Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 17:50:20 Player: CONM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (116) 580 Value Destroyed (3572) 3572 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 10351 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 123 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/1000 Matter 12/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Treads Advanced Heat Sink Compact Battery (175) Mapping Drone Bay (2/3) Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Particle Charger Thermal Shield Force Field > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Phase Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Treads Energy Well Force Field Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Particle Gun Flak Gun [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . 4 . . . 4 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . 1 . . . . 1 Utility 6 | . . . . 3 . . . 2 . . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 130 | 7 7 . 6 15 6 32 6 16 7 11 . 9 8 Power 17 | 1 1 . 1 2 . 5 1 3 1 2 . . . Engine 9 | 1 1 . 1 . . 5 . 1 . . . . . Core 8 | . . . . 2 . . 1 2 1 2 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 2 1 . 1 3 . 6 3 1 1 1 . 4 5 Treads 19 | 2 1 . 1 3 . 6 3 1 1 1 . . . Leg 4 | . . . . . . . . . . . . 4 . Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 3 Flight 2 | . . . . . . . . . . . . . 2 Utility 33 | 2 . . 1 6 . 8 1 6 2 2 . 3 2 Device 11 | 1 . . . 2 . 2 1 3 . 1 . 1 . Storage 5 | 1 . . . 1 . . . . 1 . . 1 1 Processor 5 | . . . . 1 . 1 . 2 . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 12 | . . . 1 2 . 5 . 1 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 52 | 2 5 . 3 4 6 13 1 6 3 6 . 2 1 Energy Gun 14 | . 5 . . 1 2 1 1 2 2 . . . . Energy Cannon 11 | . . . . 3 2 2 . 2 . 1 . 1 . Ballistic Gun 12 | 2 . . 1 . 1 5 . 2 . 1 . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . Launcher 7 | . . . . . 1 3 . . . 1 . 1 1 Special Weapon 1 | . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 . . 1 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . Parts Lost 47 | . 2 . 1 . 3 18 . 1 7 7 . 4 4 Power 9 | . . . . . 1 3 . . 2 2 . 1 . Propulsion 12 | . . . . . . 5 . . 3 1 . . 3 Utility 13 | . . . . . . 5 . 1 2 2 . 2 1 Weapon 13 | . 2 . 1 . 2 5 . . . 2 . 1 . Highest Loss Streak 12 | . 1 . 1 . 2 12 . 1 4 4 . 2 3 To Critical Strikes 1 | . . . . . . 1 . . . . . . . Average Slot Usage (%) 80 | . 96 100 99 98 99 70 85 97 83 42 40 56 48 Engine 5 | . 14 14 14 1 . 5 6 5 . . . . . Core 4 | . . . . 7 8 . 2 6 9 7 6 . . Treads 15 | . 28 28 28 18 18 14 17 20 14 1 6 . . Leg 1 | . . . . . . . . . . . . 17 4 Device 11 | . 14 14 3 17 18 9 14 20 13 5 . . 3 Storage 8 | . 14 14 14 9 9 9 9 6 6 1 . 4 7 Processor 8 | . . . . 8 9 7 9 14 13 13 13 13 15 Protection 3 | . . . 10 9 9 3 . 2 3 1 6 4 . Energy Gun 7 | . 23 28 10 4 2 3 5 3 8 2 . . . Energy Cannon 5 | . . . . 14 23 5 . 10 7 1 . . . Ballistic Gun 3 | . 1 . 7 4 . 7 21 5 . 1 . . . Ballistic Cannon 1 | . . . 10 4 . . . . . . . . . Slashing Weapon 1 | . . . . . . 4 . . 2 4 6 6 3 Naked Turns 11 | . . . . . . . . . . . . . 11 Heaviest Build 63 | 15 19 19 25 45 40 32 24 62 63 50 20 36 34 Greatest Support 68 | 40 40 40 40 40 40 40 44 66 66 28 28 68 29 Greatest Overweight (x) 16 | . . . . 1 . 5 . . 2 16 . 1 3 Average Overweight (x) . | . . . . . . . . . . 2 . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 10 10 15 15 5 5 15 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 14 6 5 5 13 Most Carried 14 | 4 8 8 8 10 10 9 10 10 12 12 5 5 14 Average Carried 7 | 2 7 8 8 8 9 4 9 9 11 5 5 4 9 Final Capacity 15 | 8 8 8 8 10 10 10 10 10 15 5 5 5 5 Final Carried 12 | 4 8 8 8 10 10 7 10 10 12 5 5 5 5 Class Distribution -------------------- 47% | Mutant 16% | Gunner 14% | Scavenger-Mutant 7% | Scavenger-Skirmisher 7% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Matter Collected 2144 | 292 67 . 107 374 201 188 251 289 46 208 . 121 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3903 | 50 490 . 198 809 561 501 . 514 358 314 . 85 23 Parts 224 | 6 36 . 10 39 39 37 . 30 8 11 . 4 4 Haulers Intercepted 4 | . 1 . . 3 . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . 9 . . . . . 18 8 . 10 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 94 | . 11 . 3 15 17 19 . 12 4 7 . 2 4 Melee 3 | . . . . . 1 2 . . . . . . . Guns 39 | . 11 . 3 7 . 8 . 3 2 5 . . . Cannons 34 | . . . . 8 9 5 . 9 2 . . 1 . AOE 18 | . . . . . 7 4 . . . 2 . 1 4 Classes Destroyed 19 | 2 6 . 3 1 . 2 . 2 3 . . . . Worker 2 | 1 . . . . 1 . . . . . . . . Builder 6 | . 2 . . 1 . . . 2 . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 4 | . 1 . . 3 . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . . Operator 2 | . 1 . . . . . . 1 . . . . . Watcher 4 | . 2 . . 2 . . . . . . . . . Swarmer 39 | . 6 . . 8 7 6 . 6 . 2 . . 4 Saboteur 5 | . . . . . . 5 . . . . . . . Grunt 26 | . 5 . . 6 5 5 . 1 . 3 . 1 . Brawler 2 | . . . . . . 1 . . . 1 . . . Sentry 12 | . . . 1 1 5 2 . 2 . . . 1 . Specialist 1 | . . . . . . . . . 1 . . . . Hunter 2 | . . . . . . . . 1 1 . . . . Programmer 3 | . . . . . . . . 2 . 1 . . . Cobbler 1 | . . . 1 . . . . . . . . . . Subdweller 2 | . . . 2 . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . . 1 1 . . . Thug 1 | . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . 1 . . . . Best Kill Streak 10 | 3 3 . 1 8 10 6 . 4 2 4 . 1 5 Combat Bots Only 9 | . 3 . 1 4 9 6 . 4 2 4 . 1 4 Max Kills in Single Turn 3 | 1 2 . 1 1 3 2 . 2 1 2 . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 2 . . . 2 . 1 1 Melee 1 | . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Hostile Shots Fired 820 | . 58 . 16 54 77 238 . 81 68 47 . 62 119 Missed 244 | . 17 . 4 9 17 75 . 25 18 15 . 22 42 Damage Taken 8069 | . 428 . 305 563 942 1963 . 381 715 457 . 825 1490 Core 1990 | . 72 . 19 49 86 313 . 31 126 147 . 132 1015 Absorbed by Shields 963 | . . . . . . 122 . 387 317 137 . . . Redirected to Shielding 10 | . . . . . . 10 . . . . . . . Ignored by Resistances 3 | . . . . . . . . 3 . . . . . Regen/Repaired (Parts) 32 | . 32 . . . . . . . . . . . . Core Remaining (%) 57 | 100 . . 63 . . . 18 . . . . 48 . Volleys Fired 247 | 4 25 . 15 36 24 56 . 28 25 15 . 15 4 Largest 3 | 2 2 . 2 3 3 3 . 3 3 2 . 2 1 Hottest 230 | 40 90 . 90 180 188 163 . 178 230 165 . 128 43 Shots Fired 523 | 8 44 . 23 108 70 91 . 74 57 27 . 17 4 Gun 258 | 8 44 . 15 60 3 48 . 32 24 24 . . . Cannon 235 | . . . 8 48 62 38 . 42 33 . . 4 . Launcher 30 | . . . . . 5 5 . . . 3 . 13 4 Special . | . . . . . . . . . . . . . . Kinetic 162 | 8 . . 13 60 6 33 . 30 . 12 . . . Thermal 287 | . . . . 48 64 58 . 44 57 12 . 4 . Explosive 20 | . . . . . . . . . . 3 . 13 4 Electromagnetic 54 | . 44 . 10 . . . . . . . . . . Robot Hit Streak 22 | 5 10 . 12 22 8 10 . 7 9 6 . 8 9 Robot Miss Streak 5 | . 4 . 1 4 3 5 . 5 4 4 . 2 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . 3 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . 1 . . . Shots Hit Robots 348 | 5 34 . 16 72 42 53 . 47 42 21 . 12 4 Core Hits 219 | 3 28 . 10 33 25 25 . 40 16 28 . 5 6 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 6 | . . . . 2 1 1 . . 1 1 . . . Burn 6 | . . . . 2 1 1 . . 1 1 . . . Melee Attacks 8 | . . . . . . 5 . . 1 1 . . 1 Thermal 5 | . . . . . . 5 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . 1 1 . . 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8982 | 70 641 . 225 1401 1328 1317 . 1282 957 694 . 381 686 Guns 3182 | 70 485 . 190 810 33 413 . 440 361 380 . . . Cannons 3607 | . . . 35 586 901 525 . 842 596 . . 122 . Explosions 2124 | . 156 . . . 390 379 . . . 267 . 259 673 Melee 47 | . . . . . . . . . . 47 . . . Ramming 22 | . . . . 5 4 . . . . . . . 13 Kinetic 2516 | 70 . . 102 753 390 565 . 402 . 234 . . . Thermal 4590 | . 156 . . 643 934 752 . 880 957 146 . 122 . Explosive 1199 | . . . . . . . . . . 267 . 259 673 Electromagnetic 608 | . 485 . 123 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . 47 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 2 2 6 6 6 . Average Corruption 3 | . . . . . . . . 1 2 5 6 6 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 57 | . . . . . . . . 2 13 27 1 14 . Message Errors 16 | . . . . . . . . . 4 7 1 4 . Matter Fused 7 | . . . . . . . . . 1 4 . 2 . Heat Flow Errors 9 | . . . . . . . . . 2 5 . 2 . Energy Discharges 8 | . . . . . . . . . 3 4 . 1 . Data Loss (minor) 8 | . . . . . . . . 1 2 2 . 3 . Data Loss (major) 3 | . . . . . . . . . . 2 . 1 . Misfires 4 | . . . . . . . . . 1 2 . 1 . Alerts 2 | . . . . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 179 | . . . . 14 44 30 . 13 16 6 . . 56 Projectiles 71 | . . . . 14 16 12 . 13 16 . . . . Explosions 108 | . . . . . 28 18 . . . 6 . . 56 Melee . | . . . . . . . . . . . . . . Knockbacks 4 | . . . 1 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . 1 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . 40 . . . 50 59 . . . 3 . 55 6 Shots 6 | . 1 . . . 2 1 . . . 1 . 1 . Rammed 4 | . . . . 2 1 . . . . . . . 1 Targets Rammed 5 | . . . . 2 2 . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . Highest Temperature 366 | . 148 . 4 287 335 289 . 322 366 221 . 243 12 Average Temperature 98 | . 38 . 2 94 144 82 . 120 112 59 . 87 11 Received Heat Transfer 2859 | . 102 . 75 198 396 820 . 42 211 157 . 129 729 Effects 4 | . . . . . 1 . . . 3 . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . 2 . 4 . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 11 | . . . . 1 5 . . 1 4 . . . . Heat Transferred 8211 | . 150 . . 1517 1591 1443 . 1110 1777 475 . 148 . Parts Sabotaged 11 | . . . . . . 11 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Peak Influence 758 | 15 245 52 . 363 734 758 345 364 . . . . 165 Initial 340 | . 9 52 . . 87 340 340 144 . . . . . Average 241 | 3 133 52 . 192 464 645 344 180 . . . . 40 Maximum Alert Level 3 | . 1 . . 1 3 3 1 1 . . . . . Low Security (%) 56 | 100 72 100 . 53 16 . . 83 . . . . 100 Level 1 24 | . 27 . . 46 2 6 100 16 . . . . . Level 2 11 | . . . . . 75 42 . . . . . . . Level 3 7 | . . . . . 4 50 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . 3 . . 4 . . . . 3 Investigation 2 | . . . . . . . . . . . . . 2 Extermination 1 | . . . . . . . . 1 . . . . . Reinforcement 7 | . 2 . . . 2 . . 2 . . . . 1 Assault 1 | . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Distress Signals 4 | . . . . 2 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 156 | . 25 . 3 22 23 26 . 17 5 10 . 8 17 Peak Tracking Total 9 | . 6 . 1 4 5 9 . 4 3 4 . 4 8 Tactical Retreats 16 | . 4 . . 3 . 1 . . 1 3 . 3 1 Traps | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Traps Triggered 5 | . . . 1 . 2 . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Machines Disabled 11 | . . . . 1 6 2 . 1 1 . . . . Max in Single Turn 2 | . . . . 1 2 1 . 1 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Machines Accessed 26 | . 5 . 1 5 4 1 1 2 . . 4 . 3 Terminals 17 | . 3 . . 5 3 1 1 1 . . . . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 72 | . 12 . 2 12 6 1 2 4 . . 28 . 5 Successful 52 | . 9 . 2 6 3 1 2 1 . . 28 . . Failed 20 | . 3 . . 6 3 . . 3 . . . . 5 Catastrophic 3 | . 1 . . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . 3 . . 2 . . . 2 1 . . . 3 Terminals 33 | . 7 . . 12 4 1 2 2 . . . . 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . Terminal Hacks 43 | . 3 . 2 5 2 1 2 . . . 28 . . Record 14 | . . . 2 1 . . 1 . . . 10 . . Part Schematic 10 | . . . . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . 3 . . Open Door 2 | . . . . . 2 . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . . . . . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . Botnet 2 | . 1 . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . 4 1 . 1 2 . . . . 3 Full Trace Events 2 | . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 32 | . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 90 | . 90 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Total Allies 2 | . . 1 . . . . . . . . . 1 . Largest Group 1 | . . 1 1 . . . . . . . . 1 . Highest-Rated Group 96 | . . 31 31 . . . . . . . . 96 . Highest-Rated Ally 96 | . . 31 31 . . . . . . . . 96 . Total Orders 2 | . . . . . . . . . . . . 1 1 EXPLORE 2 | . . . . . . . . . . . . 1 1 Ally Attacks 7 | . . . . . . . . . . . . 7 . Total Damage 273 | . . . . . . . . . . . . 273 . Kills 3 | . . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . . 3 . 3 . Drone Launches 2 | . . . . . . . . . . . . 1 1 Drone Recoveries 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Turns Passed 8271 | 171 1116 255 694 890 420 672 327 734 875 1053 146 428 490 Spaces Moved 4291 | 92 589 54 402 360 189 278 211 417 431 465 92 290 421 Core 327 | 4 . . . . . 2 . . . 298 . . 23 Treads 3304 | 88 589 54 402 360 189 276 211 417 431 167 92 28 . Legs 351 | . . . . . . . . . . . . 262 89 Wheels . | . . . . . . . . . . . . . . Hover 271 | . . . . . . . . . . . . . 271 Flight 38 | . . . . . . . . . . . . . 38 Fastest Speed 42 | 50 160 160 160 160 170 160 145 145 145 160 160 120 42 Average Speed 159 | 155 160 160 160 201 170 167 145 145 180 211 160 124 80 Slowest Speed 850 | 160 160 160 160 250 170 300 160 145 305 850 160 240 245 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 6 73 15 27 32 47 45 53 15 57 64 70 66 10 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . 1 . . . . . . 1 1 2 . Known Exits Taken 7 | . . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . . . . Scrap Searched 8 | . . . 3 . . . . . 2 2 . 1 . Spaces Dug 1 | . . . . . . . . . . . . . 1 Terrain Destroyed 308 | . 4 . . 7 57 54 . 7 6 51 . 104 18 Melee 1 | . . . . . . . . . . . . . 1 Projectile 24 | . . . . 7 4 . . 7 6 . . . . AOE 283 | . 4 . . . 53 54 . . . 51 . 104 17 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Low Low Dat Pro Fac Total 5257 | 109 720 223 430 452 231 385 234 488 477 512 91 337 568 Wait 459 | 3 82 170 1 20 9 7 7 13 8 1 . 19 119 Move 4279 | 91 588 53 401 359 189 277 210 416 430 464 91 289 421 Hop . | . . . . . . . . . . . . . . Pick Up 59 | 4 10 . 2 8 1 5 5 5 3 6 . 4 6 Fast Attach 58 | 7 3 . 3 2 1 20 4 7 3 2 . 3 3 Attach 34 | . 2 . . 3 1 8 . 2 2 7 . 4 5 Detach 14 | . . . 1 . . 1 . . 1 3 . . 8 Swap 38 | . 2 . 3 10 4 4 2 7 2 2 . 2 . Drop 56 | . 8 . 4 12 . 2 6 10 2 11 . 1 . Fire 247 | 4 25 . 15 36 24 56 . 28 25 15 . 15 4 Melee 8 | . . . . . . 5 . . 1 1 . . 1 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 4 | . . . . 2 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 15) 925 | -10/Materials | Discovered new exit (range 11) 944 | -10/Materials | Discovered new exit (range 9) 1094 | -10/Materials | Repaired EM Shotgun 1288 | -10/Materials | Entered Mines 1322 | -10/Mines | Discovered new exit (range 6) 1346 | -10/Mines | Received a Mining Laser from a helpful Derelict 1356 | -10/Mines | Learned Materials terminal intel 1540 | -10/Mines | Discovered new exit (range 3) 1543 | -10/Mines | Entered Subcaves 1543 | -10/Subcaves | Accompanied by 1 ally 1771 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1771 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 1860 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1890 | -10/Subcaves | Discovered new exit (range 13) 2017 | -10/Subcaves | Disturbed a concealed Subdweller 2136 | -10/Subcaves | Visited Clippyterm 2141 | -10/Subcaves | Learned location of Extension (-6) 2237 | -10/Subcaves | Entered Materials 2237 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2238 | -8/Materials | Identified exit to Storage 2239 | -8/Materials | Loaded intel: 12 terminal locations 2568 | -8/Materials | Build established: Gunner 3127 | -8/Materials | Entered Storage 3229 | -8/Storage | Destroyed 9 combat bots 3527 | -8/Storage | First assault squad dispatched 3547 | -8/Storage | Identified exit to Garrison 3547 | -8/Storage | Entered Garrison 3623 | -8/Garrison | Triggered checkpoint 3697 | -8/Garrison | Core integrity fell below 50% 3783 | -8/Garrison | Lost 12 parts (1p3n4u4w) 3882 | -8/Garrison | Garrison Relay disabled 4011 | -8/Garrison | Triggered checkpoint 4051 | -8/Garrison | Core integrity fell below 20% 4090 | -8/Garrison | Lost 3 parts (1p1n1w) 4181 | -8/Garrison | Discovered new exit (range 12) 4219 | -8/Garrison | Entered Recycling 4379 | -8/Recycling | Build established: Scavenger-Skirmisher 4431 | -8/Recycling | Discovered new exit (range 15) 4546 | -8/Recycling | Entered Factory 4546 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4942 | -6/Factory | Garrison activated, responded to threat 5209 | -6/Factory | Discovered new exit (range 9) 5279 | -6/Factory | Identified exit to Lower Caves 5280 | -6/Factory | Entered Lower Caves 5283 | -6/Lower Caves | Build established: Scavenger-Tank 5382 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5428 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5482 | -6/Lower Caves | Found Prototype Special Weapon 5768 | -6/Lower Caves | Build established: Scavenger-Mutant 5880 | -6/Lower Caves | Lost 4 parts (1p2n1u) 6109 | -6/Lower Caves | Discovered new exit (range 10) 6126 | -6/Lower Caves | Build established: Tank 6152 | -6/Lower Caves | Identified exit to Lower Caves 6155 | -6/Lower Caves | Entered another Lower Caves area 6355 | -6/Lower Caves | Identified Molecular Deconstructor 6379 | -6/Lower Caves | Lost 4 parts (1p1u2w) 6455 | -6/Lower Caves | Build established: Mutant 6459 | -6/Lower Caves | Learned 8 Factory zone layouts 6510 | -6/Lower Caves | Encountered a Warlord checkpoint 7115 | -6/Lower Caves | Learned location of 1 exit from Factory 7196 | -6/Lower Caves | Discovered new exit (range 7) 7206 | -6/Lower Caves | Identified exit to Data Miner 7208 | -6/Lower Caves | Entered Data Miner 7208 | -6/Data Miner | Discovered new exit (range 6) 7220 | -6/Data Miner | Identified exit to Proximity Caves 7245 | -6/Data Miner | Met Data Miner 7285 | -6/Data Miner | Learned location of Section 7 (-2) 7285 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7317 | -6/Data Miner | Received God Mode back door access code from Data Miner 7354 | -6/Data Miner | Entered Proximity Caves 7364 | -5/Proximity Caves | Escorted by Enhanced Grunt 7388 | -5/Proximity Caves | Spotted B-75 Beast 7454 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7546 | -5/Proximity Caves | Core integrity fell below 50% 7682 | -5/Proximity Caves | Build established: Scavenger-Mutant 7710 | -5/Proximity Caves | Learned location of Armory (-4) 7724 | -5/Proximity Caves | Discovered new exit (range 32) 7751 | -5/Proximity Caves | Learned Factory emergency access door positions 7766 | -5/Proximity Caves | Learned location of Warlord (-4) 7775 | -5/Proximity Caves | Identified exit to Factory 7782 | -5/Proximity Caves | Entered Factory 7782 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7783 | -5/Factory | Identified exit to Factory 8216 | -5/Factory | Lost 3 parts (2n1u) 8217 | -5/Factory | Core integrity fell below 50% 8231 | -5/Factory | Build established: Mutant 8261 | -5/Factory | Core integrity fell below 20% 8261 | -5/Factory | Released all parts (5) 8272 | -5/Factory | Incoming investigation squad redirected 8272 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08219_ K-01 Serf cleans the Nuclear Reactor. 08223_ K-01 Serf cleans the Matter Pump. 08232_ U-05 Engineer lays Concrete. 08244_ Cld. Nuclear Pulse Thruster destroyed. 08244_ M-28 Smith repairs G-50 Soldier. 08249_ Connecting with Terminal... 08249_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. 08249_ G-50 Soldier suffers critical hit (Burn). 08252_ M-28 Smith repairs G-50 Soldier. 08261_ Released Cld. Nuclear Pulse Thruster. 08261_ Released Gyrokinetic Inverter. 08261_ Released Adv. Terrain Scan Processor. 08261_ Released Adv. Signal Interpreter. 08261_ Released Lrg. Storage Unit. 08270_ U-05 Engineer builds a Wall. 08270_ T-07 Excavator is excavating. 08272_ ALERT: Higher priority target reported, redirecting investigation. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #?????#????????????????? | | ????????????????????# ###### ####????????????? | | ????????????????????# # //! #????????????? | | ????????????????????# # //! #????????????? | | ????????????????????# # //! #????????????? | | ?????##############?# # """ ?????????????? | | ?????# ??# # "R """ #????????????? | | ?????# "" ??# # """ """ #????????????? | | ?????#] T" ??# + "" """ #????????????? | | ?????# "" #?# # #????????????? | | ?????# #?# ###+#######????????????? | | ###### #?# # #?????????????? | | # """"""" #?# # ##????????????? | | # """""""?????# # #????????????? | | # """"""??????# # #????????????? | | """ / """""???????# @ # #????????????? | | """ # ???# g# ## #????????????? | | """ # #?# g gg###?#######????????????? | | ################ g==g#??????????????????????? | | """ =!=!#??????????????????????? | | """ !/!!#??????????????????????? | | %%% ! """"" #??????????????????????? | | ""T""g ##??????#??????????????? | | =! m #??????????????????????? | | ####### ##########????#????????? | | #?????# """ ! # #?????????????? | | #?????# """ """" ! # """ #?????????????? | | #?????# """ """" # """ #?????????????? | | #?????# """" # """ #?????????????? | | #?????# """" + #?????????????? | | #?????# """" # """ ##????????????? | | ##########/### """" # """ #?#?#?????????? | | # # """" # """ #??#??????????? | | # "T" """ # # ???#??????????? | | # """ # """ #########?#????????????? | | # """ # """ ##??#?##??#????????????? | | # # """ ##?##??????##??????????? | | # """ """ # #????#??????#??????????? | | # """ """ # ###????????#?#?????????? | | # """ """ # #??#???#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 285 Armor Coverage 375 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed LinearGunStick Manual? 0 Play Time 01:41:41 Cumulative 52.5 hours Start 2024.07.31 @ 22:42:47 End 2024.08.02 @ 17:50:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16bdee2e-198c-47df-aa35-e2519e61b547