Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 17:50:20

Player: CONM

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (116)     580
Value Destroyed (3572)     3572
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (839)                839
              TOTAL SCORE: 10351

 Bonus
-------
High Alert Combat Kills    227
Follower Combat Kills      123
Entered Garrisons          200
Met Data Miner             300
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/1000
Matter                     12/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Treads
  Advanced Heat Sink
   Compact Battery (175)
           Mapping Drone Bay (2/3)
           Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Angular Momentum Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
           Particle Charger
           Thermal Shield
           Force Field
>          --- WEAPON -----------
           Gatling Laser
     Heavy Ion Cannon
           Phase Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
  Advanced Treads
           Energy Well
           Force Field
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Sentry]
           Particle Gun
           Flak Gun
[Rating: 59]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Linear Gravjet
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Advanced Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   4   .   .   .   4   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  6    | .   .   .   .   3   .   .   .   2   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | 7   7   .   6   15  6   32  6   16  7   11  .   9   8   
  Power                    17   | 1   1   .   1   2   .   5   1   3   1   2   .   .   .   
    Engine                 9    | 1   1   .   1   .   .   5   .   1   .   .   .   .   .   
    Core                   8    | .   .   .   .   2   .   .   1   2   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   1   .   1   3   .   6   3   1   1   1   .   4   5   
    Treads                 19   | 2   1   .   1   3   .   6   3   1   1   1   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  33   | 2   .   .   1   6   .   8   1   6   2   2   .   3   2   
    Device                 11   | 1   .   .   .   2   .   2   1   3   .   1   .   1   .   
    Storage                5    | 1   .   .   .   1   .   .   .   .   1   .   .   1   1   
    Processor              5    | .   .   .   .   1   .   1   .   2   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   1   2   .   5   .   1   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   5   .   3   4   6   13  1   6   3   6   .   2   1   
    Energy Gun             14   | .   5   .   .   1   2   1   1   2   2   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   3   2   2   .   2   .   1   .   1   .   
    Ballistic Gun          12   | 2   .   .   1   .   1   5   .   2   .   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   1   3   .   .   .   1   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   2   .   .   1   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 47   | .   2   .   1   .   3   18  .   1   7   7   .   4   4   
  Power                    9    | .   .   .   .   .   1   3   .   .   2   2   .   1   .   
  Propulsion               12   | .   .   .   .   .   .   5   .   .   3   1   .   .   3   
  Utility                  13   | .   .   .   .   .   .   5   .   1   2   2   .   2   1   
  Weapon                   13   | .   2   .   1   .   2   5   .   .   .   2   .   1   .   
  Highest Loss Streak      12   | .   1   .   1   .   2   12  .   1   4   4   .   2   3   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   96  100 99  98  99  70  85  97  83  42  40  56  48  
  Engine                   5    | .   14  14  14  1   .   5   6   5   .   .   .   .   .   
  Core                     4    | .   .   .   .   7   8   .   2   6   9   7   6   .   .   
  Treads                   15   | .   28  28  28  18  18  14  17  20  14  1   6   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   17  4   
  Device                   11   | .   14  14  3   17  18  9   14  20  13  5   .   .   3   
  Storage                  8    | .   14  14  14  9   9   9   9   6   6   1   .   4   7   
  Processor                8    | .   .   .   .   8   9   7   9   14  13  13  13  13  15  
  Protection               3    | .   .   .   10  9   9   3   .   2   3   1   6   4   .   
  Energy Gun               7    | .   23  28  10  4   2   3   5   3   8   2   .   .   .   
  Energy Cannon            5    | .   .   .   .   14  23  5   .   10  7   1   .   .   .   
  Ballistic Gun            3    | .   1   .   7   4   .   7   21  5   .   1   .   .   .   
  Ballistic Cannon         1    | .   .   .   10  4   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   4   .   .   2   4   6   6   3   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             63   | 15  19  19  25  45  40  32  24  62  63  50  20  36  34  
  Greatest Support         68   | 40  40  40  40  40  40  40  44  66  66  28  28  68  29  
  Greatest Overweight (x)  16   | .   .   .   .   1   .   5   .   .   2   16  .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   10  10  10  10  10  15  15  5   5   15  
  Average Capacity         9    | 7   8   8   8   9   10  10  10  10  14  6   5   5   13  
  Most Carried             14   | 4   8   8   8   10  10  9   10  10  12  12  5   5   14  
  Average Carried          7    | 2   7   8   8   8   9   4   9   9   11  5   5   4   9   
  Final Capacity           15   | 8   8   8   8   10  10  10  10  10  15  5   5   5   5   
  Final Carried            12   | 4   8   8   8   10  10  7   10  10  12  5   5   5   5   

 Class Distribution 
--------------------
 47% | Mutant
 16% | Gunner
 14% | Scavenger-Mutant
  7% | Scavenger-Skirmisher
  7% | Tank
  5% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Subcaves
               Gunner | -8/Materials
               Gunner | -8/Storage
     Scavenger-Mutant | -8/Garrison
 Scavenger-Skirmisher | -8/Recycling
       Scavenger-Tank | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
               Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Matter Collected           2144 | 292 67  .   107 374 201 188 251 289 46  208 .   121 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3903 | 50  490 .   198 809 561 501 .   514 358 314 .   85  23  
  Parts                    224  | 6   36  .   10  39  39  37  .   30  8   11  .   4   4   
Haulers Intercepted        4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      45   | .   .   .   9   .   .   .   .   .   18  8   .   10  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  94   | .   11  .   3   15  17  19  .   12  4   7   .   2   4   
  Melee                    3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Guns                     39   | .   11  .   3   7   .   8   .   3   2   5   .   .   .   
  Cannons                  34   | .   .   .   .   8   9   5   .   9   2   .   .   1   .   
  AOE                      18   | .   .   .   .   .   7   4   .   .   .   2   .   1   4   
Classes Destroyed          19   | 2   6   .   3   1   .   2   .   2   3   .   .   .   .   
  Worker                   2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  6    | .   2   .   .   1   .   .   .   2   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  39   | .   6   .   .   8   7   6   .   6   .   2   .   .   4   
  Saboteur                 5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Grunt                    26   | .   5   .   .   6   5   5   .   1   .   3   .   1   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Sentry                   12   | .   .   .   1   1   5   2   .   2   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Subdweller               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | 3   3   .   1   8   10  6   .   4   2   4   .   1   5   
  Combat Bots Only         9    | .   3   .   1   4   9   6   .   4   2   4   .   1   4   
Max Kills in Single Turn   3    | 1   2   .   1   1   3   2   .   2   1   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   .   .   .   2   .   1   1   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        820  | .    58   .    16   54   77   238  .    81   68   47   .    62   119  
  Missed                   244  | .    17   .    4    9    17   75   .    25   18   15   .    22   42   
Damage Taken               8069 | .    428  .    305  563  942  1963 .    381  715  457  .    825  1490 
  Core                     1990 | .    72   .    19   49   86   313  .    31   126  147  .    132  1015 
  Absorbed by Shields      963  | .    .    .    .    .    .    122  .    387  317  137  .    .    .    
  Redirected to Shielding  10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Ignored by Resistances   3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Regen/Repaired (Parts)   32   | .    32   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57   | 100  .    .    63   .    .    .    18   .    .    .    .    48   .    
Volleys Fired              247  | 4    25   .    15   36   24   56   .    28   25   15   .    15   4    
  Largest                  3    | 2    2    .    2    3    3    3    .    3    3    2    .    2    1    
  Hottest                  230  | 40   90   .    90   180  188  163  .    178  230  165  .    128  43   
Shots Fired                523  | 8    44   .    23   108  70   91   .    74   57   27   .    17   4    
  Gun                      258  | 8    44   .    15   60   3    48   .    32   24   24   .    .    .    
  Cannon                   235  | .    .    .    8    48   62   38   .    42   33   .    .    4    .    
  Launcher                 30   | .    .    .    .    .    5    5    .    .    .    3    .    13   4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  162  | 8    .    .    13   60   6    33   .    30   .    12   .    .    .    
  Thermal                  287  | .    .    .    .    48   64   58   .    44   57   12   .    4    .    
  Explosive                20   | .    .    .    .    .    .    .    .    .    .    3    .    13   4    
  Electromagnetic          54   | .    44   .    10   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 5    10   .    12   22   8    10   .    7    9    6    .    8    9    
  Robot Miss Streak        5    | .    4    .    1    4    3    5    .    5    4    4    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    .    .    3    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           348  | 5    34   .    16   72   42   53   .    47   42   21   .    12   4    
  Core Hits                219  | 3    28   .    10   33   25   25   .    40   16   28   .    5    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    2    1    1    .    .    1    1    .    .    .    
    Burn                   6    | .    .    .    .    2    1    1    .    .    1    1    .    .    .    
Melee Attacks              8    | .    .    .    .    .    .    5    .    .    1    1    .    .    1    
  Thermal                  5    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    .    .    1    1    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8982 | 70   641  .    225  1401 1328 1317 .    1282 957  694  .    381  686  
  Guns                     3182 | 70   485  .    190  810  33   413  .    440  361  380  .    .    .    
  Cannons                  3607 | .    .    .    35   586  901  525  .    842  596  .    .    122  .    
  Explosions               2124 | .    156  .    .    .    390  379  .    .    .    267  .    259  673  
  Melee                    47   | .    .    .    .    .    .    .    .    .    .    47   .    .    .    
  Ramming                  22   | .    .    .    .    5    4    .    .    .    .    .    .    .    13   
  Kinetic                  2516 | 70   .    .    102  753  390  565  .    402  .    234  .    .    .    
  Thermal                  4590 | .    156  .    .    643  934  752  .    880  957  146  .    122  .    
  Explosive                1199 | .    .    .    .    .    .    .    .    .    .    267  .    259  673  
  Electromagnetic          608  | .    485  .    123  .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 47   | .    .    .    .    .    .    .    .    .    .    47   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    .    2    2    6    6    6    .    
  Average Corruption       3    | .    .    .    .    .    .    .    .    1    2    5    6    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  57   | .    .    .    .    .    .    .    .    2    13   27   1    14   .    
    Message Errors         16   | .    .    .    .    .    .    .    .    .    4    7    1    4    .    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    1    4    .    2    .    
    Heat Flow Errors       9    | .    .    .    .    .    .    .    .    .    2    5    .    2    .    
    Energy Discharges      8    | .    .    .    .    .    .    .    .    .    3    4    .    1    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    .    1    2    2    .    3    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    
    Misfires               4    | .    .    .    .    .    .    .    .    .    1    2    .    1    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            179  | .    .    .    .    14   44   30   .    13   16   6    .    .    56   
  Projectiles              71   | .    .    .    .    14   16   12   .    13   16   .    .    .    .    
  Explosions               108  | .    .    .    .    .    28   18   .    .    .    6    .    .    56   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    1    3    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    1    3    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      213  | .    40   .    .    .    50   59   .    .    .    3    .    55   6    
  Shots                    6    | .    1    .    .    .    2    1    .    .    .    1    .    1    .    
  Rammed                   4    | .    .    .    .    2    1    .    .    .    .    .    .    .    1    
Targets Rammed             5    | .    .    .    .    2    2    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        366  | .    148  .    4    287  335  289  .    322  366  221  .    243  12   
  Average Temperature      98   | .    38   .    2    94   144  82   .    120  112  59   .    87   11   
  Received Heat Transfer   2859 | .    102  .    75   198  396  820  .    42   211  157  .    129  729  
  Effects                  4    | .    .    .    .    .    1    .    .    .    3    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    2    .    4    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    .    .    1    5    .    .    1    4    .    .    .    .    
  Heat Transferred         8211 | .    150  .    .    1517 1591 1443 .    1110 1777 475  .    148  .    
Parts Sabotaged            11   | .    .    .    .    .    .    11   .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Peak Influence             758  | 15  245 52  .   363 734 758 345 364 .   .   .   .   165 
  Initial                  340  | .   9   52  .   .   87  340 340 144 .   .   .   .   .   
  Average                  241  | 3   133 52  .   192 464 645 344 180 .   .   .   .   40  
Maximum Alert Level        3    | .   1   .   .   1   3   3   1   1   .   .   .   .   .   
  Low Security (%)         56   | 100 72  100 .   53  16  .   .   83  .   .   .   .   100 
  Level 1                  24   | .   27  .   .   46  2   6   100 16  .   .   .   .   .   
  Level 2                  11   | .   .   .   .   .   75  42  .   .   .   .   .   .   .   
  Level 3                  7    | .   .   .   .   .   4   50  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   .   3   .   .   4   .   .   .   .   3   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            7    | .   2   .   .   .   2   .   .   2   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Distress Signals           4    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   25  .   3   22  23  26  .   17  5   10  .   8   17  
  Peak Tracking Total      9    | .   6   .   1   4   5   9   .   4   3   4   .   4   8   
  Tactical Retreats        16   | .   4   .   .   3   .   1   .   .   1   3   .   3   1   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Traps Triggered            5    | .   .   .   1   .   2   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Machines Disabled          11   | .   .   .   .   1   6   2   .   1   1   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   2   1   .   1   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Machines Accessed          26   | .   5   .   1   5   4   1   1   2   .   .   4   .   3   
  Terminals                17   | .   3   .   .   5   3   1   1   1   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   12  .   2   12  6   1   2   4   .   .   28  .   5   
  Successful               52   | .   9   .   2   6   3   1   2   1   .   .   28  .   .   
  Failed                   20   | .   3   .   .   6   3   .   .   3   .   .   .   .   5   
    Catastrophic           3    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   .   2   .   .   .   2   1   .   .   .   3   
  Terminals                33   | .   7   .   .   12  4   1   2   2   .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             43   | .   3   .   2   5   2   1   2   .   .   .   28  .   .   
  Record                   14   | .   .   .   2   1   .   .   1   .   .   .   10  .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   1   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   .   4   1   .   1   2   .   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   32  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          90   | .   90  .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Total Allies               2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   31  31  .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   31  31  .   .   .   .   .   .   .   .   96  .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Ally Attacks               7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Total Damage             273  | .   .   .   .   .   .   .   .   .   .   .   .   273 .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   .   .   .   3   .   3   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               8271 | 171  1116 255  694  890  420  672  327  734  875  1053 146  428  490  
Spaces Moved               4291 | 92   589  54   402  360  189  278  211  417  431  465  92   290  421  
  Core                     327  | 4    .    .    .    .    .    2    .    .    .    298  .    .    23   
  Treads                   3304 | 88   589  54   402  360  189  276  211  417  431  167  92   28   .    
  Legs                     351  | .    .    .    .    .    .    .    .    .    .    .    .    262  89   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    271  | .    .    .    .    .    .    .    .    .    .    .    .    .    271  
  Flight                   38   | .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Fastest Speed            42   | 50   160  160  160  160  170  160  145  145  145  160  160  120  42   
  Average Speed            159  | 155  160  160  160  201  170  167  145  145  180  211  160  124  80   
  Slowest Speed            850  | 160  160  160  160  250  170  300  160  145  305  850  160  240  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 6    73   15   27   32   47   45   53   15   57   64   70   66   10   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     5    | .    .    .    1    .    .    .    .    .    .    1    1    2    .    
  Known Exits Taken        7    | .    .    .    .    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    1    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    3    .    .    .    .    .    2    2    .    1    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          308  | .    4    .    .    7    57   54   .    7    6    51   .    104  18   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               24   | .    .    .    .    7    4    .    .    7    6    .    .    .    .    
  AOE                      283  | .    4    .    .    .    53   54   .    .    .    51   .    104  17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac 
Total                      5257 | 109 720 223 430 452 231 385 234 488 477 512 91  337 568 
  Wait                     459  | 3   82  170 1   20  9   7   7   13  8   1   .   19  119 
  Move                     4279 | 91  588 53  401 359 189 277 210 416 430 464 91  289 421 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  59   | 4   10  .   2   8   1   5   5   5   3   6   .   4   6   
  Fast Attach              58   | 7   3   .   3   2   1   20  4   7   3   2   .   3   3   
  Attach                   34   | .   2   .   .   3   1   8   .   2   2   7   .   4   5   
  Detach                   14   | .   .   .   1   .   .   1   .   .   1   3   .   .   8   
  Swap                     38   | .   2   .   3   10  4   4   2   7   2   2   .   2   .   
  Drop                     56   | .   8   .   4   12  .   2   6   10  2   11  .   1   .   
  Fire                     247  | 4   25  .   15  36  24  56  .   28  25  15  .   15  4   
  Melee                    8    | .   .   .   .   .   .   5   .   .   1   1   .   .   1   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves
-8/Materials
-8/Storage
-8/Garrison
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 15)
  172 | -11/Scrapyard      | Entered Materials
  319 | -10/Materials      | Build established: Mutant
  474 | -10/Materials      | Discovered new exit (range 15)
  925 | -10/Materials      | Discovered new exit (range 11)
  944 | -10/Materials      | Discovered new exit (range 9)
 1094 | -10/Materials      | Repaired EM Shotgun
 1288 | -10/Materials      | Entered Mines
 1322 | -10/Mines          | Discovered new exit (range 6)
 1346 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 1356 | -10/Mines          | Learned Materials terminal intel
 1540 | -10/Mines          | Discovered new exit (range 3)
 1543 | -10/Mines          | Entered Subcaves
 1543 | -10/Subcaves       | Accompanied by 1 ally
 1771 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
 1771 | -10/Subcaves       | Shifting Twisted Machinery released Mak. System Restoration Module
 1860 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
 1890 | -10/Subcaves       | Discovered new exit (range 13)
 2017 | -10/Subcaves       | Disturbed a concealed Subdweller
 2136 | -10/Subcaves       | Visited Clippyterm
 2141 | -10/Subcaves       | Learned location of Extension (-6)
 2237 | -10/Subcaves       | Entered Materials
 2237 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
 2238 | -8/Materials       | Identified exit to Storage
 2239 | -8/Materials       | Loaded intel: 12 terminal locations
 2568 | -8/Materials       | Build established: Gunner
 3127 | -8/Materials       | Entered Storage
 3229 | -8/Storage         | Destroyed 9 combat bots
 3527 | -8/Storage         | First assault squad dispatched
 3547 | -8/Storage         | Identified exit to Garrison
 3547 | -8/Storage         | Entered Garrison
 3623 | -8/Garrison        | Triggered checkpoint
 3697 | -8/Garrison        | Core integrity fell below 50%
 3783 | -8/Garrison        | Lost 12 parts (1p3n4u4w)
 3882 | -8/Garrison        | Garrison Relay disabled
 4011 | -8/Garrison        | Triggered checkpoint
 4051 | -8/Garrison        | Core integrity fell below 20%
 4090 | -8/Garrison        | Lost 3 parts (1p1n1w)
 4181 | -8/Garrison        | Discovered new exit (range 12)
 4219 | -8/Garrison        | Entered Recycling
 4379 | -8/Recycling       | Build established: Scavenger-Skirmisher
 4431 | -8/Recycling       | Discovered new exit (range 15)
 4546 | -8/Recycling       | Entered Factory
 4546 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 4942 | -6/Factory         | Garrison activated, responded to threat
 5209 | -6/Factory         | Discovered new exit (range 9)
 5279 | -6/Factory         | Identified exit to Lower Caves
 5280 | -6/Factory         | Entered Lower Caves
 5283 | -6/Lower Caves     | Build established: Scavenger-Tank
 5382 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 5428 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 5482 | -6/Lower Caves     | Found Prototype Special Weapon
 5768 | -6/Lower Caves     | Build established: Scavenger-Mutant
 5880 | -6/Lower Caves     | Lost 4 parts (1p2n1u)
 6109 | -6/Lower Caves     | Discovered new exit (range 10)
 6126 | -6/Lower Caves     | Build established: Tank
 6152 | -6/Lower Caves     | Identified exit to Lower Caves
 6155 | -6/Lower Caves     | Entered another Lower Caves area
 6355 | -6/Lower Caves     | Identified Molecular Deconstructor
 6379 | -6/Lower Caves     | Lost 4 parts (1p1u2w)
 6455 | -6/Lower Caves     | Build established: Mutant
 6459 | -6/Lower Caves     | Learned 8 Factory zone layouts
 6510 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7115 | -6/Lower Caves     | Learned location of 1 exit from Factory
 7196 | -6/Lower Caves     | Discovered new exit (range 7)
 7206 | -6/Lower Caves     | Identified exit to Data Miner
 7208 | -6/Lower Caves     | Entered Data Miner
 7208 | -6/Data Miner      | Discovered new exit (range 6)
 7220 | -6/Data Miner      | Identified exit to Proximity Caves
 7245 | -6/Data Miner      | Met Data Miner
 7285 | -6/Data Miner      | Learned location of Section 7 (-2)
 7285 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 7317 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 7354 | -6/Data Miner      | Entered Proximity Caves
 7364 | -5/Proximity Caves | Escorted by Enhanced Grunt
 7388 | -5/Proximity Caves | Spotted B-75 Beast
 7454 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7546 | -5/Proximity Caves | Core integrity fell below 50%
 7682 | -5/Proximity Caves | Build established: Scavenger-Mutant
 7710 | -5/Proximity Caves | Learned location of Armory (-4)
 7724 | -5/Proximity Caves | Discovered new exit (range 32)
 7751 | -5/Proximity Caves | Learned Factory emergency access door positions
 7766 | -5/Proximity Caves | Learned location of Warlord (-4)
 7775 | -5/Proximity Caves | Identified exit to Factory
 7782 | -5/Proximity Caves | Entered Factory
 7782 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7783 | -5/Factory         | Identified exit to Factory
 8216 | -5/Factory         | Lost 3 parts (2n1u)
 8217 | -5/Factory         | Core integrity fell below 50%
 8231 | -5/Factory         | Build established: Mutant
 8261 | -5/Factory         | Core integrity fell below 20%
 8261 | -5/Factory         | Released all parts (5)
 8272 | -5/Factory         | Incoming investigation squad redirected
 8272 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08219_ K-01 Serf cleans the Nuclear Reactor.
  <x2>
08223_ K-01 Serf cleans the Matter Pump. <x2>
08232_ U-05 Engineer lays Concrete. <x4>
08244_ Cld. Nuclear Pulse Thruster destroyed.
08244_ M-28 Smith repairs G-50 Soldier.
08249_ Connecting with Terminal...
08249_ ALERT: Suspicious activity at Terminal
  F002. Dispatching Investigation squad.
08249_ G-50 Soldier suffers critical hit (Burn).
08252_ M-28 Smith repairs G-50 Soldier.
08261_ Released Cld. Nuclear Pulse Thruster.
08261_ Released Gyrokinetic Inverter.
08261_ Released Adv. Terrain Scan Processor.
08261_ Released Adv. Signal Interpreter.
08261_ Released Lrg. Storage Unit.
08270_ U-05 Engineer builds a Wall.
08270_ T-07 Excavator is excavating.
08272_ ALERT: Higher priority target reported,
  redirecting investigation.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          31
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       285
Armor Coverage             375
Resistance: TH             20
Propulsion Shielding       33
Evasion (%)                56
Targeting Accuracy         8
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
          Imp. KE Penetrator | -6/Data Miner | Free
                  Myomer Leg | -6/Data Miner | Free
        Adv. Power Amplifier | -6/Data Miner | Free
             Hardcell Cannon | -6/Data Miner | Free
    Imp. Transmission Jammer | -6/Data Miner | Free
          Adv. Medium Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
 M-22 Extractor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
  H-77 Assassin | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              LinearGunStick
  Manual?         0
Play Time         01:41:41
  Cumulative      52.5 hours
  Start           2024.07.31 @ 22:42:47
  End             2024.08.02 @ 17:50:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          33
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16bdee2e-198c-47df-aa35-e2519e61b547