Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 00:39:00 Player: ThatBishHoly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2964) 2964 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2297) 2297 TOTAL SCORE: 10366 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 390 Follower Combat Kills 2080 Entered Garrisons 200 Friendly Fire -1073 Cogmind --------- Core Integrity 0/1000 Matter 3/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Cesium-ion Thruster > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Advanced ECM Suite Advanced System Restoration Module Advanced System Restoration Module Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Scrap Engine Advanced Visual Processing Unit Advanced Melee Analysis Suite Energy Filter > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Reaction Control System Mining Laser [Rating: 78] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Improved Actuator Array Device Improved Actuator Array Storage Compact Battery Processor Visual Processing Unit Protection Layered Medium Armor Plating Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Slots Evolved 10 | . . . 2 . 2 . . . 4 . 2 Power 2 | . . . . . 1 . . . . . 1 Propulsion 3 | . . . 2 . . . . . . . 1 Utility 3 | . . . . . 1 . . . 2 . . Weapon 2 | . . . . . . . . . 2 . . Parts Attached 121 | 4 4 . 10 9 1 7 13 9 34 5 25 Power 20 | 1 . . 2 2 . 3 2 2 3 1 4 Engine 11 | 1 . . 2 1 . 2 . . 1 . 4 Core 9 | . . . . 1 . 1 2 2 2 1 . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 2 . 2 4 . 2 5 1 7 . 3 Treads 3 | . . . 2 . . . . . . . 1 Leg 17 | 2 . . . 4 . 2 5 1 3 . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 7 | . 2 . . . . . . . 4 . 1 Utility 31 | . 1 . . 1 . 2 3 3 11 2 8 Device 25 | . 1 . . 1 . 1 2 2 10 1 7 Storage 1 | . . . . . . . 1 . . . . Processor 4 | . . . . . . 1 . 1 1 . 1 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 42 | 1 1 . 6 2 1 . 3 3 13 2 10 Energy Gun 10 | 1 1 . 1 . 1 . 3 1 1 1 . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 17 | . . . . . . . . . 11 1 5 Ballistic Cannon 4 | . . . 1 . . . . 1 . . 2 Launcher 4 | . . . 2 . . . . . . . 2 Special Weapon 3 | . . . . 2 . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . Unidentified Prototypes 3 | . . . 1 . . . . . . 1 1 Parts Lost 66 | . . . 5 5 2 1 5 2 28 3 15 Power 12 | . . . 1 1 . . 2 . 5 1 2 Propulsion 15 | . . . 2 3 . . 2 . 6 . 2 Utility 20 | . . . 1 . 1 . 1 1 9 1 6 Weapon 19 | . . . 1 1 1 1 . 1 8 1 5 Highest Loss Streak 13 | . . . 4 3 2 1 5 1 13 3 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 59 | . 66 71 47 63 59 61 91 81 54 31 50 Engine 7 | . 14 14 10 7 . 5 2 . . . 13 Core 4 | . . . . 2 9 7 13 17 5 5 . Leg 10 | . 14 . . 19 27 32 35 29 6 . . Flight 1 | . 14 28 6 . . . . . 5 . . Device 9 | . 4 14 5 7 5 . 5 9 11 6 12 Processor 2 | . . . . . . 4 9 9 4 . . Protection 1 | . . . . . . . . . . 6 3 Energy Gun 3 | . 18 14 1 . . 3 10 14 1 5 . Ballistic Gun 10 | . . . . . . . . . 16 6 18 Slashing Weapon 2 | . . . 9 11 9 9 6 . . . . Naked Turns 137 | . . . . . . . . . 32 . 105 Heaviest Build 80 | 7 9 8 17 15 11 13 18 20 58 28 80 Greatest Support 43 | 20 20 8 43 43 30 40 43 43 43 3 27 Greatest Overweight (x) 26 | . . . 5 . . . . . 6 9 26 Average Overweight (x) 1 | . . . . . . . . . . 7 7 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 2 5 5 3 4 4 5 5 4 5 Average Carried 1 | . . 2 3 . 2 2 1 2 2 . 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 1 2 2 2 3 1 5 . 5 Scrap Engine Consumption 2 | . . . . . . . . 2 . . . Class Distribution -------------------- 36% | Tank 28% | Scavenger-Mutant 25% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Matter Collected 1768 | 98 . 17 157 305 . 90 200 130 516 . 255 Remotely 104 | . . . . 104 . . . . . . . Salvage Created 2013 | . . 17 309 305 . . 280 174 589 . 339 Parts 105 | . . . 20 13 . . 16 5 29 . 22 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Combat Hostiles Destroyed 46 | . . . 7 6 . . 10 4 11 . 8 Melee 8 | . . . 1 5 . . 2 . . . . Guns 23 | . . . . . . . 8 4 10 . 1 Cannons 2 | . . . . . . . . . . . 2 AOE 11 | . . . 6 . . . . . . . 5 Classes Destroyed 14 | . . . 6 1 . . 1 1 3 . 2 Worker 4 | . . . 1 . . . . . 1 . 2 Builder 8 | . . . 2 . . . . . 1 . 5 Recycler 2 | . . . 1 1 . . . . . . . Mechanic 2 | . . . . . . . . . 1 . 1 Watcher 2 | . . . 2 . . . . . . . . Swarmer 11 | . . . . . . . 6 . 5 . . Saboteur 1 | . . . . . . . . . . . 1 Grunt 23 | . . . 3 5 . . 3 1 6 . 5 Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . 1 . . Sentry 8 | . . . 4 . . . 1 2 1 . . Hunter 3 | . . . . . . . . . 2 . 1 Programmer 2 | . . . . . . . . 1 1 . . Best Kill Streak 13 | . . . 6 4 . . 3 3 4 . 13 Combat Bots Only 5 | . . . 4 2 . . 3 3 4 . 5 Max Kills in Single Turn 5 | . . . 3 1 . . 2 1 5 . 3 Gunslinging 1 | . . . . . . . 1 . 1 . . Exploded 2 | . . . 2 . . . . . . . 1 Melee 1 | . . . 1 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Hostile Shots Fired 909 | . 1 8 52 128 19 4 67 26 397 49 158 Missed 269 | . 1 5 23 42 8 2 20 10 109 16 33 Damage Taken 9819 | . . 24 512 959 94 87 663 279 3436 735 3030 Core 2461 | . . 8 113 270 21 . 189 80 628 140 1012 Absorbed by Shields 389 | . . . . . . . . . 389 . . Ignored by Resistances 30 | . . . . . . . . . . . 30 Regen/Repaired (Parts) 47 | . . . . . . 47 . . . . . Core Remaining (%) 51 | 100 . 96 . 4 . . . 47 . 9 . Volleys Fired 125 | . 1 1 14 9 1 . 24 13 40 1 21 Largest 4 | . 1 1 1 1 1 . 2 2 4 2 4 Hottest 138 | . 40 40 36 100 50 . 130 130 120 105 138 Shots Fired 227 | . 1 1 14 9 1 . 29 17 117 2 36 Gun 181 | . 1 1 . . 1 . 29 17 117 2 13 Cannon 16 | . . . . . . . . . . . 16 Launcher 21 | . . . 14 . . . . . . . 7 Special 9 | . . . . 9 . . . . . . . Kinetic 139 | . . . . . . . . . 117 1 21 Thermal 56 | . . . . 9 . . 29 17 . 1 . Explosive 21 | . . . 14 . . . . . . . 7 Electromagnetic 11 | . 1 1 . . 1 . . . . . 8 Robot Hit Streak 7 | . . 1 7 5 . . 6 6 6 2 7 Robot Miss Streak 4 | . . . 1 1 1 . 1 1 4 2 1 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 5 | . . . . . . . 1 . 4 . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . Shots Hit Robots 158 | . . 1 7 20 . . 27 14 62 2 25 Core Hits 115 | . . 1 23 8 . . 12 5 31 1 34 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 11 | . . . . 3 . . 6 1 . . 1 Burn 5 | . . . . 1 . . 3 1 . . . Destroy 1 | . . . . . . . . . . . 1 Sever 5 | . . . . 2 . . 3 . . . . Melee Attacks 30 | . . . 2 14 . 1 10 3 . . . Impact . | . . . . . . . . . . . . Slashing 27 | . . . 2 14 . 1 10 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . 1 . . . 3 . . . Combat Hostiles 3 | . . . . . . . . 3 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6217 | . . 12 900 512 . . 538 209 2106 35 1905 Guns 2086 | . . 12 . . . . 288 209 1407 35 135 Cannons 444 | . . . . . . . . . . . 444 Explosions 2801 | . . . 870 . . . . . 610 . 1321 Melee 705 | . . . 30 425 . . 250 . . . . Ramming 94 | . . . . . . . . . 89 . 5 Kinetic 1789 | . . . . . . . . . 1407 20 362 Thermal 1209 | . . . . 87 . . 288 209 610 15 . Explosive 2103 | . . . 870 . . . . . . . 1233 Electromagnetic 317 | . . 12 . . . . . . . . 305 Impact . | . . . . . . . . . . . . Slashing 705 | . . . 30 425 . . 250 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 3 6 7 Average Corruption 2 | . . . . . . . . . 2 3 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . . . . . . 2 5 15 Message Errors 5 | . . . . . . . . . . 2 3 Matter Fused 7 | . . . . . . . . . 2 1 4 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 6 | . . . . . . . . . . 1 5 Data Loss (minor) 2 | . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 305 | . . . 56 23 . . . . 171 . 55 Projectiles . | . . . . . . . . . . . . Explosions 277 | . . . 56 . . . . . 166 . 55 Melee 28 | . . . . 23 . . . . 5 . . Knockbacks 4 | . . . . . . . . . 1 . 3 Impact 1 | . . . . . . . . . 1 . . Kinetic 3 | . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 326 | . . . 88 . . . . . 80 . 158 Shots 7 | . . . 2 . . . . . 1 . 4 Rammed 20 | . . . . . . . . . 14 . 6 Targets Rammed 51 | . . . . . . . . . 45 . 6 Kicked 31 | . . . . . . . . . 31 . . Crushed . | . . . . . . . . . . . . Highest Temperature 518 | . . . 5 313 2 . 149 178 518 27 360 Average Temperature 123 | . . . 3 125 1 . 43 83 189 10 123 Received Heat Transfer 2918 | . . . 153 444 . 9 360 27 778 261 886 Effects 11 | . . . . . . . . . 11 . . Shutdowns 5 | . . . . . . . . . 5 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 3 | . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 2 . 1 Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 6 | . . . . 2 . . 2 2 . . . Heat Transferred 2533 | . . . . 720 . . 806 555 437 15 . Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Peak Influence 2003 | . 15 10 338 216 58 315 664 308 345 . 2003 Initial 298 | . . 5 3 131 48 24 207 298 84 . 35 Average 470 | . 2 8 216 126 49 106 423 274 173 . 802 Maximum Alert Level 5 | . . . 1 1 . 1 2 1 1 . 5 Low Security (%) 38 | 100 100 100 38 69 100 85 . 4 64 . 30 Level 1 26 | . . . 61 30 . 14 55 95 35 . . Level 2 10 | . . . . . . . 44 . . . 12 Level 3 11 | . . . . . . . . . . . 26 Level 4 6 | . . . . . . . . . . . 15 Level 5 4 | . . . . . . . . . . . 11 High Security 1 | . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . . . 3 . . 1 . . 4 . 16 Investigation 1 | . . . . . . . . . . . 1 Extermination 5 | . . . . . . . . . 2 . 3 Reinforcement 7 | . . . 3 . . . . . 2 . 2 Assault 9 | . . . . . . . . . . . 9 Garrison 2 | . . . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Distress Signals 1 | . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 137 | . 2 3 14 15 4 8 16 4 20 4 47 Peak Tracking Total 9 | . 2 3 6 5 5 4 7 3 5 4 9 Tactical Retreats 10 | . . . . 3 1 . . . 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Traps Triggered 4 | . . . . . . 1 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Machines Disabled 31 | . . . 2 . . . 3 . 5 . 21 Max in Single Turn 5 | . . . 1 . . . 1 . 5 . 2 Garrison Access 1 | . . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Machines Accessed 16 | . 1 . 1 . . 3 3 7 . . 1 Terminals 8 | . 1 . . . . 1 3 3 . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 5 | . . . 1 . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 32 | . 4 . 2 . . 9 5 10 . . 2 Successful 14 | . . . 2 . . 7 . 5 . . . Failed 18 | . 4 . . . . 2 5 5 . . 2 Catastrophic 5 | . 1 . . . . 1 . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 3 | . 1 . 1 . . 1 . . . . . Terminals 20 | . 4 . . . . 5 5 6 . . . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 6 | . . . 2 . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 4 | . . . . . . 3 . 1 . . . Alert Level 2 | . . . . . . 1 . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . 1 . . . . 4 . . . Report Inventory 5 | . . . 1 . . . . 4 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Reject 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 1 . . . . 1 3 5 . . 1 Full Trace Events 4 | . 1 . . . . 1 1 . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 38 | . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . . 12 . . . 3 Machine Destruction 15 | . . . . . . . 12 . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 7 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Total Allies 18 | . . . . . . 10 . 7 . 1 . Largest Group 10 | . . . . . . 10 9 6 6 1 1 Highest-Rated Group 173 | . . . . . . 173 157 88 88 135 135 Highest-Rated Ally 135 | . . . . . . 29 29 34 27 135 135 Total Orders . | . . . . . . . . . . . . Ally Attacks 147 | . . . . . . 56 46 1 6 2 36 Total Damage 12443 | . . . . . . 784 657 332 60 417 10193 Kills 79 | . . . . . . 9 8 4 . 3 55 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Turns Passed 6773 | 35 60 92 311 679 46 249 769 569 933 200 2830 Spaces Moved 3203 | 25 83 234 195 455 36 156 486 379 511 43 600 Core 753 | 5 . . 27 24 . . . . 185 43 469 Treads 222 | . . . 53 111 . . . . . . 58 Legs 1656 | 20 20 . . 320 36 156 486 379 239 . . Wheels . | . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . 14 Flight 558 | . 63 234 115 . . . . . 87 . 59 Fastest Speed 35 | 50 37 37 37 50 120 120 120 120 50 250 35 Average Speed 180 | 106 57 37 130 126 120 120 120 120 126 441 448 Slowest Speed 1350 | 120 120 37 300 160 120 120 120 120 530 500 1350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . 3 . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 3 25 35 26 57 4 24 53 64 9 7 15 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 200 | . . . 105 . . . . . 49 . 46 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . . . . 6 . 4 AOE 188 | . . . 105 . . . . . 41 . 42 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Fac Total 3926 | 33 94 234 236 526 38 215 629 477 695 52 697 Wait 157 | . . 3 1 31 . 44 47 11 10 4 6 Move 3185 | 24 82 227 194 454 35 156 485 378 510 42 598 Hop 4 | . . 3 . . . . . . . . 1 Pick Up 134 | 5 4 . 9 8 1 6 25 8 39 . 29 Fast Attach . | . . . . . . . . . . . . Attach 107 | 4 2 . 6 8 1 5 20 6 26 5 24 Detach 10 | . 1 . 1 1 . . 1 1 1 . 4 Swap 26 | . 2 . 4 1 . 2 5 3 8 . 1 Drop 44 | . 2 . 5 . . 1 6 7 16 . 7 Fire 125 | . 1 1 14 9 1 . 24 13 40 1 21 Melee 30 | . . . 2 14 . 1 10 3 . . . Ram 20 | . . . . . . . . . 14 . 6 Kick 31 | . . . . . . . . . 31 . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . 6 . . . . Rewire 47 | . . . . . . . . 47 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -6/Lower Caves -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 15) 85 | -10/Materials | Discovered new exit (range 8) 96 | -10/Materials | Entered Mines 111 | -10/Mines | Met a Derelict bent on vengeance 143 | -10/Mines | Discovered new exit (range 6) 188 | -10/Mines | Entered Materials 188 | -9/Materials | Evolved 2 slots: Propulsion x2 326 | -9/Materials | Build established: Mutant 363 | -9/Materials | Lost 4 parts (1p1n1u1w) 478 | -9/Materials | Discovered new exit (range 13) 499 | -9/Materials | Entered Mines 527 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 591 | -9/Mines | Learned location of 1 exit from Proximity Caves 646 | -9/Mines | Core integrity fell below 50% 702 | -9/Mines | Core integrity fell below 20% 729 | -9/Mines | Lost 3 parts (1p2n) 935 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1044 | -9/Mines | Build established: Scavenger-Mutant 1166 | -9/Mines | Discovered new exit (range 8) 1178 | -9/Mines | Entered Materials 1178 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1181 | -8/Materials | Discovered new exit (range 11) 1224 | -8/Materials | Entered Storage 1324 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1412 | -8/Storage | Repaired Lgt. Nuclear Core 1431 | -8/Storage | Garrison activated, responded to threat 1473 | -8/Storage | Identified exit to Garrison 1473 | -8/Storage | Entered Garrison 1473 | -8/Garrison | Accompanied by 9 allies 1485 | -8/Garrison | Triggered checkpoint 1533 | -8/Garrison | Triggered checkpoint 1635 | -8/Garrison | Triggered checkpoint 1637 | -8/Garrison | Triggered checkpoint 1682 | -8/Garrison | Lost 5 allies 1725 | -8/Garrison | Lost 5 parts (2p2n1u) 1842 | -8/Garrison | Discovered new exit (range 11) 1893 | -8/Garrison | Triggered checkpoint 1918 | -8/Garrison | Garrison Relay disabled 1956 | -8/Garrison | Garrison Relay disabled 2057 | -8/Garrison | Triggered checkpoint 2139 | -8/Garrison | Triggered checkpoint 2159 | -8/Garrison | Garrison Relay disabled 2226 | -8/Garrison | Discovered new exit (range 12) 2242 | -8/Garrison | Entered Recycling 2260 | -8/Recycling | Found Scrap Engine 2663 | -8/Recycling | Core integrity fell below 50% 2793 | -8/Recycling | Discovered new exit (range 8) 2811 | -8/Recycling | Entered Factory 2811 | -6/Factory | Accompanied by 6 allies 2811 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 2880 | -6/Factory | Murdered 5 allies 2997 | -6/Factory | Lost 4 parts (2p2n) 3412 | -6/Factory | Lost 13 parts (3p2n4u4w) 3640 | -6/Factory | Core integrity fell below 50% 3683 | -6/Factory | Lost 8 parts (1n3u4w) 3740 | -6/Factory | Discovered new exit (range 7) 3744 | -6/Factory | Entered Lower Caves 3919 | -6/Lower Caves | 99-TNT showed up to help 3919 | -6/Lower Caves | Core integrity fell below 20% 3921 | -6/Lower Caves | 99-TNT revealed a hidden path 3940 | -6/Lower Caves | Build established: Mutant 3944 | -6/Lower Caves | Entered Factory 3944 | -5/Factory | Accompanied by 1 ally (99-TNT) 3944 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3975 | -5/Factory | Lost 3 parts (1p1u1w) 4359 | -5/Factory | Build established: Tank 4787 | -5/Factory | Garrison activated, responded to threat 5144 | -5/Factory | First assault squad dispatched 6336 | -5/Factory | Lost 3 parts (1p2w) 6362 | -5/Factory | Core integrity fell below 50% 6482 | -5/Factory | Lost 4 parts (1p1n2w) 6601 | -5/Factory | Found Prototype Launcher 6602 | -5/Factory | Identified Mni. Smartbomb Launcher 6607 | -5/Factory | Found Mni. Smartbomb Launcher 6657 | -5/Factory | Core integrity fell below 20% 6662 | -5/Factory | High security lockdown imminent 6742 | -5/Factory | High security lockdown engaged 6768 | -5/Factory | Lost 4 parts (1n3u) 6774 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06739_ Mass Driver blown off. 06739_ Flak Gun blown off. 06739_ Imp. Transmission Jammer blown off. 06739_ E-15 Imp destroyed. 06741_ System corrupted: Energy discharge (-13). 06741_ Acquired Cesium-ion Thruster. 06741_ Critical hit (Burn: +37). 06742_ ALERT: Lockdown in effect, collecting threat data. 06743_ Critical hit (Burn: +37). 06750_ Acquired Adv. ECM Suite. 06751_ The unstable cave ceiling collapses. 06752_ Critical hit (Burn: +37). 06759_ Acquired Adv. System Restoration Module. 06762_ ALERT: Assault forces dispatched. 06763_ Acquired Arm. Medium Treads. 06765_ Dropped Coil Gun. 06765_ Acquired Hvy. Plasma Cannon. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # *% | | # = | | " * | | # ! | | # %! | | ####"########## # #### | | ## =%]!#????# # # % # | | ## !![#????####=# # % # | | ## ] #???## # + | | ####### ######## # # | | ??????# """" # % # # | | ??????# """" # # # | | ??????#""""" / # ############### "" | | ??????#%"""" # # # "# ## "" | | ??????#" # # # """ ###### "" | | ??????# "" # # + """ #????# " | | ????? / " ]# + # """ #????# " | | ????### "F # # # #????? ? | | ??????# "" # # # """ #?????##? | | ??????# # ## # """ #???????? | | ??????######## ## # """ #???????? | | ?????????????# ## # #???????? | | ?????????????############g## ##########???????? | | ?????????????????# [#gb ########?????????? | | ?????????????????# g +????? | | ?????????????????# #@##+######## ###????????? | | ?????????????????#! !! # # #??# #??????????? | | ?????????????????# # # #### ###????????? | | ?????????????????# !! # # ## #?????? | | ?????????????????######## # ! ## "T #### ""? | | ????????????????????????# # ! / "" "?? | | ????????????????????????# # ! ## %## ??? | | ????????????????????????# ######### #????????? | | ????????????????????????# #????######+####???????? | | ????????????????????????# #????# #???????? | | ????????????????????????? ?????# ! #???????? | | ????????????????????????? ?????# #???????? | | ?????????????????????????+?????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# """ """ #???????? | | ???????????????????????????????# """ """ #???????? | | ???????????????????????????????# """ """ #???????? | | ???????????????????????????????###########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 44 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: EM 25 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Close Call Collateral Damage Deadly Force Generalissimo Oh No You Don't! The More The Merrier True Hacker Challenges ------------ None Game ------ Seed StorageMomentumPurifier Manual? 0 Play Time 01:12:49 Cumulative 7.0 hours Start 2024.04.20 @ 23:28:32 End 2024.04.21 @ 00:39:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 25x17 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb2ef9d0-54f4-4f64-a24e-0f2a36600817