Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.16 @ 10:36:20 Player: AshCrow Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2593) 2593 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 6362 Bonus ------- High Alert Combat Kills 134 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 41/100 System Corruption 4% Temperature Cool (80) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Aluminum Leg > --- UTILITY (5) ------ Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Core Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (5) ---- Large Matter Pod (150) Relay Coupler [Swarmer] (27) Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (19) Heavy Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Aluminum Leg Compact Battery Large Matter Pod Improved Signal Interpreter Advanced ECM Suite Core Shielding Relay Coupler [Sentry] Heavy Laser Ion Cannon Shock Bomb Launcher Mini Grenade Launcher Heavy Rocket Launcher Remote Datajack Plasma Cutter Heavy Hammer [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 82 | 7 8 12 10 28 17 Power 14 | 2 . . 1 7 4 Engine 9 | 2 . . 1 6 . Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 24 | 2 2 7 2 8 3 Treads 9 | . 2 . . 6 1 Leg 4 | 2 . . . . 2 Wheel . | . . . . . . Hover 11 | . . 7 2 2 . Flight . | . . . . . . Utility 20 | 2 2 1 4 4 7 Device 9 | 1 . 1 2 1 4 Storage 2 | 1 1 . . . . Processor 6 | . 1 . 1 3 1 Hackware 1 | . . . 1 . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 24 | 1 4 4 3 9 3 Energy Gun 5 | . 2 . . 2 1 Energy Cannon 4 | . . 1 . 3 . Ballistic Gun 4 | 1 . . 1 2 . Ballistic Cannon 1 | . 1 . . . . Launcher 4 | . . 2 1 . 1 Special Weapon 3 | . 1 . 1 . 1 Impact Weapon 2 | . . 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 37 | . . 2 3 17 15 Power 12 | . . 2 . 4 6 Propulsion 13 | . . . 1 8 4 Utility 6 | . . . 1 3 2 Weapon 6 | . . . 1 2 3 Highest Loss Streak 7 | . . 1 3 7 5 To Critical Strikes . | . . . . . . Average Backups 12 | 3 8 13 14 13 13 Power . | . 1 . . . . Propulsion 1 | 1 3 3 3 . . Utility 5 | . 2 4 5 5 7 Weapon 4 | 1 1 3 4 5 4 Tool/Special . | . . . . . . Unused Backups 12 | . 1 1 1 . 9 Power 1 | . . . 1 . . Propulsion 2 | . 1 . . . 1 Utility 7 | . . 1 . . 6 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 99 96 86 82 82 Engine 8 | . 14 9 5 10 6 Core 3 | . . . . 3 5 Treads 13 | . 14 . . 12 19 Leg 2 | . 13 . . . . Hover 9 | . . 42 35 9 . Device 10 | . 11 10 13 9 9 Storage 8 | . 14 11 9 7 6 Processor 11 | . 2 . . 11 18 Hackware 1 | . . . 5 4 . Energy Gun 1 | . 7 . . . . Energy Cannon 3 | . . 4 4 6 3 Ballistic Gun 4 | . 14 11 7 . 1 Ballistic Cannon 1 | . 5 4 . . . Launcher 2 | . . . . 1 4 Peak Build Rating 36 | 6 10 18 25 35 36 Average Rating 23 | 3 7 15 21 28 30 On Entrance 15 | . 6 10 17 25 32 Avg Prop Armor Cover (%) 5 | . . 6 5 . 7 Naked Turns . | . . . . . . Heaviest Build 58 | 12 30 31 35 54 58 Greatest Support 80 | 20 40 34 34 80 80 Greatest Overweight (x) 13 | 2 . 1 1 13 4 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 Average Carried 12 | 3 8 13 14 13 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 5 15 14 14 15 5 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2124 | 266 193 62 343 449 811 Remotely . | . . . . . . Salvage Created 2997 | 20 319 89 490 915 1164 Parts 148 | 1 30 10 20 43 44 Haulers Intercepted 3 | . 1 . . 2 . Recyclers Shooed 6 | . 1 . 1 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 61 | . 8 3 11 15 24 Melee 2 | . . . . 2 . Guns 15 | . 5 . 1 1 8 Cannons 24 | . 3 1 7 8 5 AOE 17 | . . 2 3 1 11 Classes Destroyed 13 | 1 6 1 1 3 1 Worker 3 | . . . . 3 . Builder 6 | . 1 3 . 2 . Tunneler 2 | 1 . . 1 . . Hauler 3 | . 1 . . 2 . Recycler 1 | . . . 1 . . Operator 2 | . 1 1 . . . Watcher 1 | . 1 . . . . Swarmer 16 | . 3 . 6 . 7 Grunt 33 | . 5 2 3 8 15 Brawler 1 | . . . . . 1 Sentry 8 | . . 1 2 4 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . 2 . Best Kill Streak 7 | 1 4 4 4 7 7 Combat Bots Only 7 | . 3 1 3 3 7 Max Kills in Single Turn 4 | 1 1 2 2 4 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 2 1 3 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 458 | . 41 10 49 241 117 Missed 137 | . 15 4 10 83 25 Hits 321 | . 26 6 39 158 92 Projectile 321 | . 26 6 39 158 92 Critical Strikes 6 | . . . . 1 5 Part Disruptions 1 | . . . . 1 . Damage Taken 4761 | . 259 458 424 2231 1389 Core 956 | . 35 146 68 436 271 Absorbed by Shields 88 | . . . . . 88 Redirected to Shielding 4 | . . . . . 4 Core Remaining (%) 84 | 100 86 63 87 . . Volleys Fired 261 | 5 36 12 32 63 113 Largest 2 | 1 2 2 2 2 2 Hottest 144 | 20 60 88 91 129 144 Shots Fired 353 | 5 69 18 41 82 138 Gun 112 | 5 47 6 9 12 33 Cannon 130 | . 19 4 18 64 25 Launcher 28 | . . 8 3 6 11 Special 83 | . 3 . 11 . 69 Kinetic 105 | 5 52 7 9 5 27 Thermal 197 | . 3 2 29 66 97 Explosive 16 | . . 8 . . 8 Electromagnetic 32 | . 14 1 3 11 3 Robot Hit Streak 40 | 5 4 8 14 10 40 Robot Miss Streak 3 | . 3 2 2 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 269 | 5 37 10 28 74 115 Core Hits 148 | 2 20 10 19 35 62 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 . . 2 1 Burn 1 | . . . . . 1 Meltdown 1 | . . . . 1 . Blast 2 | . 2 . . . . Impale 1 | . . . . 1 . Melee Attacks 32 | . . 3 3 20 6 Impact 21 | . . 3 3 9 6 Slashing . | . . . . . . Piercing 11 | . . . . 11 . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7070 | 44 527 531 655 2463 2850 Guns 1129 | 44 285 29 31 180 560 Cannons 2326 | . 211 55 286 1299 475 Explosions 2589 | . 31 447 224 758 1129 Melee 226 | . . . . 226 . Ramming 12 | . . . 12 . . Kinetic 1052 | 44 367 52 31 95 463 Thermal 3286 | . 31 205 438 1354 1258 Explosive 1583 | . . 262 . 373 948 Electromagnetic 911 | . 129 12 174 415 181 Impact . | . . . . . . Slashing . | . . . . . . Piercing 226 | . . . . 226 . Highest Corruption 5 | . 2 5 . 4 4 Average Corruption 3 | . 2 5 . 3 4 Corruption Purged . | . . . . . . Corruption Blocked 3 | . . . . 3 . Effects 58 | . 2 5 . 20 31 Message Errors 16 | . . 2 . 6 8 Matter Fused 16 | . 1 1 . 6 8 Heat Flow Errors 8 | . . . . 4 4 Energy Discharges 5 | . . 1 . 1 3 Parts Fused 2 | . . . . 1 1 Data Loss (minor) 2 | . 1 . . . 1 Data Loss (major) 4 | . . . . 1 3 Misfires 2 | . . 1 . . 1 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 229 | . . 96 2 106 25 Projectiles 28 | . . . 2 24 2 Explosions 145 | . . 96 . 26 23 Melee 56 | . . . . 56 . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 327 | . . 77 6 8 236 Shots 10 | . . 4 . 1 5 Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 639 | . 52 50 242 639 298 Average Temperature 115 | . 18 14 81 181 80 Received Heat Transfer 1166 | . 84 27 108 456 491 Effects 35 | . . . . 35 . Shutdowns 6 | . . . . 6 . Interference 15 | . . . . 15 . Matter Decay 3 | . . . . 3 . Short Circuit 2 | . . . . 2 . Damage (major) 8 | . . . . 8 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 3 | . . . 1 2 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 6 | . . . 1 5 . Heat Transferred 6245 | . . 137 901 2048 3159 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . 2 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 3 | . . . 1 . 3 Low Security (%) 61 | 100 100 100 76 100 6 Level 1 17 | . . . 23 . 40 Level 2 17 | . . . . . 46 Level 3 2 | . . . . . 6 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 733 | 5 114 152 239 183 733 Initial 119 | . 3 40 55 103 119 Average 183 | . 26 63 92 50 397 Influence Increases 2171 | 5 269 214 400 529 754 Destroy 0b10 Robot/C 1220 | . 160 60 220 300 480 Destroy 0b10 Robot/NC 100 | 5 20 20 10 35 10 Destroy Leader 248 | . 54 20 50 94 30 Successful Hack 24 | . . . 10 . 14 Select Force Hacks 30 | . 30 . . . . Disable Machine 150 | . . 60 60 30 . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 239 | . 5 54 50 25 105 Lose Combat Pursuer 60 | . . . . 45 15 Influence Decreases 1448 | . 176 180 303 587 202 Entered New Map 315 | . 2 58 77 126 52 Time Decay 748 | . 174 102 180 292 . Lost Part 369 | . . 20 30 169 150 Purge Threat 16 | . . . 16 . . Squads Dispatched 11 | . 3 1 3 4 . Investigation 6 | . 2 1 3 . . Extermination 2 | . . . . 2 . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 5 | . 1 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 14 6 13 21 26 Peak Tracking Total 8 | . 4 3 4 5 8 Tactical Retreats 3 | . . . . 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 10 | . . 4 4 2 . Max in Single Turn 3 | . . 3 2 2 . Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 10 | . 1 1 5 2 1 Terminals 8 | . . 1 5 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 1 2 12 2 1 Successful 11 | . 1 . 8 1 1 Failed 7 | . . 2 4 1 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 11 | . 1 . 9 1 . Terminals 16 | . . 2 12 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . . . 6 . 1 Robot Analysis 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 2 | . . . 2 . . Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 5 | . . 1 3 1 . Full Trace Events 3 | . . 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 1751 | 5 583 166 105 891 1 Optics 106 | . 99 7 . . . Terrain 529 | . . . . 529 . Structural 467 | . . . 105 362 . Seismic 648 | 5 484 159 . . . ECM 1 | . . . . . 1 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3861 | 78 583 249 398 1076 1477 Spaces Moved 1733 | 48 267 195 259 426 538 Core 24 | 12 . . . 4 8 Treads 840 | . 130 . . 193 517 Legs 186 | 36 137 . . . 13 Wheels . | . . . . . . Hover 683 | . . 195 259 229 . Flight . | . . . . . . Fastest Speed 48 | 50 120 48 48 108 50 Average Speed 146 | 116 139 63 83 172 193 Slowest Speed 700 | 150 160 112 112 700 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 2 | . . 1 . 1 . Exploration Rate (%) 26 | 5 40 25 24 15 49 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 13 | . . 3 3 7 . Terrain Destroyed 253 | . 3 57 51 24 118 Melee 13 | . . 3 3 7 . Projectile . | . . . . . . AOE 240 | . 3 54 48 17 118 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2547 | 63 413 295 372 647 757 Wait 305 | . 84 56 45 73 47 Move 1728 | 47 266 194 258 425 538 Hop . | . . . . . . Pick Up 53 | 4 14 5 5 14 11 Fast Attach 30 | 6 . . 2 11 11 Attach 26 | . 1 5 3 13 4 Detach 2 | . . 2 . . . Swap 70 | 1 8 13 14 18 16 Drop 35 | . 4 5 5 10 11 Fire 261 | 5 36 12 32 63 113 Melee 32 | . . 3 3 20 6 Ram 2 | . . . 2 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 7) 579 | -10/Materials | Derelicts attacked the area 615 | -10/Materials | Discovered new exit (range 18) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Propulsion x2 741 | -9/Materials | Crushed by falling debris 888 | -9/Materials | Discovered new exit (range 8) 911 | -9/Materials | Entered another Materials area 911 | -8/Materials | Evolved 2 slots: Utility x2 1304 | -8/Materials | Discovered new exit (range 5) 1307 | -8/Materials | Lost 3 parts (1n1u1w) 1309 | -8/Materials | Entered Factory 1309 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1445 | -7/Factory | Lost 5 parts (1p3n1w) 1737 | -7/Factory | Build established: Scavenger-Mutant 1811 | -7/Factory | Lost 7 parts (2p3n1u1w) 2077 | -7/Factory | Crushed by falling debris 2310 | -7/Factory | Garrison activated, responded to threat 2347 | -7/Factory | Core integrity fell below 50% 2381 | -7/Factory | Identified exit to Garrison 2385 | -7/Factory | Entered Garrison 2415 | -7/Garrison | Triggered checkpoint 2473 | -7/Garrison | Triggered checkpoint 2895 | -7/Garrison | Triggered checkpoint 3015 | -7/Garrison | Discovered new exit (range 11) 3060 | -7/Garrison | Installed Relay Interface Framework 3079 | -7/Garrison | Triggered checkpoint 3123 | -7/Garrison | Triggered checkpoint 3291 | -7/Garrison | Identified exit to Factory 3575 | -7/Garrison | Triggered checkpoint 3624 | -7/Garrison | Destroyed 7 combat bots 3624 | -7/Garrison | Lost 3 parts (1p1n1w) 3756 | -7/Garrison | Core integrity fell below 20% 3800 | -7/Garrison | Lost 5 parts (2p1n1u1w) 3857 | -7/Garrison | Triggered checkpoint 3862 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03764_ Slug penetrates Wall. 03765_ DI=O0ZSU4CLD>RJOB5K71B5BONZAITFGXF 03780_ Acquired Hvy. Particle Cannon. 03784_ G-47 Trooper destroyed. 03792_ Acquired 58 matter. 03796_ Acquired Aluminum Leg. 03800_ Acquired Imp. Core Shielding. 03801_ Acquired 21 matter. 03813_ Acquired Imp. Light Armor Plating. 03822_ System corrupted: Matter fused (-5). 03824_ Acquired Lgt. Treads. 03840_ System corrupted: Heat flow error (+243). 03858_ G-47 Trooper suffers critical hit (Burn). 03860_ CPK#&UAJLTZ,MJTB>A47/UMLS2PTL2 GGZ TE0W 03860_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? #??????? | | ???????????????????????????????????????? #??????? | | ???????????????????????????????????????? #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????++??????????????????# #??????? | | ????????????????????????????############ ###"???? | | ????????????????????????##### ^ ? | | ??????+??+???+??????????# " ^ ? | | ????????????????????????# ### ###"##### #??????? | | ?+??????????????????????# #?# #?# #???# #?????+? | | ????????????????????????#@#?# ### #???# #??????? | | ????????????????????????# #?# +[[!##### #??????? | | ??????????????????#?????#g#?# ###|! !!!!#??????? | | ??????????????????# ???? ?# ### #####] #??????? | | ?????????????????## ##" ## ##%[#???# #??????? | | ?????????????????# ##+##### #??????? | | ?????????????????+ ^ #??????? | | ?????????????????# #??????? | | ?????????????????# ?# ## #####T##"##??????? | | ?????????????????# ## ## ###?#### #???????? | | ?????????????????" ###### #???????? | | ?????????????????" + #???????? | | ?????????????????" = ########???????? | | ?????????????????" [%=[% ###?????????#### | | ?????????????????# ## ##[=%### ###??##??## ## | | ???????########### ## ##%[ =## # ######## # | | ?????? | | ?????????? = | | ?????????????????# # #### # ### | | ?????????????????## ## ## ## #?# ###?# | | ??????????????????# ## ## ######?# #?#### | | ??????????????????# ######## #?????## #????? | | ??????????????????# #??????# #?????## ####???? | | ??????????????????# #??????# #?????### #???? | | ??????????????????# #??????# #????## # # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Corruption Block 8 Armor Coverage 150 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonVisualTelecube Manual? 0 Play Time 01:29:57 Cumulative 89.0 hours Start 2026.10.16 @ 08:28:21 End 2026.10.16 @ 10:36:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 123 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a475477-238b-4381-adaf-13de94973488