hovering (250) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (7) --- Improved Titanium Leg Antigrav System > --- UTILITY (6) ------ Improved Heat Sink Advanced Cooling System Medium Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator > --- INVENTORY (14) --- Fission Core Neutrino Core High-capacity Storage Unit Tesla Rifle Improved EM Pulse Cannon Long-range Proton Cannon Advanced Beam Cannon Faulty Cooled Plasma Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Improved Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Medium Storage Unit Large Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Fission Core Neutrino Core High-capacity Storage Unit Tesla Rifle Improved EM Pulse Cannon Long-range Proton Cannon Advanced Beam Cannon Cooled Plasma Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Improved Grenade Launcher Katana [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 5 | . . . . . 1 1 . . . 2 1 Utility 4 | . . . . . 1 1 1 . . . 1 Weapon 2 | . . . 2 . . . . . . . . Parts Attached 137 | 7 1 . 15 23 15 13 23 15 . 11 14 Power 12 | 1 . . 2 1 1 . 4 2 . . 1 Engine 10 | 1 . . 2 1 1 . 3 2 . . . Core 2 | . . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 43 | 2 . . 4 8 8 1 6 6 . 5 3 Treads 22 | . . . 4 8 4 . 2 1 . 3 . Leg 20 | 2 . . . . 4 1 4 5 . 2 2 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 19 | 2 1 . 2 . 3 2 4 1 . 1 3 Device 7 | . . . . . 1 1 2 1 . 1 1 Storage 8 | 2 1 . 2 . . 1 2 . . . . Processor 1 | . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . 2 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 63 | 2 . . 7 14 3 10 9 6 . 5 7 Energy Gun 11 | 2 . . . 1 1 4 3 . . . . Energy Cannon 3 | . . . . . . 1 1 . . . 1 Ballistic Gun 43 | . . . 7 12 2 4 5 4 . 4 5 Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . 1 . 1 . 2 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . . . Parts Lost 35 | . . 3 . 5 1 1 5 7 . 1 12 Power 6 | . . 1 . 1 . . . 2 . . 2 Propulsion 12 | . . . . 1 . . 2 1 . 1 7 Utility 5 | . . . . . . . . 3 . . 2 Weapon 12 | . . 2 . 3 1 1 3 1 . . 1 Highest Loss Streak 6 | . . 3 . 2 1 1 5 3 . 1 6 Average Slot Usage (%) 95 | . 100 92 94 98 97 97 99 96 86 89 89 Engine 10 | . 14 11 10 10 9 7 11 12 13 11 7 Treads 14 | . . . 21 21 25 23 21 . . 6 12 Leg 11 | . 28 28 . . 1 5 4 25 26 27 17 Device 9 | . . . . . 2 15 20 17 6 7 10 Storage 16 | . 28 28 22 22 18 15 13 13 13 11 10 Energy Gun 3 | . 28 23 . . 1 9 10 . . . . Ballistic Gun 25 | . . . 38 43 34 16 12 25 26 22 20 Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 15 27 27 38 44 47 50 61 64 61 61 64 Greatest Support 90 | 20 20 20 40 40 62 62 82 74 70 90 73 Greatest Overweight (x) 3 | 1 1 1 . 2 1 . . 2 . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 18 | 8 12 12 14 14 14 14 18 14 14 14 14 Average Capacity 13 | 6 11 12 13 14 14 14 14 14 14 14 14 Most Carried 14 | 4 5 8 13 14 14 14 14 14 14 14 14 Average Carried 12 | 2 4 7 5 12 13 13 13 13 14 13 13 Final Capacity 14 | 8 12 12 14 14 14 14 14 14 14 14 14 Final Carried 14 | 4 5 8 13 14 14 14 14 14 14 14 14 Class Distribution -------------------- 88% | Scavenger-Gunner 6% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Matter Collected 4232 | 270 . 10 421 930 384 239 424 815 38 378 323 Remotely . | . . . . . . . . . . . . Salvage Created 6152 | 91 . 86 734 1778 539 356 732 893 72 494 377 Parts 300 | 2 . 6 54 94 24 5 40 44 2 16 13 Haulers Intercepted 5 | . . . 1 4 . . . . . . . Recyclers Shooed 4 | . . . . 1 . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . 38 2 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 118 | . . 4 19 35 9 5 11 20 1 8 6 Guns 96 | . . 4 19 30 9 4 7 12 1 4 6 Cannons 3 | . . . . . . 1 2 . . . . AOE 17 | . . . . 5 . . . 8 . 4 . Classes Destroyed 13 | 1 . 2 5 2 . 1 1 1 . . . Worker 6 | . . . 1 1 . . 3 . . 1 . Hauler 5 | . . . 1 4 . . . . . . . Recycler 10 | 1 . . 2 2 1 2 . . . 2 . Swarmer 33 | . . 3 11 10 . . . 4 . 5 . Grunt 38 | . . . 4 8 6 4 5 10 . 1 . Brawler 4 | . . . 1 3 . . . . . . . Duelist 3 | . . . . 3 . . . . . . . Protector 1 | . . . . 1 . . . . . . . Sentry 23 | . . . 3 10 3 . 2 1 1 1 2 Demolisher 1 | . . 1 . . . . . . . . . Hunter 4 | . . . . . . 1 . 2 . 1 . Programmer 10 | . . . . . . . 4 2 . . 4 Behemoth 1 | . . . . . . . . 1 . . . Thug 1 | . . . . 1 . . . . . . . Best Kill Streak 9 | 1 . 3 8 9 4 2 8 7 2 6 2 Combat Bots Only 9 | . . 3 8 9 3 2 5 7 2 5 2 Max Kills in Single Turn 6 | 1 . 1 1 6 2 2 1 3 1 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . . 5 . . . 3 . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Damage Taken 7762 | . . 457 563 1488 345 296 862 1508 93 463 1687 Core 899 | . . 102 80 196 28 38 104 156 8 30 157 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 59 . 31 94 94 . . 68 97 . Volleys Fired 287 | 4 . 12 41 82 19 14 36 36 2 19 22 Largest 4 | 2 . 2 4 4 4 4 4 4 4 4 4 Hottest 254 | 100 . 100 83 99 125 254 229 114 114 114 147 Shots Fired 1028 | 8 . 21 137 317 76 46 138 124 8 68 85 Gun 983 | 8 . 21 137 316 76 35 118 118 8 66 80 Cannon 33 | . . . . . . 8 20 . . . 5 Launcher 12 | . . . . 1 . 3 . 6 . 2 . Special . | . . . . . . . . . . . . Kinetic 851 | . . . 137 316 75 12 39 118 8 66 80 Thermal 86 | 8 . 21 . . 1 31 25 . . . . Explosive 12 | . . . . 1 . 3 . 6 . 2 . Electromagnetic 79 | . . . . . . . 74 . . . 5 Robot Hit Streak 30 | 4 . 10 28 24 22 30 28 13 4 12 19 Robot Miss Streak 13 | 2 . 2 3 4 1 3 9 13 4 3 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . . . 5 . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . Shots Hit Robots 747 | 5 . 15 87 217 55 35 100 111 7 51 64 Core Hits 390 | 2 . 8 36 76 21 21 51 98 7 54 16 Critical Hits 3 | . . . . . . . . . . . 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Melee Attacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11817 | 64 . 215 839 2702 820 648 1353 2304 123 1496 1253 Guns 9652 | 64 . 212 839 2420 820 445 1116 1513 123 941 1159 Cannons 411 | . . . . . . 80 237 . . . 94 Explosions 1751 | . . . . 282 . 123 . 791 . 555 . Melee . | . . . . . . . . . . . . Ramming 3 | . . 3 . . . . . . . . . Kinetic 8396 | . . . 839 2420 820 172 409 1513 123 941 1159 Thermal 851 | 64 . 212 . . . 353 222 . . . . Explosive 1751 | . . . . 282 . 123 . 791 . 555 . Electromagnetic 816 | . . . . . . . 722 . . . 94 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . 1 . 3 1 1 3 3 3 . 4 Average Corruption 2 | . . 1 . 2 1 1 2 3 3 . 2 Corruption Purged . | . . . . . . . . . . . . Effects 50 | . . . . 6 2 2 6 27 1 . 6 Message Errors 11 | . . . . 1 . . 1 6 . . 3 Matter Fused 7 | . . . . 1 . . 1 5 . . . Heat Flow Errors 5 | . . . . 1 . . . 3 . . 1 Energy Discharges 7 | . . . . 1 . . . 4 1 . 1 Data Loss (minor) 6 | . . . . 1 2 . . 3 . . . Targeting Errors 10 | . . . . 1 . 1 3 4 . . 1 Weapon Failures 4 | . . . . . . 1 1 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 108 | . . . . . . . . 5 . 103 . Projectiles . | . . . . . . . . . . . . Explosions 108 | . . . . . . . . 5 . 103 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 98 | . . 1 . 39 . . . 58 . . . Shots 5 | . . . . 1 . . . 4 . . . Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 355 | 156 . 266 114 208 244 355 133 212 21 7 169 Average Temperature 70 | 79 . 126 33 66 98 132 36 59 15 4 100 Received Heat Transfer 1587 | . . 60 129 396 162 99 252 288 30 54 117 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Fried 6 | . . . . . . . 5 . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . 1 . 1 . 7 . . . . . Heat Transferred 2146 | 185 . 629 . . . 814 518 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Peak Influence 753 | 5 18 116 384 753 595 292 151 . . 251 152 Initial 317 | . 3 6 37 161 317 179 76 . . 62 46 Average 216 | 1 5 74 261 424 453 204 59 . . 151 55 Maximum Alert Level 3 | . . . 1 3 2 1 . . . 1 . Low Security (%) 52 | 100 100 100 31 1 . 49 100 . . 44 100 Level 1 31 | . . . 68 42 53 50 . . . 55 . Level 2 15 | . . . . 50 46 . . . . . . Level 3 1 | . . . . 4 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . 5 1 1 4 . . . 5 Investigation . | . . . . . . . . . . . . Extermination 5 | . . . . . . . 3 . . . 2 Reinforcement 7 | . 1 . . 3 1 1 1 . . . . Assault 2 | . . . . 2 . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Distress Signals 7 | . . . . 2 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 167 | . 1 19 25 50 12 8 12 21 1 8 10 Peak Tracking Total 13 | . . 13 8 9 5 2 4 7 1 5 3 Tactical Retreats 5 | . . 2 2 . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Traps Triggered 8 | . . . . 3 1 1 2 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Machines Disabled 5 | . . . 1 1 . . . 2 . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Machines Accessed 6 | . . . . 3 . 1 . 1 . 1 . Terminals 6 | . . . . 3 . 1 . 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 15 | . . . . 3 . 1 . 4 . 7 . Successful 11 | . . . . 2 . 1 . 4 . 4 . Failed 3 | . . . . 1 . . . . . 2 . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts 1 | . . . . . . . . . . 1 . Manual 1 | . . . . 1 . . . . . . . Terminals 15 | . . . . 3 . 1 . 4 . 7 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . . . . 2 . 1 . 4 . 4 . Record 8 | . . . . . . . . 4 . 4 . Open Door 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . 1 . 1 . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . . . . Total Damage 206 | . . . . 206 . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Turns Passed 7965 | 88 109 230 705 1469 523 621 1313 1332 111 648 816 Spaces Moved 4333 | 53 74 126 312 637 253 334 702 939 86 393 424 Core 3 | 3 . . . . . . . . . . . Treads 2365 | . . . 312 637 253 334 598 1 . 32 198 Legs 1955 | 50 74 126 . . . . 104 938 86 361 216 Wheels . | . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . 10 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 155 155 122 122 122 122 123 Average Speed 146 | 117 146 149 160 168 158 155 150 122 122 125 160 Slowest Speed 270 | 120 150 150 160 200 180 155 156 200 122 163 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 5 13 21 14 84 21 11 17 76 11 10 12 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 65 | . . . . . . 21 . 25 . 16 3 Melee 1 | . . . . . . . . . . . 1 Projectile 4 | . . . . . . . . . . 2 2 AOE 60 | . . . . . . 21 . 25 . 14 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Total 5346 | 67 74 146 435 876 330 405 873 1038 87 507 508 Wait 435 | . . 4 52 107 34 32 69 38 . 71 28 Move 4322 | 52 73 125 311 636 252 333 701 938 85 392 424 Hop . | . . . . . . . . . . . . Pick Up 79 | 4 . 3 8 9 4 7 22 7 . 8 7 Fast Attach 32 | 7 . . 3 6 3 1 2 1 . 2 7 Attach 28 | . . . 4 1 2 2 9 4 . 2 4 Detach . | . . . . . . . . . . . . Swap 77 | . 1 . 8 16 10 10 12 10 . 7 3 Drop 77 | . . . 8 19 6 6 22 4 . 6 6 Fire 287 | 4 . 12 41 82 19 14 36 36 2 19 22 Melee 2 | . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 7) 198 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 335 | -10/Mines | Assembled infested the area 419 | -10/Mines | Lost 3 parts (1p2w) 419 | -10/Mines | Discovered new exit (range 6) 428 | -10/Mines | Entered Materials 428 | -9/Materials | Evolved 2 slots: Weapon x2 538 | -9/Materials | Destroyed 8 combat bots 897 | -9/Materials | Build established: Scavenger-Gunner 1058 | -9/Materials | Discovered new exit (range 7) 1133 | -9/Materials | Entered Storage 1134 | -9/Storage | Identified exit to Recycling 2429 | -9/Storage | Met a pair of Derelict thieves 2472 | -9/Storage | Core integrity fell below 50% 2515 | -9/Storage | Destroyed 9 combat bots 2571 | -9/Storage | Discovered new exit (range 15) 2602 | -9/Storage | Entered Materials 2602 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3093 | -8/Materials | Discovered new exit (range 4) 3125 | -8/Materials | Entered Factory 3125 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3715 | -7/Factory | Discovered new exit (range 12) 3746 | -7/Factory | Entered another Factory area 3746 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4917 | -6/Factory | Lost 5 parts (2n3w) 5021 | -6/Factory | Discovered new exit (range 8) 5059 | -6/Factory | Entered Lower Caves 5368 | -6/Lower Caves | Spotted B-75 Beast 5558 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5921 | -6/Lower Caves | Destroyed B-75 Beast 6141 | -6/Lower Caves | Attracted the attention of an 0b10 base 6170 | -6/Lower Caves | Destroyed 7 combat bots 6174 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 6174 | -6/Lower Caves | Learned Factory emergency access door positions 6175 | -6/Lower Caves | Lost 3 parts (2u1w) 6372 | -6/Lower Caves | Discovered new exit (range 9) 6391 | -6/Lower Caves | Entered another Lower Caves area 6393 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6495 | -6/Lower Caves | Discovered new exit (range 7) 6502 | -6/Lower Caves | Entered Factory 6502 | -5/Factory | Evolved 2 slots: Propulsion x2 6702 | -5/Factory | Central database locked down 7053 | -5/Factory | Discovered new exit (range 14) 7150 | -5/Factory | Entered another Factory area 7150 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7365 | -4/Factory | Garrison activated, responded to threat 7558 | -4/Factory | Lost 5 parts (1p3n1u) 7854 | -4/Factory | Spotted B-86 Titan 7966 | -4/Factory | Self-destructed Last Messages --------------- 07932_ Penetrated by Slug. 07932_ Slug penetrates Wall. 07934_ K-01 Serf collects debris. 07935_ Flexi-carbon Leg destroyed. 07935_ Penetrated by Slug. 07938_ K-01 Serf collects debris. 07938_ Imp. Treads destroyed. 07938_ Lgt. Armor Plating destroyed. 07938_ Penetrated by Slug. 07941_ K-01 Serf collects debris. 07941_ Penetrated by Slug. 07942_ K-01 Serf collects debris. 07944_ Lgt. Angular Momentum Engine destroyed. 07944_ Penetrated by Slug. 07945_ K-01 Serf collects debris. 07947_ Penetrated by Slug. 07949_ K-01 Serf collects debris. 07953_ Imp. Medium Treads destroyed. 07955_ K-01 Serf collects debris. 07963_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????""" """ #???????????????? | | ??? """ """ ###################???????????????? | | # """ """ #?????????????????????????????????? | | # #?????????????????????????????????? | | # """ """ #?????????????????????????????????? | | ??? """ """ #?????????????????????????????????? | | # """ """ #?????????????????????????????????? | | # #?????????????????????????????????? | | # """ """ #?????????????????????????????????? | | ???? """ """ #?????????????????????????????????? | | """ """ #?????????????????????????????????? | | # !#?????????????????????????????????? | | # % #????????????????????????????????? | | # ! #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # ?????????????????????????????????? | | # #?????????????????????????????????? | | #?????????????????????????????????? | | !%#?????????????????????##??????????? | | *;;#############+#### ??????????? | | # A ?????????? | | ?????????? | | # | ????????? | | # | ! Y ????????? | | # @ ????????? | | # ????????? | | ### # # m ????????? | | ##"######;####+############# ?????????? | | " ## ## #???????#?????????? | | "" ### ## """ #?????????????????? | | #??### ""R" !#?????????????????? | | #????# "" " #?????????????????? | | #????# """ """ #?????????????????? | | ! !#????# """ """ #?????????????????? | | #????# """ """ #?????????????????? | | #######?????# ????????????????????? | | ????????????#############?###????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Quick And Dirty Challenges ------------ None Game ------ Seed WeaponCoolantMachine Manual? 0 Play Time 02:02:06 Cumulative 16.9 hours Start 2020.10.10 @ 09:32:57 End 2020.10.10 @ 11:48:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b868755-ebde-4b72-b5d0-f31cb29e1e30