Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 01:11:44 Player: EYE-VY Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (60) 300 Value Destroyed (2356) 2356 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1560) 1560 TOTAL SCORE: 9176 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 686 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Signal Interpreter 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Layered Medium Armor Plating Hacking Suite Improved Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Experimental Thermal Shield > --- WEAPON ----------- Heavy Laser Plasma Rifle Autogun > --- INVENTORY -------- Carbon-fiber Leg Melee Analysis Suite Layered Medium Armor Plating Hacking Suite Improved Hacking Suite System Shield Mini Drone Bay Great Maul Makeshift Sword [Rating: 66] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Signal Interpreter Device Improved Cooling System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Great Maul Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 Utility 6 | . . 2 . . . 3 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 90 | 6 6 13 . 3 10 9 7 13 1 22 . Power 14 | 1 . 1 . 1 2 3 2 . . 4 . Engine 10 | 1 . . . 1 2 2 1 . . 3 . Core 3 | . . 1 . . . 1 1 . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 25 | 2 4 4 . 1 2 1 3 6 . 2 . Treads . | . . . . . . . . . . . . Leg 23 | 2 2 4 . 1 2 1 3 6 . 2 . Wheel . | . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | 1 2 4 . 1 3 4 1 4 1 11 . Device 12 | . 1 1 . . . 1 . 1 1 7 . Storage 2 | 1 . . . . . . 1 . . . . Processor 7 | . 1 2 . 1 . 1 . . . 2 . Hackware 1 | . . . . . . 1 . . . . . Protection 10 | . . 1 . . 3 1 . 3 . 2 . Artifact . | . . . . . . . . . . . . Weapon 19 | 2 . 4 . . 3 1 1 3 . 5 . Energy Gun 3 | . . . . . . . . . . 3 . Energy Cannon 4 | . . . . . 1 1 1 1 . . . Ballistic Gun 9 | 2 . 4 . . 1 . . 1 . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 . Parts Lost 40 | . . . . . 3 1 . 13 . 11 12 Power 7 | . . . . . 1 . . 2 . 3 1 Propulsion 7 | . . . . . . . . 3 . 1 3 Utility 15 | . . . . . 1 . . 4 . 5 5 Weapon 11 | . . . . . 1 1 . 4 . 2 3 Highest Loss Streak 12 | . . . . . 1 1 . 6 . 6 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 99 100 100 99 98 100 86 73 85 30 Engine 5 | . 14 4 . 1 11 11 6 3 . 6 1 Core 3 | . . 6 11 9 . . 5 3 . . . Leg 19 | . 14 21 22 22 22 20 20 17 20 19 4 Device 4 | . 10 4 . . . 6 6 6 6 5 4 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 1 Processor 20 | . . 17 22 22 22 20 20 20 20 25 14 Hackware 1 | . . . . . . 3 6 3 . . . Protection 6 | . . 10 11 11 10 9 6 5 6 . . Energy Gun 1 | . . . . . . . . . . 9 . Energy Cannon 3 | . . . . . 1 6 13 9 . . . Ballistic Gun 10 | . 28 22 22 22 13 5 . 1 6 6 1 Ballistic Cannon 2 | . . . . . 7 6 6 3 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 14 15 23 23 25 29 54 65 65 24 45 33 Greatest Support 55 | 20 26 30 30 30 36 51 51 55 55 55 50 Greatest Overweight (x) 1 | 1 1 1 . . . 1 1 1 . . . Average Overweight (x) . | . . . . . . . 1 . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 10 10 10 6 Most Carried 10 | 3 8 8 8 8 8 8 10 10 5 10 6 Average Carried 7 | 1 6 7 8 7 7 6 8 8 4 6 5 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 5 Final Carried 10 | 3 7 8 8 8 8 8 10 5 4 6 5 Class Distribution -------------------- 33% | Mutant 23% | Scavenger-Gunner 18% | Scavenger-Mutant 13% | Derelict-Gunner 5% | Derelict-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2011 | 207 137 443 . 64 217 256 112 260 . 310 5 Remotely . | . . . . . . . . . . . . Salvage Created 2434 | . 157 504 . . 113 391 153 479 . 637 . Parts 123 | . 17 41 . . 10 13 7 22 . 13 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . 21 . 5 24 . 16 . Prevented 14 | . . . . . 7 . 3 1 . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 56 | . 5 16 . . 3 9 3 9 . 11 . Melee 4 | . . . . . . . . . . 4 . Guns 32 | . 5 16 . . 1 3 . 2 . 5 . Cannons 18 | . . . . . 2 6 3 7 . . . Classes Destroyed 9 | . 3 2 . . 1 1 1 1 . . . Tunneler 1 | . . . . . . 1 . . . . . Watcher 3 | . 1 2 . . . . . . . . . Swarmer 16 | . 3 8 . . 1 3 . 1 . . . Grunt 26 | . 2 3 . . . 5 2 3 . 11 . Brawler 2 | . . . . . . . 1 1 . . . Duelist 3 | . . 1 . . . 1 . 1 . . . Sentry 5 | . . 4 . . . . . 1 . . . Hunter 3 | . . . . . 2 . . 1 . . . Programmer 1 | . . . . . . . . 1 . . . Best Kill Streak 6 | . 3 6 . . 2 6 2 5 . 4 . Combat Bots Only 6 | . 3 6 . . 2 3 2 5 . 4 . Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 1 . 1 . Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 593 | . 18 99 . . 75 19 11 198 . 70 103 Missed 174 | . 5 20 . . 26 4 3 66 . 17 33 Damage Taken 7226 | . 108 930 . . 768 320 154 2423 . 1043 1480 Core 1866 | . 8 196 . . 106 . 37 406 . 94 1019 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 37 | . . . . . . . . . . 18 19 Core Remaining (%) 64 | 100 96 . . . 24 . . . . 36 . Volleys Fired 181 | . 16 48 . . 17 22 7 45 . 26 . Largest 3 | . 2 2 . . 2 3 3 3 . 3 . Hottest 265 | . 40 46 . . 83 171 228 265 . 174 . Shots Fired 370 | . 32 95 . . 33 57 20 70 . 63 . Gun 254 | . 32 95 . . 20 15 . 29 . 63 . Cannon 116 | . . . . . 13 42 20 41 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 262 | . 32 95 . . 29 36 7 38 . 25 . Thermal 108 | . . . . . 4 21 13 32 . 38 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | . 4 13 . . 3 17 7 16 . 15 . Robot Miss Streak 5 | . 3 5 . . 5 3 1 3 . 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . Shots Hit Robots 253 | . 18 61 . . 17 37 15 46 . 57 2 Core Hits 101 | . 8 25 . . 7 17 6 18 . 19 1 Critical Kills 2 | . . . . . . 1 . . . 1 . Critical Parts Destroyed 8 | . . 3 . . . . . . . 4 1 Critical Strikes 17 | . . 3 . . 3 3 1 . . 6 1 Burn 1 | . . . . . . . . . . 1 . Destroy 4 | . . 3 . . . 1 . . . . . Blast 6 | . . . . . 3 2 1 . . . . Smash 6 | . . . . . . . . . . 5 1 Melee Attacks 20 | . . . . . . . . . . 16 4 Impact 20 | . . . . . . . . . . 16 4 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5763 | . 228 896 . . 332 1047 428 1186 . 1498 148 Guns 2927 | . 228 896 . . 203 288 . 448 . 864 . Cannons 2050 | . . . . . 129 759 428 734 . . . Explosions . | . . . . . . . . . . . . Melee 739 | . . . . . . . . . . 634 105 Ramming 47 | . . . . . . . . 4 . . 43 Kinetic 2994 | . 228 896 . . 315 597 140 534 . 284 . Thermal 1983 | . . . . . 17 450 288 648 . 580 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 739 | . . . . . . . . . . 634 105 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 . . . . . 7 Average Corruption 1 | . . . . . 1 . . . . . 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . . . . . 5 . . . . . 4 Message Errors 1 | . . . . . 1 . . . . . . Matter Fused 3 | . . . . . 1 . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . 1 . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 268 | . . . . . . 11 . 10 . 182 65 Projectiles 21 | . . . . . . 11 . 10 . . . Explosions . | . . . . . . . . . . . . Melee 247 | . . . . . . . . . . 182 65 Knockbacks 13 | . . . . . . 5 2 . . 4 2 Impact 5 | . . . . . . . . . . 4 1 Kinetic 7 | . . . . . . 5 2 . . . . Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 19 | . . . . . . . . . . . 19 Shots . | . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . 9 Targets Rammed 10 | . . . . . . . . 1 . . 9 Kicked 1 | . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 598 | . . 67 . . 62 132 426 598 . 321 227 Average Temperature 104 | . . 24 . . 26 41 182 225 . 111 115 Received Heat Transfer 1652 | . 12 273 . . 48 81 72 384 . 496 286 Effects 10 | . . . . . . . . 9 . 1 . Shutdowns 3 | . . . . . . . . 3 . . . Energy Bleed 2 | . . . . . . . . 1 . 1 . Interference 5 | . . . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 . Impact Corruptions 6 | . . . . . . . . . . 4 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 2 . 2 . Heat Transferred 3438 | . . . . . 37 700 450 974 . 1277 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 528 | . 165 528 205 . . 298 . . . . 105 Initial 264 | . . 69 205 . . 264 . . . . 55 Average 208 | . 80 302 205 . . 236 . . . . 31 Maximum Alert Level 2 | . . 2 1 . . 1 . . . . . Low Security (%) 41 | 100 100 21 . . . 25 . . . . 100 Level 1 52 | . . 59 100 . . 74 . . . . . Level 2 6 | . . 19 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . 1 . . 1 . . 2 Investigation 2 | . 1 . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . Reinforcement 1 | . . . . . . . . . . . 1 Assault 2 | . . . . . 1 . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 5 | . . 2 . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 9 26 . . 17 14 3 15 . 24 16 Peak Tracking Total 13 | . 4 5 . . 5 5 2 11 . 5 13 Tactical Retreats 19 | . 1 3 . . . 3 . 4 . 6 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 2 | . . 2 . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 16 | . 5 4 . . . 2 . . 4 1 . Terminals 9 | . 4 4 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 55 | . 11 11 . . . 2 . . 30 1 . Successful 42 | . 5 4 . . . 2 . . 30 1 . Failed 13 | . 6 7 . . . . . . . . . Catastrophic 2 | . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 8 10 . . . 2 . . . . . Terminals 22 | . 10 11 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 33 | . 2 . . . . . . . 30 1 . Record 12 | . . . . . . . . . 11 1 . Part Schematic 10 | . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Branch Access Points 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 6 | . 2 4 . . . . . . . . . Terminals 6 | . 2 4 . . . . . . . . . Botnet 5 | . 2 3 . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 4 4 . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 13 | . . . 2 9 1 . . . . 1 . Largest Group 9 | . . . 2 9 9 5 . . . 1 . Highest-Rated Group 278 | . . . 42 278 278 171 . . . 96 . Highest-Rated Ally 96 | . . . 31 41 41 41 . . . 96 . Total Orders 3 | . . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . 3 . Ally Attacks 117 | . . . . . 74 23 . . . 20 . Total Damage 3686 | . . . . . 2614 289 . . . 783 . Kills 22 | . . . . . 15 1 . . . 6 . Allies Corrupted 1 | . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 2 2 . 2 3 . 1 . Drone Launches 3 | . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . 1 . Decoded 0b10 Intel 4 | . . . . . . . . . . . 4 Emergency Access 2 | . . . . . . . . . . . 2 Items 2 | . . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 7615 | 58 317 641 164 1323 600 665 1229 850 128 1496 144 Spaces Moved 4763 | 42 201 341 94 1031 382 388 624 448 89 932 191 Core 168 | 6 . . . . . . . . . . 162 Treads . | . . . . . . . . . . . . Legs 4501 | 36 107 341 94 1031 382 388 624 448 89 932 29 Wheels . | . . . . . . . . . . . . Hover 94 | . 94 . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 56 120 120 120 120 120 190 120 120 120 50 Average Speed 131 | 112 112 120 120 120 120 137 190 161 120 120 60 Slowest Speed 193 | 120 120 190 120 120 120 190 193 193 120 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 4 27 38 22 89 61 11 75 54 74 89 9 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . 2 . . . . 1 . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 28 | . . . . 2 5 . 13 4 . 4 . Spaces Dug 1 | . . . . . . 1 . . . . . Terrain Destroyed 37 | . . . . . 5 12 6 14 . . . Melee . | . . . . . . . . . . . . Projectile 37 | . . . . . 5 12 6 14 . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 5723 | 50 260 480 145 1117 493 474 650 513 110 1220 211 Wait 566 | . 20 50 52 81 66 49 2 4 21 214 7 Move 4750 | 41 200 340 93 1028 381 387 623 447 88 931 191 Hop 1 | . . . . 1 . . . . . . . Pick Up 53 | 3 10 13 . 1 4 6 4 2 . 10 . Fast Attach 28 | 6 3 4 . . 5 1 1 4 . 4 . Attach 30 | . . 4 . . 2 7 1 6 1 9 . Detach 1 | . . . . . 1 . . . . . . Swap 32 | . 3 5 . 3 3 1 5 3 . 9 . Drop 46 | . 8 16 . 3 9 1 7 1 . 1 . Fire 181 | . 16 48 . . 17 22 7 45 . 26 . Melee 20 | . . . . . . . . . . 16 4 Ram 9 | . . . . . . . . . . . 9 Kick 1 | . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . 5 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Ext x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Identified exit to Materials 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x2 1002 | -9/Materials | Discovered new exit (range 8) 1016 | -9/Materials | Identified exit to Mines 1017 | -9/Materials | Entered Mines 1020 | -9/Mines | Learned Materials terminal intel 1162 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1176 | -9/Mines | Identified exit to Zion 1181 | -9/Mines | Entered Zion 1181 | -7/Zion | Accompanied by 2 allies 1195 | -7/Zion | Given A8's code to call for help 1231 | -7/Zion | Led the pair of lost Derelicts to a safe place 1285 | -7/Zion | Learned Factory emergency access door positions 1311 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1321 | -7/Zion | Learned Factory trap positions 1438 | -7/Zion | Learned Factory terminal intel 1525 | -7/Zion | Gained Derelict followers 2055 | -7/Zion | Learned location of Warlord (-5) 2183 | -7/Zion | Imprinted 2185 | -7/Zion | Declared Zion's savior 2450 | -7/Zion | Given the Hacking Drone Bay 2483 | -7/Zion | Discovered new exit (range 9) 2492 | -7/Zion | Identified exit to Proximity Caves 2504 | -7/Zion | Entered Proximity Caves 2504 | -6/Proximity Caves | Accompanied by 9 allies 2506 | -6/Proximity Caves | Spotter reported a threat 2547 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2648 | -6/Proximity Caves | Build established: Scavenger-Mutant 2760 | -6/Proximity Caves | Learned Factory stockpile data 2824 | -6/Proximity Caves | Learned Factory stockpile data 2839 | -6/Proximity Caves | Core integrity fell below 50% 3062 | -6/Proximity Caves | Discovered new exit (range 9) 3071 | -6/Proximity Caves | Identified exit to Factory 3077 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3104 | -6/Proximity Caves | Entered Factory 3104 | -6/Factory | Accompanied by 5 allies 3104 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3105 | -6/Factory | Loaded intel: 70 trap records 3108 | -6/Factory | Loaded intel: 26 terminal locations 3260 | -6/Factory | Lost 4 allies 3394 | -6/Factory | Build established: Scavenger-Tank 3484 | -6/Factory | Discovered new exit (range 12) 3497 | -6/Factory | Identified exit to Lower Caves 3769 | -6/Factory | Entered Lower Caves 4069 | -6/Lower Caves | Build established: Scavenger-Gunner 4260 | -6/Lower Caves | Learned Factory non-interactive machine intel 4801 | -6/Lower Caves | Learned location of 1 exit from Factory 4950 | -6/Lower Caves | Discovered new exit (range 12) 4971 | -6/Lower Caves | Identified exit to Lower Caves 4990 | -6/Lower Caves | Build established: Derelict-Gunner 4998 | -6/Lower Caves | Entered another Lower Caves area 5000 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5104 | -6/Lower Caves | Discovered new exit (range 10) 5122 | -6/Lower Caves | Identified exit to Factory 5307 | -6/Lower Caves | Identified exit to Data Miner 5481 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5572 | -6/Lower Caves | Lost 6 parts (2p1u3w) 5670 | -6/Lower Caves | Encountered a Warlord checkpoint 5680 | -6/Lower Caves | Lost 4 parts (1n2u1w) 5738 | -6/Lower Caves | Lost 3 allies 5746 | -6/Lower Caves | Core integrity fell below 50% 5844 | -6/Lower Caves | Learned 4 Factory zone layouts 5848 | -6/Lower Caves | Entered Data Miner 5848 | -6/Data Miner | Discovered new exit (range 6) 5858 | -6/Data Miner | Identified exit to Proximity Caves 5869 | -6/Data Miner | Met Data Miner 5922 | -6/Data Miner | Learned location of Section 7 (-3) 5922 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5949 | -6/Data Miner | Received God Mode back door access code from Data Miner 5976 | -6/Data Miner | Entered Proximity Caves 6052 | -5/Proximity Caves | Build established: Scavenger-Mutant 6057 | -5/Proximity Caves | Escorted by Enhanced Grunt 6090 | -5/Proximity Caves | Lost 3 parts (3u) 6602 | -5/Proximity Caves | Build established: Scavenger-Gunner 7017 | -5/Proximity Caves | Found Prototype Device 7018 | -5/Proximity Caves | Identified Exp. Thermal Shield 7331 | -5/Proximity Caves | Lost 6 parts (2p1n2u1w) 7472 | -5/Proximity Caves | Entered Factory 7472 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7473 | -5/Factory | Identified exit to Extension 7477 | -5/Factory | Loaded intel: 222 non-interactive machine locations 7508 | -5/Factory | Build established: Scavenger-Mutant 7562 | -5/Factory | Core integrity fell below 50% 7570 | -5/Factory | Lost 12 parts (1p3n5u3w) 7578 | -5/Factory | Core integrity fell below 20% 7616 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- System corrupted: Heat flow error (+267). >> DECODED: Magnetic Acceleration Cannon location. Critical hit (Burn: +50). Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Door malfunctions. System corrupted: Heat flow error (+222). U-05 Engineer lays Concrete. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. >> DECODED: Emergency access location. Penetrated by Slug. Slammed into G-50 Soldier. Penetrated by Slug. Slammed into G-50 Soldier. Slammed into T-07 Excavator. System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ???????????# ###### # """""""?????????????? | | ""?????????# #????# # """""""?????????????? | | ""?????????# ?????# + """""""?????????????? | | ""?????????# ?????# # #???????????? | | ???????????# ?????# # #???????????? | | ???????????# ?????# #? #???????????? | | ???????????# ?????# #?#########???????????? | | ???????????####+##?????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????"""""?"""""???# #?????????????????????? | | ?????????"""""?"""""???# #?????????????????????? | | ?????????"""???"""?????# p #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #######???????????????? | | ???????????????????????# # ???????????????? | | ???????????????????????# # ??????????????? | | ???????????????????????# # """"""????????????? | | ??????????????????]????# # """"""????????????? | | ???????????????????????# # """""" #????????? | | ???????????????????????# # """""" #????????? | | ???????????????????????# #! #????????? | | ??????????????????"""??# k# #????????? | | ??????????????????"""??# + #????????? | | ??????????????????"""??# # "" "" #????????? | | ???????????????????????# # "F "" #????????? | | ??????????????????"""??# @ # """"" ?????????? | | ??????????????????"""??# ############??????????? | | ??????????????????"""??# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????"""?"""?????????? g???"""""?????????????? | | ??????"""?"""?????????? ???"""""?????????????? | | ??????"""?"""????????? ??"""???????????????? | | ?????????????????????? w #????????????????????? | | ??????"""?"""????????? #??"""""?????????????? | | ??????"""?"""???????? #??"""""?????????????? | | ??????"""?"""???????? #??"""???????????????? | | ????????????????????? #????????????????????? | | ???????????????????? #????????????"""?"""?? | | ?????????????????????## #????????????"""?"""?? | | ??????????????????????? ?????????????"""?"""?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Field Propulsion Drive | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingSensorCorpse Manual? 0 Play Time 01:21:12 Cumulative 37.2 hours Start 2024.05.02 @ 23:40:06 End 2024.05.03 @ 01:11:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a0d7f37-ef32-4650-a71b-3cc507f64db9