Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 22:38:30 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (97) 485 Value Destroyed (3306) 3306 Prototype IDs (242) 4840 Alien Tech Used (1) 200 Bonus (3387) 3387 TOTAL SCORE: 17018 Bonus ------- Follower Combat Kills 20 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -233 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 84/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Quantum Router > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Enhanced Nuclear Core Superbattery (1500) Trap Reconfigurator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Light Armor Plating System Mapper Deep Network Scanner Quantum Router > --- WEAPON ----------- Plasma Cannon Neutron Cannon Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Antimatter Reactor Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Superbattery Trap Reconfigurator Chronowheel Dimensional Node Initializer Blade Trap [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Quantum Router Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . . . . 4 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . Utility 5 | . . . . . 2 1 . . . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 93 | . 5 6 . 4 15 2 6 18 5 1 9 6 7 9 Power 11 | . 1 1 . . 3 . . 2 1 . . 1 1 1 Engine 7 | . 1 1 . . 1 . . 1 1 . . 1 1 . Core 4 | . . . . . 2 . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 23 | . 1 2 . 2 4 . 1 7 . . 4 . . 2 Treads 3 | . . . . 2 1 . . . . . . . . . Leg 14 | . 1 . . . 3 . 1 3 . . 4 . . 2 Wheel 6 | . . 2 . . . . . 4 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 37 | . 3 . . 2 3 2 4 4 4 1 2 4 4 4 Device 15 | . 3 . . . 1 1 3 . 1 . . 3 1 2 Storage 2 | . . . . 1 . . . . . . 1 . . . Processor 5 | . . . . 1 1 . 1 . . . . . . 2 Hackware 3 | . . . . . . . . . . . . . 3 . Protection 12 | . . . . . 1 1 . 4 3 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 22 | . . 3 . . 5 . 1 5 . . 3 1 2 2 Energy Gun 7 | . . . . . 2 . 1 2 . . . . . 2 Energy Cannon 6 | . . . . . 2 . . . . . 3 . 1 . Ballistic Gun 2 | . . 1 . . . . . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . Launcher 3 | . . 1 . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 1 1 . . . . 3 . Corrupted Parts 13 | . . . . . . . 1 3 . . 7 . . 2 System Corruption 82 | . . . . . . . 1 10 . . 51 . . 20 Parts Lost 50 | . 1 6 . 4 5 . . 7 . . 3 5 2 17 Power 7 | . . 1 . . 2 . . 1 . . . . . 3 Propulsion 17 | . . 2 . 1 3 . . 4 . . 2 . . 5 Utility 11 | . 1 . . 1 . . . . . . . 3 1 5 Weapon 15 | . . 3 . 2 . . . 2 . . 1 2 1 4 Highest Loss Streak 5 | . 1 3 . 4 2 . . 4 . . 3 5 2 5 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . Average Backups 11 | 6 7 7 7 7 10 14 14 14 15 14 13 14 11 9 Power 3 | 1 1 . 1 1 . 2 3 3 5 5 5 5 5 4 Propulsion 1 | 4 4 4 2 1 . . . . . . . 2 2 . Utility 5 | . . 1 2 4 6 8 7 6 6 6 6 5 2 2 Weapon 1 | 1 1 1 . . . 2 2 2 3 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 10 | . 2 1 . . 1 1 1 . . . 1 1 . 2 Power 4 | . 2 . . . . . . . . . . . . 2 Propulsion 3 | . . 1 . . 1 . . . . . . 1 . . Utility 3 | . . . . . . 1 1 . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 94 90 58 85 97 99 92 92 92 82 78 90 66 Engine 5 | . 14 14 14 14 3 . . . 5 7 7 7 6 1 Core 2 | . . . . . 5 7 7 6 1 . . . . 4 Treads 2 | . . . . 25 8 5 3 . . . . . . . Leg 15 | . 28 21 . . 14 23 26 13 . . 7 30 26 24 Wheel 8 | . . 4 28 1 1 . . 14 30 30 19 . . . Device 6 | . 9 14 14 . 5 7 14 7 2 . 2 8 9 3 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 4 Processor 4 | . . . . 1 11 7 14 6 . . . . . 4 Hackware 1 | . . . . . . . . . . . . . 19 13 Protection 10 | . . . . . 5 14 1 16 27 30 27 13 9 . Energy Gun 6 | . 28 11 . . 8 15 15 6 . . . . . 2 Energy Cannon 1 | . . . . . 2 . . . . . 4 8 9 2 Ballistic Gun 1 | . . 12 14 . . . . . . . . 1 . . Launcher 1 | . . . 5 1 . . . 1 7 7 1 . . . Impact Weapon 2 | . . . . . 8 7 7 4 . . . . . . Slashing Weapon 1 | . . . . . . . . 4 7 7 3 . . . Peak Build Rating 96 | 6 7 7 11 9 33 45 46 44 41 41 79 79 96 90 Average Rating 37 | 6 6 6 8 7 25 39 39 39 40 40 46 62 90 68 On Entrance 34 | 6 6 7 6 11 9 33 40 41 40 40 41 79 65 86 Avg Prop Armor Cover (%) 9 | . . . . . 8 6 8 4 . . . . . 24 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 73 | 12 15 17 17 25 43 48 48 54 60 60 73 73 57 46 Greatest Support 112 | 20 20 20 20 40 40 36 51 51 40 40 112 112 112 112 Greatest Overweight (x) 5 | . . 4 . . 3 1 1 5 1 1 2 . . . Average Overweight (x) . | . . . . . . 1 . . 1 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 8 8 8 8 15 15 15 15 15 15 15 15 14 12 Average Carried 12 | 6 7 7 7 7 10 14 14 14 15 14 14 14 12 9 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 7 8 8 15 15 15 15 15 15 15 15 12 4 Class Distribution -------------------- 59% | Scavenger-Mutant 26% | Mutant 5% | Hacker-Mutant 4% | Wizard-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Matter Collected 2175 | 188 62 186 . 59 170 40 106 350 250 202 165 129 99 169 Remotely 10 | . 10 . . . . . . . . . . . . . Salvage Created 4624 | . 287 180 . 19 890 171 604 1004 255 118 449 138 259 250 Parts 204 | . 15 9 . 1 41 13 8 59 9 1 25 4 9 10 Haulers Intercepted 3 | . . . . . 2 . . . . . . . 1 . Recyclers Shooed 3 | . . . . . 2 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . 5 2 . 38 . 7 Prevented 7 | . . . . . . . . . . 4 . . . 3 Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 76 | . 6 11 . 2 13 4 . 15 4 5 4 5 3 4 Melee 14 | . . 1 . 1 5 . . 4 1 1 . 1 . . Guns 24 | . 6 7 . . 3 1 . 3 . . . . . 4 Cannons 7 | . . . . . 1 . . . . . . 3 3 . AOE 21 | . . 3 . 1 . 3 . 6 3 4 . 1 . . Classes Destroyed 17 | . 2 3 . . 6 1 . 3 1 . . . . 1 Worker 3 | . . . . . 1 . . 2 . . . . . . Builder 7 | . 1 . . . 2 . . 4 . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . Hauler 3 | . . . . . 2 . . . . . . . 1 . Recycler 5 | . . 1 . . 1 . . 3 . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 2 | . . . . . 1 . . 1 . . . . . . Watcher 3 | . . . . . 3 . . . . . . . . . Swarmer 21 | . . 6 . . 4 3 . 4 . 1 . 3 . . Grunt 31 | . 6 . . 2 7 . . 5 3 3 . 1 1 3 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 3 | . . . . . 1 . . . 1 . . 1 . . Sentry 5 | . . . . . 1 1 . 1 . . . . 2 . Hunter 3 | . . . . . . . . 2 . 1 . . . . Programmer 3 | . . . . . . . . 3 . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . Samaritan 2 | . . . . . . . . . 2 . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . Best Kill Streak 8 | . 2 4 . 2 4 4 . 8 4 2 4 3 2 4 Combat Bots Only 5 | . 2 4 . 2 4 4 . 5 4 2 4 3 1 4 Max Kills in Single Turn 3 | . 1 2 . 1 2 3 . 3 1 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . . 2 . 1 . 3 . 3 1 2 . 1 . . Melee 1 | . . 1 . 1 1 . . 1 1 1 . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Hostile Shots Fired 731 | . 35 34 . 8 97 13 . 144 13 33 23 67 75 189 Missed 265 | . 15 7 . 3 31 1 . 53 4 10 14 17 34 76 Hits 466 | . 20 27 . 5 66 12 . 91 9 23 9 50 41 113 Melee 26 | . . 9 . . 4 . . . 6 . . 6 . 1 Projectile 440 | . 20 18 . 5 62 12 . 91 3 23 9 44 41 112 Critical Strikes 8 | . . . . . 5 . . . . . . 2 . 1 Damage Taken 7927 | . 311 415 . 249 966 157 . 1304 267 433 417 1010 490 1908 Core 1658 | . 37 79 . 89 163 . . 144 19 43 47 106 26 905 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 99 | . . . . . . . . 23 43 33 . . . . Regen/Repaired (Parts) 119 | . . . . . . . . 119 . . . . . . Core Remaining (%) 59 | 100 . . . 18 70 . . . . . . 48 . . Volleys Fired 218 | . 23 22 . 4 17 5 3 52 4 11 10 29 19 19 Largest 3 | . 2 2 . 1 2 2 2 2 1 1 1 3 3 3 Hottest 270 | . 90 70 . 33 123 100 100 119 30 30 36 270 210 205 Shots Fired 356 | . 46 37 . 4 34 10 7 64 4 12 10 42 41 45 Gun 189 | . 46 34 . . 26 10 7 41 . . . 2 . 23 Cannon 111 | . . . . . 8 . . . . . . 40 41 22 Launcher 56 | . . 3 . 4 . . . 23 4 12 10 . . . Special . | . . . . . . . . . . . . . . . Kinetic 38 | . . 19 . . . . . . . . . 2 12 5 Thermal 154 | . 23 15 . . 4 . . 15 . . . 40 29 28 Explosive 42 | . . 3 . 4 . . . 19 4 12 . . . . Electromagnetic 122 | . 23 . . . 30 10 7 30 . . 10 . . 12 Robot Hit Streak 13 | . 6 9 . 2 11 9 9 12 6 6 3 3 10 13 Robot Miss Streak 7 | . 3 2 . 1 2 2 1 5 . 1 3 7 4 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 3 . . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . . . . . . Shots Hit Robots 275 | . 27 25 . 3 43 9 10 54 12 14 6 16 25 31 Core Hits 158 | . 14 14 . 3 21 9 4 32 9 15 8 8 8 13 Critical Kills 1 | . . . . . 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 3 1 2 . . . . . . . Critical Strikes 18 | . . 1 . . 6 1 2 1 2 2 . . 1 2 Burn 3 | . . 1 . . . . . . . . . . . 2 Blast 1 | . . . . . . . . . . . . . 1 . Corrupt 2 | . . . . . 2 . . . . . . . . . Smash 7 | . . . . . 4 1 2 . . . . . . . Sever 5 | . . . . . . . . 1 2 2 . . . . Melee Attacks 111 | . . 4 . . 46 4 3 35 10 8 1 . . . Impact 66 | . . . . . 46 4 3 13 . . . . . . Slashing 45 | . . 4 . . . . . 22 10 8 1 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . . 6 2 . 11 3 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11057 | . 449 502 . 227 1571 375 337 2709 868 988 581 782 777 891 Guns 2284 | . 380 284 . . 386 119 120 587 . . . 20 . 388 Cannons 2024 | . . . . . 165 . . . . . . 640 777 442 Explosions 2776 | . 69 159 . 221 46 148 . 433 344 722 491 82 . 61 Melee 3927 | . . 59 . . 974 108 217 1689 524 266 90 . . . Ramming 46 | . . . . 6 . . . . . . . 40 . . Kinetic 534 | . . 165 . . . . . . . . . 20 227 122 Thermal 2743 | . 252 119 . . 118 148 . 185 . . 48 722 550 601 Explosive 1722 | . . 159 . 221 . . . 276 344 722 . . . . Electromagnetic 2085 | . 197 . . . 479 119 120 559 . . 443 . . 168 Impact 1489 | . . . . . 974 108 217 190 . . . . . . Slashing 2438 | . . 59 . . . . . 1499 524 266 90 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 63 | . . . . . . 1 2 15 15 12 63 63 . 22 Average Corruption 20 | . . . . . . 1 1 12 14 12 23 63 . 15 Corruption Purged 3 | . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 125 | . . . . . . . 5 31 19 18 8 31 . 13 Message Errors 29 | . . . . . . . 1 10 5 1 2 5 . 5 Matter Fused 30 | . . . . . . . 2 5 4 6 2 10 . 1 Heat Flow Errors 13 | . . . . . . . . 6 3 1 1 1 . 1 Energy Discharges 19 | . . . . . . . . 4 5 1 1 6 . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 15 | . . . . . . . . 2 2 5 1 3 . 2 Data Loss (major) 2 | . . . . . . . . 1 . 1 . . . . Misfires 2 | . . . . . . . 1 . . 1 . . . . Alerts 6 | . . . . . . . 1 1 . 1 1 . . 2 Misdirections 3 | . . . . . . . . 2 . . . 1 . . Weapon Failures 4 | . . . . . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1435 | . . 22 . 21 414 68 181 346 168 134 49 28 . 4 Projectiles 18 | . . . . . . . . . . . . 14 . 4 Explosions 143 | . . . . 21 . . . . . 89 19 14 . . Melee 1274 | . . 22 . . 414 68 181 346 168 45 30 . . . Knockbacks 8 | . . . . . 2 1 1 1 . . . . 3 . Impact 5 | . . . . . 2 1 1 1 . . . . . . Kinetic 3 | . . . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 462 | . . . . 170 . 34 . 131 11 62 . 54 . . Shots 16 | . . . . 4 . 1 . 7 1 2 . 1 . . Rammed 1 | . . . . 1 . . . . . . . . . . Targets Rammed 9 | . . . . 2 . . . . . . . 7 . . Kicked 7 | . . . . . . . . . . . . 7 . . Crushed 1 | . . . . 1 . . . . . . . . . . Highest Temperature 440 | . 234 54 . 11 91 14 . 242 256 144 344 440 84 427 Average Temperature 106 | . 76 20 . 7 27 7 . 110 113 40 130 148 33 190 Received Heat Transfer 1794 | . 153 . . 45 387 18 . 303 27 63 . 324 192 282 Effects 6 | . 3 . . . . . . . . . . 2 . 1 Shutdowns 1 | . . . . . . . . . . . . . . 1 Interference 3 | . 3 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . 5 . 2 2 . . 4 . . . Combat Hostiles 11 | . . . . . 4 . 1 2 . . 4 . . . Parts Fried 32 | . 1 . . . 16 1 1 6 . . 7 . . . Impact Corruptions 23 | . . . . . 15 3 4 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . 1 2 . . . . . 1 . . . . . 1 Heat Transferred 3532 | . 618 407 . . 111 150 . 296 . . 50 100 550 1250 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . 1 1 . . . . 1 1 . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Maximum Alert Level 1 | . . . . . . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 . 100 100 100 100 93 . . . . 100 . Level 1 1 | . . . . . . . . 6 . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 217 | . 103 123 . 66 82 100 19 217 . . . . 41 . Initial 28 | . . 28 . . . 15 19 . . . . . 14 . Average 40 | . 47 44 . 19 37 40 1 69 . . . . 11 . Influence Increases 2173 | . 213 163 . 86 448 105 . 544 90 120 20 142 107 135 Destroy 0b10 Robot/C 1380 | . 120 120 . 40 260 80 . 300 80 100 20 120 60 80 Destroy 0b10 Robot/NC 125 | . 5 5 . . 50 5 . 55 . . . . 5 . Destroy Leader 292 | . 30 20 . 10 60 20 . 70 10 20 . 20 22 10 Allied During Kill 2 | . . . . . . . . . . . . 2 . . Trap Triggered on 0b10 40 | . . . . . . . . 30 . . . . 10 . Successful Hack 74 | . 24 . . . 36 . . 14 . . . . . . Disable Machine 90 | . 30 . . 15 15 . . 30 . . . . . . Destroy Structure 110 | . 4 18 . 21 12 . . 45 . . . . 10 . Lose Combat Pursuer 60 | . . . . . 15 . . . . . . . . 45 Influence Decreases 2173 | . 140 236 . 86 413 85 55 362 272 78 62 118 110 156 Entered New Map 230 | . . 45 . . . 20 36 . 68 . 42 . 10 9 Time Decay 1670 | . 130 168 . 66 373 65 19 322 204 78 10 78 80 77 Lost Part 253 | . 10 23 . 20 40 . . 40 . . 10 20 20 70 Lost Ally 20 | . . . . . . . . . . . . 20 . . Squads Dispatched 16 | . 2 . . . 3 1 . 7 . . . . 3 . Investigation 6 | . 1 . . . 2 1 . 2 . . . . . . Extermination 4 | . . . . . . . . 3 . . . . 1 . Reinforcement 5 | . 1 . . . 1 . . 2 . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Distress Signals 2 | . . . . . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 119 | . 13 10 . 2 20 5 . 18 4 5 4 19 7 12 Peak Tracking Total 5 | . 5 3 . 2 4 4 . 4 4 2 4 5 4 5 Tactical Retreats 4 | . . . . . 1 . . . . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Traps Triggered 4 | . 1 . . . 1 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . 3 . . . . 1 . Traps Reconfigurated 8 | . . . . . . 2 . 6 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . 1 . . . . . . . 1 . Triggered 4 | . . . . . . . . 3 . . . . 1 . Most Traps Carried 1 | . . . . 1 1 . . . . . . 1 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Machines Disabled 7 | . 2 . . 1 1 . . 2 . . . 1 . . Max in Single Turn 1 | . 1 . . 1 1 . . 1 . . . 1 . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Machines Accessed 24 | . 4 . 2 . 4 2 . 4 1 . 4 1 2 . Terminals 8 | . 4 . . . 1 . . 2 1 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . 1 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . 2 . Garrison Access 2 | . . . . . 1 1 . . . . . . . . Total Hacks 99 | . 16 . 2 . 16 4 . 9 1 . 34 1 16 . Successful 74 | . 12 . 2 . 6 1 . 4 1 . 34 1 13 . Failed 25 | . 4 . . . 10 3 . 5 . . . . 3 . Catastrophic 1 | . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 16 | . 7 . 1 . 3 . . 5 . . . . . . Terminals 26 | . 16 . . . 3 . . 6 1 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations 6 | . . . . . 3 2 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 25 | . . . . . 9 . . . . . . . 16 . Garrison Access 3 | . . . . . 1 2 . . . . . . . . Terminal Hacks 51 | . 11 . 2 . . . . 2 1 . 34 1 . . Record 14 | . . . 1 . . . . . 1 . 11 1 . . Part Schematic 12 | . . . . . . . . . . . 12 . . . Robot Schematic 8 | . . . . . . . . . . . 8 . . . Robot Analysis 4 | . 3 . . . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . . 4 . . . . . . . 13 . Insert Component 8 | . . . . . 2 . . . . . . . 6 . Analyze 9 | . . . . . 2 . . . . . . . 7 . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Patch 1 | . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 . . . 3 1 . 3 1 . . . 2 . Full Trace Events 7 | . 2 . . . 3 1 . 1 . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 8 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 1 . . . . . 12 . 5 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 2 . . . . . . . 5 . Part Schematics Acquired 6 | . . . . . 1 . . . . . . . 5 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 1 2 . . . . . . . . Machine Destruction 3 | . . . . . 1 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Total Allies 1 | . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . 1 . . Highest-Rated Group 29 | . . . . . . . . . . . . 29 . . Highest-Rated Ally 29 | . . . . . . . . . . . . 29 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . 9 . . Total Damage 135 | . . . . . . . . . . . . 135 . . Kills 1 | . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Active Infowar (turns) 1716 | . 95 434 177 . . . 372 386 . . . 250 2 . Sensors 758 | . . . . . . . 372 386 . . . . . . Terrain 252 | . . . . . . . . . . . . 250 2 . Seismic 706 | . 95 434 177 . . . . . . . . . . . Robot Analysis Total 154 | . 3 . . . . . . 1 . . 150 . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 3 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Turns Passed 5776 | 2 283 434 177 237 912 204 404 914 461 427 166 502 286 367 Spaces Moved 3478 | 2 157 286 216 136 358 89 252 519 234 365 113 313 176 262 Core 41 | . . 1 . . . . . . . . . . . 40 Treads 255 | . . . . 136 119 . . . . . . . . . Legs 1848 | 2 157 209 . . 209 89 252 189 . . 30 313 176 222 Wheels 1334 | . . 76 216 . 30 . . 330 234 365 83 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 80 80 160 110 190 120 95 95 95 95 120 120 50 Average Speed 121 | 120 120 113 80 160 177 190 146 115 95 95 104 120 120 109 Slowest Speed 330 | 120 120 250 80 160 330 190 190 260 95 95 190 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . 7 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 39 85 59 31 33 3 93 19 46 62 78 54 6 42 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 34 | . . . 1 . . . . . . . 30 3 . . Known Exits Taken 2 | . 1 . . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 14 | . . 3 . 1 . . . . 4 2 . . . 4 Spaces Dug 57 | . . . . . 8 . . 47 . . . . 2 . Terrain Destroyed 331 | . 3 21 . 42 11 . . 127 24 66 2 22 9 4 Melee 16 | . . . . . 8 . . 8 . . . . . . Projectile 29 | . . . . . . . . . . . . 20 9 . AOE 286 | . 3 21 . 42 3 . . 119 24 66 2 2 . 4 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Total 4466 | 1 203 348 220 150 528 110 276 710 449 419 149 387 211 305 Wait 428 | . 17 25 . 3 71 2 3 64 187 30 . 19 4 3 Move 3465 | 1 156 285 215 135 357 89 251 518 233 364 112 312 175 262 Hop . | . . . . . . . . . . . . . . . Pick Up 46 | . 1 4 3 1 11 3 2 8 . 2 5 3 . 3 Fast Attach 49 | . 2 1 . 1 13 1 3 9 1 . 7 3 3 5 Attach 30 | . . 4 1 1 3 1 . 6 . . 2 2 3 7 Detach 16 | . . . . . 3 . . 5 . . 3 1 1 3 Swap 42 | . 3 2 . 2 2 2 6 8 9 1 2 2 2 1 Drop 47 | . 1 1 1 1 4 3 5 8 5 3 7 3 3 2 Fire 218 | . 23 22 . 4 17 5 3 52 4 11 10 29 19 19 Melee 108 | . . 4 . . 46 4 3 32 10 8 1 . . . Ram . | . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . 7 . . Crush 2 | . . . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . 5 . . Trap 2 | . . . . . 1 . . . . . . . 1 . Miscellaneous 1 | . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 16) 167 | -10/Materials | Identified exit to Mines 286 | -10/Materials | Entered Mines 296 | -10/Mines | Discovered new exit (range 11) 307 | -10/Mines | Build established: Mutant 377 | -10/Mines | Discovered new exit (range 7) 445 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 552 | -10/Mines | Assembled infested the area 630 | -10/Mines | Lost 3 parts (1p1n1w) 716 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 716 | -10/Mines | Discovered new exit (range 5) 720 | -10/Mines | Entered Exiles 739 | -10/Exiles | Met 8R-AWN 754 | -10/Exiles | Met EX-HEX 776 | -10/Exiles | Met EX-BIN 785 | -10/Exiles | Aligned with FarCom system 785 | -10/Exiles | Given EX-Vault access code 805 | -10/Exiles | Opened EX-Vault 811 | -10/Exiles | Found Trap Reconfigurator 814 | -10/Exiles | Found Chronowheel 821 | -10/Exiles | Found Superbattery 838 | -10/Exiles | Warned to stay clear of 0b10 Research branches 861 | -10/Exiles | Met EX-DEC 864 | -10/Exiles | Learned location of Zion (-6) 887 | -10/Exiles | Discovered new exit (range 14) 897 | -10/Exiles | Stole three prototypes: Superbattery, Trap Reconfigurator, Chronowheel 897 | -10/Exiles | Entered Mines 902 | -9/Mines | Core integrity fell below 50% 905 | -9/Mines | Core integrity fell below 20% 935 | -9/Mines | Met a Derelict bent on vengeance 938 | -9/Mines | Lost 4 parts (1n1u2w) 1060 | -9/Mines | Found a hidden stash of uninstalled traps 1094 | -9/Mines | Discovered new exit (range 14) 1134 | -9/Mines | Entered Materials 1134 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1842 | -8/Materials | Build established: Scavenger-Mutant 2017 | -8/Materials | Discovered new exit (range 4) 2046 | -8/Materials | Entered Factory 2046 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2048 | -7/Factory | FarCom data flow suspended 2250 | -7/Factory | Sucked down chute 2250 | -7/Factory | Entered Waste 2250 | -7/Waste | The area was eerily silent 2571 | -7/Waste | Discovered new exit (range 11) 2653 | -7/Waste | Identified exit to Factory 2654 | -7/Waste | Entered Factory 2831 | -7/Factory | System corruption reached 10% 2862 | -7/Factory | Lost 4 parts (1p2n1w) 3311 | -7/Factory | Identified exit to Storage 3311 | -7/Factory | Identified exit to Lower Caves 3568 | -7/Factory | Entered Lower Caves 3822 | -7/Lower Caves | Discovered new exit (range 7) 4029 | -7/Lower Caves | Entered another Lower Caves area 4385 | -7/Lower Caves | Found DRS Beacon 4432 | -7/Lower Caves | Discovered new exit (range 14) 4456 | -7/Lower Caves | Entered Data Miner 4457 | -7/Data Miner | Discovered new exit (range 6) 4475 | -7/Data Miner | Met Data Miner 4504 | -7/Data Miner | Learned location of Section 7 (-3) 4504 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4513 | -7/Data Miner | Received God Mode back door access code from Data Miner 4519 | -7/Data Miner | Destroyed Data Miner 4524 | -7/Data Miner | Interfaced with the Data Conduit 4527 | -7/Data Miner | Found Prototype Hackware 4529 | -7/Data Miner | Found Prototype Hackware 4531 | -7/Data Miner | Found Prototype Hackware 4571 | -7/Data Miner | Lost 3 parts (2n1w) 4583 | -7/Data Miner | System corruption reached 30% 4622 | -7/Data Miner | Entered Proximity Caves 4720 | -6/Proximity Caves | Activated DRS Beacon 4774 | -6/Proximity Caves | Lost 5 parts (3u2w) 4791 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4973 | -6/Proximity Caves | Core integrity fell below 50% 5073 | -6/Proximity Caves | Discovered new exit (range 13) 5101 | -6/Proximity Caves | Found Alien Artifact 5124 | -6/Proximity Caves | Entered Factory 5124 | -6/Factory | Evolved 2 slots: Utility x2 5124 | -6/Factory | Identified Deep Network Scanner 5125 | -6/Factory | Loaded intel: 312 machine locations 5125 | -6/Factory | Identified Quantum Router 5127 | -6/Factory | Identified System Mapper 5190 | -6/Factory | Discovered new exit (range 3) 5236 | -6/Factory | Identified Dimensional Node Initializer 5370 | -6/Factory | Discovered new exit (range 10) 5402 | -6/Factory | Garrison activated, responded to threat 5410 | -6/Factory | Entered Lower Caves 5443 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5475 | -6/Lower Caves | System corruption reached 10% 5510 | -6/Lower Caves | Lost 3 parts (1n2u) 5531 | -6/Lower Caves | Spotted B-75 Beast 5605 | -6/Lower Caves | Lost 5 parts (1u4w) 5655 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5709 | -6/Lower Caves | Activated Chronowheel 5722 | -6/Lower Caves | Learned 4 Factory zone layouts 5757 | -6/Lower Caves | Core integrity fell below 50% 5763 | -6/Lower Caves | Build established: Hacker-Mutant 5776 | -6/Lower Caves | Initialized slip node 5777 | -6/Lower Caves | Core destroyed Last Messages --------------- 05723_ Discarded Chronowheel. 05723_ Spacetime feels normal again. 05728_ System corrupted: Component data lost. 05740_ Acquired 20 matter. 05742_ Enh. Flexi-carbon Leg destroyed. 05744_ System corrupted: IFF burst signal emitted. 05748_ Enh. Flexi-carbon Leg destroyed. 05752_ Imp. Deuterium Engine destroyed. 05754_ Enh. Flexi-carbon Leg destroyed. 05754_ Deep Network Scanner destroyed. 05762_ System corrupted: Heat flow error (+266). 05768_ Searching scrap... 05768_ Found Com. Wheel. 05768_ Found Unknown Processor. 05768_ Found 48 Matter. 05769_ Acquired Unknown Processor. 05769_ Identified Adv. Terrain Scan Processor. 05771_ Acquired 10 matter. 05776_ Initializer activates and latches into the ground. 05777_ Dimensional Slip Node implodes. Map ----- +----------------------------------------------------+ | ????????????????????????? ??? ????????????# # | | ???????????????????????## ?? #???????????# | | ???????????????????????# ?? #???????????## % | | ???????????????????????# #?? ????????????# | | ???????????????????????# #?# #????????????# | | ???????????????????????# #?# #????????????# | | ???????????????????????# #?# #??????#####?# | | ??????????????????????## #?# #??????# ## | | ??????????????????????? #?# ##??????# | | ???????????????????????# ### #??????## | | ???????????????????????# ## #???????## | | ????????????????######## ## ##???????## | | ????????????????# =% #????????# | | ????????????????# ### #???####??# | | ??????????????### ### ##??## #### | | ??????????????# " ##### ## | | ?????????????# "%### | | ????????????# ### "#?# ## | | ??????????# ???# ## ######## ##?# | | ??????????# ???## ### #??????## ####??? | | ??????????# ???## #?## ???????## ##?????? | | ?????????? ???## s##?## ???????###???????? | | ?????????? ???## s ########?????????????????? | | ??????????? ????# ##?????????????????????? | | ????????????????# ##????????????????????? | | ????????????????# @ #????????????????????? | | ????????????????# #???????????????????? | | ????????????????# ?????????????????? | | ????????????????# #### #??????????????? | | ????????????????## #????### ##??????????????? | | ?????????????????####????????#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 17 Energy Capacity 1790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 45 Defensive Hacking 25 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Phase Shifter | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Railgun | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Enh. Flexi-carbon Leg | -6/Factory | Scanalyzed Antimatter Reactor | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Enh. Nuclear Core | -6/Factory | Scanalyzed Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldPropulsionCompactor Manual? 0 Play Time 00:46:41 Cumulative 1272.2 hours Start 2026.03.15 @ 18:24:24 End 2026.03.15 @ 22:38:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1563 Rogue 1279 Adventurer 124 Explorer 160 Win Type - Total 62 Types 48/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16e4db27-f9c4-43ef-8b6b-0be8464be6c9