Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 12:30:17

Player: Thqwib

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (400)      400
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1560

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             279/400
Matter                     296/300
Energy                     250/250
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
   Armored Wheel
   Armored Wheel
>          --- UTILITY (4) ------
  Improved Heat Sink
     Small Storage Unit
           Terrain Scan Processor
           Utility Shielding
>          --- WEAPON (2) -------
           EM Shotgun
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
  Improved Ion Engine
   Armored Wheel
   Armored Wheel
           Sensor Array
    Medium Laser
           Spread Laser
           Plasma Cutter
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           EM Shotgun
           Spread Laser
>          --- INVENTORY --------
  Improved Ion Engine
   Armored Wheel
   Armored Wheel
           Sensor Array
    Medium Laser
     Heavy Assault Rifle
           Mining Claw
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Utility Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   8   7   .   
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   4   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   2   .   .   
    Wheel                  4    | 2   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   .   4   .   
    Device                 2    | .   .   2   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   3   .   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   3   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   2   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      2    | .   2   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   83  95  .   
  Engine                   12   | .   14  11  .   
  Leg                      3    | .   7   .   .   
  Wheel                    20   | .   19  22  .   
  Device                   6    | .   .   15  .   
  Storage                  12   | .   14  11  .   
  Processor                4    | .   .   11  .   
  Energy Gun               12   | .   12  11  .   
  Ballistic Gun            13   | .   15  10  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 11  15  18  18  
  Greatest Support         26   | 26  26  24  24  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 2   6   6   8   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   7   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           473  | 226 159 88  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            515  | .   310 205 .   
  Parts                    31   | .   16  15  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  9    | .   5   4   .   
  Guns                     9    | .   5   4   .   
Classes Destroyed          5    | .   3   2   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Grunt                    5    | .   5   .   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           2    | .   2   1   .   
  Combat Bots Only         2    | .   2   1   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        52   | .   31  18  3   
  Missed                   11   | .   5   5   1   
Damage Taken               728  | .   481 215 32  
  Core                     251  | .   130 89  32  
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  4    | .   .   4   .   
  Regen/Repaired (Parts)   9    | .   .   9   .   
Core Remaining (%)         74   | 100 48  .   .   
Volleys Fired              43   | .   32  11  .   
  Largest                  2    | .   2   2   .   
  Hottest                  110  | .   85  110 .   
Shots Fired                86   | .   64  22  .   
  Gun                      86   | .   64  22  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  45   | .   36  9   .   
  Thermal                  16   | .   6   10  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          25   | .   22  3   .   
  Robot Hit Streak         15   | .   9   15  .   
  Robot Miss Streak        10   | .   10  4   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           63   | .   45  18  .   
  Core Hits                37   | .   22  15  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Corrupt                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1010 | .   744 266 .   
  Guns                     709  | .   472 237 .   
  Cannons                  .    | .   .   .   .   
  Explosions               289  | .   260 29  .   
  Melee                    .    | .   .   .   .   
  Ramming                  12   | .   12  .   .   
  Kinetic                  257  | .   206 51  .   
  Thermal                  487  | .   314 173 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          254  | .   212 42  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   2   2   
  Average Corruption       2    | .   .   2   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  2    | .   .   2   .   
    Data Loss (minor)      2    | .   .   2   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            98   | .   98  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               98   | .   98  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      156  | .   143 13  .   
  Shots                    3    | .   2   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   1    | .   1   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        118  | .   118 105 .   
  Average Temperature      40   | .   42  34  .   
  Received Heat Transfer   285  | .   213 72  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         495  | .   320 175 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   1   1   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             233  | .   233 222 86  
  Initial                  86   | .   .   13  86  
  Average                  120  | .   136 122 86  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         67   | 100 54  77  100 
  Level 1                  32   | .   45  22  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   2   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   10  6   5   
  Peak Tracking Total      20   | .   3   4   20  
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          4    | .   1   3   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   3   7   .   
  Successful               4    | .   1   3   .   
  Failed                   6    | .   2   4   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   3   2   .   
  Terminals                6    | .   3   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
    Botnet                 2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     53   | .   .   53  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               814  | 58  418 337 1   
Spaces Moved               561  | 51  276 233 1   
  Core                     2    | 2   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     50   | .   50  .   .   
  Wheels                   509  | 49  226 233 1   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  
  Average Speed            94   | 89  98  90  90  
  Slowest Speed            190  | 100 190 90  90  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 3   30  27  4   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          39   | .   36  3   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      39   | .   36  3   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      761  | 60  363 337 1   
  Wait                     112  | .   31  81  .   
  Move                     558  | 50  275 232 1   
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 4   9   4   .   
  Fast Attach              12   | 6   3   3   .   
  Attach                   6    | .   3   3   .   
  Detach                   1    | .   .   1   .   
  Swap                     3    | .   2   1   .   
  Drop                     8    | .   7   1   .   
  Fire                     43   | .   32  11  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 7)
  269 | -10/Materials | Core integrity fell below 50%
  328 | -10/Materials | Build established: Mutant
  477 | -10/Materials | Entered another Materials area
  477 | -9/Materials  | Evolved 2 slots: Utility x2
  590 | -9/Materials  | Repaired Corrupted Imp. Heat Sink
  804 | -9/Materials  | Discovered new exit (range 12)
  814 | -9/Materials  | Entered Mines
  815 | -9/Mines      | Assembled infested the area
  815 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00755_ Acquired Utility Shielding.
00772_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
00772_ ALERT: Suspicious activity at Terminal
  M002. Dispatching Investigation squad.
00794_ Door malfunctions.
00794_ Chain reaction triggered in Lgt. Ion
  Engine.
00794_ T-07 Excavator destroyed.
00796_ System corrupted: Component data lost.
00798_ Acquired 9 matter.
00804_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
00815_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Utility Shielding          33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterTractorWeb
  Manual?         0
Play Time         00:10:22
  Cumulative      30.9 hours
  Start           2024.04.28 @ 12:17:01
  End             2024.04.28 @ 12:30:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          33
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 89b52311-6f74-4704-b381-3afc3c85d199