Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.29 @ 12:46:06 Player: kasaphescent Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (317) 1585 Value Destroyed (14102) 14102 Prototype IDs (34) 680 Alien Tech Used (4) 800 Bonus (2849) 2849 TOTAL SCORE: 28116 Bonus ------- High Alert Combat Kills 2849 Cogmind --------- Core Integrity 0/1600 Matter 0/300 Energy 74/100 System Corruption 53% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Matter Drive HERF Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Heavy Insulated Plating Improved Hacking Suite > --- WEAPON ----------- Dispersion Rifle Quantum Rifle Quantum Rifle Quantum Rifle > --- INVENTORY -------- Myomer Leg Centrium Leg High-density Centrium Leg Improved Power Shielding Heavy Insulated Plating Matter Drive Gamma Rifle Phase Gun Quantum Rifle Fusion Bomb Launcher Sigix Terminator Phasing Sabre [Rating: 170] Favorites ----------- Power Light Particle Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Compact Wheel Treads Advanced Medium Treads Leg Biometal Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Artifact Matter Drive Weapon Dispersion Rifle Energy Gun Dispersion Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . 2 . Utility 11 | . . . . 2 1 1 2 . . . . 1 . . 2 . . 2 Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . . Parts Attached 310 | 6 3 5 11 19 24 18 3 9 10 7 7 21 5 . 37 19 20 86 Power 38 | 1 . . 1 1 4 5 . 1 1 1 . 2 1 . 5 1 3 11 Engine 14 | 1 . . 1 1 4 4 . 1 . . . . . . . . . 2 Core 2 | . . . . . . 1 . . 1 . . . . . . . . . Reactor 22 | . . . . . . . . . . 1 . 2 1 . 5 1 3 9 Propulsion 65 | 2 . 2 5 7 5 4 . 1 2 . 1 4 . . 9 2 2 19 Treads 27 | . . . . . 2 3 . . . . . . . . 7 2 2 11 Leg 15 | 2 . 1 . . . . . . . . . 4 . . 2 . . 6 Wheel 22 | . . 1 5 7 3 1 . 1 2 . 1 . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 90 | 1 3 . 1 6 6 5 2 3 2 4 1 4 1 . 12 8 9 22 Device 34 | . 1 . . 1 3 . 1 1 1 1 . 2 1 . 7 2 5 8 Storage 11 | 1 2 . 1 . . 1 . . . . . 1 . . 1 . 2 2 Processor 11 | . . . . 1 1 1 1 1 . . 1 . . . 2 1 . 2 Hackware 4 | . . . . . . . . . . . . 1 . . 1 . . 2 Protection 26 | . . . . 4 2 3 . 1 1 3 . . . . 1 3 2 6 Artifact 4 | . . . . . . . . . . . . . . . . 2 . 2 Weapon 117 | 2 . 3 4 5 9 4 1 4 5 2 5 11 3 . 11 8 6 34 Energy Gun 62 | 2 . 2 . 4 5 1 . 3 . . 2 7 2 . 8 6 5 15 Energy Cannon 11 | . . . . . 2 2 1 . 2 1 1 2 . . . . . . Ballistic Gun 5 | . . . 3 1 . . . . . . . . . . . . . 1 Ballistic Cannon 8 | . . . . . 1 . . . . . . . . . . . . 7 Launcher 19 | . . . . . 1 1 . 1 2 . 2 2 1 . 2 1 1 5 Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . 1 1 . . . . . . 1 . . . . 1 1 . 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 2 1 3 . . 1 . 4 . 1 . . 5 2 3 3 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . 4 System Corruption 12 | . . . . . . . . . . . . . . . . . . 12 Parts Lost 125 | . . . 5 6 4 11 . 10 3 . 2 3 2 1 13 16 4 45 Power 24 | . . . . 1 1 3 . 1 1 . . 1 1 1 2 2 1 9 Propulsion 32 | . . . 5 3 2 3 . 2 1 . . . . . 2 4 . 10 Utility 32 | . . . . 1 1 2 . 4 1 . . 1 . . 4 6 1 11 Weapon 37 | . . . . 1 . 3 . 3 . . 2 1 1 . 5 4 2 15 Highest Loss Streak 14 | . . . 2 4 2 6 . 3 3 . 1 1 2 1 6 14 2 7 Average Slot Usage (%) 87 | . 90 93 92 92 96 91 89 81 78 93 93 97 99 100 89 88 87 73 Engine 5 | . 14 11 11 9 13 11 5 10 5 5 5 2 . . . . . . Reactor 3 | . . . . . . . . . . 2 5 7 9 10 8 7 6 6 Treads 7 | . . . . . 10 11 11 5 . . . . . . 10 15 16 9 Leg 4 | . 28 30 13 . . . . . . . . 19 21 21 7 . . 1 Wheel 7 | . . 7 22 33 18 10 5 4 12 17 17 1 . . . . . . Device 11 | . 3 11 11 5 14 10 10 7 8 11 11 10 15 15 15 13 15 13 Storage 6 | . 14 11 11 9 7 6 5 5 5 5 5 5 5 5 4 4 6 7 Processor 14 | . . . . 8 7 12 13 18 23 23 23 21 21 21 20 18 17 13 Hackware 1 | . . . . . . . . . . . . 5 5 5 2 4 . 4 Protection 4 | . . . . 9 7 6 11 7 . 4 5 3 . . . 2 5 3 Energy Gun 11 | . 28 20 3 11 11 4 . 7 10 5 8 13 20 21 17 18 16 9 Energy Cannon 2 | . . . . . 3 12 16 7 4 4 . 3 . . . . . . Ballistic Gun 1 | . . . 17 6 . . . . . . . . . . . . . . Naked Turns 92 | . . . . . . . . . . . . . . . . . . 92 Heaviest Build 107 | 11 17 17 35 49 58 65 68 72 68 72 72 89 79 79 84 81 90 107 Greatest Support 220 | 20 20 30 52 60 54 32 28 28 52 52 52 116 116 116 120 145 203 220 Greatest Overweight (x) 3 | . . . 3 3 2 3 2 2 2 1 1 1 . . 1 . . 1 Average Overweight (x) . | . . . . . . 1 2 2 . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 9 9 14 15 15 15 14 14 15 15 14 15 15 14 15 15 15 15 Average Carried 12 | 3 7 7 11 14 14 14 13 12 11 13 12 12 14 13 13 11 13 11 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 9 7 14 15 15 14 14 10 13 14 12 15 13 14 15 7 15 4 Class Distribution -------------------- 32% | Gunner 28% | Mutant 17% | Scavenger-Gunner 6% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Tank | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Derelict-Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Gunner | -3/Research Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Matter Collected 4774 | 239 . 95 371 288 175 262 30 127 148 150 112 383 150 . 393 252 275 1324 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 13498 | . 44 405 802 879 802 1586 164 761 259 194 162 722 305 . 1688 1213 585 2927 Parts 546 | . 1 22 43 45 37 65 12 16 22 . 1 26 15 . 49 46 20 126 Haulers Intercepted 9 | . 1 . 2 1 1 1 . . . . . 1 . . 2 . . . Recyclers Shooed 12 | . . 2 2 2 . 1 . . . . . . . . 2 1 . 2 Parts Field Recycled 26 | . . . . . . . . . . . . . . . . . . 26 Retrieved Matter 394 | . . . . . . . . . . . . . . . . . . 394 Parts Self-Destructed 38 | . . . . . . . . 12 12 . 2 . 12 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 247 | . . 9 9 12 12 33 2 14 15 . 4 15 11 . 23 16 8 64 Melee 4 | . . . . . . . . . . . . . . . . . . 4 Guns 115 | . . 8 9 11 7 4 . 2 . . . 10 6 . 15 16 7 20 Cannons 49 | . . . . . 2 21 2 7 . . . . . . . . . 17 AOE 68 | . . 1 . 1 1 7 . 3 15 . 4 5 4 . 7 . . 20 Classes Destroyed 19 | . 1 4 2 1 1 2 1 1 1 . . . . . 1 3 . 1 Worker 18 | . . . 4 3 . 1 . . . . . 1 . . 1 . 1 7 Builder 9 | . . . . . . 1 . . . . . 1 . . . 1 . 6 Tunneler 2 | . . . . . . . . . . . . . . . . . . 2 Hauler 9 | . 1 . 2 1 1 1 . . . . . 1 . . 2 . . . Recycler 22 | . . 1 3 4 1 2 . . . . . . . . 3 1 . 7 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . Watcher 10 | . . . 1 2 1 . . . . . . . . . 2 1 1 2 Swarmer 79 | . . 4 . 7 . 19 . 2 13 . 1 3 7 . 5 . . 18 Saboteur 2 | . . . . . . . . . . . . . . . 1 . . 1 Grunt 68 | . . 4 5 . 6 5 . 4 2 . 3 8 3 . 6 8 3 11 Brawler 3 | . . . . . . . . 1 . . . . . . 1 . . 1 Duelist 6 | . . . . . . 1 . 1 . . . . . . . 2 1 1 Researcher 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 27 | . . 1 4 4 4 4 . 1 . . . 2 1 . 3 . 1 2 Hunter 21 | . . . . 1 1 1 2 3 . . . 1 . . 4 2 . 6 Programmer 40 | . . . . . 1 3 . 2 . . . 1 . . 3 3 3 24 Alpha 7 1 | . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 20 | . 1 4 7 4 2 13 1 4 13 . 4 5 5 . 6 7 3 20 Combat Bots Only 13 | . . 4 6 4 2 12 1 4 13 . 4 4 5 . 5 4 3 9 Max Kills in Single Turn 20 | . 1 1 1 2 1 3 1 1 3 . 2 3 2 . 3 2 1 20 Gunslinging 1 | . . . . . . . . . . . . . . . 1 1 . . Exploded 9 | . . 1 . 1 1 3 . 1 3 . 2 2 2 . 3 . . 9 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Damage Taken 26743 | . 21 302 591 748 1050 1823 75 1562 531 . 335 1183 329 316 1989 2874 1450 11564 Core 3559 | . . 29 110 120 153 199 . 201 46 . 30 183 . 49 319 263 254 1603 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 339 | . . . . . . . . . . . . . . . . . . 339 Core Remaining (%) 78 | 100 100 . 65 78 78 76 . . . . 72 . . 79 . 50 82 . Volleys Fired 673 | . 3 26 51 54 46 71 7 47 15 . 12 39 17 . 60 56 22 147 Largest 4 | . 2 2 2 2 2 3 3 3 3 . 1 4 4 . 4 4 4 4 Hottest 489 | . 80 80 80 126 160 215 214 216 216 . 36 352 352 . 352 489 352 370 Shots Fired 1723 | . 6 52 102 107 92 188 21 119 23 . 12 115 55 . 158 195 83 395 Gun 1297 | . 6 52 102 107 80 55 . 55 8 . . 88 51 . 153 190 83 267 Cannon 357 | . . . . . 12 129 21 60 4 . . 14 . . . . . 117 Launcher 66 | . . . . . . 4 . 4 11 . 12 10 4 . 5 5 . 11 Special 3 | . . . . . . . . . . . . 3 . . . . . . Kinetic 261 | . . . 92 41 . . . . . . . . . . . . . 128 Thermal 1259 | . 3 26 5 34 68 174 14 114 12 . . 91 51 . 153 190 83 241 Explosive 65 | . . . . . . 4 . 4 11 . 12 10 4 . 5 5 . 10 Electromagnetic 138 | . 3 26 5 32 24 10 7 1 . . . 14 . . . . . 16 Robot Hit Streak 38 | . 1 7 14 19 12 25 5 28 35 . 6 15 35 . 38 25 15 25 Robot Miss Streak 6 | . 1 6 3 4 5 5 1 3 2 . . 2 2 . 3 4 4 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 21 | . . 2 3 . 1 . . . . . . . 1 . 2 4 3 5 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . 1 . 1 1 1 1 Shots Hit Robots 1222 | . 3 28 83 80 72 123 13 90 17 7 3 74 37 . 114 148 61 269 Core Hits 622 | . 3 16 32 31 35 58 6 38 27 4 9 48 19 1 68 66 22 139 Critical Kills 11 | . . . . . . 1 . . . . . 1 2 . 4 1 1 1 Critical Parts Destroyed 30 | . . . 1 . . . . . . . . 2 3 . 5 8 1 10 Critical Strikes 81 | . . . 1 . 3 6 . 7 . . . 7 5 . 10 11 4 27 Burn 22 | . . . . . 3 5 . 5 . . . 4 . . 1 2 2 . Meltdown 1 | . . . . . . 1 . . . . . . . . . . . . Destroy 43 | . . . 1 . . . . 2 . . . 3 5 . 9 9 2 12 Blast 13 | . . . . . . . . . . . . . . . . . . 13 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 38 | . . 6 2 . . . . . . 7 . . . . 1 1 . 21 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 38 | . . 6 2 . . . . . . 7 . . . . 1 1 . 21 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 58909 | . 40 413 1221 1359 1722 3735 429 2586 1586 944 425 3114 1427 23 4230 4043 1851 29761 Guns 22424 | . 34 378 1198 1232 1393 757 . 779 106 . . 1452 1004 . 2976 3672 1851 5592 Cannons 7735 | . . . . . 174 2111 399 1234 75 . . 278 . . . . . 3464 Explosions 27176 | . . 35 . 127 155 867 30 573 1405 . 425 1357 423 . 1254 371 . 20154 Melee 1518 | . . . 23 . . . . . . 944 . . . . . . . 551 Ramming 29 | . 6 . . . . . . . . . . . . 23 . . . . Kinetic 5191 | . . . 1136 452 . . . . . . . . . . . . . 3603 Thermal 41294 | . 34 213 23 490 1335 2933 265 1982 181 . . 1479 1004 . 2976 3672 1851 22856 Explosive 8932 | . . . . . . 603 . 573 1405 . 425 1357 423 . 1254 371 . 2521 Electromagnetic 1945 | . . 200 39 417 387 199 164 31 . . . 278 . . . . . 230 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1518 | . . . 23 . . . . . . 944 . . . . . . . 551 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 53 | . . . . . 1 1 . 2 2 2 2 1 1 1 2 14 4 53 Average Corruption 8 | . . . . . 1 1 . 1 2 2 2 1 1 1 1 4 3 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 194 | . . . . . 2 4 . 10 5 3 7 1 3 . 12 14 10 123 Message Errors 48 | . . . . . 2 4 . 3 2 . 1 1 2 . 5 5 1 22 Matter Fused 34 | . . . . . . . . . . . . . . . . 2 5 27 Heat Flow Errors 19 | . . . . . . . . . . 2 2 . . . 2 2 4 7 Energy Discharges 29 | . . . . . . . . 4 1 . 3 . 1 . 2 1 . 17 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . 4 Data Loss (minor) 25 | . . . . . . . . 3 2 1 1 . . . 3 2 . 13 Data Loss (major) 5 | . . . . . . . . . . . . . . . . 1 . 4 Misfires 6 | . . . . . . . . . . . . . . . . . . 6 Alerts 6 | . . . . . . . . . . . . . . . . 1 . 5 Misdirections 5 | . . . . . . . . . . . . . . . . . . 5 Weapon Failures 13 | . . . . . . . . . . . . . . . . . . 13 Overload Shots 14 | . . . . . . . . . . . . . . . 4 10 . . Overflow Damage 4030 | . . . . . . 133 9 5 113 235 . 12 28 . 26 1 . 3468 Projectiles 143 | . . . . . . 17 9 4 17 . . . . . . . . 96 Explosions 3639 | . . . . . . 116 . 1 96 . . 12 28 . 26 1 . 3359 Melee 248 | . . . . . . . . . . 235 . . . . . . . 13 Knockbacks 23 | . . . . . . . . . . . . . . . . . . 23 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . . . . . . 22 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 1329 | . . . . . 35 34 . . . . . . . . 81 90 . 1089 Shots 7 | . . . . . 1 1 . . . . . . . . 1 1 . 3 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 2 . . . . . . . . . . . . 2 . . . . Kicked 4 | . 2 . . . . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . 54 114 57 432 22 306 . 216 . 58 82 132 207 . 325 260 337 291 Average Temperature 66 | . 29 40 23 94 5 67 . 67 . 53 77 33 58 . 76 45 116 63 Received Heat Transfer 2462 | . 12 75 237 63 72 325 . 216 30 . 57 235 30 48 69 300 207 486 Effects 4 | . . . . 2 . . . . . . . . . . . . . 2 Shutdowns 2 | . . . . 2 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations 3 | . . . . . . . . . . . . . . . . . . 3 Total Turns 81 | . . . . . . . . . . . . . . . . . . 81 Longest Duration 39 | . . . . . . . . . . . . . . . . . . 39 Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Parts Fried 8 | . . . . 3 3 . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . 1 2 . 2 . . . . 1 . 1 . 1 3 Combat Hostiles 10 | . . . . . 1 1 . 2 . . . . 1 . 1 . 1 3 Parts Melted 87 | . . . . . 8 21 1 19 . . . 2 3 . 7 3 7 16 Heat Transferred 37187 | . 75 400 50 927 2642 5711 422 4005 335 . . 2883 1332 . 4292 5603 2405 6105 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 . 3 2 . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Peak Influence 2222 | . 20 303 346 394 312 684 436 . . . . 393 . . 1079 914 509 2222 Initial 606 | . . 8 127 133 110 39 334 . . . . 56 . . 160 606 411 171 Average 416 | . 12 121 235 202 138 294 370 . . . . 164 . . 566 782 373 670 Maximum Alert Level 5 | . . 1 1 1 1 2 2 . . . . 1 . . 3 3 2 5 Low Security (%) 40 | 100 100 90 29 56 89 34 . . . . . 67 . . 12 . . 41 Level 1 29 | . . 9 70 43 10 36 70 . . . . 32 . . 33 . 61 16 Level 2 12 | . . . . . . 29 29 . . . . . . . 9 20 38 11 Level 3 11 | . . . . . . . . . . . . . . . 43 79 . 6 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 6 | . . . . . . . . . . . . . . . . . . 23 High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 1 . 2 1 4 4 4 . . . . 4 . 1 7 5 3 15 Investigation 8 | . 1 . . . 1 . 1 . . . . 2 . . . 1 . 2 Extermination 18 | . . . . . 1 3 1 . . . . 1 . . 1 2 1 8 Reinforcement 13 | . . . . 1 2 . 1 . . . . 1 . . 4 . 2 2 Assault 8 | . . . . . . . . . . . . . . 1 2 2 . 3 Garrison 4 | . . . 2 . . 1 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Distress Signals 15 | . . . 1 2 1 1 . . . . . 2 . . 4 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 378 | . 1 10 17 20 22 41 3 13 16 . 6 26 16 14 33 29 13 98 Peak Tracking Total 13 | . 1 5 7 6 3 7 1 5 6 . 5 5 5 13 7 6 4 10 Tactical Retreats 25 | . . 1 1 1 . 3 . . 1 . 1 . 3 . 1 3 1 9 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Traps Triggered 12 | . 1 . . . 2 4 1 . . . . . . . 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 1 . . 2 . . . Triggered 2 | . . . . . . . . . . . . 1 . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Disabled 23 | . . . 1 . 1 7 . 1 . . . 1 . . 1 4 . 7 Max in Single Turn 4 | . . . 1 . 1 4 . 1 . . . 1 . . 1 1 . 3 Garrison Access 6 | . . . . . 2 2 . . . . . . . . . . 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Accessed 55 | . 2 2 5 2 7 8 3 . . 4 . 5 . . 3 3 4 7 Terminals 36 | . 2 2 5 2 5 5 3 . . . . 1 . . 2 3 1 5 Fabricators 4 | . . . . . . 1 . . . . . 1 . . 1 . 1 . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . Garrison Access 8 | . . . . . 2 2 . . . . . . . . . . 2 2 Total Hacks 139 | . 4 7 11 4 19 18 6 . . 17 . 16 . . 6 13 5 13 Successful 75 | . 2 4 5 4 12 7 1 . . 17 . 10 . . 3 5 2 3 Failed 64 | . 2 3 6 . 7 11 5 . . . . 6 . . 3 8 3 10 Catastrophic 22 | . . 2 . . 2 3 3 . . . . . . . . 4 1 7 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 57 | . 4 3 3 2 8 7 6 . . . . 4 . . 3 7 2 8 Terminals 88 | . 4 7 11 4 16 11 6 . . . . 2 . . 4 13 2 8 Fabricators 7 | . . . . . . 2 . . . . . 2 . . 2 . 1 . Repair Stations 3 | . . . . . . . . . . . . 3 . . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 . . . . . . Scanalyzers 5 | . . . . . . . . . . . . 5 . . . . . . Garrison Access 15 | . . . . . 3 5 . . . . . . . . . . 2 5 Terminal Hacks 38 | . 1 2 4 2 5 2 . . . 17 . . . . 1 3 . 1 Record 7 | . . . . . . . . . . 5 . . . . . 2 . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . . Robot Analysis 6 | . . . . 1 . 1 . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . . . 1 . . . . 4 . . . . . . . . Open Door 4 | . . . 3 . . . . . . . . . . . 1 . . . Level Access Points 2 | . 1 . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . . . 1 1 2 1 . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . 1 . . . Build 2 | . . . . . . . . . . . . 1 . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 . . . . . . Process 1 | . . . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . Analyze 3 | . . . . . . . . . . . . 3 . . . . . . Garrison Access Hacks 6 | . . . . . 2 2 . . . . . . . . . . 2 . Seal Access 6 | . . . . . 2 2 . . . . . . . . . . 2 . Unauthorized Hacks 21 | . 1 2 1 2 5 3 1 . . . . 1 . . 1 2 . 2 Terminals 20 | . 1 2 1 2 5 3 1 . . . . . . . 1 2 . 2 Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . Botnet 19 | . 1 2 1 2 4 3 1 . . . . . . . 1 2 . 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . Hacking Detections 39 | . 1 1 2 1 4 8 3 . . . . 5 . . 2 3 2 7 Full Trace Events 5 | . . . . . . . . . . . . 2 . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 4 . 1 . . . . . . Parts Built 3 | . . . . . . . . . . . . 2 . . 1 . . . Matter 512 | . . . . . . . . . . . . 256 . . 256 . . . Time 128 | . . . . . . . . . . . . 64 . . 64 . . . Total Part Build Rating 24 | . . . . . . . . . . . . 16 . . 8 . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . Time 28 | . . . . . . . . . . . . 28 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 3 | . . . . . . . . . . . . 3 . . . . . . Retrieved Matter 3 | . . . . . . . . . . . . 3 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . 3 . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total Allies 2 | . . . . . 1 . . 1 . . . . . . . . . . Largest Group 1 | . . . . . 1 . . 1 . . . . . . . . . . Highest-Rated Group 49 | . . . . . 26 . . 49 . . . . . . . . . . Highest-Rated Ally 49 | . . . . . 26 . . 49 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Robot Analysis Total 6 | . . . . 1 . 1 . . . 4 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Turns Passed 14984 | 61 153 352 556 826 1241 1414 295 1155 384 221 683 860 572 93 1130 800 1038 3150 Spaces Moved 9211 | 41 110 203 297 585 907 911 206 742 311 170 601 503 402 79 578 376 487 1702 Core 184 | 4 . . . . . . . . . . . . . . . . . 180 Treads 2101 | . . . . . . . . . . . . . . . 340 376 487 898 Legs 1855 | 37 110 203 113 . . . . . . . . 469 402 79 238 . . 204 Wheels 4651 | . . . 184 585 907 911 206 742 311 170 601 34 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 420 | . . . . . . . . . . . . . . . . . . 420 Fastest Speed 40 | 50 120 120 85 85 92 115 130 130 93 108 108 108 115 115 115 145 150 40 Average Speed 117 | 113 120 120 106 95 108 117 130 130 105 108 108 114 115 115 138 147 151 109 Slowest Speed 290 | 120 120 120 200 125 130 145 130 130 130 108 110 115 115 115 200 152 152 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 36 | 4 24 14 56 42 32 35 5 89 57 60 73 11 59 16 15 33 13 49 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . 3 . . 1 . . . . . Known Exits Taken 12 | . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . . 3 3 . 4 . 1 2 . . . . Spaces Dug 84 | . . 1 . . . . . . . . 54 . 18 . 5 . . 6 Terrain Destroyed 1026 | . . 3 . 7 8 29 3 17 74 . 138 33 34 . 120 24 6 530 Melee 7 | . . 1 . . . . . . . . . . . . 1 . . 5 Projectile 37 | . . . . . . . . 1 . . . 1 . . 5 1 6 23 AOE 982 | . . 2 . 7 8 29 3 16 74 . 138 32 34 . 114 23 . 502 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total 11936 | 53 124 246 431 749 1074 1102 216 833 344 197 621 712 476 81 798 487 730 2662 Wait 1376 | . 1 5 46 63 63 92 . 8 . . . 122 51 . 72 30 179 644 Move 9194 | 40 110 202 296 584 906 910 205 741 310 169 600 502 401 78 577 375 486 1702 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 134 | 7 3 . 14 14 10 4 1 3 8 5 1 11 1 1 19 2 9 21 Fast Attach 128 | 5 2 1 7 6 14 7 2 2 1 3 . 5 . . 17 7 12 37 Attach 104 | 1 . 1 . 9 1 7 1 6 5 2 4 8 2 . 8 10 4 35 Detach 36 | . 1 . 1 1 . 1 . . . 2 1 5 . . 3 1 5 15 Swap 82 | . 1 3 4 4 9 4 . 1 4 3 3 8 3 . 12 3 6 14 Drop 140 | . 2 2 10 14 25 6 . . 1 6 . 11 1 . 27 2 7 26 Fire 673 | . 3 26 51 54 46 71 7 47 15 . 12 39 17 . 60 56 22 147 Melee 38 | . . 6 2 . . . . . . 7 . . . . 1 1 . 21 Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . 1 . . . . . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . 25 . . . . . . . . . . Trap 3 | . . . . . . . . . . . . 1 . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Identified exit to Materials 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Propulsion x2 251 | -9/Materials | Discovered new exit (range 3) 340 | -9/Materials | Build established: Mutant 567 | -9/Materials | Entered Storage 943 | -9/Storage | Garrison activated, responded to threat 1119 | -9/Storage | Discovered new exit (range 6) 1123 | -9/Storage | Entered Materials 1123 | -8/Materials | Evolved 2 slots: Utility x2 1411 | -8/Materials | Lost 4 parts (1p2n1u) 1577 | -8/Materials | Discovered new exit (range 5) 1949 | -8/Materials | Entered Factory 1949 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3143 | -7/Factory | Discovered new exit (range 16) 3190 | -7/Factory | Entered another Factory area 3190 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3479 | -6/Factory | Build established: Gunner 3839 | -6/Factory | Garrison activated, responded to threat 4367 | -6/Factory | Destroyed 12 combat bots 4373 | -6/Factory | Lost 6 parts (1p1n1u3w) 4508 | -6/Factory | Discovered new exit (range 17) 4604 | -6/Factory | Entered another Factory area 4604 | -5/Factory | Evolved 2 slots: Utility x2 4681 | -5/Factory | Discovered new exit (range 19) 4763 | -5/Factory | Discovered new exit (range 18) 4801 | -5/Factory | Identified exit to Factory 4825 | -5/Factory | Garrison activated, responded to threat 4897 | -5/Factory | Identified exit to Upper Caves 4899 | -5/Factory | Entered Upper Caves 4960 | -5/Upper Caves | Lost 3 parts (1p1n1w) 5208 | -5/Upper Caves | Build established: Tank 5329 | -5/Upper Caves | Lost 3 parts (2u1w) 5593 | -5/Upper Caves | Build established: Gunner 5881 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6031 | -5/Upper Caves | Discovered new exit (range 18) 6052 | -5/Upper Caves | Identified exit to Upper Caves 6054 | -5/Upper Caves | Entered another Upper Caves area 6114 | -5/Upper Caves | Spotted B-75 Beast 6129 | -5/Upper Caves | Destroyed 13 combat bots 6136 | -5/Upper Caves | Lost 3 parts (1p1n1u) 6288 | -5/Upper Caves | Learned location of 1 exit from Factory 6412 | -5/Upper Caves | Discovered new exit (range 14) 6426 | -5/Upper Caves | Identified exit to Zhirov 6438 | -5/Upper Caves | Entered Zhirov 6438 | -5/Zhirov | Discovered new exit (range 3) 6453 | -5/Zhirov | Identified exit to Proximity Caves 6492 | -5/Zhirov | Learned location of Quarantine (-3) 6492 | -5/Zhirov | Learned location of Testing (-2) 6492 | -5/Zhirov | Learned location of Command (-1) 6516 | -5/Zhirov | Found Alien Artifact 6516 | -5/Zhirov | Identified Integrated Dissipator 6516 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6530 | -5/Zhirov | Found Alien Artifact 6659 | -5/Zhirov | Entered Proximity Caves 6668 | -4/Proximity Caves | Spotted B-86 Titan 7316 | -4/Proximity Caves | Discovered exit to Factory (range 6) 7342 | -4/Proximity Caves | Entered Factory 7342 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7343 | -4/Factory | Identified exit to Armory 7392 | -4/Factory | Fabricated Biometal Leg (x2) 7466 | -4/Factory | Repaired Adv. Cooling System 7659 | -4/Factory | Build established: Derelict-Gunner 8139 | -4/Factory | Discovered new exit (range 7) 8177 | -4/Factory | Build established: Gunner 8186 | -4/Factory | Identified exit to Upper Caves 8202 | -4/Factory | Entered Upper Caves 8349 | -4/Upper Caves | Learned Research stockpile data 8644 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8761 | -4/Upper Caves | Learned location of Armory (-4) 8771 | -4/Upper Caves | Discovered new exit (range 4) 8773 | -4/Upper Caves | Identified exit to Upper Caves 8774 | -4/Upper Caves | Entered another Upper Caves area 8810 | -4/Upper Caves | Discovered new exit (range 10) 8819 | -4/Upper Caves | Identified exit to Research 8850 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8867 | -4/Upper Caves | Entered Research 8867 | -3/Research | Evolved 2 slots: Utility x2 9015 | -3/Research | Fabricated Fusion Bomb Launcher? 9091 | -3/Research | Lost 5 parts (2n1u2w) 9213 | -3/Research | Lost 6 parts (2p2u2w) 9500 | -3/Research | Cargo convoy interrupted 9594 | -3/Research | Build established: Scavenger-Gunner 9617 | -3/Research | First assault squad dispatched 9777 | -3/Research | Discovered new exit (range 8) 9784 | -3/Research | Identified exit to Quarantine 9876 | -3/Research | Found Prototype Device 9876 | -3/Research | Identified Exp. Focal Shield 9897 | -3/Research | Build established: Gunner 9997 | -3/Research | Entered Quarantine 10059 | -3/Quarantine | Found Alien Artifact 10059 | -3/Quarantine | Identified Matter Drive 10247 | -3/Quarantine | First assault squad dispatched 10382 | -3/Quarantine | Identified exit to Research 10506 | -3/Quarantine | Spotted Alpha 7 10571 | -3/Quarantine | System corruption reached 10% 10571 | -3/Quarantine | Destroyed Alpha 7 10583 | -3/Quarantine | Identified Transdimensional Reconstructor 10583 | -3/Quarantine | Warped through subspace 10588 | -3/Quarantine | Lost 14 parts (2p4n4u4w) 10749 | -3/Quarantine | Found Alien Launcher 10797 | -3/Quarantine | Entered Research 10797 | -2/Research | Evolved 2 slots: Propulsion x2 10836 | -2/Research | Identified Sigix Terminator 11241 | -2/Research | Build established: Scavenger-Gunner 11720 | -2/Research | Discovered new exit (range 17) 11832 | -2/Research | Identified exit to Access 11835 | -2/Research | Entered Access 11835 | -1/Access | Evolved 2 slots: Utility x2 12266 | -1/Access | Energy Cycler disabled 12980 | -1/Access | System corruption reached 10% 13007 | -1/Access | Lost 4 parts (2p1n1u) 13048 | -1/Access | Build established: Scavenger-Skirmisher 13056 | -1/Access | Found Hvy. Insulated Plating 13060 | -1/Access | Found Hvy. Insulated Plating 13574 | -1/Access | Lost 6 parts (1n1u4w) 13671 | -1/Access | System corruption reached 30% 13710 | -1/Access | Destroyed 7 combat bots 13717 | -1/Access | Spotted B-99 Colossus 13866 | -1/Access | First assault squad dispatched 13973 | -1/Access | Build established: Scavenger-Gunner 14239 | -1/Access | Fired Sigix Terminator 14260 | -1/Access | Destroyed 9 combat bots 14270 | -1/Access | Lost 7 parts (1p2n1u3w) 14442 | -1/Access | Lost 3 parts (2p1n) 14573 | -1/Access | Lost 3 parts (2p1u) 14698 | -1/Access | Released all parts (10) 14700 | -1/Access | Core integrity fell below 50% 14727 | -1/Access | Lost 6 parts (1p2n1u2w) 14932 | -1/Access | Core integrity fell below 20% 14985 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14925_ M|,IGECP5LR=V1R|S1 YIBMSYUBRO2GTJ 14927_ C-30 ARC bursts open, deploying its payload. 14927_ G-73 Enforcer unfolds itself. 14927_ L-61 Swordsman unfolds itself. 14927_ G-73 Enforcer unfolds itself. 14927_ E-15 Imp unfolds itself. 14927_ Wave Collapse Detector explodes. 14927_ Xenon Bombardment Thruster destroyed. 14931_ U-05 Engineer lays Concrete. 14933_ K-01 Serf collects debris. 14933_ U-05 Engineer lays Concrete. 14937_ E-15 Imp destroyed. 14946_ System corrupted: Matter fused (-6). 14964_ System corrupted: Energy discharge (-38). 14969_ Hyperwave Decoder disabled. 14970_ Connecting with Garrison Access... 14970_ ALERT: Suspicious activity at Garrison Access A002. Dispatching Investigation squad. 14982_ System corrupted: Energy discharge (-35). [Achievement: Torch] Map ----- +----------------------------------------------------+ | # #?? | | """""" """""" + #?? | | """""" """""" # #?? | | ### """""" """""" # #?? | | #?# """""" """""" # #?? | | ###### #?# """""" """""" ##+########?? | | ?????# #?# #??????? | | ?????#+#?# #??????? | | ?????????# #??????? | | ?????????# """""" """""" #### #??????? | | ?????????# """""" """""" #####??# #??????? | | ?????????# "????" "??""" #??????# #??????? | | ?????????# "????" """""" #??????# #??????? | | ?????????# "????" """""" #??????# #??????? | | ?????????? ????? #??????# #??????? | | ?????????????????? #??????# #??????? | | ??????????????????? l #???####+######## | | ???????????????????? #???# # | | ????????????????????? gg #???# # | | ??????????????????????# g #???# # | | ??????????????????????# ##### # | | ??????????????????????# # ""# | | ??????????????????????+ # "" "" ""# | | ??????????????????????# + """"" ""# | | ??????????????????????# p# """"" G# | | ??????????????????????# @ p #| """"" ""# | | ??????????????????????#########+##+# """"" ""# | | ???????????????????????#! # ""# | | ???????????????????????# = ] # # | | ???????????????????????# # # | | ???????????????????????# ############# | | ???????????????????????# ""#???????????? | | ???????????????????????# ""#???????????? | | ???????????????????????# " ""#???????????? | | ???????????????????????# """ T#???????????? | | ???????????????????????# """ ""#???????????? | | ???????????????????????# " ""#???????????? | | ???????????????????????# ""#???????????? | | ???????????????????????# = ????????????? | | ???????????????????????# ? ????????????? | | ???????????????????????#??#########????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Energy Generation 45 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Resistance: EM 30 Power Shielding 66 Reclamation Efficiency 25 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 8 Armor Integrity Analysis 20 Recoil Reduction 6 Energy Filtering 30 Particle Charging 25 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Myomer Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -4/Factory | Preloaded Fusion Bomb Launcher | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Matter Drive Transdimensional Reconstructor Sigix Terminator Achievements -------------- Hard Hitter Torch Challenges ------------ None Game ------ Seed PlasmaAlertDriver Manual? 0 Play Time 02:28:43 Cumulative 126.6 hours Start 2021.08.27 @ 20:01:48 End 2021.08.29 @ 12:46:06 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bfcf087-1948-457f-97d9-9da8bbd13b9d