Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.30 @ 17:28:08 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (922) 922 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2782 Bonus ------- None Cogmind --------- Core Integrity 190/550 Matter 197/300 Energy 53/275 System Corruption 0% Temperature Warning (318) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Improved Medium Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Battery Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Improved Titanium Leg [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Battery Device Heat Sink Storage Medium Battery Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 38 | 7 8 10 13 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 1 4 4 Treads . | . . . . Leg 11 | 2 1 4 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 . 5 Device 3 | 1 . . 2 Storage 1 | . 1 . . Processor 2 | . 2 . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 14 | 3 4 4 3 Energy Gun 8 | 2 1 2 3 Energy Cannon 2 | . . 2 . Ballistic Gun 1 | 1 . . . Ballistic Cannon 3 | . 3 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 6 | . . . 6 Power . | . . . . Propulsion . | . . . . Utility 4 | . . . 4 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 99 96 92 Engine 11 | . 14 11 7 Leg 29 | . 28 31 27 Device 5 | . 10 . 8 Storage 8 | . 4 11 9 Processor 10 | . 12 11 6 Protection 2 | . . . 9 Energy Gun 14 | . 14 13 15 Energy Cannon 6 | . . 9 8 Ballistic Gun 1 | . 4 . . Ballistic Cannon 6 | . 9 8 . Naked Turns . | . . . . Heaviest Build 30 | 10 15 22 30 Greatest Support 60 | 20 20 36 60 Greatest Overweight (x) 8 | . . . 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 1 3 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 4 5 . Class Distribution -------------------- 47% | Mutant 30% | Gunner 22% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 726 | 282 151 165 128 Remotely . | . . . . Salvage Created 1126 | 149 185 346 446 Parts 66 | 9 16 22 19 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 5 9 9 Guns 12 | . 3 3 6 Cannons 10 | . 2 6 2 AOE 1 | . . . 1 Classes Destroyed 11 | 2 5 1 3 Worker 4 | . 1 2 1 Builder 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 1 | . 1 . . Recycler 2 | 1 . 1 . Operator 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 8 | . 3 5 . Grunt 8 | . 2 . 6 Sentry 5 | . . 4 1 Hunter 2 | . . . 2 Best Kill Streak 6 | 3 5 4 6 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1545 | . 182 146 1217 Core 416 | . 30 26 360 Absorbed by Shields 75 | . . . 75 Regen/Repaired (Parts) 93 | . . 81 12 Core Remaining (%) 93 | 100 88 93 . Volleys Fired 79 | 4 24 16 35 Largest 3 | 2 2 3 3 Hottest 198 | 70 104 180 198 Shots Fired 181 | 8 48 43 82 Gun 98 | 8 24 17 49 Cannon 83 | . 24 26 33 Launcher . | . . . . Special . | . . . . Kinetic 38 | 4 24 10 . Thermal 143 | 4 24 33 82 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | 6 11 16 11 Robot Miss Streak 4 | 1 1 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 121 | 6 32 27 56 Core Hits 65 | 4 10 12 39 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 1 . 5 Burn 5 | . . . 5 Blast 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2596 | 73 570 501 1452 Guns 1121 | 73 202 206 640 Cannons 1100 | . 368 295 437 Explosions 375 | . . . 375 Melee . | . . . . Ramming . | . . . . Kinetic 501 | 22 368 111 . Thermal 2095 | 51 202 390 1452 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 75 | . . . 75 Projectiles . | . . . . Explosions 75 | . . . 75 Melee . | . . . . Knockbacks 4 | . 4 . . Impact . | . . . . Kinetic 4 | . 4 . . Secondary . | . . . . Self-Inflicted Damage 80 | . . . 80 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 696 | 18 369 398 696 Average Temperature 207 | 8 151 137 292 Received Heat Transfer 504 | . 120 27 357 Effects 52 | . 2 2 48 Shutdowns 10 | . 1 1 8 Energy Bleed 6 | . . 1 5 Interference 11 | . . . 11 Matter Decay 2 | . . . 2 Short Circuit 6 | . 1 . 5 Damage (minor) 2 | . . . 2 Damage (major) 13 | . . . 13 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 2 1 3 Heat Transferred 4163 | 148 592 814 2609 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 414 | 15 205 247 414 Initial 94 | . 8 21 94 Average 111 | 4 87 67 222 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 81 | 100 85 96 54 Level 1 17 | . 14 3 43 Level 2 . | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 7 14 19 Peak Tracking Total 7 | . 5 5 7 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 1 . 4 Max in Single Turn 4 | . 1 . 4 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 3 2 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 21 10 7 Successful 30 | . 15 8 7 Failed 8 | . 6 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 11 | . 8 2 1 Terminals 29 | . 21 6 2 Fabricators . | . . . . Repair Stations 9 | . . 4 5 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 12 3 2 Record 1 | . 1 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Emergency Access Points 2 | . 1 1 . Alert Level 1 | . 1 . . Unreport Threat 2 | . 1 1 . Locate Traps 3 | . 1 1 1 Transport Status 2 | . 2 . . Garrison Status 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 4 4 Scan Component 4 | . . 2 2 Repair 4 | . . 2 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 3 1 1 Terminals 4 | . 3 1 . Assimilate 1 | . 1 . . Botnet 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Mechanics 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 2 2 Time 141 | . . 58 83 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1038 | 67 321 367 283 Spaces Moved 565 | 42 192 218 113 Core 17 | 15 . . 2 Treads . | . . . . Legs 548 | 27 192 218 111 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 95 120 120 131 Slowest Speed 450 | 120 120 120 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 40 23 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 1 | . 1 . . Terrain Destroyed 25 | . 3 . 22 Melee . | . . . . Projectile 3 | . 3 . . AOE 22 | . . . 22 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 763 | 60 234 292 177 Wait 34 | . . 32 2 Move 562 | 41 191 217 113 Hop . | . . . . Pick Up 27 | 8 6 8 5 Fast Attach 4 | . 1 3 . Attach 17 | 6 1 3 7 Detach . | . . . . Swap 17 | 1 6 4 6 Drop 23 | . 5 9 9 Fire 79 | 4 24 16 35 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 9) 345 | -10/Materials | Identified exit to Mines 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 620 | -9/Materials | Repaired Aluminum Leg 662 | -9/Materials | Discovered new exit (range 3) 664 | -9/Materials | Identified exit to Materials 687 | -9/Materials | Repaired Imp. Light Cannon? 756 | -9/Materials | Entered another Materials area 756 | -8/Materials | Evolved 2 slots: Utility x2 812 | -8/Materials | Repaired Beam Rifle 863 | -8/Materials | Repaired Cld. Ion Engine? 876 | -8/Materials | Garrison activated, responded to threat 1021 | -8/Materials | Core integrity fell below 50% 1039 | -8/Materials | Self-destructed Last Messages --------------- 01023_ Power failure, Deuterium Engine shutdown. 01023_ Overheating: Energy bleed (-15). 01024_ Imp. Titanium Leg broken. 01024_ Overheating: Short circuit. 01024_ K-01 Serf collects debris. 01024_ U-05 Engineer lays Concrete. 01027_ K-01 Serf collects debris. 01028_ Imp. Heat Sink melted. 01028_ G-47 Trooper destroyed. 01030_ Overheating: System interference. 01030_ Imp. Medium Laser temporarily disabled. 01030_ K-01 Serf collects debris. 01031_ U-05 Engineer lays Concrete. 01033_ Overheating: Energy bleed (-9). 01033_ K-01 Serf collects debris. 01034_ Med. Battery destroyed. 01035_ Dropped Broken Imp. Titanium Leg. 01038_ Power failure, Deuterium Engine shutdown. 01038_ K-01 Serf collects debris. 01039_ Overheating: Matter decay (-65). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ?????? ???????????????????????????????????? | | ????? ?????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ###### ############?????????????????????? | | [ # w ??????????????????????? | | "*" # ! ???????????????????????? | | "R" # ???????????????????????? | | """ " w"#????????????????????????? | | " Y"#????????????????????????? | | #####" ;#????????????????????????? | | #### ;################?????????? | | *% [ Y #?????????? | | = = % %k= #?????????? | | = =@= %=[T +?????????? | | # ![ ;;; ;;;+#############!* #?????????? | | ## " " # #????????? ##?????????? | | ##! ==### "#" """ #?????????????????????? | | ##!! ==#?# """ T#T """ #?????????????????????? | | #########?# """ "#" """ #?????????????????????? | | #?????????# """ # #?????????????????????? | | #?????????# # """ =#?????????????????????? | | #?????????######## """ ? #?????????????????????? | | #????????????????# ""??????????????????????????? | | #????????????????# ???????????????????????????? | | #????????????????####???????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemWarpDatajack Manual? 0 Play Time 00:18:32 Cumulative 35.6 hours Start 2022.04.30 @ 17:13:38 End 2022.04.30 @ 17:28:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 4 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 375da11f-e72f-49dc-8bcd-d199ed5da604