Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 16:40:34 Player: oshi0ne1 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (2123) 2123 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-9) -9 TOTAL SCORE: 6039 Bonus ------- Follower Combat Kills 35 Friendly Fire -44 Cogmind --------- Core Integrity 290/850 Matter 55/300 Energy 220/220 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Makeshift System Shield > --- WEAPON (5) ------- Autogun > --- INVENTORY (15) --- Flexi-carbon Leg Flexi-carbon Leg Huge Storage Unit Improved Sensor Array Makeshift ECM Suite Advanced ECM Suite Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Makeshift System Shield Heart of Steel > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Huge Storage Unit Improved Sensor Array Makeshift ECM Suite Advanced ECM Suite Molecular Deconstructor [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . 2 . 1 . . . . Weapon 3 | . . . . . 2 . . 1 Parts Attached 76 | 6 3 9 1 16 9 16 3 13 Power 14 | 1 1 1 . 4 1 2 . 4 Engine 4 | 1 1 1 . 1 . . . . Core 10 | . . . . 3 1 2 . 4 Reactor . | . . . . . . . . . Propulsion 17 | 2 . 3 . 2 2 2 1 5 Treads 12 | 2 . 1 . 2 2 2 1 2 Leg 3 | . . . . . . . . 3 Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 2 1 5 5 2 2 2 Device 10 | . . 2 . 3 1 1 1 2 Storage 3 | 1 1 . . . 1 . . . Processor 3 | . 1 . . . 2 . . . Hackware 1 | . . . . . . 1 . . Protection 5 | . . . 1 2 1 . 1 . Artifact . | . . . . . . . . . Weapon 23 | 2 . 3 . 5 1 10 . 2 Energy Gun 2 | . . 1 . . . 1 . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 12 | 2 . 1 . 4 . 3 . 2 Ballistic Cannon 4 | . . . . . . 4 . . Launcher 2 | . . 1 . . . 1 . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Parts Lost 54 | . 1 8 . 9 2 14 9 11 Power 10 | . 1 2 . 2 1 2 2 . Propulsion 12 | . . 3 . 1 1 2 2 3 Utility 11 | . . 1 . 4 . 3 1 2 Weapon 21 | . . 2 . 2 . 7 4 6 Highest Loss Streak 14 | . 1 5 . 7 2 14 4 8 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 2 7 8 9 13 13 10 10 6 Power . | . . 1 1 . 2 . . . Propulsion 3 | 1 3 4 4 5 4 3 2 1 Utility 1 | . . . . . . 2 2 3 Weapon 4 | . 1 2 4 6 6 4 3 1 Tool/Special . | . . . . . . . . . Unused Backups 2 | . 1 . . . . . . 1 Power 1 | . 1 . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . . 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 78 | . 97 73 67 68 91 88 78 38 Engine 2 | . 13 5 . 2 . . . . Core 7 | . . . . 7 14 13 3 3 Treads 12 | . 28 10 . 7 15 14 14 2 Wheel 2 | . . 9 22 4 . . . . Device 8 | . . 9 11 8 18 8 7 5 Storage 8 | . 14 11 11 9 7 7 7 6 Processor 4 | . 12 7 . . 3 7 2 . Hackware 2 | . . . . . . 3 7 6 Protection 3 | . . . 1 11 7 2 3 1 Energy Gun 2 | . . 5 11 . . 4 . . Ballistic Gun 12 | . 28 14 11 15 19 8 3 6 Ballistic Cannon 6 | . . . . . . 12 21 1 Impact Weapon 1 | . . . . . 3 2 . . Peak Build Rating 60 | 6 8 9 10 24 37 46 45 60 Average Rating 25 | 5 7 7 8 17 32 32 35 34 On Entrance 17 | . 6 8 8 10 24 37 37 28 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 116 | 11 28 29 30 50 116 116 60 57 Greatest Support 68 | 40 40 40 32 40 46 46 40 68 Greatest Overweight (x) 11 | . . 7 . 2 2 8 2 11 Average Overweight (x) . | . . . . 1 1 1 1 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 15 15 Average Capacity 15 | 7 10 15 15 15 18 18 15 15 Most Carried 15 | 4 10 10 11 15 15 15 15 11 Average Carried 10 | 2 7 8 9 13 13 10 13 7 Final Capacity 25 | 8 15 15 15 15 25 15 15 15 Final Carried 14 | 4 10 9 10 14 14 11 11 6 Class Distribution -------------------- 42% | Mutant 37% | Gunner 9% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 2224 | 119 51 296 101 517 83 497 230 330 Remotely 20 | . . . . 20 . . . . Salvage Created 1936 | . 128 457 . 668 152 301 120 110 Parts 107 | . 11 31 . 36 11 10 4 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 12 4 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 55 | . 7 11 . 13 3 13 4 4 Guns 41 | . 7 11 . 13 3 3 . 4 Cannons 7 | . . . . . . 4 3 . AOE 6 | . . . . . . 5 1 . Classes Destroyed 9 | . 2 2 . . 2 2 1 . Mechanic 1 | . . 1 . . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 20 | . 6 3 . . 1 7 . 3 Grunt 23 | . 1 5 . 10 1 3 3 . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 7 | . . 3 . 3 . 1 . . Hunter 2 | . . . . . . . 1 1 Programmer 1 | . . . . . 1 . . . Best Kill Streak 7 | . 4 7 . 4 1 5 3 3 Combat Bots Only 7 | . 4 7 . 4 1 5 3 3 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 758 | . 40 118 . 112 27 102 136 223 Missed 181 | . 10 33 . 32 6 16 33 51 Hits 577 | . 30 85 . 80 21 86 103 172 Melee 2 | . . . . . . 2 . . Projectile 575 | . 30 85 . 80 21 84 103 172 Critical Strikes 18 | . 1 4 . 5 . 3 1 4 Actively Blocked 1 | . . . . 1 . . . . Damage Taken 9154 | . 246 974 . 1303 399 1851 1522 2859 Core 1654 | . 46 194 . 162 58 413 221 560 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 107 | . . . . 107 . . . . Ignored by Resistances 77 | . . . . 24 53 . . . Regen/Repaired (Parts) 107 | . . 107 . . . . . . Core Remaining (%) 60 | 100 81 . 51 70 . . 1 . Volleys Fired 233 | . 16 63 . 54 14 34 13 39 Largest 4 | . 2 2 . 2 3 4 4 3 Hottest 176 | . 40 63 . 98 69 176 176 85 Shots Fired 452 | . 32 101 . 107 35 75 51 51 Gun 353 | . 32 100 . 98 34 38 10 41 Cannon 76 | . . . . 9 . 21 36 10 Launcher 23 | . . 1 . . 1 16 5 . Special . | . . . . . . . . . Kinetic 384 | . 32 76 . 98 34 49 44 51 Thermal 45 | . . 24 . 9 . 10 2 . Explosive 23 | . . 1 . . 1 16 5 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 3 12 . 9 6 10 9 14 Robot Miss Streak 5 | . 3 2 . 5 2 5 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 1 . 3 1 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . Shots Hit Robots 292 | . 14 73 . 72 21 38 36 38 Core Hits 129 | . 8 24 . 28 9 36 12 12 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 1 . 1 Critical Strikes 8 | . . . . 1 . 3 3 1 Destroy 3 | . . . . 1 . 1 . 1 Blast 5 | . . . . . . 2 3 . Melee Attacks 3 | . . . . . 2 1 . . Impact 3 | . . . . . 2 1 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5417 | . 174 761 . 1175 354 1349 1052 552 Guns 3107 | . 174 761 . 1075 348 270 55 424 Cannons 1150 | . . . . 100 . 223 702 125 Explosions 1097 | . . . . . 6 796 295 . Melee 60 | . . . . . . 60 . . Ramming 3 | . . . . . . . . 3 Kinetic 3867 | . 174 569 . 1075 348 425 727 549 Thermal 390 | . . 192 . 100 . 68 30 . Explosive 1097 | . . . . . 6 796 295 . Electromagnetic . | . . . . . . . . . Impact 60 | . . . . . . 60 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 1 Average Corruption 1 | . . . . . 1 2 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . . . 6 23 9 4 Message Errors 9 | . . . . . 2 2 2 3 Matter Fused 9 | . . . . . . 6 2 1 Heat Flow Errors 6 | . . . . . 1 3 2 . Energy Discharges 5 | . . . . . 1 4 . . Parts Fused 2 | . . . . . . 2 . . Data Loss (minor) 7 | . . . . . . 5 2 . Data Loss (major) 1 | . . . . . 1 . . . Misfires 2 | . . . . . 1 . 1 . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 66 | . . . . . . 55 . 11 Projectiles 11 | . . . . . . . . 11 Explosions 19 | . . . . . . 19 . . Melee 36 | . . . . . . 36 . . Knockbacks 6 | . . . . . . 1 4 1 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . 1 2 1 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 93 | . . . . . 24 42 27 . Shots 4 | . . . . . 1 2 1 . Rammed 9 | . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . 9 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 623 | . 6 24 . 177 205 623 395 20 Average Temperature 126 | . 6 6 . 67 55 239 147 15 Received Heat Transfer 1920 | . 18 369 . 702 9 450 372 . Effects 22 | . . . . . . 20 2 . Shutdowns 5 | . . . . . . 4 1 . Energy Bleed 4 | . . . . . . 3 1 . Interference 7 | . . . . . . 7 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . . . . . 2 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 820 | . . 450 . 148 . 148 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 132 | . 80 132 18 65 50 . . 60 Initial 18 | . . . 18 . 9 . . 7 Average 20 | . 26 55 4 18 6 . . 8 Influence Increases 1740 | . 189 346 . 388 147 360 195 115 Destroy 0b10 Robot/C 1120 | . 140 220 . 280 60 260 80 80 Destroy 0b10 Robot/NC 20 | . . 5 . 10 5 . . . Destroy Leader 202 | . 20 60 . 70 12 10 10 20 Allied During Kill 7 | . . . . 7 . . . . Successful Hack 39 | . 13 14 . . 12 . . . Disable Machine 90 | . . 15 . 15 45 . . 15 Destroy Structure 37 | . 1 17 . 6 13 . . . Lose Combat Pursuer 225 | . 15 15 . . . 90 105 . Influence Decreases 1740 | . 189 298 48 368 167 356 187 127 Entered New Map 48 | . . . 30 . 11 . 2 5 Time Decay 1273 | . 179 228 18 269 136 216 125 102 Lost Part 399 | . 10 70 . 79 20 140 60 20 Lost Ally 20 | . . . . 20 . . . . Squads Dispatched 8 | . 1 1 . 2 3 . . 1 Investigation 3 | . . . . 1 1 . . 1 Extermination 1 | . . . . . 1 . . . Reinforcement 4 | . 1 1 . 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 3 | . . . . 3 . . . . Communications Jammed 8 | . . . . 8 . . . . Distress Signals 8 | . . . . 8 . . . . Times Spotted 91 | . 10 13 . 19 10 19 13 7 Peak Tracking Total 8 | . 8 6 . 5 4 8 6 3 Tactical Retreats 10 | . 1 1 . . . 4 4 . ECM-based Alert Blocks 1 | . . . . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 6 | . . 4 . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 9 | . . 1 . 1 3 3 . 1 Max in Single Turn 2 | . . 1 . 1 1 2 . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 16 | . 3 3 . 4 2 2 1 1 Terminals 6 | . 2 1 . 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 3 | . 1 . . 1 . . . 1 Scanalyzers 2 | . . 1 . . 1 . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 33 | . 5 8 . 6 7 2 1 4 Successful 18 | . 3 5 . 3 4 2 1 . Failed 15 | . 2 3 . 3 3 . . 4 Catastrophic 3 | . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . 1 . . Terminals 14 | . 4 3 . 4 3 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . Recycling Units 6 | . 1 . . 1 . . . 4 Scanalyzers 6 | . . 2 . . 4 . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 8 | . 2 1 . 1 1 2 1 . Record 2 | . . 1 . . . 1 . . Open Door 2 | . . . . . . 1 1 . Level Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . Report Inventory 2 | . 1 . . 1 . . . . Scanalyzer 5 | . . 2 . . 3 . . . Insert Component 1 | . . . . . 1 . . . Retrieve Study 4 | . . 2 . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 2 . 1 2 . . 1 Full Trace Events 3 | . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 2 . . 2 . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 1 . . . . Highest-Rated Group 41 | . . . 41 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . 28 . . . . Total Damage 427 | . . . . 427 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 2241 | . . 519 125 527 461 448 161 . Sensors 833 | . . 519 125 189 . . . . Jamming 799 | . . . . 338 461 . . . ECM 609 | . . . . . . 448 161 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 6098 | 76 529 646 125 840 900 1626 755 601 Spaces Moved 2589 | 46 278 321 113 341 337 629 344 180 Core 48 | 9 . 3 . . . 17 . 19 Treads 1970 | 37 278 123 . 214 337 612 344 25 Legs 136 | . . . . . . . . 136 Wheels 435 | . . 195 113 127 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 100 100 115 220 160 200 120 Average Speed 196 | 138 160 126 100 188 248 232 200 235 Slowest Speed 600 | 160 160 400 100 240 320 450 240 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 43 18 43 29 11 67 43 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 4 | . . . 2 . . 1 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 172 | . . 16 . 4 11 94 47 . Melee . | . . . . . . . . . Projectile 24 | . . . . 4 . 10 10 . AOE 148 | . . 16 . . 11 84 37 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 3163 | 55 335 462 125 427 373 735 379 272 Wait 169 | . 29 51 10 4 3 42 11 19 Move 2581 | 45 277 320 112 340 336 628 343 180 Hop . | . . . . . . . . . Pick Up 40 | 4 8 7 2 10 4 3 1 1 Fast Attach 43 | 6 1 9 . 7 3 6 2 9 Attach 50 | . 1 8 1 6 6 14 6 8 Detach 16 | . . . . . 1 7 3 5 Swap 10 | . 1 4 . 3 2 . . . Drop 9 | . 2 . . 3 2 . . 2 Fire 233 | . 16 63 . 54 14 34 13 39 Melee 3 | . . . . . 2 1 . . Ram 9 | . . . . . . . . 9 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Utility x2 785 | -9/Materials | Discovered new exit (range 8) 829 | -9/Materials | Identified exit to Storage 941 | -9/Materials | Lost 5 parts (1p2n1u1w) 955 | -9/Materials | Destroyed 7 combat bots 992 | -9/Materials | Discovered new exit (range 14) 1202 | -9/Materials | Repaired Hvy. Assault Rifle 1252 | -9/Materials | Entered Mines 1346 | -9/Mines | Learned location of Storage (-9) 1370 | -9/Mines | Discovered new exit (range 6) 1377 | -9/Mines | Entered Materials 1377 | -8/Materials | Accompanied by 1 ally 1377 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1382 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1660 | -8/Materials | Lost 7 parts (2p1n2u2w) 1836 | -8/Materials | Discovered new exit (range 16) 2217 | -8/Materials | Entered Factory 2217 | -7/Factory | Evolved 2 slots: Weapon x2 2495 | -7/Factory | Build established: Scavenger-Mutant 2928 | -7/Factory | Found Powered Armor 3046 | -7/Factory | Discovered new exit (range 10) 3085 | -7/Factory | Identified exit to Lower Caves 3091 | -7/Factory | Build established: Gunner 3117 | -7/Factory | Entered Lower Caves 3150 | -7/Lower Caves | Entered a destroyed Warlord outpost 3281 | -7/Lower Caves | Learned Factory security intel 3594 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3666 | -7/Lower Caves | Core integrity fell below 50% 3701 | -7/Lower Caves | Lost 14 parts (2p2n3u7w) 4011 | -7/Lower Caves | Learned Factory stockpile data 4050 | -7/Lower Caves | Encountered a Warlord checkpoint 4564 | -7/Lower Caves | Discovered new exit (range 5) 4572 | -7/Lower Caves | Identified exit to Lower Caves 4655 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4677 | -7/Lower Caves | Found Prototype Special Weapon 4679 | -7/Lower Caves | Identified Molecular Deconstructor 4743 | -7/Lower Caves | Entered another Lower Caves area 4763 | -7/Lower Caves | Found Prototype Device 4818 | -7/Lower Caves | Spotted B-75 Beast 4833 | -7/Lower Caves | Core integrity fell below 20% 5333 | -7/Lower Caves | Identified exit to Factory 5397 | -7/Lower Caves | Build established: Tank 5498 | -7/Lower Caves | Entered Factory 5498 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5526 | -6/Factory | Lost 4 parts (2n2w) 5598 | -6/Factory | Identified Heart of Steel 5657 | -6/Factory | Core integrity fell below 50% 5665 | -6/Factory | Lost 8 parts (3n1u4w) 5845 | -6/Factory | Discovered new exit (range 12) 5861 | -6/Factory | Build established: Mutant 6099 | -6/Factory | Self-destructed Last Messages --------------- ALERT: Suspicious activity at Recycling Unit F007. Dispatching Investigation squad. Penetrated by Slug. K-01 Serf cleans the Recycling Unit. Slug penetrates Reinforced Barrier. Slug penetrates Wall. K-01 Serf cleans the Recycling Unit. Penetrated by Slug. Gauss Rifle destroyed. Penetrated by Slug. Slug penetrates Recycling Unit. Acquired 22 matter. Acquired 21 matter. Acquired 6 matter. Slug penetrates DSF Access. Penetrated by Slug. R-10 Processor collects VTOL Module. Slug penetrates Pressure Siphon. Penetrated by Slug. Molecular Deconstructor destroyed. Map ----- +----------------------------------------------------+ | ???? ?????????#"""" #??????????????????????? | | ???? ?????????# #??????????????????????? | | ???? ?????????# #??????????????????????? | | ???? ?????????#####+####??????????????????????? | | ???? ??????????# #??????????????????????? | | ???? ??????????# #??????????????????????? | | ???# #?????????# #??????????????????????? | | ???# #?????????# #????????????????????[?? | | ???# #?????????# #??????????????????????? | | ???# #?????????### #??????????????????????? | | ???# #???????????# #??????????????????????? | | ???# #???????????# #??????????????????????? | | ???# #???????????# #??????????????????????? | | ???# #???????????# #??????????????????????? | | ??## ##?########## #?????##########???????? | | ??# ! ### = # #?????# #???????? | | ??# + ** # #?????# #???????? | | ??# ! ### * # #?????# #???????? | | ??## ##?# # #?????# #???????? | | ???# #??# + #?????# """""" #???? #?? | | ???# #??# # #?????# """""" #??? #?? | | ???# #??# # #?????# """""" #?? / ? | | ???# #??# # m #?????# """""" #? #?? | | ?### #### # #?##### # #?? | | ?# ########### ###T #####+##### ### | | ?# ########### @ h | | ?# < R | | ?# ##### ##### """ """ | | ?# #???# #???# """ "Y" u | | ?###########+##### """ h" " | | ???????# # """ ###+############ | | ???????# # !!!# #??????? | | ???????# # !!!# """ #??????? | | ???????# + !!!# """ #??????? | | ???????# # # """ #??????? | | ???????# # # #??????? | | ???????# # # #??????? | | ???????# ######## # ""Y"" #??????? | | ???????###########??????# # """"" #??????? | | ????????????????????????# # #??????? | | ????????????????????????+ ##########??????? | | ???????????????????[????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# ???????????????? | | ????????????????????????# ##??????????????? | | ????????????????????????? #???????????????? | | ????????????????????????? #???????????????? | | ????????????????????????? #???????????????? | | ????????????????????????? #???????????????? | | ????????????????????????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 6% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Hvy. Particle Cannon | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed DataTrackerCapacitor Manual? 0 Play Time 00:40:51 Cumulative 20.5 hours Start 2025.11.18 @ 15:50:28 End 2025.11.18 @ 16:40:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 4 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aa808938-e5a6-44f7-bf47-22dd1ddbf324