Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 06:49:07 Player: AshCrow Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3959) 3959 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 9100 Bonus ------- High Alert Combat Kills 141 Cogmind --------- Core Integrity 0/1150 Matter 258/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Improved Hacking Suite Phase Cannon Railgun Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Matter Filter Improved Kinecellerator Insulated Plating High-powered Tractor Beam > --- WEAPON ----------- Flak Gun Coil Gun Improved Heavy Machine Gun KE Penetrator Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Flexi-carbon Leg Improved Heat Sink Improved Hacking Suite Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Flak Gun Long-range Missile Launcher [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . . 2 . 1 . Utility 4 | . . . 2 . 1 . 1 Weapon 4 | . . 2 . . . 1 1 Parts Attached 94 | 8 8 3 21 7 18 25 4 Power 11 | 1 3 . 2 1 2 2 . Engine 10 | 1 3 . 1 1 2 2 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 23 | 2 3 2 4 3 2 6 1 Treads 21 | 2 3 2 4 3 2 5 . Leg 1 | . . . . . . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 21 | 2 2 . 5 1 7 4 . Device 10 | 1 . . 3 . 4 2 . Storage 2 | 1 1 . . . . . . Processor 3 | . 1 . 1 . . 1 . Hackware . | . . . . . . . . Protection 6 | . . . 1 1 3 1 . Artifact . | . . . . . . . . Weapon 39 | 3 . 1 10 2 7 13 3 Energy Gun 7 | . . . 1 . . 6 . Energy Cannon . | . . . . . . . . Ballistic Gun 26 | 3 . 1 5 2 5 7 3 Ballistic Cannon 1 | . . . . . 1 . . Launcher 5 | . . . 4 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 47 | . . . 3 1 6 32 5 Power 5 | . . . 1 1 1 2 . Propulsion 12 | . . . 1 . . 10 1 Utility 9 | . . . 1 . 2 6 . Weapon 21 | . . . . . 3 14 4 Highest Loss Streak 8 | . . . 2 1 4 8 4 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 83 | . 100 79 98 98 91 65 3 Engine 7 | . 14 11 2 3 11 8 . Core 2 | . . . 6 2 . . . Treads 19 | . 28 22 17 30 26 14 . Device 7 | . 3 . 6 7 11 7 . Storage 7 | . 14 11 9 7 6 4 . Processor 5 | . 10 11 11 7 2 1 . Protection 4 | . . . 8 6 5 2 . Ballistic Gun 23 | . 28 24 29 30 20 18 1 Ballistic Cannon 1 | . . . . . 5 1 . Launcher 1 | . . . 4 . . . . Peak Build Rating 55 | 7 8 11 27 27 42 55 11 Average Rating 26 | 5 7 9 22 25 36 39 4 On Entrance 15 | . 7 8 11 24 27 42 5 Naked Turns 118 | . . . . . . . 118 Heaviest Build 66 | 12 29 31 49 44 64 66 11 Greatest Support 102 | 40 40 43 43 82 82 102 7 Greatest Overweight (x) 13 | 3 1 . 1 . . 13 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 13 5 Most Carried 15 | 5 15 15 15 15 15 15 4 Average Carried 12 | 2 12 15 14 13 13 12 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 5 15 15 14 15 15 4 4 Class Distribution -------------------- 47% | Scavenger-Tank 23% | Mutant 17% | Scavenger-Gunner 5% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3466 | 290 203 60 769 419 528 1197 . Remotely 723 | . . . . . 528 195 . Salvage Created 4115 | 40 339 111 1324 548 521 1232 . Parts 218 | 5 24 4 53 31 26 75 . Haulers Intercepted 8 | . 1 . 5 1 1 . . Recyclers Shooed 6 | 1 . . . 2 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 77 | . 6 2 20 5 18 26 . Melee 5 | . . . . . 4 1 . Guns 60 | . 6 2 15 5 9 23 . Cannons 6 | . . . . . 5 1 . AOE 6 | . . . 5 . . 1 . Classes Destroyed 15 | 1 3 1 4 3 1 2 . Worker 8 | . . . . 4 . 4 . Builder 4 | . . . . 1 1 2 . Tunneler 3 | 2 . . . . . 1 . Hauler 8 | . 1 . 5 1 1 . . Recycler 3 | . . . 1 2 . . . Operator 1 | . . . 1 . . . . Watcher 4 | . 1 . 3 . . . . Swarmer 16 | . . . 4 . 8 4 . Grunt 36 | . 6 . 13 3 5 9 . Brawler 1 | . . . 1 . . . . Sentry 8 | . . 2 2 1 2 1 . Specialist 4 | . . . . . . 4 . Hunter 2 | . . . . . . 2 . Programmer 9 | . . . . 1 2 6 . Behemoth 1 | . . . . . 1 . . Best Kill Streak 9 | 2 3 1 6 4 9 8 . Combat Bots Only 8 | . 2 1 6 3 8 5 . Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 . Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . . 2 . . 1 . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 771 | . 29 14 87 83 125 287 146 Missed 230 | . 8 4 15 24 38 82 59 Damage Taken 8953 | . 261 156 1351 629 1279 3813 1464 Core 2249 | . 11 17 169 54 123 725 1150 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 32 | . . . . . . 32 . Core Remaining (%) 80 | 100 95 95 69 92 85 27 . Volleys Fired 230 | 4 30 10 65 22 37 58 4 Largest 5 | 2 2 2 4 4 4 5 3 Hottest 189 | 40 40 40 126 97 128 189 78 Shots Fired 757 | 8 60 20 218 88 142 212 9 Gun 700 | 8 60 20 208 88 105 202 9 Cannon 46 | . . . . . 36 10 . Launcher 11 | . . . 10 . 1 . . Special . | . . . . . . . . Kinetic 725 | 8 60 20 199 88 141 200 9 Thermal 10 | . . . 9 . . 1 . Explosive 7 | . . . 6 . 1 . . Electromagnetic 15 | . . . 4 . . 11 . Robot Hit Streak 24 | 3 10 11 24 21 12 9 4 Robot Miss Streak 9 | 1 4 1 4 9 6 8 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 13 | . . . 1 2 . 10 . Max Gunslinging Chain 2 | . . . 1 1 . 2 . Shots Hit Robots 514 | 5 38 15 134 70 104 141 7 Core Hits 324 | 4 21 5 63 30 93 107 1 Critical Kills 4 | . . . . . . 4 . Critical Parts Destroyed 4 | . . . 2 . . 2 . Critical Strikes 9 | . . . 2 . . 7 . Destroy 8 | . . . 2 . . 6 . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10416 | 50 430 146 2545 1231 2219 3640 155 Guns 8380 | 50 429 146 1795 1202 1431 3196 131 Cannons 674 | . . . . . 519 155 . Explosions 965 | . . . 731 . 183 51 . Melee . | . . . . . . . . Ramming 397 | . 1 . 19 29 86 238 24 Kinetic 8757 | 50 429 146 1695 1202 1950 3154 131 Thermal 278 | . . . 100 . 127 51 . Explosive 580 | . . . 524 . 56 . . Electromagnetic 404 | . . . 207 . . 197 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 . . . 1 10 . Average Corruption 4 | . 1 . . . 1 6 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . 1 . . . 2 34 . Message Errors 9 | . 1 . . . 1 7 . Matter Fused 9 | . . . . . . 9 . Heat Flow Errors 8 | . . . . . . 8 . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . 1 4 . Misfires 3 | . . . . . . 3 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 58 | . . . 13 . 45 . . Projectiles . | . . . . . . . . Explosions 58 | . . . 13 . 45 . . Melee . | . . . . . . . . Knockbacks 18 | . . . . . 15 3 . Impact 1 | . . . . . . 1 . Kinetic 16 | . . . . . 14 2 . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 322 | . . . 210 . 26 74 12 Shots 9 | . . . 6 . 1 2 . Rammed 68 | . 1 . 4 3 16 41 3 Targets Rammed 90 | . 1 . 5 3 19 59 3 Kicked 15 | . . . . . . 15 . Crushed 7 | . . . 1 . 3 3 . Highest Temperature 419 | . 27 6 376 21 39 419 . Average Temperature 110 | . 10 4 131 10 10 132 . Received Heat Transfer 1893 | . 165 36 612 159 174 747 . Effects 10 | . . . 4 . . 6 . Energy Bleed 2 | . . . 2 . . . . Interference 5 | . . . . . . 5 . Matter Decay 2 | . . . 1 . . 1 . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 3 . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 372 | . . . 222 . 100 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 586 | 10 185 136 364 308 418 586 351 Initial 266 | . 6 31 57 131 158 204 266 Average 202 | 4 97 70 143 183 180 350 261 Maximum Alert Level 2 | . . . 1 1 2 2 1 Low Security (%) 58 | 100 100 100 73 72 74 10 . Level 1 31 | . . . 26 27 13 57 100 Level 2 10 | . . . . . 12 31 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 . 3 3 3 10 1 Investigation 1 | . . . 1 . . . . Extermination 6 | . . . . 1 2 3 . Reinforcement 14 | . 1 . 2 2 1 7 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . 4 . Haulers Reinforced 3 | . . . . 1 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 14 | . 3 3 2 1 1 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 143 | . 15 6 30 9 22 44 17 Peak Tracking Total 9 | . 3 4 5 3 4 8 9 Tactical Retreats 11 | . 2 . 1 . 2 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 2 . 1 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 16 | . . . 4 . 6 6 . Max in Single Turn 6 | . . . 2 . 6 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 2 | . . . . . 2 . . Terminals 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . . . . . 2 . . Successful 2 | . . . . . 2 . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 5846 | 123 496 275 1697 292 1185 1536 242 Spaces Moved 2544 | 62 234 142 484 119 594 560 349 Core 324 | 11 . . . . . 56 257 Treads 2023 | 51 234 142 484 119 594 399 . Legs 105 | . . . . . . 105 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 92 | . . . . . . . 92 Fastest Speed 45 | 50 160 160 160 156 156 100 45 Average Speed 162 | 155 160 160 220 158 156 187 54 Slowest Speed 700 | 200 240 160 240 160 158 700 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 5 38 14 53 4 22 18 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 166 | . . . 46 . 25 95 . Melee . | . . . . . . . . Projectile 18 | . . . . . . 18 . AOE 148 | . . . 46 . 25 77 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3706 | 77 299 172 988 165 755 860 390 Wait 679 | . 16 16 379 11 77 152 28 Move 2535 | 61 233 141 483 118 593 559 347 Hop 1 | . . . . . . . 1 Pick Up 40 | 4 8 . 13 2 6 4 3 Fast Attach 33 | 7 2 1 6 1 2 13 1 Attach 23 | . . . 4 2 7 7 3 Detach 3 | . . . 2 . 1 . . Swap 38 | 1 6 2 11 4 9 5 . Drop 34 | . 3 2 20 2 4 3 . Fire 230 | 4 30 10 65 22 37 58 4 Melee . | . . . . . . . . Ram 6 | . . . . . . 3 3 Kick 15 | . . . . . . 15 . Crush 69 | . 1 . 5 3 19 41 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 12) 124 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 4) 388 | -10/Materials | Identified exit to Materials 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Weapon x2 860 | -9/Materials | Discovered new exit (range 5) 874 | -9/Materials | Identified exit to Materials 895 | -9/Materials | Entered another Materials area 895 | -8/Materials | Evolved 2 slots: Utility x2 1468 | -8/Materials | Discovered new exit (range 13) 1507 | -8/Materials | Discovered new exit (range 4) 1514 | -8/Materials | Identified exit to Factory 1581 | -8/Materials | Build established: Scavenger-Tank 2553 | -8/Materials | Discovered exit to Factory (range 14) 2592 | -8/Materials | Entered Factory 2592 | -7/Factory | Evolved 2 slots: Propulsion x2 2833 | -7/Factory | Discovered new exit (range 14) 2884 | -7/Factory | Entered another Factory area 2884 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2914 | -6/Factory | Spotted B-75 Beast 2945 | -6/Factory | Destroyed B-75 Beast 2971 | -6/Factory | Lost 4 parts (1u3w) 3809 | -6/Factory | Destroyed 8 combat bots 4054 | -6/Factory | Discovered new exit (range 9) 4069 | -6/Factory | Entered another Factory area 4069 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4491 | -5/Factory | Build established: Scavenger-Gunner 4689 | -5/Factory | Lost 8 parts (3n3u2w) 5169 | -5/Factory | System corruption reached 10% 5193 | -5/Factory | Lost 6 parts (2n1u3w) 5249 | -5/Factory | Lost 5 parts (2p1n2w) 5419 | -5/Factory | Lost 4 parts (2u2w) 5421 | -5/Factory | Core integrity fell below 50% 5535 | -5/Factory | Lost 4 parts (4w) 5594 | -5/Factory | Discovered new exit (range 8) 5605 | -5/Factory | Entered another Factory area 5605 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5700 | -4/Factory | Lost 4 parts (4w) 5780 | -4/Factory | Core integrity fell below 50% 5782 | -4/Factory | Build established: Mutant 5830 | -4/Factory | Core integrity fell below 20% 5847 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Field Propulsion Drive destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slammed into S-27 Virus. Slug penetrates S-27 Virus. S-27 Virus destroyed. Penetrated by Slug. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. Slug penetrates Wall. Penetrated by Slug. Subcomponent Replicator disabled. Slug penetrates Wall. Penetrated by Slug. Slammed into S-27 Virus. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# # | | ????????????????????######## #? | | ????????????????????# """ # #??? | | ????????????????????# "T" # #???? | | ????????????????????# # [ #???? | | ????????????????????# ! #########+############# | | ????????????????????# | #????# | | ????????????????????# o #????# | | ????????????????????#####/##????# | | ???????????????????????# ###### | | ???????????????????????# | | ???????????????????????# ########+############## | | ???????????????????????##s##????? ?????????????? | | ????????????????????????# #????? ?????????????? | | ????????????????????????# #???? ?????????????? | | ????????????????????????# #??? ?????????????? | | ????????????????????????# #??# ?????????????? | | ????????????????????????# #??# ?????????????? | | ????????????????????????# #??? ??????????????? | | ????????????????????????# #???? ??????????????? | | ????????????????????????# #?????? ??????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: EM 15 Evasion (%) 61 Target Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterAntigravLaser Manual? 0 Play Time 00:53:59 Cumulative 29.8 hours Start 2024.12.13 @ 05:55:08 End 2024.12.13 @ 06:49:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6e3d6c5-34c4-4abe-9fb4-979f488da09b