Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 12:56:17

Player: Darsidian

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (90)      450
Value Destroyed (2020)     2020
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1523)               1523
              TOTAL SCORE: 9173

 Bonus
-------
Follower Combat Kills      123
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/1150
Matter                     89/300
Energy                     18/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Small Storage Unit
           Terrain Scanner
  Improved Transmission Jammer
  Advanced Datajack
  Advanced Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Fusion Compressor
>          --- PROPULSION -------
           Antigrav System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
           Field Propulsion Array
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Trap Scanner
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Improved Target Analyzer
  Improved Transmission Jammer
  Improved Cloaking Device
  Improved System Shield
           Relay Coupler [Swarmer]
>          --- WEAPON -----------
           Shock Maul
           Force Lance
>          --- INVENTORY --------
   Armored Huge Wheel
           Field Propulsion Drive
     Small Storage Unit
           Terrain Scanner
  Improved Transmission Jammer
  Advanced Datajack
  Advanced Datajack
[Rating: 105]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Backup Power III
  Power Core               Micro Nuclear Core
Propulsion                 Nuclear Pulse Thruster
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [Swarmer]
Weapon                     Shock Maul
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   2   2   .   1   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             198  | 15  30  11  6   13  .   23  10  26  20  44  
  Power                    33   | 3   3   3   .   3   .   6   .   5   4   6   
    Engine                 19   | 3   3   3   .   3   .   2   .   2   2   1   
    Core                   14   | .   .   .   .   .   .   4   .   3   2   5   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               52   | 6   4   4   1   3   .   6   .   6   7   15  
    Treads                 3    | 2   1   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 1   .   .   .   .   .   .   .   4   1   .   
    Wheel                  5    | 3   .   .   .   .   .   .   .   .   .   2   
    Hover                  10   | .   .   .   .   .   .   .   .   .   3   7   
    Flight                 28   | .   3   4   1   3   .   6   .   2   3   6   
  Utility                  62   | 2   8   .   2   6   .   8   6   5   7   18  
    Device                 37   | 1   4   .   1   2   .   4   3   4   5   13  
    Storage                11   | 1   3   .   .   2   .   3   .   .   .   2   
    Processor              7    | .   1   .   .   2   .   1   .   .   1   2   
    Hackware               7    | .   .   .   1   .   .   .   3   1   1   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 4   15  4   3   1   .   3   4   10  2   5   
    Energy Gun             4    | .   3   .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 4   5   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   5   1   2   .   .   .   1   3   .   .   
    Special Weapon         9    | .   1   1   1   .   .   1   1   3   1   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   4   1   2   
    Slashing Weapon        4    | .   .   .   .   1   .   1   2   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   2    | .   1   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  9    | .   1   2   1   1   .   .   .   2   .   2   
Parts Lost                 55   | .   .   .   3   .   2   2   4   10  7   27  
  Power                    12   | .   .   .   .   .   1   1   1   3   .   6   
  Propulsion               16   | .   .   .   .   .   .   .   1   3   3   9   
  Utility                  20   | .   .   .   1   .   .   1   2   3   4   9   
  Weapon                   7    | .   .   .   2   .   1   .   .   1   .   3   
  Highest Loss Streak      12   | .   .   .   1   .   2   2   3   3   4   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   93  92  91  95  96  95  91  88  77  84  
  Engine                   5    | .   14  11  9   7   5   5   5   5   .   .   
  Core                     4    | .   .   .   .   .   .   4   6   5   6   8   
  Treads                   2    | .   17  .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   13  .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   3   13  
  Flight                   18   | .   10  38  36  30  30  26  25  12  11  7   
  Device                   17   | .   9   11  17  9   15  19  25  19  24  19  
  Storage                  6    | .   11  .   .   5   7   6   6   6   5   6   
  Processor                9    | .   3   11  9   17  15  13  6   6   6   12  
  Hackware                 5    | .   .   .   9   7   7   6   4   7   8   5   
  Ballistic Gun            2    | .   15  7   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   4   1   5   7   5   .   .   .   .   .   
  Special Weapon           1    | .   .   1   3   .   .   3   1   2   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   5   4   4   
  Slashing Weapon          1    | .   .   .   .   7   7   6   4   .   .   .   
  Special Melee Weapon     1    | .   .   11  2   .   .   .   .   .   .   2   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             41   | 14  17  13  14  19  17  24  23  41  32  38  
  Greatest Support         54   | 40  46  14  15  21  21  24  24  51  31  54  
  Greatest Overweight (x)  4    | 4   1   .   .   .   .   1   .   1   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   5   5   8   8   8   8   8   8   10  
  Average Capacity         7    | 7   7   5   5   7   8   8   8   8   8   8   
  Most Carried             10   | 2   8   5   5   5   5   8   8   8   8   10  
  Average Carried          5    | .   3   4   4   4   5   7   7   6   6   6   
  Final Capacity           8    | 8   5   5   5   8   8   8   8   8   8   5   
  Final Carried            8    | 1   4   5   5   5   5   8   8   5   6   5   

 Class Distribution 
--------------------
 32% | Infiltrator-Mutant
 16% | Mutant
 16% | Sprinter
 15% | Infiltrator-Sprinter
  8% | Scavenger-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
             Sprinter | -9/Materials
             Sprinter | -8/Materials
             Sprinter | -7/Factory
   Scavenger-Sprinter | -7/Garrison
 Infiltrator-Sprinter | -6/Factory
    Infiltrator-Ninja | -6/Garrison
   Infiltrator-Mutant | -6/Factory
   Infiltrator-Mutant | -5/Factory
   Infiltrator-Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-----------                Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Matter Collected           2865 | 356 395 253 20  417 .   417 .   423 189 395 
  Remotely                 310  | 159 151 .   .   .   .   .   .   .   .   .   
Salvage Created            3393 | 95  458 190 24  374 .   558 12  719 419 544 
  Parts                    142  | 3   38  23  2   12  .   11  5   17  10  21  
Haulers Intercepted        9    | .   1   2   .   .   .   1   .   2   .   3   
Recyclers Shooed           3    | .   1   .   .   1   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Combat Hostiles Destroyed  27   | .   11  3   .   .   .   1   3   4   2   3   
  Melee                    6    | .   .   .   .   .   .   1   .   1   2   2   
  Guns                     2    | .   2   .   .   .   .   .   .   .   .   .   
  AOE                      17   | .   9   3   .   .   .   .   3   2   .   .   
Classes Destroyed          11   | 2   6   1   .   .   .   1   .   .   1   .   
  Worker                   11   | 1   1   .   .   3   .   1   .   1   2   2   
  Builder                  16   | .   2   1   .   .   .   1   .   4   3   5   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   1   2   .   .   .   1   .   2   .   3   
  Recycler                 13   | 1   3   .   .   4   .   2   .   2   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   1   .   
  Watcher                  9    | .   2   3   1   .   .   2   .   .   1   .   
  Swarmer                  10   | .   3   3   .   .   .   .   3   .   .   1   
  Grunt                    10   | .   8   .   .   .   .   .   .   2   .   .   
  Programmer               7    | .   .   .   .   .   .   1   .   2   2   2   
Best Kill Streak           7    | 1   7   6   1   2   .   1   3   2   2   3   
  Combat Bots Only         4    | .   4   3   .   .   .   1   3   2   2   2   
Max Kills in Single Turn   4    | 1   4   2   1   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   .   1   1   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Fac  
Hostile Shots Fired        662   | .    48   2    49   .    28   30   33   136  29   307  
  Missed                   301   | .    18   1    34   .    13   15   15   67   11   127  
Damage Taken               6068  | .    401  10   170  66   246  212  315  933  392  3323 
  Core                     1608  | .    50   10   46   33   37   49   71   97   56   1159 
  Absorbed by Shields      17    | .    .    .    .    .    .    .    .    .    .    17   
  Regen/Repaired (Parts)   25    | .    .    25   .    .    .    .    .    .    .    .    
Core Remaining (%)         89    | 100  80   97   91   .    90   .    .    74   94   .    
Volleys Fired              133   | 8    53   38   9    .    5    2    6    12   .    .    
  Largest                  2     | 2    2    1    1    .    1    1    1    1    .    .    
  Hottest                  100   | 40   80   100  100  .    30   50   39   39   .    .    
Shots Fired                182   | 16   94   38   9    .    5    2    6    12   .    .    
  Gun                      127   | 16   76   34   .    .    .    1    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 35    | .    16   3    3    .    5    .    4    4    .    .    
  Special                  20    | .    2    1    6    .    .    1    2    8    .    .    
  Kinetic                  120   | 16   70   34   .    .    .    .    .    .    .    .    
  Thermal                  9     | .    2    1    6    .    .    .    .    .    .    .    
  Explosive                35    | .    16   3    3    .    5    .    4    4    .    .    
  Electromagnetic          7     | .    6    .    .    .    .    1    .    .    .    .    
  Robot Hit Streak         9     | 6    7    9    .    .    .    2    5    6    .    .    
  Robot Miss Streak        6     | 1    4    3    4    .    6    .    1    3    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           193   | 7    44   32   1    8    .    24   5    22   16   34   
  Core Hits                86    | 3    36   12   3    4    4    6    3    7    2    6    
  Critical Kills           5     | .    .    .    .    .    .    .    .    3    .    2    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    .    5    5    4    
  Critical Strikes         21    | .    .    .    .    .    .    .    .    8    5    8    
    Smash                  19    | .    .    .    .    .    .    .    .    8    5    6    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              195   | .    .    6    1    16   .    48   7    21   26   70   
  Impact                   99    | .    .    .    .    .    .    .    .    21   26   52   
  Slashing                 71    | .    .    .    .    16   .    48   7    .    .    .    
  Piercing                 15    | .    .    .    .    .    .    .    .    .    .    15   
  Sneak Attacks            53    | .    .    6    1    7    .    7    .    9    8    15   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           10076 | 57   1389 659  73   506  106  1106 415  1977 1359 2429 
  Guns                     890   | 57   409  394  .    .    .    30   .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2282  | .    980  265  73   .    106  .    415  443  .    .    
  Melee                    6855  | .    .    .    .    506  .    1076 .    1534 1359 2380 
  Ramming                  49    | .    .    .    .    .    .    .    .    .    .    49   
  Kinetic                  860   | 57   409  394  .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2282  | .    980  265  73   .    106  .    415  443  .    .    
  Electromagnetic          30    | .    .    .    .    .    .    30   .    .    .    .    
  Impact                   4762  | .    .    .    .    .    .    .    .    1534 1359 1869 
  Slashing                 1582  | .    .    .    .    506  .    1076 .    .    .    .    
  Piercing                 511   | .    .    .    .    .    .    .    .    .    .    511  
Highest Corruption         15    | .    .    .    .    .    .    .    .    1    6    15   
  Average Corruption       4     | .    .    .    .    .    .    .    .    1    3    9    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    2    .    5    
  Corruption Blocked       2     | .    .    .    .    .    .    2    .    .    .    .    
  Effects                  21    | .    .    .    .    .    .    .    .    4    2    15   
    Message Errors         5     | .    .    .    .    .    .    .    .    .    2    3    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    2    .    3    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    2    .    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    3    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2728  | .    16   26   .    96   .    147  9    692  811  931  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               75    | .    16   26   .    .    .    .    9    24   .    .    
  Melee                    2653  | .    .    .    .    96   .    147  .    668  811  931  
Knockbacks                 7     | .    .    .    .    .    .    .    .    2    3    2    
  Impact                   7     | .    .    .    .    .    .    .    .    2    3    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88    | .    34   .    .    .    25   .    5    .    .    24   
  Shots                    4     | .    2    .    .    .    1    .    1    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        470   | .    18   12   21   .    25   20   8    262  .    470  
  Average Temperature      102   | .    6    7    7    .    8    5    4    98   .    156  
  Received Heat Transfer   768   | .    195  .    54   .    117  .    81   249  .    72   
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    5    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    4    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              38    | .    .    .    .    .    .    3    .    12   12   11   
  Impact Corruptions       66    | .    .    .    .    .    .    .    .    18   23   25   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Peak Influence             543  | 10  302 322 524 288 244 359 543 314 120 147 
  Initial                  284  | .   6   127 135 238 210 117 130 284 27  .   
  Average                  145  | 3   147 232 208 273 222 195 305 159 58  27  
Maximum Alert Level        2    | .   1   1   2   1   1   1   2   1   .   .   
  Low Security (%)         68   | 100 73  39  77  .   .   57  30  57  100 100 
  Level 1                  30   | .   26  60  12  100 100 42  58  42  .   .   
  Level 2                  .    | .   .   .   9   .   .   .   11  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   3   .   .   4   .   6   2   6   
  Investigation            6    | .   1   .   2   .   .   .   .   2   .   1   
  Extermination            7    | .   .   .   .   .   .   2   .   2   1   2   
  Reinforcement            9    | .   .   .   1   .   .   2   .   2   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Distress Signals           6    | .   2   1   3   .   .   .   .   .   .   .   
Communications Jammed      31   | .   .   .   .   .   .   10  .   .   5   16  
  Distress Signals         20   | .   .   .   .   .   .   10  .   .   4   6   
Times Spotted              173  | .   22  7   30  .   10  21  20  15  16  32  
  Peak Tracking Total      20   | .   4   4   20  .   8   3   14  6   8   11  
  Tactical Retreats        32   | .   .   1   4   .   .   11  1   3   1   11  

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Traps Triggered            7    | .   .   .   .   1   .   .   2   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Machines Disabled          8    | .   5   .   .   1   .   .   2   .   .   .   
  Max in Single Turn       2    | .   2   .   .   1   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Machines Accessed          42   | .   4   4   6   1   1   8   3   8   2   5   
  Terminals                24   | .   3   3   4   .   1   2   3   4   2   2   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   .   
  Repair Stations          3    | .   .   1   .   .   .   1   .   1   .   .   
  Recycling Units          9    | .   1   .   2   .   .   3   .   2   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   1   
Total Hacks                88   | .   10  8   14  2   1   15  7   19  3   9   
  Successful               51   | .   5   6   12  1   .   7   .   10  2   8   
  Failed                   37   | .   5   2   2   1   1   8   7   9   1   1   
    Catastrophic           11   | .   .   .   .   .   1   1   4   3   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   9   4   10  .   1   5   5   11  3   4   
  Terminals                49   | .   9   4   9   .   1   4   7   9   3   3   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   .   
  Repair Stations          8    | .   .   4   .   .   .   1   .   3   .   .   
  Recycling Units          21   | .   1   .   5   .   .   7   .   6   .   2   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          5    | .   .   .   .   2   .   2   .   .   .   1   
Terminal Hacks             2    | .   .   .   1   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   1   .   .   
Repair Station Hacks       5    | .   .   2   .   .   .   1   .   2   .   .   
  Scan Component           2    | .   .   1   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   1   .   1   .   .   
Recycling Unit Hacks       13   | .   1   .   5   .   .   2   .   3   .   2   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         6    | .   1   .   1   .   .   1   .   1   .   2   
  Retrieve Matter          5    | .   .   .   4   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      4    | .   .   .   .   1   .   2   .   .   .   1   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         22   | .   4   4   6   .   .   1   .   3   2   2   
  Terminals                22   | .   4   4   6   .   .   1   .   3   2   2   
    Track                  2    | .   1   .   1   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   1   .   .   .   .   .   .   1   .   
    Botnet                 17   | .   3   3   4   .   .   1   .   3   1   2   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   2   3   .   1   5   3   7   1   3   
  Full Trace Events        8    | .   1   .   2   .   .   .   3   1   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   1   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   4   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   286  | .   .   .   .   .   .   134 .   152 .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   16  .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          21   | .   .   .   .   .   .   .   .   21  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              16   | .   .   5   1   .   .   1   2   4   .   3   
  Non-combat               12   | .   .   5   1   .   .   1   .   2   .   3   
  Combat                   4    | .   .   .   .   .   .   .   2   2   .   .   
Robot Hacks Applied        17   | .   .   5   1   .   .   1   2   5   .   3   
  parse_system             1    | .   .   1   .   .   .   .   .   .   .   .   
  no_distress              9    | .   .   4   1   .   .   1   .   2   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   1   
  find_fabricator          1    | .   .   .   .   .   .   .   .   1   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   1   
  amplify_resonance        1    | .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   2   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   6   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   6   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   2   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Total Allies               8    | .   .   1   .   .   .   4   1   2   .   .   
  Largest Group            4    | .   .   1   1   .   .   4   1   2   .   .   
  Highest-Rated Group      48   | .   .   10  10  .   .   48  9   24  .   .   
  Highest-Rated Ally       12   | .   .   10  10  .   .   12  9   12  .   .   
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   12  3   8   .   .   
  Total Damage             299  | .   .   .   .   .   .   143 44  112 .   .   
  Kills                    3    | .   .   .   .   .   .   2   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Fac  
Turns Passed               5570 | 137  724  276  308  258  47   1138 206  945  523  1008 
Spaces Moved               7047 | 76   477  410  589  561  126  1759 309  906  527  1307 
  Core                     18   | 14   .    .    .    .    .    .    .    .    .    4    
  Treads                   216  | 28   188  .    .    .    .    .    .    .    .    .    
  Legs                     539  | 2    .    .    .    .    .    .    .    537  .    .    
  Wheels                   34   | 32   .    .    .    .    .    .    .    .    .    2    
  Hover                    657  | .    .    .    .    .    .    .    .    .    190  467  
  Flight                   5583 | .    289  410  589  561  126  1759 309  369  337  834  
  Fastest Speed            28   | 50   32   29   32   28   29   28   31   31   35   37   
  Average Speed            47   | 119  86   29   32   29   29   31   31   89   44   46   
  Slowest Speed            285  | 250  160  32   32   32   29   105  34   190  209  285  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            44   | .    .    .    12   .    .    20   .    .    .    12   
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       29   | 5    56   35   61   9    32   26   45   17   11   23   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    .    1    .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 73   | .    10   1    4    .    .    13   5    5    6    29   
Terrain Destroyed          249  | .    55   17   24   .    11   13   62   32   6    29   
  Melee                    58   | .    .    .    .    .    .    13   5    5    6    29   
  Projectile               5    | .    .    1    4    .    .    .    .    .    .    .    
  AOE                      186  | .    55   16   20   .    11   .    57   27   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Fac  
Total                      8718 | 106  696  519  675  630  130  2259 397  988  762  1556 
  Wait                     961  | .    91   45   72   30   .    418  63   7    136  99   
  Move                     6960 | 75   476  409  566  561  125  1721 308  905  526  1288 
  Hop                      35   | .    .    .    10   .    .    18   .    .    .    7    
  Pick Up                  68   | 1    19   4    5    2    .    11   1    5    4    16   
  Fast Attach              76   | 12   8    3    2    7    .    8    1    8    8    19   
  Attach                   54   | 1    6    2    3    3    .    4    1    10   8    16   
  Detach                   31   | .    4    .    2    1    .    2    2    5    9    6    
  Swap                     68   | 2    16   6    1    3    .    11   8    8    4    9    
  Drop                     89   | 7    23   6    4    7    .    16   .    7    5    14   
  Fire                     133  | 8    53   38   9    .    5    2    6    12   .    .    
  Melee                    194  | .    .    6    1    16   .    48   7    21   26   69   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47   | .    .    .    .    .    .    .    .    .    36   11   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Garrison
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  138 | -11/Scrapyard | Entered Materials
  347 | -10/Materials | Build established: Mutant
  680 | -10/Materials | Discovered new exit (range 8)
  707 | -10/Materials | Identified exit to Mines
  826 | -10/Materials | Discovered new exit (range 16)
  862 | -10/Materials | Identified exit to Materials
  862 | -10/Materials | Entered another Materials area
  862 | -9/Materials  | Evolved 2 slots: Propulsion x2
  896 | -9/Materials  | Repaired Grenade Launcher
  911 | -9/Materials  | Discovered new exit (range 9)
  913 | -9/Materials  | Identified exit to Mines
  988 | -9/Materials  | Build established: Sprinter
 1018 | -9/Materials  | Discovered new exit (range 3)
 1019 | -9/Materials  | Identified exit to Materials
 1138 | -9/Materials  | Entered another Materials area
 1138 | -8/Materials  | Accompanied by 1 ally
 1138 | -8/Materials  | Evolved 2 slots: Utility x2
 1442 | -8/Materials  | Discovered new exit (range 12)
 1445 | -8/Materials  | Identified exit to Factory
 1446 | -8/Materials  | Entered Factory
 1446 | -7/Factory    | Evolved 2 slots: Utility x2
 1704 | -7/Factory    | Identified exit to Garrison
 1704 | -7/Factory    | Entered Garrison
 1722 | -7/Garrison   | Triggered checkpoint
 1724 | -7/Garrison   | Triggered checkpoint
 1737 | -7/Garrison   | Installed Relay Interface Framework
 1745 | -7/Garrison   | Discovered new exit (range 8)
 1750 | -7/Garrison   | Identified exit to Factory
 1751 | -7/Garrison   | Entered Factory
 1751 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1971 | -6/Factory    | Discovered new exit (range 16)
 2417 | -6/Factory    | Identified exit to Factory
 2571 | -6/Factory    | Fabricated S-27 Virus (x4)
 2610 | -6/Factory    | Build established: Infiltrator-Sprinter
 2651 | -6/Factory    | Lost 4 allies
 2889 | -6/Factory    | Identified exit to Garrison
 2889 | -6/Factory    | Entered Garrison
 2949 | -6/Garrison   | System Shield fried by hacking feedback
 2972 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
 2981 | -6/Garrison   | Garrison Relay disabled
 3052 | -6/Garrison   | Triggered checkpoint
 3057 | -6/Garrison   | Triggered checkpoint
 3072 | -6/Garrison   | Garrison Relay disabled
 3076 | -6/Garrison   | Triggered checkpoint
 3092 | -6/Garrison   | Discovered new exit (range 10)
 3095 | -6/Garrison   | Entered Factory
 3115 | -6/Factory    | Lost 3 parts (1p1n1u)
 3644 | -6/Factory    | Lost 3 parts (1p1n1u)
 3916 | -6/Factory    | Build established: Infiltrator-Mutant
 4032 | -6/Factory    | Discovered exit to Factory (range 4)
 4040 | -6/Factory    | Entered another Factory area
 4040 | -5/Factory    | Evolved 2 slots: Utility x2
 4061 | -5/Factory    | Lost 3 parts (1p1n1w)
 4085 | -5/Factory    | Discovered new exit (range 4)
 4086 | -5/Factory    | Identified exit to Upper Caves
 4179 | -5/Factory    | Discovered new exit (range 5)
 4180 | -5/Factory    | Identified exit to Factory
 4220 | -5/Factory    | Spotted B-75 Beast
 4433 | -5/Factory    | Lost 4 parts (1n3u)
 4533 | -5/Factory    | Cargo convoy interrupted
 4563 | -5/Factory    | Entered another Factory area
 4563 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4593 | -4/Factory    | Lost 3 parts (2n1u)
 5220 | -4/Factory    | Crushed by falling debris
 5220 | -4/Factory    | System corruption reached 10%
 5251 | -4/Factory    | Lost 3 parts (1p1u1w)
 5438 | -4/Factory    | Lost 6 parts (2p2n2u)
 5507 | -4/Factory    | Spotted B-86 Titan
 5534 | -4/Factory    | Core integrity fell below 50%
 5560 | -4/Factory    | Core integrity fell below 20%
 5568 | -4/Factory    | Released all parts (7)
 5571 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05561_ S-27 Virus destroyed.
05562_ Acquired 28 matter.
05562_ Slug penetrates Wall. <x2>
05563_ Penetrated by Slug.
05563_ Imp. Gyrokinetic Inverter destroyed.
05563_ Force Lance destroyed.
05564_ P-70 Sage heat damages core (-15).
05564_ Imp. Heat Sink melted.
05564_ Imp. Remote Datajack melted.
05564_ Med. Storage Unit destroyed.
05564_ Penetrated by Slug. <x2>
05566_ Slug penetrates Wall.
05568_ Released Imp. Gyrokinetic Inverter.
05568_ Released Adv. Signal Interpreter.
05568_ Released Relay Coupler [Swarmer].
05568_ Released Adv. Trap Scanner.
05568_ Released Adv. Weight Redist. System.
05568_ Released Imp. System Shield.
05568_ Released Arm. Huge Wheel.
05568_ Slammed into H-77 Assassin.

 Map 
-----
+----------------------------------------------------+
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|   ######### ?????????????????????????????????????? |
|   #????????   ???????????????????????????????????? |
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|   #????????   ""? ???????????????????????????????? |
|   +???????#   """ ???????????????????????????????? |
|   #???????+       ???????????????????????????????? |
|   #???????#      ????????????????????????????????? |
|   #???????#     #????????????????????????????????? |
|   #########     #????????????????????????????????? |
|                 #????????????????????????????????? |
|                 #????????????????????????????????? |
| "               #????????????????????????????????? |
| " !             + ???????????????????????????????? |
| T       """     #????????????????????????????????? |
| "     """""     #????????????????????????????????? |
| "     """""    =#????????????????????????????????? |
|               !%#????????????????????????????????? |
|   ""    """    *#??##????????????????????????????? |
| """"" """""   | ##############???????????????????? |
| """"" """""   !!#=!=[p**==!  #???????????????????? |
|                 #!|!h="""h=  #???????????????????? |
|   """   """     #%|="""""    #???????????????????? |
| """"" """""     #=* """""cc  #???????????????????? |
| """"" """""     # """""""@!  #???????????????????? |
|                 #^[     A    #???????????????????? |
|   """   """     + """""""    #???????????????????? |
| """"" """""     # """""""  ]s#???????????????????? |
| """"" """""     # """""""    /cH?????????????????? |
|                 # """""""    ## ?????????????????? |
|   ""?   """     #            #?? ????????????????? |
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| """"" """""     ##############???????????????????? |
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|   #??????????????????????????????????????????????? |
|   #??????###??????????????   ????????????????????? |
|   #??????  #?????????????#   #???????????????????? |
|   #?????   #?????????????#   #???????????????????? |
|   #????    #?????????????#   #???????????????????? |
|   #???     ??????????????#   #??????########?????? |
|   +  ?    ?#############?#   #??????#      #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          45
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       110
ECM Strength               2
Jamming Range              14
Cloak Strength             3
Additional Mass Support    9
Corruption Block           8
Evasion (%)                71
Melee Accuracy             8
Target Analysis            6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          12
Relay Coupler Types        2
Relay Coupler Value        74

 Item Schematics 
-----------------
 Linear Gravjet | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 S-27 Virus | x4 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              DerelictLightningCharge
  Manual?         0
Play Time         04:12:31
  Cumulative      98.8 hours
  Start           2024.03.11 @ 20:10:24
  End             2024.03.16 @ 12:56:17
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          41
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 8fddbf5d-6e55-4fae-99f1-190699bb52a0