Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 10:56:19 Player: Kio Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2021) 2021 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (914) 914 TOTAL SCORE: 8495 Bonus ------- Follower Combat Kills 88 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -74 Cogmind --------- Core Integrity 762/1000 Matter 152/300 Energy 150/150 System Corruption 21% Temperature Cool (0) Movement Walking (330) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Power Amplifier High-capacity Storage Unit Advanced Signal Interpreter Tactical Coordination Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Armored Treads Armored Treads Medium Treads Medium Treads Makeshift Leg Gravmag System Improved Cryofiber Web Matter Compressor (250) 0b10 Decoder Chip [Looter] Advanced ECM Suite Advanced ECM Suite Hacking Suite Improved Field Recycling Unit (0) Heart of Steel Shock Rifle Disruptor Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Power Amplifier Improved Cryofiber Web High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Tactical Coordination Suite Makeshift Light Armor Plating > --- WEAPON ----------- Tesla Rifle Gauss Rifle Advanced Assault Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Armored Treads Armored Treads Medium Treads Medium Treads Makeshift Leg Gravmag System Improved Cryofiber Web Matter Compressor 0b10 Decoder Chip [Looter] Advanced ECM Suite Advanced ECM Suite Hacking Suite Makeshift Hacking Suite Improved Field Recycling Unit Heart of Steel Shock Rifle Heavy Plasma Cannon Improved Plasma Cutter [Rating: 76] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Tactical Coordination Suite Storage Medium Storage Unit Processor Improved Targeting Computer Protection Makeshift Light Armor Plating Weapon Improved Proton Missile Launcher Energy Gun Improved Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 5 | . . . . . . . 3 . . . . 2 Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 118 | 9 20 5 14 7 6 9 17 6 4 . 9 12 Power 18 | 1 3 2 1 2 . 1 3 . 3 . 1 1 Engine 12 | 1 3 2 1 1 . . 2 . 1 . . 1 Core 6 | . . . . 1 . 1 1 . 2 . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 36 | 2 6 . 7 2 2 6 3 2 . . 2 4 Treads 13 | . . . . . . 6 3 2 . . 2 . Leg 8 | 2 . . . 2 . . . . . . . 4 Wheel . | . . . . . . . . . . . . . Hover 14 | . 5 . 7 . 2 . . . . . . . Flight 1 | . 1 . . . . . . . . . . . Utility 23 | 2 4 1 2 1 . . 5 1 . . 4 3 Device 11 | 1 2 . 1 . . . 3 . . . 2 2 Storage 6 | 1 2 1 . 1 . . . 1 . . . . Processor 5 | . . . 1 . . . 2 . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 41 | 4 7 2 4 2 4 2 6 3 1 . 2 4 Energy Gun 15 | . 4 1 1 . 2 2 2 . . . 2 1 Energy Cannon 2 | . . . . . . . 1 1 . . . . Ballistic Gun 13 | 4 1 1 2 2 1 . 1 . . . . 1 Ballistic Cannon 5 | . . . 1 . 1 . 1 . 1 . . 1 Launcher 5 | . 2 . . . . . 1 2 . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . 5 Parts Lost 29 | . 4 . 4 1 . . . . . . 5 15 Power 4 | . 1 . . . . . . . . . 1 2 Propulsion 10 | . 1 . 4 1 . . . . . . . 4 Utility 7 | . 1 . . . . . . . . . 3 3 Weapon 8 | . 1 . . . . . . . . . 1 6 Highest Loss Streak 12 | . 3 . 3 1 . . . . . . 5 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 89 85 93 88 99 100 99 94 95 100 97 94 Engine 5 | . 13 14 11 2 . . 11 13 9 6 . 3 Core 5 | . . . . 8 11 11 1 . 2 6 11 6 Treads 14 | . . . . . . 21 26 26 26 26 26 5 Leg 8 | . 8 . . 11 22 11 . . . . . 16 Hover 10 | . 18 28 39 24 21 10 . . . . . . Device 6 | . 6 . 3 . . . 7 13 13 13 12 16 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 5 Processor 10 | . . . 7 11 11 11 17 13 13 13 6 10 Energy Gun 8 | . 9 14 1 . 6 16 10 6 6 6 10 7 Energy Cannon 1 | . . . . . . . 4 6 6 6 1 . Ballistic Gun 6 | . 12 11 15 19 15 5 . . . . . 3 Ballistic Cannon 1 | . . . 5 . . . 5 1 2 6 6 3 Launcher 3 | . 5 2 . . . . 4 6 6 6 6 4 Peak Build Rating 76 | 9 10 8 14 15 24 33 60 60 64 64 66 76 Average Rating 37 | 7 7 6 12 12 18 26 53 57 60 64 63 70 On Entrance 31 | . 9 7 7 8 15 21 31 60 59 64 64 66 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 15 15 12 15 17 27 29 70 100 93 93 93 87 Greatest Support 104 | 20 20 12 25 23 23 88 104 104 96 96 96 96 Greatest Overweight (x) 4 | 1 4 . 1 1 1 1 . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 10 10 10 10 20 20 20 20 20 Average Capacity 13 | 7 8 8 8 9 10 10 10 18 20 20 20 20 Most Carried 20 | 8 8 8 8 10 10 10 10 15 20 20 20 20 Average Carried 11 | 5 7 7 6 8 9 9 8 11 17 20 15 19 Final Capacity 20 | 8 8 8 8 10 10 10 10 20 20 20 20 20 Final Carried 20 | 7 8 8 8 9 10 10 10 15 20 20 17 19 Class Distribution -------------------- 39% | Scavenger-Mutant 25% | Scavenger-Gunner 12% | Mutant 10% | Scavenger-Bomber 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Bomber | -5/Proximity Caves Scavenger-Bomber | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2729 | 408 391 53 293 245 66 158 32 568 52 . 222 241 Remotely . | . . . . . . . . . . . . . Salvage Created 2577 | 235 335 29 196 16 . 111 32 515 50 . 233 825 Parts 148 | 15 29 4 22 2 . 6 1 23 7 . 5 34 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 3 | 1 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 5 . 19 4 . 5 . Prevented 6 | . . . . . . 5 . 1 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 53 | . 13 2 9 1 . 4 . 10 1 . 5 8 Guns 26 | . 10 2 4 1 . 4 . 1 1 . 1 2 Cannons 17 | . . . 5 . . . . 5 . . 3 4 AOE 9 | . 3 . . . . . . 4 . . . 2 Classes Destroyed 13 | 3 4 . 2 . . . . 3 . . . 1 Worker 7 | 3 2 . . . . . . . . . . 2 Tunneler 4 | 4 . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 3 | 1 . . . . . . . . . . . 2 Operator 1 | . . . 1 . . . . . . . . . Watcher 7 | . 3 . 1 . . . 1 . . . . 2 Swarmer 27 | . 9 2 7 1 . 4 . 3 . . 1 . Grunt 13 | . 4 . 1 . . . . 3 . . 1 4 Brawler 3 | . . . . . . . . 1 . . 1 1 Duelist 2 | . . . . . . . . 1 . . 1 . Sentry 4 | . . . 1 . . . . 1 . . 1 1 Hunter 2 | . . . . . . . . . . . . 2 Programmer 2 | . . . . . . . . 1 1 . . . Best Kill Streak 8 | 3 5 2 8 1 . 2 1 3 1 . 3 3 Combat Bots Only 8 | . 3 2 8 1 . 2 . 3 1 . 3 2 Max Kills in Single Turn 3 | 1 2 1 1 1 . 1 1 3 1 . 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . . . . . . 2 . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 481 | . 94 19 59 18 . 24 . 81 8 . 34 144 Missed 154 | . 34 7 29 6 . 6 . 29 1 . 7 35 Damage Taken 5059 | . 624 94 359 96 . 269 . 628 124 . 774 2091 Core 533 | . 86 6 34 9 . 17 . 36 . . 107 238 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 63 . . . 85 . . . . 83 . Volleys Fired 238 | 39 61 8 34 9 . 14 1 16 3 . 14 39 Largest 4 | 2 2 2 2 2 . 2 3 4 3 . 4 4 Hottest 191 | 40 85 60 62 40 . 135 148 191 143 . 191 184 Shots Fired 495 | 68 113 16 68 18 . 28 3 50 9 . 32 90 Gun 355 | 68 102 16 48 18 . 28 1 15 4 . 7 48 Cannon 104 | . . . 20 . . . 2 24 3 . 21 34 Launcher 32 | . 11 . . . . . . 11 2 . 4 4 Special 4 | . . . . . . . . . . . . 4 Kinetic 319 | 68 77 8 68 18 . 2 1 8 . . 14 55 Thermal 88 | . 25 . . . . 6 2 31 7 . 13 4 Explosive 11 | . 11 . . . . . . . . . . . Electromagnetic 77 | . . 8 . . . 20 . 11 2 . 5 31 Robot Hit Streak 17 | 6 9 3 9 4 . 3 3 8 6 . 17 6 Robot Miss Streak 7 | 3 5 7 2 4 . 7 1 5 1 . 2 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 257 | 34 47 5 35 10 . 13 2 26 6 . 20 59 Core Hits 114 | 13 26 2 12 2 . 7 1 16 2 . 7 26 Critical Kills 3 | . . . . . . . 1 . . . 2 . Critical Parts Destroyed 4 | 1 1 . . . . . . 1 . . . 1 Critical Strikes 12 | 1 2 . 1 . . . 2 2 . . 2 2 Burn 3 | . 1 . . . . . 1 1 . . . . Destroy 8 | 1 1 . 1 . . . 1 1 . . 2 1 Blast 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5574 | 328 1034 77 623 79 . 219 48 1038 85 . 540 1503 Guns 2726 | 328 562 77 411 79 . 219 25 307 30 . 126 562 Cannons 1732 | . . . 212 . . . 23 447 40 . 353 657 Explosions 1037 | . 472 . . . . . . 284 15 . 61 205 Melee . | . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . . 1 Kinetic 2824 | 328 439 56 623 79 . . 23 174 . . 191 911 Thermal 1227 | . 123 . . . . 63 25 580 70 . 288 78 Explosive 472 | . 472 . . . . . . . . . . . Electromagnetic 1050 | . . 21 . . . 156 . 284 15 . 61 513 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . 1 2 2 12 21 Average Corruption 5 | . . . . . . . . 1 1 2 10 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 71 | . . . . . . . . 2 11 2 29 27 Message Errors 12 | . . . . . . . . . 2 1 3 6 Matter Fused 11 | . . . . . . . . . 1 . 7 3 Heat Flow Errors 11 | . . . . . . . . 2 3 . 2 4 Energy Discharges 13 | . . . . . . . . . 3 1 4 5 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . . . 4 4 Data Loss (major) 8 | . . . . . . . . . 1 . 5 2 Misfires 3 | . . . . . . . . . 1 . 1 1 Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 60 | . 19 . 2 . . . . 39 . . . . Projectiles 39 | . . . 2 . . . . 37 . . . . Explosions 21 | . 19 . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 10 | . . . 1 . . . . 3 . . 1 5 Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . 1 . . . . 2 . . 1 5 Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 132 | . 13 . . . . . . 6 21 . 42 50 Shots 7 | . 1 . . . . . . 1 1 . 2 2 Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 528 | . 78 20 110 3 . 252 84 454 276 . 528 267 Average Temperature 103 | . 20 9 39 3 . 98 46 193 91 . 258 73 Received Heat Transfer 1035 | . 201 . 102 . . . . 120 . . 153 459 Effects 16 | . . . . . . . . 11 . . 4 1 Shutdowns 7 | . . . . . . . . 4 . . 3 . Energy Bleed 2 | . . . . . . . . . . . 1 1 Interference 5 | . . . . . . . . 5 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 1 . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 3 | . . . . . . . 1 2 . . . . Heat Transferred 2145 | . 372 . . . . 111 111 881 87 . 435 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 377 | 40 377 202 311 221 . . 8 . . . . 115 Initial 147 | . 26 147 78 121 . . . . . . . . Average 80 | 21 192 155 150 82 . . 1 . . . . 31 Maximum Alert Level 1 | . 1 1 1 1 . . . . . . . . Low Security (%) 84 | 100 62 91 72 69 . . 100 . . . . 100 Level 1 15 | . 37 8 27 30 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 3 . 2 . . . . . . . . 3 Investigation 3 | . 2 . 1 . . . . . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 4 | . 1 . 1 . . . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 1 | . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 84 | . 20 3 16 3 . 9 1 11 1 . 6 14 Peak Tracking Total 6 | . 4 3 6 3 . 4 1 6 1 . 5 5 Tactical Retreats 9 | . 2 . 1 1 . 3 . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 7 | . 5 . . . . . . . . . . 2 Max in Single Turn 2 | . 2 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 13 | . 2 1 3 . . . 1 1 . 4 . 1 Terminals 6 | . 1 1 3 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 45 | . 5 1 5 . . . 1 1 . 31 . 1 Successful 40 | . 4 1 2 . . . . 1 . 31 . 1 Failed 5 | . 1 . 3 . . . 1 . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . . . . . 8 . 6 . . 1 . 8 Terminals 9 | . 2 1 5 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 37 | . 1 1 2 . . . . 1 . 31 . 1 Record 14 | . 1 . 2 . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 7 | . . . . . . . . . . 7 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 2 . 3 . . . 1 . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . . . Recycled Matter 30 | . 30 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 8 | . . . . 3 4 . 1 . . . . . Largest Group 4 | . . . . 3 4 4 1 1 . . . . Highest-Rated Group 153 | . . . . 40 153 153 27 27 . . . . Highest-Rated Ally 40 | . . . . 16 40 40 27 27 . . . . Zionite Dispatches 1 | . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . 1 . . . . . Total Orders 2 | . . . . 1 . . 1 . . . . . FOLLOW 2 | . . . . 1 . . 1 . . . . . Ally Attacks 21 | . . . . 11 . 10 . . . . . . Total Damage 381 | . . . . 147 . 234 . . . . . . Kills 8 | . . . . 5 . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 11769 | 394 762 259 333 919 1835 1743 780 1704 1087 159 823 971 Spaces Moved 8199 | 251 691 370 377 797 1498 1167 454 967 640 97 456 434 Core 55 | 52 3 . . . . . . . . . . . Treads 3233 | . . . . . . 513 454 967 640 97 456 106 Legs 3209 | 199 104 . . 426 1498 654 . . . . . 328 Wheels . | . . . . . . . . . . . . . Hover 1699 | . 581 370 377 371 . . . . . . . . Flight 3 | . 3 . . . . . . . . . . . Fastest Speed 48 | 50 56 56 48 52 120 120 162 162 165 165 165 165 Average Speed 130 | 108 77 56 50 106 121 144 164 168 165 165 165 186 Slowest Speed 260 | 120 250 56 116 190 190 250 167 245 165 165 165 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 9 52 80 30 75 87 93 10 82 75 73 62 9 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . . . . 1 1 1 . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 15 | . . 1 . 1 1 2 . 5 3 . 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 124 | . 91 . . . . 1 1 15 1 . 9 6 Melee . | . . . . . . . . . . . . . Projectile 29 | . . . . . . 1 1 11 1 . 9 6 AOE 95 | . 91 . . . . . . 4 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 8831 | 314 809 406 463 854 1519 1197 486 1008 665 96 503 511 Wait 122 | . . 17 22 31 9 . 2 8 6 . 17 10 Move 8187 | 250 690 369 376 796 1497 1166 453 966 639 96 455 434 Hop . | . . . . . . . . . . . . . Pick Up 88 | 14 18 2 10 5 2 3 7 5 9 . 4 9 Fast Attach 14 | . 2 1 . 4 3 . . . . . . 4 Attach 50 | 9 8 . 9 . 1 . 8 2 1 . 7 5 Detach 14 | 2 3 . 1 . 1 . 2 2 . . 2 1 Swap 54 | . 10 4 5 3 2 9 9 4 3 . 2 3 Drop 62 | . 17 5 6 6 4 5 4 4 4 . 2 5 Fire 238 | 39 61 8 34 9 . 14 1 16 3 . 14 39 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 395 | -11/Scrapyard | Entered Materials 402 | -10/Materials | Build established: Mutant 634 | -10/Materials | Lost 3 parts (1p1u1w) 675 | -10/Materials | Discovered new exit (range 8) 1157 | -10/Materials | Entered Mines 1179 | -10/Mines | Learned Materials garrison access intel 1225 | -10/Mines | Discovered new exit (range 8) 1408 | -10/Mines | Discovered new exit (range 5) 1416 | -10/Mines | Entered Materials 1416 | -9/Materials | Evolved 2 slots: Propulsion x2 1556 | -9/Materials | Lost 3 parts (3n) 1692 | -9/Materials | Destroyed 8 combat bots 1738 | -9/Materials | Discovered new exit (range 9) 1749 | -9/Materials | Entered Mines 1751 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1769 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1771 | -9/Mines | Found Prototype Device 1830 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1871 | -9/Mines | Build established: Scavenger-Mutant 1984 | -9/Mines | Lost 3 allies 2475 | -9/Mines | Discovered new exit (range 7) 2668 | -9/Mines | Entered Zion 2966 | -7/Zion | Met Imprinter 2990 | -7/Zion | Imprinted 2992 | -7/Zion | Declared Zion's savior 3272 | -7/Zion | Received a visual enhancement algorithm 4454 | -7/Zion | Discovered new exit (range 15) 4503 | -7/Zion | Entered Proximity Caves 4503 | -6/Proximity Caves | Accompanied by 4 allies 4749 | -6/Proximity Caves | Learned 12 Factory zone layouts 4958 | -6/Proximity Caves | Lost 3 allies 5979 | -6/Proximity Caves | Learned Factory security intel 6224 | -6/Proximity Caves | Discovered new exit (range 8) 6246 | -6/Proximity Caves | Entered Factory 6246 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 6247 | -6/Factory | Identified exit to Factory 6258 | -6/Factory | Identified Exp. Sensor Array 6520 | -6/Factory | Retrieved Zion intel report: Trap Installations 6521 | -6/Factory | Zion Hacking Resupply teleported in 6551 | -6/Factory | Build established: Scavenger-Skirmisher 6960 | -6/Factory | Discovered new exit (range 3) 7026 | -6/Factory | Entered Lower Caves 7026 | -6/Lower Caves | Accompanied by 1 ally 7053 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7091 | -6/Lower Caves | Build established: Gunner 7406 | -6/Lower Caves | Build established: Scavenger-Gunner 7533 | -6/Lower Caves | Encountered a Warlord checkpoint 8072 | -6/Lower Caves | Found Prototype Device 8717 | -6/Lower Caves | Discovered new exit (range 6) 8730 | -6/Lower Caves | Entered another Lower Caves area 9607 | -6/Lower Caves | Encountered a Warlord checkpoint 9806 | -6/Lower Caves | Discovered new exit (range 6) 9817 | -6/Lower Caves | Entered Data Miner 9817 | -6/Data Miner | Discovered new exit (range 6) 9857 | -6/Data Miner | Met Data Miner 9900 | -6/Data Miner | Learned location of Section 7 (-2) 9900 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9940 | -6/Data Miner | Received God Mode back door access code from Data Miner 9976 | -6/Data Miner | Entered Proximity Caves 10077 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10108 | -5/Proximity Caves | System corruption reached 10% 10151 | -5/Proximity Caves | Lost 5 parts (1p3u1w) 10686 | -5/Proximity Caves | Build established: Scavenger-Bomber 10722 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10799 | -5/Proximity Caves | Entered Factory 10799 | -5/Factory | Evolved 2 slots: Utility x2 11045 | -5/Factory | Lost 3 parts (1p1n1w) 11245 | -5/Factory | Discovered new exit (range 9) 11271 | -5/Factory | Identified exit to Upper Caves 11289 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11688 | -5/Factory | System corruption reached 10% 11770 | -5/Factory | Self-destructed Last Messages --------------- 11723_ G-50 Soldier destroyed. 11741_ System corrupted: Gauss Rifle jammed. 11744_ Slug penetrates Wall. 11745_ IDL0W 9&W>J