Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.06 @ 09:36:55

Player: Olga

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (753)      753
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2238

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     266/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
   Experimental Sensor Array
          Light Armor Plating

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
         Light Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
               Ion Engine
               Aluminum Leg
               Aluminum Leg
         Light Armor Plating
         Light Cannon
               Rocket Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | .   6   11  5   13  
  Power                    3    | .   1   1   .   1   
    Engine                 3    | .   1   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   1   3   2   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | .   1   3   2   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | .   2   3   2   4   
    Device                 2    | .   1   1   .   .   
    Storage                6    | .   1   .   1   4   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | .   2   4   1   7   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | .   2   2   1   3   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               3    | .   .   1   .   2   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 16   | .   1   1   1   13  
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  .    | .   .   .   .   .   
  Weapon                   10   | .   1   1   1   7   
  Highest Loss Streak      10   | .   1   1   1   10  
Average Slot Usage (%)     95   | .   98  100 100 79  
  Engine                   12   | .   14  14  11  10  
  Leg                      29   | .   28  28  44  29  
  Device                   2    | .   8   .   .   .   
  Storage                  13   | .   18  14  11  8   
  Processor                2    | .   .   .   7   11  
  Protection               7    | .   .   13  3   .   
  Energy Gun               2    | .   7   .   .   5   
  Ballistic Gun            14   | .   20  14  11  10  
  Ballistic Cannon         5    | .   .   9   11  .   
  Launcher                 2    | .   .   3   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 12  14  21  24  43  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  10   | .   .   1   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | .   6   6   8   12  
  Average Capacity         6    | .   6   6   7   8   
  Most Carried             9    | .   6   6   8   9   
  Average Carried          6    | .   5   5   6   7   
  Final Capacity           8    | 6   6   6   8   4   
  Final Carried            8    | 6   6   6   8   3   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           887  | 200 97  170 131 289 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            628  | .   158 213 131 126 
  Parts                    38   | .   10  13  5   10  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  26   | .   4   6   3   13  
  Melee                    1    | .   .   .   .   1   
  Guns                     13   | .   4   2   1   6   
  Cannons                  4    | .   .   2   2   .   
  AOE                      8    | .   .   2   .   6   
Classes Destroyed          6    | .   2   1   .   3   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  7    | .   .   .   .   7   
  Grunt                    11   | .   4   4   2   1   
  Sentry                   3    | .   .   2   1   .   
  Demolisher               2    | .   .   .   .   2   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           6    | .   2   2   3   6   
  Combat Bots Only         6    | .   2   2   2   6   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2529 | .    335  657  183  1354 
  Core                     578  | .    55   99   29   395  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         69   | 100  .    38   .    .    
Volleys Fired              99   | .    23   24   12   40   
  Largest                  2    | .    2    2    2    2    
  Hottest                  100  | .    60   68   58   100  
Shots Fired                182  | .    45   48   24   65   
  Gun                      146  | .    45   32   12   57   
  Cannon                   22   | .    .    10   12   .    
  Launcher                 12   | .    .    6    .    6    
  Special                  2    | .    .    .    .    2    
  Kinetic                  138  | .    30   42   24   42   
  Thermal                  32   | .    15   .    .    17   
  Explosive                12   | .    .    6    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         24   | .    21   24   8    4    
  Robot Miss Streak        6    | .    2    3    2    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           113  | .    36   29   18   30   
  Core Hits                53   | .    11   13   6    23   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2018 | .    382  515  287  834  
  Guns                     1005 | .    382  233  144  246  
  Cannons                  211  | .    .    68   143  .    
  Explosions               747  | .    .    214  .    533  
  Melee                    .    | .    .    .    .    .    
  Ramming                  31   | .    .    .    .    31   
  Kinetic                  1009 | .    263  301  287  158  
  Thermal                  288  | .    119  .    .    169  
  Explosive                690  | .    .    214  .    476  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            56   | .    .    .    .    56   
  Projectiles              .    | .    .    .    .    .    
  Explosions               56   | .    .    .    .    56   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    26   .    14   
  Shots                    1    | .    .    1    .    .    
  Rammed                   10   | .    .    .    .    10   
Targets Rammed             10   | .    .    .    .    10   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        196  | .    60   174  19   196  
  Average Temperature      53   | .    26   77   8    51   
  Received Heat Transfer   738  | .    180  315  75   168  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         597  | .    275  .    .    322  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             285  | .   142 100 116 285 
  Initial                  45   | .   .   17  .   45  
  Average                  72   | .   51  41  47  183 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         89   | .   100 100 100 47  
  Level 1                  10   | .   .   .   .   52  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   13  6   4   22  
  Peak Tracking Total      6    | .   3   2   2   6   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          7    | .   3   .   4   .   
  Terminals                7    | .   3   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   13  .   7   .   
  Successful               6    | .   3   .   3   .   
  Failed                   13   | .   9   .   4   .   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   8    | .   7   .   1   .   
  Terminals                20   | .   13  .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   3   .   3   .   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               2487 | .    504  1255 222  506  
Spaces Moved               1671 | 1    327  899  140  304  
  Core                     80   | .    .    .    .    80   
  Treads                   .    | .    .    .    .    .    
  Legs                     1591 | 1    327  899  140  224  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  50   
  Average Speed            124  | 120  120  127  120  123  
  Slowest Speed            550  | 120  120  150  120  550  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 2    60   95   22   51   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          100  | .    .    38   .    62   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      99   | .    .    38   .    61   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1912 | .   399 970 169 374 
  Wait                     61   | .   30  22  8   1   
  Move                     1667 | .   326 898 139 304 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | .   6   5   5   3   
  Fast Attach              2    | .   1   1   .   .   
  Attach                   12   | .   1   1   3   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     21   | .   4   9   2   6   
  Drop                     21   | .   8   10  .   3   
  Fire                     99   | .   23  24  12  40  
  Melee                    .    | .   .   .   .   .   
  Ram                      10   | .   .   .   .   10  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 4)
  207 | -10/Materials | Discovered new exit (range 15)
  324 | -10/Materials | Discovered new exit (range 16)
  332 | -10/Materials | Build established: Mutant
  492 | -10/Materials | Discovered new exit (range 7)
  498 | -10/Materials | Central database locked down
  505 | -10/Materials | Entered Mines
  626 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  678 | -10/Mines     | Learned location of Storage (-8)
  678 | -10/Mines     | Discovered new exit (range 5)
  696 | -10/Mines     | Discovered new exit (range 7)
  789 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  792 | -10/Mines     | Found Prototype Device
  793 | -10/Mines     | Identified Exp. Sensor Array
  922 | -10/Mines     | Core integrity fell below 50%
 1086 | -10/Mines     | Build established: Scavenger-Mutant
 1477 | -10/Mines     | Build established: Mutant
 1507 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1760 | -10/Mines     | Entered Materials
 1760 | -9/Materials  | Accompanied by 1 ally
 1760 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1820 | -9/Materials  | Build established: Scavenger-Mutant
 1911 | -9/Materials  | Identified exit to Mines
 1982 | -9/Materials  | Entered Mines
 2072 | -9/Mines      | Assembled infested the area
 2209 | -9/Mines      | Learned location of 1 exit from Materials
 2362 | -9/Mines      | Core integrity fell below 50%
 2397 | -9/Mines      | Lost 10 parts (1p4n5w)
 2479 | -9/Mines      | Core integrity fell below 20%
 2488 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02379_ D-53 Grenadier destroyed.
02381_ The unstable cave ceiling collapses. <x6>
02389_ Dropped Med. Storage Unit.
02391_ The unstable cave ceiling collapses.
02392_ Acquired 5 matter.
02401_ The unstable cave ceiling collapses.
02402_ U-05 Engineer lays Concrete.
02403_ The unstable cave ceiling collapses.
02403_ U-05 Engineer lays Concrete. <x2>
02467_ Lgt. Assault Rifle destroyed.
02471_ Ion Engine severed.
02473_ Mining Laser destroyed.
02477_ Slammed into G-34 Mercenary.
02477_ G-34 Mercenary destroyed.
02478_ Acquired 28 matter.
02478_ Slammed into L-31 Rogue.
02478_ Destabilizing: Core damaged (-20).
02479_ Slammed into L-31 Rogue. <x3>
02481_ Destabilizing: System corrupted (+2).
02482_ Slammed into L-31 Rogue. <x5>

 Map 
-----
+----------------------------------------------------+
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|                   ?# """    #????????????????????? |
|                   ?# """    #??????############### |
|                   ?# """ @  #??????#             # |
|                   ?#     l  #??????#             # |
|                   ?# """    #??????# """ """ """ # |
|                   ?# """    #??????# """ """ """ # |
|                   ?# """    #??????# """ """ """ # |
|                   ?# !*     #??????#             # |
|                   ?## ;######??????# """ """ """ # |
|                   ??#=############## """ """ """ # |
|                   ??#                """ """ """   |
|                   ??########## #####             # |
|                   ???????????# #???#             # |
|                   ???????????# #???############### |
|                   ???????????#  ?????????????????? |
|                   ???????????###?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberGravmagHammer
  Manual?         0
Play Time         00:31:02
  Cumulative      19.8 hours
  Start           2021.08.05 @ 22:45:28
  End             2021.08.06 @ 09:36:55
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          23
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d66fc652-d799-4a9c-9ce7-0da91b7f890e