Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 02:16:54 Player: TacticsJustin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2066) 2066 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4761 Bonus ------- None Cogmind --------- Core Integrity 521/700 Matter 127/300 Energy 207/265 System Corruption 11% Temperature Cool (30) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Improved Utility Shielding Improved Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Deuterium Engine Aluminum Leg Particle Charger Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Particle Gun Light Assault Rifle Assault Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Cooled Deuterium Engine Particle Charger Improved Light Armor Plating Improved Medium Armor Plating Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 2 | . . 1 . 1 Parts Attached 58 | 7 4 14 19 14 Power 11 | 1 1 2 4 3 Engine 9 | 1 1 1 3 3 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 14 | 2 . 5 3 4 Treads . | . . . . . Leg 14 | 2 . 5 3 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 2 . 7 4 Device 4 | 1 1 . 2 . Storage 5 | 1 1 . 2 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 18 | 2 1 7 5 3 Energy Gun 5 | . 1 2 2 . Energy Cannon 1 | . . 1 . . Ballistic Gun 10 | 2 . 4 3 1 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 22 | . . 3 10 9 Power 6 | . . 1 3 2 Propulsion 4 | . . . 2 2 Utility 3 | . . . 3 . Weapon 9 | . . 2 2 5 Highest Loss Streak 8 | . . 2 8 5 To Critical Strikes . | . . . . . Average Backups 3 | . 1 4 1 5 Power . | . . . . 2 Propulsion . | . . 1 . . Utility 1 | . . 2 . 1 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 11 | . . 2 2 7 Power 4 | . . . 1 3 Propulsion 2 | . . 1 . 1 Utility 3 | . . . 1 2 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 100 79 77 90 Engine 9 | . 14 4 9 14 Core 4 | . . 8 3 . Leg 19 | . 28 21 13 17 Device 7 | . 14 6 6 7 Storage 12 | . 14 11 15 10 Processor 1 | . . . . 6 Protection 2 | . . . 4 5 Energy Gun 7 | . 9 9 4 6 Energy Cannon 2 | . . 3 4 . Ballistic Gun 12 | . 18 13 14 7 Ballistic Cannon 3 | . . . . 12 Peak Build Rating 34 | 7 7 17 23 34 Average Rating 15 | 4 7 11 14 26 On Entrance 9 | . 7 7 17 15 Avg Prop Armor Cover (%) 25 | . . . 25 . Naked Turns . | . . . . . Heaviest Build 52 | 13 19 34 52 38 Greatest Support 51 | 20 20 20 20 51 Greatest Overweight (x) 12 | 2 . 1 12 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 9 8 Most Carried 10 | 3 4 10 6 8 Average Carried 3 | . 1 5 1 5 Final Capacity 10 | 8 10 10 8 10 Final Carried 8 | 1 4 8 3 5 Class Distribution -------------------- 36% | Mutant 34% | Scavenger-Gunner 10% | Scavenger-Skirmisher 10% | Gunner 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1722 | 189 167 521 427 418 Remotely . | . . . . . Salvage Created 2548 | 12 245 805 927 559 Parts 138 | 4 13 49 55 17 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 4 19 14 9 Guns 38 | . 4 18 12 4 Cannons 8 | . . 1 2 5 Classes Destroyed 13 | 1 3 3 4 2 Worker 5 | . 1 . 3 1 Builder 3 | . . . 2 1 Tunneler 2 | 1 . 1 . . Hauler 1 | . . . . 1 Recycler 3 | . . . 2 1 Operator 1 | . . . 1 . Watcher 10 | . 2 3 2 3 Swarmer 7 | . . 3 4 . Grunt 31 | . 4 14 8 5 Brawler 1 | . . 1 . . Sentry 2 | . . 1 1 . Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 6 | 1 6 6 4 6 Combat Bots Only 6 | . 3 6 4 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 402 | . 25 110 128 139 Missed 99 | . 8 22 26 43 Hits 303 | . 17 88 102 96 Melee 1 | . . 1 . . Projectile 302 | . 17 87 102 96 Critical Strikes 16 | . . 4 2 10 Damage Taken 4144 | . 217 1049 1422 1456 Core 639 | . 37 227 196 179 Absorbed by Shields . | . . . . . Redirected to Shielding 35 | . . . . 35 Core Remaining (%) 73 | 100 85 43 64 . Volleys Fired 219 | 1 20 63 82 53 Largest 4 | 2 2 3 3 4 Hottest 159 | 40 70 121 121 159 Shots Fired 460 | 2 40 123 154 141 Gun 389 | 2 40 112 148 87 Cannon 71 | . . 11 6 54 Launcher . | . . . . . Special . | . . . . . Kinetic 303 | 2 33 52 112 104 Thermal 157 | . 7 71 42 37 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 6 7 8 8 Robot Miss Streak 7 | 2 5 7 4 6 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 269 | . 26 68 90 85 Core Hits 155 | 1 13 36 44 61 Critical Kills 3 | . . 1 2 . Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 11 | . 2 1 7 1 Burn 5 | . 2 . 3 . Destroy 6 | . . 1 4 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4263 | 10 350 968 1343 1592 Guns 3227 | 10 346 827 1215 829 Cannons 1002 | . . 125 125 752 Explosions . | . . . . . Melee . | . . . . . Ramming 34 | . 4 16 3 11 Kinetic 2868 | 10 282 377 905 1294 Thermal 1361 | . 64 575 435 287 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 2 . 1 11 Average Corruption 2 | . 2 . 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 4 5 Message Errors 2 | . . . 1 1 Matter Fused 3 | . . . 1 2 Energy Discharges 3 | . . . 2 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 23 | . . . 1 22 Projectiles 23 | . . . 1 22 Explosions . | . . . . . Melee . | . . . . . Knockbacks 19 | . . 1 . 18 Impact 1 | . . 1 . . Kinetic 16 | . . . . 16 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 8 | . 1 2 2 3 Kicked 7 | . 1 2 1 3 Crushed . | . . . . . Highest Temperature 560 | . 81 544 560 427 Average Temperature 149 | . 34 158 165 132 Received Heat Transfer 1845 | . 126 549 765 405 Effects 36 | . . 17 13 6 Shutdowns 11 | . . 3 4 4 Energy Bleed 4 | . . 1 1 2 Interference 6 | . . 6 . . Matter Decay 1 | . . . 1 . Short Circuit 5 | . . 2 3 . Damage (minor) 1 | . . 1 . . Damage (major) 8 | . . 4 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 2 4 1 1 Heat Transferred 3555 | . 333 1446 1147 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 145 | . 97 145 127 84 Initial 50 | . . . 50 35 Average 47 | . 34 53 83 20 Influence Increases 1378 | 5 134 537 422 280 Destroy 0b10 Robot/C 920 | . 80 380 280 180 Destroy 0b10 Robot/NC 130 | 5 15 20 50 40 Destroy Leader 212 | . 24 86 44 58 Disable Machine 45 | . 15 30 . . Destroy Structure 11 | . . 6 3 2 Lose Combat Pursuer 60 | . . 15 45 . Influence Decreases 1342 | 5 134 416 465 322 Entered New Map 114 | . . . 71 43 Time Decay 1008 | 5 134 386 294 189 Lost Part 220 | . . 30 100 90 Squads Dispatched 10 | . . 3 1 6 Investigation 1 | . . 1 . . Extermination 2 | . . . . 2 Reinforcement 7 | . . 2 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 1 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 6 35 27 18 Peak Tracking Total 8 | . 2 8 6 5 Tactical Retreats 8 | . . 5 3 . ECM-based Alert Blocks 9 | . . 9 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 1 2 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . . . 1 Successful . | . . . . . Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1107 | 2 369 427 228 81 Structural 309 | . . . 228 81 Seismic 301 | 2 299 . . . ECM 497 | . 70 427 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3076 | 69 369 1176 654 808 Spaces Moved 1228 | 42 246 416 163 361 Core 28 | 13 . . 15 . Treads . | . . . . . Legs 1200 | 29 246 416 148 361 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 130 Average Speed 169 | 123 120 182 233 166 Slowest Speed 650 | 150 120 190 650 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 42 42 19 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . 4 1 1 Melee . | . . . . . Projectile 6 | . . 4 1 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1850 | 57 279 734 309 471 Wait 230 | . . 205 18 7 Move 1224 | 41 245 415 162 361 Hop . | . . . . . Pick Up 70 | 8 6 20 18 18 Fast Attach . | . . . . . Attach 35 | 7 . 6 15 7 Detach . | . . . . . Swap 26 | . 4 9 4 9 Drop 38 | . 3 14 8 13 Fire 219 | 1 20 63 82 53 Melee . | . . . . . Ram 1 | . . . 1 . Kick 7 | . 1 2 1 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 7) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 890 | -9/Materials | Core integrity fell below 50% 1466 | -9/Materials | Build established: Scavenger-Gunner 1581 | -9/Materials | Discovered new exit (range 16) 1615 | -9/Materials | Entered another Materials area 1615 | -8/Materials | Evolved 2 slots: Utility x2 1838 | -8/Materials | Lost 8 parts (2p2n2u2w) 2258 | -8/Materials | Discovered new exit (range 5) 2269 | -8/Materials | Entered Factory 2269 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2340 | -7/Factory | Build established: Scavenger-Skirmisher 2650 | -7/Factory | Build established: Scavenger-Gunner 3011 | -7/Factory | Lost 5 parts (2p3w) 3038 | -7/Factory | System corruption reached 10% 3077 | -7/Factory | Self-destructed Last Messages --------------- 03044_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03046_ K-01 Serf cleans the Repair Station. 03047_ K-01 Serf cleans the Power Conduit. 03048_ Acquired 17 matter. 03048_ K-01 Serf collects debris. 03049_ Kicked K-01 Serf. 03050_ K-01 Serf collects debris. 03054_ K-01 Serf cleans the Power Conduit. 03057_ System corrupted: Matter fused (-9). 03058_ K-01 Serf collects debris. 03062_ Penetrated by Slug. 03072_ Critical hit (Burn: +37). 03074_ System corrupted: Energy discharge (-92). 03074_ Slug penetrates Wall. 03075_ Flak Gun destroyed. 03075_ Critical hit (Burn: +37). 03076_ K-01 Serf cleans the Power Conduit. 03077_ Slug penetrates Wall. 03077_ Titanium Leg destroyed. 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